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Bolow
Feb 27, 2007

Zaodai posted:

I know. Conceptually, I understand what the sight is doing. I'm sure in time, I'll get used to doing it this way. I'll just have to retrain my brain to work that way. Alternately, if there is an option to turn the lead indicator off entirely and just have to deal with manual aiming, I'd totally be down for that. WW2 in space! :v:

They had lead indicators in WW2 http://en.wikipedia.org/wiki/Gyro_gunsight :eng101:

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Bolow
Feb 27, 2007

My favorite part of Tie Fighter was spending 15 minutes in a mission getting all of the secondary and hidden objectives, and then dying from a broken part of an X-Wing I just killed. I hope this game has a similar mechanic so I may impact test my xbox controller more effectively.

Bolow
Feb 27, 2007

New stuff got posted



Hopefully it comes out this year

Bolow
Feb 27, 2007

You have any plans for beam weapons like the Ion Cannons from Homeworld or Freespace 2?

Bolow
Feb 27, 2007

That's called padlock view and it's in nearly every single flight simulator I can think of.

Bolow
Feb 27, 2007

Galaga Galaxian posted:

That works for Legend of the Galactic Heroes (which was mentioned in the stream*), but that is also a very different sort of space combat than what you've got going.

* And a series I'd recommend, though its got a huge arching story across 200ish half-hour episodes and a large cast of characters (it employed practically every male voice actor in Japan when it was made). The story is less about crazy pew pew ship fights as it is a character and political pseduo-historical drama. The Napoleonic line battle-esque ship engagements set to classical music just make an awesome backdrop.


This show is awesome as gently caress, and I loving loathe 99.999999999% of anime. It's up on youtube as well.

Bolow
Feb 27, 2007

Alehkhs posted:

[url=https://twitter.com/tipul/status/434023285940969472]




Looks more and more like Homeworld every day.

Bolow
Feb 27, 2007

I just used Frigates as some kind of man powered ablative armor for my Destroyers/Battlecruisers in HW2 since they weren't much good at anything else. Balcora Gate always claimed my elite crews I got from the second mission though :smith:

Bolow
Feb 27, 2007

Dreadwroth posted:

Basically: Precursors have idyllic civilization, discover Flood, make Arks and put genetic samples of every species in them, build HALOs and set them off killing everything, Arks recreate life in galaxy, something something humans are descended from Precursors or something, oops Flood hanging out on HALOs and reawaken, Precursors are really dumb.
Meanwhile, Covenant think Precursors are holy and want to murder all humans for touching their ruins. Covenant murder the poo poo out of humans for years until Spartans punch them in the collective balls, thus inspiring them to call Master Cheif "Demon".
Elites rebel and join humans, best HALO game happens and all rejoice.
Then HALO 4 comes out and has loving awful story. 343 Studios is bad at HALO games.
The End.
PS: HALO 3 is basically an awesome buddy film, HALO 4 is trying way too hard but does have really good art direction.

IIRC Halo 4 shed some more light on the early Forerunner stuff. Forerunner come across Humans and spark a massive war. Forerunner realize after nearly wiping out humanity and essentially devolving them back to cavemen that the humans weren't trying to fight them but trying to get the gently caress out of dodge because they were being chased by the flood. The forerunner feeling like pieces of poo poo encode all of their stuff to recognize humans as the next caretaker of the galaxy when they get wiped out by the rings. Then the rest of all that poo poo happens.

Bolow
Feb 27, 2007

Kairo posted:

I did one today! I don't really advertise it unless there's something super new, but sometimes cool poo poo happens (to be fair, Sabotage does that to everything).

http://www.twitch.tv/marauderinteractive/c/3805142

The magenta icons are because some of those dudes have no idea that they're part of the harbinger fleet faction. :arghfist:

Did you bounce off that ship when you jumped in the beginning of that? The idea of losing hours of progress because you splattered yourself across the side of a destroyer on a poorly timed jump sounds both hilarious and infuriating.

Bolow
Feb 27, 2007

illectro posted:

I'm kinda impressed at how fast things are changing, the bounty system is has gone through two iterations.

