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Shadowlyger
Nov 5, 2009

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quote:

Another Carbine source was a bit more… militant… when it comes to the subject of ‘Free-to-Play':

“Free-to-Play is for games that suck, or have failed, and that’s that! ‘Wildstar’ does not suck, nor has it failed, so we won’t be going Free-to-Play. If any MMORPG deserves to be run as a subscription-only service, it is ‘Wildstar’, and if players can’t see that, then they are f*****g blind! If ten million morons are willing to pay subscriptions to play ‘World of Warcraft’, there is no reason why the millions of intelligent, discerning players out there would not jump to do the same to play ‘Wildstar’!”

Ho-lee loving poo poo. :allears:

EDIT: I don't even care if that's fake, because I can honestly believe a Carbine employee would say that.

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Shadowlyger
Nov 5, 2009

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mulodyne posted:

goon delusion over bad mmos will continue until the heat death of the universe at which point the void will say 'hey i could use like 250 bucks to make my hardcore pvp voxel mmo' and someone will say 'yeah that sounds good' back

When you stare long into an abyss, the abyss gives you lovely mmos.

Shadowlyger
Nov 5, 2009

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Anatharon posted:

If by intern you mean third world child sweatshop labourer, I'd believe you.

I can't wait until they add stunning new innovations like flexible raid sizes. Surely with that sort of thing they'll overtake WoW! :allears:

Carbine lacks the competence to properly balance fixed raid sizes, like hell could they balance flexible raid sizes.

Shadowlyger
Nov 5, 2009

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Anatharon posted:

There is a crucial flaw in your reasoning.

Is it that they weren't actually trying to balance the raids?

Shadowlyger
Nov 5, 2009

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Why look, that appears to be every single person still playing Wildstar.

Shadowlyger
Nov 5, 2009

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LITERALLY MY FETISH posted:

Like, FFXIV is quite literally the same thing as wow but with a new engine and better in a lot of ways.

Sure, but the combat is slow as molasses and all of the bosses are drat near the same. Like, I'm pretty sure every boss has that mechanic where you need to kill adds before the boss uses Instant Wipe Attack.

Shadowlyger
Nov 5, 2009

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Belzac posted:

Out of the first 4 bosses in Ulduar 3 of them had the same thing so :effort:.

This thing being...?

Shadowlyger
Nov 5, 2009

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Failboattootoot posted:

And Ifrit, Garuda, Ramuh, Titan if you count the heart as an add which is a little silly but whatever. Cloud of Darkness in WoD. Glasya Labelas and Xande in Syrcus. Vassago in Lota. Chrysalis. I will refrain from going into the 5 man dungeons but it is a mechanic that happens a lot.

I'll count Ultima Weapon on a technicality, with the boss itself being the "add" in this case that needs to die (Once he hits 10%, you need to kill him within 30 seconds, and he stops using any of his other mechanics).

Shadowlyger
Nov 5, 2009

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They gained just under that many at the start of WoD.

Shadowlyger
Nov 5, 2009

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Unlucky7 posted:

What is this about a bot ban? Color me interested, I love schadenfreude l as much as the next goon.

A shitload of people apparently got banned for using HonorBuddy, a pvp bot.

Shadowlyger
Nov 5, 2009

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Father Wendigo posted:

I'm sorry, this is above and beyond what I expected from MMO drama. This is now the most enjoyable game I've never played.

Seriously, I've gotten so much entertainment from this game and I've never even played it. :allears:

Shadowlyger
Nov 5, 2009

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Cyron posted:

really? Because i heard timewalker is poorly added atm it weekly and the rewards are meh.

Timewalking isn't even live. Naturally, the tuning isn't done yet.

Shadowlyger
Nov 5, 2009

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quote:

The subscription model isn't the problem... millions of players are willing to pay monthly for a game they like.

The game isn't the problem... look how much praise the game gets from being great and improved.

So what does that leave? I'm not going to say it.

