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Filthy Haiku posted:Just got finished watching my brother playing through. We forgot there was a genocide save on this machine. That seems to happen regardless for whatever reason
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# ¿ Oct 31, 2018 18:08 |
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# ¿ May 17, 2024 23:18 |
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This is Gaster's world, or at least an alternate timeline. Apart from all the major inconsistencies and sort-of-callbacks, you can see the Gaster followers around town, but in normal-looking variants. Not to mention the twitter/intro text is in the same formatting as Gaster's text hidden in Undertale. Deltarune being an anagram and Kris/Ralsei being not-quite anagrams fits the whole theory of a 'close, but not quite' alternate world.
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# ¿ Oct 31, 2018 20:22 |
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McFrugal posted:You get 1 exp, which bumps you to LV 20. You're actually at 50000 exactly after Mettaton NEO, so Sans pays out (at least) 49999 EXP. No idea why his EXP value is so massive compared to his other stats.
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# ¿ Nov 6, 2018 04:04 |
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Larryb posted:Somewhat related, I don't think it's actually possible to kill Mettaton during a neutral run (in fact, fighting him is one of the quicker ways to boost the ratings during said battle). Consistent Pan/Gun crits do absurd damage and can kill him in just a few turns.
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# ¿ Nov 27, 2018 12:40 |
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The Genocide run is still the most fascinatingly written piece of media I've ever experienced; there's always been neat meta-commentary games and whatnot if you know where to look, but very few that involve you, the player, and your ever-so-human decisions and what they say about you, and more importantly, how you feel about them. Deltarune is interesting in that, while it obviously continues the 'pacifism vs violence' themes, violence is much more of a viable option this time around. Obviously the game is far from complete, and any long-standing ramifications are yet to be seen, but it's neat to be able to go in swinging this time and have it be 'okay' in a sense.
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# ¿ Jul 22, 2020 02:10 |
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Save file porting confirmed, huh? Guess I'm going in with my Violent save
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# ¿ Sep 16, 2021 04:16 |
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Flesnolk posted:I don't think you get a chance to save after fighting the King, and definitely not in the real world, so how will the transfer work? Is the game just going to politely ignore all the stuff from the ch. 1 epilogue? Apparently the game does a covert save as soon as you go to bed
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# ¿ Sep 17, 2021 11:30 |
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Oh no (ending spoilers) I never imagined a face-turn from Queen... Sorry for obliterating all your subjects
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# ¿ Sep 18, 2021 05:40 |
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Since the new violence/pacifism system is so incredibly transparent, it actually seems like it's a-okay to beat the hell out of certain characters like Berdly or Spamton, since they can't be LOST like most encounters. At the very least, I did and nothing negative seemed to come of it
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# ¿ Sep 18, 2021 12:26 |
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zetamind2000 posted:This route, dear god this route. You're using violence and death to help your friends. You fight people in chapter 1 and still become friends with Susie. You try to force Noelle to be more assertive by making her destroy the things she's afraid of (for example puzzles involving mice). You're a loving violent murderous friend helper and by working together you and Kris are with them in the dark Note how it's your name on the save files, the Rudinn suggests naming the castle town <name>TOWN, and the save location is listed as "My" Castle Town. The player has always been the master of these worlds, and it all comes down to if you want to let yourself become immersed in them or cynically play around with the lives of their inhabitants. Considering the choice of words used at certain points, I can only imagine the Red SOUL is meant to reflect "Freedom" and all the far-reaching implications of what that could mean
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# ¿ Sep 19, 2021 05:07 |
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President Ark posted:something that occured to me as a potential option which would be pretty messed up would be the apocalypse ralsei's been talking about happens at the end of chapter 5 and unless you've been hardening everyone else by doing genocide poo poo you won't be strong enough to continue past that point. so a "normal" playthrough would hit that point then use the chapter select to go back to 2 (presumably with knowledge of what needed to be done having been given at that time), at which point I'm certain the flowey-style "oh boy you're using determination to play with free will!" stuff happens, but with the added kick of "is survival worth breaking all these people?". this is mostly keyed off of toby saying he'd release 3/4/5 and then the chapter select screen going up to 7 - why separate those chapters? This actually makes a lot of sense considering how nothing like this was in CH1 cause Susie, the party member of the day, is already tough enough on her own. I am on board with this line of thinking
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# ¿ Sep 19, 2021 05:31 |
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Solitair posted:How much you wanna bet her mom's name is Carol? 100% chance (or some variation thereof)
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# ¿ Sep 19, 2021 10:25 |
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Zamujasa posted:PIPIS - ''The Original'' An invasive species of freshwater clam. \f0 /% There was a Gaster follower added to UT shortly before Deltarune that teased it by saying "You'll meet my daughter 'Suzy' soon"... and that NPC was a clam
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# ¿ Sep 19, 2021 12:39 |
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Super Jay Mann posted:So uh, guys? Wanna try something fun? I foolishly saved afterwards, details?!?
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# ¿ Sep 20, 2021 00:39 |
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Oxyclean posted:But you also get something like "the true name" if you actually pick Chara as the name....which I guess you could still say is part of the programming joke, but it's not really that much different as the community just going with one name for ease of communication, the same way "Genocide" is the route in which you kill all enemies. Chara is also the name assigned in pre-release screenshots/promo materials.
