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I'm about to fire off a new/my first campaign of Arkham - partnering with Agnes. I was looking at the following Ashcan Pete list: Asset (13) Hand 2x Fire Axe 1x Knife 2x Magnifying Glass Accessory 2x Rabbit's Foot Body 2x Leather Coat Ally 2x Peter Sylvestre Other 2x Scavenging Event (7) 2x "Look what I found!" 2x Lucky! 2x Ward of Protection 1x Working a Hunch Skill (10) 2x Guts 2x Manual Dexterity 2x Overpower 2x Perception 2x Unexpected Courage Any feedback? Objective is obviously a fast to get going deck built around the Duke / Scavenging / Cheap Items combo. My broad upgrade plan is Lucky x2, Pete Sylvestre x2 then not sure (maybe grab a bulletproof vest) Specific things I'd like feedback on: I'm not sure we have enough firepower to get past any combats. Agnes is taking Shriveling etc but I'm not sure that's enough. I'm not sure that I'm in love with Working a Hunch. Is this the right mix of skills. Cthulhu Dreams fucked around with this message at 01:56 on Mar 15, 2017 |
# ¿ Mar 15, 2017 01:52 |
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# ¿ Apr 27, 2024 20:35 |
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COOL CORN posted:Picked up Dunwich Legacy, but all the good builds I've seen use 2 core sets. I've just been proxying, but if you do turn the difficulty up a bit. We can faceroll through 'normal'
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# ¿ Apr 18, 2017 05:12 |
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My observation is he can belt out a ton of average challenges against a diverse range of tasks really fast with Ashcan Pete, but he's not very good if it's very difficult challenges in a narrow range.
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# ¿ Jun 17, 2017 12:12 |
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Fat Samurai posted:Anyone tried Dark Horse on a standard low cost Ashcan deck? No but it looks dreamy. Probably just need some reliable way of flushing resources on investigate checks as well
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# ¿ Jul 17, 2017 15:00 |
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Quidthulhu posted:Decided to give the core on more Solo shot with a Agnes deck I put together from scratch (2 cores, no extra cards). I was ripping along going "THIS IS AWESOME I MADE A DECK!!" thanks to some good pulls on the encounter deck that weren't too disruptive and some well placed dodge bag pulls, but when the Ghoul Priest dropped after the end of Act 2 I was quickly dead. I'd like to tweak her a bit moving in to the next scenario, which I've also never done before (this is my third time through the first scenario and I very nearly played it right last time, too!) Yeah, the problem with your deck is that unless you have a really good reason you should have two copies of everything. The only reason not to play a 2nd copy of something is if you have tutor effects that can find it and it's fairly expensive so drawing it in your opening hand is a dead card. Secondly, Agnes is great at killing things. More ways of getting horror will help if you're struggling with firepower, a second Shriveling and a forbidden knowledge (remember you can take a resource to place a horror to use her ability to ping someone) will help a lot. For example something like: 2x Flashlight 2x Scrying 2x Shrivelling 2x Holy Rosary 2x Leather Coat 2x Arcane Initiate 2x Forbidden Knowledge 2x "Look what I found!" 2x Blinding Light 2x Drawn to the Flame 2x Lucky! 2x Ward of Protection 2x Fearless 2x Perception 2x Unexpected Courage I took out 6 singles and the emergency cache's to double up on everything else. Replacing Shivelling with a baseball bat gives you more ways to trigger her ability. Another Forbidden Knowledge gives you more resources to offset the loss of the Cache and gives you more firepower. The downside is you might really feel the lack of Emergency Cache, though the resource cost of this deck is pretty low. The resource curve is 1.4 resources on average, forbidden knowledge nets you 3 resources, and upgrading the blinding lights gets you down to 1.32. Edit: Also, I am pretty sure you get experience for running away? Cthulhu Dreams fucked around with this message at 06:57 on Sep 11, 2017 |
# ¿ Sep 11, 2017 06:12 |
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KPC_Mammon posted:She can have as many survivor cards as she wants, just limited to level 2. Whoops, didn't have the cards in front of me and couldn't remember her splash rules. Peter Sylvester is probably a decent pickup for this deck as well, though doesn't combo well with her special ability.
