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Duck and Cover posted:It can still be a huge gently caress up and profitable. Why does every stupid thing Activision Blizzard does have to be some fiendish conspiracy rather than bog standard corporate greed/ineptitude?
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# ¿ Jan 21, 2019 01:13 |
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# ¿ May 19, 2024 07:11 |
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RazzleDazzleHour posted:Artibuff and Drawtwo put out open letters basically saying the game is hosed unless Valve are willing to make One Last Push, and a really big one. Both basically say what everyone else has been saying all along about making the game f2p and to add some sort of ranked mode that doesn't involve buying tickets to play. For more specific tl;dr, Artibuff suggests a single-player event where you play against Roshan and a seasonal battlepass. DrawTwo doesn't add anything people haven't already been saying, but seems a lot lot lot less optimistic about the whole situation: I'd be surprised if they haven't either a) written it off and begun work on Artifact: Rebirth or b) written it off entirely by now.
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# ¿ Jan 24, 2019 01:10 |
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Turin Turambar posted:There are several posts with 'X is what went wrong' with this game, including the obvious business problem, but I'm going to agree with you. The very same concept of making a 'faithful' DOTA recreation in card game, with 3 lanes, is a core problem (sorry Garfield). It means you are playing 3 games at the same time. That means: Gwent had a better implementation of this where you play three games back to back rather than concurrently. You have similar strategic considerations but it avoids pretty much all of the combos you mentioned.
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# ¿ Jan 28, 2019 12:02 |
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CodfishCartographer posted:I think the game would have had a much better chance if everyone had all the cards, but yeah Valve needed to be quicker on the draw with adding in more interesting new cards. I dunno, collecting the cards is a big part of the appeal of these games for a lot of people. nearly killed em! posted:We know the business model isn't the issue with Artifact, a ton of people bought the game knowing full well what it was. What we also know is that those same people stopped playing incredibly quick because they just don't like playing it. Game loving sucks Do we know how many copies were sold? I got the impression it was a few hundred thousand which is honestly kind of dismal for the company that made DotA2, TF2, Portal, L4D and etc.
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# ¿ Feb 13, 2019 22:05 |
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boredsatellite posted:gravity gun was fun as hell Yeah, stuff like this is a dime a dozen now but I had never seen anything like it before HL2 and it was really fun and cool and novel.
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# ¿ Feb 23, 2019 16:26 |
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Rex-Goliath posted:serious q has a game made by a major publisher, especially one with the reputation for quality valve has, ever flopped anywhere near as dramatically as this has? Probably lots, but Valves in a weird position where development for their other live service games feels like it's languishing and this is the only new thing they'd released in years.
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# ¿ Mar 29, 2019 21:01 |
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Hellsau posted:What happened to Hex? They just never attracted that big of an audience, and new content released too slowly to hold on to the player base they had. What was there was good imo, but without a community and well paced releases there's really no draw for a game like that.
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# ¿ Mar 31, 2019 01:27 |
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Yeah, I mean it was absolutely pay to win (pay to compete, if you really want to split hairs), all TCGs are, but the real problems were that it was too much work to play, the cards were boring, and there wasn't much progression in place to keep players engaged. Garfield got the last one right at least.
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# ¿ Jun 9, 2019 16:19 |
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Duck and Cover posted:How many failures does it take for people to think maybe Richard Garfield got lucky. Like I'm not even convinced Magic is a good game what with the whole being mana screwed/starved thing. Magic has problems that are easy to spot in retrospect but it also pretty much invented the genre so it's understandable it wouldn't be perfect. I think luck plays a big role in any mega-success like that but I don't think it was as major of a factor for Magic as it was for a lot of them, like, say, Minecraft, for example.
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# ¿ Jun 9, 2019 18:34 |
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To be fair to Epic, having games that steam doesn't is pretty much the only thing that would get me to use their store over steam since I couldn't care less about any of an online videogame storefront's features other than what games it has on it. Like on the one hand it's pretty hilarious that they don't have a shopping cart, but on the other I don't think I've ever used the shopping cart on steam. Steam's refund thing is nice I guess. The Epic store has definitely been a real monkey's paw thing, though.
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# ¿ Jun 11, 2019 23:12 |
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I wonder if the $20 entry fee was actually a good idea in retrospect? I doubt the game would have taken off even if it was f2p, and this way they probably made a few hundred thousand $20 sales. Valve does it again!
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# ¿ Sep 19, 2019 22:49 |
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Char posted:Anyone remembers Tides of Blood? I was an idiot back then but I liked it far more than DOTA. I loved that map, it's where I figured out what "feeding" was, by doing it a lot.
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# ¿ Jan 21, 2020 02:56 |
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CodfishCartographer posted:Honestly the core design of "card game played across three lanes" isn't terrible, and I suspect that's more what Garfield is referring to. It is admittedly a cool gameplay puzzle of needing to manage multiple boards at once with the same deck, choosing when to abandon one board to gain an advantage in another, etc. I think a really cool and interesting game could be made of that, but artifact is NOT it. Doesn't Gwent basically do this but in a non pain in the rear end way by not making you play the three games simultaneously?
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# ¿ Jan 30, 2020 01:27 |
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Did anyone here play Scrolls, the digital TCG by Notch of candy mansion fame? The business model was pretty much the same, as was the fate of the game as far as I know. Artifact got a lot more hype and initial interest and ended up cratering more spectacularly, though.
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# ¿ Jan 30, 2020 03:07 |
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Communist Thoughts posted:Valves thing seems to be hiring talented people and paying them not to make anything Good work if you can get it.
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# ¿ Mar 16, 2021 10:34 |
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# ¿ May 19, 2024 07:11 |
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Alctel posted:So what actually happened to this game? I feel CCG like this are usually a license to print money Plenty of card games never really attract much an audience and then quietly shut down. This one just couldn't pull off the quietly part because it was so high profile. TheFlyingLlama posted:it was a game that was sold for 20 bucks, with a marketplace to buy/sell cards, which already makes it less player friendly than basically any of it's online counterparts, and then the actual gameplay felt less like a complete game and more a first pass beta. Yeah, I feel like if there was a decent way to earn cards as an f2p player it could have hung on to a core audience of 12 year olds for a pretty long time. But maybe not, there's a lot of competition these days. That and the game just wasn't very fun.
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# ¿ Apr 19, 2023 10:53 |