|
Mokinokaro posted:As I said earlier, I'd find it hilarious if we play as Venom for part of the game but at some point switch over to the real Big Boss so the previews wouldn't be technically lying. I heard an interesting idea that you only got to be real big boss on Extreme due to the added boss fights.
|
# ¿ Aug 23, 2015 22:49 |
|
|
# ¿ May 13, 2024 23:34 |
|
The connection makes mg1 make a lot more sense.
|
# ¿ Aug 25, 2015 21:12 |
|
Mokinokaro posted:There doesn't seem to be anything from the extra ending in that text dump though. Maybe it's something that's getting patched in? Or, as there's definitely not all the menu text, is hidden in another file? I don't think the "third ending" is actually a thing. It's just people really wanting to be Big Boss.
|
# ¿ Aug 28, 2015 12:17 |
|
Alain Post posted:Mother Base in general is the place that was most obviously cut for time. I still like it but it's barely more functional than panning around the platforms in Peace Walker. I was hoping for more missions on MB. That probably would've been the best way to use the labyrinthine spaces, but there's one mission on MB.
|
# ¿ Sep 6, 2015 03:17 |
|
Full Battle Rattle posted:The first half is so good, 10/10 game of the year. The second half is an 8.5. really good, but with flaws. This is the IGN rating system. The thing about the game is that if they had been content to tell a self-contained story with a little Big Boss development, they would've had a masterpiece. The story of Skullface vs Venom/Boss would've been fine- another Peace Walker-style interlude. Chapter 1 is still brilliant, but I think instead of having Chapter 2, they really should have given a little more padding to the Skullface story. I felt like by mission 30 I had a few more to go, but no, not really. The denouement of Chapter 1 felt rushed. A few more of those PF missions would've helped a lot. Unfortunately, Kojima decided to settle all the questions and make the definitive bridge to MG1, which is where most of the game's missteps happen. Chapter 2 has so little actually happening that you just feel like you got hit by a folding chair. Also, I feel like the modifiers should've been a thing you could choose in any mission- subsistence mode is fun as hell but they only use it in two missions, instead you get extreme which makes skulls super tedious and perfect stealth which is also tedious. The irony of the game is that the typical PF-style missions felt way more open and interesting than the more plotty missions. Kojima went out of his way to accomodate almost anything you want to do with some clever bits, like how if you blow up the comms equipment when you get Kaz, you don't have to do it again, or how you can blow up the guy's escape chopper in mission 19(iirc) and he'll just sit there waiting for it. I also like how the guards get better and less stupid as the game goes on. Early on, for example, guards do not really react to seeing their friends asleep- once you get to Chapter 2 they start calling in alerts when they see it. They also learn to shoot down Fulton balloons if they can, though you get an upgrade that kinda dumbs down fultons by letting you use them anywhere.
|
# ¿ Sep 6, 2015 12:34 |
|
SyntheticPolygon posted:I'm kind of fine with Kojima contradicting a theme from a previous game, because it wasn't something present throughout the entire series. They're both just some philosophical themes he put in to have some meta discussion, and they're both about as relevant as the other I suppose. Raiden is not Solid Snake and he is also not the player, Venom is basically BB and is a representation of the player. They're both things to discuss about the medium of videogames and I don't blame Kojima for pursuing another side of discussion rather than reiterating a theme he's already presented. I think the Venom Snake twist is actually one of the better ones because it makes Outer Heaven make way more sense given Big Boss being a mostly swell guy from 3 onward. I would give this game a 10/10 for having by far the best gameplay in the series and chapter 1's story is pretty good. I feel like every attempt to bridge to MG1-MGS is where the game goes wrong, though, with Mantis, etc.
