(Thread IKs:
Captain Foo)
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Don't follow any build guides on sites other than maxroll.gg https://www.pathofexile.com/ What is Path of Exile? Path of Exile is a free to play action RPG created by Grinding Gear Games. It takes place in the dark fantasy world of Wraeclast where you kill monsters and grab loot. The game has a ton of depth when it comes to creating character builds, and the free to play implementation is one of the best of any game out there. Try it! There is a standalone client available from the website, or you can get it on Steam. It is also available on Xbox and PS. The Xbox One launch trailer is actually a very good quick look at what the game is all about if you have never seen Path of Exile before. What's this Fall of Oriath expansion adding? http://www.pathofexile.com/oriath 6 more acts, for a single playthrough of acts 1-10. No more normal/cruel/merciless difficulties where you play through the same acts 3 times. After act 10 you should be high enough level to go right into maps. During the story, 2 events will happen that will permanently lower your resists to keep the effect of cruel/merciless in place. The pantheon system, which is another tree of defensively oriented passive bonuses that can be freely swapped in town. Killing certain bosses unlocks additional bonuses. More skills: Dark Pact, Charged Dash, Storm Burst Performance improvements An improved map that shows walkable space. And more unique items of course. I haven't played in a while, what has changed? Things that have changed depending on how long ago you played: Desync is gone. Item filters are in. An editable text file that controls how items appear on the ground. Color and size of text, and hiding items altogether. Premium stash tabs can be made public and you can price the items inside to be indexed on trade indexing sites. The atlas system fleshes out the endgame mapping system. Now maps have a physical location on the atlas, as you complete the atlas you'll build up a bonus to your map tier drops and eventually progress to fighting a new endgame boss, the shaper. Ascendancy classes - each character now has 3 subclasses that add another sphere grid to progress your dude. What hasn't changed? The respec system is still the same. You get about 24 respec points from quests, and can get more from orbs of regret, but there are still no full respecs, except on standard when they do patches that significantly rework the passive tree. Trading is still entirely dependent on a website. GGG has added an official trade indexing site at https://www.pathofexile.com/trade which is now better than poe.trade. In-game trade chat is a bot infested scammer's paradise, stay away. Free to play? The store features purely cosmetic effects, and account features like stash tabs and character slots. There are no exp potions or boosts, no locked boxes that require real money to open, or any other stupid pay2win bullshit. You'll want more stash tabs eventually but you start with 4, which should last you long enough until you know if you like the game well enough to drop a few bucks on it. Do I have to be online to play? Yes. How do I play with goons? New poe goon discord: https://discord.gg/sU4hwGSPKE I'm copy/pasting this information from the previous thread - I don't know poo poo about the goon guild, feel free to let me know if any of this info is out of date or incorrect and I will update it. DON'T PM ME ASKING FOR A GUILD INVITE! quote:
Skyl3lazer posted:Hello Friends, At the launch of 3.0 the guild purges will be much more frequent initially because this game is cool and good but doesn't allow for enough slots in the guild for everyone. Skyl3lazer posted:Man get ready for Beyond Thunderdome w/r/t guild invites. I'm confused and need a beginner's guide! This game is really dense and this guy's youtube channel is a great place to have all sorts of important stuff explained! Here's a beginner's video guide series by Engineering Eternity that will answer a ton of questions. What are the classes? Your class choice determines where you start on the passive skill tree, what skill gems you get from quest rewards, and what skill gems are available from vendors. That's it. Once you progress the story far enough you will unlock a vendor that will sell all of the skill gems, with a select few exceptions that remain drop only. Any class can use any skill or piece of equipment, assuming they meet the str/dex/int requirements. Each class other than scion has 3 subclasses, called Ascendancies, that add a sphere grid to your sphere grid to further advance your character. Read about Ascendancies here. Completing the labyrinth will give you points to spend in one of the Ascendancy trees. You can only pick one of the 3.
