Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Drinkfist
Aug 2, 2005



:siren: Goon Guld is Dead. Game is Dead. Welcome to the MMO Market.:siren:



http://sf.my.com/us

Introduction

Welcome to the wonderful world of Skyforge! From bright and vivid the imaginations of Korean Russian developers at Allods Team(Allods Online)and partnering with Obsidian Entertainment (Knights of the Old Republic 2, South Park Stick of Truth, Fallout New Vegas) out of the USA presents this Action MMORPG. In Skyforge you are an immortal of the futuristic world of Aelion where you must fight your rear end to godhood and glory all shiny and chrome. Using a combat system similar to TERA, a mission based system like Phantasy Star Online 2 and a guild system that guarantees drama Skyforge will deliver Russia's finest Asian MMO of the year. The game is launching on July 16th and will be Free to Play.

https://www.youtube.com/watch?v=R1o8f1BSJeA




Prestige



Skyforge elects not to use standard levels in favor of a worse system called Prestige. Prestige is essentially your combined power level factoring in your gear, atlas node stat unlocks and Religion stat increases. This is normally displayed at the bottom left of your UI and dictates what zones and missions as well as some systems and gear are unlocked. Basically your Prestige ranking is your power level. This system is in place due to how a few faucets of progression function. The largest of which is the Ascension Atlas.

Ascension Atlas



The Atlas is a sphere grid in the same style you would see in Final Fantasy 10 or Path of Exile. From the start of the game you will only have access to your starting class's "Class Atlas". The Class Atlas is a quite linear and simple grid that you progress across to unlock class specific abilities and talents. Until you unlock a special node in any of your starting classes you will be limited to the Class Atlas. Upon reaching the Global Atlas node in your Class Atlas you will be allowed access to the Global Atlas. The Global Atlas is a massive and expensive sphere grid that you can transverse in many different directions and is how you unlock things such as new classes, symbols, god form and greatness for your order. Many of the nodes in the Global Atlas are large stat increases that cost in the triple digits of sparks to unlock.

The Currency of the Atlas is sparks. Sparks come in three types. Sparks of insight (Orange, Green and Blue), Class Sparks (Class specific sparks and Sparks of Evolution) and Spark Replicators.

The Sparks of Insight are used primarily in the Global Atlas and very early stages of the Class Atlas. They are gained as mission completion rewards and do not drop from mob kills. The color of the insight sparks are spent to unlock corresponding colored nodes on the atlas.

Class Sparks are used to unlock most of the class atlas's nodes and abilities and are specific to the class. Class sparks are occasionally dropped by mobs in small numbers and bosses in large numbers. Mobs only drop class sparks for the class you are currently playing and only if you have unlocked the Global Atlas node in your Class Atlas for that Class. That other type of class spark called Sparks of Evolution are allowed to be used as class spark currency for any class and are obtained after you max out a class atlas and are a premium member. The Evolution sparks are great for speeding through newly unlocked classes or classes you don't normally play.

The last Spark isn't really used for the Atlas but instead just simply increase all your spark gains by +50%. These sparks are called Spark Replicators. They are given as rewards for story quests, alternate drops after hitting your weekly limit of sparks and from the market. They are spent at a 1:1 ratio so each bonus spark you gain from the replicator spends one replicator until you run out. Spark Replicators never decay so crack all replicator boxes once you get them.



Classes

There are 13 classes in Skyforge. Each class plays drastically different to one another. An example for this is gunners and archers would normally fundamentally play in a similar fasion but the Gunner class function on overheating and switching from MG to Mortar to Rocket formats and the Archer is based on charge hold combos and elemental type toggling. This leads to many of the classes being quite skill based in how you learn to play the class. All classes can be unlocked from the Global Atlas but some are farther out from the starting point than others. There are three starting classes in Skyforge and they are Paladin, Cryomancer, and Lightbinder. There are founders packs and special editions for Skyforge that will allow for you to start with additional classes.

Healing

Before getting into each of the classes it is important to note that there is no primary healing classes for the Holy trinity healer role. Instead tanks will have to be dependant on dodges, blocks, health orbs and healing pots. The support role instead focuses on temporary shields and buffs to keep the group and tank alive for the duration of the fight.


Paladin(Tank) :siren:STARTER CLASS
Paladins are fearless tanks with a wide range of offensive and defensive skills. They can be found in the heart of battle, crushing foes and protecting nearby allies. Fierce fighters up close, they call upon their Holy Powers to shield allies and engage enemies from afar.
Abilities: Damage Shields and Short Immortality. Lightning attacks melee combos.



Knight(Tank)
The Knight is capable of withstanding the onslaught of numerous enemies, diverting their attention from less protected allies. Armed with shield and spear, they are able to not only block incoming attacks, but to also deliver crushing blows in return.
Abilities: Flat Damage Reduction stance. Damage Reflection. Has a Bird bro.



