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Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib
I play this game sometimes and once I even had fun.

If you're going to play with mouse and keyboard it's imperative that you rebind your keys because the defaults are beyond asinine. My suggestion is:

Throttle on mouse wheel.
Roll and pitch on mouse.

W/S forward and backward thrusters
A/D lateral left/right thrusters
Q/E yaw left/right
R/F upwards/downwards thrusters

Left Shift for yaw/roll toggle to let you track targets with yaw easier when the situation is right.

But I've found that while I'm not as good, flying with the Thrustmaster Flight X is a lot more fun.

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Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib

frank.club posted:

I got some bad news for you if you think they're going to let you name and make a faction.

I mean, they literally already did this. It's going into effect with the first wave of them with 1.4 and should be lookable in open beta.

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib
If you're only going to shoot mans, the Viper is doable. I went from Eagle to Viper to Vulture, though, and ended up going to Cobras later and going "drat, missed out on this."

It's a really good ship. I have pythons and clippers and vultures, but I'd only consider going back to a viper as a gimmick, whereas I have legit flown a cobra lately because it owns.

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib

Adult Sword Owner posted:

Can you still do the one weird trick 0 you accept the mission, abandon it, then sell the cargo in the hub?

Also as I understand in the smuggling theory is request a dock, line up to the slot, boost up and hit silent running until you get inside?

There's no reason to do that one weird trick mission givers hate because normally actually moving the cargo gives more than the cargo is worth now.

Personally, I just fly up hugging the station closely then thruster abuse my way through the mail slot without boosting or hitting silent run. Silent run as far as I can tell does not break NPC locks anyhow because the NPCs cheat. If you get scanned it's usually nbd anyhow as the fine is the cost of the cargo itself, but the mission usually pays more than the cargo value. Of course it's better to not get caught, but it's not worth dying over if a scan starts.

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib

CountingWizard posted:

So, based on the content of the OP and shitposting that followed, I'm guessing that playing the game with other people is tedious and less fun than playing by yourself?

Edit: Also looks like good news they are abandoning updates to space content and actually fixing the broken behind the scenes faction/simulator.

Depends on what you're doing. Flying with others is good for the terrible merit grind if you're into that, or for PvP it can be a lot of fun. For RES grinding or whatever it divides your profits up so sucks.

Murdering police remains the most fun you can have in game as a group, but is lots of fun. With our own faction, we might even have a reason to murder cops again other than "because it owns and is fun."

I suspect if we want to get good at our own faction thing, once we see how those mechanics work, we should have squads that run missions and murder cops together to maximize fun having while doing the tedious poo poo. Eve sloshops meets ED's tedious grind.

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib

CountingWizard posted:

Why is there tedious poo poo. Why not fun poo poo that also consequently turns a profit.

There is hope, and there is faith.



Edit: the worst thing PP did was create the horrible grind for megabucks. Used to be you could just play super casually with nothing to grind for, just do waht you want on your timeline. Then there became these ways to get super loving paid, but you have to grind to maintain them. They're optional and you can ignore them, but only if you're okay with driving your same old jalopnik while the new next door neighbors are building a new garage to park their old garages in.

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib
Protip: you don't have to pay it. Legacy fines are a meaningless idiot tax.

Paramemetic fucked around with this message at 15:58 on Sep 15, 2015

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib
It's 10x less expensive than the anaconda also so I'm not sure why that's the comparison ship?

When you say it's being added later do you mean to the beta or did they cuck us with just a description for 1.4?

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib
Normally I'd say power off the banks while guns are out, but eagles have hilariously low shields even in A class, you won't have a chance to turn off the guns and hit the banks.

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib

Kurr de la Cruz posted:

When you hit rank 5, if you're with avril whoever (I can never tell these people apart -- the not anime princess one) her rank 5 bonus is a nice fat 100% added bonus to bounties. So you get rank 5, then you go to a resource extraction site and shoot pirates for their bounties, which get the multiplier when you go to turn them in. resource extraction sites are found at planets with metallic rings. I think also rocky rings. But definitely not icy rings. Hi/Low/Normal intensity doesn't seem to really matter, either way you'll end up doing a lot of quit to menu -> start game to reset the instance until you get one that has lots of good targets to kill.

e:f,b

Notably, also it is best to go to a RES that is in a Control zone for Avril, even though the bonus tanked hard down to 20% because Khaleesi got her poo poo together, it still helps because it's a stacking bonus.

