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REQUIRED OP LISTENING: https://www.youtube.com/watch?v=cRJ7eCiWY7M Somehow this remix ends up being more and more relevant with each XCOM release. XCOM: Chimera Squad is a surprise entry into the Firaxis XCOM line of games. We knew nothing about this until a week before its release. The release date is April 24th, 2020. Get ready to rock and roll as a brand new squad of XCOPS! Chimera Squad is set up to be a smaller, more focused game than EU/EW or War of the Chosen. You command a very specific squad of units, each with well defined personalities and backgrounds, as they attempt to bring peace and order to City 31. The game is set after XCOM 2. Short version? XCOM won. The Ethereals hosed off, and the psychic domination that they exerted on the myriad alien races invading earth was broken. Humanity took back control of our cradle. The predictable happened with all the now-freed alien races - they were integrated into a new, multi-racial Terran society predicated on tolerance, sharing, and mutual growth. What, you thought we'd purge the xenos? gently caress outta here, son, this ain't the Warhammer 40k thread. We all have wanted Ayyy squad members for years. Tired of being on the receiving end of a Sectoid's Mindspin? Well tire no more, friend, our boy Verge has you covered. Sick of backing off like a chump whenever a Muton shows up? Ain't no thang no more, pal, peep the battering ram up front of your breach and clear crew: Yearning for a snake tit of your very own? Well you're in luck, my memehouse buddy. You do, in fact, get a snake tit party member. Try to keep your excitement to yourself in the thread, please. Unfortunately, not everyone's as on board with this brave new world of cooperation and shared destiny as the XCOPS are. City 31 has a lot of elements trying to keep the war going. That's who we're gonna be kicking in the face with all new BREACH AND CLEAR GAMEPLAY. https://www.youtube.com/watch?v=39fhpegVBQQ In addition to setting the tone for the entire engagement with your Rainbow Six Siege style insertions, the turn-based standards have been shaken up a bit. Now turn order is determined by individual initiatives that cause a friendly -> enemy -> friendly -> enemy rotation, rather than it being an entire side's turn at once. Are you getting XCOM: Apocalypse vibes yet? You should be, sucker! The entire game's premise looks very much like a testbed for new concepts and mechanics that will go into XCOM 3, while still keeping us all gloriously entertained with an intensely personal story. And this estimated 20-hour game is priced to move at 20 United States Dollars, with a 50% off discount going on at the moment! If you're not convinced, have some fresh-off-the-presses memes! We're all hyped and gonna have a shitload of fun with this game! Pectoid buddy cops: The Chad Viper gamer in her natural environment The virgin Muton in his now-natural environment the snake lady drew the team muton: Yeah, son. THREAD RULES: - Talking about XCOM 1 is okay. - Talking about XCOM 1 mods (like Long War) is okay. - Talking about the technical aspects of modding XCOM 2 is okay. - Talking about OpenXCOM is okay. - Seriously, . We are all friends in the XCOM thread. - Please do not engage in zealotry either for or against your favorite or least favorite mod. - Just be a reasonable, level-headed adult. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- XCOM 2 is a direct sequel to Firaxis's smash hit XCOM: Enemy Unknown and an immense source of joy to all true neckbeards. Firaxis's last game proved to be a very faithful and quite solid modernization of the original game, so hopes are quite high that the sequel will rock as many faces as the EU did. It is slated for release Februray of 2016, so we don't even really have that long to wait! The typical narrative is getting up-ended a little bit. At the end of Enemy Unknown, XCOM failed. Do you think that's lame? Well keep it to yourself Ramona, nobody cares. They were defeated, scattered, and the aliens took control of the general human population. We pick up twenty years after this failure. The aliens have erected massive cities and made grand promises of a bright future through cooperation to humanity at large, and, outwardly, they seem to deliver. However, the atmosphere is one of choking totalitarianism underneath the veneer. Enemies of the new order disappear, and only those on the fringes of society dare to think for themselves. Basically, aliens made 1984. XCOM still exists as an insurgent organization, using a mobile base to launch a guerrilla campaign against the alien order. The fight is desperate and the goal is far, far off. But that goal is nothing less than the obliteration of the alien order and the extermination of every filthy xeno gently caress who thought it was a good idea to enslave Homo Superior. The Geoscape has changed substantially. Now, instead of deploying ships around the world and building hangars to extend your reach, you are restricted to the Avenger, XCOM's mobile base, and short range drops from the Skyranger. Time mostly passes in transit on the Avenger, and distance is now important to access various missions. For example, to do the following mission: One would actually have to BE in Western Europe. There are also many mission types, varying from urban patrol combat, to full on invasion of a loving black site. Furthermore, as the aliens are now in control of earth, they have numerous irons in the fire at any one time. These irons come out as "Dark Events", which manifest as projects that make your life harder in various ways. You will be warned about Dark Events as they come up, but don't expect to be able to prevent all of them. In addition, the aliens have a cryptic win condition known as the "Avatar project." If their progress completes on it, XCOM loses the game outright. You