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Either you play a tanky masterforcer/techforcer type with ICTV or you play grinder/dodger build with suit/LBV. All the other armors might as well not exist.
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# ¿ Nov 24, 2015 16:12 |
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# ¿ Apr 28, 2024 22:20 |
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Just use whatever you like. Unless you're doing loud Death Wish (which you shouldn't if you're still learning), all guns are viable. Some guns have shittier ammo pickup, but if you're afraid of that, just bring ammo. Experiment! On overkill and below you're only dragging the team down with bad skills, not with your loadout.
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# ¿ Nov 28, 2015 18:47 |
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CommunistPancake posted:a level 1 joined Is that even possible? I thought even the lowliest of low-paying jobs give you enough exp for at least a couple of levels starting from level 0.
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# ¿ Nov 30, 2015 16:33 |
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Rats with full loot is pretty good.
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# ¿ Dec 2, 2015 20:53 |
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Klaus88 posted:Anybody got a decent akimbo build they don't mind sharing? Here's something for 0 infamy. You can optimize it somewhat with some infamies. Grinder perk deck is ideal, but rogue works too. Haven't played enough with Ex-Presidents to know how that would do, but it could be okay as well. Main points are Swan Song aced, Gunslinger aced, Inspire Aced and Equilibrium and Leadership basic. Akimbo basic is enough, no need to ace it. Consider getting Sneaky Bastard basic/aced if you have the points and think you could use some extra dodge. In that case dropping Thick Skin aced might be prudent because you won't need LBV then. You might also want to take Underdog/Die Hard/Stun Resistance from Enforcer and maybe drop Cleaner and Chameleon from ghost if that works better for you. Those are just my pet skills and this build is just to show how to make akimbos work on a basic level. Laputanmachine fucked around with this message at 15:47 on Dec 7, 2015 |
# ¿ Dec 7, 2015 15:43 |
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Goredema posted:Speaking of Akimbo builds, here's my current mix at Infamy 2. I'm still trying to decide between Rogue or Grinder though. With Rogue I get amazing Dodge numbers, but Grinder does let me heal up incredibly often. It just feels like with Rogue I'm always half a second from dying, health-wise. If you mixed up your weapon specs a bit you could lose the aced from sneaky bastard and low blow and use those points for other things. Inspire aced is crazy good and never not take it if you invest that much in mastermind. I'd say lose the extended mags (you have fast reloads anyway) and change the red dot sight on Crosskill to marksman sight at least. Maybe also change the suppressor on crosskill to something less massive or lose it completely since you have no ghost skills to back it up. If you're sneaking you can just bring some baby weapon with small suppressor since damage don't matter on stealth, and even if things go loud you have your akimbos to carry you. Edit: the max detection you can have with no loss to sneak crit bonus on basic level is 5. That is perfectly doable with akimbo build with no real loss on performance. The max detection you can have with aced is 25 and you really have to struggle to get your pistols to have even 20 detection rate so that's a bit of an overkill. Edit 2: Take swan song aced holy poo poo what is wrong with you Laputanmachine fucked around with this message at 22:00 on Dec 7, 2015 |
# ¿ Dec 7, 2015 21:55 |
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Goredema posted:I played with Swan Song last go around, and it never felt as incredible as everyone seems to advertise. For the same 12 points I could ace Uppers, have a billion first aid kits, and not have to Swan Song all the time in the first place. With swan song aced you get 9 seconds of invincibility (barring cloaker kicks) and infinite ammo. If there's a taser around, it can tase you and reset your swan song timer so you can get even more time staggering around murdering everything. It's a fun way to clean up a room fast with the cost of one down. Also swan song + inspire is a very powerful anti-wipe tool. Say two saigadozers surprise your crew on dw and mow everyone down. You go to swan song, melt the dozers and all the other cops around, shout everyone else up and then they help you up when you go down.
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# ¿ Dec 7, 2015 22:58 |
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Geight posted:Locked behind finding it once, yeah. Does it have a low spawnrate or something? I've played dockyard a couple of tens of times. I've found the meth lab twice. That spawnrate could be adjusted a bit.
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# ¿ Dec 9, 2015 18:58 |
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All that plus introducing the new bad dragon safe with more dildo guns!
