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Moola posted:princess Leia died I was fine up until I saw Mark Hamill's twitter
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# ¿ Dec 27, 2016 19:59 |
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# ¿ Apr 27, 2024 19:44 |
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Atlas Hugged posted:I played Kings of War today. gently caress Dwarves. What makes them so anger-inducing?
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# ¿ Dec 29, 2016 18:16 |
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Atlas Hugged posted:Defense 6 regiments, Steel Behemoths, their loving heroes, and Headstrong, and overall good stats on just about everything. I know Headstrong is their army special ability but gently caress me when it's combined with everything else. Oh they're slow I guess, not that it's ever mattered. Slow and they can't take the Heal spell naturally. But yeah, I can see how that can be infuriating to deal with, particularly the Steel Behemoth. Why the gently caress is that Def6?
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# ¿ Dec 29, 2016 20:31 |
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https://www.youtube.com/watch?v=dztM6XSPn9o
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# ¿ Dec 31, 2016 05:56 |
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Indolent Bastard posted:If that was a dig at GW they should have opened a bottle with a normal opener at the end. If it wasn't a dig, it was still funny. Oh it's totally a dig at GW. Terrible Opinions posted:Yes as demonstrated by Moola's dad and sis here. If this is what's in Divinity: Dragon Command then I think I might have to give it a shot.
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# ¿ Dec 31, 2016 16:09 |
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God, shut the gently caress up about Star Wars already, you loving nerds.
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# ¿ Dec 31, 2016 23:42 |
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Bad Moon posted:pocket Star Destroyer
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# ¿ Jan 5, 2017 17:35 |
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TKIY posted:Yeah they didn't even let the end times go for a while before crapping out AoS. I'm pretty sure AoS came out 4 months after End Times finished.
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# ¿ Jan 8, 2017 01:57 |
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Atlas Hugged posted:half the fun was in theory-crafting with your friends from the scant details and hints scattered throughout the codexes and rules. Every time a canon plot has been expanded, it's invariably been dumb and made the setting worse. Yeah, this. Nerds and writers (especially nerd writers) have this almost pathological urge to fill in every nook and cranny with detail, explaining everything they can so that their nerd-readers and nerd-fans and nerd-friends can spend a significant chunk of their life pouring over and memorizing everything. Anything that has a sense of mystery to it is anathema and must be stamped out because they have to know everything about the setting and lore, even if its irredeemably terrible. D&D does this in several of its settings. Up until recently, Star Wars did this too. Star Trek probably does this but I know gently caress-all about their EU and with the weird limbo that series has been in who the gently caress knows anymore. Having a few key locations and the rest scribbled down as "here be dragons" is going to do more to excite the imagination than dozens of books dealing with source material, particularly in a miniatures game that tries to sell itself as "you can make your own army!"
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# ¿ Jan 8, 2017 02:54 |
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El Estrago Bonito posted:they had the Baal which was the best tank because of how much better Rending got between 3rd and 4th Rending didn't really change in the transition; rather, it became a universal special rule rather than the purview of two units (Genestealers and Daemonettes). Rending got added to the assault cannons, which itself got better because they dropped the stupid 'jamming' rule they had (and added +1 shot iirc). Atlas Hugged posted:I haven't looked at a Codex Space Marines from 3e in a long time, but I don't recall a "traits" section. Are you sure that's not something that was added later or from 4e? There was no trait system in 3e. Closest you can get is the Index Astartes stuff found in various WD articles at the time (which was really, just force org changes). 4e had the trait system.
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# ¿ Jan 8, 2017 14:58 |
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TheChirurgeon posted:Chaos With their 4e codex they could make a powerful list, but it certainly wasn't flavorful. Everyone worth their salt took 2x daemon princes with Lash, min troops, plague marines in rhinos, and 3x defilers. Nothing else was even close to being viable. 4e stripped out a lot of individual options for Chaos, including rules for traitor legions and having god-specific daemons. While it fell more in line with the design ethos of most 4e codices, it paled compared to the second 3e codex and their plethora of (admittedly broken) options. TheChirurgeon posted:4th edition Blood Angels were loving ridiculous. Half the army would pop out of rhinos and assault you on turn 1, then sweep into the second half of your army on turn 2 You might be thinking of the 3e BA book which was indeed busted (and more or less stayed that way through the first half of 4e). BA only got a 4e WD list which was overpriced and not that great.
