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Game good. New features good. Thread title bad. Like really, just make it something generic like Stellaris: Paradox in Spaaace, it'll be better than that old-rear end joke while we wait for someone to say something totally rad and wacky that makes for a good new title.
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# ¿ Jan 20, 2017 18:48 |
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# ¿ Apr 28, 2024 13:42 |
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I would cackle like a maniac if we suddenly got StarDrive's module grid ship designer in Stellaris, and then I would blissfully fiddle with my pseudo-Lego starships to the end of time while this thread melted down about it.
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# ¿ Jan 22, 2017 13:40 |
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Jeb Bush 2012 posted:IMO it's pretty telling that arguments for unit designers never involve a remotely compelling argument about why/how they add to the game and instead end up being "more choice = better" and "everyone does them". It doesn't have to work in some sort of super synergistic way with the rest of the game, the ship designer is just a part a lot of people enjoy in and of itself. It doesn't really need any more arguments than that. (and what Wiz said) Nordick fucked around with this message at 13:51 on Jan 22, 2017 |
# ¿ Jan 22, 2017 13:47 |
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Alright so it's been a while since I looked at Stellaris, and I see GlyphGryph has made the goon empire mod finally happen, so I'll just resubmit the ones I originally made. I have to say I love it how this idea I just offhandedly blurted out in the old thread picked up in such a way. Was really hankering to play now that I finally bought the Leviathans DLC, but then I saw Utopia is only like five weeks away so I dunno I might just wait for that. Or maybe play a game with the smallest galaxy to tide me over. Nordick fucked around with this message at 06:34 on Apr 13, 2017 |
# ¿ Mar 1, 2017 06:58 |
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Doctor Zero posted:Was I supposed to read this in Cave Johnson's voice? Because I read it in Cave Johnson's voice.
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# ¿ Mar 2, 2017 16:50 |
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GunnerJ posted:The cool visual element is their giant laser beams tho? EDIT: Or, as mentioned a few posts above, in more extreme cases it's just that most of the ship IS the gun. Artillery cruisers in the online game Dreadnought being another example: EDIT 2: \/ I'll have you know spaceship aesthetics is no joking matter Nordick fucked around with this message at 14:53 on Mar 7, 2017 |
# ¿ Mar 7, 2017 14:49 |
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Heartcatch posted:I couldn't get into Dreadnought for some reason, it felt like Space World of Tanks with respawns to me. Their visual ship design is hella cool though.
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# ¿ Mar 7, 2017 15:18 |
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I wanna start a new game but drawing a complete blank trying to come up with a new civ. Already adjusted my old ones for the new government system so could just pick one of those I guess, but ugh.
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# ¿ Apr 7, 2017 03:41 |
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Mister Adequate posted:I had the same problem so I just hit Random and went with what I got! Also random would run the risk of being pacifist which is lame and stupid
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# ¿ Apr 7, 2017 04:12 |
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drat, I didn't realise from the dev diaries just how closely the Traditions feature apes Civ V civics. I'm not complaining mind you, it's a neat system. The new faction system seems really cool too. So far I have three factions; One is pushing for better xeno relations, one is all for scientific advancement and the last one just wants me to make more money. Makes sense as I'm playing xenophile materialists. Gonna be interesting to try keep things balanced to not piss them off. Also it's nice to see that a democracy with a mining station mandate leader is still good way to be swimming in influence.
