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confirmed good game e: i take that back Literal Nazi Furry fucked around with this message at 20:41 on Apr 7, 2016 |
# ¿ Apr 19, 2015 04:58 |
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# ¿ Apr 28, 2024 19:47 |
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Skoll posted:I hope Herman the German and the Russian characters make it back in although that's a longshot. Can't wait to see the holiday events for KF 2. it's unfortunate that we're the only ones wanting herman the german, 1488 avatar guy
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# ¿ Apr 19, 2015 21:30 |
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khy posted:The OP doesn't have enough information for me. horde mode against ai clones with character customization, a leveling system, several enemy types, and several different classes that can vary massively between eachother to play. people mentioned popping heads but the big thing with that is just that tripwire has a track record of making guns extremely satisfying to use. weapons animated at over 200 fps to look smooth for the game's slow motion feature (slow-motion has small chance to trigger on random kill for all players) and a stupidly complex gore system make every weapon feel very good Literal Nazi Furry fucked around with this message at 22:15 on Apr 20, 2015 |
# ¿ Apr 20, 2015 22:10 |
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closeted republican posted:How are the shotguns off the bat in KF2? I'm hoping they aren't weak pieces of poo poo with very little penetration. they kill Insert name here posted:I hope that at some point TWI adds a feature that lets me temporarily "down-level" myself. https://www.youtube.com/watch?v=BEezwSgOMw4&t=2s not sure what this is exactly, but it could be related. sounds like a prestige system of some kind which while it isn't the same, it'd at least be some way to put yourself at a low level Literal Nazi Furry fucked around with this message at 22:34 on Apr 20, 2015 |
# ¿ Apr 20, 2015 22:32 |
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Some dumb idiot posted:
badass and cool? yeah
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# ¿ Apr 21, 2015 20:16 |
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not sure if someone mentioned this already, but you can go to Documents\my games\KillingFloor2\KFGame\Config\KFGame.ini and change MaxDeadBodies to something like 50 even more gore this way
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# ¿ Apr 21, 2015 20:38 |
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lovely Wizard posted:Check your retarded-priviledge if you think that an abuseable system wouldn't be abused. It's probably just a catch-all either way, but as long as it's not some automatic like some horribly made twitter blockbot, it should be a non-issue. i can see why you in particular are worried about this system lmao
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# ¿ Apr 22, 2015 01:26 |
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Ravenfood posted:Honestly I don't like either the ar15 or starting shotgun at all. I'd rather use the 9mm on those two classes and just jump to the t2. Medic and berserker t1s are fine though. just put the ar15 on single shot and then it's a more powerful 9mm with 5 more rounds in the mag. that said, the ar15 being slow firing, weak, and burst/semi only makes it really awkward and annoying to use as a primary imo Literal Nazi Furry fucked around with this message at 22:25 on Apr 23, 2015 |
# ¿ Apr 23, 2015 22:23 |
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Geight posted:I don't have grown-up conversations with retard babies sorry the big boy grownup discussing videogames. i don't care about any of this but this is really dumb
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# ¿ Apr 26, 2015 23:01 |
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Fina posted:I had an idea regarding doors: not bad to make it more immediately recognizable at a distance that a door is gonna get hosed up
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# ¿ Apr 28, 2015 00:53 |
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clockworkjoe posted:I think door welding could be useful if demos could set traps on a welded door, with a trip mine or something. When the zeds bust the door down, BOOM, they all take a bit of massive damage. You only have so many doors on the level, so you have to save them for the later waves or emergencies. pipe bombs in kf1 would blow up as soon as the door they were on would break open as long as the bomb was on the other side of the door from the zeds and there was a sufficient amount of zeds to set it off. it was a really good tactic that i'd be sad to see gone.
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# ¿ May 1, 2015 03:17 |
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Azran posted:Also, found this gem of a user in the official forums. I normally skip over the avatars and sig but this one just kept getting better and better. he's one of the many cool dudes on the tripwire forums that enjoy some aspects of red orchestra 2 a little too much. the red orchestra 2 section of that forum is loving filled with them
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# ¿ May 2, 2015 10:16 |
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Slybo posted:Since we are talking about Perks that are meant to assist other players. 100% yes to the ammo part
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# ¿ May 5, 2015 02:13 |
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Azran posted:I've heard that there will be 10 perks in the final release of the game, that made me really upset. If Tripwire were to add new perks, just 1 or maximum of 2. 10 perks would be really confusing. they way I play killing floor is, that I see what perks the players have and what perk is required, for example: I see 2 commandos, 1 sharpshooter , 1 firebug, one demolitions dude, so I need to be the medic. that's how I usually play KF. but having 10 perks I believe would turn this game into some RPG'ish game tbh. 10 perks would be really abnormal to have in KF2. the new classes being swat (SMGs), martial artist (edged melee?), and gunslinger (handguns + akimbo), i don't think they're really introducing anything new to the point where it'll really matter. it's all poo poo that was in kf1 to some extent. besides, if your team is made up of any 5 classes that aren't medic, medic is always going to be one of your best choices. change really isn't that bad
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# ¿ May 6, 2015 01:08 |
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Azran posted:Isn't the Winchester Rifle the Gun That Won The West? "the gun that won the west" is a stupid title that people use for both the winchester and the peacemaker, but I think in this context it's safe to say it's probably referring to the winchester. Literal Nazi Furry fucked around with this message at 12:34 on May 28, 2015 |
# ¿ May 28, 2015 12:29 |
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Whale Cancer posted:They should have class skins: what if the patriarch came out and it was hitler? like, not robot future hitler or anything, but just 1944 adolf hitler in his dress uniform.