You socket skill gems into your gear to give your character abilities to use. Put a fireball gem in a blue socket and now your dude can cast fireball. If you link this with a support gem, like lesser multiple projectiles, now your dude casts 3 fireballs. Skill gems level up as you kill stuff, but the stat requirements also increase, so be careful. Generally speaking red gems are strength based, green are dex based, and blue are int based. What's the best class? That's not how this game works. All classes share the same passive skill tree, they just start in different spots. What the gently caress is this skill tree?? The skill tree intimidates the gently caress out of people at first. Don't try to look at the entire tree all at once - most of your points are only going to be spent in one region of the tree. Basically, the tree is split in 3; intelligence (blue), dexterity (green), and strength (red). Every class shares the tree, they just start in different spots. Some of the nodes are much bigger; they are major keystones that more-or-less dramatically change your character. If you are making your own build for the first time, something will probably be wrong with your character. This is normal and fine. One of the most common rookie mistakes is taking all offense and no defense. This isn't a game where you can comfortably kill stuff safely offscreen all the time and never get hit. Always pick up more %Life from the tree. Try to aim for at least 170% or so, but more is better. What build should I play? Updated 6/11/23 - Don't follow any build guides that aren't on maxroll.gg or one of the following youtube channels. If the guide is not for the current patch, proceed with extreme caution. Mathil Zizaran Pohx The currency system, or what are these orbs? What do you mean there is no gold? https://www.poewiki.net/wiki/Currency Orbs are consumable items that modify items in some way. They also have trade value with other players. Rule #1: if you're new and don't know how rare an orb you just found is, loving ask somebody or look it up. Any orb can drop anywhere, at any level. As a general rule, you are most often better off trading your orbs to other players for item upgrades, rather than trying to spam orbs on your own items to craft yourself something. Note: these lists aren't in exact order of rarity, I just grouped them up to make it easier for new players to skim so they don't gently caress themselves over by wasting a rare orb they shouldn't have. A normal item refers to a white item, a magic item refers to a blue item, and a rare item refers to a yellow item. Common Orbs Orb of Augmentation - Adds a mod to a magic item that only has 1 mod. Feel free to use these, you generally can't trade them. Orb of Transmutation - Turns a normal item into a magic item that may have 1 or 2 mods. Use these too if you want, or vendor them for 4 scrolls of wisdom a pop. Vendoring unidentified items gives you shards of transmutation orbs. Armourer's Scrap/Blacksmith's Whetstones - Improves the quality of armor or weapons, which improves the base damage or defense. Normal items gain 5%, magic gains 2%, rares/uniques gain 1%, with a quality cap of 20%. There are a couple of different uses for these which I'll mention later. Chromatic Orb - Randomly changes the colors of the sockets on an item. These are common but also important and you will want a lot of them at some point when you have a cool item with the wrong color sockets. The colors of the sockets are weighted based on the stat requirements to equip the item. An item that requires 150 strength to equip is going to roll red sockets most of the time. Alteration Orb - Takes a magic item and gives it a new set of random mods. These are very useful and you will use a lot of them rolling flasks and jewels. You get alteration orb shards by vendoring identified items. Jeweler's Orb - Randomizes the number of sockets on an item. Note that the itemlevel of an item (put the item on your cursor and type /itemlevel, or hold alt), determines the maximum amount of sockets you can get by using these on it. For items that max out at 6 sockets like chest pieces or 2 handed weapons they need to be roughly item level 50 to roll all 6 sockets. Chance Orb - Upgrades a normal item to a random, higher tier rarity. Could be magic, rare, or unique if applicable. Basically gambling. Uncommon Orbs Glassblower’s Bauble - Improves quality of a flask, by 5%/2% for normal/magic flasks. Fusing Orb - Reforges the links on an item to a random state that it's not currently in. So if you have an R G B item, using a fusing might make it R-G B, R G-B, or R-G-B. The odds are NOT equal though, the odds are weighted against you fully linking your item. Expect to burn hundreds of fusings for a 5 link, and over a thousand for a 6 link. It is often cheaper to just buy an item with the number of links you want rather than trying to link it yourself. Alchemy Orb - Takes a normal item and turns