Umm... What does that leave?

Shadowlyger
Nov 5, 2009

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sword_man.gif posted:

actually if you listen to those people they "didn't do it right" because you don't have the old spells which explicitly countered that poo poo

which i guess is true for the curses. and nothing else. because raid design back then was a 30 minute duration curse that made you receive 50% less healing or some poo poo

Mages and Druids still have curse removal, and as far as I recall they're the only ones who ever have.

Shadowlyger
Nov 5, 2009

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It seems to me more like he's just happy for a change of pace in his design constraints, because he no longer has to worry about whether or not something is too complex for people who are bad at vidjama games.

The rest is just him going, "No seriously, stop trying to reinterpret everything I say you sperglords."

Shadowlyger
Nov 5, 2009

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Thunderbro posted:

WoW had to squish stats solely because boss health was running up against the 32-bit integer limit.

Just take that in.

They meticulously reduced the numbers on all the gear in the entire game, and all health across every single enemy ever made, purely so they could lower DPS and buy a couple years' time to try and upgrade the integer format used to store boss health. Player health and healing is already back to the exact same levels they were at when they ran up against that 2 billion limit, player damage output is literally the only thing that's still lower. That's how bad their code is.

The amount of health players have was doubled at some point during beta to ensure longer TTK in pvp. Having much lower player DPS is the important part here, because it means bosses don't need such huge health pools that they run up against the integer limit.

Shadowlyger
Nov 5, 2009

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Thunderbro posted:

The numbers weren't the problem, just the hilariously bad backend. And no, they're ramping up just as fast. WoW DPS has already reached the starting point it was at in MoP.

Remind me how much Chaos Bolt was hitting for in MoP, and how much it's hitting for now.

Shadowlyger
Nov 5, 2009

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CoffeeBooze posted:

I feel kind of bad for mocking someone who is clearly suffering from some rather debilitating mental illness, but for some bizarre reason Franbunny has posted a picture of her teeth on Reddit. It is just too weird not to share with this thread. She even wears a Wildstar t-shirt in the pictures! How's that for free publicity?

For the curious: http://imgur.com/a/PKJZb

Oh, it can't possibly be that ba- :stonk:

Shadowlyger
Nov 5, 2009

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Flesh Forge posted:

This is standard girl presentation in just about every video game I've ever seen except vanilla Everquest, in which you could be a great big fat woman with blue eye shadow and rouged cheeks. Absolutely nothing else was good about that game but in the "Can I Be A Fat Ugly Woman" category it will forever reign supreme

I'm pretty sure Saints Row 2 is the king of that.

Shadowlyger
Nov 5, 2009

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Anniversary posted:

So, uh, how much am I going to regret talking a friend into trying this out with me now that the keys are practically free?

I imagine this person will very shortly cease to be your friend.

Shadowlyger
Nov 5, 2009

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sword_man.gif posted:

you forgot the legendary attunement and the following 20 weeks of increasing it's ilvl 3 at a time

Doesn't that end with it at an ilvl like 60 above anything else in the game?

And hell, is that even actually in the game?

Shadowlyger
Nov 5, 2009

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Tenzarin posted:

There was never anything to do in wow but raiding, since when did this change? Its been that way since vanilla.

I too continue to be mystified by all this non-raid, non-dailies content that was apparently in other expansions but isn't in the current one. If such content existed, I never saw it.

Shadowlyger
Nov 5, 2009

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Minsky posted:

The "apexis grind" in WoD that most people hate involves basically doing something once per day in a random area, and that something is "kill any 50 monsters and/or click 25 things until your progress bar has filled up". The reward for doing this is 800 apexis crystals which is a generally useless currency, because you either buy gear that is worse than crafted gear or hoard a huge pile of it to purchase a lame mount. Apexis crystals also trickle in from a few other sources related to your garrison, or from grinding even more monsters in those same areas, but what's described above is roughly about it for the primary non-raiding non-garrison mission PVE end-game content.

