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dublish
Oct 31, 2011


Gwyrgyn Blood posted:

I probably missed it somewhere, did they talk about how Order of Battle mechanics will work in HOI4 yet? Just kind of curious what level of detail it goes into, for assigning officers and organizing things.

They talked a little bit about in one of the earlier dev diaries, maybe last year? It's similar to HoI2/DH: select a bunch of units and assign a general.

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dublish
Oct 31, 2011


My favorite part of that map is 'Czecho'slovakia.

dublish
Oct 31, 2011


The idea of tearing down the British Empire is almost enough to make me want to align with the Soviets, but I think I'd rather liberate all those oppressed Soviet republics as well. In short

GSD posted:

War Plan Prism: War on Everyone. :getin:

dublish
Oct 31, 2011


Was the AI turned off in that stream? It looked like the Spanish borders hadn't changed since the SCW fired...

dublish
Oct 31, 2011


Just like Paradox to release a broken patch just before a vacation.

When do they get back?

dublish
Oct 31, 2011


Wiz posted:

You opted into a beta patch that we explicitly said had not been QA'd and was at your own risk, dude.

I'll try to update it this week.

No need to update on my behalf, I'm still spending all my time on Cossacks.

I'm just poking fun at you guys, you're the best.

dublish
Oct 31, 2011


ArchangeI posted:

Unfortunately, the war was called off because Poland surrendered. Poland - first to fold.

Really enjoyed that bit. I had that happen to me in my very first game of HoI2 and got so flustered that I reloaded the autosave.

dublish
Oct 31, 2011


"I never ordered anybody to attack the Maginot Line," Jacob says as he orders 37 divisions to attack the Maginot Line.

dublish
Oct 31, 2011


Gort posted:

I'm still not sure if strategic bombing and/or naval blockade can make a nation surrender without ground assault.

Working as intended.

dublish
Oct 31, 2011


World War Wednesday is up on twitch, in which we see a disadvantage of never automating any fronts.

dublish
Oct 31, 2011


Black Griffon posted:

Jesus gently caress I thought the Magna Mundi section in the OP was fun fiction but boy howdy was I wrong. That whole situation must have been... special. To be a fly on the wall in Paradox's offices around then would have been weird ride.

It got better/worse.

http://forums.somethingawful.com/showthread.php?threadid=3526017&pagenumber=602&perpage=40#post437298461

dublish
Oct 31, 2011


Psychotic Weasel posted:

Instead of clicking those links why not watch today's World War Wednesday.

http://www.twitch.tv/paradoxinteractive/v/49903737

It doesn't appear to be on YouTube yet for some reason but I'm sure you'll live. And anyone who starts looking at anime tits Hitler is getting swatted.

They keep calling the German player their best, but it looks to me like he keeps committing unforced errors.

dublish
Oct 31, 2011


Groogy posted:

Pls stahp.

Preorder cancelled.

dublish
Oct 31, 2011


Can't wait for the hundred different mods that have SS divisions made of special snowflake SS regiments with special snowflake SS stats.

E: Actually now I really want a mod that requires Germany to use a percentage of its factories to produce subpar SS units based on how strong the Nazi party is.

dublish fucked around with this message at 23:39 on Mar 16, 2016

dublish
Oct 31, 2011


Randarkman posted:

There already is an SS division template in the game. It's a motorized/mechanzied infantry division, which is pretty much historically accurate for the Waffen-SS, and many of their divisions particular the ones created later in the war were the first to get their hands on new equipment. The Wehrmacht guys mostly had to depend on boots, bikes and horses. Meanwhile casualties caused alot of German infantry divisions to be reorganized into weaker divisions (less men, less heavy weaponry), and usually renamed "grenadiers" or something to boost morale and gloss over that fact.

You're oversimplifying and cherrypicking wrt the SS. I feel like this has come up before, either in this thread or in the milhist thread.

dublish
Oct 31, 2011


podcat posted:

I think we have about 450 unique portraits atm.

