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Muir
Sep 27, 2005

that's Doctor Brain to you

Z the IVth posted:

Except you are looking for parts so if you need a leg you're immediately going to discount all the non-leg shaped objects.

Unless your brain can't handle object recognition in which case I would be concerned since that upgrade pack should have been installed when you were like 3 months old.

It's still harder to find all the leg-shaped objects and then check their numbers than it is just to find "27" in a numerically ordered layout.

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Muir
Sep 27, 2005

that's Doctor Brain to you
I’m totally new to Kill Team, but have experience in table top war games. Of Kommandos, Veteran Guard, or Voidscarred Corsairs, what is my best first team?

Muir
Sep 27, 2005

that's Doctor Brain to you

Siivola posted:

I want to build a Kill Team, but the only things I feel like painting are tactical Marines and Eldar Guardians. :negative:

A box of Guardians and a box of Voidscarred Corsairs would probably work decently well as a kit bash to get enough bodies to build out all the options, and you could lean into the Guardian side of the aesthetic while running them as Corsairs?

Muir
Sep 27, 2005

that's Doctor Brain to you
What are people's initial thoughts on load outs for the Intercession Squad? I'd like to put one together from the marines I have anyway, but there are so many permutations of the sergeants especially.

Muir
Sep 27, 2005

that's Doctor Brain to you

Sharkopath posted:

For a shooty team id do Intercessor sarge with power weapon and auto bolter, 2 normal intercessors auto bolter, both with the upgraded scope and one with better bolts, the gunner with auto bolter, and the assault grenadier. Swapping auto bolter for normal bolters if im against a team with better saves.

Leftover point can get you a knife that id maybe put on the gunner or max upgraded intercessor just as insurance. Security lets you play defensive but a 3 action point team being able to move shoot and duck into cover is a real useful ability and the guaranteed ap doesnt seem worth the cost in movement you get for using stalkers.

This is a great starting point, thanks! One question - I think the Intercessor team gets the Sergeant plus 5 more. What would you take for the last Warrior? Another Intercessor or one Assault Intercessor?

Muir
Sep 27, 2005

that's Doctor Brain to you

AnEdgelord posted:

Wonder what happened to that Amazon team that was supposed to be coming out

They’re here! https://www.warhammer-community.com/2022/09/25/sunday-preview-amazons-on-the-pitch-and-a-return-to-the-cursed-city/

Muir
Sep 27, 2005

that's Doctor Brain to you

Lucinice posted:

Do they give out the underworlds rules for free anywhere? I've not had money to buy any recent boxes and my rules are extremely put of date.

They put the Harrowdeep ones online. I haven't seen Nethermaze rules online but there are only a couple of small changes from Harrowdeep to Nethermaze.
https://warhammerunderworlds.com/wp-content/uploads/2021/11/7wUtrtxkhQwHFbam.pdf

Muir
Sep 27, 2005

that's Doctor Brain to you

jassi007 posted:

didn't they make that choice conciously, that there would be box with 2 band, 2 stand alone bands every 6 months?

Yup: https://www.warhammer-community.com/2021/10/14/harrowdeep-might-be-dark-but-the-warhammer-underworlds-road-map-reveals-a-bright-future/

Muir
Sep 27, 2005

that's Doctor Brain to you

Floppychop posted:

What are the chances that they'll release the Skaven warband separately?

They don't release the warbands with the cards separately from the core sets. For a while they were eventually releasing just the models by themselves for use in Age of Sigmar, but those listings all were taken off the catalog a few months ago.

Muir
Sep 27, 2005

that's Doctor Brain to you
I’ve been running an Underworlds meetup locally and we’ve switched entirely to Rivals or Rivals+/Clash of Warlords. Even the very experienced players don’t seem interested in full Championship format anymore.

Muir
Sep 27, 2005

that's Doctor Brain to you
Yeah, we’ve really struggled to have any kind of regular scene, but what we have is unequivocally Rivals. It’s a shame because I love the game. Kill Team and Blood Bowl are the big ones here too, and so I’m starting to pick up Kill Team out of necessity.

Muir
Sep 27, 2005

that's Doctor Brain to you
I'm interested in Blood Bowl, as it seems to be one of the couple of small scale games with a good scene locally. I have never played any version of it before. Aesthetically, I like the look of Norse and Amazons. Would either of those be reasonable starter teams for an experienced tabletop gamer who's never played BB? Would I be better off learning on the computer game version, which some of my local players have said is good?