Lightbinder(Support) :siren:STARTER CLASS
Harnessing the Power of Light, Lightbinders offer support by increasing their allies' damage and shielding them from incoming damage. When they direct their white hot anger at enemies, they can disrupt their formations and inflict great damage from afar.
Abilities: Ally Damage shielding and willpower restore. Lots of CC. Laser Beam Kamahameha.



Alchemist(Support)
Alchemist are half-mad scientists with access to an arsenal of corrosive chemical compounds and invigorating elixirs. Equipped with a portable alchemy laboratory, Alchemist can spray acid and fire at enemies and inflict significant damage with their bladed claws.
Abilities: Doctor Octopus.



Cryomancer(Damage) :siren:STARTER CLASS
Cryomancers utilize their advanced cryogenerators to compress and freeze the air around them, turning it into powerful beams of ice. Keeping a safe distance in a fight, they're capable of slowing down or immobilizing opponents by freezing them solid.
Abilities: Aoe damage. Slip and slide dodging. Super Boring. Most over played Starter class.



Archer(Damage)
Archers are evasive marksmen capable of hitting targets from great distances and who can carry special gadgets including traps which slow enemies and an assortment of electrical and fire arrows.
Abilities:


Berserker(Damage)
Fueled by rage, Berserkers can easily sweep aside hordes of enemies in their path with their fiery chainblade. During heated battles, they're capable of mending some of their wounds while striking terror into the hearts of nearby foes and inspiring allies.
Abilities: Giant Electric Chainsaw Sword. Brutal as gently caress attack animations.



Kinetic(Damage)
Kinetics are able to manipulate energy thanks to their special gauntlets; enabling them to hurtle projectiles at enemies, surround allies in gravitational shields and control their movement on the battlefield by altering the gravitational fields around them.
Abilities: Geomancer. Gravitymancer. Fistmancer.



Necromancer(Damage)
Necromancers are powerful sorcerers and masters of death. Using dreadful spells, they're able to raise horrifying undead creatures and restore their health by syphoning it from their enemies. They can even transform themselves into a powerful Lich, gaining access to new necrotic abilities.
Abilities: loving amazing survivability dependent on literally dying in combat.



Slayer(Damage)
Appearing out of thin air and disappear just as quickly, Slayers slip by undetected while leaving a trail of bodies in their wake. Their primary weapons are a pair of razor-sharp swords, but they possess other cards up their sleeves that can assist them in killing opponents or retreating if a fight gets too intense.
Abilities: They are ninjas.



Gunner(Damage)
A long-ranged weapon's expert, Gunner's tirelessly study and improve their weaponry, optimizing it for raining down chaos. Remorseless, they have no qualms about putting their destructive technology to use and blanket the battlefields with bullets, super-heated plasma and explosive rockets.
Abilities: Big gun that morphs and does loving everything. pending writeup.



Warlock(Male) / Witch(Female) (Damage)
Witches and Warlocks have an arsenal of dark sorcery at their disposal: terrible curses, frightening creatures, mysterious potions and, of course, their trusty broom, which acts as both a powerful weapon and a means of transportation.
Abilities: loving plague crows everywhere.


Monk(Damage)
Monks are of a martial order, having mastered the discipline of body and mind. Wielding their staff, monks fight using several special stances, enabling them to perform dizzying acrobatic feats and deliver powerful blows against their enemies.
Abilities: Shaolin Staff Monks.

The Divine Observatory

This is the main hub of the game located in the capital. Here you can access the globe, park, research center and "THE HALL OF GREATNESS". You also will have access to the character appearance reset npc, and Training Room (In the Research Center) where you can try out all the classes in the game. The character appearance re-roll npc gives you one free re-roll and the rest are cash shop currency. They can even do gender swaps.

In the Divine Observatory you can approach the globe and select from any number of repeatable missions. All mission rewards are randomized and are refreshed to new values every forty minutes. The mission types you can select from are:

Solo Adventures: 8-25 Minute Long Maps that allow for 1 to 3 players.
Group Adventures: 40+ Minute Long Dungeons. Requires a five man group.
Region Maps: Small to Huge World Maps with quests. Not instanced. Dueling allowed.
Test Area: Varying Time Special Maps.
Battle Arena: Pvp maps with team sizes varying from free for all to large group numbers.



Each of the missions have a Prestige requirement to unlock access to. After unlocking the mission there is varying difficulties that scale up as you increase in prestige and offer greater rewards. You are allowed to group with lower prestige friends and entering lower difficulty missions with them given they have the prestige requirements for the difficulty and mission. At early stages of the game the world map is very limiting in missions available but diversity fleshes out greatly with progression. Each solo and group adventure missions will trigger one to two random objectives upon clearing them at least once. This breaks up 'some' of the monotony of farming the same maps over and over and dicks with speedruns.


