|
Fanzay posted:gently caress me, that's dumb as gently caress
|
# ¿ Sep 17, 2015 09:16 |
|
|
# ¿ Apr 28, 2024 03:14 |
|
TorakFade posted:Actually, three I really like the Courier, Vulture, Clipper and Python:
|
# ¿ Sep 18, 2015 01:03 |
|
Zaardvark posted:I may dabble with CQC, but the part of Horizons I'm most interested in will be driving a space buggy.
|
# ¿ Sep 22, 2015 00:19 |
|
TorakFade posted:Also they will put bases and stuff on planets (maybe procedurally?) and related co-op base assaults also with air to ground, so I'm actually optimistic - it could even be fun!
|
# ¿ Sep 22, 2015 22:44 |
|
Drake_263 posted:I think there's something going on with the servers, I've had long
|
# ¿ Oct 12, 2015 23:23 |
|
Insert name here posted:When in doubt, buy pulse lasers
|
# ¿ Oct 14, 2015 02:53 |
|
chaosapiant posted:What's the better smuggling ship between the Asp and the Diamondback Exp? I know the Asp is the better all-rounder, but since I was pinching pennies I went with the Diamondback so i'd have more leftover funds for A class equipment. I need gooncensus.
|
# ¿ Oct 18, 2015 06:23 |
|
SynthOrange posted:I feel like I've jumped in feet first and broken my ankles in a lake that's only a few inches deep.
|
# ¿ Oct 19, 2015 01:22 |
|
LCL-Dead posted:Is 70 million enough to get a decent fit (Maybe not an A class FSD) on a Clipper? http://coriolis.io/outfit/imperial_clipper/06A6B5A5D6A5D4C1e1e27270n0404045t4f326o02020101.Iw18aQ==.IwBj4y2VyA== It's about 76m normally and if you can I'd stretch it a bit to put A thrusters on it because they make the Clipper as agile as a vulture. With the upcoming discounts you should be able to get the Clipper hull for around 15m and then if you put the rest of the stuff on in a system controlled/exploited by Li Rong-Yui you'll get a 15% discount on all the modules and should be able to do the Clipper+A Thrusters for 70-80m. e: you can also swap all the cargo bays for hull reinforcements if you're just doing PvP since you won't need the space. If you're aiming to do conflict zones you should drop the KWS for another shield booster and swap the multis for more pulse lasers so you don't have to worry about ammo. Mercurius fucked around with this message at 23:04 on Oct 19, 2015 |
# ¿ Oct 19, 2015 23:02 |
|
SynthOrange posted:I wouldnt be so negative if this game did anything right. I enjoyed playing it but after while the half assed... everything just gets hard to ignore. At the end of the day E:D is basically a B2P MMO so you can put it down and come back to it when they've added more stuff that interests you. Even if you won't get some of the flagship features if a new expansion's been released they usually fix up the base mechanics to be at parity so the general baseline experience may well be better at that point and you might enjoy it more.
|
# ¿ Oct 20, 2015 00:34 |
|
Kavros posted:If I'm fighting for anime princess for her shield, can I still do the undermining for 15/kill? I'm probably going to re-pledge to Aisling about a month before Horizons comes out but I'm going to be lazy and just move printers the week before the month ticks instead of grinding 750 merits through interdictions
|
# ¿ Oct 21, 2015 03:28 |
|
Parallelwoody posted:So what exactly do I need to do to get my rear end in a clipper? I'm at master empire rank, do I need to keep grinding that or is some community events lowering requirements? Do I need to haul something somewhere to have that apply to me or is it for all players? Also what's this about a discount in certain systems? Do I need to be pledged towards a certain faction for it to apply?
|
# ¿ Oct 21, 2015 22:45 |
|
SciFiDownBeat posted:Oh snap, do you know of such a system off the top of your head where I can grab one of them?
|
# ¿ Oct 21, 2015 23:23 |
|
Parallelwoody posted:Thanks for all the info, I have some sothis bucks burning a hole in my pocket and I've been wanting to give the clipper a go. Can the courier take down larger ships or should I stick to something larger as well? The Clipper is basically a big Vulture with a courier strapped to it and if you put A class thrusters on it it'll handle about as well as a Vulture, too. It's an absurdly large ship (nearly as big as an Anaconda) that handles much, much better than it has any right to. Slightly worse shields than a Vulture but more weapon options, internal slots and a slightly easier time fitting stuff. Vulture's a pure combat fighter, Clipper is a proper multi-role.
|
# ¿ Oct 21, 2015 23:59 |
|
Wee Tinkle Wand posted:The extra money from a KWS really isn't that much in the grand scheme of things. More shields means less downtime means more bounty hunting, if that's what you are into and then later when doing missions or CZs you don't have that wasted slot. Gotta dance with those triple clipper wings and the like in a HazRes so you can get those big bucks and a KWS doesn't help. I'm still waffling back and forth between using a Clipper and FdL for Diamond Frogs stuff and can't make up my mind .