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# ¿ Jan 8, 2017 17:31 |
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Just Dan Again posted:I remember being completely floored by just how lame 4e codex armies were. It was such a complete 180 from the flavorful armies from the previous codex which, broken or not, definitely looked and felt like their respective legions. The 4e Chaos book completely invalidated my Slaanesh army (sonic blasters and daemonettes EVERYWHERE) and, not too long after that, the 7th ed. Beastmen book invalidated my all-Minotaur list. I've taken a dim view of GW ever since.
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# ¿ Jan 8, 2017 18:47 |
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NTRabbit posted:Formations came in 7th They came in during 6th actually, with the Necron codex.
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# ¿ Jan 8, 2017 21:14 |
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I probably got poo poo mixed up with Dataslates, of which there was quite a few of them during 6th.
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# ¿ Jan 8, 2017 22:01 |
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spectralent posted:Mantic needs to hire better painters real fast. I seem to recall that they had a position available for an in-house studio painter a year or two ago and it seems like they hired whoever was willing to work for the lowest price they could legally get away with.
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# ¿ Jan 13, 2017 02:01 |
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Admiral Joeslop posted:That poor man was broken by GW's betrayal. It's sad, really. Dude's a phenomenal painter but ever since AoS I haven't seen him paint anything
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# ¿ Jan 17, 2017 17:58 |
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Sir Teabag posted:This looks pretty rad. http://schwalb-entertainment.myshopify.com/products/godless
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# ¿ Jan 28, 2017 17:29 |
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TheChirurgeon posted:Why would you even agree to that? I've never heard of a game of Apocalypse making it past turn 3.
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# ¿ Feb 9, 2017 04:20 |
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TheChirurgeon posted:the funny part is, at its core, everyone who plays kind of *wants* to try it because the core concept is "just get the biggest loving armies you can and make it one big rear end EPIC battle" which sounds rad as hell but then the actual execution does nothing to streamline the game, and piles on extra rules, such that the result is a long slog that takes forever to set up and execute each turn so you never get around to later turns. Hell, even the game's mission structure doesn't do anything interesting--it's just more "mash your armies into each other" on a table that's too small to accommodate a game this size. Or you could just, y'know, play E:A, which does the 'massive sci-fi armies' thing much better than Apocalypse ever could.
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# ¿ Feb 9, 2017 05:33 |
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TheChirurgeon posted:Too many saves, they re-added the psychic phase back in, more bullshit during set-up, models are even cheaper so there are more of them, rules are even more obtuse so you have to hit up the rulebook at least once per game, longer games (5-7 turns) That there's even more models on the field is really the killer here. You have so much poo poo to move around the field and keep track of far more units than you ever did in 3rd/4th that it's one of the main culprits of making the game such a loving slog.
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# ¿ Feb 9, 2017 14:41 |
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spectralent posted:He somehow got really chunky looking, though. He's been slammin' down some chaos burgers for the past two decades. Cut him some slack.
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# ¿ Feb 19, 2017 23:27 |
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Kung Fu Fist gently caress posted:what the gently caress is a meq? Marine Equivalent. Anything with T4 and a 3+ save, basically.
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# ¿ Mar 9, 2017 05:22 |
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FrostyPox posted:Those are holy loving balls amazing, but Wrath of Kings seemed to die out almost immediately locally Same happened here. A bunch of people backed the KS then just as quickly tried to sell them off mere weeks after delivery, and I don't think I ever saw anyone play a single game at the LGS.
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# ¿ Mar 11, 2017 05:11 |
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LordAbaddon posted:I'm really hoping that The Other Side doesn't suffer the same fate I'm not holding my breath on that one.
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# ¿ Mar 11, 2017 05:21 |
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Flipswitch posted:The other side looks a bit crap I got a buddy who did playtesting for it before it went to kickstarter and he raved about it, but nothing about it save some of the models excite me. It's a bit of a hard sell when the market is already packed with 28mm mass battle games, and when the mechanics come off as watered-down Malifaux with none of the charm or depth.
