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Walton Simons posted:So I take it that the stability of huge blobs is one of the main issues with the game? My game has The HRE and the Byzantines about where you'd expect them, Fatimids cover most of Saudi Arabia-Egypt, Perm covers half of Russia, the Ilkhanate is huge, Poland has gobbled up half of Scandinavia and most strikingly, Hispania has taken over France entirely, covers the whole Peninsula and is now expanding into Africa. I take I'm not likely to see any breakaways from this? It seems like any revolts are more concerned with gaining the throne or lower crown authority than independence. garth ferengi posted:geheimnisnacht is really good Wait, you can still mark people as characters of special interest???? HOW????
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# ¿ Jun 11, 2015 13:41 |
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# ¿ May 13, 2024 23:33 |
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Angela Christine posted:Grats on winning the thread civil war. All hail new thread!
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# ¿ Jun 11, 2015 19:39 |
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MMM Whatchya Say posted:I've heard this a lot, can somebody explain it? Furthermore you get a larger demesne limit, +3 (with gavelkind that's +4 before any other bonuses, which is cray) and you also get piety for being at peace I GUESS. The disadvantages: You lose access to some of the Christian, Muslim and Pagan intrigue options and don't get some of the Indian ones like Tiger Hunt; about the only one you have is finding a Guru, which is only a once in a lifetime thing and you lose access to the hunting focus (so no easy health, no dogs and no easy-spawning lovers to marry to your sons). You have gently caress all CBs; no holy war or any equivalent to that. You have incredibly lovely conversion chances with your religion even outside the Indian continent. And most the special events for the indian religions for some reason won't trigger outside them, so if you're, say, the Mongol Jain Merchant republic of Venice, you get gently caress all events. You have only one holy order, unlike the muslims and christians. Piety is useless and you can never get a religious head or a crusade equivalent. Mongols are members of the Altaic culture group, which firstly enables them to use the Tribal Invasion CB: For a cost of 500 prestige, they are allowed to invade any non-Pagan independent realm, with all occupied holdings being usurped outright. This means that so long as you control it, you will take over. Of the initial prestige cost, you get back from 200-400 depending on war contributions (if you're alone you get max) plus prestige for battles, so it pays for itself that way. In addition they have a bonus to spreading their culture; I think the Mongol one was like half the time it normally takes which is hella rad. You also have an extremely powerful but expensive retinue; the Horse archer. With lots of these guys, you can force the enemy to only fight in the skirmish phase with your cultural specific tactic, meaning you can take out armies that vastly outnumber you if you get enough retinues; though at the point you reach that currently it's not super important. So the combination of the two helps shore up the others weakness; your lovely conversion chances (Anecdotal maybe? Y'all tell me) are made up by quicker cultural conversion; the Tribal Invasion is expensive but once you get rolling you don't stop and the usual fragility such a state would endanger is shored over with the massive jain bonuses to rulership. The demerits are relatively small; the hunting focus and low MA if the holy sites get conquered are the only real problems and you can work around them. Other people had answered but they didn't really go in depth I felt, so I hope this explains comprehensively why the combination is so potent. Tbh, aside from a modified feast, the mongols don't really offer anything the other altaics don't already have, so you can pick any of them, from Avar, Khazar to Bolghar to Turkish or Kirghiz.
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# ¿ Jun 15, 2015 00:02 |
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Volkerball posted:I'm about 95% sure that in order to have the tribal invasion CB without horde culture, you have to be pagan. The only cultures that can have the invasion CB as a Jain are the hordes, Nahua and Mongol, who's restriction is only that they can't be Christian.
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# ¿ Jun 15, 2015 00:27 |
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Wafflecopper posted:How do you stack a flank with retinues? Any time I merge retinues into a larger force they can spread more or less evenly throughout the army.
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# ¿ Jun 17, 2015 01:16 |
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kingturnip posted:Comedy Republic option - a ruler-designed Zoroastrian somewhere in the British Isles. And to be able to create them with whatever laws I want if I have the qualifications for it. Because Zoroastrian tanistry is hilarious yo. Finally, a use for all those genius kinswomen...
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# ¿ Jun 19, 2015 20:44 |
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Promontory posted:As Fraticelli Britannia, what would be the best way to take down the Papacy? Claims on somewhere bordering the Vatican and holy warring while Europe is busy? Just make sure you have the 1000 piety to form the fraticelli papacy when you do. After that, you're set.