For those of you with high resolution displays I really want to share this 2560x1440 video of gameplay without me talking over it - in particular aroud 6:30 when my beam frigates start zapping hostiles from the sky is very nice.
https://www.youtube.com/watch?v=4KaTziDMtf8

The radio voice has been bugging me forever because it sounds super familiar. I swear it's a dead ringer for the Quake 2 radio chatter.

Bolow
Feb 27, 2007

Ravenfood posted:

One thing I'll say from watching the vids is that I kind of miss how the really big capital ships in FS2 often essentially acted like terrain. Defending that first station in the Pegasus meant you were often flying around or through the station itself, and runs on capital ships heavily relied on getting so close that guns couldn't hit you, not that they couldn't track fast enough (though there was that). The really big ships acted as huge anchors of "safe to retreat to" and "seriously don't go here until you have a plan to do so" as well as having physical barriers. They just don't seem to have that presence in Enemy Starfighter: everything seems more like Into the Lion's Den, which, the intro with the Sathanas aside, features mostly combat around empty space with a few fighters.

Cap ships were huge and took a lot of time to fly across, but the ships I was watching just seem really small. The screenshots from the battleship-spam kind of illustrate what I mean: that many Orion destroyers would a) annihilate a shitton of enemies without difficulty and b) be so massive that flying through/around it would take like a minute, and being far enough away to get that viewpoint would take five.

Freespace has some hosed up ship classification scale, they're also stupidly huge. That giant rear end carrier in Star Citizen is half the length of a Destroyer from FS2 and has the Colossus clocking it at like 6.5km. I'm assuming Kairo is going for a more subdued approach in ship sizes. A modern'ish battle ship is only around 275m in length with a Nimitz class carrier only being about 50m longer.

Bolow
Feb 27, 2007

Fart Car '97 posted:

Awesome, but is FS2 still a pain in the rear end to get running on modern machines?

If you have FS2 on GoG or steam use https://www.fsoinstaller.com

You've been missing out on a ton of good rear end mods if you haven't used Freespace Open before

Bolow
Feb 27, 2007

Kairo posted:

I would like to see this too! I've tried it a couple times but can never get it to look right. I mean, it's just a bunch of cubemap trickery, but for some reason it always looks weird or intrusive with the rest of the art style. The glass will crack when you take damage now, but that's all I have time for at the moment. It's a great idea though.


Don't worry MWO does it by plastering a lovely 2d sprite over your cockpit so technically they can't even do it right :v:

Bolow
Feb 27, 2007

Bolow
Feb 27, 2007

SolidSnakesBandana posted:

This is kinda what happens in Independance War 2.

Wasn't that the first Independence War?

Bolow
Feb 27, 2007

SolidSnakesBandana posted:

I didn't play that one :blush:

It has aged rather poorly and is convoluted as all gently caress to play. It's still probably the best space capital ship simulator you can get though

Bolow
Feb 27, 2007

Kairo posted:



You guys got me to finally sit down and fix this. Fighters, turrets, and drones will go for pods if there are no better targets. I'm not even shooting here. Perf seems ok so far.

Edit: This is a war crime, btw. It still makes me feel bad.


I mean sometimes its ok

https://www.youtube.com/watch?v=Q8LVlYJ5eJU

Bolow
Feb 27, 2007

You could always play Star Conflict (you shouldn't play Star Conflict)

Bolow
Feb 27, 2007

Kairo posted:

I've been using SteamVR so theoretically all the headsets should work fine. This is the Unity plugin in case anyone else is interested for their own stuff: https://www.assetstore.unity3d.com/en/#!/content/32647

I was kind of worried about SteamVR not really catering to a seated experience but that sounds good

Bolow
Feb 27, 2007

Macross Plus is the only Macross anything worth watching :colbert:

Bolow
Feb 27, 2007


Yeah but you're the good guy in that game??????

Bolow
Feb 27, 2007

Tanith posted:

If Microsoft would stop being lovely and let someone sell me a loving functioning digital copy of Freelancer, I could scratch my casual spaceship addiction.

