Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
TorakFade
Oct 3, 2006

I strongly disapprove


I succumb far too easily to Steam sales and Paradox DLC system. Now I have padded CK2 and EU4 with every single major expansion that I still missed (even if I don't really plan on being an Indian medieval lord or a renaissance Aztec), and grabbed Victoria 2 complete so I can play 1200 years of history.

So I'm pretty into Paradox grand strategy games in general, but I didn't even consider the idea of playing Victoria 2 until today; what should I be keeping in mind for my first game?


e: VVVV :italy:

TorakFade fucked around with this message at 18:56 on Oct 2, 2015

Adbot
ADBOT LOVES YOU

TorakFade
Oct 3, 2006

I strongly disapprove


Randarkman posted:

Reminds me of FATAL

Thanks for reminding me of one of the worst things that ever existed :mad:

TorakFade
Oct 3, 2006

I strongly disapprove


Slime Bro Helpdesk posted:

Since I don't have any great thoughts on Paradox's IPO, I wanted to babble on a bit about this article on some of the staleness of 4x games.

I think the thing that hits me about where 4x games are wearing thin on me is that while there are variations on the various micro-mechanics inside each game- different combat resolution systems, different tech tree concepts, innovations to diplomacy and economies- at the end everything still on a macro level comes back to 4x. Which I guess is a semantic problem- if your game isn't about explore-expand-exploit-exterminate then I guess you aren't technically a 4x game?

But to me not only does 4x feel overdone, it just doesn't jive with how I look at history or the world. I don't need verisimilitude or imagine it would make everything better, but I guess I look at 4x games and see a philosophy that your empire is the sum of its land and technologies mostly, and really not at all the sum of your people and cultures. I think that's one of the things that always brings me back to Vicky- that attempt to balance capitalists and socialists, reformers and conservatives just makes the game feel more about leading people than most other games. EU and CK hit that itch as well.

Yes you're perfectly right, I too am tired of Civilization and Civ-clones, I found the EU / CK approach much fresher and better since you can just enjoy the mechanics and losing a war, even a big one, almost never means "game over". You can be as laid back as you want to be and still have a fun game in a way that most Civ-clones can't manage: if you're too far behind in land, tech or military you'll not only lose one war but get exterminated and outpaced, part of it is that diplomacy is a joke in this kind of game while in EU4 you can just stay on France's good side and you can then be "safe" even if you're a small, backwater power. In CK2 it's even better since you can do a full game as the count of Bumblefuck and still have a great time just scheming, betraying, marrying and placing your relatives into power positions in other realms, but it's a different game.

That's also why I am pretty excited for Stellaris, it looks a great fusion between EU4 and Civilization/Master of Orion

TorakFade
Oct 3, 2006

I strongly disapprove


I'm a sucker for everything grand-strategy Paradox makes, I own literally every single piece of (gameplay, not aesthetic) DLC for EU4 and CK2 (except Holy Fury, waiting for a bigger sale on that because I don't play CK2 that much anymore and I want it just for completionism), and I have more than 1000 hours in EU4 alone, if you count EU3 and CK2 too I'm close to 1500 hours

I guess I'm getting Imperator on release, and I'm seriously tempted by Steam's "5€ off a single 30€ or more purchase" (yes it applies to preorders too) which would make it 35€ and I'm pretty sure I'll play it enough that it's basically a bargain price.

Still I hate preordering and putting money down in advance... but I know I'll buy it anyway and why not save 5 bucks... Aaaargh :psyboom:

TorakFade fucked around with this message at 21:37 on Feb 6, 2019

TorakFade
Oct 3, 2006

I strongly disapprove


EU4 AI is serviceable, even clever at times, but it does piss you off and do boneheaded things. Enough that I can get why people, especially veterans, can be pretty burned out on it.