That look on your face when Johan said Q1 2015 a couple years ago suddenly makes perfect sense.

dublish
Oct 31, 2011


Ofaloaf posted:

The And You Are Lynching Negroes Project: This mod provides flavorful events for the American internment of Japanese-American citizens and segregation laws in the US, the Sétif massacre in French Algeria, the construction of camps in British Cyprus in the event of UK victory, and other crimes of the Allied powers. Why are you asking for similar events shaming players of Axis countries? This mod is specifically meant to show that the Allied countries were no angels themselves, I don't see what's wrong with that.

I want this unironically in order to highlight the lack of Axis warcrimes in the game.

Wait, I think that means I actually want it ironically.

dublish
Oct 31, 2011


Clark's Sleepwalkers is also a fantastic read.

For more history books, check out this thread.

dublish
Oct 31, 2011


It's kind of amazing that you can already get a key for this game already. I didn't get my Stellaris key until release day.

Gort posted:

Given that everyone's going to do it day 1 anyway, why not just give us a button that brings all your navies, armies and air wings to a specific place for reorganisation? Always seems a bit dumb to watch Daniel do that as his first action and it takes about 20 clicks.

Wasn't he just setting where he wanted completed ships to spawn? I thought the other guy was handling the existing navy.

dublish
Oct 31, 2011


It seems that whenever Paradox and CA get in a fight, Paradox wins. Johan making fun of CA's AI was the best.

dublish
Oct 31, 2011



From the Paradox Forums:

johan posted:

Sorry, I don't have time to talk about our AI atm, but I was not aware of there being an AI in Empire Total War.

TW Rehab posted:

Empire - AI

@Johan:

Hi there Johan. This is Kieran from the Creative Assembly, the chaps behind Empire.

Forgive me if I cut to the chase, It's not particularly sporting (Or accurate) to suggest Empire 'has no AI'.

I appreciate I may have misread your remark, but I note several other readers have taken it the same way and in two subsequent posts you havn't bothered to correct them, so I can only assume it was your intention to take a swipe at Empire.

If I'm wrong, please do let me know. Otherwise meet me on Hang Man's Hill at midday, the weapon is swords.

Yours,
Kieran

johan posted:

Sorry.

Just was irritated after paying for the game at releasedate and basically winning every single battle first try.

Then having the AI being unable to build armies that were challenging (even if you had no clue about the gamemechanics, which the manual did not explain.)

Basically I was able to knock out denmark in 1 year as Sweden by just marching the troops i had at start to christiania and kobenhavn.

It felt like "build something random, and move armies randomly at weak positions". The AI in eu1 was a bigger challenge and that one could not handle more than 2 targets per country.

We've been slaughtered for bad ai in games as well, but I'd expect that if you got a budget over 1M USD you'd be able to have at least 1 guy at AI for a year :)

TW Rehab posted:

First, thanks for buying Empire.

Second, if I may, as we know the fans will have their say and are the last, and most critical line of judgement. Rightly so as they're our customers.

So, as a player, we appreciated your feedback and interest in Empire. :)

Hopefully you'll feel more challenged with the upcoming release of the new Multiplayer Campaign beta. I'm sure one of our many AI programmers would be up for a game if you're looking for opposition...

I don't think Johan ended up being more challenged by the Multiplayer Campaign beta, since it ended up being such a mess that they shelved it until the next TW game.

dublish
Oct 31, 2011


I played Rome once a few months after it came out because a friend gave me his copy. I might be misremembering but wasn't the endgame just a horribly boring slog?

dublish
Oct 31, 2011


Slime Bro Helpdesk posted:

Hey I don't know if there's a seperate HoI4 thread...

Maybe try checking the OP? :shrug:

dublish
Oct 31, 2011


cool and good posted:

This is the first time I've ever seen the CSA survive. I didn't even have anything to do with it. I've been in my own hell wars vs. France and the UK before. My military tech is so bad



Mexico's wargoal is Arizona.