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# ¿ Mar 11, 2017 06:08 |
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Sir Teabag posted:E: I hope the little circle thing is supposed to be a gun barrel on the guys shield. A gun shield would be hilarious. Sadly, it's just a gem and not a gun barrel.
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# ¿ Mar 14, 2017 15:51 |
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Atlas Hugged posted:Oh, you don't have to convince me that DnD is bad. I knew that from the start. I was mostly just looking to reject the idea that 5e does everything 4e did well better. 5e doesn't even do half of what 3e did but better, and it's basically a retroclone of 3e.
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# ¿ Mar 21, 2017 01:58 |
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Atlas Hugged posted:As far as I can tell, a level 1 Fighter can do little more than "swing sword" but most of the other classes get access to spells, which now have a hit/miss mechanic that 3e never had. Is this correct? As an example: a wizard with the Animate Dead spell can summon enough skeletons with bows to out-damage the fighter as early as 6th level. As you can imagine, this only gets worse with higher levels, as you can summon more and more undead that will simply murder most enemies by sheer weight of attacks, as well as slow the game down to a crawl (have fun rolling 24 attacks!).
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# ¿ Mar 21, 2017 03:15 |
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panascope posted:Buying a product with the quality and pedigree of Games Workshop doesn't make you a "dumbass". It does however, make you a fool.
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# ¿ Mar 29, 2017 02:28 |
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Honestly any game that takes more than 50 models and doesn't use multibasing like KoW just takes up too much time, effort, and space. I've harped on in the past about how, if I were to play 40k ever again, it'd be strictly 3rd/4th edition. Because it WAS like 50 models per side for anything that wasn't nids and orks, and you could squeeze in a game in an afternoon and not feel like you wasted the day playing it. Firefight seems like it'd be perfect for that sort of thing. Instead, Mantic keeps trying to shove the large-scale game down our throats and no one aside from Ronnie wants that.
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# ¿ Apr 10, 2017 23:20 |
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NTRabbit posted:https://www.youtube.com/watch?v=4MFVhqcRpN4 Well now I have a new band to dig into, thanks.
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# ¿ Apr 25, 2017 01:27 |
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Edgar Allen Ho posted:I accidentally went to the GW website instead of gmail and not gonna lie, I do like those new models. The plague marines aren't as I'd picture them but the Chaos look I like is never coming back and they're still pretty good, and the giant marines are mostly really good. I won't buy any but still. Which Chaos look do you prefer? RT/2nd?
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# ¿ May 24, 2017 23:27 |
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It actually looks better with that helmet + color scheme.
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# ¿ May 26, 2017 02:41 |
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Lovely Joe Stalin posted:The head of the company left. Kirby is still around, he's just no longer running the company.
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# ¿ May 27, 2017 13:28 |
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Pawl posted:This is the Death thread, right?
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# ¿ May 27, 2017 15:40 |
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Iceclaw posted:They have so very much no competition that they got passed up by FFG and PP is not far away. But hey, if you want to believe there's no possible concurrence for GW... Yeah like, X-wang is GW's biggest competition in the miniature wargame market right now. SW is being sold in actual big-boy retail stores like Target, Wal-Mart, B&N, etc., unlike GW which only has their own (tiny) proprietary stores and independent game stores. You can absolutely make the case that the rest of those games are tiny in comparison, but not SW.
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# ¿ Jun 2, 2017 15:09 |
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# ¿ Apr 27, 2024 19:44 |
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Corrode posted:You mean to say that something with the Star Wars licence is selling well? :O Aside from the branding (Star Wars sells, period), X-wang is also 1) pre-painted and mostly pre-assembled, lowering the barrier of entry; 2) fairly inexpensive to start; and 3) have rules that are actually functional, with little ambiguity, and scales well from casual to tournament without injecting a bunch of house-rules to make it competitive. GW has a recognizable brand and large presence. It doesn't sell itself on any of the points I made above. If it did, I doubt SW would be eating its lunch right now. TheChirurgeon posted:I'd argue that GW is functionally on the same level now--X-Wing's rules PDF is free online, but the cards you "need" are scattered across dozens of kits that you don't want Yeah the cards being scattered is horseshit and FFG knows it.
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# ¿ Jun 2, 2017 15:45 |