Compared to Stellaris though it's loving HAL9000 levels and I would rather have Imperator be much closer to EU4 than Stellaris (which it will probably be, since Stellaris is a pretty different mold)

I mean, if they can refine and improve it in a way that is probably impossible by now in EU4 - let's remember that it's a 5 and a half years old game, with a fuckton of DLC and new mechanics piled on top - I will be a happy happy player

Fellblade posted:

Edit: I do worry that the apparent trend we are shown from paradox towards balancing around multiplayer is only going to make AI worse in future titles though.

Is this really a thing? I didn't hear anything that would make me think that but I don't follow all news closely, and it scares me - multiplayer is usually a highly competitive environment where people pile on the advantages and try to break the system so balancing for that makes for pretty bad single player, and I only play single player...

TorakFade
Oct 3, 2006

I strongly disapprove


Fellblade posted:

I’m not some madman raging that artists should be coding.

Well they should, it's not like it takes all day to draw stick figures or whatever it is that artists do <:mad:>

Fellblade posted:

I think it’s unfair to imply people are stupid because they speculate when the information required is unavailable to them but not you. Are you saying people should just not speculate at all?

Honestly, while I agree with that, it's also kind of unfair to think that a developer that seems to employ very good and transparent practices - up to and including devs posting on those very forums and taking advice / explaining stuff - would secretly act in a way that would piss off a huge part of the community (I have to guess that SP is played by the vast majority of people) just because they're mean or something like that...

not saying that you shouldn't voice your concerns, and not saying that sometimes people can be ... how to say it ... less than courteous in telling you that they're not true - so guys, shake hands, make a white peace and let's go on ;) (and fix the bugs quickly drat you)

TorakFade
Oct 3, 2006

I strongly disapprove


Beamed posted:

To be fair, it's been both stated by a lead dev that Paradox only balances for MP, and some of the AI bugs (not upgrading buildings in Stellaris) definitely seem to support it.

Where/when was that? Have a link? Genuinely curious, I can only imagine the outburst on the Paradox forums and I want to see that :v:

TorakFade
Oct 3, 2006

I strongly disapprove


Red Bones posted:

It's kind of hard for me to tell from the prerelease stuff what the enjoyable/interesting gameplay loops will be, in the way that Vicky leans heavily on economics and internal political development, etc, and EU4 is entirely conquest-driven, and CK2 has a lot of dynastic and internal power struggle stuff. That's what I'm most curious about, whether it is a retread of EU4's whole setup of their being a lot of mechanics but ultimately they all revolve around a loop of conquering more territory, or whether the systems function in a way that make maintaining a non-expanding nation's internal politics, economy, and foreign relations interesting in and of itself. I hope it's the latter.

Historically Rome did plenty of both: conquering like mad, and then precariously balancing internal struggles and assimilation / pacification of conquered territories through appointing of politicians that were most often former consuls/praetors from wealthy families (which by themselves were a huge part of Rome's internal politics).

I am hoping for a mix of EU4 and CK2, with a sprinkle of pops. It could be pretty interesting

TorakFade
Oct 3, 2006

I strongly disapprove


PittTheElder posted:

That system really needs theatres though, I don't want my armies trying to march all the way across my empire to deal with some random rebels.

It could be a toggle on the army, cycling through radius levels - 1 current province and the adjacent provinces only, 2 the provinces adjacent to those, 3 yet another layer of provinces, etc up to 4 or 5?

so you still have to station armies around your empire, and they won't stray too far from where you left them

(I have no idea how theaters work in HoI or whatever)

TorakFade
Oct 3, 2006

I strongly disapprove


Krazyface posted:

I haven't really been following Imperator: Rome, but this LP that's just started does a really good job of laying out some of its mechanics.

He unpauses somewhere around the 21 minute mark.

Ok from the few minutes I've seen, it looks like this is extremely my jam. EU4 marries CK2. It remains to see how much the CK2 "roleplaying" part with families, traits etc is developed, but even if it's kinda barebones at the start, you can bet that there will be a DLC dedicated to it.