Pantheons

The Guilds. Most of this information is touch and go for now as I figure out how the flying gently caress I am going to explain how the Russian MMO settled on a Democracy multi leader format for guilds. One thing I can say for sure is that they are very important for a big deal of special endgame events and content. There is also going to be PvP/PvE Guild wars. Also the Pantheon size of players allowed is dependent on constructing buildings in a menu as a group effort using your followers to contribute construction points. This voting poo poo is gonna cause some loving great drama without question.



Orders of Aelion

Upon reaching 2000 prestige (and having reached a milestone in your story quests?) you will be given a mission to report to "THE HALL OF GREATNESS". Upon meeting the bishop there you will gain access to your Order. Essentially your order is a menu based dispatch side-game that contributes to your stats in special ways and helps construct buildings for the Pantheons. The tutorial entails that you get a statue in the "THE HALL OF GREATNESS" and people begin to praise how loving awesome you are and want to join your tainted religion. After hiring some followers for your order by talking to them in front of your statue in "THE HALL OF GREATNESS" you can then dispatch them on timed missions to get ... poo poo. The followers level up with exp from completed missions and can be put in charge of provinces you control which in turn contribute to your stats. The provinces can be upgraded with chapels that increase very specialized stats. The items for upgrading the provinces and chapels are gained from the world map from random missions as rewards and go on a two day cool down. The system starts off with very very small stat rewards but as you expand your filth lifestyle to the populace the stat rewards start to make a very substantial increase to your prestige level.



Large Scale Engagements

http://sf.my.com/gb/news/announcements/skyforge-producers-letter-high-prestige-content-update

-Distortions

Using a dedicated analyzer, Pantheons can mark spatial distortions on the tactical globe of the divine observatory, allowing a group of ten players from the same Pantheon to instantly teleport to the enemy's lair. They will need to fight four powerful opponents one after another face-to-face in an arena. As reward for their triumphant victory, these groups receive unique Epic weapons and other valuable trophies, advance towards the next stages of their character’s divine form.
Invasions

Whilst Pantheons seek out Aliens in Distortions, the enemy also prepare their own invasion! Every immortal will now be involved in keeping Alien invasions at bay. Invasions are large scale events that affect all players without exception, consisting of numerous stages. Battling through each stage of invasions will allow you to make significant progress through the Divine Atlas due to rewards and bonuses which are not counted towards the weekly limits.

-Anomalies

Anomalies are activities for five players in a large open area that can be accessed by several groups at the same time. Tessa's Sanctuary acts as a rallying point near the Anomalies and a place where gods wishing to join in on these adventures congregate. Anomalies abound with Ether Resonators which in turn can be converted into Sparks for the Ascension Atlases among several other epic rewards. In this new challenge, an essential stat will come into play: Tactical Sense, used to overcome the defenses of powerful enemies.
Raids

Ten valiant gods will explore two unique and incredible locations that will test them against the strongest creatures on Aelion: The Mechanoid Ship & Operation Isabella. Raids will be serious challenges for players seeking group-based high-end PvE content and a source of upgrade items to increase their Tactical Sense statistic.

-Invasions

Whilst Pantheons seek out Aliens in Distortions, the enemy also prepare their own invasion! Every immortal will now be involved in keeping Alien invasions at bay. Invasions are large scale events that affect all players without exception, consisting of numerous stages. Battling through each stage of invasions will allow you to make significant progress through the Divine Atlas due to rewards and bonuses which are not counted towards the weekly limits.

-Raids

Ten valiant gods will explore two unique and incredible locations that will test them against the strongest creatures on Aelion: The Mechanoid Ship & Operation Isabella. Raids will be serious challenges for players seeking group-based high-end PvE content and a source of upgrade items to increase their Tactical Sense statistic.

-Divine Form

Such heroic deeds cannot be achieved by mere mortals, not even immortals. For most of these activities, you will need to rise as a God and progress through the newly unlocked Divine Atlas. Players will need to complete the "New God" Storyline quest which becomes available at around 30,500 Prestige.


Resources

Official Site:
http://sf.my.com/us

Official Youtube:
https://www.youtube.com/watch?v=user?OfficialSkyforge

Aelinet:
https://na.portal.sf.my.com/skyforgenews


Drinkfist posted:


MUMBLE INFORMATION AND STATUS HERE

Until I get Lumbering Troll to make a Skyforge Channel in Camping the Stairs Mumble I will be in my "The Angry Dome" Channel/subchannels in CTS at the bottom of the list. Come in here and mingle with the worst of society!