Four Corners is going to be a hell of a border checkpoint in this timeline.

dublish
Oct 31, 2011


We need a n-dimensional ideology space, where each dimension corresponds to one of the policies/reforms in the game.

dublish
Oct 31, 2011


Galaga Galaxian posted:

:drat: Even with the sales the whole kibosh is still $100! I'm sure some of that can be taken off, but yowza. Hmmmm.

Some $30 of that is cosmetic stuff you'll never notice, and $20 is the newest expansion that's not on sale. Just pick and choose the expansions you want. Like, El Dorado is skippable if you're not playing in the Americas, or you don't need Res Publica if you're not doing merchant Republic things.

dublish
Oct 31, 2011


Deceitful Penguin posted:

So lil 2d sprite mans like OG Medieval: Total war?



Think more counterintuitively.

dublish
Oct 31, 2011


Shimrra Jamaane posted:

Didn't a Paradox dev once west a EU Rome 2 tshirt in the background of some video before? That was fun.

Friend Commuter posted:

Wasn't it a Total War Rome 2 shirt?

Gamescom 2014, it wasn't a TW shirt.

dublish
Oct 31, 2011


Are we going to need a new thread title?

dublish
Oct 31, 2011


V for Vegas posted:

The viral marketing will be an AR campaign where the full stops in Johan's tweets will be a code you have to decipher through a difference engine that gives you the co-ordinates of an abandoned glass factroy in Bavaria where you'll find a copy of Das Capital with page 1836 replaced with a picture of the USS Monitor with missing gunports that spell out in morse code the words Sengoku 2

USS Monitor only had two gunports. :eng101:

dublish
Oct 31, 2011


uPen posted:

Pondering on this I've realized that most of the time I would rather just be playing Rule the Waves.

That's not really much of a knock on Stellaris.

Rule the Waves is really really good.

dublish
Oct 31, 2011


double nine posted:

so star wars rebellion but with a ui that doesn't feel like walking on glass shards while blindfolded?

The good old days.

dublish
Oct 31, 2011


Star posted:

Your aim should be to create Großdeutschland and nothing less.

All those extra South German Catholics can stay tied to Hungary, thank you very much. They're not needed in a proper Germany.

dublish
Oct 31, 2011


RabidWeasel posted:



:shepicide:

Probably the only time in a Paradox game where "there aren't enough provinces" was actually a reasonable complaint

Needs a great big SKELETONS across Europe.

dublish
Oct 31, 2011


GrossMurpel posted:

Has anyone played Alea Jacta Est? It kinda looks like EU:Rome.

It's not. Don't. Stop. What are you doing.

dublish
Oct 31, 2011


AGEOD was briefly known as Paradox France, and was the team behind March of Eagles. They don't make good games, which is why they are no longer part of Paradox.

dublish
Oct 31, 2011


Fister Roboto posted:

liberal socialist

Uh.

dublish
Oct 31, 2011


Takanago posted:

Yeah even I think I'd have a hard time figuring out how to justify a No vote against that.

I oppose this bill.

Typical populist response, Senator Takanago. Whatever honeyed words you use now, we all know you'd abuse this law to enact a dictatorship at the earliest possible moment.

dublish
Oct 31, 2011


Oh, Spain. I was thinking England and just could not understand what everyone thought was so hilarious.

Carry on.

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dublish
Oct 31, 2011


ExtraNoise posted:

I've outlined almost 200 unique nations so far. A handful of those I've done worldbuilding for: A United States revivial group, a brtual mask-wearing cult obsessed with fire, Los Angeles under the control of a street gang cooalition known as The Viole(n)t Alliance, a free Texas republic, a Mormon theocracy based in Salt Lake, a strange collective called The House of Mouse in Orlando, and a few others. The end goal is to have around 400 nations with about two dozen really outlined and expand on that periodically as DLC for the base game is released.

Ofaloaf Presents: After the End 2

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