Can't wait for the 25th :D

TorakFade
Oct 3, 2006

I strongly disapprove


trapped mouse posted:

This is a pro click. He seems to know the game better than I anticipated and he even actually edits somewhat well.

There's two more links to early access let's play in the description too. One does Rome, one does Carthage. Neither are the best LP I have seen (the Rome one is pretty obnoxious), but they all seem to try their best to explain the mechanics, I feel ready for my first game already :getin:

TorakFade
Oct 3, 2006

I strongly disapprove


Guys if you don't like grand strategy games that are hilariously broken on release, what are you even doing in this thread?

Yes Imperator looks like a mishmash of eu4 and ck2 (which a lot of people clamored for, myself included) in a new old time period they already explored many years ago, and it will probably be buggy and wonky for a few months. That is absolutely expected, I mean basically every eu4 dlc was buggy and wonky on release, Stellaris too, and every paradox game needs a few rounds of patching to truly shine, that's no secret

What is great is that Paradox, contrary to many other devs/publishers, do care and will fix their poo poo eventually. Of course if you're not interested in the game's premise that's fine, I don't care at all for hearts of iron but hey if people want that, more power to them :shrug:

TorakFade
Oct 3, 2006

I strongly disapprove


RabidWeasel posted:

Inventions are actually pretty neat, they're basically unlockable tech based permanent modifiers which you 'buy' like ideas in EU4 but there's no limit to how many you can have (unless you buy them all, I guess). Some of them are boring and weak but there are both powerful and interesting ones in there, and even 5% tax income is exciting when you've had it running for the entire game. It makes every tech level potentially exciting when it pops; though unlike in one of the early dev diaries, they unlocked in a fixed pattern and are not randomised at all.

I liked how some bonuses/choices seem to repeat constantly, and they're either big like military traditions, medium-weight and more "samey" like omens, and small and varied like inventions. Plus the promoting pops and moving them around seem like a fun minigame too. Plenty of way of interacting with provinces, people and a sort of council (Senate, clan chiefs, whatever) means there should be plenty to do between wars... Hopefully we also get a lot of events :D


Beamed posted:

This hasn't been true for awhile. Paradox releases of the full games since CK2 have been Pretty Good, even though I don't like HoI4.

I meant more specifically dlc, the last few ones for eu4 were ... rather creative. The "exploit" where Siberian frontiers cost zero and you could go for an ideas guy and for Odin! run in North or South America and fill it all within a century? Best fun I have had with the game lately :v:

Plus Stellaris. Yeah it worked, but a couple major patches made it good :unsmith:

TorakFade
Oct 3, 2006

I strongly disapprove


To everyone saying that paradox is bad and how dare they release unfinished games and fix them later

Do you realize that the vast majority of developers release games, maybe patch out the biggest game breaking bugs and call it a day 2-3 months later? Leaving whatever other bugs and jankiness are left there forever?

We are not talking about FPS #35567, sports game 2019, racing game or indie platform game stealing concepts from old titles, these grand strategy games are some of the most complex games around with a ton of moving parts and most of it player facing (so ton of opportunities for players to gently caress it up even more, compared to say the physics simulation of a flying game which while complex, is out of the "reach" of players mostly)

If you wanna compare them to other games, try Civilization or the Elder Scrolls (series existing for decades, very famous, complex and big budget) and then come tell me paradox has bad AI or lovely support with a straight face... :v:

TorakFade fucked around with this message at 08:00 on Apr 14, 2019

TorakFade
Oct 3, 2006

I strongly disapprove


canepazzo posted:

Is it the allied/owned forts area of control projecting occupation even on enemy land?

Yes! Very nice addition imo.