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# ¿ Jun 25, 2015 00:26 |
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Promontory posted:Thanks for the Fraticelli advice. Sadly there's no way to get to Italy in my game: half of it is ruled by the HRE, there's no claims on the Papacy, and nobody from Sicily wants to join my court. I observed the 16-year old king of Sicily get deposed, sent him money and invited him, but nah, he's got no reason to move. Shame there's no "challenge the church" casus belli for heretics.
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# ¿ Jun 25, 2015 21:02 |
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I am buttmad. Buttmad about commanders.
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# ¿ Jul 11, 2015 21:18 |
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Shaman Ooglaboogla posted:What the gently caress, if you are the wrong religion you can't raise mercs? Having lots of mercs and holy orders is just about the only advantage, aside from numbers and pope-gold, to being a Catholic. Solemn Sloth posted:Hey groogy can we please get a "ransom all outsiders" button?
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# ¿ Jul 19, 2015 04:06 |
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Hitlers Gay Secret posted:Man, people sure want their rapey-mods over at Pdox forums.
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# ¿ Jul 20, 2015 21:46 |
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Why are all the custom merc companies tiny? Are they supposed to grow or what? Can I give them a boost in some way?
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# ¿ Aug 28, 2015 21:21 |
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So the sole actually redeeming quality for Zunists other than their festival, i.e, they don't have to fiddle around with the annoying intrigue interface to get rid of useless prisoners, is gone? Welp.
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# ¿ Sep 7, 2015 10:49 |
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Ok, googling isn't working, is there nowhere where I can get a convenient look at the nomad build-tree? Pretty annoying.
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# ¿ Sep 7, 2015 16:19 |
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Strudel Man posted:The funny thing about hordes is that it seems like they make most ruler stats irrelevant, or mostly so. Diplomacy I guess is still useful for raising your small vassal limit, but your troops don't scale with martial as they do for feudal realms, nor do you get technology from learning. Intrigue is normal, ish. Stewardship is quasi-useful as a percentage boost to your income, though obviously the demesne limit effect is gone. Also it improves the likelyhood of the spymaster swaggin' some tech. Theology is even more completely loving useless though. Intrigue is hella sweet though; why yes, I would like to imprison this clan leader who is causing problems and throw him in the oubliette. Also: Deceitful Penguin posted:Ok, googling isn't working, is there nowhere where I can get a convenient look at the nomad build-tree? Pretty annoying. Seriously, I guess I could just fire it up with quickbuild and max tech and look but ehh. Deceitful Penguin fucked around with this message at 23:32 on Sep 7, 2015 |
# ¿ Sep 7, 2015 23:29 |
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Strudel Man posted:(rather useful on female rulers, at least until they hit age 45) Strudel Man posted:Oh, yeah! I saw that one, and then promptly forgot about it. That does make it decently useful. One of the few such cross-mechanics present. I swear though, I hardly play the game much these days, just set up what I feel are cool scenarios. Also maxing the tech of the whole world at the start of Charlemagne does some funny things, yanno.
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# ¿ Sep 8, 2015 09:36 |
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What are the events for playing in the new east? I feel like nothing special has happened with me playing the Uyghur, no wolf-blood, no schemes or anything other than game stuff.
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# ¿ Sep 14, 2015 15:11 |
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Huh. Ohh, it turns out all adventurers get this event now. That's pretty cool. Deceitful Penguin fucked around with this message at 20:15 on Sep 14, 2015 |
# ¿ Sep 14, 2015 18:20 |
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There is a savage sort of joy in throwing a horde in the holdings of the Caliph and selling him his sons and daughters over and over again, while sometimes raising them to be concubines. Especially because it helps destabilize the blob. Just wish I could do something about Khazaria being a huge pain, they expanded too far to the west and I don't think any rebellions have a tiny chance in hell to escape the yoke. Being tribal next to the hordes is hell. Like, goddamn, it is hell. DStecks posted:Whenever I've seen a Hindu horde, the leader is an adventurer; which leads me to guess that it was probably a son who started a mercenary company, got hired in India, and through that got an event or something to convert to Hinduism. Also, anyone that hasn't tried being a Horde in a non-horde part of the world should try it. Just use the "set_government nomadic_government CHARID" command and go nuts.