|
# ¿ Sep 6, 2015 14:46 |
|
In It For The Tank posted:So I finished the story last night and I have been mulling over it for all of today. I still need to get all my thoughts in order but it really ended up being disappointing. You can't fault the gameplay, although permanently losing Quiet and the limited number of Subsistence missions are both really fuckimg lame. The story is basically a mess, though. Well, I kinda think the advantage of the twist is that it kinda lets the change in character between MGS3+ Big Boss and MG1+2 Big Boss work. You can see a disillusioned Big Boss- but it's really hard to say at the end of MGS3 Big Boss is going to be making his country and using nukes. I also would rather have just seen the self-contained Skullface/parasites plot rather than any Eli poo poo, with the bad stuff being more undertones than outright stated. Reveal the truth right after killing Skullface and have the end be Venom smashing the tape. I think it would have made mission 22 a lot more foreboding, too. And drat I wish Mother Base would've been used more for infiltrations. That space is a very welcome difference from the other bits of the game and it would've improved the variety. It would almost have made a world in and of itself- Mother base is huge.
|
# ¿ Sep 6, 2015 16:08 |
|
Gortarius posted:I think they could've easily made each map have the option of playing them with different rules, like 100% stealth and procure on site. Mostly because of how samey all the missions really are if you think about it. Every mission is either you kill/extract something OR you extract something. I like the kinda plotless kill/extract these random dude missions more than I like the big story missions because they tend to accomodate your style more whereas if you try to do something like shoot down skullface's chopper in mission 30 Mantis just deflects it because the Plot Must Go On. In fact Mantis' role in the story seems to be to just Make the Plot Go. It's impossible to discern a character out of him more than Kojima's hand pushing things along.
|
# ¿ Sep 6, 2015 16:15 |
|
Mr. Fortitude posted:More cut content. Honestly I think having both the plot bridging and the self-contained story was way too much poo poo. The game did need to be cut down, but not piecemeal. It should just have been Chapter 1. It would not have tied in a whole lot, but I don't think TPP needed to tie into the rest of the series, just hint at things.
|
# ¿ Sep 6, 2015 16:17 |
|
Discendo Vox posted:Given the nature of the similarly interminable design and overambition of MGSIV, I'm much more inclined to lay this at the feet of Kojima than Konami. Huge multisystem structures that can't be completed and are reworked into a final project that barely hangs together. The dude is the Lucas of yideogames. Yeah, I think someone a bit more hard-nosed about things would have realized Chapter 2 was something that would have to either be its own game or DLC or something and just focused on making the Skullface thing the best it could be while having a lot of new game+ stuff. I think like in MGS4, Kojima got hung up on making THE LAST MGS.
|
# ¿ Sep 6, 2015 16:26 |
|
Gortarius posted:Yeah, I like them too, up to a point, but then after a while you start to wonder when are they going to introduce something new to spice it up. I guess they would've introduced something new eventually if they didn't run out of money/time/whatever. Like guards patrolling with dogs which isn't a big stretch considering that you can already get attacked by wild animals. Or flamethrower guys like in MGS3, and again the mechanic seems to be there if you look at Volgin. Taking out a guard and then posing as him to get access to an area. Just stuff they've already done in previous games. The game does get way harder- cameras with guns show up, guards start shooting fultons(though you get the fulton portal that just trivializes things), guards call the alarm when they see sleeping brethren later on and carry better weapons and more rockets. I thought for a bit that the part where you drive with Skullface was gonna be the traditional MGS 'get captured and escape' but that usually comes about halfway-2/3 through the plot, but nope, Skullface just takes a big ol dump on you right before he dies. The end of Chapter 1 felt rushed because Kojima wanted to get to the Real Story.
|
# ¿ Sep 6, 2015 16:48 |
|
lovely Wizard posted:They've already managed to sell 3 million units in less than a full week at full price. Even with whatever reduction in profit they get from the retailer's cut, they're sure to be profiting already. I think the problem is letting Kojima do Everything he wanted or thought he had to do with MGS5 would have resulted in a Duke Nukem Forever/The Bureau-style development hell.