CTS Mumble info.
http://forums.somethingawful.com/showthread.php?threadid=3714380

In "The Angry Dome" Subchannels under "Russia Game".

Steam Group Info
http://steamcommunity.com/groups/SkyforgeGoons

:siren:North American Server Goon Guild Info:siren:

DEAD GAME DEAD GUILD

Drinkfist fucked around with this message at 20:12 on Aug 21, 2016

Adbot
ADBOT LOVES YOU

Drinkfist
Aug 2, 2005



FAQ

Q: So what is the combat like?
A: It is an action combat MMO. You can do attack combos, dodge dashes and react to telegraphs without all that stupid red markers on the ground. Like TERA except without the sexy children bullshit.

Q: What are these impulse charges?
A: Read your skills. They build up during combat and some skills use them to increase damage or add effects. They are the lighting bolt number above your dash charges.

Q: How long does it take to unlock a new class?
A: Given how spark caps work you will be able to unlock one of the four classes within your first week if you spend you sparks carefully. Kinetic, Slayer, Archer and Necromancer are within range to be reached in the first week. Unfortunately you will probably be bankrupt on class/insight sparks so even if you do unlock them within the first week they will not have much in the way of abilities. By the start of your second week when the cap refreshes you will easily be able to flesh out one of those four classes. The Warlock/Witch, Alchemist, Monk, Gunner, Knight and Beserker are quite far from the starting area so if you are gunning for one of those class unlocks then expect it to take about 2-3 weeks. Although this information will make players piss and moan about the system as well as deter them from even playing the loving game I still consider the game easily playable. The Three starting classes are decent and I believe everyone should have a support or tank class at their disposal as they progress seeing as how it makes group formatting so goddam easy. Did I mention that fully unlocking paladin gives you a symbol passive that blocks ALL damage for four seconds if you take a hit above 10% of your life and it has a 70 second cooldown?

Q: I am progressing very slowly.
A: Not a problem. In the early stages of the game rewards are quite small and your selection of unlocked maps and areas are tiny. As you increase your Prestige (Number in bottom left of your UI, Essentially your power level in this game) you will start to realize a snowball effect where the rewards and prestige gains increase much faster. Think of it as a crawl,walk,run progression.

Q: The gently caress is this spark limit poo poo?
A: The spark limit is how the game limits player progression to keep everyone in the same ballpark regardless of how autistic the player is. Every week on Wednesday morning the spark cap is refreshed. Sparks are essentially what you use to move across the atlases (Sphere grids). Upon hitting your weekly cap of sparks all rewards will shift to alternate rewards that favor order progression. Sparks are only one of three faucets of progression in the game so you are not halted in progression just because you hit your spark cap for the week. Each week starting from when your character was created the spark cap will increase the amount it gives you each week. Expect this cap to jump quite high every week. If you do not gain all of your sparks in the cap for the week the remainder will roll over to the next week so there is no loving rush to hit a cap each week.

Q: Is the game pay to win?
A: Sure. Paypal me 20 bucks and you will win. No there is no way to loving pay to win in this game. Even the cash shop currency can be bought at exchange rates using the in game currency. So your time can convert into the game's cash shop currency.

Q: Do my clothing items have stats on them?
A: No. You can swap out your outfit at any time. There is a style room with all the clothing you have unlocked. Clothing items can be bought from the market, gained from completing class training, gained from quests and events. There is also a special class outfit you unlock from completing a classes atlas.


Q: What do their mounts look like?
A: Like this.


Q: Do things like inventory slots or bank slots cost cash shop currency?
A: No. There is no bank but you manage your inventory by breaking items down into enhancement stones or selling them. Extra inventory slots cost 15k credits each.


Q: How much can I personalize my character's combat style?
A: Abilities normally have 2+ choices that you can unlock for the hotkey/combo slot they go in. For my necromancer one of the things I had to choose was if I wanted a move that I drag my scythe on the ground to open a hole to hell that caused aoe damage and panic or a move that pulled all targets underground and threw them far away and stunned them. There is also talents that can be slotted that change your playstyle around.


Q: Thease starter classes are boring!
A: You picked the cryomancer didn't you. You can switch to any other class at any time. Do it.

Q: But my cryomancer is super fun!
A: Don't you loving lie to me.

Q: Well then who is the good starting class?
A: Paladin is a rock star. Figure out how your combos work and you can almost never die with constant shields and immortality abilities at your disposal. Expect active melee fights.
A: Lightbinders are piles of utility. They have tons of CC and some stupid flashy moves. They also shoot a Kamehameha beam. They are a great support class with damage buffs and barriers.