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# ¿ Dec 11, 2015 19:28 |
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CommunistPancake posted:I can't believe such an obviously bad game would get greenlit http://store.steampowered.com/app/321060/
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# ¿ Dec 16, 2015 06:23 |
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Wastrel_ posted:Overdrill is easy as long as there is basic teamwork. For instance, not attempting to have 2 people defend the drill while 2 disable the magnetic lock. I'd say the hardest part towards the end is getting out of the vault area to the escape sequence through the hellscape that is the front of the bank. Dumping the gold into the vents is easy, if time-consuming.
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# ¿ Dec 16, 2015 16:23 |
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Either give us 3 circle cutters or make all vaults have 2 spots for saws. The circle saw spots don't have to correlate to the amount of C4 you stick up there since it blows one big hole anyway.
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# ¿ Dec 28, 2015 13:49 |
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It's Almir's Secret Toast Factory. The thugs are making toasts.
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# ¿ Jan 6, 2016 15:19 |
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Tempest_56 posted:Day 1 is interesting but the map's kinda too big. People get spread out WAY too easily and if someone goes down they're usually hosed. It also has a problem with sightlines - because the map's so large and there's a lot of open expanses you're often getting shot by cops that are at long distance and its tough to figure out where you're even being shot from. Also the goats loving hurt like crazy. I've only briefly tried this new heist out, but could one guy running a heister pickup service with the Highwayman work? Just drive around the streets running over cops and helping the other heisters in need? Edit: I almost always close the trunk. Overkill, make the car have 30% chance of dropping a loot bag every 100 meters or every time the car collides with something if the trunk is open. Laputanmachine fucked around with this message at 17:38 on Jan 15, 2016 |
# ¿ Jan 15, 2016 17:36 |
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The trick to Shadow Raid is to get in via roof, kill cams and just clear the poo poo out of the upper floor, then going down to ground floor and never go back up again.
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# ¿ Jan 15, 2016 18:47 |
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A hotfix is out and comments are complaining that crashes happen on every heist, not just Goat. Why did Overkill stop mentioning TURNING OFF ALL MODS JESUS CHRIST WHAT FUCKNUTS EVEN USE HOXHUD ANYMORE?
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# ¿ Jan 15, 2016 18:57 |
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UnknownMercenary posted:Let's just ignore all the crashes that happen even without mods installed. Ok, apologies then. I assumed that Steam commenters were being their usual retard selves.
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# ¿ Jan 15, 2016 22:43 |
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Something's up with the drop system. I've bought the new shotgun but no new mods have dropped at all. I did a daily and tried to get them from there, but the goat simulator dlc doesn't show up as an option there so I couldn't get any new mods for the gun. I tried to my luck by selecting from all mods, but it just gave me a laser mod. It seems the new dlc hasn't been added to the drop list.
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# ¿ Jan 16, 2016 17:42 |
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Is the game still crashing or did Overkill fix/attempt to fix what was causing the crashes?
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# ¿ Jan 23, 2016 17:39 |
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Tempest_56 posted:As a shotgun monkey, I suggest loading the Joceline with flechettes. You'll get the spread, tan armor penetration and excellent range (I can counter-snipe on Rats fairly reliably). I normally pair it with an HE-loaded Judge or the RPG for Shield/Dozer killing. And yeah, Tazers are your weakness with that loadout. It's a trade-off for being able to one-hit nearly any cop or special. Cut-down Mosconi with flechettes is the Doom 2 Super Shotgun. Also surprisingly good for countersniping.
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# ¿ Feb 4, 2016 15:09 |
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Deviant posted:Edit: HOLY poo poo A SWAT VAN CRASHES INTO THE HOUSE There was a chance of that happening in the first game. It either just parked on the street outside the house or straight up crashed through the wall.