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# ¿ Sep 19, 2015 17:40 |
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Wait, so the tribes that are created when you take their last bit of land aren't playable?
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# ¿ Sep 30, 2015 17:24 |
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jfood posted:With Horse Lords, can sons from any culture be sent off to form a mercenary company or is that just for nomads? Nomads only; it doesn't seem to want to allow you to snag the merc traditions modifier from other buggers either; it might only work within dynasties. Is supposed to allow you to keep merc-ing when you settle though. Edit: Yea, looks like it's in uhh hl_mercenary_events in the events folder but I'm poo poo at reading through them; looks like there's one for when you're a dad and one for not but bugger me if I can make heads or tails of it. VVVV Try the Bolghars, both in the Charlemagne when they tag-teaming with Bulgaria and when they're the only muslims there later on are pretty fun. Deceitful Penguin fucked around with this message at 21:53 on Oct 4, 2015 |
# ¿ Oct 4, 2015 21:41 |
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Yo Groogy. I used the event for telling your heir war-stories on myself to get the mercenary traditions modifier but I'm still not able to send away my sons as mercs. Asking you since you wrote them. Also, Nahuatl Nomads do not play well with the game. No graphics for their horses, can't click counties.
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# ¿ Oct 6, 2015 21:41 |
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Groogy posted:Huh should work. What trigger do they fail? Some folks have no appreciation for the joy of scheming in videogames, really. Groogy posted:WAT? How did you manage that? And yea, quitting and reloading sometimes works but not this time. Could be a laptop issue, I can retry it on my big PC.
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# ¿ Oct 7, 2015 23:43 |
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Groogy posted:Might be misinterpret the condition? Or it's just badly formulated. I'll see if I can make it clearer.
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# ¿ Oct 8, 2015 14:32 |
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OH hey, I just had to trigger the event on my kid themself, not sure if I had do it on myself as well I suppose. In any case, it's "event HL.10612 [Charid]" for those who wanna make yer own merc bands as any kinda gov. Edit: Huhhhhhh. Odd. Despite only having around 450ish men and 900 ish men, both bands from my sons cost 219 to hire and almost 16 ducats per month. Also no family discount?? Goddamn. Edit 2: Wait, this one has 530 troops, mostly heavy infantry, but he costs 245 and a monthly 17,39 that cant be right, surely? Deceitful Penguin fucked around with this message at 18:38 on Oct 8, 2015 |
# ¿ Oct 8, 2015 17:56 |
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Tanistry can pick infants? Holy smokes, I thought it was adult/landed only... Edit: Also I find it highly poo poo how keen the muslims are in joining holy wars when the Christians seem to be content to watch the world burn around them. Sigghhh. Deceitful Penguin fucked around with this message at 21:40 on Oct 11, 2015 |
# ¿ Oct 11, 2015 21:18 |
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Do hordes join crusades? Because the two biggest just rapidly switched religions, in what seems to be shaping up to be an actually sorta equal fight between Islam and Christianity for once.
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# ¿ Oct 12, 2015 00:02 |
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You think you hate him. Try doing it as Karloman... Edit: I'd forgotten how awful it was to be on the receiving end of a planned invasion. Thank you, dude invading from Rome, for rubbing my face in it by invading from my fav place too. 25K dudes attacking a W-Francia that can barely rub together 13 and that was with all my sweet levies. You couldn't have attacked the Muslim part of Aquitaine either could you? Dickbag. Next up will probs be another invasion from the Empire of Hispania. Just waiting on the crusades now I suppose. They upped it to 900 or what? 800? Deceitful Penguin fucked around with this message at 03:25 on Oct 13, 2015 |
# ¿ Oct 13, 2015 01:58 |
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super fart shooter posted:Okay, so now I just finished pillaging another county down to 3 empties and a city, and now it's being counted as a nomadic county. So maybe it is the ratio, but it's just gotta be 2/3rds or 3/4ths empty slots? I dunno, I guess I'll keep experimenting... You can exploit this in horrifying ways, btw.
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# ¿ Oct 17, 2015 03:07 |
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I guess they don't have much exciting to show this week. Tbh, the idea of weekly Dev Diaries seems a bit short to me; shouldn't it take a bit longer to make stuff worth showing off? Also in my Uyghur game, one of my vassal khans converted to Zunism. That's got to be like, the easiest way to get the Empire of the Sun cheevo possible, even more so than the Abbasid one.