TorakFade
Oct 3, 2006

I strongly disapprove


canepazzo posted:

Indeed! Now they need to add that + army automation to EU4 :allears:

I'd love that but I think it's too late for it to make a difference, for me anyways. I most definitely burned out on EU4, tried to restart a couple games lately and just went "meh" after 15 minutes (I do have more than 1100 hours played... so it's probably perfectly normal)

Dramicus posted:

Did you guys catch what Johan said when they interviewed him at the end of Dev Clash 9? It was something to the effect of: "The game needs more... Ah... Fun." And then sort of shrugged his way out of the statement. Don't get me wrong, I'm totally looking forward to the game, but I just thought it was something weird to say.

Who needs fun when you can have spreadsheets and a bazillion tiny modifiers to juggle/select?

TorakFade
Oct 3, 2006

I strongly disapprove


RabidWeasel posted:

Forts are forts from EU4.

Are they also as expensive as EU4, in that if you build one too many forts you might go into bankruptcy within a couple years? It always pissed me off that for half the game you have to be SUPER STINGY with placing forts or you'll waste tons and tons of money between building and maintaining (even a mothballed fort can be quite a drain at 0.5 ducat/month minimum)

TorakFade
Oct 3, 2006

I strongly disapprove


Groogy posted:

On the "negative reviews on steam are useless or not" discussion. I look at reviews quite often as it is a source of information if I am doing a good job or not. And I can tell you some very interesting trends as of late in Steam Reviews. It is a lot more common for people to write negative reviews as things happen, as reactions to news, changes or as people called it memes (and the DLC avalanche incoming reviews are a meme). It doesn't necessarily have to do anything with the actual product in itself to spur the reviews to be written. A funny thing to notice is whenever Steam does a drive for reviews by rewarding badges or discounts etc we see a huge surge of positive reviews on our products. At least from what I've noticed, I haven't actually recorded day to day data on this so it's still anecdotal.

I am not saying that negative reviews are useless, but I am saying the culture around specifically Steam reviews is fundamentally broken.

No no no no buddy, you won't get away so easy. Your games are so bad that they took away my ability to feel human*, and I will expose you for the fraud company you are and make sure everybody on the internet knows it :mad:

But seriously, when one of the first reviews for Imperator Steam showed me was, and I quote almost literally, "I finished a game in 35 hours, UGH, why is it over so quickly - NOT RECOMMENDED" (and a few others of the same quality), I immediately ignored everything else because people are clearly insane.


*for anyone not getting this, an important reminder:

some weirdo on the Paradox forums posted:

October 31st, 2012 is a day I will always remember. It was the day I became cynical, bitter, and distraught. You may call it an overreaction for me to feel this way simply because of the business practices of a single video game company, but let me explain what all of this means to me.

My life was thrown off balance and I never regained my footing after that day, because I lost my ability to respect. An essential part of being human is to feel respect for those who may or may not be deserving of it. But it is equally human to feel painful disillusionment when someone or something you respected turns out to be much less than you thought. But the level of betrayal I felt when Paradox announced their new DLC tore something from me that I'll never be able to recover. They tore away my ability to respect anything, and they tore away my ability to feel human.

https://forum.paradoxplaza.com/forum/index.php?threads/casualisation-and-streamlining.647344/#post-14632431

TorakFade
Oct 3, 2006

I strongly disapprove


Minenfeld! posted:

What in the flying gently caress is that thread? Why do these games make people so angry?

I really have no other words for you, except those from that same poster (in that same post, too):

that same weirdo posted:

"It was an expansion intended to completely disregard any historical accuracy, and instead shock the entire world with its lunacy. Paradox Interactive had gone off the deep end and raised the middle finger to everybody who stayed loyal to them."

"The pain I felt from this betrayal has destroyed me on an emotional level, and has deprived me of my primary source of entertainment. No longer can I play Grand Strategy games without remembering the day I ceased mattering to people I devoted myself to. Paradox had not just destroyed me or their company, they had destroyed the one force of stability in the world: Trust."