Q: You got any of dem spreadsheets?
A:loving SPREADSHEETS

Proficiency Level Sheet from Reddit.
https://docs.google.com/spreadsheets/d/1mjNa1XFPIgVFKKnsH5pERD1UZG4jnmSWbfzLrsU56RY/edit#gid=0

Proficiency Level Sheet from 4chan.
https://docs.google.com/spreadsheets/u/0/d/1NZiPFT6t8FIZRIHuUt8rcmIJhGV44X-nt8HzvC5F3t0/htmlview?sle=true

Damage Calculation Spreadsheet
https://docs.google.com/spreadsheets/d/1wK1KzzNsn4SKbArD_nA8hoPfZHuZuNaeYfqaTZdgZ3s/edit#gid=305896317

Spark Totals needed to Get to a class.



Q: You got that big picture of all the symbols on the board?
A:

Q: What about stat caps? And other Stat poo poo?
A:


Q: What do I get for completing a class's class atlas?
A: You get two extra symbol slots. The class symbol for the class you completed and an outfit.

Class Completion outfits.


Some Pro Tips:

Washout posted:

Someone really needs to do a better newbie guide in the OP. Something like MAX PALADIN FIRST and SELL ALL ETHER CORES THEY ARE REVAMPING THE SYSTEM LATER, and finally TO GET MORE SPARKS JUST PLAY THE GAME IT GETS SUPER EASY TO HIT THE CAP AFTER YOUR SECOND WEEK.

Also don't ever play cryomancer except to get the 200 kills for the quest, it's the worst class and I wasted so much on it, and it's symbol is terrible.


Q: You ever going to start cleaning up and updating this FAQ?
A: Edit 7/30/2015. Removed a fuckton of garbage and fleshed out FAQ answers.

Drinkfist fucked around with this message at 16:58 on Aug 31, 2015

Drinkfist
Aug 2, 2005



Massively Overpowered posted:

If July 16th is just too dang long to wait for more Skyforge, then at least you now have a little something to tide you over until the open beta goes live. Allods Team announced today that it will be hosting a 24-hour stress test on July 7th from 9:00 a.m. EDT until the same time on the 8th.

The team said that any and all interested are encouraged to come jump up and down on the server: “Pushing our server’s capabilities to the max is a crucial step to help guarantee Skyforge has a successful OBT launch, so we encourage everyone to spread the word and invite all of their friends to come participate!”

http://massivelyop.com/2015/07/03/skyforge-scoots-in-one-last-pre-open-beta-stress-test/

Drinkfist
Aug 2, 2005



WarLocke posted:

The CBT4 client is the same/will update to OBT right? No need to reinstall, just hop in for the stress test?

Sure.

Schubalts posted:

I meant pixel clothes for your russiagame, but that works.

I added some pictures of clothing in the FAQ.

There is a ton of clothes btw. Some for the cash shop and some for the in game currency. Some are unlocked and some are traded for world zone rare items.

Drinkfist
Aug 2, 2005



If anyone wanted any clarification on what I mean by insane survivability for the Necromancer let me sum it up.

While you are fighting as a Necromancer you use abilities that cost a big percentage of your life to gain death points. When you inevitably get killed in the fight you die and transform into a Litch for the amount of time you had death points built up to. The Litch has nothing but life tap abilities that you can use to straight back up to full life. After Litch form expires you transform back into the necromancer and the Litch goes on cooldown for 20 seconds. This 20 second cooldown is the only window to actually kill the necromancer as once it is up they will revert to Litch upon death again and repeat the process.

I saw this class first so I totally call dibs.

Drinkfist
Aug 2, 2005



XENA I LOVE YOU posted:

What the gently caress kind of game doesn't let me fish? This is a outrage. I'm calling Obama right now.



Edit: I just would like to thank my family and friends for this. After Six months of saving this image just for this loving reason I have finally got him.

Drinkfist
Aug 2, 2005



Stanley Pain posted:

11/10 for the OP Drinkfist.

Now if you'd only have done this much work for new China Game.

I already dominated in China Game 2.0. Now is the age of Russia game.

Drinkfist
Aug 2, 2005



Stanley Pain posted:

The age of Snoredom is upon us. WOE UNTO THEE!

His appearance was prophesied.

I dove into the Russian forums and dug up some screenshots but had no idea if I should drop any into the thread yet so I am gonna just dump them here.

http://imgur.com/a/hbsyj#41

Drinkfist fucked around with this message at 07:44 on Jul 4, 2015

Drinkfist
Aug 2, 2005



Krakatoah posted:

Went and bought the first founder's pack, See you lot on the 9th hopefully?

Need. More. Spergs.

Drinkfist
Aug 2, 2005



Spergs are kinda like picking negative class perks to allow one super powerful perk.