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# ¿ Feb 9, 2016 17:00 |
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Mega Warface when
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# ¿ Feb 13, 2016 15:11 |
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BillmasterCozb posted:i mean it was more of a donation incentive, but yeah they shouldn't have made the fuckin gun skins a gamble, they should have just given everyone all mint condition skins, but they couldn't be traded/sold or something. Rie Kugimiya as Mega Kawaii Jiro
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# ¿ Feb 22, 2016 20:33 |
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When I was banging out the death wishes, I mainly used a fugimind build with basic lowblow/sneaky bastard, HE judge and specifically modded single shot clarion. My detection rate was 6 or 7 so I lost 1% of dodge but it worked fairly well. This was way before the new balance changes and Grinder. Now it's even easier. Basically your options are to go full pistols in which case you take akimbo basic (no need for aced) and assorted pistol skills from mastermind, along with inspire aced of course. The other option is to go with rifles and you take kilmer basic, maybe smg specialist basic for a good secondary weapon from ghost with the usual sprinter, cat burglar, fast hands and shinobi. With the rifle option you need to mod the weapons for increased concealment which can be tricky and it seriously limits your available weaponry, but it's very doable. 10 detection still gives you a fair bit of dodge and the grinder regen takes care of the rest. Edit: when investing in fugitive, always always always take swan song aced. It's like inspire aced for mastermind and incidentally those two skills have great synergy. Laputanmachine fucked around with this message at 22:09 on Feb 25, 2016 |
# ¿ Feb 25, 2016 22:06 |
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FAUXTON posted:On the other hand an RPG isn't just some pile of explosive going off in front of the dozer. If you miss, sure, the dozer should have seriously ramped-up resistance to splash, but if you bean a dozer with an RPG round he's toast. This would make a good mechanic actually. Those 2-3 dozer squads could retain at least some threat when facing an RPG.
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# ¿ Feb 27, 2016 20:43 |
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Now that the Dockyard lab spawns every time, Guessing Game remains as the one most bullshit luck based cheevo in the game. I guess They See Me Bagging is another pretty bad one, but that one can be done by grinding Transport: Harbor a bunch on normal with saw + c4 build. It's not as bad as doing a bullshit stealth job the most retarded way possible and you can bring friends to dick around with completely outlandish builds and loadouts so it could even be entertaining for a while.
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# ¿ Mar 16, 2016 15:27 |
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Hobold posted:Murphy's law was pretty drat annoying when I did it. Then my loving buddy got it onlike the second or third time ever doing that map. Oh gently caress, forgot about that. I remember getting it originally on my second try but then I tried to help a friend of mine get it and it took like 20 tries. YET ANOTHER FAG posted:todo-list Afraid of the dark is pretty trivial. Do it on hard and bring fully upgraded sentries. Same goes for I've Got The Power. You can also do these on normal but doing them on hard means you don't have to do those heists again for the difficulty masks.
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# ¿ Mar 16, 2016 16:45 |
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Overkill posted:Changed how Swan song works when getting tazed, now the effect of swan song will still be active while getting tazed RIP
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# ¿ Mar 24, 2016 21:15 |
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I hope that if you chain 2 or more ecms together, it creates interference that makes the bomb go off.
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# ¿ Mar 29, 2016 17:31 |
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I don't mind ecms as "ohshit" panic button that gives a small time window to fix poo poo and then continue stealthing. I do mind them used in a chain to just trivialize a job entirely. Shadow Raid and Election Day 2A are great stealth heists. I want more of that poo poo, just hold the ecm chains. Fake edit: to balance out the ecm chain nerf, maybe make so that to prevent cascades, all pagers answered within a certain small time window only burn one pager answer. Sure, you could then clean out a bunch of guards, maybe 16 guards off the map at maximum, but that would require coordination and would then yield a nice bonus. Then again, if you really got more than 10 guards off the map, you could get some rear end in a top hat special guards to check things out, kind of like in Framing Frame 3 and Election Day 2A. All that could keep things much more lively and interesting. Oh poo poo I'm turning into a stealth version of vox
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# ¿ Mar 29, 2016 18:50 |
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Hot take: ecms block pagers by default; the old "block pagers" skill now lets pager calls come through, speeds up the pager answer by some amount for the ecm duration and also makes ecm deployment quicker, maybe take 0,5 second with the skill. Bam, now you have a panic button ecm.