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# ¿ Apr 7, 2017 18:05 |
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SPECIES SUBMISSION Third try's the charm, I hope. First was for the original pack before it fell through, second was probably just too late before Banks/Utopia came out and GlyphGryph had to redo the whole thing. Anyway, here goes. Karnault Scionate - Your usual conquering warrior horde. Krogan Mongols, basically. quote:Karnault: A dusty rock in the middle of nowhere? Technically true, I suppose. Search of Corainn - The stereotypical curious and greedy crows in galactic civilization form. ("Search" is the collective noun for them, as in "murder of crows" or "pride of lions".) quote:For the Corainn, the word "curious" is vaguely synonymous with our "pious". They are not religious in the usual sense; They have no personified gods and do not concern themselves much with such vague concepts as "soul" or "divinity". Instead, they revere the concepts of exploration, discovery and learning, and find what we would equate with spiritual fulfillment in discovering concrete new things and ideas. A place they haven't been to, a story they haven't heard, a food they haven't tasted; All these things are, in a sense, divine to the Corainn. Allied P'Zark Laboratories - If Cave Johnson was an actually competent scientist and also a total rear end in a top hat, he might be a P'Zark. quote:Describe the P'Zark society? Oh, for the love of.... Rylcan Concordat - This time, the XENOS purge YOU. quote:Our ancestors were born from the muck of the ocean floor. From there, they set out to conquer the deep. Their enemies were terrible and many, but the ancestors battled until they alone remained in the bloodied waters. Then the Spirit of the Abyss urged them upwards, to the surface. The ancestors were aghast, but the spirit chided them, and prophesied: If the ancestors mastered ocean, land and air alike, one day their children would once again rise from the mud and dirt to find a new deep to conquer. MOD DEPENDENCIES: Hail Columbia! American portraits: I think this is what adds the custom city appearance for the Rylca. FlagBackground Plus: For the P'zark flag. Cybrxkhan's namelists: All but the P'Zark use a namelist from this. Reveilled posted:Rather than a species, per se, I've got something slightly different. If it doesn't fit with the pack feel free to leave it out. According to the blurb of the Commonwealth of Man, humanity sent out six ark ships, of which the ark that formed the commonwealth was only one. What if the others survived? Nordick fucked around with this message at 22:35 on Apr 9, 2017 |
# ¿ Apr 9, 2017 21:36 |
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So as I couldn't afford to buy Utopia yet I'm just playing with the base Banks update. Eventhough the "chemical bliss" living standard apparently requires the DLC to use, I still have the rare tech for it taking up research option slots, which is... not a huge deal, but not really desireable either.
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# ¿ Apr 10, 2017 05:34 |
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GunnerJ posted:QoL update named after Douglas Adams has interesting implications. I'm a little bit upset that Adams isn't a major update, but that's really just me being a fanboy.
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# ¿ Apr 10, 2017 14:10 |
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Wiz posted:We're trying to be a bit more thematic with the major update author picks, and I really don't know what kind of features would actually make sense there. Galactic highway planning? But yeah I get your reasoning, I wasn't really being serious. Aethernet posted:Nebulas rendering some stars invisible until you're right on top of them. Races spawning there can't see out until they've got the first sensor tech. Come to think of it, it could be cool to have some "primitives" be special in some way that would make them powerful way beyond their size, i.e. Krikkit, or humanity in Turtledove's Road Not Taken. Well, mabe not quite that strong, but anyways. Have them achieving space flight act as impromptu mid-game crises or something.
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# ¿ Apr 11, 2017 00:23 |
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Preem Palver posted:Are migration treaties a trap now? I'm about a century in, and my strong early start is now faltering because my population is emigrating from my empire at about the same rate that the population is growing. I've been struggling to even keep all my buildings running over the past few decades, much less continue to develop planets. I even had half a dozen pops emigrate to an empire that didn't exist by the time they left my planets, as it was conquered by its neighbor, but they still disappeared once their timer was up. All of my factions are happy, my average pop has a happiness of ~85%, and I'm a democracy with mostly egalitarian pops, but its just a never-ending stream of people leaving to go live on worlds with half the habitability under despotic regimes. I kinda feel like the migration controls in the species rights UI should have a "domestic migration only" option. EDIT: That said I have had some incoming migrants too, thanks to the "Legal Aliens" edict. Nordick fucked around with this message at 16:34 on Apr 11, 2017 |
# ¿ Apr 11, 2017 16:31 |
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Welp, the Prethoryn invaded and it was not impressive. First the vanguard arrived and I noticed all the fleet names were like SCOURGE_NAME_VANGUARD or something to similar effect. I stomped one of the little vanguard fleets and then the second wave arrived immediately after. I beat up like four or five of the second wave fleets (about 38k apiece) with my one fleet, which dropped from ~35k to ~25k in the process as the corvettes and a handful of destroyers died. Cleaned one of the two planets they were trying to infest, while three of their infestors somehow wandered halfway across the galaxy and managed to die to a fortress of mine I had built on a whim. At this point there was a fleet of 80k+ bombarding one of my colonies and the one remaining infested planet was behind several of their fleets, so I figured I better bring in some more ships before taking them on. So while waiting for the huge conga line of reinforcements to trickle in I was going to blow some of their constructors and infestors (who were just standing in place doing fuckall), but before I could even do that I suddenly got an event box informing me that the scourge had been defeated, and all of their fleets just winked out of existence. My total losses were 30 corvettes, 8 destroyers, a few mining/research stations and a single building that was destroyed in the bombardment. Like, I'm not even sure what happened, though I'm guessing that one of my neighbours managed to cleanse the other planet that was getting infested and that was it. Then later a materialist FE awakened because they wanted to save the galaxy from the Scourge. Too bad I can't tell them they were like two years late.
