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Zaodai posted:I know. Conceptually, I understand what the sight is doing. I'm sure in time, I'll get used to doing it this way. I'll just have to retrain my brain to work that way. Alternately, if there is an option to turn the lead indicator off entirely and just have to deal with manual aiming, I'd totally be down for that. WW2 in space! They had lead indicators in WW2 http://en.wikipedia.org/wiki/Gyro_gunsight
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# ¿ Mar 28, 2013 06:01 |
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# ¿ May 20, 2024 01:54 |
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My favorite part of Tie Fighter was spending 15 minutes in a mission getting all of the secondary and hidden objectives, and then dying from a broken part of an X-Wing I just killed. I hope this game has a similar mechanic so I may impact test my xbox controller more effectively.
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# ¿ May 10, 2013 22:44 |
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New stuff got posted Hopefully it comes out this year
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# ¿ Aug 4, 2013 20:08 |
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You have any plans for beam weapons like the Ion Cannons from Homeworld or Freespace 2?
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# ¿ Aug 4, 2013 21:33 |
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That's called padlock view and it's in nearly every single flight simulator I can think of.
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# ¿ Aug 27, 2013 05:37 |
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Galaga Galaxian posted:That works for Legend of the Galactic Heroes (which was mentioned in the stream*), but that is also a very different sort of space combat than what you've got going. This show is awesome as gently caress, and I loving loathe 99.999999999% of anime. It's up on youtube as well.
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# ¿ Nov 2, 2013 05:05 |
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Alehkhs posted:[url=https://twitter.com/tipul/status/434023285940969472] Looks more and more like Homeworld every day.
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# ¿ Feb 13, 2014 21:31 |
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I just used Frigates as some kind of man powered ablative armor for my Destroyers/Battlecruisers in HW2 since they weren't much good at anything else. Balcora Gate always claimed my elite crews I got from the second mission though
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# ¿ Feb 17, 2014 21:52 |
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Dreadwroth posted:Basically: Precursors have idyllic civilization, discover Flood, make Arks and put genetic samples of every species in them, build HALOs and set them off killing everything, Arks recreate life in galaxy, something something humans are descended from Precursors or something, oops Flood hanging out on HALOs and reawaken, Precursors are really dumb. IIRC Halo 4 shed some more light on the early Forerunner stuff. Forerunner come across Humans and spark a massive war. Forerunner realize after nearly wiping out humanity and essentially devolving them back to cavemen that the humans weren't trying to fight them but trying to get the gently caress out of dodge because they were being chased by the flood. The forerunner feeling like pieces of poo poo encode all of their stuff to recognize humans as the next caretaker of the galaxy when they get wiped out by the rings. Then the rest of all that poo poo happens.
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# ¿ Feb 19, 2014 01:41 |
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Kairo posted:I did one today! I don't really advertise it unless there's something super new, but sometimes cool poo poo happens (to be fair, Sabotage does that to everything). Did you bounce off that ship when you jumped in the beginning of that? The idea of losing hours of progress because you splattered yourself across the side of a destroyer on a poorly timed jump sounds both hilarious and infuriating.
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# ¿ Mar 1, 2014 05:46 |
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illectro posted:I'm kinda impressed at how fast things are changing, the bounty system is has gone through two iterations. The radio voice has been bugging me forever because it sounds super familiar. I swear it's a dead ringer for the Quake 2 radio chatter.
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# ¿ Apr 27, 2014 02:09 |
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Ravenfood posted:One thing I'll say from watching the vids is that I kind of miss how the really big capital ships in FS2 often essentially acted like terrain. Defending that first station in the Pegasus meant you were often flying around or through the station itself, and runs on capital ships heavily relied on getting so close that guns couldn't hit you, not that they couldn't track fast enough (though there was that). The really big ships acted as huge anchors of "safe to retreat to" and "seriously don't go here until you have a plan to do so" as well as having physical barriers. They just don't seem to have that presence in Enemy Starfighter: everything seems more like Into the Lion's Den, which, the intro with the Sathanas aside, features mostly combat around empty space with a few fighters. Freespace has some hosed up ship classification scale, they're also stupidly huge. That giant rear end carrier in Star Citizen is half the length of a Destroyer from FS2 and has the Colossus clocking it at like 6.5km. I'm assuming Kairo is going for a more subdued approach in ship sizes. A modern'ish battle ship is only around 275m in length with a Nimitz class carrier only being about 50m longer.
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# ¿ Apr 28, 2014 15:37 |
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Fart Car '97 posted:Awesome, but is FS2 still a pain in the rear end to get running on modern machines? If you have FS2 on GoG or steam use https://www.fsoinstaller.com You've been missing out on a ton of good rear end mods if you haven't used Freespace Open before
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# ¿ Oct 26, 2014 05:23 |
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Kairo posted:I would like to see this too! I've tried it a couple times but can never get it to look right. I mean, it's just a bunch of cubemap trickery, but for some reason it always looks weird or intrusive with the rest of the art style. The glass will crack when you take damage now, but that's all I have time for at the moment. It's a great idea though. Don't worry MWO does it by plastering a lovely 2d sprite over your cockpit so technically they can't even do it right
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# ¿ Jan 3, 2015 19:27 |
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# ¿ Jan 30, 2015 08:00 |
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SolidSnakesBandana posted:This is kinda what happens in Independance War 2. Wasn't that the first Independence War?