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# ¿ Mar 29, 2016 19:58 |
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I get some perverse joy when I stealth something by accident. Loud kit, I go in and melee a guard, no one notices and I just run with it. Of course it doesn't happen on maps like Big Bank or Golden Grin, but stuff like Night Club or Election Day or Jewelry/Diamond Store are fun to run like that. Otherwise I usually stealth solo, since stealthing with pubs is a nightmare unless it's H&T, my friends don't play this anymore and goons only click cops.
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# ¿ Mar 31, 2016 17:06 |
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John Murdoch posted:Hmmmm. When I tried earlier tonight I'm pretty sure we were all using the kunai and didn't get it despite signs we managed to avoid killing anything with bullets, so perhaps that is an issue. Same. It could very well be that. Oh well, pounder it is then!
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# ¿ Apr 1, 2016 04:42 |
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So if you ace jack of all trades, can you mix and match deployables freely? Like invest enough in Mastermind and Enforcer and you can bring both meds and ammo?
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# ¿ Apr 1, 2016 17:56 |
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Discendo Vox posted:So, No Witnesses. Interesting. I did this solo, burned 3 pagers to the guards in basement, one to one guard in the middle aisles and when it was time, I ran a lap around the yard killing everyone and then ran to boat escape. Had around 4 seconds left when I got there. I was pretty sure getting the van would make the cheevo impossible, but of course you can have people sniping on the overpass. You don't need to kill the civs by the way.
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# ¿ Apr 3, 2016 04:45 |
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Hobold posted:It would be fun to play him. It would be even better to have him as a new enemy type.
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# ¿ Apr 5, 2016 18:53 |
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kalstrams posted:Yea, I have Muscle on. Will see what I can do about Dominator and DLCs to get some explosive offhand for pesky shields, and maybe look into the other two guns you suggested, as well as mods for accuracy. There are a bunch of achievements that are "take no skills whatsoever and the shittiest poo poo guns you can find and blast your way through some heist on overkill" so yeah, you can pretty much take whatever on overkill and succeed. Death Wish is a bit of a different story. That build of your friend's has a lot of redundancies and some pretty much unnecessary skills that could be dropped. For example, you could drop all of those tech skills and just mod your weapons for similar bonuses. Kilmer aced is fun but unnecesary, pistol messiah sounds fun but is completely unnecessary if your team sticks together even a little and so on and so on. It would be wiser to drop the mastermind pistol skills completely, take a loco or judge as your secondary and start climbing that enforcer tree for shotgun skills and ultimately ICTV. Of course these all will soon be outdated when the skill overhaul hits.
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# ¿ Apr 5, 2016 21:35 |
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Stealth can be fun if you have a bunch of guys who know how stealth works and preferably you all have mics and there is no or very little desync.
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# ¿ Apr 6, 2016 15:38 |
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hellfaucet posted:I hadn't played this game in well over a year and reinstalled it last night. I popped back in and started futzing around trying to remember all the details and might have hosed up. So it looks like there are Perks now - I used all my points on Maniac but didn't really understand what I was doing, I don't see an option to respec Perks, am I SOL? Maybe temporarily, but maniac is pretty good if you are able to click cops and keep clicking cops. Finish the maniac perk deck first and keep using it until you get some other perks finished. Perk decks persist even through infamies, so you can never lose them, just keep playing and keep building the decks until you have them all. For the next perk deck after maniac I suggest Muscle. It gives you a shitload of HP and a passive regen effect to boot so it should keep you alive trhough some bad decisions. It also makes cops panic if you fire at them which is also cool. The perk decks have been in the game for way more than a year (two years?) and the game has changed a hell of a lot in that time. Jump on in the steam channel and mumble and we'll walk you through some heists. Have you even played Diamond or Hotline Miami or Big Bank yet? If not, you're in for some real treats and they're not even the only good new heists by a long shot!
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# ¿ Apr 15, 2016 15:33 |
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# ¿ Apr 28, 2024 22:20 |
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watho posted:Just berserker + pumping iron is enough to make you oneshot gensec elites with the high-power melee weapons. Adding bloodthirst on to that will make charging melee weapons practically pointless. No you don't understand. I want to dress Jiro in the Nobunaga armor and run around constantly charging my katana attack. Waddling around dressed as a michelin man isn't cutting it .
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# ¿ Apr 16, 2016 13:05 |