|
# ¿ Sep 6, 2015 16:57 |
|
Gortarius posted:So I didn't really understand a word that Skull Face was saying during the jeep scene, which I guess tried to emulate the MGS3 ladder scene with the long transition and theme song. But from what I gather he wanted to kill all English speakers with a magic spell he found in Africa, and then sell nukes with off-switches that he had control over, and this would then somehow unite the world because everyone would have a nuclear deterrent. Not really far off. Skullface wants to eradicate English to break Cipher's hold on the world, and then use a mass nuclear deterrent to make sure it never comes back. Honestly my problem with Skullface is less his plan(all the villain plans in Metal Gear games are hokey), but the way it's presented- a long rear end jeep ride then he dies a few minutes later. As I said before, I thought this was just the start of the third act.
|
# ¿ Sep 6, 2015 21:24 |
|
blackguy32 posted:I find it kind of funny that this is the thread where people are a lot more critical of the game. I am at the point where the game is pretty fun but at the same time, I am starting to notice a bunch of little flaws that annoy the poo poo out of me. You in Chapter 2 yet? The game's big problems don't really crop up until you've completed the actually finished story.
|
# ¿ Sep 6, 2015 21:28 |
|
ThomasPaine posted:e: I just watched the Episode 51 video. That seems really loving cool and exactly how I would have liked to see the game wrap up Mantis/Liquid. Why in the everlasting gently caress did it get cut. That's actually so annoying. I thought Episode 51 was kinda hokey and dumb because Eli's role in the story was hokey and dumb. Chapter 1 was a plot with a defined beginning, middle, and end. It should have been the whole game. Chapter 2 is just fanservice that's almost all dumb(though Big Boss shooting the infected guys was a cool scene- that should've been the resolution for the disease in ch1. Yes, it would not have linked up to MG1 so much and it would not have been the definitive bridge story, but this really wasn't, either. I don't think a bridge was needed. The clone twist worked fine for me, but I feel like most everything that happened in Ch2 didn't work and it wouldn't have been fixed in a year because the entire concept was flawed. Every time Kojima tries to make the 'definitive' game it sucks(MGS4, now MGS5), at least plot-wise. The worst aspects of how unfinished the game is is Chapter 2's gameplay. I wanted to see more interesting missions using the harder enemies but instead you got wonderful "total stealth" missions and extreme boss battles which just ended up taking forever. Subsistence was awesome but they used it for two missions, and a bit of the bite of subsistence is gone when enemies start carrying rocket launchers.
|
# ¿ Sep 7, 2015 18:54 |
|
Full Battle Rattle posted:The reason nobody talks in this goddamn game is that most of their conflicts with each other are so stupid if they talked it out for 20 minutes you could easily come up with a solution. You have to keep characters from talking to each other too much because their secrets are so obvious you'd have to be stupid to miss them. It's clear that Venom doesn't remember anything prior to Snake forming MSF (this is why he doesn't say 'kept you waiting, huh' to miller.) so he can't actually talk to any of his bros because it would become pretty evident that he's not Big Boss. I think the story would've worked better if Venom knew he wasn't Big Boss and was doing it out of loyalty(you know, the kind of guy who jumps in front of big boss) and that the former MSF guy in mission 22 did the raid because he knew you weren't real.
|
# ¿ Sep 8, 2015 00:58 |
|
Modest Mao posted:MGSV, idk. Glad it didn't bring back all the characters like MGS4, but the ones it did include mostly don't really make sense. Another plot where someone, in some way, is a copy of another person. Miller makes way less sense. I think the worst bits of the game were where they tried to be fanservicey. It would've been fine as a mostly self-contained story about Skullface. People say episode 51 rocked, for example, but I dunno, it felt massively indulgent and also featured Mantis, and Mantis is probably the worst character included in the game- and I think I would rather have seen Solidus and Raiden than Eli. Panzeh fucked around with this message at 01:25 on Sep 8, 2015 |
# ¿ Sep 8, 2015 01:23 |
|
Broken Cog posted:Mantis basically gets heavily influenced by negative emotions, and especially children. He doesn't really have any agency of his own other than what whoever's influencing him at the moment is. It's noticeable in mission 20, where he's sending Volgin to attack Snake, but is stopped for a moment because the kid you're sent to save panics, and draws him away. Yeah, that's their explanation but it's hard to think of him doing anything other than being Kojima's giant hand making sure the plot happens. There are a lot of negative emotions going around TPP. Why Skullface in particular? I mean, Miller is loving pissed and unhinged.