Kairo, could you possibly distract the gibbering hordes (myself included) with more pictures of spaceships? I really like the Foss/Hay/Elson/Moore/Mead vibe you've got going on. If there's any chance you had a few iterations of the same ship over time, that would be even cooler, because the progress from Flotilla-like to drastically more detailed has been fun to watch.

http://www.gog.com/game/independence_war_2

Here you go, a better game than Freelancer

Bolow
Feb 27, 2007


Truth hurts :dealwithit:

Bolow
Feb 27, 2007

Tanith posted:

Already own it, and it doesn't have John Rhys-Davies voice acting.

Well if you want good voice acting too you should play

http://store.steampowered.com/app/32760/

:v:

Bolow
Feb 27, 2007

It's because Freelancer isn't actually a good game :ssh:

Bolow
Feb 27, 2007

Aesaar posted:

Freelancer is inferior to Freespace 2 in nearly every way.

A better comparison would be Independence War 2, which is also a much better game.

Bolow
Feb 27, 2007

So are you more like Space Golden Horde, or is it kind of like a Post-Alexander World/Universe with a bunch of kingdoms sprouting up in a power vacuum and you're just one of many trying to carve your own little fiefdom out of the remains

Bolow
Feb 27, 2007

d-d-deculture?!!?

Bolow
Feb 27, 2007

Gejnor posted:

The game you like is anime

much like anime this game isn't real

Bolow
Feb 27, 2007

Kairo posted:

It's not quite linear. The overworld opens up a bit as you go, but it is dropping you off into premade, heavily designed encounters.

I'm sure some of you are gonna be disappointed, but my biggest regret is not cutting that stuff sooner.

So kind of like Star Fox 64?

Bolow
Feb 27, 2007

Ciaphas posted:

I can't really look it up at work, but didn't Freespace 2 have not much more than a dozen and a bit missions? Granted you mention the map maker but still.

35 if you do the SOC loop missions. There's probably about 15 or so really well done missions, quite a few alright ones and like 2 which are mostly plot poo poo

Bolow
Feb 27, 2007

I played tons of firefight in Reach, as did a lot of people.

Bolow
Feb 27, 2007

Avulsion posted:

Don't forget scanning containers and shooting rocks.

Shooting rocks is a classic.

You need to escort the GTD Bastion through this asteroid field, PILOT

*spends ten minutes shooting rocks doing gently caress all*

There's like 2 of these goddamn missions in Freespace 1

Bolow
Feb 27, 2007

So is it just me but with the KB+M controls, the aim point moving with the mouse feels kind of unnatural? I keep finding myself trying to orientate the target into the center of the screen as opposed to the crosshair. It's an extra piece of movement to keep track of and is kind of easy to lose your bearings in the heat of things.

I might just need more time to get familiar with it but that's my initial impression

The game is damned loving good though and the most fun I've had in a spacesim since Freespace 2

Bolow
Feb 27, 2007

A small lead indicator would be nice especially for some of the more agile ships it's hard to judge where exactly to aim to land your hits. The mission where you assassinate the High Prince is a pain in the rear end if you try to knife fight him and where it felt the most egregious.

Bolow
Feb 27, 2007

I would kill for a small lead indicator. Also drifting flipping around and blowing up the stream of missiles that are hounding your rear end is loving awesome

MrYenko posted:

Is there any word on whether multiple-controllers will be implemented? I don't own a gamepad, and am bumming pretty hard that I cant use my warthog and pedals. :(

You can combine them into 1 single device in TARGET so you can use them in game

Bolow
Feb 27, 2007

There's some kind of weird bug with the menus where it's selecting previous menu options, like trying to abandon a mission and instead purchasing a module upgrade :psyduck:

Bolow
Feb 27, 2007

Kairo posted:

Crazy, can you get me a repro step for this or any other kind of specific info? That would be amazing!

I have all the upgrades purchased now, so I can't reproduce it. I was doing the Tannhauser mission on Harbinger, went to abandon and refit my ship and it instead wanted me to buy a flak drone. Restarting Mission became Abandon Mission and the only way to fix it was to exit back to the title screen. I think it had to do with me browsing the upgrade menu but not actually purchasing anything and using escape to back out?

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Bolow
Feb 27, 2007

I'm part of the beat the entire game on Harbinger club now :toot:


Guess I need to step it up to Battuta's level and kill the flagship in every mission as well :v:. The gap drive with the Kamikaze Chasis is loving silly as poo poo btw

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