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xiw posted:IIRC Babylon Project had an interesting approach where combat itself was resolved pretty quickly and you mostly just found out whether people fell down. Then post-combat you went through and determined whether the wounds were fatal, requiring immediate surgery, or trivial. Strike! also does something similar.
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# ¿ Apr 6, 2017 14:54 |
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# ¿ Apr 28, 2024 20:37 |
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The effect of bonuses on a dice expression could affect how easy/difficult it is to get the 80% chance to hit. But if any given roll has an 80% chance to hit, it has an 80% chance to hit.
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# ¿ Apr 6, 2017 17:42 |
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gradenko_2000 posted:What I mean is that a 3d6 has an 83% chance of getting at least an 8, whereas a d20 has an 80% chance of getting at least a 5, and a d100 has an 80% chance of getting at least a 21. Like in my above post, the 80% chance should hold true. However, depending on how bonuses can be generated can determine how easy it is to get to that 80% chance. For example, using D&D 5e Advantage mechanic on the d20 to get at least a 5 should give you different percentages than if you used the same mechanic on the 3d6 roll to get at least an 8.
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# ¿ Apr 6, 2017 17:45 |
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Games played at a table. Beer and pretzels optional.
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# ¿ Apr 11, 2017 02:48 |
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Cartoon Violence posted:In other news, I downloaded slap me and kiss me's Player Guide because I liked the bullet points they gave us. I like what I'm reading so far. It's definitely got lore that's not your typical fantasy, the "Challenge" system is pretty neat and is a great way to make the mechanics apply to any situation that could come up in a game. Plus, any game that lets you play an Insectoid creature is a huge plus. I also really liked that instead of just a Race / Class, it has Race / Background / Class, which lets you have a backstory independent from how you fight. Having a focus on non-combat prowess is also a cool touch, since I've always considered a character's non-combat capabilities just as important as how good they are at killing. Check out HeroQuest 2 which uses a the same system for physical, social, and environmental "combat" by using opposed ability checks. Anything a character can use to solve a problem is considered an ability. i.e. backgrounds, culture, equipment, skills, knowledge, professions, etc. Not a tactical system but it is an interesting take on a unified conflict resolution system.
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# ¿ Apr 18, 2017 03:42 |
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Cartoon Violence posted:Both of these sound right up my alley! They, along with the game I mentioned in my previous post, have got me all excited and I'd love to try them with my group sometime when we're between campaigns or whatever. Thanks for all three of the amazing game suggestions! No problem! And if you like lore, HeroQuest has a setting called Glorantha. One of the taglines of it is "all myths are true, especially the contradicting ones". If you want more lore stuff than what is easily findable online, there is the Guide to Glorantha which is two giant tomes of lore, presented in an encyclopedic format. That link is for the much more affordable .pdf version, but the print version is just a beaut.
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# ¿ Apr 18, 2017 15:08 |
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fool_of_sound posted:Anyone know a good single player TCG video game? I've been kinda craving one recently. Shadowverse is free and has a short story mode for each of the classes in the game. It's probably not an extensive enough story for you want, though.
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# ¿ May 17, 2017 20:54 |
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Is there any basketball tabletop game I could mine ideas from? I basically want to create tabletop NBA2K MyPlayer for a group of dice rolling nerds and am looking for some good inspiration for on-court rules.
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# ¿ May 29, 2017 02:26 |
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Rockopolis posted:Oh. Darn, no slurping books to read them. I figured it was worth asking since that's how they usually acquire warm, delicious, knowledge. For safety reasons, iirc, it should be be better to pour hot into cold so that if anything splashes, it's just the cold stuff.
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# ¿ Jun 12, 2017 15:59 |
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Nuns with Guns posted:In an effort to move chatty discussion out of the TG industry thread I want to continue talking about sports rpgs here They are. I've been brainstorming one for pro basketball and it is a bit more difficult than I thought. The audience I would make it for are more interested in the things behind the scenes than the games themselves. Think MyPlayer mode from the NBA2K series. They want to do things like establish/maintain relationships with teammates and players on other teams (fishing trips, nights out to restaurants and/or strip clubs, bowling, movies, etc.), interact with team staff (coaches, trainers, and front office), and developing new skills with retired players like Hakeem. The games themselves would be secondary to the stuff above. So, it would be a bit more abstract. Usually. There is interest in playing out in more detail games that involve rival players/teams, marquee games (national TV, basically), and playoffs (especially conference finals and the Finals). So, most games would either be handwaved or have a very simple resolution mechanic while the others would have more involvement. How much more? I have no idea.
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# ¿ Jul 14, 2017 15:34 |
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My Pugmire stuff came in today and some friends are coming over to make some good dogs and possibly start a game. I'm thinking they will be requested by an ancient, crusty pug to search out and protect an ancient artifact that can be used to either bring dogs together or tear them apart. It's basically going to just be a squeaker toy.