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# ¿ Apr 12, 2017 08:44 |
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I also enabled colonisation for my sectors as an experiment, and on one of their first colonies they built the capital right on top of a betharian stone deposit.
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# ¿ Apr 12, 2017 19:29 |
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Another downside of the Nomadic trait: It makes having a more evenly multi-species empire more difficult. I start a new colony, and multiple pops around my territory will start migrating there, but as the main species is the only one with Nomadic they will migrate faster and fill up the colony before anyone else gets there. I actually have to enable migration controls for my main species to give the rest a chance to spread. I mean, even if I start the colony with another species, those rear end in a top hat birds will fill up the place before the first new pop even finishes growing.
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# ¿ Apr 13, 2017 03:43 |
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Vivian Darkbloom posted:Is Chemical Bliss (the tech) entirely useless if I don't have Utopia? EDIT: Unrelated, I managed to get over my "can't play pacifists" hangup. I just have to remind myself "Just because we're pacifists doesn't mean we can't be assholes." Fanatic authoritarian pacifist campaign ho! EDIT 2: On the other hand I've just played for like 180 years without a single war so maybe I'll do this pacifist thing later afterall Nordick fucked around with this message at 05:04 on Apr 13, 2017 |
# ¿ Apr 13, 2017 04:37 |
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GlyphGryph posted:Newest version of the Awful Utopia mod is out! I don't know if you have PMs, but I sent you one regarding some changes I wanted to make to my empires included in the mod. In case you don't, I guess it would just be a matter of posting the updated empire entries from my user_empire_designs.txt, right?
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# ¿ Apr 13, 2017 07:04 |
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I also just found Earth, which was just in the middle of WW2. However, there was also an anomaly talking about how the surface was barren and cratered, and investigating it revealed a warning left by supposedly the last of the now-extinct people to not look for the superweapons they left behind after killing themselves. Of course, I remorselessly exploited this oversight by grabbing the kinetic battery tech from the anomaly (this is at a point where I was still using tier 2 and 3 lasers and missiles) and then interrupted their pissant little war by conquering the place.
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# ¿ Apr 13, 2017 17:59 |
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Covok posted:I've been missing some fun by playing Humans from Earth then. Looks like aliens get to find our world and mess with it. Might do a playthrough as some aliens then so I can find Earth. Not sure if I'd peacefully integrate us or orbitally bombard Earth and forcefully enslave the populace. This is a whole new realm of fun. I'm just gonna pretend that anomaly contradiction of mine was actually me swooping in just as humanity were about to kill themselves, taking away their bad toys and being like HEY PLAY NICE NOW. And then carting them off into the salt mines.
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# ¿ Apr 13, 2017 18:26 |
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Anticheese posted:What are the ways to cultivate a spiritualist movement in your empire? Go conquer some spiritualist primitives
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# ¿ Apr 19, 2017 13:39 |
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Beer4TheBeerGod posted:Yeah it's pretty incredible. It makes piracy in the early game really loving scary since ships take so long to construct, and every single one of your ships is valuable and important. On top of that the ships are far more customizable and the combination of hardpoints makes the various technology choices very meaningful. When a single destroyer costs more than a cruiser does in the vanilla game it really changes things (and for the better).
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# ¿ Apr 19, 2017 14:37 |
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I had a xenophobe Fallen Empire awaken and start gobbling up the western parts of the galaxy. At one point I noticed their areas were receding a bit and it looked like the huge AI empire next to them was putting up a fight, so I figured I'd dickpunch the FE while they were occupied, wardecced them and started blowing up their stations and outposts. But when I actually started moving in transports to occupy their planets, they brought their fleets in to defend and I had to pull back because lol 160k fleet vs my ~90k. Then while I was busy just staying out of their way trying to figure out what the gently caress to do, the Unbidden popped up to the south of them. I just hauled rear end through the FE's territory to try and slow the Unbidden down and luckily managed to pull some of the FE's fleets into them to help. Eventually I had to retreat, but fortunately the FE wisened up and sued for white peace so I could build back up in peace and go finish off the Unbidden before they grew too much. At some point a Xenophile FE in the south also awakened to fight them, but all I've seen them do is build a couple colonies. Then they declared war on the pacifist xenophile Otterman Empire and their likewise pacifist federation buddy, for some reason. So currently the Unbidden have just been beaten by the most ruthless imperialistic conquerors in the galaxy (I'm playing FanMil/Authoritarian), the awakened xenophobe FE is expanding basically unopposed (until I build up enough forces, at least), and in the meanwhile the supposed "Galactic Peacekeepers" are just bullying around the only two empires who haven't done anything belligerent the entire game, the other of which is the only one apart from me who might conceivably put up any sort of notable resistance against the xenophobes at this point.