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib
WHITEONBLUE Diamond Frogs
<MatrixRed> 0.25, 0.42, 1 </MatrixRed>
<MatrixGreen> -0.25, 1, 0 </MatrixGreen>
<MatrixBlue> 1, 1, 1 </MatrixBlue>



YELLOWONBLUE DF
<MatrixRed> 0.25, 0.42, 1 </MatrixRed>
<MatrixGreen> -0.25, 1, 0 </MatrixGreen>
<MatrixBlue> 1, 0.6, -0.4 </MatrixBlue>



REDONBLUE DF
<MatrixRed> 0.25, 0.42, 1 </MatrixRed>
<MatrixGreen> -0.25, 1, 0 </MatrixGreen>
<MatrixBlue> 1, -0.69, -0.89 </MatrixBlue>



BATTLE TOAD
<MatrixRed> 0.14, 0.59, 0 </MatrixRed>
<MatrixGreen> 0, 0, 1 </MatrixGreen>
<MatrixBlue> 1, -0.65, -0.5 </MatrixBlue>




Sick new HUD colors just been cookin' up in celebration of our return..

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib
Yeah, the issue is that foe identification just drops the green and blue from the overall HUD coloration. So you can get red enemies only if you have red in the HUD color. Purple and pink HUDs can have red enemies, blue and green can't. Yellow can, and orange obviously can.

Otherwise, like these, you end up with foes that are just a slightly darker color of the same.

Usually, I prefer to keep green for allies, and let enemies be what they are because basically anyone who isn't an ally is a target for me.

In the green HUD up there though I have allies in blue, though I might make them more sky blue later.

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib

TomR posted:

This is a green hud with red enemies.

<MatrixRed> 0.2, 0, -1 </MatrixRed>
<MatrixGreen> -1, 1.25, -1 </MatrixGreen>
<MatrixBlue> 0.22, 0.32, 2 </MatrixBlue>

Oh man, that's a really clever way of going about it, too. I've never tried taking things beyond 1 or -1, I like it.

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib

Literally Kermit posted:

I can compile a list of systems near 63 G. Capricorni for you (and me) to grind Fed rank, so we can get some of that sweet gunship action hell yes up top o/

Pretty sure you can grind rank everywhere, just do missions at easy to access stations that are not next to Alpha Centauri. If a rank up mission does not appear, move a couple systems over and repeat.

This is no longer the case as of 1.3. It is now a raw, fixed number of missions before a rank up will appear. The pro move for Fed rank is to go to Tun and donate to charity forever, continually resetting the instance, donating to charity, and then doing it again until a rankup mission appears.

For imperial rank, it's the same process, but in Tamar.

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib
HazRES might finally make winging for cash reasonable as double banging condas with pve pythons would still be faster and the same amount of money as single banging condas, especially if wings are involved.

Owns.

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib
Clipper is one of those edge cases where green shields aren't actually straight up better.

Unlike the Courier, where green shields are insanely good.

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib
Multicrew will come with ships you can poo poo out of your anaconda to roleplay a Protoss Carrier and that is all that I require in life to be fulfilled.

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib

lewtt posted:

I'll give that a shot, thanks

Anyone got a sensible Imp Courier conflict zone loadout? I could get a vulture, but I'm very close to grabbing a clipper, so I'm not really gonna bother. I don't have an issue hitting power plants with rails or plasma cannons, if that's a factor.

All Courier loadouts are sensible because it is God's gift to us. A rate everything but life support and sensors. Put a 3A blue shield on it and 2 A boosters, and 2 chaff or a KWS and 1 chaff. Put any guns you want on it after that. 3 beams is hilarious, 3 pulse is simple and lets you keep your banks out, 2 beams 1 cannon is good, 2 MC 1 beam is good.

Literally Courier is like Zombo.com. you can do anything with Courier. The infinite is possible with Courier.