|
# ¿ Sep 8, 2015 01:42 |
|
Grizzled Patriarch posted:As an aside, I really like the open world, but in my dream version of the game, there would be side-ops that take you to a few smaller, sub-GZ-sized for a couple fan service setpiece bits. The horror elements in TPP made me wish we got to walk into Mantis' village as he was burning it all down or something. Personally I would've liked more Mission 22s- the Mother Base environment as a sneaking environment was great and its verticality is a nice change from the other locales, but I think Kojima just thought FOBs would be enough after 22.
|
# ¿ Sep 8, 2015 01:51 |
|
The whole need to actually 'advance the MGS plot' is the big problem with chapter 2. Eli is the second worst example- he has absolutely no character development. He just hates everyone and fights them and is just angry and boring as gently caress. I don't know why errybody likes chapter 51 because Eli and Mantis are easily the worst two things about the whole story.
|
# ¿ Sep 8, 2015 17:38 |
|
CAPTAIN CAPSLOCK posted:Huey too. That would've been merciful, though. Venom knew the future.
|
# ¿ Sep 8, 2015 17:42 |
|
Nakar posted:Miller being a hardcore motherfucker was pretty much the best part of the game. Like that's the emotion of a man consumed entirely by revenge, you do not gently caress with him. And he didn't have all his limbs while doing it. The one-handed CQC disarm and stump-assisted weapon unloading was a high point of the cutscenes. Miller was a fine example of how to depict seething anger without being dumb like Eli.
|
# ¿ Sep 8, 2015 17:50 |
|
Bubba Smith posted:nah that's what I've felt too. If instead of padding out all the Chapter 2 stuff with repeat missions and stuff, if they would have buried Chapter 2's content within Chapter 1 as like a 40 mission seamless playthrough I think people wouldn't have felt so disappointed. Instead you complete Chapter 1, can't wait to start Chapter 2, and it's barely anything at all and at times leaves you clueless how to progress the story. Yeah, I think it would have been better if whatever fanservice continuity stuff got melded into the "main plot" of the game which is killing skullface, but I don't know, the content that tried to reference future stuff was almost all bad. Eli was bad(and no, mission 51 would not have helped), Mantis was bad. Huey was fine, though. The Peace Walker guys came out just fine, I think- they had believable transitions, just the ones made for the fans were awful.
|
# ¿ Sep 8, 2015 22:25 |
|
I don't know why people want more Eli.
|
# ¿ Sep 9, 2015 01:04 |
|
lovely Wizard posted:It was sort of silly to have him and the child soldiers fly away with a super metal gear and a language parasite with no word from them again. That's two mega plot devices being stolen by a third. Eli has no character. All he does is want to fight and get mad, and Miller was way better at being mad than Eli.
|
# ¿ Sep 9, 2015 01:49 |
|
Funky Valentine posted:That's how he was in MGS1, I don't see the issue here. I already got enough of that non-character in mgs1 and he's more tolerable when you get to kill him.
|
# ¿ Sep 9, 2015 02:01 |
|
Drinkfist thinks MGS4 is the best MGS, just fyi.