can complete Dark Events and undertake missions to stall the Avatar Project, but the only way to truly stop it is to win the game. The Battlescape is also very different. Each mission starts out in tactical concealment, during which time XCOM is undetected and can position themselves along the map without worrying about getting shot to pieces the first time a squad slides into view. It also gives you the crucial first shot in most situations. Concealment can be broken early by a patrol bumbling into your squad, but their viewed squares are clearly marked. Also, once you shoot an enemy, the entire map goes loud. Soldier classes are also much updated from the original EU (and generally seem much better thought out this time around). DLC GUIDE XCOM 2 has a good fistful of DLC out, including its outright expansion, the War of the Chosen. If you are completely new to the game, it's generally recommended that you should play Vanilla first. It's not important to beat the game on Vanilla, but War of the Chosen throws a TON of new mechanics at you, and they're mostly frontloaded into the early game. XCOM 2 is a big game even as it is, adding the expansion on top of that for an entirely new player is probably too much. Anarchy's Children: This is a cosmetic pack giving you road warrior/Mad Max style cosmetics for your soldiers in game. There's nothing you can get in here that you can't get from just loading up some cosmetic mods, so it's difficult to recommend it. Skip unless you want to treat Firaxis to more money. Alien Hunters: This DLC adds an early game mission to give you a few neat weapons and introduce some extremely powerful 'boss' units known as the Alien Rulers. These are some very nasty and recurring enemies that will haunt you throughout multiple missions, until you manage to kill them. This DLC is very divisive because it fundamentally alters the turn-based nature of the game. Unlike most enemies, the Alien Rulers get an action every time a soldier they see takes an action. If they see you move, fire, use a special ability, whatever, they will immediately get an action. Every action must be placed well, and stunning attacks to deprive the Rulers of their turns are extremely important. Some folks really like this pack because it fundamentally alters the tenor of a fight when a Ruler shows up and keeps the game interesting. The tactical situation and your priorities will instantly change, and a strong position may very quickly turn out to be a very weak one once a Ruler activates. Others dislike the pack strongly because of the way the turn order is screwed up. If a ruler activates, you can suddenly feel you have no 'good' options and you must lose something. All in all, I recommend this DLC, but many people disagree. Shen's Last Gift: This DLC adds an early game mission to take your engineer, Lily Shen, out to an old tower where she rediscovers her father's final project before his death between EU/EW and XCOM 2. It turns out that he made murderous, hulked out versions of Johnny 5 from Short Circuit and put them on a steady diet of crack and fury. You get one for free for doing the very long and exhausting mission, and can build more afterward. So yes, you can have a full squad of really pissed off robots shooting fool-rear end aliens for you. It's very easy to recommend this DLC. It's fun and has no downsides, but it's not crucial if you're on a budget. War of the Chosen: Tactical Legacy Pack: This is a somewhat stand-alone DLC that is largely separate from the main game. It consists of Bradford telling Big Fish stories of what he was doing in the 20 years between EU/EW and XCOM 2. There's no strategy layer, simply a sequence of missions that you play out on the Battlescape. Doing particularly well nets you some small bonuses, like customized weapons, that you can use in the main campaign. It's far from required, but watching Bradford obviously bullshit his way through these stories is one of the best instances of straight-faced comedy in the last few years. It's again very easy to recommend this DLC. It's fun and has no downsides, but again is not crucial if you're on a budget. WAR OF THE CHOSEN: The big one. This is the expansion pack to XCOM 2. And yes, it is an expansion pack in the old sense, like Enemy Within was for EU and Brood War was for Starcraft. It completely overhauls many parts of the game and adds in a ton of new challenges and mission types, including the titular Chosen - three very powerful captains of the aliens' will that exist entirely to make your life hell on both the geoscape AND the battlescape. While I do recommend you play a bit of the game without it first, ultimately you are playing half of a game if you don't have War of the Chosen installed. A couple of things War of the Chosen adds: - The Chosen themselves. There are three of them, and they oversee parts of the globe that the Elders have entrusted them with. As you sortie into their territory, the will slowly take actions against you to learn about XCOM. As this knowledge grows, they will become more and more dangerous, until they eventually launch a special Avenger intercept mission to take you down for good. They will also interfere in otherwise normal missions, giving you a boss fight when you least want it. - The Lost. Did you ever wonder what happened to all the luckless bastards that got picked up in the abduction gunk of EU/EW? Well, wonder no longer. They're a zombie horde in the most classic sense, hostile to both you and ADVENT. Not quite a traditional third force, the Lost have a tendency to show up as a wrinkle in missions to make things more complicated - though this doesn't necessarily mean harder for you... - Advancement Points (AP). Have you ever leveled up a soldier and wished you could take BOTH of the skills on offer? Well now you can, sparky. When you build the new training center