it into a rare item with random properties appropriate to its itemlevel. Scouring Orb - Turns an item into a normal item with no mods. Sockets and links are preserved, however. There are some really advanced crafting uses of this but that's outside the scope of this post. Blessed Orb - Rerolls the numeric values of the IMPLICIT mods on an item. So say we have a 20% cold resist sapphire ring, say it’s magic and has +life and +fire resist on it. Using a blessed orb on it will reroll the cold resist percentage value only. Chaos Orb - This is basically the US dollar bill of the PoE economy – always in demand, high use-value, most things for trade will be priced in terms of chaos orbs. It does the same thing an alteration orb does (rerolls an item with new random properties), but for rare items. So it’s a version of gambling, but a structured one – one of the methods of end-game crafting involves using an alchemy orb on a desirable normal item, and then chaos spamming it until the item is amazing. A chaos orb is worth roughly 2 fusings, although this can fluctuate a fair amount. Most of us mortals will use these primarily for trading, it can take a LOT of them to make an end-game white item into a great rare. Regret Orb - Gives you 1 passive respec point. Cartographer's Chisel - Improves the quality of a map. 5% for a normal map, 2% for a magic map, 1% for a rare or unique map. Regal Orb - Takes a magic item and makes it a rare item, adding ONE random mod. A good use for regal orbs is using them on jewels that already have 2 good mods, hoping to hit a solid third mod. Gemcutter’s Prism - Improves the quality of a gem by 1%. Vaal Orb - Corrupts whatever you use it on. Corruption has a huge variety of potential effects depending on what kind of item you use it on. More importantly, a corrupted item cannot be further modified by any other currency orbs! Well, that is not entirely true, but let's just say further modifying a corrupt item is ridiculously expensive and just about never worth doing. So if a vaal orb fucks up the links and colors of your item, it is bricked. But good corruption effects are incredibly good and can take an already good item to insanely good status. Some examples of good corruptions are +1 arrow on quivers, +1 gem level on chest armor, or curse on hit effects on gloves. Rare Orbs Exalted Orb - The rich man's currency of PoE. If a rare item has less than 6 properties, an exalted orb adds another one to it. This is just about never worth actually using yourself. You should trade these, they have immense trade value. Generally most of the best items in the game are traded for exalts. Divine Orb - Rerolls the EXPLICIT numeric values on an item. Using our sapphire ring example from earlier, a divine orb would reroll the life and fire resist only. Note that the range isn’t fully random, there are brackets depending on which specific life prefix originally spawned on the item – look up item affixes before you start considering using divine orbs on your things. If you have a ring that has +5 life on it, a divine orb will not change that to +70 life. You won't find these so don't worry about it Eternal Orb - These don't drop anymore, but they do still exist in some quantity on standard league. They let you create a snapshot of an item, and restore it later. So ultra rich crafters use an exalted orb and if the mod they got sucked, the eternal orb can restore the item back to how it was previously. Mirror of Kalandra - This creates a copy of the item you use it on. A legal dupe. However, the duped item cannot be further modified by any other orbs. You better make sure the links, socket colors, and quality are exactly what you want beforehand. A vast majority of players will never find one of these. If you find one, you could have used all that luck winning the lottery, but instead you chose to win the privilege of copying some pixels one time. Good job. I hosed up my build. How do I respec? If you do all the quests that reward respec points, you should end up with 24 or so respec points. Yes, you have to refund skill nodes 1 by 1. You can use orbs of regret to gain additional refund points if needed. Note that once you get the hang of it, you can level really fast in this game (more on that later), so if you aren't rich it is easier to just make another character if you REALLY hosed up. Follow a guide and you probably won't gently caress up enough to need to reroll. What league should I create my character in? What's a challenge league? Challenge leagues are generally 3 or more months in duration and introduce a new mechanic or two into the game, along with a fresh economy. There are softcore and hardcore versions of the league for those who like the permadeath experience. Once the league is over, your character gets moved to standard league. Or hardcore, if you played the hardcore challenge league. Any character that dies in a hardcore league gets moved to standard. Generally you