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# ¿ Apr 19, 2017 15:34 |
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Baronjutter posted:faction words For example, I currently have two xenophobe factions. One is the usual racial supremacy bunch who want to gently caress up the xenos and ensure the main species have all the rights. The other is promoting isolationism; they basically just want to stay out of everything, let the rest of the galaxy sink or swim.
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# ¿ Apr 20, 2017 21:35 |
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Yeah in my current game I've been expanding a lot and not specializing in unity in any way, just building a unity thing on most of my planets and I still have more traditions than I really need. I think the whole tradition thing is a nice idea, but it might still need some tweaking. Like give each category more choices but make it harder to get everything. If I'm playing Fanatic Militarist conquering assholes, it feels stupid to pick traditions in the Diplomacy and Harmony trees just because I have nothing else left to pick.
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# ¿ Apr 21, 2017 01:51 |
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Hey Paradox, just in case you're planning to do a music pack DLC for Stellaris like the Sabaton thing with HoIIV and EUIV, please make a deal with Keldian. Space metal, yo. You can thank me for this brilliant idea later.
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# ¿ Apr 21, 2017 14:02 |
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Mister Adequate posted:Rayjenkins what flag pack is that background from? I love it (Also nice krogans) Rayjenkins posted:It was the flag pack that was needed for the awful utopia mod. Phone posting right now so I can't look up the name, but check there. Namely, the pack Rayjenkins' flag is from is FlagBackground Plus. It's not included in the preview pictures but I just checked in-game with only this pack enabled and it's there. Unrelated, this one is another v. good pack.
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# ¿ Apr 21, 2017 14:21 |
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Rayjenkins posted:Oh, thanks for the info. I didn't realize the flag pack for AU had changed. I should check and see if I'm subscribed to the new Flag pack, but the game hasn't complained about not having mods or having incomplete species.
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# ¿ Apr 21, 2017 14:39 |
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I bet they sound like this when they yell inside those helmets
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# ¿ Apr 22, 2017 16:32 |
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Well yeah I mean imagine if that one yelling cockatoo was a hundred of them yelling at once. Or even just like a dozen or so. I think parrots are cute and hilarious, but I do realise that's just because I don't have to deal with them personally. The Something Awful Forums > Discussion > Games > Stellaris - PYF annoying bird sounds
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# ¿ Apr 22, 2017 16:42 |
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TorakFade posted:I am going to start a new game tomorrow, what are the current must-have (or very-cool-to-have anyway) mods for 1.5.1? I can also recommend: -The Tiny Outliner and other Tiny *** mods for making a lot of the UI more convenient -Ship Power Stations and Advanced Ship Behavior Modules for a bit more freedom and flavour in ship design -Cybrxkhan's Assorted Namelists for more namelists than you could possibly ever want. It includes "Space Finnish" if you want some UnReal World vibes in your Stellaris. -More Events Mod because more event variety is good. I haven't noticed anything that would really stand out in a bad way by sounding amateurish or anything. -Guilliman's Planet Modifiers seems really cool but I haven't played a game with it yet. -Add whatever flag packs and other cosmetic chaff to taste.
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# ¿ Apr 23, 2017 11:32 |
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Aethernet posted:Also, and this may be sacrilege against the current meta, but I really don't find battleships to be that bad.
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# ¿ Apr 25, 2017 15:09 |
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Splicer posted:I like having carrier ships loaded with space amoebas. It's probably poo poo tactically but hundreds of space amoebas > tactics on the fun scale But yeah I have carrier BBs plus a class for each of the XL mount weapons. And of course those classes are all different from eachother in other ways too, because by Harry I'm Fanatic Militarist and I need to have ALL THE WEAPONS.
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# ¿ Apr 25, 2017 15:25 |
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Soup du Journey posted:bombers and arc emitters probably arent the worst combo ever, seeing as how they both bypass shields and either half or all armor
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# ¿ Apr 25, 2017 15:33 |
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3 DONG HORSE posted:I know that's not your point but I would really like torpedoes with guns on them They are called strike craft
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# ¿ Jan 8, 2018 19:26 |
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You will pry my mining laser corvettes from my cold, dead hands.
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# ¿ Jan 9, 2018 18:45 |
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The one on the left definitely has turrets on top of it so I'm gonna guess Titan sized warship. No guess on the hula hoop thing.
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# ¿ Jan 10, 2018 11:37 |
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# ¿ Apr 28, 2024 13:42 |
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I am going to mod the god ray to say WOLOLOO
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# ¿ Jan 11, 2018 18:50 |