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# ¿ Jul 29, 2017 19:50 |
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Haystack posted:There's a whole mess of them set in Glorantha. The most famous is probably Griffin Mountain, which was pretty much the first real sandbox campaign. More recently, there's the Colymar Campaign from Sartar: Kingdom of Heroes, which literally sands the PCs to hell and back. And then even more recently there's the King-of-Dragon-Pass-esque Red Cow campaign, which just got it's second half put out (albeit just as a pdf ahead of printing) Since it seems like you have some knowledge, what are generally understood to be the best Glorantha campaigns? I have the HeroQuest 2.0 rules and want to run a campaign in that setting. I'm not worried about converting encounters because the HeroQuest rules make it easy to do that as long as I know the relative difficulty an encounter should be. If it helps. I ran a module with my friends before and we have a vengeance-seeking duck with an invalid to protect, an awkward and shunned dragonnewt searching for his purpose in life, and a cave (I think) troll pursuing his idea of freedom along with his runt troll brother.
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# ¿ Aug 18, 2017 17:57 |
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FMguru posted:There are a couple of classic RQ Glorantha campaigns, which have been reprinted (and are available as PDFs) from Chaosium. Thanks! I'll check these out and pitch them to my friends to see which one they are most interested in.
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# ¿ Aug 18, 2017 18:16 |
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alg posted:why would you spend all that money and time to go to Gencon to just play D&D for 16 hours, you can do that anywhere Same reason I go to Quakecon every year: to see people in person that you generally only know online. I could play all these computer games at home with the same people, but this is a good opportunity to meet up once a year and socialize while occasionally doing the thing that had us originally become friends in the first place.
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# ¿ Aug 27, 2017 15:18 |
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Speaking of Quakecon, I got to demo the DOOM boardgame. It is a Descent type game with two teams: demons and marines. One player controls the demon side and individual players can control each marine. Game appears to have a good amount of strategy at first blush. Choices for weapon loadout for marines and spawn types for the demons. There are also different mission objectives: elimination, escort, and recovery. The game itself seems to play very tactically. Marines respawn but only have so many deaths before the lose condition is reached and the demons win. As a result, it appears best to play a bit cautiously kind of like a SWAT team. With that said, there are a lot of movement options and cover on the maps, so you can still run and gun a bit. I had fun but it was $80 and I don't have a readily available crew to play it with. I picked up Resistance and Killing Doctor Lucky, instead.
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# ¿ Aug 27, 2017 15:37 |
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HeroQuest Glorantha.
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# ¿ Aug 30, 2017 20:04 |
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gradenko_2000 posted:Would it be weird to break out the timer app on my phone, set it to an hour, and sit my rear end down and just read a book until it goes off? It sounds like a fine idea. I do a similar thing when it comes to practicing an instrument. I schedule 30-60 minutes at a specific time every day and force myself to play. Of course, I have gotten away from that routine by now, but it worked while I was following it!
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# ¿ Sep 2, 2017 11:46 |
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Cicero posted:I have a 5 year old son (6 in October) that I think would get a kick out of the role-playing in tabletop RPGs. But I have zero experience with tabletop RPGs (although I have tons of experience with video games, and a fair amount with modern board games). Is there an RPG that would work well for a family like this (my kid, me, my wife)? Fall of Magic
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# ¿ Sep 22, 2017 20:49 |
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Josef bugman posted:Heya everyone, I had a quick thing to ask. You might want to rely on relationships between characters to get them to help their friends that have a more straightforward reason to go. The players did think of reasons why their characters would be willing to work together, right?
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# ¿ Sep 24, 2017 04:48 |
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Werewolf 2e ducking rules and is one of my favorite games. I love playing a guy that has to balance his life and play by the rules when the easiest way he can accomplish things is by losing control and throwing out the book.
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# ¿ Oct 30, 2017 15:10 |
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unzealous posted:It reminds me of that quote from dogs in the vineyard, which I'll probably butcher. "You're given a gun and a bible and get problems that can't be solved by either" That's a pretty good summary.
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# ¿ Oct 31, 2017 03:21 |
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Plutonis posted:There's an entire genre that has a trillion books that were adapted to anime and manga about dying and resurrecting on a fantasy world or videogame and in several of them the protagonist knows all about the meta of the game or is aware of the RPG-ish rules that the world follows and even if he's a slime or a goblin or weakling he becomes an OP fuckhead megagod by exploiting the setting rules. Those are all bad (except for Konosuba and Overlord) Praise the Orc! has a different take on that and is also pretty dang good for the first half.
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# ¿ Nov 1, 2017 02:38 |
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That is incredibly awesome.
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# ¿ Dec 1, 2017 17:26 |
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Cassa posted:It's been years, I know there's no reason to get better artistically, but drat man get better. For instance, original art for One Punch man on the left and redone art on the right: e: both convey the same sense of action
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# ¿ Dec 18, 2017 06:35 |
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# ¿ Apr 28, 2024 20:37 |
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"dad taught me everything I know" but all I know are fart jokes and pub trivia.
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# ¿ Dec 31, 2017 14:59 |