facility, you can take a peek at the entire level tree for a soldier, including their hidden skills (which are now impossible to miss thanks to this new system). As a soldier gains ranks, they get a separate pool of AP that they can use to take bonus skills not on their normal advancement path. And in case that pool isn't enough, XCOM as an organization also gets its own pool of AP for performing flanking and ambush kills, defeating the Chosen, and generally doing well in the campaign. Yes, it is finally possible to have a Specialist that is both a hacker AND a medic! - Fatigue. Will is no longer a static number, but rather something that goes down as your soldier takes actions on a mission. Using a single soldier over and over again will sap their Will and leave them tired. A very tired soldier will panic more easily, and at extreme levels of fatigue could develop negative quirks that hurt their combat efficiency. You can restore will by....letting a cat sleep for a change ya jerk. - SITREPs. These are one-mission modifiers that change the context of a map. They generally are there to provide spice to what would otherwise be 'another run.' They go from beneficial (all soldiers can conceal once for free during the mission) to problematic (extra pods deploy, or they have better stats) to 'could go either way' (the Lost spawn on the mission, even if they otherwise wouldn't). - New standard enemies. ADVENT can now field a flamethrower-wielding Purifier unit, and the aliens have gone full Alienware with a unit that's can copy your soldiers using a swarm of nanomachines (son). - And more, more, more. This expansion is real, strong, and your friend. With War of the Chosen, there is an incredibly confusingly named "integrate DLC" checkbox when you are starting a new game that affects the Shen's Last Gift and Alien Hunters. This is what that actually does: If checked: The individual missions (and, consequently, rewards) that introduce Shen's Last Gift and Alien Hunters are disabled. Instead, they become projects you must pay for and complete in the Proving Grounds - and they're not cheap! So, you will not receive the first-tier array of Alien Hunters weapons for free, and you will not receive a free SPARK with DLC integrated. As you cannot undertake the mission that activates the Alien Rulers, they are instead redeployed to guard Avatar Facilities and will only activate when you meet them in those assaults. If unchecked: The DLCs will behave precisely as they did without WotC installed. As the hooks for both Alien Hunters and Shen's Last Gift occur pretty early into the game, this will lead to a very hectic opening act to your game - and the extreme length of the Shen's Last Gift mission is likely to leave the squad that completes it very tired. Of course, you will be able to obtain the first tier of Alien Hunters weapons for free by investigating a rumor, and you will get a free SPARK for completing Shen's Last Gift. You will also be able to control the activation of the Alien Rulers by simply doing or not doing the Alien Hunters combat mission. Important: If you do not want to deal with alien rulers AT ALL, you should UNINSTALL the Alien Hunters DLC from the Steam UI. This is the ONLY way to entirely disable the DLC. XCOM UNITS: The Ranger: Kind of the Assault adapted to the new guerilla environment. It can either focus on cutting enemies to pieces ala RULES OF NATURE or improving its stealth capabilities ala BE CAREFUL DOWN THERE, BOSS. Reveal video: https://www.youtube.com/watch?v=jWtntHx74qA The Sharpshooter: The Sniper from the first game is mostly unchanged, simply improved. Can focus on reactive play focusing on their pistol, where six bullets is more than enough to kill anything that moves, or long range sniping. No, love cannot bloom on a battlefield. Reveal video: https://www.youtube.com/watch?v=FGh0DECDWB0 The Grenadier: The Heavy from the last game now rocks a loving awesome minigun instead of an LMG and a grenade launcher instead of a rocket launcher. Yes, it's still an improvement. Anyway, they can focus on blowing everything up or filling the air with more bullets than God knew existed . Reveal video: https://www.youtube.com/watch?v=RW8wVFR-fgE The Specialist: The Support has gotten a totally sweet UAV buddy known as the Gremlin, and his upgrades surround what the Gremlin is best at. He can focus on hacking enemy equipment, or healing and shielding allies. Most everything the Specialist can do is done at a healthy range due to the Gremlin, so they generally seem to work much better than the old Supports did. Reveal video: https://www.youtube.com/watch?v=RW8wVFR-fgE The Psi-op: Psionics has finally gotten an equal shot in XCOM 2, after forever being treated as an awkward add-on that made one lucky soldier a deity while relegating everyone else to languishing in the lucky guy's shadow. Skills focus on using psi to either screw up enemies or bolster allies, but the powers are generally much better thought out and much more lethal and effective now that people don't need to worry about these great powers showing up on some jerk who is already a god. Reveal video: https://www.youtube.com/watch?v=GjE_JSqLt0Y With War of the Chosen, there are also three new 'third party' soldier styles you can recruit, drawn from the other fractious resistance groups out that have been pestering the aliens while XCOM has been away: The Reaper: STALKER aesthetic at its finest, the Reaper is a big coat, a gas mask, a low powered sniper rifle, and six shades of trouble for Advent. They freely enter an advanced form of Concealment known as Shadow, which makes them impossible to detect unless they are literally right next to an enemy. As quick as they are quiet, Reapers make ideal scouts and demolitionists for your crew, able to plant explosives on enemy pods before they know your squad is there, or to detonate volatile