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib

QuantaStarFire posted:

It's kinda weird too. Like, what does the miner do when his buddies aren't around to prevent him from being shot? :p

Based on my experience, types "guys, help. Help! Guys help!" a bunch of times.

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib

AndroidHub posted:

You don't get trade dividends from mining, dividends only come from trade profit, which is specifically what is made by selling something that you bought. You currently can't share mining profits unless you drop stuff for other to sell, it's reasonable to make the assumption that it would work but :frontear:

This is not true, I was receiving dividends from Dils all last night whenever he was selling the things he mined.

It's a stupid small amount compared to the profit from shootmans as an escort, but it's there.

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib

Wee Tinkle Wand posted:

Anyone know of an imperial system like Sothis? Would be a great way to get imperial ranks while getting paid.

Fehu.

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib

Starkk posted:

The before/after my latest trip smuggling drugs/slaves/weapons from Sothis. Started playing E:D 5 days ago.





Pacifist Twathammer ITT

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib

Starkk posted:

Hey now I killed a player today at namarii cg.

Twathammer (pbuh) was a player who got 180m or something stupid in a RES after grinding merits, then burned out and quit within a week. You're good people and fortunately Sothis ain't merits so I hope you'll stick around lol

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib

Dr. Arbitrary posted:

They should make a ship that actually has strong yaw mobility.

Just as kind of a gimmicky ship.

Clipper and Courier both have very strong yaw and lateral thrusters.

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib
As the official Clipper fanboy in this land, I feel like I should come give some words of advice on Clippers.

1) Clipper is not Vulture maneuverable. It has very weak vertical thrust and its pitch rate is not as quick. It's one of the few ships that you really need to FA off and abuse thrusters to pitch adequately with.

2) That said, Clipper is aaaaamaaaazingggg at lateral thrusting and yawing. It will lat thrust and yaw better than any ship in the game besides Couriers. Clipper is for ghost riding various whips.

3) Any guns on a Clipper are good guns, provided they are gimballed. You can turret the medium slots if you're lazy, then if someone does that annoying "fly right overhead on you" thing, you just roll over and let them eat those lasers again.

4) Anyone who is saying they routinely dunk on Clippers and so on must be talking about PVE, because PVP they are one of the top two ships, period. Sometimes you get pilots who are bad in them and cannot ram, especially now that they are rank-free, but generally Clippers are bad news bears and also ramming owns.

5) Ramming owns, ram everything. The Clipper is a large kinetic weapon with some lasers attached. If you're real pro, remember you have giaaaant wings, so if you miss the ram the first time, just roll violently as you are passing under and try to slap them with your fin.

https://www.youtube.com/watch?v=O0qMT2YBIcg actual video of me in a Clipper starts at 28 seconds

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib

slidebite posted:

What's better for combat/Res bounty hunting? Python or a Clipper?

RES, Python. Better shields, can boat more SCBs

General combat? Clipper.



Also I think our canonical name for clippers should be named after my old one, the Slam Whale.

My current Clipper is the Come on and Slam, with Kurr piloting the sister ship, Welcome to the Jam.

I hope Möbius cries from these ship names existing.

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib

Adult Sword Owner posted:

Clipping in RES seemed fine tbh, I don't think I felt like my Vulture had much of an advantage. What am I missing?

Clipping in a RES is better than vulturing but that's not the comparison he asked for.

Actually it's probably roughly the same as Vulturing. The large size means it gets hit more often with roughly equal shields, but the ability to boat SCBs offsets that.

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib

slidebite posted:

Is it still best to sell off your old components for base stuff before you trade in your ship?

Yes, you lose 10% of the value of every component you sell when you sell the ship directly. If you sell and downgrade all components, you get 100% of their cost, and then only lose the 10% on the chassis and mandatory internals.

So basically you'd be dumb not to with big components (throwing away 4 million selling a 7A shield gen) but if you just toss out an A rated FSD on a Hauler or something it's not that big a deal.

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib

Hamburger Test posted:

So since I could skip the reputation I went and grabbed an Imp Courier. Can it sustain Beams? I have 7M left, if anyone feels like suggesting a PvE build.