On one hand you got the ability to play the game non stop super grinding and extreme progression. In exchange pick three:

- Don't take showers
- Racist
- Sexist
- Super Autism
- Pedo
- Never shut the gently caress up on Mumble.
- Extreme Liar.
- Disgusting lifestyle stories
- Non stop political chat
- Attempt to educate everyone in chat/mumble
- Always angry
- Alcoholic
- Made the dumbass decision to join the military

Edit: Forgot to add the military perk

Drinkfist fucked around with this message at 20:52 on Jul 5, 2015

Drinkfist
Aug 2, 2005



WarLocke posted:

This is the CTS Triumvirate right here.

It only counts if they progress stupid fast in levels/whatever. Just having the three bad perks doesn't make you a sperg, it makes you a generic goon.

Also I would like to take this downtime to ask for some guild names. I ended up with "Goon Divine Cybermancy" but it didn't really feel right.

:siren:AS WITH ALL MMOS DISREGARDING PILES OF LOSERS THE RULES FOR GOON GUILD NAMES ARE NAMES THAT HAVE THE THREE WORDS IN THEM. THOSE WORDS ARE "GOON" "SOMETHING" AND "AWFUL":siren:

If I see another loving "Please be careful" or a loving "Dragongod Knightkings" suggestion I am gonna be outside your house.

Confirm me for "-Always Angry"

Drinkfist fucked around with this message at 20:51 on Jul 5, 2015

Drinkfist
Aug 2, 2005



Eonwe posted:

Dragongod Knightkings

Your on my list.

Drinkfist
Aug 2, 2005



LITERALLY MY FETISH posted:

Dragoongod Knightkings

See this works but is terrible none the less.

Drinkfist
Aug 2, 2005



Krakatoah posted:

If we want to get real fancy for some bloody reason I'd suggest something like In Nomine Lowtaxia but honestly I'd think we'll come up with something better than that.

At this rate its gonna be loving "Goon Squad" and if yall stop pullin my dick I might just add a "The" in front of it.

Drinkfist
Aug 2, 2005



WarLocke posted:

God Squad

Ok, that one is pretty legit. loving poo poo you have ruined me.

Drinkfist
Aug 2, 2005




Perfection.

Drinkfist
Aug 2, 2005



Inimicul posted:

That, or Allahu Snackbar

WarLocke posted:

I can't wait to play Cryomancer, the most bestest worse class ever, pew pew freeze ray

The both of you can get hosed.

Drinkfist
Aug 2, 2005



Harrow posted:

Is the Necromancer as fun and good as it looks? I've watched videos of most of the classes and that one definitely looks like the most fun caster. (Obviously it's not a starter class, but I'll probably beeline for it.)

The fact that dying is part of how you play the class is super fun.

The only major difference with necromancer over all the other ranged classes is that he has to stand still to shoot his basic attacks and he also has very little mobility.Its almost as if they want you to die :black101: I unlocked the class in CB4 and loving loved it. But its gimmick is unholy survivability. If you are looking for massive burst damage you are only gonna get that during scythe litch time.

https://na.portal.sf.my.com/calculator/avatarbuild#!?version=0.1&classId=57444381

Tell me if this link works. Keep in mind that Reaper Sweep and Volley of Darkness are two abilities you can only use while a litch. It doesn't look like they show the stance/forms tabs in this calculator. Also it looks like they are missing about four abilities.

Obscurity posted:

Wondering this too, but it seems obvious. I plan on starting Lightbinder, and then going Necromancer, Warlock, Alchemist in that order. Do I -have- to level Cryomancer?

gently caress NO. YOU DO NOT HAVE TO PLAY A CRYOMANCER. Also I got wrecked by Reggin's Lightbinder when we were dueling. Too much cc on that class for a 1v1 man. The Nodes in the beginning of the cryomancer class atlas are cheap as hell and just give you some small stat increases. You can buy the nodes without playing as cryomancer. I suggest this is something you do after you have unlocked the global atlas node in the class you are playing. gently caress cryomancer.

Pierson posted:

Someone said this was like Vindictus/PSO; mission-based rather than a real MMO world and that interests me because well-crafted dungeons are one of my favourite parts of MMOs. Is it procedurally-generated like Warframe using tilesets, or is every mission 'hand-made' so to speak?

Every mission is fixed. The only randomization going on during the missions is the bonus objectives. Sometimes you get good ones and other times it wants you to get to 5% life to summon death and then kill him ... somehow ... at 5% life. Other times the bonus objectives are a real pain in the rear end where it tells you poo poo like "Don't Die" or "Don't take much damage" when you class literally is all about that poo poo.

Edit: That talent calculator is missing skills all over the place.

Drinkfist fucked around with this message at 20:08 on Jul 6, 2015

Drinkfist
Aug 2, 2005



Third World Reggin posted:

all these suggestions are really like reading /r/aethist

you and your stinky rear end fedoras

Drinkfist
Aug 2, 2005



Lux Aeterna posted:

was there consensus on what starter provides the best beginning experience? is it just "not cryomancer" or what

Yes.