|
# ¿ Oct 22, 2015 00:59 |
|
SciFiDownBeat posted:oh gently caress sweet, thanks. So I don't need any rank this week to buy it? No special preconditions?
|
# ¿ Oct 22, 2015 03:34 |
|
SciFiDownBeat posted:How long does it last? Adult Sword Owner posted:iClippy thoughts
|
# ¿ Oct 22, 2015 04:25 |
|
Paramemetic posted:My current Clipper is the Come on and Slam, with Kurr piloting the sister ship, Welcome to the Jam. https://www.youtube.com/watch?v=Y-dMSstLDqM A modern interpretation of a timeless classic.
|
# ¿ Oct 22, 2015 21:20 |
|
timn posted:Im playing around in one with three fixed pulses for practice and with the best distributor and 4 pips it still drains down after a moderate amount of sustained fire. Beams are probably a no go unless you're firing like just one by itself. In the Courier's case I'd do gimballed pulses on the wings and then a fixed/gimballed (depending on preference) multicannon on the chin mount. If you're hunting larger ships in RES with the Courier I'd recommend swapping the chin mount to either a cannon or plasma accelerator as they punch above their weight and do full damage to large hulls. For something like a Python which isn't quite as agile as a Courier/Vulture/FdL/Clipper I'd suggest the good old KakerMix special where you use gimballed beams in all the large hardpoints with two fixed cannons in the mediums. You can fire a single large beam to strip shields (probably the one on the chin mount) which actually regens energy with 4 pips to weapons and then bring all three lasers to bear in bursts against the hull. You can fire the cannons at large hulls with no damage penalty so effectively you always do max damage to anything. A++ python fit, would fly again.
|
# ¿ Oct 23, 2015 00:40 |
|
If you really like black holes and giant blue stars, the stellar nursery area NGC 7822 (about 3k LY from the bubble I think) has a shitload of both. I made notes the last time I was there so if anyone wants really pretty stars in a nebula with lots of black holes to scan, here's where they all are:code:
|
# ¿ Oct 24, 2015 23:45 |
|
Major Isoor posted:Good lord! How does it compare to the FAS? Better or worse, would you say? Since that's what I've been saving + grinding ranks for, however that price for the Clipper sure makes it a tempting alternative...
|
# ¿ Oct 26, 2015 06:47 |
|
sincx posted:Asp with 116t cargo capacity. e: I dunno if you managed to buy an Imperial Clipper during the discounts but it's usually slightly better than the Type-7 because it handles better and can take slightly more cargo.
|
# ¿ Oct 28, 2015 02:05 |
|
Gestalt Intellect posted:That's some dumb poo poo. How is that suit sitting in an office thousands of light years away even going to know you're taking pictures of a giant cloud of space particles he supposedly owns. I was thinking of visiting the east/west veil nebula too when I'm not so burnt out on exploring.
|
# ¿ Nov 3, 2015 04:18 |
|
Nostalgia4Infinity posted:Insanely excited to check out the new ships tomorrow.
|
# ¿ Nov 9, 2015 01:46 |
|
LCL-Dead posted:What is the Conda's layout?
|
# ¿ Nov 9, 2015 20:38 |
|
Nostalgia4Infinity posted:Also the Cutter will have 2x C3 and C2 and a C4. One thing they did mention is that it's fast. You know what that means? Ramming Speed
|
# ¿ Nov 10, 2015 21:01 |
|
Nostalgia4Infinity posted:The thing has an absolute poo poo ton of engines stuck to its rear end so I'm imagining it is fast as hell. The Clipper already has my favourite cockpit in the game (all that unbroken canopy ) and based on the footage they showed the Cutter is basically the same but bigger. Given the size of the engines I'm also hoping it sounds like a supercharged Courier
|
# ¿ Nov 10, 2015 21:24 |
|
Professor Bling posted:The Cutter hardpoints were apparently mis-stated, it has 1 huge, 2 large, 4 medium, and 8 utility mounts. That sounds better but I think I'll stick to working towards the Corvette. E: or 2 large beams and 1 huge/4 medium cannons for maximum hull damage
|
# ¿ Nov 10, 2015 22:02 |
|
Space Skeleton posted:The Clipper is supposed to be "fast but not maneuverable" but in reality once you hit the magical 720t with A rated thrusters it starts turning like an Eagle. I wonder if the Cutter will be the same. My only concern for the Cutter is the shields because the Clipper has kind of garbage shields in comparison to stuff like the Python but given how high the Courier's base shield values are maybe it won't be a problem. Insert name here posted:I'm a little disappointed at only a single large since I was hoping for a straight up better version of my Cannonconda gunwise (C4 cannon + 3x C3 cannons ), but a more maneuverable Anaconda is extremely my poo poo I'm thinking at this stage that the Anaconda will be the best all rounder of the large ships (and the best at exploration/cargo stuff), the Fed Corvette will be the best at packing straight up firepower (especially against larger targets) and the Cutter will be the best at ramming things and looking/sounding the best. Mercurius fucked around with this message at 23:53 on Nov 10, 2015 |
# ¿ Nov 10, 2015 23:51 |
|
Paramemetic posted:It's an imperial ship, what does ur heart tell u~~ 3 posted:Though I'm a little disappointed that the flight cabin appears to be a copy-paste of the Clipper's cockpit.