can't go wrong playing the challenge league. Most goons play the challenge leagues. If you really, really like your character you can keep playing it in standard afterwards. There is nothing inherently wrong with playing standard if you want, but you're liable to be lonely, and also the economy is a dumping ground of every item that has ever dropped for the entirety of the game's existence. Plus you miss out on the new additions of the challenge league. I keep dying?? Cap your resistances! (Maximum is 75% by default) During the story in the Fall of Oriath expansion, 2 events will happen that will permanently lower your resists. Later on in the game, elemental damage is generally balanced under the assumption that your resistances are maxed. If they aren't, some otherwise mundane attacks will start seriously hurting. Consider "overcapping" your resistances so that if you are hit with a -resistances curse you still have capped resistances. On top of that, your flasks are really loving important. You always want at LEAST one bleed removal flask. It is a good idea to also have a flask that removes freeze, and a flask that removes curses. A "seething health flask of staunching" provides an instant heal, and removes bleeds at the same time - it is a great "oh poo poo" button. Beware of the "corrupted blood" mod on elite monsters. It is a stacking bleed effect that stacks up as you hit them. It will kill you really fast, which is why you need a bleed removal flask. Get even more life or energy shield than you think you need. See the 2nd post for a more in depth post on defensive layers and how not to die. Don't stress about gearing until after you beat the act10 boss. How can I level faster? For a detailed spellcaster leveling guide, check the 2nd post. Zone layout cheat sheet: https://docs.google.com/document/d/1sExA-AnTbroJ-HN2neZiij5G4X9u2ENlC7m_zf1tqP8/edit?usp=sharing vendor recipes that really help to level faster. Weapon with +1 to fire, cold or lightning gems: 1x magic (blue) sceptre or wand + 1x Orb of Alteration + 1x fire, cold or lightning ring. Weapon with 20 to 89% Increased Physical Damage: 1x Weapon + 1x Blacksmith's Whetstone + 1x Rustic Sash. The rarity of the Rustic Sash will determine how much physical damage you get. Be aware that the higher affixes carry a level requirement. Other fast levelling tips: Only stop to kill large groups of enemies. Run past individual enemies. When you get to the town at the start of the game, check the armor vendor for any boots with move speed. They may not have any but if they do, buy it. You always want move speed on your boots while levelling. Wearing chest armor slows you down. Don't equip anything in the chest slot if you feel survivable enough without it. Some skills are particularly good while levelling that you can use and then switch to your main build later. Any skill that lets you do damage while moving forward is typically very good for levelling. As of this writing, fire trap, flame totem, and firestorm are the preferred way of levelling fast for any build that has the str and int requirements to use them. Craft a +1 to fire skills weapon using the recipe mentioned above, put flame totem and firestorm in it, and you are set for a long time. From the first quest where you get the medicine chest from the tidal island, take the loving quicksilver flask. For a full guide on how to level really fast, here is a good video that explains all sorts of things you can do. Don't freak out over the 2 hour duration, the most important information is in the first 15-30 minutes of the video. If you have money to spend on levelling gear, here's a setup: Vasudus posted:Grand Spectrum (Viridian) x3 What's with these races I hear about? Races are very short duration leagues (typically 1-2hours) with sometimes crazy modifiers. The goal is to see who gains the most experience. You get rewards depending on how well you do. Please note that all races are hardcore, but some of them (Descent, Descent Champions, Endless Ledge) still reward you if you've died. Generally they break racing down into seasons lasting a month or two, and you get points depending on how well you do in each race. At the end of the season, the amount of points you have will get you a cool alternate art item reward. Does this game have pvp? Mostly, no. Every now and then they will run a battle royale mode on certain weekends only. The other pvp modes are dead as gently caress. What's the difference between increased and more? 'Increased' stacks additively with other 'increased' sources. 'More' stacks multiplicatively with everything. This means that the gem 'Melee Physical Damage' gives you a 30% multiplier to all melee physical attack damage. Generally in your main attack skill setup you'll want to be cramming as many "more" multipliers in there as you can. The wiki has a good article on this. I'm poor as hell. Here are some vendor recipes that you should always be on the lookout for.