Eonwe posted:

i wanna play kinetic since it looks p sweet

Drinkfist fucked around with this message at 20:58 on Jul 6, 2015

Drinkfist
Aug 2, 2005



WarLocke posted:

It's not as crazy as PoE's (as in number of nodes) but you also don't have to worry about traps and respecs (everything is either a stat bump or some type of active ability).

Whether that's 'better' or not is up to you I guess.

Path of Exile Wiki posted:

This is Path of Exile's passive skill tree. It is a vast web of 1325 skills that provide passive bonuses to your character. Each time you level up or complete certain quests, you can allocate a skill and explore deeper into the tree. All character classes share the same tree, but start at different locations that are aligned with their primary specialties. You're able to either focus on improving your core abilities or travel across the tree to allocate exotic skills that your class normally wouldn't have access to.



Nodes on Global Atlas: 2549

That is not counting the nodes within each classes class atlas.

Drinkfist
Aug 2, 2005



Xavier434 posted:

What is funny is that some people are going to put lots of points in nodes that are not very effective for their class but at least they will be more effective for a different class which they can always switch to without rerolling. Not that they are going to actually do that. I suppose the real question is whether or not this matters in PvE. Can you make an absolute poo poo build and still win with enough skill? I have not played the harder stuff yet to really know.

You really can't gently caress yourself on the Global atlas too bad with the way stats are handled. There is no magic/ranged damage stat or manapool stats.

Main Stats:
Might - Increases Base Damage
Stamina - Increases Health

Sub Stats:
Strength- Increases Max base damage
Valor- Increases bonus damage (Based on targets life %)
Luck- Increase Critical damage
Spirit- Increase Impulse Damage

The above stats are the ones you will mostly see on the Global Atlas. If you want the super specialized stats you go to your order and open up a chapel with that stat.
(ie if I am being a crit ninja I would have a buch of crit chance increase chapels open and if I was a tank I would open up a bunch of block/toughness chapels)

All the specialization comes from your order where all the generalizations come from your atlas. You really can't gently caress yourself given how evenly across paths the atlas distributes the stats so you can only screw yourself by opening up useless chapels and then waiting a few days for the item to repop to open a new chapel.

Drinkfist
Aug 2, 2005



lewtt posted:

and then you go back and unlock the rest of the skills/talents inside the class atlas if you want

In the bigger ascension atlas though, you don't really get skills, you just get stats and some passive abilities. After you unlock the class(es) you want, you'll probably spend the rest of your sparks traveling to the passive ability nodes. They range from "10% health shield for 3 seconds after dodging" to "summon 343 guilty spark sometimes". There are a lot of them.

Here is a video where a guy is really excited to explain absolutely nothing about the ascension atlas to you:

https://www.youtube.com/watch?v=u1Mq2mvAyyM

Sperg detected. You will be one of our 20 guild leaders I suspect.

Drinkfist
Aug 2, 2005




https://www.youtube.com/watch?v=rwCX7kUFr40

Drinkfist
Aug 2, 2005



Bashez posted:

Path of Exile's tree is significantly more complex because areas of the tree are doing vastly different things.

I'm kind of scared going in to this because I don't know nearly enough about the later progression things. I didn't get to mess around with the chapel stuff at all in the beta.

I really want to just pull people around with chains on a slayer.

The only thing you need to know is that there are THREE faucets of progression. Atlas, Gear, and Order. If you loving cap out then it is not the goddam end of the game like the scumbags in the public threads are screaming about.

And yeah you are right about PoE's grid is more complex for what they are doing.

Drinkfist
Aug 2, 2005



Lawlicaust posted:

This was accurate in the last test.

The gently caress you mean this was accurate last test? Motherfucker you were in that poo poo and didn't talk to your loving partner in crime and super best friend Drinkfist?

Drinkfist
Aug 2, 2005



Bashez posted:

I have two pretty simple questions.

How accurate is this? https://www.reddit.com/r/Skyforge/comments/3c9wxs/how_to_maximise_your_prestige_gain_within_the/

and what do I buy to play an Alchemist at the start or was that some sort of tease? None of the packs mention alchemist.

Links to Reddit.



And to answer your question.

Spergs at prestige 50,000+ in RU that are min maxing have no bearing on the literal start of the loving game. This loving moron tells people not to pick up mob drops even though they are the source for class sparks. So if you follow his dumbass bullshit you will unlock no new classes loving ever (Says go for proficiency and leadership only the loving shithead) and your starting classes will only have basic abilities from the no normal mob drop pickups. Also you don't unlock the loving market until you hit a prestige rank of some low number and we are not all loving losers to buy the loving 70 dollar garbage founders pack just so we could use the credits to buy holy texts (Some loving item that becomes relevant for everyone very far into the game).

