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Xarlaxas posted:I've heard good things about the iBook versions of their rules, right now, however, I'm battling with the epub3 versions that the non-Apple plebs have to deal with: I can't find any way to read it comfortable on PC, and the apps that the GW Digital site suggest for use on android run slow/don't display things properly. Try Readium. It's a chrome addon
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# ¿ Jun 17, 2017 21:48 |
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# ¿ Apr 28, 2024 21:21 |
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Not a founding chapter, but Grey Knights could be the analogue to Thousand Sons. Just due to the psyker heavy nature of both chapters.
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# ¿ Jun 23, 2017 07:45 |
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Think it'll cause any problems if I base my Ork nobs on 32s? They just feel way too big for 25s.
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# ¿ Jun 24, 2017 00:14 |
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If someone's overcharging plasma then they also have a 1/6 chance of their model getting deleted.
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# ¿ Jun 26, 2017 16:31 |
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This is reminding me of when I used to play MTG and people would claim things were bad because they "died to removal". Turns out that yes, things can die. The most important part of the thing is how well it performs a function before it dies.
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# ¿ Jun 26, 2017 16:59 |
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I've always wanted to get a Salamanders army, but they have a distinct, unique look fluffwise that isn't represented on the tabletop. I want scale capes and flames, dammit. A few unique kits like Blood Angels or Space Wolves get would be awesome, but I'd settle for an upgrade sprue that isn't Forgeworld.
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# ¿ Jun 26, 2017 18:29 |
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Beer4TheBeerGod posted:Ork Warboss on BIke w/ Power Klaw This isn't as bad as some of the other stuff they messed up. Point costs are very similar, Zhadsnark misses out on an attack squig so actually nets one less attack, and Zhadsnark doesn't have the option of taking something like a Kombi-skorcha. Main discrepancy is in the wound difference.
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# ¿ Jun 29, 2017 23:28 |
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Beer4TheBeerGod posted:Zhadsnark gets 5 attacks that hit on a 2+ with a better AP. So on average he's doing 4.2 hits while the Warboss (who, again, costs more) is only doing 2.7. And then Zhadsnark does more against armor. I haven't read the rest to see what's worse, but it's still pretty bad. Your forgetting the two squig attacks. On average 1.6 will hit. Granted they don't wound as easily. The ability to take something from the Shooty list shouldn't be discounted. You can fire both the Kombi-Skorcha and the dakkaguns. It actually gets funny with a big Mek on a warbike. Since you can take two Kombi-Skorchas and fire everything.
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# ¿ Jun 30, 2017 00:03 |
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Stormboys are a neat kit, but obscenely expensive, even by GW standards. $25 for 5 models that you field in units of 30 is too rich for my blood.
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# ¿ Jul 3, 2017 10:42 |
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Funniest part is that the Reivers are min squads of 5, but come in boxes of 3
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# ¿ Jul 9, 2017 00:03 |
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Shapeways is one of them. I have some Black Templar icons on the way
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# ¿ Jul 12, 2017 23:52 |
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The Kingfish posted:The ultramarine tactics are concerning. They are super good and it's easy to imagine GW loving the whole game up again with dogshit faction rules. They should have released chaos or deldar faction rules first to show they aren't planning on throwing those factions in the trash again this edition. Pretty sure if GW had their way the game would just be smurfs fighting each other.
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# ¿ Jul 15, 2017 16:31 |
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Just finished up this guy. I got the Goff Rockers for two reasons. First is that they're friggin sweet. Second is that the Weirdboy model is hard to find and I don't like it much. So this is going to be a Weirdboy on the table. Since the Rockers are shorter than the weirdboy model I decided I needed something for him to stand on.
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# ¿ Jul 16, 2017 01:51 |
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!Klams posted:Can you guys help me again please? I don't know wtf I'm doing. You'll want to be using the Imperium 2 index. Unless you want to be playing 7th edition for some reason.
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# ¿ Jul 16, 2017 02:56 |
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That grappling hook will be the perfect bit for Orks.
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# ¿ Jul 16, 2017 05:15 |
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I just got bamboozled by GW. I picked up a Razorback to specifically run an Assault Cannon on it. Turns out there isn't one in the box.
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# ¿ Jul 17, 2017 20:14 |
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SRM posted:Yeah, I used the Land Raider Crusader sprue to put assault cannons on my Razorbacks. It kinda sucks but the only options in the codex when that model came out were heavy bolters and lascannons; they didn't even add back in the silly las/plas one til an edition or two later. Yeah, the Crusader sprue is drat hard to find now. I think I have some spare Terminator assault cannons lying around. I might test-fit those and hope they don't look too small. It would be nice if they just made a new sprue with the rest of the options and put in the box, even if that resulted in the price going up.
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# ¿ Jul 17, 2017 20:50 |
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Looks like some more of the Chapter Tactics got leaked out. Basically by people guessing the URL because GW already has them uploaded. Edit: double-linked Iron Hands and forgot Imperial Fists Floppychop fucked around with this message at 16:42 on Jul 18, 2017 |
# ¿ Jul 18, 2017 16:37 |
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Main thing that stopped me from previously starting Salamanders was that fluffwise they have a really cool and unique look that you can't really represent on the table. Outside of spending an obscene amount of money on Forge World. This chapter tactic might make me look past that.
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# ¿ Jul 18, 2017 20:22 |
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You still have to be careful about Battlescribe though. There are some point and rule mistakes.
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# ¿ Jul 18, 2017 20:30 |
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I think what rubs people the wrong way about Gulliman is the fact that he is the deus ex machina. - <Imperium Army> is fighting against <enemy> - <Imperium Army> is fighting valiantly, but losing despite using everything at their disposal - Gulliman shows up and saves <Imperium Army> from certain defeat. They could use it as a time to show off his tactical prowess; rerouting forces to assist, using astropaths to order a tactical retreat, etc.. Instead it's literally Jesus shows up just in time to singlehandedly save poo poo.