Once you become more familiar with the game with a better character and start clearing fast, you'll probably want to skip all the inventory tetris that comes with doing the above mentioned chaos orb vendor recipe and just keep killing stuff instead. You'll make a lot more currency in this game minimizing the amount of time you spend farting around with your inventory in town. Don't spend 5 minutes in town/hideout between every map - roll a bunch of maps in advance, and run them all back to back. Dump all the loot into a stash tab and ID/price it later. I want to try out this whole trading thing and I joined trade chat and it is just a bunch of spam, this poo poo sucks. There are a few third party websites and programs that make the trading process so, so much easier. Official trade search is your friend - it indexes public stash tabs and the official trading forums and allows you to search for items that way, filtering on what stats you want. I highly recommend at the bottom, turning "buyouts only" and "online only" to ON. This will show you items from sellers who are both online, and have a price listed they are willing to sell the item for. If you see something you want, first click the "verify" link on the listing - this will check if the seller actually still has the item, assuming they haven't sold it within the last few minutes. If verify checks out, then click the "whisper" link on the listing and copy that entire message to your clipboard and paste it in game. It'll look something like this: @NameofGuySellingItem Hi, I would like to buy your ItemName listed for X orbs in LeagueName Generally, they will invite you to their party. Accept, go to the social tab and click the party tab, right click on the seller's name, and click visit hideout. Wait a few seconds for them to find the item in their stash, they will open a trade window and put it up, you put up the currency, mouseover the item, click accept. Say thank you, and leave the party. Most trades are quick and easy and are more like trading with robots than humans. Yeah, sometimes sellers will be AFK or some poo poo, that's just life. Find another seller and move on. Now, selling stuff is a bit more complicated. Premium stash tabs make this so much easier, though. If you have a premium stash tab, you can right click on it, make it public, and price the items, which will all be indexed on trade sites for others to see. But I don't have any premium stash tabs, how do I sell my stuff? Get a premium tab, there used to be some third party apps to help with this but they are no longer updated. What endgame content does this game have? Endgame areas are generated through the map system. Maps are items that start dropping at level 60+ or so. You place a map in the map device in the templar laboratory in the epilogue after completing act 10, (the master Zana, who only spawns in maps, can give you a "crafting bench" that lets you create map portals in your hideout) and it generates 6 portals to a high level zone. Dying, or leaving to sell loot, costs you a portal, and once all 6 portals are used up, you can't get back in the map zone you just created. Maps can be modified by currency orbs - you can use an orb of transmutation to make the map magic, and an augment orb to add another mod to it. You can also use alchemy orbs and chaos orbs to reroll rare maps. Mods on the map give bonuses to item rarity, quantity, and monster pack size in the map. Usually the more dangerous mods result in higher bonuses. If your character is good enough to run maps with tough mods, you get significantly more loot. Zana is really important, get her in your hideout ASAP - the map device you can place from her in your hideout gives a free quantity bonus to items dropped in maps. This bonus increases as Zana levels up. Beginner maps start at tier 1 and contain level 68 mobs, with the highest and rarest maps being tier 15, or level 82 zones. Note that maps scale up in rarity and difficulty pretty quickly. Just because your character is level 80 doesn't mean you should expect to be doing level 80 maps! Holyshoot posted:Just want to put this here but https:/poemap.live is the most amazing thing for getting your maps. You use an easy to use UI and select the maps you have for trade and the ones you want and it pops in who has that combo. You can wait for whispers or whisper yourself. And it authenticates with poe official site so someone cant pretend to be you. This should be in the OP IMO. Here