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# ¿ Oct 20, 2015 20:47 |
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catlord posted:Huh. Maybe I misread something then. I just want to chill with my new liege, is that too much to ask? I handed my grandkid off to be educated but he managed to not get converted by the end of his education.
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# ¿ Oct 26, 2015 15:28 |
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How about making a better inheritance mechanic really? Just some nice graphical poo poo where you can toss around titles between kids and see exactly what each inherits. Also something just vaguely amuses me about what a poo poo hand Africa gets; especially when I remember the nationalist mod Wiz made for EU3.
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# ¿ Oct 27, 2015 17:42 |
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It's honestly kinda whack how North-Africa of all places, is by far the the best part of the continent, because, like, the Duchy of Tunis is crazy; all except counties one have harbors, Tunis itself is a 6 holding country and the only real reason I don't play it more is that Berbers are boring. It's still one of my fav places to prepare-invade though; especially now that you can't do it to the Umms anymore. The one thing that sorta made them fun was camel cavalry and now retinues are poo poo and you'll never get to use them until they're mostly superfluous. Adding a corridor to the east and a coast and a few events would be enough really; though I can't imagine it would be too hard to pay an anthropologist or historian a few SEK to make a short list of poo poo interesting enough to be events. Adding the trade route system to Africa too is obvious, but at that point ya gotta wonder if we're moving towards almost TW level of building. Still, they're able to confine nomad buildings to places, adding more like that to actually vaguely differentiate places would be a good thing too, without being dreadfully complex.
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# ¿ Oct 30, 2015 02:15 |
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Honky Dong Country posted:The master plan is to take all of africa and then start conquering European and Arabian kingdoms and installing independent dynasty members for giggles.
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# ¿ Oct 31, 2015 02:07 |
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Yea, the inbreeding religions really suffer for how the AI seems unwilling to take concubines all the time, like the player. Leads to dynasties that are even more unstable than usual.
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# ¿ Oct 31, 2015 13:46 |
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I wish there were more varied early game start-dates. That's what I want for the next expansion; more dates like in EUIV, so it's not always the same blobs.
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# ¿ Nov 2, 2015 15:49 |
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I dunno. I'm hoping that they added the mod support for more eras because they wanted to add more of their own, but knowing Paradox, they might just add even later, blobbier ones. I'm actually somewhat curious as to whether folks play many of the later starts. I mostly just played Viking age and now Charlemagne, the latter ones just seem even fuller of big, annoying blobs and with less variety in religions. And while the Aztecs can take a lot of land quickly, the fact they're under enforced gavelkind unless they manage to reform makes them pretty fracture-friendly.
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# ¿ Nov 4, 2015 14:06 |
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A lot of crazy stuff can happen, especially now the game is so complex. An example: Steppe nomads have a chance switch religions when they're hired by different religion rulers. If one switches to Catholicism from Judaism, inherits the Khaganate, then joins the Crusade for Jerusalem, wins, promptly croaks, handing the Khaganate over to the other, still Jewish brother, you can get the quite frankly bizarre situation of the Kingdom of Israel, full of Christian Lords, led by a Jewish Kazar. Oh, and in that game I found out that the Papacy can be a valid prepared invasion kingdom. Yeah. To bad his kid then promptly invaded Aquitane, robbing me of all my lands. Alas.
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# ¿ Nov 5, 2015 15:42 |
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SlothfulCobra posted:So apparently if you join a faction for independence, it can intimidate your leige into transferring a bunch of vassals under your control? I'm more used to getting threatened though. :/
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# ¿ Nov 5, 2015 19:54 |
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# ¿ May 13, 2024 23:33 |
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That is some pretty weak and sad justification for not allowing github. Seeing as I was using that (though I failed to get the last After the End update to work) I'm pretty irate too. As an anti-piracy measure, it's somewhat archetypal in that it just bothers legit consumers more than it does pirates, but can't you just skirt the line by mentioning in the OP that there is a github version of the mod? And I'm still annoyed that you can't have it on Steam. It's just so way more convenient. Ach.
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# ¿ Nov 7, 2015 02:54 |