barrels and vehicles without revealing themselves. They are the epitome of the scout/sniper and hilariously fun to use. The Skirmisher: ADVENT troopers that have ripped out their own control chips and now fight the order they once served. They are insanely mobile and make heavy use of their grappling hook to make a joke out of vertical areas - when they're not using them to latch on to enemies and zip around for ripjack assaults. Their bullpup rifles are low damage, but natively do not end the turn after they are fired, making Skirmishers great at the hit and fade attacks you'd expect them to be good at, given their name. The Templar: Human psi users that have developed their own powers through blind tinkering and raw talent, rather than through the careful experimentation of your own psi-ops. Templars focus on melee combat using psionic gauntlets, and get more powerful as they land good hits and kill things. Hard to use but undeniably powerful, Templars bring dicing to your slicing game. Overall, this game owns. If you disagree, I want you to consider that this is how you interrogate enemies now: http://i.imgur.com/nG3KHKL.webm And then reconsider your entire life. GOON SOLDIERS: One of the coolest parts of this game is the ability to export characters from your game, so they can appear again in subsequent campaigns, or your friends' campaigns! idonotlikepeas has generously collected goon self-inserts so you can import them to die horribly for your guerilla resistance! Check out this link to get the latest goonpool, and put it into Documents\my games\XCOM2\CharacterPool\Importable. Then you can see the pool in the Character Pool menu item and pull them into your game! To get your own self-insert put into the pool, email him at (his username)@gmail.com! Please make the pool name the same as your character's name, for his convenience. Other fun character packs! Orgophlax posted:OK, finished my G.I. Joe characters for now. These are based on the original 80s cartoon. Coolguye fucked around with this message at 18:45 on May 13, 2020 |
# ¿ Jan 28, 2016 17:34 |
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# ¿ Apr 30, 2024 23:18 |
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HOT GAMER TIPS ON ODDS AND ENDSOlive Branch posted:Had this post kicking around my head during my last playthrough of XCOM 2 WOTC, so I wrote it up to get it out there. MODS AND STUFF QoL mods This is a listing of simple mods that do not change the basic experience of the game, but make various things easier or quicker. They are by no means required, but are generally considered improvements to your overall experience. Carecat posted:Unofficial XCOM 2 launcher Long War 2 PLEASE NOTE: Long War 2 has not and will not be updated for the expansion pack War of the Chosen! Firaxis declined to pay the team to update the mod, and they in turn decided to focus on their original IP project. So the same team from XCOM 1 has returned and made another mod with similar ambitions and design to the XCOM 1 mod. If you're not familiar with it, it is a very broad-reaching overhaul that changes a lot about the main game - and it tends to be very controversial on whether or not it is good. So much so that the above chess rules are drafted purely because people get in slapfights with each other about this drat mod so often, with such vehemence, and with such a long history (it's gone on for literal years). Will you enjoy it? That is difficult to say. It is best described, I believe, as an acquired taste. One of the nice things, however, about the mod is that most things are broken up into .ini files that you can edit to tweak the overhaul to your preferences. Which is legit very nice! However, since they are not native changes to the mod, updates to the mod on the workshop will overwrite your changes. To counteract this, it is actually easier just to make your own preferences mod. Instructions here: Exposure posted:I would suggest making a personal mod folder, like go to (wherever XCOM 2 is installed)\steamapps\common\XCOM 2\XComGame\mods If you are having difficulty with these instructions or anything else, feel free to ask in the thread. WHAT THE gently caress IS DOORN NOW https://www.youtube.com/watch?v=HOAfHt8QE88 https://www.youtube.com/watch?v=EYPFT-zQNxo THAT DOESN'T loving ANSWER ANYTHING WHAT THE gently caress IS DOORN NOW Okay okay. So, Van Doorn was an escort target in XCOM 1, who was clearly intended to be a little bit more than a random defenseless VIP. His voice pack made him sound ready to pop off and murder some fool aliens, and despite a high pitched voice, many people liked his moxie. This included the Long War crew, who changed his mission so he joins XCOM after being rescued. The guys at Firaxis, being total ballers, also made some old voice acting available to give him a unique voice pack. Basically, Van Doorn is cool. The Snake Tits reveal of XCOM 2, and the consequent comedy factory produced this gem: PORN WHEN became DOORN WHEN in the last thread. Well, in the new game he's a cheat soldier, where if you name a soldier Van Doorn, he becomes a demigod of murder. So, Doorn when? DOORN NOW! Why doesn't EVERYONE play on Ironman? Because XCOM games have a long and proud history of being humongously buggy and this game is no exception right now. Ironman is not for the faint of heart because of that. You are just as likely to lose your game to a corrupting bug as you are to your own mistakes. I would personally recommend NOT playing on Ironman right now due to this - give the game a few months to iron out the worst of its issues. i heard there were lots of ways to die up in this poo poo You better believe it, buddy! So many, in fact, that the thread made an entire alphabet of horrible pain, misery and death! The contributors were many, and much fun was had. Art imitates both life and death in the XCOM thread. A is for Atlas, erased