(edit: I just now noticed, that post has 6x "Agree" and 5x "Useful" reactions :confused: )

to be completely honest, I don't like Sunset Invasion either, but I just disable it and ignore the fact it exists rather than having the very existence of something that I'm not super excited about completely and utterly ruin my life. But I guess I'm the lunatic here, togheter with all of Paradox?

Serious answer: because people, especially the kind attracted by Paradox grand strategy games, are SUPER SENSITIVE about "muh immersion", "country management is SERIOUS BUSINESS" and "the natural course of history" so putting fun but clearly fantasy/ahistorical stuff in the games is, to them, akin to throwing mentally disabled baby seals in a wood chipper while cackling maniacally

TorakFade fucked around with this message at 16:40 on Apr 29, 2019

TorakFade
Oct 3, 2006

I strongly disapprove


The announcement of a hefty 1.1 patch right after release (which shows the game was not release ready, imo) stopped many people from playing, I'd wager.

Still, ouch... I want Imperator to be good, and I hope it will eventually be.

TorakFade
Oct 3, 2006

I strongly disapprove


pdxjohan posted:


Could just be that i’ve lost touch, and should just stop making games.

Ok but first make Imperator good :v:

TorakFade
Oct 3, 2006

I strongly disapprove


KOGAHAZAN!! posted:

e: a more worse omission is of differential labour efficiency. One dude labouring to produce grain in Siberia will, all other factors being equal, produce exactly as much per time unit as a dude doing the same in the black earth belt.

That sounds just about right :ussr:

TorakFade
Oct 3, 2006

I strongly disapprove


Beamed posted:

I'm okay paying $20 more if it's at least a cheap, flawed, but still good game.

And that's called first DLC :v:

TorakFade
Oct 3, 2006

I strongly disapprove


Dr. Video Games 0031 posted:

People generally don't act so utterly irrationally as to buy games with core features they already know they won't like.

Uh, for Imperator, that seems to be exactly what happened actually. There's been tons of streams and info floating around, everybody with any kind of interest for the game should've known that there was a mana system. Yet, people bought it (probably sight unseen, which ... eh, isn't really smart) and complained that mana should go away... if you think a mana system is not good for the game just don't buy it, rather than get it and dub it the worst game ever (and it's not about implementation, check the negative reviews, plenty of those are just "WHY ARE THERE ABSTRACTED CURRENCIES AND THINGS HAPPEN IMMEDIATELY, THIS SUCKS, GAME FAIL" - I've said it many times, it seems people expected CK2 : Rome rather than EU4: Rome which is what Paradox was going for - publicly, not in secret)

I do agree that the attitude isn't the best one, but I see where that is coming from. I mean if I am baking a chocolate cake, I advertise it as chocolate cake and show videos of me baking the cake using chocolate... then when I put it up for sale people buy it without even reading the ingredients, and I get reviews that say "this cake has chocolate, yuck, that's real lovely of you", yeah I can see getting pissed with the buyers.

The problem is I should be more careful to understand what my customer base wants, if they want fruit cake I shouldn't even think about baking chocolate cake and then scraping the chocolate away to re-fill it with fruit or whatever. I should make a fruit cake in the first place.

(I do like the game even "as is", and honestly I'm afraid about this "remove mana completely" thing too, but for example the stability change, and in general "do thing, see effects over time" is 100% good and should actually get implemented in any future games like EU5 from day 1. I'd also love if there was a choice for things where it makes sense: for example, pay 100 *currency* to get +0.5 stability effect over 5 years, or pay 250 *currency* to get +20 stability right now)

TorakFade fucked around with this message at 10:56 on Jun 22, 2019

TorakFade
Oct 3, 2006

I strongly disapprove


Drone posted:

The EU4 mana system is good and fine. I:R's mana is far inferior.