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# ¿ Sep 20, 2021 00:41 |
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NewMars posted:Calling back to the character creation, I can't help but feel that our vessel would have been much more, even perfectly aligned with our responses that we've been making. My pet theory with absolutely no basis is that the mysterious voice trapped in the game code is our vessel who got soul-swapped with Kris at the last minute by unseen forces and we're going to try to find them and fix things at some point
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# ¿ Sep 25, 2021 07:10 |
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Spiderfist Island posted:Well, we know of at least one plant that had plenty of Determination and no SOUL... I'm thinking that we the player are the ANGEL in our HEAVEN looking down and loving around with things; closing all the dark fountains and completing the game means we'll leave because there's (ostensibly) no reason to stick around anymore. Jevil and Spamton were forced to confront the truth that they are just characters in a game and went mad, with the latter trying to break free from his bonds and ascend to a higher state.
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# ¿ Sep 27, 2021 03:01 |
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Whitenoise Poster posted:W.D Gaster did all this work to set you up on a playdate with new friends and yall call him a villain. Tsk tsk no good deed goes unpunished. Gaster actually seems extremely jovial and polite in all your encounters with him. I think at worst he might be that amoral scientist type who is more concerned with finishing the experiment than anything else.
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# ¿ Sep 28, 2021 09:13 |
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The Bee posted:You know, now I'm curious. Assuming you kill all monsters you encounter, but never trigger the Genocide rum or stop to grind, what would your LV end up at? I figure that'd be the closest analogy for your average human participant in a human-monster war. Around LV13, I think? The CORE monsters actually make up an overwhelming majority of your EXP available, so it can vary depending on how you get through there. The highest you can get on a neutral run is LV17, by the way. LV18 is impossible to achieve under any circumstances, and LV19-20 are Geno-exclusive. Neuronyx posted:I do think it should mean something that the one item that is an actual weapon is the one closest to the end of the game. I imagine murderous intent channeled into bullets would be pretty effective. Presumably literal bullets wouldn't actually do anything at all to monsters. You're only harming them by channeling your emotions into a physical strike, after all. so pistol-whipping is actually mandatory
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# ¿ Oct 2, 2021 10:03 |
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Just do Snowgrave and you can skip all that, duh
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# ¿ Oct 3, 2021 15:14 |
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Sockser posted:A thing I realized last night re: snowgrave Yeah, after Kris gets KO'd, it becomes extremely obvious that you are talking with Noelle personally. Same with "You whispered Noelle's name..." at the end.
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# ¿ Oct 4, 2021 21:59 |
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Procrastine posted:Hot new Deltarune theory: Spamton used to be normal sized but got dunked in the acid by Swatch So he was literally Joker-fied?
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# ¿ Oct 4, 2021 23:42 |
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My favorite thing about YIIK is that it forces you to grind for an in-game month before the final boss rush only to have them be scripted losses Actually scratch that, my real favorite thing is that after you lose to the final boss, there's an unbelievably out of place and self-fellating dream sequence where you visit the world of the dev's previous extremely-poorly-received game "Two Brothers" and the characters cheer you on in a way that is obviously extremely thinly veiled vitriol towards those who gave Two Brothers bad reviews in the first place, completely ignoring the fact that the game was poorly received because it was so buggy it was quite literally unplayable and had to be removed from all storefronts
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# ¿ Oct 29, 2021 03:05 |
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grieving for Gandalf posted:what's up with people projecting all their hangups on this game I can't wait to Ruin Everything and give all the characters even more problems when the full game comes out
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# ¿ Jun 21, 2022 20:27 |
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DanielCross posted:https://twitter.com/UnderTale/status/1604637217733115904?t=GWQfwkGiVVLJWfSIC5e36A&s=19 it's shadow burghley
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# ¿ Dec 19, 2022 07:53 |
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Impermanent posted:The undertale like that I physically recoiled from was Jimmy and the Pulsating Mass. The content warning is probably not descriptive enough for what the game throws at you. Jimmy is something I paradoxically can't not recommend hard enough despite being a fan of it. It's an astounding amount of effort and polish poured into a massive game, clearly built with love and care, and absolutely succeeds at what it sets out to do... which is make you feel like loving garbage to your core. If you ever wanted to simultaneously feel like you're dying from cancer AND watching a loved one die from cancer and not being able to do anything about it, it's the perfect game for you! There is absolutely no catharsis to be had here. It will stick with me for the rest of my life in the worst ways possible.
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# ¿ Jul 2, 2023 19:36 |
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# ¿ May 17, 2024 23:18 |
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Greaseman posted:FWIW Jimmy and the Pulsating Mass doesn't treat that as a twist or reveal as such, so predicting that doesn't really matter. If anything that's why the game is SO effective: none of the imagery or themes are the slightest bit subtle, but it's just vague and infrequent enough to fill you with false hope that things will turn out okay until you're really forced to accept the reality of the situation. The fact that the game is like a fully-fledged feature length RPG is really necessary to make it work, I think; like, you really get invested with the characters and world and you WANT things to turn out okay despite all the evidence to the contrary. It's like if the only ending to Chrono Trigger was 'But the future refused to change' or something
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# ¿ Jul 4, 2023 00:07 |