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# ¿ Sep 11, 2017 06:56 |
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Orange Devil posted:Hard mode is the most fun mode once you grasp the game. Expert mode is there if you want the full bullshit experience. I think Don't know what you are doing and limited card pool = easy Add 1 for bigger card pool, one for more skill and one if you want the game to be actually hard
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# ¿ Oct 22, 2017 23:06 |
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Some proxies will fix the issues imho. Having two ofs reduces the swinginess of your draws a lot and makes for a smoother game.
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# ¿ Dec 27, 2017 12:31 |
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Where is the card spoiler for stick to the plan? Edit: Turns out I am illiterate OK stick to the plan is amazing. That's just an auto include in any deck that can take it. Would be ace with shortcut as well! Two free actions and draw a card for 3XP is so strong. Cthulhu Dreams fucked around with this message at 23:46 on Feb 19, 2018 |
# ¿ Feb 19, 2018 23:37 |
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I think a good rule of thumb is playing with one core is the same as playing at +1 difficulty
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# ¿ Mar 25, 2018 06:46 |
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Orange Devil posted:Stick to the Plan doesn't even really cost 6XP because you can easily decide you now only need the 1 copy (which you are guaranteed to see) of cards like Ever Vigilant or Extra Ammunition or an Emergency Cache (2) or (3). So over easter my group wants to bang out the entire Dunwhich Campaign. I am planning on playing Mark Harrigan and just want some advice never having played a guardian before. This will be a 4 player game so I am not going to do anything other than murder people. code:
A) Should I include a painkillers? B) Should I be rolling dodge? C) Should I be carrying more skills? Feels so weird to only have 4. D) What do I cut! One smoking pipe seems like a good cut, but not sure beyond that. Upgrade plan is probably Module 1: 2 * Stand Togethers - this card just seems pretty amazing, cutting the two emergency caches Module 2: 1 * Stick to the Plan 1 * Ever Vigilant 1 * Upgraded Emergency Cache - I'm not sure I need this with ever vigiliant... unless I get lightning gun? ^ These two with the dream pull hand are just bananas. Play ever vigilant, play a gun, a flashlight and a guard dog - a good loadout and a free action! I just don't know what to cut, and maybe I do the Beat Cops First Module 3: 2 * Beat Cops (Replacing the beat cops) Charisma Module 4: 2 * Vicious Blow 1 * Lightning Gun 1 * Extra Ammo 2 * First Aid
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# ¿ Mar 28, 2018 03:35 |
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PJOmega posted:The first time we did Midnight Masks we missed the "per investigator" part of the clues needed to spawn each cultist. So we did a full sweep and recruited them all. With bullets. A lot of bullets. Reading the "all cultists managed" text was really amusing afterwards. Yeah, I did that as well except we did it legit. I think Ashcan pete had personally killed 4-5 cultists by the end of it with duke and a fireaxe which made that text super comical.
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# ¿ Apr 5, 2018 04:45 |
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Kalko posted:New pack is up and holy poo poo at this new rogue ally. Also, apparently The Forgotten Age has a street date of May 10. I feel like she is a huge include for Jenny decks.
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# ¿ Apr 26, 2018 04:32 |
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Pete seems great in groups too because he can get swinging very quickly while people tool up. I dunno if the other survivors have the same tempo advantages
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# ¿ May 2, 2018 11:17 |
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I'm wondering if you can actually use backpack in a deck. You need to consistently hit a ton of cards for this to be good, and I'm not sure that's possible. Edit: mark harrigan can use stick to the plan to make sure he has improvised weapon from the start. That seems very corner case-y though as it will be a dead draw next time it comes up. Cthulhu Dreams fucked around with this message at 03:58 on May 8, 2018 |
# ¿ May 8, 2018 03:51 |
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Xlorp posted:My friend liked Night of the Zealot and wants to go on to Dunwich. But with more generalized investigators in place of the Rex and Zoey wrecking crew. There are some very lean Pete decks floating around yeah. This combo great with anything slow as you throw down your fire axe, iron horse and go. Just remember that to make Pete work you need reliable card draw and/or some way of flushing your resources to activate iron horse. You can make dumb 'combo' Pete decks that have insane passive stat mods built around at Hubert's key but they are a bit clunky to get going.
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# ¿ May 8, 2018 10:01 |
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You have to have two copies of two weapons just so you actually draw them. The exception is Pete who starts with duke in play. I have no idea how you can reliably get a weapon without 4 copies.
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# ¿ May 18, 2018 15:07 |
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Bottom Liner posted:Who pairs well with Rex for Dunwich? I have my go to Pete deck but wanting to try something different, maybe the new mystic? You need some serious firepower yeah. Harrigan might work well as well.