Military Mana: you can basically ignore this and then once every few years you unlock a tradition with it. Does it even have another use?
Civic Mana: you use this for almost everything, to such a degree that it becomes frankly ridiculous
Religious Mana: you use this for occasionally clicking the Stability button, activating an omen every couple years, and (completely optionally it seems) converting pops to your religion
Oratory Mana: I honestly don't know what this does off the top of my head and I'm not going to load the game just to find out. That I don't know what its used for immediately is a sign that maybe it's bad.

Mana as a concept is absolutely 100% fine. I find the implementation of mana in I:R to just be extremely spotty and wildly unbalanced.

good news is, they're literally scrapping all of this as we speak. There's a beta patch available that does away with most of that, if I understood it correctly :)

TorakFade
Oct 3, 2006

I strongly disapprove


Red Bones posted:

Is forming Bharat one of the exceptions to the whole "you've achieved all your goals before the end of the 1600s" thing in EU4, or am I just being slow? I started as a Nepalese princedom and by the 1690s I only own the big top half of India, I've still got to betray my ally who owns all of Deccan and eat them. I kept on running into the state limit and just focused on assembling some big marches instead of doing more conquering, was this the wrong choice?

Please, keep in mind that people saying their games are over by 1600 usually have hundreds of hours in the game and are very good at it, and probably minmax like hell. And/or just get bored.

I do have more than a thousand but I still suck, and I can certify that most of my games are nowhere near done by 1600, more like 1700-1750 or so, depending on what I'm trying to achieve. Sometimes I'm still racing against the clock in 1800...

TorakFade
Oct 3, 2006

I strongly disapprove


Often Abbreviated posted:

Until you can kidnap Hitler and cut his dick off this will not be true.

Satan would just regrow him a new one, though

TorakFade
Oct 3, 2006

I strongly disapprove


Gobblecoque posted:

Personally I think the new estate system looks great and I always kinda disliked everything about the old one.

:same:

go Groogy, make EU4 great again

TorakFade
Oct 3, 2006

I strongly disapprove


ilitarist posted:

I repeat again and again: Civilization caused huge harm to people understanding of history and life and whatever. Almost every concept in it is an understandable simplification of reality and no one consciously thinks about it as a historical simulator, but interactive media are powerful that way. They make you feel for granted a lot of things like there's a line between a barbarian and civilization, there's a clear scientific progress measurement, bigger cities and empires are good as long as they can keep it up, everyone can look like modern America if they play their cards right and so on and so on.

Paradox is not perfect of course but it has more nuance and somewhat less glorifying. Not like it tells you "good job on colonizing this are and destroying whole cultures" but at least it doesn't pretend that history is a joyful march of liberty and progress.

Never thought of it that way, but this is 100% true and linked to my main criticism of 4X / grand strategy as a whole: no one has figured (afaik) a way to make playing tall viable and rewarding. It's either "you can do OK but you just have many, many hours of waiting for nothing to really happen" or "you'll just be crushed by people bigger than you", and never even comes close to "you can have advantages by not expanding like a madman"

Many games have some mechanic to stop people from blobbing out of control, but usually blobbing remains encouraged and the penalties for overblobbing are ridiculously small compared to remaining small and not having enough money, materials, army or whatever else to literally just play the game... Even in CK2 you can only go so far as a count with a 3 county demesne or whatever, even though it's by far the game closest to letting you have fun in a tall playthrough.

Or are there some games where playing tall is good and cool? Point me in that direction please

TorakFade
Oct 3, 2006

I strongly disapprove


My Paradox map games have broken. Couple weeks ago before the new launcher I could play them all: CK2, EU4 and Stellaris and also Imperator with the new launcher!

Now they all crash at start (either with a blackscreen or by just stopping to respond before even getting to output video), even if I bypass the launcher and start from the game's .exe directly :confused: nothing changed on my PC besides updating video drivers, so I'm really really confused. Already posted on Paradox's tech support forum but has anyone here had similar issues and/or any kind of idea how to resolve them? I need my EU4 fix.

TorakFade
Oct 3, 2006

I strongly disapprove


Gort posted:

Are you on Windows?