Muir
Sep 27, 2005

that's Doctor Brain to you

Siivola posted:

The new Amazons look great, honestly. You just grab the ball and try to touch down. They're not the fastest team, but they'll be very difficult to actually stop thanks to all the dodging.

Floppychop posted:

Both Amazons and Norse are relatively fragile teams due to their low armor, but Norse brawl better due to having lots of Block and Amazons play the agility game a little better due to Dodge.

The BB2 computer game uses the old ruleset, so there's differences there. But it would absolutely be good for learning the basics like how tackle zones work and general tactics.

Cool, thanks! I'll probably play some BB2 to learn the basics, then I'll decide from there but probably go with Amazons. Or maybe wait for BB3 if that's coming out soon?

Muir
Sep 27, 2005

that's Doctor Brain to you

Al-Saqr posted:

if any of you know of any 40k clubs in Saudi Arabia let me know, thanks.

Where in Saudi are you? I would imagine that anywhere with a sizeable American/Western compound like Riyadh or KAUST would have people playing, at least.

Muir
Sep 27, 2005

that's Doctor Brain to you

radlum posted:

I played Underworlds for the first time today. Had a really good time; fast and easy to learn the basics. I lost both games I played but I got interested in playing more (and finally using the many warbands I bought and never used)

Underworlds is my favorite, and I'm really excited to see them supporting Rivals and making Nemesis an official format, since it's largely what we'd been playing locally. Plus I think the Underworlds miniatures are hands down the best models GW produces.

Muir
Sep 27, 2005

that's Doctor Brain to you
Don’t let that stop you, they put out Warcry rules for all the Underworlds war bands: https://www.warhammer-community.com/2022/02/03/underworlds-fighters-are-headed-to-the-eightpoints-in-warcrys-new-tome-of-champions/

Muir
Sep 27, 2005

that's Doctor Brain to you

Squibsy posted:

The Churn in Underworlds is so punishing. I love the game, I just can't keep up.

I've sold all my universal cards from Shadespire > Direchasm and I'm trying to switch to Rivals, but finding some of the Rivals Decks already seems to be impossible.

The Rivals decks that you can't buy are also no longer Rivals/Nemesis format-legal. They cut out all the White Dwarf Rivals decks and Silent Menace. It's just the one Harrowdeep, one Nethermaze, and two Gnarlwood Rivals decks now.

Muir
Sep 27, 2005

that's Doctor Brain to you

Talas posted:

And I thank them for that. Most of the people that used to play locally (before COVID) are getting back into the game with Gnarlwood.

Yes, just like with Warmachine Mk IV, I’m in favor of reducing the design space to make a tighter, better game, even if it means I can’t use some of the stuff I own. I organize the Underworlds meetup at my local store and we’re seeing a revitalization in interest now as well.

Muir
Sep 27, 2005

that's Doctor Brain to you

Giant Ethicist posted:

That's certainly one of the appeals of Nemesis, yeah, since you can use what cards you can salvage from the warband's faction deck as well, and also cover for cards in the Rivals deck that will be hard or impossible for the warband to use.

We’ve been playing Rivals+ for months and I’m really excited to see it get official support as Nemesis. It’s a great balance of accessibility and customization.

Muir
Sep 27, 2005

that's Doctor Brain to you
How much of the way to an actual Blood Bowl team would that Blitz Bowl box get me?

Muir
Sep 27, 2005

that's Doctor Brain to you
Sounds like it’s not an amazing entry point into Blood Bowl then. Thanks!

Muir
Sep 27, 2005

that's Doctor Brain to you

Al-Saqr posted:

First impressions of kill team starter set box:-

1) lol I got a misprint and got 2 ork transfer sheets and no imperial Krieg sheets, that sucks I wonder if I can request a free one from GW.

If you got it from a third party retailer, GW's missing parts policy is to have the third party just give you a whole replacement box.

Muir
Sep 27, 2005

that's Doctor Brain to you

berzerkmonkey posted:

What's going to happen (at best) is that the buyer wil lbring the box into the retailer and get it swapped or get the replacement part. Then the retailer has to hope GW gives them a credit for the incoomplete product.

