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AngryRobotsInc
Aug 2, 2011

For lovely looking retro games, I don't really think it was meant to be a horror game, so to speak, but LSD: Dream Emulator for the PSX (Japan only) is one of the most unsettling games I've ever played. You're just wandering around in surreal settings, where bumping into drat near anything sends you to some other bizarre place. The soundtrack is a bunch of patterns, played with different tones almost every time they're played.

Example: https://www.youtube.com/watch?v=wQ_xoosIrQo

The graphics have different textures they can use in some areas, some of which really contribute to the feeling of "Not right!" the game gives off.




You'll also randomly run into the Gray Man, a guy in a grey trench coat and hat, who floats toward you with no animation, and instantly ends the session if he gets too close.


I can't really do that great of a job describing it, but it seriously wigs me the hell out with this sense of suspense and dread whenever I play it.

AngryRobotsInc fucked around with this message at 00:50 on Jul 12, 2014

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AngryRobotsInc
Aug 2, 2011

Cardiovorax posted:

Well, horror needs to actually have something horrifying in it. Otherwise you're watering down the term to the point where it really doesn't describe anything, because it describes everything.

Your imagination making something tense and nerve-wracking for you isn't the same as being horror fiction, although I guess you could call it a thriller? Well, movie conventions don't really apply to video games all that well, so maybe not.

I dunno two teenagers making spectacularly awful life decisions is arguably horrifying.

I agree, though, Gone Home has scary aspects, but it isn't horror.

AngryRobotsInc
Aug 2, 2011

chitoryu12 posted:

It's definitely a game that builds itself up to be horror if you go in not knowing that it's not. The tearful call that sets off the whole story immediately implies that something awful has happened, the dark empty house, the conversations about a ghost in the house, the hidden panels and creepy poo poo in the attic, including a jump scare when you pick up a cross and the light goes out. In any other game all of it would have been building up to something scary, but it actually builds up to ghosts aren't real and Sam just ran away from home to be gay and happy.

I think that's the reason people felt disappointed in it. It hits so many points of a horror game so well, but the reality behind everything doesn't match it.

Also someone also put together clues in the game, and the developer I think either outright, or all but outright confirmed, that they were right: The uncle or whatever that left the house to the father of the MC and Sam abused him when he was a boy (the implication is molestation).

Article where they piece it together.

AngryRobotsInc
Aug 2, 2011

s.i.r.e. posted:

What the hell is Eurojank?

Kind of sprawling, really kind of janky usually ARPGs originating (usually) from Eastern Europe.

AngryRobotsInc
Aug 2, 2011

Nanashi no Game plays fine on a DS flashcart, if you can hunt one of those down. I used an R4, but I don't know what they best is these days. They generally aren't terribly expensive.

AngryRobotsInc
Aug 2, 2011

I like the bathroom style sink in the gigantic, mostly empty kitchen.

AngryRobotsInc
Aug 2, 2011

Lusst'ghaa comes across like a (bad) "The Castle Aaaarrrrrggggh" joke with a porny twist. I doubt that's what they intended.

AngryRobotsInc
Aug 2, 2011

Too Shy Guy posted:

I think the Lust for Darkness devs got enough feedback on how stupid Lusst'ghaa sounds during Early Access that they added a conversation right at the beginning of the game where the cultists explain it. It's the entirely predictable "early humans found Lusst'ghaa and adopted the word 'lust' from it" which doesn't make it sound any less stupid, or make any more sense if you think about it for like a minute.

Ah yes, this ancient word somehow retained its form only really through the Germanic family tree. That somehow makes sense.

AngryRobotsInc
Aug 2, 2011

FirstAidKite posted:

It is a game about the horrors of mental illness and multiple personalities that seems to think it is far more clever and subtle than it, a game where one of the playable characters has the surname Hyde, actually is.

It also seems to just waste your time with a lot of tedious stuff during the cold war present day stuff.

In my experience, 9 times out of 10, these themes are handled in the most hamfisted, "I don't know what I'm actually talking about" way. Especially in outright horror games. There are certainly games out there that handle themes of mental illness in an interesting, well-done way, but the "Author trying and failing to be deep" and "ISN'T MENTAL ILLNESS SO ~SCAAAAAARY~!" camps far outnumber them.

AngryRobotsInc
Aug 2, 2011

The Saddest Rhino posted:

Kinda wishing there was a horror game that reveals early on before the 2nd act that you are a / the murderer, surprise, and the rest of the game is dealing with the fallout thereafter

END ROLL is kind of like that. You figure out early on (like, very beginning of the game early) that your MC was...not a great person, and the main push of the game is if he comes to feel guilt for what he did, or not. It's mostly decided through finding optional scenes.

AngryRobotsInc
Aug 2, 2011

Len posted:

Presumably you don't go down toy aisles often? poo poo was big enough it has merch alongside FNAF and Hello Neighbor

Yeah. My not into horror kid at all has heard of it and recognizes it, because he hangs out with other 15 and 16 year old boys at school.

AngryRobotsInc
Aug 2, 2011

happyhippy posted:

Really? WoW.
No I don't and not big into buying toy versions of things. Only two 'toys' I have in a Alien posable and Hellraiser cube.

I thought the Bendy mascot looked familiar, reminded me of some japanese anime robot kid from the 70s (forget the name)

Before the 70s (50s-60s for the original run), or after (80s for the second series), but you're probably thinking of Astro Boy.

AngryRobotsInc
Aug 2, 2011

Some PS4s are just noisy. My fresh out the box one certainly was.

Not nearly as bad as the PS3, though.

AngryRobotsInc
Aug 2, 2011

I am only just now getting around to playing SOMA, but I'm enjoying the atmosphere so far. I am a big giant baby, though, and can only play it in bursts.

AngryRobotsInc
Aug 2, 2011

Poked a robot in SOMA, got some lady being kinda mean, and then the music flipped out with a heart beat sound. I promptly shat a brick, sprinted to and shut the door, and then sat in the corner like a wimp for a bit.

I am seriously the biggest baby, but I love when games do that to me.

AngryRobotsInc
Aug 2, 2011

Finally getting around to playing F.E.A.R. and it got me making GBS threads bricks pretty much immediately. So that's promising.

AngryRobotsInc
Aug 2, 2011

Basically I am a big easily scared baby, but I actually love being scared by games and movies. So a game that has me "NYEEEEEEEH runrunrun" from the word go absolutely has my interest.

AngryRobotsInc
Aug 2, 2011

Relin posted:

in devotion, why are the kids birthday candles 44 999? is that some taiwanese thing

4 is considered unlucky, because its pronunciation is very close to the one for death. You'll sometimes see buildings in countries where this is the case (quite a few areas in the region share this) who don't have any floor numbers that end in 4. I don't know about the 999 thing, but 44 is basically the...East Asian equivalent of like 1313 or such.

AngryRobotsInc
Aug 2, 2011

I think my favorite thing about Silent Hill's voice acting in general is Guy Cihi was only really there because his daughter was auditioning for Laura, and he decided to audition for James basically on a lark (his daughter did not get the role).

AngryRobotsInc
Aug 2, 2011

WattsvilleBlues posted:

Is there no sequel due to poor sales or something? It's such a pity because it remains the best Alien universe entertainment since 1986.

It sold relatively poorly compared to expectations, and the majority of the team no longer works at the studio. So a sequel is unlikely.

AngryRobotsInc
Aug 2, 2011

Harvester is a lot more uncomfortable in a bunch of areas with the real life conviction of Steve's actor for possession of child sexual abuse material.

AngryRobotsInc
Aug 2, 2011

CuddleCryptid posted:

Holy poo poo I figured this went out of service alongside Blockbuster, it's still going?

The physical mailing program is still going, but they shut down their streaming services in 2018.

AngryRobotsInc
Aug 2, 2011

Jolo posted:

Every few years they give me a month for a dollar so I'll sub for that month. This time they did that and when I went to cancel they said "ok fine, hey actually what if we give you another month free?" So I've had two months for a dollar.

The downside to Gamefly is that I've found that a lot of games I'd like to check out don't have physical releases.

I kept meaning to get on trying it, after they won their fight with USPS, and then just...keep forgetting. Have you found it to be worth it overall?

AngryRobotsInc
Aug 2, 2011

Read After Burning posted:

That creepy dreamlike feeling of turning the corner in PT will never be matched, will it? :smith:

LSD: Dream Emulator, while not a horror game per se, is the most top tier "this feels like a dream" and the most unnerving "No sir, I do not like this. I do not like this At All" gaming experience I think I've had. Even when nothing was going on I was basically "Nope nope nope!"ing my way through everything.

AngryRobotsInc
Aug 2, 2011

Goosebumps is basically Literary Twilight Zone for the elementary and young intermediate age groups, and are written on that level. I don't know how popular they are anymore, but they got kids excited about reading, so they're cool with me.

AngryRobotsInc
Aug 2, 2011

On your timeline issue with one character.

Mary died a looooot less long ago than James thinks in the beginning of the game. Like, a lot less. A couple days before the game.

AngryRobotsInc
Aug 2, 2011

Gaius Marius posted:

So when He's talking of Killing her he mean's purely metaphorically. I thought that what had happened is that he murdered her when she came back home for her last visit that she says she was going to get. Then James spent the last three years getting wasted and feeling sad before he got the letter, which I assumed was actually the one that Laura was talking about but his grief instead drove him to Silent Hill and the last place her and he were happy under the delusion that she might still be alive.

Nah, it's not metaphorical. James straight up smothered her with a pillow. He's just particularly delusional about it, and is not just repressing how she died, but also when she did. There are also implications that the letter never really existed in the first place, either being a delusion on James' part or a manifestation by the town to draw him in. It's never spelled out exactly how long ago James'killed Mary, but it is at most a couple days.

Laura got her own real letter from Mary, which Mary had specifically asked to be given to her once she had passed.

AngryRobotsInc
Aug 2, 2011

RE4's sales really only far outstrip C:V's because it got ported basically everywhere. If you look at the sales when they were concurrent, C:V didn't sell that much lower.

AngryRobotsInc
Aug 2, 2011

I'm still cranky Code: Veronica got skipped over in the remake parade.

AngryRobotsInc
Aug 2, 2011

I'm prepared to sit in hopeful waiting for a good while. Still waiting for them to actually follow up on the stingers from Mega Man X8 and ZXA, as it is.

Really my "man, come on" is mostly because Code: Veronica was the last game that really felt like Resident Evil to me. RE4 is a good game, but it just didn't really scratch the same itch the rest did for me, and none of the ones after really have either.

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AngryRobotsInc
Aug 2, 2011

I have been playing 'That's not my neighbor' recently, and while it's fairly basic at the moment, I think it has some potential.

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