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OwlFancier posted:As is not being able to rechamber the SMG into .38, considering you can rechamber the .38 pipe gun into .45 you can buy spray n' pray from a wandering merchant which is a smg that does +15 explosive splash damage that comes with a silencer. its loving ridiculous.
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# ¿ Nov 14, 2015 04:46 |
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# ¿ May 10, 2024 20:53 |
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Vargs posted:90%+ of my deaths so far have been instantaneous annihilation from missiles, fat men, mines, and other explosives. Is there anything out there that heavily reduces incoming explosive damage? Maybe a legendary mod or a specific rank of some perk that I'm overlooking? there's some armor mods that reduce explosive damage.
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# ¿ Nov 14, 2015 09:12 |
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jesus, do the dia cache mission for the railroad. it spawns 30 ballistic/energy defense clothes in tinker toms inventory, including military fatigues.
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# ¿ Nov 14, 2015 19:45 |
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so apparently the teddy bear head doesn't actually count as head armor.
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# ¿ Nov 14, 2015 21:16 |
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EvilHawk posted:I've got shedloads of 5.56 ammo but I don't have the one gun that actually shoot it. ftfy
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# ¿ Nov 15, 2015 01:08 |
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Manatee Cannon posted:who is cait? haven't met that one yet you find her in the combat zone.
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# ¿ Nov 15, 2015 07:54 |
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Calaveron posted:You burned a lot of goodwill with that stupid follow the brewing bot to Goodneighbor Fallout 4 you dont actually have to follow it
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# ¿ Nov 16, 2015 04:19 |
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Pretzel Rod Stewart posted:everyone in Bethesda games is marked essential unless you can find a story way to kill them (and there is for one of the people u mentioned) i straight up killed father when he first appeared.
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# ¿ Nov 17, 2015 05:17 |
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RBA Starblade posted:I've been using a two-shot smg but I may switch to that one, how big is the aoe on the bullets? pretty big. big enough where if a companion walks 3 feet infront of me when im shooting it i die from the splash damage.
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# ¿ Nov 27, 2015 07:39 |
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Pwnstar posted:Two-Shot is a poo poo modifier and I hate it. two shot is the best modifier though? whats better than straight up double damage on a sniper.
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# ¿ May 19, 2016 23:09 |
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QuantaStarFire posted:It kinda fucks you over as far as weapon choice goes. Like, why use other guns with different effects when Overseer's Guardian trumps all of them except for maybe the Gauss Rifle in terms of effectiveness and sheer damage output? i can agree with this, and i stopped using the overseer's guardian because it was just ridiculous compared to the other guns.
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# ¿ May 19, 2016 23:21 |
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Speedball posted:If that's the case then I think you like it. It can't have ballistic fibre installed if I remember right so it's still worse.
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# ¿ May 26, 2016 17:12 |
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Volkerball posted:don't you only have the perk while that companion is with you? nope. its weird going from fallout nv, where companions are killing machines, to fallout 4 where these goddamn assholes will just stand there with their gun out and let a super mutant run past them and smack me upside the head without firing a shot.
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# ¿ Jun 27, 2016 03:32 |
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MarshyMcFly posted:Did you miss the mission where you find the institute was responsible for making the super mutants in the first place? loving what Like they created fev?
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# ¿ Jun 28, 2016 18:48 |
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radiant quests suck and is the worst thing i can imagine being put into an open world rpg.
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# ¿ Jul 19, 2016 21:34 |
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Zephyrine posted:Though eventually the powder ganger chain lead to an attack on the prison by the NCR that you can repel on behalf of the powder gangers I believe. yeah, but before that actually happens you have to go and meet the ncr to see if they're planning it.
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# ¿ Aug 14, 2016 22:05 |
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Kokoro Wish posted:Little of column A, little of column B, but I'm one of those people that likes Bethesda open world games especially and liked Fallout 3 much more than Fallout: New Vegas. as someone who couldn't care less about settlement building, this season pass was basically garbage, especially now with a dlc that i cant even get the full enjoyment of because im not playing an rear end in a top hat. if i had spent $50 on it i would have been pissed.
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# ¿ Aug 31, 2016 03:02 |
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the western revolver is just the normal .44. the gently caress is this?
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# ¿ Sep 1, 2016 18:44 |
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the farm quest for the brotherhood has had me go to the same farm 3 times in a row. the quartermaster really loving hates this guy.
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# ¿ Sep 3, 2016 03:24 |
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"There's some nasties living near here, can you take care of them?" *location all the way across the map marked.*
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# ¿ Sep 3, 2016 03:53 |
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2house2fly posted:You're playing as a war veteran from a time when part of a soldier's job was to dome Canadian civilians on camera for the news and ship hippies to internment camps to be science experiments. Frankly I'm surprised they don't play a voice clip in the first raider fight of the character going "yeah! hell yeah! Eat poo poo! gently caress! yeah!" what if your playing the lady lawyer though.
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# ¿ Sep 9, 2016 20:44 |
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Enigma posted:I'm working my way through the railroad quests to unlock ballistic weave for my sneak pistol/rifle character. Is there any half decent looking, stealthy clothing in this game? Leather "armor" looks dumb as poo poo by itself, like I stumbled into a department store belt display rack. Add to that the fact that I haven't found anything better than the briliant-blue Vault 111 clothes to go under it, so my "stealth" character looks like a cross between Tobias Fünke's blue man and leather daddy characters. Except, with an army helmet that looks like a camo-green cereal bowl someone dumped on his head. heavy leather armor actually looks good, and is probably my favorite armor design in the game, barring the marine armor from far harbor. heavy on the right.
