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texasmed posted:There actually is DLC. Polish tech tree, custom units for a couple of countries, and some boats. Just pointing out that the Polish DLC comes with the game for free, and whenever you buy it.
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# ¿ May 20, 2016 06:44 |
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# ¿ May 18, 2024 01:42 |
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They all have shiny foreheads.
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# ¿ May 23, 2016 08:34 |
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I wonder if AI will assign exp points historically. Like will Germany put points into better armor on tanks while Russia might put the points in reliability.
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# ¿ May 24, 2016 00:54 |
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Psychotic Weasel posted:I'm sorry for getting everyone's hopes up again; it was the first picture to come up in Google. See this is what I was wondering, will AI focus on well, historical, focuses for their units? Will the Japanese put more points into engine while ignoring weapons for example?
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# ¿ May 25, 2016 04:47 |
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Nitrousoxide posted:Hoi 4 is a very moddable game. You can easily add assault guns. Or just put armor points on self propelled artillery
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# ¿ May 25, 2016 23:05 |
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Enjoy posted:Good news, a mod has been announced that will accurately portray developments in boot technology between the different belligerent powers I like the idea of having to invent winter coats and pockets. Two technologies that didn't exist before 1936.
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# ¿ May 29, 2016 11:33 |
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See it's a feature... I think my go to tactic will be building a billion infantry and one light armor. The infantry will make a huge front and the light armor will go through the spots the AI forgot to defend.
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# ¿ Jun 4, 2016 17:44 |
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Xerophyte posted:EU4 is possibly the only game I've played where I actually liked going for achievements. Is the list on the HoI4 wiki all of them in this one? Seems a bit meagre, but at least The added a lot more EU4 achievements since release so I'm sure we'll get more.
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# ¿ Jun 4, 2016 18:00 |
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I don't like how the game doesn't seem to give you after battle reports. You could lose a fleet and not realise it.
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# ¿ Jun 6, 2016 03:39 |
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Just played a republican Spain game in ironman for the achievement, the game is good but I gotta say that the AI seems very easy to encircle on regular, but that might just be a product of the why the front line works in Spain. Also it's very silly that volunteer divisions can have commanders from their native country, also that Japan sends divisions to Spain.
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# ¿ Jun 6, 2016 22:57 |
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Popete posted:Whats a recommended nation to play for beginners, big or small? I've played some HOI3 but that was years ago. Spain was fun and not too hard it's basically tutorial peninsula
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# ¿ Jun 6, 2016 23:07 |
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wukkar posted:Is there a way to cancel certain exports? All my American steel got dibs'ed by central/south america before all the 'you can actually build stuff now' triggers went off. Besides a Trade Law change. You need to change your economy type to limit exports or war economy
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# ¿ Jun 6, 2016 23:30 |
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Poland surviving a little too long for anyone else?
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# ¿ Jun 7, 2016 01:21 |
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I don't mind a little "what if" even with historical focus on. France doing well is cool. Poland surviving into '41 is just strange.
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# ¿ Jun 7, 2016 01:27 |
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StashAugustine posted:Can you upgrade obsolete tanks/planes/ships? Yes, but you keep the old planes. They're useful for kamikazes Speaking of I thought kamikazes were a Japanese only focus? Because I just sunk some british ships with them as Republican Spain.
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# ¿ Jun 7, 2016 03:37 |
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TehKeen posted:There's also a "New Soviet Man" or some such that gives the USSR Kamikazes. Then why do I have kamikazes as a default nation?
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# ¿ Jun 7, 2016 03:45 |
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Uh this is problematic pdox...
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# ¿ Jun 7, 2016 16:14 |
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Iraq, Yeman and Oman all have generic Arab.
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# ¿ Jun 7, 2016 18:16 |
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Mehmet Rodriguez
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# ¿ Jun 8, 2016 18:49 |
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Loopoo posted:What's the benefit to using mechanized units, and how should I employ them in my army makeup? Should I mix them with on-foot infantry, or just have a division made up only of vehicles? I noticed their attack stuff is weak as poo poo compared to foot soldiers, so I've never really employed them in my army. As I understand it, mech infantry is just harder motorized. I like to have it in a division by itself or with light tanks so I can utilize the speed advantage.
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# ¿ Jun 9, 2016 02:39 |
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Gort posted:Anyone know if AA guns are worth it? I've never had trouble maintaining air superiority. Seriously, as the Soviets, I got air superiority over Berlin by early '41. If you are playing as a country that can field thousands of planes, so any of the great 8, AA is not worth ever researching.
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# ¿ Jun 9, 2016 18:00 |
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In my game there is a "Chinese People's Republic" and a "People's Republic of China"
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# ¿ Jun 10, 2016 03:39 |
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E: dp
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# ¿ Jun 10, 2016 03:51 |
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Gort posted:I could see espionage being done well through events. Just every so often get a pop-up saying, "We think one of our spies has a good shot at stealing the blueprints for X technology" or "Our agent is ready to strike at the docks in Y" and you get the option to go ahead or not. Maybe have a few techs to give you better odds of success. There are already some events like this, like a decision to conduct a peacetime raid on Japanese Manchurian bases, would be cool to see more events like that and maybe some dynamic events that depend on unit positions or discovered techs.