Courier owns and can do everything. You can do 2 beams with a cannon, you can do 3 beams and just let it cool down now and then, you can do one beam and two MCs. Whatever you like. I have run a 3 beam Courier and it can fire for a few seconds and cools quickly enough to be functional.

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib

Adult Sword Owner posted:

Alright that makes sense, so we were both semi correct

I planned to get to rank 5 hauling poo poo but the cooldown or 100k credits thing is lovely as hell. Maybe I can ruin some hostiles.

General method for grinding merits (don't grind merits) is to splash 334 nerds in haulers the first week and 153 every week after that for sick 50mill payouts + bonuses.

It's generally more fun to do fun things instead, though.

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib
In hostile territories, specifically enemy control territories, interdict and kill any non-imperial power play ships for 30 merits each. Then turn them in and hate yourself.

Again, though, you will most likely have more fun doing anything else. Avril made many goons rich, but many of these fell to either the tedium of the grind, or the vast sea of nothingness that money unlocks.

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib

Met posted:

How does the hauling portion of powerplay work? If you had a Type 9 with 500 cargo space and you get 1 merit per ton, wouldn't it only take 20 runs to go from 0 to 10,000?

20 runs and 45 million spacebucks.

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib

Space Skeleton posted:

The Clipper is supposed to be "fast but not maneuverable" but in reality once you hit the magical 720t with A rated thrusters it starts turning like an Eagle. I wonder if the Cutter will be the same.

It's an imperial ship, what does ur heart tell u~~

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib
I didn't see anyone answer the questions about stealth so I am going to answer the questions about what a stealth build is.

Before I begin, get in something with a LOT of shields. I mean a ton. Anaconda. Courier. Something. Take it out, start flying it.

Now hit "Delete."

"Silent Running" and your shields are gone oh poo poo!

Sooo you lost all your shields, but what is silent running? Silent running turns off your ship's heat vents. It closes them up, trapping the heat inside. This significantly reduces the thermal signature which your radar uses to detect ships. Outside 500m, you are unlockable. Outside 1km, (approx) you are literally invisible from radar. What ship you're using and how hot it is has a minimal impact on this (that DBS? It's goddamn amazing for this, it can run 27% with shields, it's an icebox without them). Downside? You don't drop heat. You need to pack heat sinks for this to work.

A silent running build, or "stealth" build, is a ship built on the idea that it's not going to get shot. You forego shields entirely, because you lose them when you turn on SR. You tank up your hull. Best thrusters you can fit. Bigass guns.

Two ships shine as stealth builds. The DBS is above and beyond the best ship for this. It runs cool as can be, and can pack 4 heat sinks - and you want 4 heat sinks because you don't need to waste time with chaff. If they can't lock, then whether they can aim or not is the only thing saving your rear end. Most people cannot aim. Some can, and for them you need to use a different strategy, like running away. Cobra is also good, but requires a bit more management.

With the DBS, turn off a bunch of your systems, pack 4 heat sinks, and you can railgun and MC and pulse laser all night long without having to come out of SR. Blowing a heat sink will take down a lot of heat. Guns like the MC or Cannon own for SR because they don't generate much heat. Railguns generate tons of heat, but they poo poo damage.

With the Cobra, same thing, but turn off SR if you are outside 3km, because you won't be hittable and you need to cool down. You only get 2 heatsinks (8 sinks total) so you have to be much more conservative. Boom and zoom with this guy.

For both, any low heat or high alpha builds work. Cobras do well with boom and zoom hammers and torpedos or missiles. DBS do well with that as well, but you can also put on 4 MCs and just hammer away at a dude from inside the killzone, he won't be able to lock you and you will be maneuverable as the dickens, so it's all good.

Generally, put mirrors on both - if someone is hitting you with kinetics while you're in silent running, you need to learn how to fly, armor ain't gonna help you.

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib

Ursine Catastrophe posted:

And yet in E:D, a sufficiently skilled player in a properly-kitted A-rank iEagle (clocking in at maybe 1-2 million) can shoot down someone in a kitted-out Anaconda (clocking in at half a billion). And I'm pretty okay with that, but I can see why some people wouldn't be; it's just a difference of if you come into the game with the expectation that credits == experience == progression, or if you just come in to fly ships and shoot mans and don't give a gently caress about "grinding levels" beyond getting what you need to shoot mans a different way.