You can actually buy useful gear with Apexis now and the game kind of spews them at you from every angle.

Shadowlyger
Nov 5, 2009

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Did it? I recall it having spirit, but I don't remember valor having Int...

Shadowlyger
Nov 5, 2009

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"So what race did you choose?"

"The Orange Box."

Shadowlyger
Nov 5, 2009

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Asimo posted:

The great and horrible secret of Blizzard is that, for whatever reason, they absolutely hate player-driven cosmetic customization. Look at how staggeringly limited the options for creating a character are in WoW for example. Some of this is due to the age of the game sure, but there were games before it (like CoH) and basically every game after it that offered an order of magnitude more options. They added gear customization, but only years later and in the most limited and begruding fashion. And there's lots of little things like that, to the point that Garrisons basically have little to no useful cosmetic customization. I'm not even sure why they're like that; maybe there's some quiet agreement with the art staff that they think their handmade stuff is good enough, maybe there's management who thinks it's too much effort for too nebulous a return, whatever. But it is what it is. There's a lot of really smart and inventive designers at Blizzard, but they're still a horribly conservative company when there's no pressure to advance.

Counterpoint:

quote:


gently caress customization.

Shadowlyger
Nov 5, 2009

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Tenzarin posted:

Last good wow dungeons were cataclysm heroics.

You are a crazy person.

Shadowlyger
Nov 5, 2009

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Byolante posted:

WoW introduced randomised secondary stats and warforged items which is equally as bad so here we are.

To elaborate on this, most drops in WoW can get an additional tertiary stat (Like speed or leech), Warforged (which increases the ilevel by 6), and a gem socket (Which you may put any gem into). It is possible, though rare, for an item to have all three of those.

I'm fairly certain most people see those as a good thing, though, so how is that equally as bad as anything Carbine does?

Shadowlyger
Nov 5, 2009

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Byolante posted:

Both. Speed is actually a direct dps increase because you can stack it to the point where you can replace your boot enchant with a pure dps one. Also unbudgeting sockets then adding them was garbage too. This introduces loot distribution issues when a dagger drops with a socket and 2 rogues want it but one already has the unsocketed version. Adding in the worry of a lockout actually makes it worse because the less times you will see a drop. Something like a warforged immersius trinket for instance could cause all the drama in the world.

You cannot "stack" speed unless you're magically lucky enough to get it on multiple relevant pieces. Also the speed enchant is now on your cloak and doesn't give lower stats than the non +speed enchant.

If an item drops with a socket, one person has an unsocketed version and the other person needs it as a major upgrade, it goes to the person who gets a major upgrade, no questions asked.

6 ilevels don't cause that much drama unless you are a huge, huge baby in which case you're not likely to be raiding with anyone for very long.

Shadowlyger
Nov 5, 2009

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BigPaddy posted:

Pandemic but with the undead plague.

I'd be completely okay with this.

Now, which location in Azeroth is Madagascar?

Shadowlyger
Nov 5, 2009

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Saxophone posted:

Hooooly poo poo. Seriously? How can you possibly go from Blizz to Wildstar? I literally cannot fathom any possible reason. Hell at least the people on the inside of Carbine have the sipping the flavor-aid too long excuse. But you can literally watch this thing sink.

:psyduck:

If anything this will be hilarious, because Bashiok has absolutely no love for stupid customers.

I want to watch him rip people to shreds on the forums. :v:

Shadowlyger
Nov 5, 2009

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Bust Rodd posted:

I know you are but what am I.

Stop posting yourself, stop posting yourself, stop posting yourself

<Wedgies>
*Flush*

Somethingawful, summed up in one post. I applaud you, goon sir.

Shadowlyger
Nov 5, 2009

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No, this is the only thread, because Wildstar is a terrible game.

Shadowlyger
Nov 5, 2009

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Bust Rodd posted:

Ugh, I tried to buy a lifetime sub so I can start grinding rep for space cupcake recipes but it's moving to F2P. I guess I'll just have to buy as many house plants and hats for my dude as possible.