My local store has told me that the policy is that they are to just give me a new box of whatever had something missing, and then GW will credit their account with the value of the box they had to give me. I do not have to return the incomplete box either. This has happened to me for both the Kill Team starter and the Votann army box, where due to one small missing item I basically ended up with two copies for the price of one.

Muir
Sep 27, 2005

that's Doctor Brain to you
The next Underworlds warband!
https://www.warhammer-community.com/2022/11/19/warhammer-preview-online-the-looncourts-gitz-go-questing-into-the-gnarlwood/

Muir
Sep 27, 2005

that's Doctor Brain to you
I'm also interested in getting into Warcry. I have every Underworlds war band (either to use with their actual Warcry rules or as proxies for models), the Stormcast half of the Dominion and Soul Wars boxes plus some random Stormcast characters from store anniversary models and the like, and the Kruleboyz half of the Dominion box plus this year's store anniversary Kruleboy. How should I go about designing a first Warcry war band or two? I will also probably get Sundered Fate.

Muir
Sep 27, 2005

that's Doctor Brain to you

Talas posted:

Rules for Warcry are free, you can check them here:
https://www.warhammer-community.com/wp-content/uploads/2022/08/lWKyFJUKEGebDukF.pdf

And of course, the profiles (including points) are also free, you can check every Stormcast fighter here:
https://www.warhammer-community.com/wp-content/uploads/2022/08/jaXXd2gzZI16IpyN.pdf

And Destruction fighters are here:
https://www.warhammer-community.com/wp-content/uploads/2022/08/3vzCJunT7paxw0ds.pdf

With 1000 points as standard, Warcry warbands are smallish. I play Stormcasts and I'm lucky to squeeze seven or eight fighters into a list, I usually just use six fighters. You have more than enough for a few warbands.

What strategic considerations should I take in mind when designing the warbands?

Muir
Sep 27, 2005

that's Doctor Brain to you
the real corpse starch was the friends we made along the way

Muir
Sep 27, 2005

that's Doctor Brain to you

Lumbermouth posted:

Are Thundrik's Profiteers and the Crimson Court the only Underworlds warbands that have their own AoS kit? I really like a lot of the sculpts but I don't need the cards/tokens since I'd most likely be using them for Warcry or Mordheim.

EDIT: Looks like Hedkrakka's Madmob also has an AoS kit.

They used to sell every old warband as models-only for AoS, but they stopped a few months ago. Not sure why.

Muir
Sep 27, 2005

that's Doctor Brain to you
Is the Cursed City a worthwhile base or supplement to running a Soulblight Gravelords or Cities of Sigmar war band in Warcry?

Muir
Sep 27, 2005

that's Doctor Brain to you

Siivola posted:

Every game must be labeled "The best game GW sells/no longer sells".

Games Workshop Specialist Games: The Best Games GW Sells/No Longer Sells

Muir
Sep 27, 2005

that's Doctor Brain to you
I don't think there's a section on Warhammer Underworlds in the OP. If we're updating it, here's a stab at one:

Warhammer Underworlds
Publication: 2017
Seasons: Shadespire (Season 1, 2017), Nightvault (Season 2, 2018), Beastgrave (Season 3, 2019), Dreadfane* (2019), Direchasm (Season 4, 2020), Two-Player Starter Set* (2021), Harrowdeep (Season 5, 2021), Nethermaze (Season 6, 2022), Gnarlwood (Season 7, 2022)
*Dreadfane was a Barnes and Noble exclusive set, the warbands from which were later released as "Champions of Dreadfane" in the Beastgrave season. The Two-Player Starter Set was released as an attempt to be an easy entry point, but it's generally better to just pick up the current season box.
Official Link: https://warhammerunderworlds.com/

Warhammer Underworlds is a 28mm board and card game set in the Warhammer Age of Sigmar world. The encounter scale is small (pre-set warbands of 3 to 7 models per side) and games play quickly (~45 minutes), with each player activating one of their models 12 times over the course of the game (4 activations per round over 3 rounds). Each player has a deck of objective cards which they try to achieve to earn Glory, and a deck of powers and upgrades they can play over the course of the game. The game feels very tactical, with players thinking through the ramifications and down-stream consequences of their moves in a way similar to chess.