by an Avatar... B is for Bishop, too close to a car C is for Clair, became a Chrysalid mother... D is for Darren, chose a gas tank as cover E is for Esther, hugged by a snake... F is for Franky, caught in the 'Zerker Queen's quake G is for Gary, soaked in Andromedon's blight... H is for Harry, thrown high as a kite I is for Ian, under a Sectopod's body... J is for John, blown up by a squaddie K is for Kaitlyn, fell through a house... L is for Lee, ate a turret's gauss M is for Maura, who felt a Gatekeeper's glare... N is for Nestor, who punched a Muton on a dare O is for Oliver, gunned down by MECs... P is for Piper, who didn't one-shot a Codex Q is for Queefy, caught in poison gas... R is for Robert, Chrysalids too fast S is for Simon, left on the ground... T is for Timmy, got thrown around U is for Una, who bled out with no medpack... V is for Vincent, too slow for the evac W is for Wiley, who wore a red shirt... X is for Xena, put in a world of hurt Y is for Yoko, flanked by a Lancer... Z is for Zed, left XCOM but got cancer Coolguye fucked around with this message at 22:05 on Dec 2, 2019 |
# ¿ Jan 28, 2016 17:34 |
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I am here for the murder!!!!!!!!!!!!!!!!!!!!!!!!!! Welcome, friend! witness beaglerush straining the overwatch system to its hyper-violent limit and again also have a fine collection of our finest soldiers: Antti posted:I'm up to tutorial mission 3 and this is one of the rookies the game randomly spits at me. Perestroika posted:Sometimes you just kill a MEC so hard it waves you goodbye I am here for the snake tits!!!!!!!!!!!!!!!!!!!!!! Alchenar posted:Jake has regrets: Okay, friend! Here is your required pre-snake tits viewing of the Rules of Snake Tits, an educational video designed to educate YOU about being a weird deviant! https://www.youtube.com/watch?v=cZwlC4lSID8 Control Volume posted:
Happy Noodle Boy posted:
Michaellaneous posted:Your opinions are awful and if you think massive guns and rag-tag armors are stupid you should reconsider your life choices. Captain Invictus posted:Firaxis has announced its partnership with General Mills and included a free female snake with every purchase of a box of Cheerios. GOOD LORD. RUFFIANS. \ I SAY \ Coolguye fucked around with this message at 20:12 on Apr 20, 2020 |
# ¿ Jan 28, 2016 17:34 |
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XCOM: ENEMY UNKNOWN Before doing anything else, you should enable the Autosave. Go to the Options and look for it. Trust me, when you're learning the game it saves you all sorts of heartache. We want to encourage discussion of XCOM 1 for those of you who are just finding the game. It's a great game and it's still very worth playing, even years after its release. To do this, we have a reasonably well populated FAQ. However, in order to not bury this post in a deluge of words that nobody will get any value from, I've moved it to a pastebin. You can find the XCOM 1 FAQ here: http://pastebin.com/aTBa19MD MODDING The Nexus has opened a subsite for Enemy Unknown here. The main mod people talk about, though, is The Long War. http://web.archive.org/web/20150612103541/http://a.pomf.se/tjmrzr.webm The Long War - Be sure to read ALL the instructions on their releases! It is difficult to even call this a mod since it changes pretty much everything about the original game. There are now 8 soldier classes, with 8 MEC classes, a swarm of new equipment, a completely overhauled tech tree, and much, much more. Pretty much everything about the base game got changed in Long War, some for weal (larger squad sizes, difficulty curve fixed to make the early game generally harder than the late one, fatigue requirements to encourage the use of more than a half-dozen soldiers) and some for woe (there are now a lot of time sinks and development traps that are almost completely nonfunctional for the overall game, many things are completely inscrutable without a guide). Will you like the mod? That's hard to say. There are certainly a ton of things to be very excited about with Long War. It gives an experience that's much like the old UFO Defense - the game is asymmetric, and each mission is pretty unique with the sheer amount of content that the developers have installed. You will be unable to go on an eternal victory streak. Just stop trying, it is practically impossible. This makes the game, at its soul, much more interesting than vanilla. The difficulty is also ratcheted up several notches, with each month more harrowing than the last. This is refreshing for those of us that have beaten Impossible/Ironman and are now looking for an even greater challenge. However, the mod is highly unpolished and has a lot of extraneous niches in it. "Fixes" were applied to items that were never broken in the first place. New, kludgy features were added to systems that already worked very well. Other systems that were perfectly functional before have been expanded to the point of being overwrought. The improvements that were added are rarely tested in conjunction with one another, so even if two things are objectively a huge improvement over vanilla, when taken together they can sometimes create a very bad experience. All that said, if you have beaten the vanilla game an enjoyed it, you owe it to yourself to at least give Long War a try. It's a wild ride and a definite work of love on the part of some extremely devoted developers. It's a free download, so even if you end up hating it, it's a fun way to spend a weekend. It's worth noting that Long War, like Skyrim, gets better the more you customize it to your taste. Many of the mods for Long War get rid of some of the jank and cruft that drags down the experience. Most mods require PatcherGUI to install. There's also the user-configurable DefaultGameCore.ini with a number of settings you can adjust. The Iron Rose, a goon modder for Long