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# ¿ Mar 4, 2015 00:12 |
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SolidSnakesBandana posted:I didn't play that one It has aged rather poorly and is convoluted as all gently caress to play. It's still probably the best space capital ship simulator you can get though
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# ¿ Mar 4, 2015 20:42 |
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Kairo posted:
I mean sometimes its ok https://www.youtube.com/watch?v=Q8LVlYJ5eJU
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# ¿ Apr 7, 2015 20:25 |
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You could always play Star Conflict (you shouldn't play Star Conflict)
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# ¿ May 6, 2015 04:06 |
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Kairo posted:I've been using SteamVR so theoretically all the headsets should work fine. This is the Unity plugin in case anyone else is interested for their own stuff: https://www.assetstore.unity3d.com/en/#!/content/32647 I was kind of worried about SteamVR not really catering to a seated experience but that sounds good
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# ¿ Jun 12, 2015 17:43 |
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Macross Plus is the only Macross anything worth watching
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# ¿ Jul 25, 2015 12:19 |
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TychoCelchuuu posted:Guys, just play TIE Fighter. http://www.gog.com/game/star_wars_tie_fighter_special_edition Yeah but you're the good guy in that game??????
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# ¿ Jul 29, 2015 06:54 |
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Tanith posted:If Microsoft would stop being lovely and let someone sell me a loving functioning digital copy of Freelancer, I could scratch my casual spaceship addiction. http://www.gog.com/game/independence_war_2 Here you go, a better game than Freelancer
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# ¿ Jul 29, 2015 18:02 |
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Truth hurts
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# ¿ Jul 29, 2015 19:02 |
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Tanith posted:Already own it, and it doesn't have John Rhys-Davies voice acting. Well if you want good voice acting too you should play http://store.steampowered.com/app/32760/
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# ¿ Jul 29, 2015 20:36 |
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It's because Freelancer isn't actually a good game
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# ¿ Aug 30, 2015 15:25 |
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Aesaar posted:Freelancer is inferior to Freespace 2 in nearly every way. A better comparison would be Independence War 2, which is also a much better game.
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# ¿ Aug 30, 2015 19:27 |
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So are you more like Space Golden Horde, or is it kind of like a Post-Alexander World/Universe with a bunch of kingdoms sprouting up in a power vacuum and you're just one of many trying to carve your own little fiefdom out of the remains
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# ¿ May 17, 2016 18:26 |
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d-d-deculture?!!?
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# ¿ May 18, 2016 19:06 |
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Gejnor posted:The game you like is anime much like anime this game isn't real
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# ¿ May 18, 2016 20:00 |
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Kairo posted:It's not quite linear. The overworld opens up a bit as you go, but it is dropping you off into premade, heavily designed encounters. So kind of like Star Fox 64?
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# ¿ May 26, 2016 19:23 |
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Ciaphas posted:I can't really look it up at work, but didn't Freespace 2 have not much more than a dozen and a bit missions? Granted you mention the map maker but still. 35 if you do the SOC loop missions. There's probably about 15 or so really well done missions, quite a few alright ones and like 2 which are mostly plot poo poo
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# ¿ May 26, 2016 19:31 |
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I played tons of firefight in Reach, as did a lot of people.
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# ¿ May 27, 2016 00:42 |
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Avulsion posted:Don't forget scanning containers and shooting rocks. You need to escort the GTD Bastion through this asteroid field, PILOT *spends ten minutes shooting rocks doing gently caress all* There's like 2 of these goddamn missions in Freespace 1
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# ¿ May 28, 2016 00:40 |
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So is it just me but with the KB+M controls, the aim point moving with the mouse feels kind of unnatural? I keep finding myself trying to orientate the target into the center of the screen as opposed to the crosshair. It's an extra piece of movement to keep track of and is kind of easy to lose your bearings in the heat of things. I might just need more time to get familiar with it but that's my initial impression The game is damned loving good though and the most fun I've had in a spacesim since Freespace 2
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# ¿ Jun 7, 2016 19:59 |
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A small lead indicator would be nice especially for some of the more agile ships it's hard to judge where exactly to aim to land your hits. The mission where you assassinate the High Prince is a pain in the rear end if you try to knife fight him and where it felt the most egregious.
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# ¿ Jun 7, 2016 23:18 |
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I would kill for a small lead indicator. Also drifting flipping around and blowing up the stream of missiles that are hounding your rear end is loving awesomeMrYenko posted:Is there any word on whether multiple-controllers will be implemented? I don't own a gamepad, and am bumming pretty hard that I cant use my warthog and pedals. You can combine them into 1 single device in TARGET so you can use them in game
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# ¿ Jun 8, 2016 19:34 |
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There's some kind of weird bug with the menus where it's selecting previous menu options, like trying to abandon a mission and instead purchasing a module upgrade
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# ¿ Jun 9, 2016 22:23 |
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Kairo posted:Crazy, can you get me a repro step for this or any other kind of specific info? That would be amazing! I have all the upgrades purchased now, so I can't reproduce it. I was doing the Tannhauser mission on Harbinger, went to abandon and refit my ship and it instead wanted me to buy a flak drone. Restarting Mission became Abandon Mission and the only way to fix it was to exit back to the title screen. I think it had to do with me browsing the upgrade menu but not actually purchasing anything and using escape to back out?
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# ¿ Jun 9, 2016 22:58 |
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# ¿ May 20, 2024 01:54 |
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I'm part of the beat the entire game on Harbinger club now Guess I need to step it up to Battuta's level and kill the flagship in every mission as well . The gap drive with the Kamikaze Chasis is loving silly as poo poo btw
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# ¿ Jun 10, 2016 06:32 |