It was released in 2017 with the Shadespire season, and is now in its seventh season, with each season changing the thematic setting and updating the rules in minor but impactful ways. Each season begins with a two-warband starter box that comes with models and cards for two warbands, game boards, tokens, dice, and a rulebook (the rules are also made available online for free by GW). Then additional warbands are released during the season in stand-alone boxes that come with the models and cards for that warband. No warband is too old to be played; depending on format some cards from older seasons are rotated out of play. The most basic format, Rivals, has each player using only the cards that come with a their warband, while other formats like Nemesis, Championship, and Relic bring increasing levels of deckbuilding customization options allowing the use of cards from other warbands or decks.

The models are all original to Warhammer Underworlds, though Games Workshop generally releases rules for their use in Age of Sigmar and Warcry. The models are widely regarded as some of the most detailed and interesting that GW makes, while still being push-fit.

Besides playing in person, there is a fairly active community playing online via the tabletop simulator Vassal (mostly through their Discord channel https://discord.gg/MwmS6Uv5Jt). There is also a PC game adaptation on Steam, but it lags behind the physical game releases and is largely locked behind overpriced DLC.

Websites: Path to Glory, Can You Roll A Crit?, Agents of Sigmar

Other resources:
Deck Building Database Sites: https://www.underworldsdb.com/, https://wunderworlds.club/, https://www.underworlds-deckers.com/
Facebook Groups: Warhammer Underworlds, The Warhammer Underworlds Community

Muir fucked around with this message at 00:47 on Nov 29, 2022

Muir
Sep 27, 2005

that's Doctor Brain to you

thebardyspoon posted:

Warcry? That's basically the Age of Sigmar Kill Team right.

Yeah, I was going to add Warcry. I'm starting to get into it.

Muir
Sep 27, 2005

that's Doctor Brain to you

jarofpiss posted:

when is cursed city nemesis actually going to be for sale

Up for pre-order next Saturday, except it's delayed in Japan.
https://www.warhammer-community.com/2022/11/27/sunday-preview-warhammer-40000-battleforces-and-necromunda-goons-and-goodies/

Muir
Sep 27, 2005

that's Doctor Brain to you
Maybe I’m the odd one out but I’ve never had an issue with the Underworlds push fit models.

Muir
Sep 27, 2005

that's Doctor Brain to you

Al-Saqr posted:

Ok thanks I’ll stick with the rivals only until i understand the game

Yeah, Rivals is a good place to start for a while. Then you can let people customize their decks a little with the Nemesis format. Keep in mind you don't have to include all the cards from both the warband and your chosen Rivals deck, you just pick cards from both sources to build a legal deck. You can leave out the cards that you don't like from either source. Sticking to the minimum deck size so that you have a better chance of drawing your best cards is usually the right choice.

Muir
Sep 27, 2005

that's Doctor Brain to you

Springfield Fatts posted:

Surprised at no mention of Epic, especially since it's in a resurgence thanks to 3d printing similar to Warmaster.

There is an Epic scene at my FLGS but I haven't gotten into it (yet?).

Muir
Sep 27, 2005

that's Doctor Brain to you
GW’s embargo is up today, so all the reviewers who got advance copies have their Underworlds info out for Looncourt and Fearsome Fortress: https://pathtoglorypodcast.com/grinkraks-looncourt/

Muir
Sep 27, 2005

that's Doctor Brain to you
As an obsessive board game sleever, my preferred brand is Sleeve Kings. Thick enough to feel sturdy but not so thick that they take up a bunch of room or slide off a pile.

Muir
Sep 27, 2005

that's Doctor Brain to you

thebardyspoon posted:

Yeah that was my worry with stuff like Shadowvaults almost immediately selling out and things like that, figured if it's been out that long then it might not get reprinted much anymore.

It definitely isn't currently in stock in the UK and I'd prefer not to faff about with ordering from another country right now. Maybe I'll just try and order it from a third party place that says "available for back order" and see what happens then.

I'm seeing Hive War in stock on Amazon both in US and UK.

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Muir
Sep 27, 2005

that's Doctor Brain to you

moths posted:

I wish they'd do in-house cards, or at least license then to someone capable of print on demand.

Open Engine War cards for AT should not be a $100 third party purchase.

And legal to play Underworlds warbands that GW still sells the models for but doesn’t sell the cards for is idiotic.

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