is a look at the layout. Item Filters https://www.poewiki.net/wiki/Guide:Item_filter Item filters let you customize how items on the ground appear. You can change the color of the text, the size of the text, play a sound when a certain type of item drops, or hide items altogether. It is extremely customizable and great for making specific things easier to see while hiding clutter. Creating an item filter involves editing a text file - fortunately other people make some pretty drat good filters that you can just download and use yourself. All you have to do is download the text file, plop it in the Path of Exile folder, rename it, and load it in the in game options screen. Easy. I highly recommend Neversink's item filter, which is a pretty good all purpose filter. Once you get more experienced with the game you'll likely want a more restrictive and customized filter for yourself than neversink's, but you'll know when you reach that point. Here's an example of what it looks like: No item filter installed: With neversink's item filter installed: Neversink's item filter shows too much poo poo how I can hide some of this poo poo? Neversink made a site that lets you edit item filters, if you want to tweak his item filter to make it more restrictive, TheRat has a good explanation below: TheRat posted:http://www.filterblade.xyz/ Useful Autohotkey Scripts and other stuff http://lutbot.com/#/ - Logout, invite-last-whisper, /hideout, /remaining, ladder-overlay and more https://github.com/aRTy42/POE-ItemInfo/releases - Item information, are the rolls on the item good, etc. https://github.com/PoE-TradeMacro/POE-TradeMacro - An expanded version of ItemInfo that price checks poo poo. https://github.com/PathOfBuildingCommunity/PathOfBuilding Path of Building "Community Fork", aka "POB." The original version of path of building is dead as the dev got hired by GGG, you want to use the community fork. Anytime you see someone ask "Got a pob?" and/or random pastebin links when people are discussing builds, they are talking about this program and the pastebin links are one way to import builds to it. Commonly used acronyms for discussing builds and poo poo in this game Read posted:
SSF - Solo Self Found, an optional challenge mode you can pick on character creation that prevents you from interacting with any other characters. The game is not balanced around this and picking SSF does not grant any sort of drop rate bonuses. TFT - The Forbidden Trove, a discord server that people use to buy and sell harvest crafts and other in game services (carries, etc.) It has a reputation tracking system to reduce your chances of getting scammed. Tonetta has an excellent post explaining how to use TFT here: https://forums.somethingawful.com/showthread.php?threadid=3828536&userid=0&perpage=40&pagenumber=2271#post512346458 Old thread Even older thread Some useful links, mostly stolen from the even older thread:
Here's some gifs that are too big: Mjolner Ball Lightning Incinerate Lightning Arrow Spectral Throw Just a cool dude Thanks to everyone who posted information in previous OPs that I kept for this one. If I've left anything out, or something needs to be corrected, let me know. J fucked around with this message at 00:31 on Jun 12, 2023 |
# ¿ Jul 30, 2017 16:41 |
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# ¿ May 10, 2024 20:07 |
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3.3 league is incursion league, starting June 1st. Lots of 3.3 info here. 3.4 league is delve, starting August 31st. Delve info here. 3.5 league is betrayal, starting December 7th. Compiled betrayal info here. 3.6 league is synthesis, starting March 8th. Compiled synthesis info here. 3.7 and 3.8 were legion and blight and I was burnt out so I got no links deal with it nerd. 3.9 is Metamorph, Compiled metamorph info here. 3.10 is delirium. 3.11 is harvest, Harvest info thread here. 3.12 is heist. Leaving this guy here to be immortalized forever, thank you harbinger league. Here's a good effortpost by Vasudus about defensive layers and how not to die. I was gonna put this in the OP but it's at the drat character limit so it's going here, deal with it nerds. Vasudus posted:
Harvest league appears to be crafting focused, here are some resources to get started on crafting: https://poedb.tw/us/ - This is the bible when it comes to figuring out which mods are prefixes, suffixes, what itemlevel is required for a mod to spawn, and the rarity of a given mod. Bookmark this site. https://www.craftofexile.com/ - This site will help you figure out the cheapest method to craft the thing you want and help estimate the cost of crafting the thing you want. It looks like the devs are planning to have this updated for harvest. https://www.youtube.com/watch?v=VKaztwe_yQA - Here's a very quick crash course on basic crafting methods. https://www.youtube.com/watch?v=Rotk5mCZb5Q - Ziz showing how to craft physical damage axes, including leveling and starter map weapons. These same concepts apply to other weapon base types. https://www.youtube.com/watch?v=WA5ORH2PfhQ - Ziz jewelry crafting guide If you want to try making your own build and want some generic tips and advice on what to include, here is a huge effortpost from Elentor Elentor posted:[Defense] A great post by Wuxi about leveling a spellcaster: Wuxi posted:Generally having knowledge about common layouts, good inventory management and just a general idea of what you're doing will make you faster than just using the strongest skills for any given moment, but using a strong setup will make the early game feel a lot smoother and thats worth something too. Wuxi on melee levelling: Wuxi posted:Due to popular demand I'll be talking about melee leveling this time. Wuxi on how to survive the gauntlet event (not quoting the whole post because of character limits) https://forums.somethingawful.com/showthread.php?threadid=3828536&pagenumber=2628#post517625132 Herstory Begins Now on how to copy/paste items from in-game and the trade site into other useful places like POB and filterblade: https://forums.somethingawful.com/showthread.php?threadid=3828536&userid=0&perpage=40&pagenumber=3014#post523835871 HOW THE gently caress LEECH WORKS CubeTheory posted:For people talking about leech, the cheat sheet I made for a friend to help understand it: 100 miscellaneous useful tips EVIL Gibson posted:Okay, serious video just was posted about top 100 tips from beginning to advanced. I watched it all the way though and there are things in there that I learned by have seen people ask in this thread all the time. J fucked around with this message at 20:45 on Aug 14, 2023 |
# ¿ Jul 30, 2017 16:41 |
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Hamburger Test posted:This hasn't been updated in a while. Use https://www.poeplanner.com/ instead Updated, thanks! Also thanks to everyone else for all the other contributions to the OP.
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# ¿ Jul 31, 2017 04:53 |
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cinci zoo sniper posted:Some more links for the OP: Added all these! Unlucky7 posted:Should I take any elemental resist nodes that I can get at in the passive tree, or could that be covered by equipment? Early on, it's perfectly fine to take resist nodes, or +30 stat nodes to cover your needs when you don't have good gear yet. Later on once you do get good gear you should have plenty of respec points to get rid of those nodes.
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# ¿ Jul 31, 2017 18:33 |
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zxqv8 posted:Someone suggested descriptions of the ascendancy classes and I thought I'd take a crack at it. There are about a hundred caveats to each description, but I think as long as it's stressed that build variation is nearly infinite so these aren't proscribed roles it should be enough to deliver the basic ideas of each one. These are a lot better than the low effort poo poo I had slapped in there earlier today, added them. Thanks!
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# ¿ Aug 1, 2017 01:32 |
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Eezee posted:I'm kind of considering switching my starting build to Baron SRS. Is Baron cheap during the first days of the league? Levelling SRS is easy without the helmet, and it is a common item. Even though baron SRS has seemingly gained some popularity the past few weeks, it might be slightly more expensive on day1 or day2 but it should be really cheap after that. As an alternative, you can craft a +1 minion skills helmet as well using the following vendor recipes: any life flask + orb of transmutation + any bone spirit shield = minion life flask minion life flask + blue helmet + alt orb = +1 minion helm Bone spirit shields should start popping up around level 15 in act2 somewhere. Check the npc vendors as well. Then just keep your eye out for a 4link helmet to use with the 2nd recipe.