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# ¿ Jun 10, 2016 15:14 |
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Xerophyte posted:It's pretty true to life. 8 new portraits in the new patch. I also think they should add a mechanic to punish suicidal AI, like a certain number of losses causes a unity hit. The 1914 campaign for DH had a similar mechanic where you'd gain dissent for each million men lost or failure to take or hold land. This would also help in the end game where each major has a billion divisions and infinite manpower.
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# ¿ Jun 10, 2016 19:09 |
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Every time I've done a coup it spawns with a good amount of units. Are you making sure your ideology has a good percent of the political situation in the country you want to coup?
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# ¿ Jun 10, 2016 20:56 |
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Autonomous Monster posted:I dropped about a dozen nukes on Japan and their NU doesn't seem to go lower than 40%. Makes me wonder if it's actually possible to get them to capitulate without Downfall, because I'm fairly certain they do not have 40% of their VPs outside the home islands. It is, I ended the Chinese civil war with just nukes. As for Japan, I've seen US players get them to surrender with 3 nukes.
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# ¿ Jun 11, 2016 00:44 |
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Charles Get-Out posted:I know the AI isn't the best, but Germany and Italy gave me a ton of problems trying to push fronts out past the Maginot and the Alps. Every time my Italy front was resting or redeploying, Germany would redeploy divisions and push back hard. Delete or change the template
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# ¿ Jun 15, 2016 16:29 |
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Charles Get-Out posted:It won't let me because there are divisions still using it. Change the division to one that has no parity with it. So make the light tanks into heavy tanks or medium.
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# ¿ Jun 15, 2016 16:43 |
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Nitrousoxide posted:For those watching the hoi 4 multiplier stream from paradox. Is Arumba really this much of a prick? Arumba is an idiot rear end in a top hat
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# ¿ Jun 15, 2016 19:16 |
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Eskaton posted:You know you're on SA when people actually enjoy insufferable spergs. What did it for me was his Victoria 2 blind play. He seemed to be absolutely clueless about a few basic events in his own country's history.
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# ¿ Jun 15, 2016 21:04 |
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A Buttery Pastry posted:This can happen if you don't produce enough parachutes. Not knowing when the civil war started. Trying to find Bolivia in Europe. There are a lot more
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# ¿ Jun 15, 2016 22:04 |
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I think the post-war border gore is my main reason for not playing past the peace conference. That and achievements not firing on ironman. I wish AI was a little more realistic about what parts of the defeated countries it took in the conference.
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# ¿ Jun 18, 2016 07:28 |
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Top Hats Monthly posted:What's the fastest you can get to 1950s Intercontinental Bombers? I want the US to have a monopoly on the air. Just build a few thousand B17s or liberators and get the flying fortress focus. You'll be able to gain air supiority with just those.
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# ¿ Jun 20, 2016 07:01 |
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Arrhythmia posted:
Right? I trapped the American invasion of Sicily and destroyed about 60 divisions, I feel like that would cause the US to consider leaving the war. I think the peace conference system would be optimal for a peace without capitulation possibility.
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# ¿ Jun 21, 2016 06:33 |
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So seriously how do you beat the US? I tried coup-ing and then ferrying troops in, but the coup fell apart too fast, and that feels really gamey anyway.
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# ¿ Jun 21, 2016 07:54 |
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gradenko_2000 posted:Is it possible to mod the game to get the faux-Cyrillic again in the country names? That was one of the best features of HOI 3 That was ugly as hell and stupid. What's wrong with you.
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# ¿ Jun 22, 2016 07:27 |
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Hammerstein posted:Anyone ever seen the AI do this ? Usually it tries to play it safe and is aware of flank protection, never saw it try a narrow push over a 1000 km front so far. And it did the same from the Japanese side. Yup, as I play more I'm finding myself rely less on the AI and just manually do it, the AI makes strange choices about where and when to attack.
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# ¿ Jun 22, 2016 08:40 |
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GhostofJohnMuir posted:Is there a basic rule of thumb for calculating how many production lines you need to keep a certain number of standard divisions supplied through sustained fighting? Playing as America, I keep thinking I've got enough industry going to join the war, only to find my troops running out of bullets after a month or two, usually when they're just in the process of capturing Berlin. You're always going to be at a little bit of a deficit in infantry equipment if you are making units while fighting, but it shouldn't be disruptive enough be seriously noticeable, especially if you have some surplus older equipment. If it is that much of an issue you can set your berlin spearhead to "elite" which will give it supply priority over units garrisoning Idaho.
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# ¿ Jun 27, 2016 07:35 |
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# ¿ May 18, 2024 01:42 |
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Also, I have found small destroyer only fleets are very efficient at ASW. If you otherwise have naval superiority send out 3-4 destroyers and a few wings of 50 naval bombers.
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# ¿ Jun 27, 2016 12:26 |