Yes, Windows 10 Pro 64-bit

e: already tried to uninstall the games, deleting the game folders from my documents, doing a clean reinstall of everything (actually, two times: I tried to install on both c: and d: drive, thinking it could be a hard disk problem but nothing - same issue)


VVV tried that too, no dice :( it's just weird that only Paradox map games stopped working, Cities Skylines and every other game I have still work flawlessly. It also happened right after the new launcher so I'm inclined to blame Paradox and not my PC, but who knows/cares... I just want to fix it and play EU4 :(

TorakFade fucked around with this message at 11:12 on Nov 1, 2019

TorakFade
Oct 3, 2006

I strongly disapprove


ilitarist posted:

There was a big recent NVidia drivers update. They've changed a lot, added some new gpu scaling things. I notice some problems when changing screen resolution now, other people have bigger problems. It might not work well with Paradox games, especially if you're not playing on a native resolution.



one of Paradox's own troubleshooting steps (and one of the most heard troubleshooting tips) is "update your drivers" so I thought that having them updated would be a good thing, not something that kills a bunch of their own games... :confused:

Anyway I tried rolling back to a previous driver (released 16/10 apparently), but situation is still the same and it won't let me roll back any further, I can only choose that or the current (released 29/10) driver. I do remember that I got like 2-3 driver updates in a short time during October... so maybe I can't roll back so far that the issue was not present. I guess unless Paradox support can help me out, I will have to wait for Nvidia to fix their poo poo? Oh Lord, I'm screwed :v:


Edit: I do have a laptop with nvidia graphics. Updated to the latest driver, just like my main PC. And EU4 works there, so I guess that's not it... unless the new driver specifically craps itself only on 1440p (laptop is 1080p)

TorakFade fucked around with this message at 12:14 on Nov 1, 2019

TorakFade
Oct 3, 2006

I strongly disapprove


KOGAHAZAN!! posted:

Drivers are software same as everything else, and can have bad patches same as everything else. It doesn’t happen very often but it does happen.

Sure, but the same driver on my laptop does not give this problem as I just discovered (edited post above yours), so I guess that's not the issue :(

Edit: finally found it out. Fullscreen mode was the problem, in borderless window (or borderless fullscreen, whatever) mode it works just fine. Hrmmm on my laptop it works regularly in fullscreen mode, but let's not dwell on that, I can play now :D thanks everyone for putting up with my stupidity 'til now.

TorakFade fucked around with this message at 12:41 on Nov 1, 2019

TorakFade
Oct 3, 2006

I strongly disapprove


Drakhoran posted:

In short, you should only tell someone to learn the game with Portugal if you want to convince them that Paradox makes horrible games only played by hardcore masochists.

Well... that isn't exactly misleading, now is it?

Anyway I'd think Castile is a better first nation than Portugal because you a) start out stronger, but still pretty limited b) if you can survive the first few decades you're probably going to get a PU for free and becoming a major power without too much effort (and a strong Junior Partner is infinitely better than just having more of your own troops since you don't have to micromanage them like crazy) c) you can colonize, go to war, play the diplomacy game or mostly whatever you want to do and you're always kind of on the fringe of Europe so no one will make a beeline for you

Ottomans is even better because you can do whatever you drat well please and it's borderline impossible to get killed (rather than the "very very unlikely to get killed" of Castile), but you'll know nothing about PUs and very little about exploration or colonization, or getting trade companies - but that could wait a second game honestly. Main concern with the ottomans is they start out SO strong that you could get into bad habits and then get steamrolled if you try to do it again with a smaller nation in a different situation

TorakFade fucked around with this message at 16:23 on Nov 12, 2019

TorakFade
Oct 3, 2006

I strongly disapprove


Drone posted:

I feel like they'd have gotten a better reaction if they replaced "here's a subscription that gets you all of EU4" with "here's a subscription that gets you all of Paradox" a la Origin Access / Gamepass / Uplay Plus.