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# ¿ May 22, 2018 23:55 |
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Key of St. Hubert and Key of Ys combined with Dark Horse should give you plenty of investigation.
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# ¿ Jul 25, 2018 22:57 |
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Orange Devil posted:Vantage point seems pretty good. I feel like there is a lot of XP to be sunk I to the Ashcan Pete decks before you can get anywhere.
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# ¿ Jul 29, 2018 15:02 |
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Orange Devil posted:I gotta confess that Survivors are the class that clicks the least for me. All the others I got a really good sense of what I'm trying to do, including in variant builds, but whenever I play a Survivor I spent so much time either durdling or making skills tests at parity or only +1 with the difficulty. Ashcna Pete is my favourite survivor (I think Wendy sucks). There are sort of broadly two things you do: Have a very 'fast' deck - with Duke, Dark Horse, a mag glass and a fire axe Ashcan Pete is awesome at everything. Include lots of cantrip skills so you can cycle your deck very quickly if you're missing a combo piece. This deck investigates on 6 without any cards in the check, has fight 5 for 2 damage from duke which is competitive with a Colt .32 and that's without considering the fire axe which mostly exists as a way to dispose of resources in an emergency. You can use scavenging as an awesome card draw engine too (investigate with duke, fish an item out, toss the item to refresh duke, etc). It has a very low cost curve so you can get it rolling very quickly. Thia low overhead but generically good deck is pretty resistant to everything and can contribute in investigating or combat as required, and has a great willpower bonus so is usually pretty resistant to the mythos deck as well. Alternatively you play 'get ridiculously good at everything' Pete. This is a more combo deck that uses Dark Horse+Madame labranche+St Hubert's key to get massive passive skill boosts. Having the key down gives Ashcan Pete access to all the desperate skills as well without taking any SAN damage which can be bananas good, but I think using the regular skills.might be stronger as if you have the key and dark horse ticking along what do you need even bigger bonuses for. You can add Yaotl to trigger the reckless skills off the top of your discard and Key of Ys to this deck tonget outrageous bonuses to everything fairly easily.
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# ¿ Jul 30, 2018 08:49 |
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Bottom Liner posted:Agreed. I could probably be convinced that the best 4 player setup in the game would be 4 decked out survivors. The counter argument is basically 'yeah, but higher education.' Seekers are just so strong at their core activity and they've printed enough random combat cards (acidic ichor, I've got a plan) that they don't have a weakness anymore either. Daisy plus Ashcan Pete is an awesome two player combo though.
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# ¿ Jul 30, 2018 22:32 |
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KPC_Mammon posted:Elusive + Stick to the Plan. On demand teleport once per encounter is pretty much always worthwhile. Shortcut is pretty great yeah, my stick to the plan loadout is shortcut, elusive and the card that gives you a 1 resource discount on firing out assets. You can often get online in turn 1.
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# ¿ Nov 5, 2018 00:48 |
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I'd love borrowed time in a Guardian deck.
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# ¿ Nov 14, 2018 13:00 |
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Spritz3 posted:Edit: In case you want to consider a completely different upgrade path and assuming you have the packs, I will point out that seven experience is exactly enough for the Guardian power card: Stick to the Plan (which costs 6 since it's Exceptional) and it's best buddy Ever Vigilant (you only need one copy). This is just super clutch.
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# ¿ May 7, 2019 05:06 |
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Baron Fuzzlewhack posted:Here's a random but easily-overlooked rule:
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# ¿ Dec 27, 2019 07:11 |
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Golden Bee posted:That book seller looks like Daisy is moving up to top tier again. Book seller?
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# ¿ May 1, 2020 03:04 |
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Anyone come up with a limited card pool idea or draft or something for Arkham lcg?
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# ¿ Jun 2, 2020 14:51 |
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Golden Bee posted:3xp for +3, draw a card. Only good if you build to recur it. It's great for dark horse pete
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# ¿ Jun 17, 2020 08:32 |
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# ¿ Apr 27, 2024 20:35 |
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MikeCrotch posted:Forbidden Tome might be the most amount of hoops to jump through for the most mediocre effect ever I was all prepared to jump in to defend it,but you made me re-read the card and notice that it was 'for every 4 cards in your hand' and not 'for every card past 4 in your hand' which makes it absolutely terrible yeah.
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# ¿ Jun 22, 2020 09:52 |