SunAndSpring posted:You know, they really could have just solved many of their problems with Heroes in literally one sentence: "Good Heroes hunt Bad Beasts, while Bad Heroes hunt Good Beasts." Poltergrift posted:Even ignoring the fact that Heroes don't perceive Beasts as humans, but as monsters masquerading in flesh
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# ¿ Jun 29, 2015 20:48 |
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# ¿ Apr 28, 2024 19:24 |
SunAndSpring posted:IIRC most of the scenarios in the Seattle setting book for Demon have you getting one hell of a bargaining chip over the God-Machine. My favorite was the one where you break into a vault filled with countless alternate timelines where Earth would've died off (nuclear war, meteor strikes, some dumbass installs the air scrubbers to a germ warfare labs incorrectly) contained in little bubbles, and if you break them they release whatever they had in them. So you can get into a big pissing match with the G-M, who would rather not have to rebuild a lot of its infrastructure because that's just a pain in the rear end even if it could probably do it, and maybe get a truce out of it if you agree to disarm yourself.
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# ¿ Sep 1, 2015 10:12 |
zeal posted:What? What the hell is the point of playing a dragon if you don't play a dragon at some point? Daeren posted:Exactly. A demon that actually, unwittingly reacts exactly the way it's thinking at all times is a pathological demon. Every little tic, every reaction, every outward emotion is a deliberate choice. Some demons suck at this, and thus come off as monotone Matrix-style Agents even if they're a storm of internal emotion. Other demons are fantastic at perfectly mirroring human reactions, and may even make a deliberate effort to be genuine with their reactions, but that makes it all the creepier when they can just stop and snap to a completely different demeanor in a heartbeat. Demons approximate humanity, they were human enough to Fall, but they are decidedly not human. When it comes down to it, all demons have a perfect level of sociopathic detachment from their projected emotions, even though they have genuine ones.
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# ¿ Nov 13, 2015 04:08 |
Kurieg posted:Beast still has hilariously tone-deaf stereotype quotes, and I love the ones for Prometheans and Demons. The Promethean ones are all basically "Come on, be a monster, it's fun!" and one of the Demon ones is "I wonder what will happen when I strip away your disguise" which would probably result in a dead beast and a very very angry Demon.
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# ¿ Feb 10, 2016 06:23 |
Doodmons posted:I might as well quote the rulebook here:
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# ¿ Feb 11, 2016 04:52 |
GimpInBlack posted:Soul-pacting doesn't get you anything except their identity as a Cover. Demons need to do a lot of research if they want to keep their new pacts from eroding. Fortunately, menial, sub-Skill-dot level stuff like how to operate the fry cooker, daily schedule, names of friends and family, etc. is pretty easy with a couple days' observation thanks to demons' Eidetic Memory, and Legend can cover the bigger stuff for a while, but if you soul-pact a brilliant neurosurgeon and you have no Medicine dots, you might want to engineer an excuse for retirement ASAP.
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# ¿ Feb 11, 2016 23:09 |
Kai Tave posted:I mean I'll agree that the attempt to connect things probably shouldn't have been made in the first place if only because it undoubtedly led to that awful "The scientists have lied to you!" introduction to Exalted 1E. Which meant charms and such were INCREDIBLY inefficient given what one mote actually did.
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# ¿ Feb 16, 2016 10:22 |
Kai Tave posted:That's a nice gameline you have there, a real beaut...it'd sure be a shame if something happened to it.
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# ¿ Feb 17, 2016 08:21 |
Punting posted:Kars or Wamuu?
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# ¿ Feb 23, 2016 14:17 |
Rohan Kishibe posted:I refuse.
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# ¿ Feb 23, 2016 14:21 |
nopantsjack posted:I do remember the 20th anniversairy edition telling me they all had to be fledglings so thats a good change in requiem.
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# ¿ Feb 23, 2016 20:21 |
Daeren posted:For real, go read those links. Or click the ? under my name and read the first page or so of my post history in the thread.