|
# ¿ Sep 9, 2015 02:40 |
|
Under the vegetable posted:there are at least two other major female characters in the game with relevance to other games in the series and they're both well written, with emotional denouements to their stories, and not sexualized, so i don't appreciate your sexist erasure of women who don't support your goal of making an ideological point, thanks. I know it was some wonderful ironic commentary when the camera zoomed in on the mist snipers' tits as they walked onto the scene. I'm gonna go 'ironically' call this homeless guy a dumb friend of the family.
|
# ¿ Sep 9, 2015 12:09 |
|
In It For The Tank posted:On the subject though, the fan backlash from Mass Effect 3's ending was strong enough to get Bioware to offer a free DLC that greatly improved the ending, not by changing it but by adding to it, so there's precedent that if the controversy surrounding MGSV grows enough we may see so. Not likely, given the particular companies involved but you never know. Honestly the entire idea of chapter 2 is really dumb so extending it further doesn't help the game- everything good that happened in chapter 2 could easily have happened in chapter 1 where the game has an actual plot. Chapter 2 felt like Kojima just doing it for the proveribal you, so you could get your dumb fanservice. Gosh, I sure do want to know Liquid was always the same guy his entire life and that his best pal Mantis now loves him through these thin theories.
|
# ¿ Sep 10, 2015 11:30 |
|
Alexander DeLarge posted:Oh yeah, I forgot to add "Hey, we're getting really unhappy with the budget of The Phantom Pain, but go ahead and start development on the playable teaser that will reveal that you're working on another game after this one". Kojima didn't need more time. Kojima probably should have pruned down the game to the part with a plot knowing this instead of trying to give more of the self-indulgent Chapter 2. The good bits of Chapter 2 could have been thrown into Chapter 1 anyway. In fact, I have a hunch that at some point the quarantine mission was the resolution to the Kikongo virus but Kojima decided he needed something for Chapter 2. Eli should have been cut entirely. He's a worthless character and no one would be clamoring for more of him and his dumb Chapter 51 unless he was Liquid Snake(apparently Liquid has always been the same person for his whole life down to the same dialog, yawn). As I've said before, the more Kojima tried to make the 'definitive' MGS with all the bridging and fanservice, the worse it got. Huey and Kaz were great, though. You know why MGS3 managed to be good all the way through? Because they kept the plot going all the way through, things happened and were weaved into it, but the Volgin stuff was there all the way through. They didn't kill Volgin 3/4 of the way through and then have you randomly wander around seeing cool scenes.
|
# ¿ Sep 11, 2015 11:47 |
|
Grizzled Patriarch posted:Huey is probably the most well-written character in the game. His arc is just perfect and it makes you completely switch sides on him. It's also great because it manages to do it in a way that fits his character in PW really well, even though he's not even remotely as disgusting in that game. He's just such a slimy dude, and I think Christopher Randolph's voice might fit Huey's character even better than Otacon. Yeah, I think Huey and Kaz are the best characters here. Huey cheering with glee when he takes the shotgun and kills Skullface is the best moment because it pierces the veneer of badassery that Venom and Kaz engage in at the end. I do still think that most of the story beats in chapter 2 could have been in chapter 1 and resulted in a stronger story, though, with perhaps Huey's trial being part of the epilogue. The good MGS games kept most of their story development happening while the plot's still happening, and I think MGS4 suffered from a ton of stuff happening after the game. That all being said, I enjoyed the game, but thought it could've been significantly better. It's probably the best MGS game to me.