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# ¿ Jul 21, 2017 00:13 |
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I doubt they'll ever make a Imperium civil war official. There will probably be friction, but not more than that. They'd be too worried about making people mad by making their armies not work anymore.
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# ¿ Jul 21, 2017 08:29 |
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Liquid Communism posted:What do you mean 'not work'? As if the Traitor Legions have somehow stopped being able to fight despite 10k years without resupply? I mean stuff like special snowflake Munistorum mixed with Space Marines and Guard artillery armies, or whatever. If the civil war were to be Ecclesiarchy vs Gulliman then I'm sure someone, somewhere has a SoB with Ultramarines army that would stop being a legal army (if the war were translated to the tabletop)
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# ¿ Jul 21, 2017 10:03 |
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That weathering is fantastic.
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# ¿ Jul 21, 2017 10:23 |
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The Bee posted:Q: If a model flees from an Adeptus Astartes unit, can an That's actually going to be kind of a pain to deal with. Have to keep track of each loss in every marine unit
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# ¿ Jul 23, 2017 17:58 |
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Beer4TheBeerGod posted:Where does it say that Stormboyz can deep strike? Easy, just use Da Jump
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# ¿ Jul 23, 2017 20:32 |
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Beer4TheBeerGod posted:It really is an amazing power. Only time I don't use it as a power on a Weirdboy is when I already have a Weirdboy with it as his power. Something about catapulting a mob of 30 boyz or a full unit of Tankbustas into your opponent's back line is just too much fun to pass up.
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# ¿ Jul 23, 2017 23:59 |
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Mr.Fuzzywig posted:The best thing is when you have six kastellans in cover and they tank literally everything the enemy army throws at it, Then switch to shooting protocols and throw 108 str 8 -2ap shots down range from SIX models. Rerolling all failed hits of course because you took cawl and your a G. I thought Kastelan's guns were only S6?
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# ¿ Jul 31, 2017 02:53 |
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Zuul the Cat posted:You should definitely get the box. My main complaint against vanguard and rangers is their range vs. mobility. With no transports, and their weapons only having Ap1 on 6's, they're just not that great for the points in my experience. Don't knock the rangers too much. Their gun is a strictly better bolter on a cheaper body. 2 Arquebus' in a 5 man squad is solid as well. You can then put out 2 squads of 2 Arquebus each and have very good coverage.
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# ¿ Aug 1, 2017 22:16 |
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chutche2 posted:Ironclad with a librarian seems pretty drat efficient to me. I think it would "only" be S13. You multiply, then add when considering strength buffs.
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# ¿ Aug 1, 2017 22:21 |
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Zuul the Cat posted:Yeah, I know they work for some people. In my experience, they've been a waste of points. My Rangers have killed less than 5 guys in the entire time i've had them. I've just stopped taking them. Kataphron Destroyers are better. I would hope they'd be better sqaud vs squad. ~220 points for 3 dudes vs 100 pts for 10 dudes
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# ¿ Aug 1, 2017 22:45 |
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Endman posted:If I want some shooty marines in my Black Templar army, is it better to use a Tactical Squad or a Crusader Squad? At 10 dudes the options are almost the same. Tactical Squads can split via Combat Squad while Crusader squads can't. But Crusader squads can pack a bunch of bolters via the neophytes. Even then you're only saving 20 points with a full 20-man crusader squad vs two 10-man tactical squads.
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# ¿ Aug 2, 2017 08:24 |
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ThreeLefts posted:Crusaders can also get an additional special/heavy compared to a tactical, You can go Plasma Cannon, Plasma Rifle and a Combi-Plasma for instance in a 5 man Crusader. On a tactical you get 1 heavy/special if you have less than 10 dudes, and if you have 10 you get 1 special and 1 heavy.
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# ¿ Aug 2, 2017 10:05 |
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It seems that GW tries really hard to pretend that 30k doesn't exist.
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# ¿ Aug 3, 2017 11:12 |
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!Klams posted:Are they any different from space marines or necrons? The base troops are basically guardsmen stats with better shooting and a 4+ save and way better guns. Then you also have access to kickass robots.
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# ¿ Aug 4, 2017 04:03 |
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Crossposting from the painting thread. I'm still debating on if I like the basing. Floppychop posted:My first time painting a Spess Muhreen and first time painting a mostly black model.
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# ¿ Aug 6, 2017 00:58 |
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Enentol posted:Do the rim in Steel Legion Drab or something similar. The black makes it seem a little unfinished and it doesn't contrast enough with the armour - makes it sort of blend together instead of really framing your nice paint work. I've never been one to like non-black base rims. I'll have to try some vegetation though.
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# ¿ Aug 6, 2017 01:40 |
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goose willis posted:The flying stands on my Primaris Inceptors broke because they're fragile pieces of poo poo so I remedied this by having the fly boys tilted over on one side so that one muzzle of an assault bolter is touching the base and one of the feet is glancing the ground That's why I put a magnet in the inceptors and on the tops of the stands. They didn't look like they'd hold up to normal transporting.
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# ¿ Aug 12, 2017 18:45 |
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I bet it will be like Bloodbowl. They'll make the base game and maybe an extra gang or two. Then leave the rest up to Forge World.
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# ¿ Aug 13, 2017 13:54 |
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# ¿ Apr 28, 2024 21:21 |
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Only problem with Hex Platformer is that the ramps with railings are too narrow for 32mm bases.
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# ¿ Aug 13, 2017 17:05 |