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# ¿ Feb 25, 2016 07:33 |
unseenlibrarian posted:Yeah, but he also referenced Varney, which, for example, was supposedly set in the 1700s but continually referenced contemporary-to-the time-it-was-written-events instead, literally ripped off the plot of Frankenstein at one point for several chapters in a row because 'hey, this galvanic science stuff is popular', gave multiple origin stories and changed up the motives for the title character repeatedly... It may have referenced real places, but only because it couldn't decide where any of the stuff going on was happening, since sometimes the same setpiece location might be located in relation to a different city.
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# ¿ Feb 29, 2016 19:57 |
Simian_Prime posted:I'm mostly going by the FATAL and Friends review. The main problem seems to be that they got Phil Brucato to write it, and it mostly comes off as "Phil Brucato wants to make an Invisibles RPG without paying Grant Morrison royalties."
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# ¿ Mar 27, 2016 05:17 |
Demon is a game where instead of having arcane vocabulary to sound more weird and exotic, they use spy jargon which is designed to sound as unremarkable as possible and I love it for that.
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# ¿ Mar 31, 2016 03:03 |
If the God-machine was monolithic and invulnerable Demons wouldn't exist in the first place.
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# ¿ Apr 5, 2016 09:38 |
Dave Brookshaw posted:So - your soul has been replaced by a nightmare-monster that demands you humble the arrogant by making them feel weak. If you don't, it'll invade people's dreams and potentially create a super-powered assassin who'll try to hunt you as an after-effect. What do you do?.
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# ¿ Apr 28, 2016 18:47 |
Xiahou Dun posted:I mean that's what mages say, but they're the ones reworking reality to their whim in a bid for ever more power so I never took them saying it very seriously. Basic Chunnel posted:Idk how it necessarily compares with the other lines in terms of "net good" but the extent of Demon's existential horror seems to stem from the possibility that all the hosed up poo poo that the God Machine does is (literally) necessary evil. Sure, there are pacts and cover and all the things that mess up human bystanders but none of it realy compares to the things that the GM is doing all the time everywhere.
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# ¿ Apr 29, 2016 06:05 |
Dave Brookshaw posted:Nah, everyone knows it's the Banishers.
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# ¿ May 6, 2016 00:57 |
Terrorforge posted:So what I'm getting from this is that as long as the linchpin is in place, the Infrastructure continues to produce Aether? Correct me if I'm wrong. As far as I can tell, this is not something you can generalize. It will heavily depend on the exact piece of Infrastructure you're looking at, and even Demons will have a hard time figuring out the answers to these questions without taking it apart until it stops working, at which point they probably can't put it back together.
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# ¿ May 16, 2016 18:24 |
bewilderment posted:I feel like I've missed an old argument here. What's wrong with it being a 'sin'? It's literally taking out a piece of your soul, making it so that you can never reach maximum enlightenment, in order to have power right now.
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# ¿ May 17, 2016 23:56 |
Speaking of Hubris and Wisdom, does the book explicitly go into the implications of all mages no longer having Integrity and getting it replaced with Wisdom?
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# ¿ May 18, 2016 03:01 |
Covok posted:Basically, due to poor writing, it ends up being a game where you abuse people to teach them a lesson. It has a lot of real life allegories since it was originally meant as "Minority Revenge Fantasty: The "Not-Getting-It" and ends up unintentionally justifying real life oppression since it portrays minority groups as unrepentant beasts.
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# ¿ May 19, 2016 04:29 |
FrostyPox posted:Also, heroes have super-low morality and are terrible people.
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# ¿ May 30, 2016 05:08 |
bewilderment posted:The official Mage point of view is that the Lie is the force that stops most people remembering about it or talking about the supernatural, but naturally this is only true in a Mage game, or a game using Mage-dominant cosmology.