War, has helpfully compiled a list of recommended mods and settings for a first playthrough of Long War that improve the playing experience. The Iron Rose posted:Modding process of XCOM is not that easy. You Unreal Engine Explorer to decompile scripts and then various patching utilities to change them. UPKUtils allow you to get some low-level information about upk objects, but still you need to understand hex codes in order to write your own upk patches. Read this wiki article about editing upk files, which has almost everything you want/need to know: http://wiki.tesnexus.com/index.php/Hex_editing_UPK_files Her nexus profile with all her mods is here. If you need advice, help, or just have something you want to change about Long War you can PM her on SA or the nexus. Her list includes a couple of bugfixes, some UI improvements, and her own re-balance of Long War. Coolguye fucked around with this message at 02:54 on Jun 21, 2016 |
# ¿ Jan 28, 2016 17:38 |
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Anime Schoolgirl posted:I still want a compilation of those Kelly comic edits. Post 'em? I've been stupid busy the last couple of weeks so I basically didn't see the last dozen pages of the last thread. I'd also ideally like more badass webms to put in the OP (in the place of the existing images) to provide a better experience for those doing their civic duty and listening to XCOM Gon Give It To Ya
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# ¿ Jan 28, 2016 18:03 |
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The Iron Rose posted:Besides the Long War Thin Man.gif I hope that there is footage of xcom blowing up buildings and collaborators.
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# ¿ Jan 28, 2016 18:10 |
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Liquid Penguins posted:Take me down to the xcom city where the grass is green and the snakes have tittay
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# ¿ Jan 28, 2016 18:28 |
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holy poo poo e: in other news i have completed the OP migrations and there's officially more screen space devoted to cool screenshots, fun movies, and jokes than there is to stupid walls of text that less than 1% of anyone will ever read this makes this thread better than That Other Thread (you know the one I'm talking about) (no you don't) (because i don't know the one I'm talking about) Coolguye fucked around with this message at 18:34 on Jan 28, 2016 |
# ¿ Jan 28, 2016 18:32 |
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now in the second post
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# ¿ Jan 28, 2016 18:39 |
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Speedball posted:New thread for this game a full week before it's out? But Not Tonight posted:gently caress yesssss get HYPE
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# ¿ Jan 28, 2016 21:01 |
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Grapplejack posted:That seems wildly overpowered unless they do less damage now. apparently they both do this and have less health they compensate by breeding faster
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# ¿ Jan 28, 2016 21:15 |
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Vengarr posted:Rename thread to XCOM 2: Terrorists from the Deep posthaste. this will probably happen starting in march
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# ¿ Jan 29, 2016 03:04 |
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Sounds like a PORN WHEN viewing is in order
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# ¿ Jan 29, 2016 14:59 |
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VoLaTiLe posted:Just been informed I am starting a 4 weeks training course come next monday We will be here when you return, friend
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# ¿ Jan 29, 2016 18:07 |
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Hey I live in Kansas and the thing all you guys forget is the word "tried". The reason you must say this is because even in the demons and dragons big corp republican hellhole folks seem to think this place is, that proposal got laughed out of the state senate because the system isn't perfect but it generally works. It's like you are offended that someone even thought of a thing, which is way more oppressive than anything that's been proposed. So thanks for being insensitive clods but I'd rather talk about OpenXCOM and all the cool stuff that project is doing and also it is 110% ok to talk about in this thread because it is XCOM and XCOM is good. Ps: snake tits
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# ¿ Jan 29, 2016 22:30 |
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Thyrork posted:It loving better be. OpenXcom is doing important work. OpenXcom is cool and good
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# ¿ Jan 29, 2016 22:56 |
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it's hard to argue that slingshot fit in really awkwardly into the main game, since council missions were used as a panic valve in the earlier plays of the game, and zhang violated some basic tenets of the game by overshadowing your gi joes. if you liked it that's cool but it's basically an objective fact that there was some serious tonal dissonance. that civ 5's dlc scheme was bad/weird is also hard to argue; a lot of the civs they offered had clearly not been tested much after inception because they were useless on the level of Washington/America, which Firaxis basically intentionally made bad in Civ 5, and in the context of the larger game they were ridiculous to manage for multiplayer. by comparison, larger scale gameplay upgrades and filling out of mechanics sounds like a great idea, esp when you combine it with what really worked in XCOM 1 (the expanded dress up options).