Of course the financials on that might not work at Paradox's scale... but at least right now they are putting most of their stuff (in basegame form) on other subscription-based services like Gamepass.

Now this would be interesting. A "grand strategy" subscription that gets me Stellaris, CK2, EU4 and HoI4 with all DLC? I'd be tempted.

I wouldn't pay 10$/month or whatever for just EU4 or any other single game though, since by now I'd have spent way more than what I actually spent to buy the game+DLCs (waiting for deals etc) and they can't take it away from me (or better, I don't have to give up the game) if I get poor. And like plenty of people I binge play for a couple weeks, then forget all about it for 2-3 months, then play again... I would have to stop/renew my subscription every other month to save money and that's a huge hassle

TorakFade
Oct 3, 2006

I strongly disapprove


ilitarist posted:

I dunno, I don't see myself playing more than a single GSG in any given month. Might be cause I play a lot of other games. But usually those subscriptions are about giving you hundreds of games you can comfortably play or just a single one. Like you can get XBox pass for how much, $5/month? And Humble is $10-15? And XBox pass even includes some Paradox games.

I often alternate between Imperator and EU4, with a dash of CK2 and Stellaris from time to time, and I always wanted to try HoI but never wanted to spend money for it since its premise is the least interesting to me, so I would be sort of the "best case scenario" here. I do have all DLC for EU4, most for CK2 and about half of what is out for Stellaris

if for 10$/month I could play all those, plus maybe some other Paradox games, fully upgraded... well, why not? I wouldn't even bother with canceling/renewing because I'd play at least one or two of those games enough in a month to justify the expense

but that's a pipe dream, I doubt 10/month would ever be enough for this kind of deal..

TorakFade
Oct 3, 2006

I strongly disapprove


thanks for reminding me Imperator exists, I need to starta a new game to take a look at the new missions system. Another "tutorial" Rome playthrough I guess since I forgot everything about how the game works in the meantime :v:

TorakFade
Oct 3, 2006

I strongly disapprove


KOGAHAZAN!! posted:

The context of this is a discussion of a potential rebalance of the "expel minorities" mechanic in EU4. People were mad that it was useful, so they're making it useless (I abridge only slightly).

Lol. Are the Paradox forums the reason we can't have good things? Can we nuke them from orbit?

TorakFade
Oct 3, 2006

I strongly disapprove


KOGAHAZAN!! posted:

In seriousness, it's maybe too easy to monoculture your empire with it. But I have no idea why I'd want to use the proposed new version. You ship your development off to the colonies? No thanks?

Yeah, with the proposed change it would be like :

- reduce your own dev
- give more dev to a colonial nation that could potentially rebel and gain independence, without having the benefit of reducing their Liberty Desire
- keep wrong culture/religion in your province (which.. kinda goes against the point of expelling minorities?)
- still give wrong culture/religion to the colonial nation (unless you form the CN by expelling minorities giving it all that culture/religion which is of course even worse)
- still keep your colonist locked for the duration
- still cost you the same amount of money unless you invest in the mechanic (ideas or whatever)
- the only advantage would be the quicker colonization, which is good but not THAT good

I would almost never do all that, so ... uh... well it's a way to basically "remove" a paid DLC feature without actually removing it! While we're at it, why don't we remove the Russian streltsy or make it so using it is measurably worse than just recruiting normal regiments? It's too easy to have a big army of streltsy as Russia!

Adbot
ADBOT LOVES YOU

TorakFade
Oct 3, 2006

I strongly disapprove


Weebus posted:

The expel minorities feature as it currently exists is ridiculous and I'm glad they're neutering it. And honestly, the changes make sense. Expelling a few minorities from a province shouldn't result in wholesale conversion of the province. Maybe expelling should give the province a modifier that makes it easier to convert later on.

This way no one will ever use it. What's the point of even having it then?

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply