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Started getting into this game around Christmas, going to a tournament this weekend so I will probably be crushed. Here is what I am thinking of using: https://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v4!s!28:18:-1:15:;62:18:-1:15:;68:110,53:-1:-1:&sn=Interceptor%2FDefender
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# ¿ Feb 4, 2016 18:01 |
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# ¿ May 12, 2024 12:34 |
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Yes I do, I figured the mangler cannon would be good on this ship to get some crits.
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# ¿ Feb 4, 2016 18:05 |
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Another build I was thinking of: https://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v4!s!28:18:-1:15:;23::-1:15:;179:18,-1:-1:1:;180:-1:-1:1:&sn=Star%20Wolves
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# ¿ Feb 4, 2016 18:17 |
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Fat Samurai posted:I'm not good at this, but I'm pretty sure Soontir will make a better use of that Stealth Device than a TIE/fo. It's also more fragile. Do you have imperial Aces to use the Interceptor Royal Guard Title? Yes I do have Imp Aces, good call on making Soontir a little less fragile. My plan was go get Omega Ace and Epsilon attacking from the front(getting Omega Ace up close to get the 3 crits) and Soontir and Alpha getting behind.
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# ¿ Feb 4, 2016 18:27 |
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I want to start flying some fun scum bounty hunter builds. Did some reading and I came up with what I am calling "My Aggressive Spray." With Fett, I thought I could use Greedo and the Mangler cannon to try and get 2 crits off, then use determination to cancel any pilot based crits that may come back my way because of Greedo. IG88 can sort of hang back a little with his ion cannon or heavy, and inertial dampners let him take a kill shot if needed. [url]https://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v4!s!109:27,43,23,22,-1,108:-1:-1:;116:8,110,-1,114,-1,-1:-1&sn=An%20Aggressive%20Spray[/url]
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# ¿ Feb 9, 2016 05:31 |
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My friend gave me a Howl Runner and Backstabber Tie pilot cards but I do not have the cardboard bases. Is there somewhere I can print of the card board bases? I wouldn't use them in any tournaments obviously but just for fun with friends.
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# ¿ Feb 13, 2016 20:14 |
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ConfusedUs posted:Well I'd make some pretty serious changes to both ships. Not true. Bossk with Calculation, HLC, 4-Lom, K4, and Recon Spec. Attack with HLC and change any crits to hits(HLC ability). Spend focus #1 to change eyeballs to hits. Use calculation to spend focus #2 to change another eybeball to a crit. You can then use Bossk's ability to change that crit to two hits thus giving you a potential of 5 hits.
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# ¿ Jun 9, 2016 19:58 |
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ConfusedUs posted:That's incorrect. You can totally spend two focus: one for calc and one for regular focuses. This, focus can be spend on the calculation separately from the regular focus rolls. Edit - FAQ: FAQ Edit You may only use Calculation once per attack, no matter how many focus tokens you have to spend. However, If you roll multiple focus results during an attack, you may spend 1 focus token to change 1 focus  result into a critical result (using Calculation) and a second focus token to change all other focus results into hit results (the normal effect of spending a focus token). (X-Wing FAQ, Version 3.1.1, Updated 07/24/2015)
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# ¿ Jun 9, 2016 20:05 |
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Gerdalti posted:I don't think it did get FAQ'd. Tel seems to do OK without an offensive action thanks to predator, so I figured why not. I can usually fly him well enough to stay out of arc for a turn or two to regen shields anyhow. Here is the Jump Master/Slaver combo I was going to try next: https://geordanr.github.io/xwing/?f...=New%20Squadron Edit - Totally not my idea, found this list combing through some forums looking for ideas for a Dengar/Bossk build.
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# ¿ Jun 9, 2016 20:17 |
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Strobe posted:Hmm, must have gotten a wire crossed with "you can only use Calculation once" and using focus tokens in general. It is kind of tricky, but having the Recon/Calculation/Heavy laser on Bossk can be pretty brutal.
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# ¿ Jun 9, 2016 20:18 |
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I flew this against my friend last night. He flew Tycho, Jake, and Ezra on a shuttle. I parked Bossk and let his Awings come to me. I had a real good roll with my HLC in the second round and one shotted Tycho. Dengar - punishing one title -VI -K4 -Unhinged Asteomech Bossk -Calculation -HLC -4Lom -K4 -Recon Specialist
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# ¿ Jun 12, 2016 00:40 |
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canyoneer posted:Played a little mini tournament yesterday. 3 rounds, no cut. 15 players. My list was the Bossk/Dengar posted earlier in the thread. I went 2 and 1, only lost to the guy that ended up taking first place (so I don't feel too bad about it) and placed 5 of 15. Aweome man! I really liked playing it. I am trying to figure out. A way to give Dengar the Engine upgrade so I can fly him like an ace
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# ¿ Jun 13, 2016 01:09 |
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Fritzler posted:Oh wow. I was just doing this cuz I don't have fire control systems yet. It sounded pretty good to me though. Where can I see a normal Hillbot set? Googling is giving me a lot of trump vs. Hillary stuff even with the X-wing modifier. Here ya go: 48 IG-88B, PTL, AdvS, Auto, Title, Mangler 51 IG-88C, PTL, AdvS, Auto, Title, HLC
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# ¿ Jun 16, 2016 16:10 |
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Chill la Chill posted:Speaking of..... I always assumed a round is a planning/activation, action/combat/resolve and matches make up multiple rounds.
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# ¿ Jun 30, 2016 00:05 |
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On the FF website: The Game Round X-Wing is played over a series of game rounds. During each game round, players perform the following four phases in order: 1. Planning Phase: Each player secretly chooses one maneuver for each of his ships by using its maneuver dial. 2. Activation Phase: Each ship moves and performs one action. In ascending order of pilot skill, reveal each ship’s maneuver dial, and execute the chosen maneuver. Then each ship may perform one action. 3. Combat Phase: Each ship may perform one attack. In descending order of pilot skill, each ship can attack one enemy ship that is inside its firing arc and within range. 4. End Phase: Players remove unused action tokens from their ships (except target locks) and resolve any “End Phase” abilities on cards. After resolving the End Phase, a new game round begins starting with the Planning phase. This continues until one player destroys all of his opponent’s ships. Each of these phases is discussed in greater detail over the next few pages
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# ¿ Jun 30, 2016 04:04 |
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Finster Dexter posted:Well, I just don't know if it will be that good considering TIE/D is only going to give you the two-fer once per game. Once per round, not game. A round is not a game.
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# ¿ Jun 30, 2016 16:53 |
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Finally flew a Lothal Rebel/Dash combo against a friend last night and it was insanely fun. A lot of the lists I see have FCS on the Ghost, but I am wondering if taking reinforced deflectors would be better to keep him alive a little longer? Here is what I used: Dash Rendar - 36 Engine Upgrade - 4 Outrider - 5 PTL - 3 Heavy Laser Cannon - 7 Kanan Jarrus - 3 Lothal Rebel - 35 Reinforced Deflectors - 3 Autoblaster Turret - 2 Hera - 1 Zeb - 1
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# ¿ Jul 14, 2016 18:23 |
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canyoneer posted:I'm considering pairing up Miranda with 58 point superdash. Maybe drop to a mangler canon on Dash to put advanced slam on Miranda?
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# ¿ Jul 18, 2016 23:30 |
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canyoneer posted:OK, so I brought this. This ended up having 30 people in it (wow!) I am quickly becoming a ghost fan. Been doing decent with a ghothe Dash build. Looking to try something different. I don't have the R4D6 for Biggs, think R5 would be OK? I don't have any of the epic ship mechs. With advanced sensor on the ghost, what free action/moves are you taking? Trying to wrap my head around the strategy of this combo.
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# ¿ Jul 31, 2016 22:18 |
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Poopy Palpy posted:Those ships don't have 360° firing arcs. Sure they do
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# ¿ Aug 1, 2016 22:14 |
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Admiral Joeslop posted:What's the best wingman for Dash now? Is it Corran or a Ghost of some kind? Going to put in a concentrated effort when league starts again next week at the FLGS. I have been doing pretty ok with Lothal Rebel with Accuracy Corrector and autoblaster for two hits at range 1 for pesky aces, plasma torpedoes to fire out the rear if I need to, Hera and Zeb crew. I usually send my Ghost smashing in as close to them as possible while Dash creeps up the side to get behind. With two large base ships moving forward so quick, it has caught a few players off guard. No idea if this is a good strategy but it has seemed to work ok for me and it is a lot of fun to play.
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# ¿ Aug 4, 2016 15:02 |
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flightless greeb posted:At least the YT freighters will be able to equip it once the snuggling compartment comes out! I am all about a snuggling compartment.
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# ¿ Aug 4, 2016 15:32 |
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thespaceinvader posted:I think x-wing 2.0 should have built in turret penalties, personally. Both from the defensive and attack perspective, being out of their arc should be Just Better even if they CAN still shoot you. Like, -1 red out of arc. Or turrets always have to cancel a die after rolling, attacker chooses in arc, defender chooses out of arc for red, vice versa for green. Obv, for defence you'd have to increase their defence accordingly. One of my friends had a good point saying he wondered if the new mobile firing arc on the Shadow Caster is the way that turrets should have initially worked.
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# ¿ Aug 11, 2016 20:15 |
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I have always liked my Decimator. I am trying to make a Decimator/mini swarm list that but can't quit make the numbers work. Anyone try something like and had success? I don't have palpatine. I have all the normal expansions/core sets (no epic ships). Thanks in advance!
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# ¿ Aug 17, 2016 18:18 |
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canyoneer posted:I'm entering a bracketed championship and I think I might use this as my second hangar bay list. There is a tournament going on here Sunday this is offering some ships as prizes. Here is what I am thinking of running. "The Hammer and Sickle" The Inquisitor 31 -Autothrusters 2 -Tie v1 Title 1 -Push the Limit 3 Captain Oicunn 57 -Tactical Jammer 1 -Predator 3 -Mara Jade 3 -Gunner 5 -Rebel Captive 3 Academy Pilot 12
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# ¿ Aug 17, 2016 18:39 |
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enigmahfc posted:No idea if this would be any good, but i'd fly it so there What about : Black Squadron Pilot -Crack Shot Black Squadron Pilot -Crack Shot Black Squadron Pilot -Crack Shot Captain Oicunn -Predator -Rebel Captive -Ysanne Isard -Mara Jade
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# ¿ Aug 18, 2016 00:36 |
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Anyone have any suggestions for a fun dual ghost build? Here is a Ghost/Attack Shuttle/A-wing combo I want to try as well: Jake Farrell -24 Autothrusters - 2 A-Wing Test Pilot - 0 VI - 1 PTL - 3 Chardaan Refit - -2 Kanan Jarrus - 38 Ghost Title - 0 Sensor Jammer - 4 Dorsal Turret - 3 Chopper - 0 Recon Specialist - 3 Sabine Wren - 21 Phantom Title - 0 PTL - 3 I was trying to use Kanan's ability and sensor jammer to reduce the damage/dice coming at the ghost. lazerus06 fucked around with this message at 14:08 on Aug 25, 2016 |
# ¿ Aug 25, 2016 13:59 |
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Devlan Mud posted:Apart from the control effect of "fly behind it." It's harder to get behind if someone knows what they are doing . With the 0 move and strategic bumping, I've seen it inch along barely moving a full 4 speeds length the entire game.