|
# ¿ Sep 12, 2015 11:56 |
|
Grizzled Patriarch posted:If the cut stuff had been included, I think Chapter 2 would have felt better. Skull Face is basically his own arc, and Chapter 2 is mostly dealing with the fallout of his death and threat posed by Eli, since he has both the English parasite and Sahelanthropus. Had we actually gotten a full third area of the game, I imagine it would have been more than one mission long. "Mission 51" has a lot of stuff going on, and most of the establishing information is told through slideshow concept art. It probably would have been more like 4-5 missions where you show up the island, scout for intel, figure out the situation, and then finally fight the metal gear. Apparently there was originally going to be a third chapter called "Peace," so it's hard to tell what the pacing would have felt like in the end. I doubt Chapter 2 was originally meant to be like a quarter the size of Chapter 1, but we will probably never know for sure. I think Eli's inclusion is a mistake for the most part- it's the worst way that the Boss kids would have been included because Eli has no character and is actively annoying. He just spouts non-stop Liquid-lines and gets really mad. Skullface is a more interesting adversary and that's not saying a whole lot. Because I don't care for Eli, I guess Chapter 51 didn't do much for me. Without Eli, almost everything in Chapter 2 could have been put in Chapter 1.
|
# ¿ Sep 12, 2015 12:09 |
|
A much better epilogue than the entirety of chapter 2.
|
# ¿ Sep 13, 2015 02:28 |
|
Snake, hit the ground! Don't let that sniper get a bead on you.
|
# ¿ Sep 13, 2015 11:44 |
|
Mischitary posted:The best thing PP does for the grand MGS mythos is turn Huey into a huge fucker. I don't think there's been a more hateable guy in MGS history than Huey in PP, at least in my experience. I love how in the beginning Miller is really hard on Huey and you're all like "give him a break man he's just a bro like otacon" but then at the end of the story when all the guys are screaming to put a bullet in his head I was basically right there with them. I like to think Venom was given a little prophecy and decided to let Huey go because he knew it would be so much worse.
|
# ¿ Sep 13, 2015 21:59 |
|
Machinegunboyo posted:So apparently there was meant to be a chapter 3? I don't know. All this stuff strikes me as Kojima's inability to see where the limits of this game are going to be and paring things down into a cohesive whole instead of trying to do everything.
|
# ¿ Sep 13, 2015 22:02 |
|
CJacobs posted:Peace Walker's story went on for much longer than MGS 5's does, and I feel like the goal was to basically make a story on as grand of a scale, but in console game form instead of portable. Unfortunately it seems to have not worked out in the slightest. I think Peace Walker's visual style and lack of 3D cutscenes definitely contributed to their ability to make the story go on for so long. Peace Walker's post-Coldman plot was basically two scenes with a bridge of Zadornov capture missions that got really tedious. This felt more deliberate than the cut and paste nature of Chapter 2 of TPP, though.
|
# ¿ Sep 13, 2015 22:10 |
|
Mischitary posted:I mean, it took Kojima Productions 3 years to do one chapter and like half of a chapter for the completed game. The one chapter was actually plenty of plot. I think had some of the chapter 2 material been thrown in, it would've been good enough. People would've been a bit disappointed, but there's no version of MGS5 that doesn't disappoint anyone.
|
# ¿ Sep 13, 2015 22:12 |
|
Grizzled Patriarch posted:Kojima probably isn't the best at managing his time, but his attention to detail and depth of gameplay is why his games are so different and good. Being able to actually do almost any crazy thing you can imagine, and having enemy AI that reacts to all those crazy things, is one of the big things separating his games from all the other sterile AAA titles. I love that Kojima will come in and make people retexture a doorknob because it didn't look right and gave an unflattering impression of his artists' hard work. People that wish he had cut down on the gameplay elements to add more story are crazy. I wasn't advocating cutting anything gameplay wise, but actually the part of the plot that doesn't matter.
|
# ¿ Sep 13, 2015 22:33 |
|
|
# ¿ May 13, 2024 23:34 |
|
blackguy32 posted:This is where I am at. poo poo like having to go back to Mother Base every once in a while just to shower just seems so unnecessary and time consuming. Mother base as a whole just feels pointless. I wish there was more missions like the one with Mosquito(Mosquito's mission is actually one of the better story bits), but I think they thought the FOB gameplay would be enough. Mother base has a really interesting layout compared to the other areas and it would've been cool to do more tactical espionage there.
|
# ¿ Sep 13, 2015 23:02 |