|
# ¿ Nov 11, 2015 00:14 |
|
3 posted:To clarify, I didn't mean it was an exact duplicate, I was just hoping for more than just the two front seats for the Imperial Babby Capital; the Anaconda and Corvette both have essentially naval bridges.
|
# ¿ Nov 11, 2015 00:43 |
|
ps am no frog posted:I can't wait to do bombing runs with my dual C4 PACs and just gently caress poo poo up.
|
# ¿ Nov 11, 2015 01:58 |
|
ps am no frog posted:Sure it'd probably pretty effective but it's not the same as buzzing the tower and blasting towers with gigantic balls of plasma. Currently the only C4 weapons are Plasma Accelerators and fixed/gimballed Cannons. We're hoping they'll add more in with Horizons (like Beams and Autocannons).
|
# ¿ Nov 11, 2015 02:11 |
|
Ursine Catastrophe posted:And yet in E:D, a sufficiently skilled player in a properly-kitted A-rank iEagle (clocking in at maybe 1-2 million) can shoot down someone in a kitted-out Anaconda (clocking in at half a billion). And I'm pretty okay with that, but I can see why some people wouldn't be; it's just a difference of if you come into the game with the expectation that credits == experience == progression, or if you just come in to fly ships and shoot mans and don't give a gently caress about "grinding levels" beyond getting what you need to shoot mans a different way. I can see where you're coming from but basically the larger ships are intended to be used as Corvettes in fleet fights and E:D is not balanced around 1v1 in the normal game. I'd say Chrysophylax's assessment of the main game being Co-Op PVE is spot on and if you're really interested in balanced PvP there's always CQC.
|
# ¿ Nov 11, 2015 23:16 |
|
AndroidHub posted:Yeah, a player who knows anything about the game will at least just whip their conda around in FA-off and vaporize you in one salvo. And I don't have the exact numbers on hand, but a pvp conda is gonna have in the range of 5k-10kmj worth of shield cells packed, with anywhere from 1300 to 1800 base shields. And even in the off chance you did somehow get them to their last legs (or their shield down), they can just jump away, they don't even need to highwake, because they are in the biggest ship and you are in one of the smallest. Even a fully kitted python or clipper is gonna have a hard time out-attritioning a fully A-ranked pvp conda. I really don't think they even considered the player vs player aspect until it was brought up in alpha/beta once they'd built the underlying tech of the universe. Remember that it took them until the second major release after launch for wings to even be a thing.
|
# ¿ Nov 12, 2015 00:35 |
|
tooterfish posted:Nah. They're definitely trying to balance it, as evidenced by their reasoning for the small weapon damage penalty (so they can make large weapons effective against large ships without one shotting the smaller ones). It's just they're a bit cack handed at it, and seem to be learning as they go. PvP-wise, I really just wish they'd limit the number of SCB modules you could have in a ship to one like shields/fuel scoops and then fix shield recharges so they aren't so incredibly stupid. I'd also kind of prefer them to also change shield boosters to modules that make your shields recharge faster or something other than just 'more shield capacity' and provide some way for similar regeneration of the hull so that ships like the Core Dynamics Federal ones aren't completely screwed. Now that I think about it I'm pretty much describing exactly how EVE's armour/shield tanking works, aren't I? Mercurius fucked around with this message at 02:45 on Nov 12, 2015 |
# ¿ Nov 12, 2015 02:40 |
|
Nostalgia4Infinity posted:Cutter looks good on the ground:
|
# ¿ Nov 12, 2015 20:32 |
|
Need a grilldos assessment on the Cutter, stat.
|
# ¿ Nov 12, 2015 22:44 |
|
grilldos posted:https://www.youtube.com/watch?v=TmrkDO9iFyw
|
# ¿ Nov 12, 2015 23:21 |
|
|
# ¿ Apr 28, 2024 03:14 |
|
Number comparisons for those interested (taken directly from the beta): A rated internals, E7 shields Imperial Cutter: 462, Anaconda: 455, Federal Corvette: 516 A rated internals, max rated shields, no boosters Imperial Cutter: 943, Anaconda: 595 , Federal Corvette: 738 A rated internals, speed Imperial Cutter: 299/366, Anaconda: 209/278, Federal Corvette: 215/279 There is mention of both the Cutter and Corvette being able to carry two fighters in their descriptions. I'm not sure how many the Anaconda can carry. timn posted:So is it just hype right now or does it really seem like the Anaconda will end up being the red-headed step child of the big 3?
|
# ¿ Nov 13, 2015 23:38 |