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# ¿ Sep 1, 2016 00:45 |
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TIE Adv. Prototype: •The Inquisitor (31) Autothrusters (2) TIE/v1 (1) Push The Limit (3) VT-49 Decimator: •Captain Oicunn (57) Tactical Jammers (1) Predator (3) Gunner (5) •Mara Jade (3) •Rebel Captive (3) TIE Fighter: Academy Pilot (12) Keep the Inquisitor behind or beside the decimator because the Inquisitor doesn't care about range 3. The tactical jammer and the auto thrusters are really going to make it hard to hit him. Use the academy pilot to block some ships up. lazerus06 fucked around with this message at 14:20 on Sep 3, 2016 |
# ¿ Sep 3, 2016 14:16 |
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Or: TIE Fighter: •"Howlrunner" (20) Swarm Tactics (2) VT-49 Decimator: •Captain Oicunn (50) Tactical Jammers (1) Crack Shot (1) •Mara Jade (3) •Rebel Captive (3) TIE Fighter: Black Squadron Pilot (15) Crack Shot (1) TIE Fighter: Black Squadron Pilot (15) Crack Shot (1) Total: 100/100
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# ¿ Sep 3, 2016 14:26 |
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ConfusedUs posted:Anyone got recommendations for Shadowcaster builds? I want to try Assajj with two scum Y wings with TLT's
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# ¿ Sep 24, 2016 18:27 |
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I am trying to put a 100 pt combination using my Decimator and the new special forces tie. Anyone have any suggestions? Maybe throw a couple of FO tie fighters in there?
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# ¿ Sep 29, 2016 20:02 |
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canyonero posted:I was asked to bring some minis to work tomorrow to show some people how the game works. Does anyone have any recommendations for what to bring? I have basically 1 of every ship. I'd prefer to keep it simple (no or few upgrade cards, etc). Maybe just a core set(X-wing and two ties)? Or you can bring Dengaroo and explain two jumpmasters is the only thing people will ever play.
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# ¿ Sep 29, 2016 20:14 |
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I am really wanting to make Boba great again. Thought I would try to pair him with Assajj. I like the idea of cluster missiles with fearlessness. With the Fett's ability and Dengar crew, that could 8 hits. Boba Fett (53) - Engine Upgrade -Slave I title -Fearlessness -Dengar -Cluster Missiles -Glitterstim -Assajj Ventress (47) -Gyroscopic Targeting -Shadow Caster title -Push the limit -Ketsuo Onyo -Black Market Slicer Tools
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# ¿ Nov 30, 2016 00:32 |
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banned from Starbucks posted:Do you know the full details of that Dash list. A lot of people seem to be running Dash again. Im curious if its a new build/wingman or if theyre just list dodging palp defenders all day. Seems like this is the Dash/Nora list that is going around maybe? https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!204:18,-1,74,148:41:3:;95:18,23,-1,159:14:3:&sn=Unnamed%20Squadron
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# ¿ Dec 10, 2016 19:40 |
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banned from Starbucks posted:
Rey Falcon Title(180 Turn) Kanan Finn Smuggling Compartment Inertial Dampners Expertise Throw vectored thrusters on Horton My friend flew this exact list in a tournament this weekend and won.
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# ¿ Jan 16, 2017 11:29 |
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Q_res posted:Local gameshop is having a tournament soon: Are you in Louisville by chance?
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# ¿ Jan 24, 2017 01:00 |
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Q_res posted:Indeed. Nice! I am in Etown but try to make it to Heroes for the trash compactor league.
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# ¿ Jan 24, 2017 01:29 |
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I like this on paper, was looking for that perfect wingman for Rey: Rey 45 EU - 4 Title(HOTR) - 1 Expertise - 4 Finn - 5 Kanan - 3 Jan Ors -25 Vectored Thrusters - 2 Title - 3 Trick Shot - 0 TLT - 6 Nien Nunb -1 My idea was to go slow at first to let Jan bank some focus. Let Jan try to keep at a distance to get TLT shots. Let Rey stay up to range 3 of her so she gets the extra dice from Jan.
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# ¿ Jan 25, 2017 21:24 |
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# ¿ May 12, 2024 12:34 |
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Strobe posted:Jan is fragile as poo poo and a TLT will not save her from the likes of Fenn Rau or any thing that shoots four or more red dice. You are probably right. My other list was: Rey EU Title Expertise Finn Kanan Norra Wexley Title Expertise C-3P0 BB-8
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# ¿ Jan 25, 2017 21:30 |