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# ¿ Jun 1, 2016 07:04 |
Mors Rattus posted:The other thing about the CofD world is that in many ways, the Masquerade/whatever...uh, isn't upheld. People experience weird poo poo and learn to ignore it. They pretend it doesn't happen, or they become hunters. But there's a consistent tone, at least in the mortals and hunter books, that the average person is willfully ignorant, rather than deceived or actually ignorant. It's a thing that exists, and you know it exists, but you pretend it doesn't so you can pretend that your world makes sense.
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# ¿ Jun 1, 2016 22:25 |
Yawgmoth posted:How many dots is it to get a wizard painted on the side?
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# ¿ Aug 7, 2016 06:31 |
blastron posted:I'm not familiar with oWoD mythology, but since CofD Mage is one of my favorite gamelines: are there any Mages that could stay awake for that kind of endgame? In CofD, Acanthus mages are linked closely to Arcadia, so maybe a Fate Shielding (or a reflexive Unraveling?) effect might be able to do it? Sleep is also generally the domain of Mind, so maybe a competent Mastigos would have some sort of defense. No idea how this translates to oWoD though. I just want to believe that my favorite gameline is able to do something about some of these apocalypse scenarios.
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# ¿ Aug 30, 2016 10:05 |
Mors Rattus posted:The video ends with Swedracula just kind of standing there ofr a full minute, staring off to the side or making faces at the camera.
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# ¿ Sep 29, 2016 03:30 |
Loomer posted:There needs to be another, even worse, panel for that webcomic with the dog on fire. It no longer reflects this situation.
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# ¿ Sep 30, 2016 19:58 |
Empress Theonora posted:Oh well, at least there's still OPP...?
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# ¿ Oct 1, 2016 03:28 |
Axelgear posted:Something else that distinguishes vampires from Beasts is that vampires don't have to be monstrous sadists enacting torture porn to feed. Vampire feeding is still a violent assault but there is quite a difference between giving your one-night-stand or even willing blood doll a case of mild anemia and going out of your way to inflict as much pain, misery, and horror upon someone to get your kicks.
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# ¿ Nov 2, 2016 04:17 |
Loomer posted:Others strain credulity, or are quite literally apocalyptic in their ramification in a way that isn't addressed in the text.
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# ¿ Nov 17, 2016 10:04 |
Loomer posted:But strangely, the highest ratio is not San Francisco, the glamour-vortex and attention hog. So far, it's Richmond California. Just outside of San Francisco itself, it outstrips that city in proportion by far. There is 1 changeling for every 3,350 normal people in that city.
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# ¿ Nov 24, 2016 19:46 |
Vanguard Warden posted:So I am almost entirely new to WoD (outside of user-stories I've read on forums and the VtM:B videogame), and I'm looking to run a game of Chronicles of Darkness 2e for a similarly unfamiliar group soon, probably VtR 2e. Does anyone have any specific advice for STing nWoD2e outside of the usual advice for GMing any game?
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# ¿ Dec 11, 2016 04:54 |
I'm fond of the I think it's an Exploit that lets you just suddenly have never been there when things are going bad. I think it'd work particularly well if the entire party had it.
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# ¿ Dec 14, 2016 05:37 |
Night10194 posted:I dunno, I feel like their writing style is almost better suited to making World actually work.
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# ¿ Dec 25, 2016 15:50 |
Kavak posted:I googled for Protagonist-Centered Morality, but the enemy found it first:
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# ¿ Jan 22, 2017 07:31 |
Archonex posted:The idea that heroes are rape survivor analogues and beast's are Gamergate analogues puts the fiction piece in the preview where a hero jumps the beast and tries to carve him up in a new light. The execution does not support this at all.
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# ¿ Jan 22, 2017 10:18 |
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# ¿ Apr 28, 2024 19:24 |
Mors Rattus posted:Beast wants its justifications to actually be correct, and wants you to agree with it. And that is repugnant.
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# ¿ Jan 26, 2017 21:07 |