I would like this to be true, but it's not true, and in fact this is mostly the thing most people are annoyed with. Killing a conda in an eagle, if the conda is controlled by a player, is simply not feasible. A half billion conda will have 1700+ shields, and as many as 30 shield cell banks to deploy. A 3x railgun Eagle literally cannot carry enough ammo on a railgun to drop the shields of that. A 3 pulse Eagle can deal 24 damage per second, so it would take a full minute and change of shooting to drop the shields of that conda - at which point you will begin doing 6 dps to the hull because of the gun debuff of small to large hulls.

This in and of itself isn't a problem - a single small fighter probably shouldn't be able to truck a huge warship. But the second part of this problem comes from the way PVP works. If the conda feels merciful and doesn't melt your eagle in a single volley, it will jump away long before the 10 minutes of shooting it would take to kill it are over. If you are doing PVP on a larger scale, there will be 4 of them, and at most, 4 of your eagles.

The problem of balance is that normally smaller faster ships balance against bigger heavier ships using numbers, this is an age old equation. But in this game, wing sizes and instancing limitations ensure that you can never and will never get enough small ships in to tackle a player-managed big ship, period.

I splashed my first Conda in 1.2 in an Eagle, and I took out a conda in a hazres in an imperial eagle not long ago - but it took a long time, and it was an AI conda that wasn't popping 40 SCBs while rocking 8 boosters on top of its 7A prismatic shields.

So I don't think the game should be balanced such that an eagle can roll a conda - but I do think there should be a way for, say, 4 eagles to roll a conda. And there isn't right now, unless the conda is a huge idiot.

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib
Ladies and Gentlemen, I would like to make a general announcement:

Gutamaya Supremacy, Get hosed Fed Idiots

That is a Cutter with 720 armor, 2272 shields, and a boost speed of 352. It can pop off shield banks like it doesn't care and it can drop the heat sink for 2400 shields.

The Corvette, on the other hand, is sad and weak in every way.

However, it does have 666 base armor, which owns.

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib

Libluini posted:

Yeah, if you fit a ship completely against it's strengths, it will be sad and weak. Now look at this.

2735 armor, 1035 shields.

Almost the same in raw HP, but it's still more maneuverable and has a bunch of utility-module to further neuter enemy ships, like the Cutter for example. With the additional damage reduction for reinforcement packages, the Corvette just dances around the Cutter, letting the imp ship look like a tool.

That is extremely dope. I had not seen the changes to Hull Reinforcement Packages from today that will make them actually useful and good.

That does even the field a bit and p much owns.

I've heard that maybe Cutter flies like a piece of poo poo also but haven't seen it for myself. I am wondering if the dudes flying it tho know how to fly imp ships (sideways and never not boosting).

The hull reinforcement upgrades and SCB nerfs have me hella excited tbqh.


Edit: the long and short of it is I am extremely stoked for this update.

Paramemetic fucked around with this message at 23:51 on Nov 16, 2015

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib

Mercurius posted:

I assume this is primarily just so you can ram the everloving poo poo out of stuff? I agree with N4I's assessment that the Cutter looks nice but handles so poorly that it's effectively useless in combat so you're certainly not ever going to be able to turn it enough to keep any of your guns on whatever you're trying to hit, even with gimballed mounts as the Cutter turns slower than a Type-9 does :(.

+ :words:


I have not played the beta and mostly made that because I saw that it was up on Coriolis and wanted to see how high the shields could go. It wasn't really a build for anything, which is why it was set up for neither PVP nor PVE. It is looking like this update is good in so many ways that theorycrafting at this point will have to be left to people with the beta access. I don't have it so I have to rely on others. I am hugely excited to see the end of the SCB meta and hull packages becoming a real thing worth having.

Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib

Zaardvark posted:

Interesting: Zhen Dock, in Xihe, is currently controlled by a faction named 'Space Poultry'. Is that a player faction?

Yes, Diamond Frogs has established ties with them. They are a very small player faction and we may be able to use them.

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Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib
Not gonna lie I'm gonna be very upset if "gonna die historic on the lunar road" isn't the next thread title.

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