Saxophone, you strike me as a goon of good humors. Would you care for to escort me on my WILDSTARS ESCASPACECAPADES?

Post a trip report if you wind up doing this.

Shadowlyger
Nov 5, 2009

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Holyshoot posted:

The only thing you're missing out on are the 3 jobs you don't get to play until you're level 50 and have completed the story line up to Heavensward. What you're saying is "I want to buy wow and start at level 1 and have access to garisons and alternate outland right away".

That is not what people are saying at all. They're saying, "When I hit the appropriate level I should be able to access the expansion content without having to slog through a bunch of irrelevant story quests."

Shadowlyger
Nov 5, 2009

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Flesh Forge posted:

Still not getting why this is OK either, other than just because it's traditionally mandatory.

Because I'd like to do the content everyone else is doing, not outdated poo poo no one is doing anymore.

Shadowlyger
Nov 5, 2009

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Xavier434 posted:

Well there needs to be some sense of progression. It just doesn't need to revolve around increasing power through numbers. Call it whatever you want.

How the hell can you have a "progression system" that has no actual progression?

Shadowlyger
Nov 5, 2009

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Saxophone posted:

But the new mercenary system puts the goofy Halloween masks on your character to give them impression that he's the proper faction and totally serious enough for Warcraft.

Actually no, it straight up makes you appear as the other faction race, the masked dudes are just the NPCs you talk to the queue as a mercenary. Also it's purely to alleviate queue times; Mercenary Mode is only available if queue times go beyond a certain time for your faction.

Basically meaning only Alliance will ever use it. And yes, of course you have to queue specifically for it, given it only pops up when queue times are too long. If they had it set to opt-in and put you on whichever side needed people, then anyone opted-in would just get put on the opposite faction literally every time anyway.

Rorus Raz posted:

Cross-faction in WoW would probably turn all the invisible rabbits in Ragnaroses and destroy the game.

I wonder what their churn on programmers is like. I just can't imagine working on that game's gordian knot of code for that long.

According to Ghostcrawler, there's actually very little churn, or least there wasn't when he was there. Specifically:

Ghostcrawler posted:

Can I ask you, how much has the WoW team changed since WotLK?
Not much. The leadership team stayed virtually the same the whole time I was there. Some folks went to Titan and several came back. The team was growing the entire time so you always saw a lot of new faces, but they were additions, not replacements. Reading between the lines a bit, I don't think this is one of those deals where some kind of new team radically evolved the philosophy. Blizzard turnover, even between teams, is very low by industry standards.

Shadowlyger
Nov 5, 2009

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quote:

For example, the Tanaan Jungle casual content in the current patch was actually planned to be in at the expansion's release

I'm not sure why this rumor persists, at this point. There was perhaps a point very early in development where Tanaan was intended as launch content, but its current form most definitely was never intended to be available at launch.

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Shadowlyger
Nov 5, 2009

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LITERALLY MY FETISH posted:

Actually wow finally hit upon something with the "you can only wear 3 pieces of crafted gear at a time, but that gear is as good as 99% of the content will ever give you" so it makes it easier to get a decent piece of gear in slots that are traditionally annoying, like a second weapon for fury (or both weapons, or just weapons in general for everyone). You also don't need to even have the craft to get the items, you can make a garrison building and put a follower in it to be your profession bitch, and all the materials will eventually poop out of your garrison except for felblight, which is just for the last two upgrades.

They're also probably going to throw it right out because blizzard doesn't iterate on something when they stumble across a good idea, so :shrug:

I believe they've confirmed a similar system will be in Legion, though there's something or other about rather than making upgrade tokens, you break down the old items to get Obliterium (rather odd name...), which can then be used to craft the upgraded items.

Presumably this means that, say, when you get an upgrade for the slot the crafted item's in, you can break it down and use the Obliterium to craft a piece for a different slot.

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