Don't loving link Reddit's horseshit in here you gently caress.

Edit: I just noticed that poo poo in there. If I find out that someone from Bad Games Crew had a hand in that I am going to tear your loving soul out. You will know what I am taking about.

Drinkfist fucked around with this message at 05:47 on Jul 7, 2015

Drinkfist
Aug 2, 2005



Bashez posted:

Are you on drugs?

Ask anyone. This is my default setting.

Refer to my earlier chart for "Negative Perks for being a sperg".

Drinkfist
Aug 2, 2005



http://sf.my.com/us/news/announcements/skyforge-pre-obt-stress-test-now-live

To anyone unaware. There is currently a stress test going on right now. It lasts until Tomorrow.

Also we are getting really close to the big day. Start calling dibs on Division Commander you fucks. You must at least have some way for me to contact you outside of game in case you go loving AWOL. So basically have Something Awful PMs or friend me on Steam giving me your in game name. My Steam name is Drinkfist.

Division Commanders have the power to vote in the guild as well as will be in charge of drama bombs from your division. If you have friends that you want in your division you can make a whole loving guild of them within the guild. Keep in mind that day one we are only going to have a guild player cap of 12 and all of us in there are going to be bum rushing to P2000 to unlock the order and start building guild size expansions to get all you fucks in there.

Begin the clamor for power.

Drinkfist fucked around with this message at 21:25 on Jul 7, 2015

Drinkfist
Aug 2, 2005



Krakatoah posted:

I doubt this is gonna happen later on in the game, especially since healing is scarce by design.

It was working for me and never dropped off. You don't need healing as a paladin. They literally have an immortality ability that makes them immune to ALL damage for a few seconds. All you have to do is kite the whole dungeon and shield up, dive bomb, wave lighting and crack the ult. Boom. Everything dies.

Drinkfist
Aug 2, 2005



Double Monocle posted:

I gotta ask the dumb question but is the open beta the unofficial release of the game, or will there be a wipe and a official for real real release date?

There will be a wipe after this Stress test. Then the game goes live for the Open Beta and there will be no more wipes. Its what they call a soft launch.

Double Monocle posted:

Sorry if this got answered before I didnt go back more than 10 pages.

There is only seven pages. Do push ups.

I guess my writing was too small. Let me make it more prominent in the OP for the rest of you loving goons.

Drinkfist fucked around with this message at 09:43 on Jul 8, 2015

Drinkfist
Aug 2, 2005



gullah jack posted:

I bought into the early access for this game because I'm an idiot. Please do not lead me astray Drinkfist.

Quit your job. Dump your girlfriend. Buy socks by the pallet.

You belong to us now.

Drinkfist
Aug 2, 2005



:siren:Early Access to Skyforge starting tomorrow, July 9th, at 6AM PDT FOR FOUNDERS PACK FUCKS :siren:

http://sf.my.com/us/news/announcements/grab-founders-packs-and-get-early-access-tomorrow

A Notice to all goons. The story quests will give you boxes with spark replicators in it. You can sell thease on the market for Argents(The cash shop currency)(Unless they change that). I suggest you do this.

Drinkfist fucked around with this message at 22:39 on Jul 8, 2015

Drinkfist
Aug 2, 2005




I found another sperg. Just a few more and we will have a good handful to get the guild construction day one done.

Drinkfist
Aug 2, 2005



Until I get Lumbering Troll to make a Skyforge Channel in Camping the Stairs Mumble I will be in my "The Angry Dome" Channel/subchannels in CTS at the bottom of the list. Come in here and mingle with the worst of society!

CTS Mumble info.
http://forums.somethingawful.com/showthread.php?threadid=3714380

Drinkfist
Aug 2, 2005



ARE YOU ALL loving READY


https://www.youtube.com/watch?v=eqQjrSWB84c

Drinkfist
Aug 2, 2005



Everyone start posting your loving subpar character names for an invite to "God Awful"

Drinkfist
Aug 2, 2005



Turk posted:

Turk Shakespeare

I don't see you online.

Drinkfist
Aug 2, 2005



Ok we are almost capped on the guild. Until we get players at P2000 we cannot increase the player cap. Also the social menu is loving up and I cant see some of you online.

ETA until cap is increased is gonna be about an hour.

Adbot
ADBOT LOVES YOU

Drinkfist
Aug 2, 2005



Anoia posted:

Guild member caps are awful. Why do they still do this?

Because you literally need to build the guild in this game. Russians are crazy.

Also we are in CTS Mumble in the "The Angry Dome" channel near the bottom. Get in.

  • Locked thread