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# ¿ Jan 30, 2016 19:10 |
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Kaboom Dragoon posted:Seeing as how the OpenXCOM thread is long dead, does anyone mind if I ask about it here? also this is going in the OP now
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# ¿ Jan 30, 2016 20:57 |
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Sharzak posted:How come people are so hyped for this? Is it purely based off of the last one? I liked the last one, only finished it once though. People are acting like this is going to be earth-shattering. friend we have a thing called an OP that will answer some of these questions for you
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# ¿ Jan 30, 2016 21:30 |
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specifically this seems to be the section you are looking for:Coolguye posted:Overall, from the gameplay and previews we've gotten and the incredibly badass artistic direction we've seen, this game looks like it is going to rule. You should be hyped as gently caress and if you're not, I want you to consider that this is how you interrogate enemies now:
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# ¿ Jan 30, 2016 21:31 |
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i'm still really sad that there isn't a version of overwatch 1 where beagle completes his sentence also in the second post now
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# ¿ Jan 31, 2016 07:43 |
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Junpei posted:And my thread is green now. *sigh* I am in a particularly good mood right now, so I'm going to give you a straight answer. For background, I am a computer programmer with about 10 years' experience and have done a fair bit of hobbyist game development. I'm exactly the sort of person you want on your side. I'm here to tell you that places like that don't exist. Not just on SA, but anywhere. Here's why: Smart, creative people are busy. Or, more accurately, precisely as busy as they want to be. They're in high demand from not just you, but from everyone. Smarts and creativity are worth a lot of money, so smart, creative people tend to have no problem going out there and turning that those smarts and creativity into money. When they are done doing that, they have no more energy to critique other peoples' ideas, which are lovely ideas the vast majority of the time. This includes your idea in its current incarnation. Your idea, as it stands right now, is completely generic, lovely, and rehashed. Can it be made better? Of course - one of the most beloved CRPGs of the 90s, Arcanum, incorporates a lot of the sorts of things you're touching on. It just does it in a way more coherent, understandable, and fertile way than you ever have. The catch of it is, nobody is just going to plop down and help you do that. You need to get people interested. You do that, chiefly, through showing you can hustle and are willing to find problems and solve them. You have not done one loving scrap of actual work on your asinine game idea. At the 'sound bite' version, as a listener, I have to know why your idea is awesome and what your unfair advantage is. By which I mean, what is the thing you've figured out that nobody else has yet? If you don't have those things there and if they're not compelling (your demons and magic idea is the least compelling thing I've heard in a year), then you won't get even ten seconds of my time. Once you have my attention, you need to have a well thought out mission statement - stuff like a full scope, a detailed and preferably documented example of the execution, and ready answers to any questions I have. This requires dozens upon dozens of hours of thought and it's your responsibility and your responsibility alone to do that thinking because if you can't prove to me that you can work for your goal then I'm going to write you off as one of the thousands of morons who have a mediocre idea on the toilet and don't realize that the poo poo isn't just coming from their assholes. And even after that, you THEN have to know who you're selling to and be able to cite to me examples of why you think you're going to be successful. Otherwise all I'm going to think is that we're gonna make the best game that nobody gives a poo poo about. I have companies offering me hundreds of thousands of dollars to build their dreams. I have ideas of my own that I reasonably think are going to make me even more money than that. THAT is what you're competing against to get even a single brain cycle out of my head. And when you ask for bullshit like this, you just confirm my image of you as a lazy, slack-jawed idiot who has absolutely no idea how hard making something from scratch is. You don't even want to do the work to refine your idea or recruit your team. You want everyone else to do that for you. How am I supposed to believe that you have the guts to work 8 hours after a long day pushing a priority through or the diligence to stay focused when things look bleak? Let alone all the other qualities that would make me want to work with you over any of the other 3 dozen people who are filling my email box with requests for help for pay at any one time? Humility, ambition, cleverness, excitement? You are failing before you even get onto the ball field because instead of showing up in a jersey and cleats, you're showing up naked and barefoot! In short, go do your own loving work before you even think about showing up and asking me to do any work for you. It's insulting to me as a professional if you show up not even half assing it like this because you think my time is so colossally worthless that I have nothing better to do than to spend it counselling your rear end. Come up with some real mechanics, walk me through a fight, have a story to tell me! Treat me like someone you value working with, even if you don't know me that well. It'll show me that you know what work is. You shitpost quarter-baked ideas on forums like this and I know conclusively that you've never done a full day's work in your worthless life - and if you can't work, I've got no interest in working with you.