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# ¿ May 30, 2015 23:09 |
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Section Z posted:...and had a can do attitude helping me out as the commando that round constantly ran off solo and ran away from every scrake and pound until I started leading them to them (Commando Cause of death, standing still on top of two Hans grenades after I had already pumped every dart I had into them). part of me feels for that dumb commando pubbie just because of how scary scrakes and fleshpounds can be for commandos. it might just be me not having their movements in KF2 down well, but I never feel like I'm doing anything but plinking away at them when I'm commando (unless I'm spamming grenades, which I do whenever I can). still not an excuse to chime in though imo. DeusExMachinima posted:That sounds like something only a literal Nazi would want. Is there something you want to tell the thread, Literal Nazi Furry? Azran posted:Oh, what do the voice files say? Literal Nazi Furry fucked around with this message at 07:15 on Jun 2, 2015 |
# ¿ Jun 2, 2015 06:42 |
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drrockso20 posted:I already knew about the P90, but man having SWAT just be SMGs is really underwhelming it really just makes me wonder what the class bonuses are gonna be like to compensate for the low damage weapons. I have a feeling that might be what makes the class interesting. plus the medic smg is fun and a class based around making weapons like that viable on their own is something I can get onboard with Literal Nazi Furry fucked around with this message at 08:40 on Jun 2, 2015 |
# ¿ Jun 2, 2015 08:37 |
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Broose posted:You can't cut back on our ammo funding! You will regret this! yeah the ammo seemed about right as it was for commando imo. you were consistently running low on ammo at the end of the wave even with some scavenging. time to get even more upset at supports that don't take the supplier skill
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# ¿ Aug 26, 2015 05:55 |
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closeted republican posted:I still don't see the point in actually using T1 weapons found on the ground. Once you get past wave 2 at most, they're pointless and only exist to sell off. Nobody has ever said "Oh man, an AR-15/Pump Shotgun/Crovel on the ground! Awesome!" and nobody ever will. Just get rid of them and replace them with ammo boxes because those are much more useful, even with the current nerf. I like the T1 weapons on the ground not just as something to sell, but as something to kill trash mobs with so I can save the ammo in my good weapons towards stuff worth caring about while also slowly leveling other classes. if I find a pump shotgun on the ground as commando, I'll try and run through the ammo on trash mobs if I can before I sell it before the end of the round. still not the most useful thing in the world, but with ammo reserves getting absolutely hosed on in the latest patch, it's a good habit to have. e: I really do like that the entire community as a whole is saying that tripwire hosed up on changing the ammo. tripwire recognizing problems and tackling it the absolute worst way gives me some vague memories of RO2. Literal Nazi Furry fucked around with this message at 09:03 on Aug 27, 2015 |
# ¿ Aug 27, 2015 08:40 |
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Ravenfood posted:Play medic and babysit some folks. this is what I've been doing and it's still horrible because even one competent medic can't prevent fresh pubbies from hunkering down at horrible spots and making sure their escape is welded shut at all times.
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# ¿ Sep 4, 2015 23:59 |
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Alteisen posted:PvP will never happen in KF, and thank god for that. PvP was actually pretty fun in kf1. kf gungame ftw Literal Nazi Furry fucked around with this message at 18:26 on Sep 5, 2015 |
# ¿ Sep 5, 2015 15:55 |
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Psion posted:yeah sorry the best part of the KF2 soundtrack is muting it and playing something else while you commence with zed murder. knowledge.
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# ¿ Sep 6, 2015 06:04 |
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gnome7 posted:I think it would help a lot if every Demo weapon could detonate C4 with their alt-fire. None of them use the alt-fire button currently. a button would be better imo since you could detonate even if you're using your pistol or an off-class weapon
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# ¿ Sep 17, 2015 23:44 |
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I'm finding pubbies now that leave a few trash zeds alive and sit around for the medic to heal their armor up to full after each round. this is really goddamn annoying and it's making me dislike playing on 10 wave servers.
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# ¿ Sep 19, 2015 01:08 |
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Nalesh posted:None of you mentioned Matebas yet, shame on you. randombattle posted:Totally agreed. Deagles are lovely guns and it would be way cooler to have like Mateba's or something instead of lovely deagles.
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# ¿ Oct 25, 2015 00:07 |
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Skoll posted:REQUEST CUMMIES we've all been there.
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# ¿ Oct 29, 2015 02:28 |
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is this how you get your sick kicks, tripwire?
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# ¿ Dec 16, 2015 02:49 |
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it is absolute garbage that the german officer caps are so rare to begin with. there have been barely any green ones on the market compared to the ugly blue ones. questioner86 you owe me this for tripwire's mistake
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# ¿ Dec 18, 2015 21:35 |
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come on you sick gently caress. you've dropped in worth by $40 already. just hit $5 or something so that i don't feel so guilty buying it
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# ¿ Dec 30, 2015 21:25 |
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Rayjenkins posted:Can't be any less of a waste of money than the real Nazi memorabilia you own. as if I'm gonna be loving in a virtual hat for kf2. this ain't second life but goddammit I still want to play dressup without draining my money. parade cap for anton just isn't enough
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# ¿ Jan 1, 2016 14:53 |
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Ruggington posted:i haven't touched this game in over half a year and all of the new changes looks like total poo poo pretty much
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# ¿ Jun 10, 2016 09:02 |
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Klaus88 posted:Killing Floor 2.
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# ¿ Jun 11, 2016 00:14 |
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pnutz posted:stalker and...? i'm going to smear your face in the mud for not playing socom 2
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# ¿ Aug 12, 2016 04:00 |
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# ¿ Apr 28, 2024 19:47 |
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closeted republican posted:* Not really sold on the SWAT. [...] the class plays like a less powerful Commando. how did they manage to do this. how
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# ¿ Aug 13, 2016 11:30 |