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# ¿ Sep 12, 2016 23:01 |
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Enigma posted:That does look a lot better. Almost like the Skyrim leather. When does that show up? I'm in the mid 20s. honestly couldn't tell you when it starts showing up in the item list. just make sure to check enemies carefully when you loot them. higher level armor will have sturdy/heavy as the first word.
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# ¿ Sep 13, 2016 00:01 |
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Wolfsheim posted:Look I don't want this to become some rankings slapfight that never leads anywhe- fallout tactics is actually pretty good.
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# ¿ Sep 14, 2016 07:52 |
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kill the institute.
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# ¿ Sep 16, 2016 18:59 |
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"Hey I'm the father, and all the bad poo poo that you've heard we do and also seen us do actually isn't what were about. Ignore university point where we slaughtered every settler because we thought some tech was there. Also please ignore that time you ran into one of our synths trying to steal some random no names life for no reason. We only want whats best for humanity!"
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# ¿ Sep 16, 2016 19:31 |
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The Lone Badger posted:Can you add ballistic weave to the Marine Wetsuit? It matches the helmet in design. nope
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# ¿ Sep 30, 2016 07:41 |
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i said it before in this thread and ill say it again. radiant quests are the worsts things to happen to a open world game, and needs to never be in any future games ever. even if bethesda's writing is generally p. meh, i'd much rather have written quests than "go to x and kill some dudes." but i somehow doubt they'll ever get rid of them and just start putting more and more of them into their games which is a huge bummer.
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# ¿ Dec 22, 2016 07:02 |
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Kokoro Wish posted:And I'll say it again every time it's mentioned, the alternative to those quests in no quest at all, not a hand written, well developed quest. System was developed for a reason, and that reason wasn't laziness. You are crazy if you think that reason wasn't laziness. Like the only way to nice it up is by saying that they felt the time going into written quests could be put into things they deemed more important, like the lovely settlement building. Which is not, I assume, what alot of people who play Fallout, or hell, Bethesda games in general get them for. Roobanguy fucked around with this message at 07:49 on Dec 22, 2016 |
# ¿ Dec 22, 2016 07:38 |
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Kokoro Wish posted:And you're crazy if you don't think that it's because the budget and time on quests was being spent elsewhere (such as the team doing your precious hand written quests which were quite a few in Skyrim, or voice acting in FO4, wisely or not), and it was left to some programmers to develop a system to fill in the gaps, give a potentially limitless, if flat set of content and also get you to explore the world a bit more than you might otherwise have. Again, without that system, you wouldn't have had more hand generated quests, that budget and time is already spent. You would have had nothing, or all the quest content quality would have suffered. Given that people think the quests were already bottom teir, I have no idea if you can imagine worse, but that's where it would have gone. The Radiant system was already in place since Skyrim, so I have no idea where you are getting the idea that programmers had to completely reinvent the wheel specifically for Fallout 4 radiant quests. And if you are telling me that Bethesda, who have published multiple million sales games, who have had at least 3 years to make this game, couldn't find the time or money to budget for sidequests in their loving open world rpg, because they had to spend that money on VA or settlement stuff than I am calling bullshit. They probably planned from the start to just make the vast majority of quests radiant and call it a day on that department. Roobanguy fucked around with this message at 08:07 on Dec 22, 2016 |
# ¿ Dec 22, 2016 08:04 |
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Kokoro Wish posted:I included Skyrim in the thing you quoted. I know how far back radiant goes. Then why put in the idea that their programmers had to find a way to fill in the lack of quests in Fallout 4 when they already had a solution? Maybe you are right, and Bethesda, one of the biggest publishers out there who only releases games every couple of years, didn't have the time or money to make actual side quests in their open world games, but I find that much harder to believe than them just going, "gently caress it, we already have a automatic quest generator so why bother with actual quests, lets make some settlement assets." right from the start.
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# ¿ Dec 22, 2016 08:25 |
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Arcsquad12 posted:The way the dialogue options are written are intentionally vague. For example, when you first talk about the NCR with Sunny or Easy Pete, it is written like "The NCR?". That's a pretty vague statement which could mean anything from "what is the NCR doing in the area?" to "Who are the NCR? My brain bad bullet not right thinking." The game never explicitly says the courier doesn't know who the NCR is, but the dialogue choices are crafted in order to be interpreted a number of different ways. they actually do it in a even better way than that. the courier goes "What's your take on the NCR."
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# ¿ Dec 27, 2016 07:55 |
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wormil posted:I've played Skyrim to completion about half a dozen times plus another half a dozen partials. So I like Skyrim. (only mentioned because if I like a game, I play the hell out of it for a long time) amazon will just give you a steam key
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# ¿ Jul 14, 2017 00:15 |
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# ¿ May 10, 2024 20:53 |
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Keeshhound posted:I thought the back story to NV was that NCR scrip used to be the predominant currency, but their war with the brotherhood damaged their economy to the point that people started using the water backed caps again. less damaged their economy and more brotherhood blew up their gold reserves.
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# ¿ Aug 19, 2017 20:31 |