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# ¿ Feb 1, 2016 01:47 |
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Junpei posted:Yeah, if that's his good mood I'd hate to see his bad mood. If I were in a bad mood, you would've gotten another no-effort shitpost, or nothing at all. And you'd continue to waddle around not knowing anything. Or we can do it like this, where you get truthbombs dropped on you and you don't absorb a single thing. We could do that too. Whatever, by tomorrow I'll be too busy to do anything but laugh at you again.
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# ¿ Feb 1, 2016 02:39 |
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CharlieFoxtrot posted:How does the damage of a truthbomb compare to a blaster bomb to junpei or to normal people this is important
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# ¿ Feb 1, 2016 02:43 |
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splifyphus posted:you just wrote a multiparagraph diatribe at a teenager, bre. busy guy like you should value his free time. its a sunday night and i'm drinking you do regrettable things when you're drinking Pwnstar posted:The ending of the game after you've kicked all the aliens off the planet is Bradford saying "Commander... we're back" as he puts the sweater back on. he gets it by kicking a nearby soldier who's wearing a clone of it i'm pretty sure that that's part of the resistance fighter pack actually
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# ¿ Feb 1, 2016 03:04 |
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Colapops posted:meltdowns vs. middle schoolers. you've done good work, junpei. ahahah Chiwie posted:Wow. have you read like anything he has ever posted? that is going to go over about as well as what i did.
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# ¿ Feb 1, 2016 03:57 |
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busb posted:How easy is it to modify the soldier name pool in xcom2? From what I understand it's just a flat text file the same way it was in EU so, basically trivial.
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# ¿ Feb 1, 2016 04:04 |
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Junpei posted:Actually, I am going to learn to code. So take that, Cristo wannabe! i look forward to seeing your hello world on github
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# ¿ Feb 1, 2016 04:49 |
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Fangz posted:I do hope the strategy layer is moddable enough to do ADVENT: the alien collaboration simulator. Well with what we've been shown as far as what they're providing us, the question is less 'are we able to do this' and more 'are we able to make this fun', I think
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# ¿ Feb 1, 2016 05:21 |
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Lotish posted:I know a lot of people are hard on the FPS Syndicate but it had some fun guns. The two that could see and shoot through walls would be nice to have to eliminate line of sight blockers, and the chain gun with homing bullets and the hand held swarming missile launcher would be cool too. We already hack brains, so ripping chips out of people's heads would be a cosmetic difference. Speedball posted:You should check out Satellite Reign, its by the makers if Syndicate and has similar but updated gameplay.
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# ¿ Feb 1, 2016 06:07 |
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Rangers don't get to renew concealment, they simply don't lose concealment when other people do redoing concealment might cause some pretty hilarious AI fuckups though
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# ¿ Feb 1, 2016 06:17 |
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Oh right, I completely forgot about that one
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# ¿ Feb 1, 2016 06:23 |
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Chiwie posted:The ignore and report buttons are probably more useful tools to use then. He has been reported and probated out of this thread's successor 4 times He is herpes at this point, face it
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# ¿ Feb 1, 2016 17:25 |
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Speedball posted:He keeps making MGSV references, I love it. Wait is Bradford doing this or beagle
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# ¿ Feb 1, 2016 17:31 |
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I am embargoing myself from streams and stuff so that both makes me sad (for not seeing it) and disappoints me (for Bradford not shamelessly quoting Kaz or something)
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# ¿ Feb 1, 2016 17:40 |
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dogstile posted:Do you think Junpei's posts should be entered into the griefing thread because jesus christ he's gotten under your skin. If you like I guess, see how that would turn out for you
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# ¿ Feb 1, 2016 18:20 |
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Sober posted:Someone needs to gif the gently caress out of htat. Instant OP material from the sounds of things
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# ¿ Feb 1, 2016 21:26 |
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Yeah I broke down and watched some snippets and I fully expect my first trip report will be 4 words and fully encompass everything that must be said: GAME GOOD GOOD GAME
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# ¿ Feb 1, 2016 23:34 |
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Internet Kraken posted:Mimic beacon is really dumb. Why would you not carry a ton of them on every mission? AegisP posted:That plasma grenade just vaporized a third of that building . huh, asked and answered.
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# ¿ Feb 2, 2016 01:06 |
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# ¿ Apr 30, 2024 23:18 |
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Incidentally this:Cyclomatic posted:They can suicide for kills because Firaxis Xcom isn't based on taking massive casualties, and the AI acts accordingly, and the game looks just fine, even on hard, because the AI threatens a squad wipe. the player is stopped from doing the same thing because losing that soldier is a serious blow. the AI doesn't give a crap, it'll have more dudes the next mission regardless.
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# ¿ Feb 2, 2016 01:15 |