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# ¿ Aug 1, 2017 21:10 |
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# ¿ Aug 3, 2017 02:14 |
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Anyone got any opinions on the difference in survivability for a sunder build between gladiator (dual wield, alkazier's build) versus berserker abusing cloaked in savagery+vaal pact? I'm strongly considering one or the other, but I'd like to be able to scale it up to do guardians at least, if not shaper. Not sure how ridiculous of a weapon it'd take to have enough damage to do that.
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# ¿ Aug 3, 2017 15:39 |
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funmanguy posted:I keep changing my mind about builds. Me too, I haven't ever been this indecisive this close to a league launch before. I've been trying to find other people's storm burst ideas as well as play around with it in pob myself but I always find myself not liking either the damage, EHP, or mobility.
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# ¿ Aug 4, 2017 00:53 |
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Skyl3lazer posted:Man get ready for Beyond Thunderdome w/r/t guild invites. Added this to the OP for the first couple of weeks.
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# ¿ Aug 4, 2017 02:28 |
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dead in real life posted:Today finally comes that magical time where a game has a massively anticipated launch and every gamer in the world somehow forgets that this is going to explode the servers, despite having seen it happen a dozen times in a dozen games. Good luck, guys, but keep your expectations low at launch time. I'll be mining Reddit salt. While true, historically GGG's launches have been some of the best in the business as far as playability goes.
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# ¿ Aug 4, 2017 13:39 |
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Megasabin posted:Is there a link to the SR build that took down Shaper on HC already? Here was his tree before he respeced the character into a low life version.
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# ¿ Aug 7, 2017 20:32 |
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Pastry Mistakes posted:So one of the things that pushed me away from PoE when I first started playing it way back when is the fact that it seems a bit merciless in class progression. God forbid you gently caress up with your passive skills because you're really not going to get a chance to undo everything. At that point in the game I think the problem is far more likely to be gear than your passive tree, unless you just completely avoided life nodes entirely. Marauders have tons of life nodes in their starting area, so hopefully that isn't the case. At the end of act5 your resists get lowered. As a new player, your resists were probably lacking to begin with, and now they are almost certainly way too low. Secondly, the start of act6 has these enemies that drop scorching ray totems, which puts a stacking fire dot on you. If your fire resist isn't up to par those things will annihilate you. Even with good fire resist those things surprised me at how much damage they do. Your marauder can most likely be fixed. First have a look at your fire/cold/lightning resists. Take note of whichever ones are the lowest, and then look for a two-stone ring with those resists on it. Use an alchemy orb on it to make it rare and hope for the best, it really doesn't have to be anything special. Do the same thing for your other ring slot. If you have any essences (those things you get from the imprisoned monsters in ice cubes that you gotta click on to open), those are like fancy alchemy orbs as well that you can use, even if the particular essence's effect isn't ideal. On every single gear slot besides weapon, all you want are life, resists, and maybe a smidge of dex or int somewhere to cover gem requirements. Don't worry about armor/evasion/energy shield, at all. Next is your weapon, it is probably poo poo too. The quickest and easiest fix would be what someone else suggested, hit up poe.trade and buy a blood reaper from somebody for a pittance. However I totally get that you might just want to stick to making do with what you find yourself for the time being, which is fine. If that's the case, the way you deal with bad luck on weapon drops while levelling a melee character is a vendor recipe. Find a white base weapon type as close to your level as you can. Use 4 blacksmith's whetstones on it to make it 20% quality. Then sell the weapon, another whetstone, and a blue or yellow rustic sash (preferably yellow) to the vendor all at once. You should see the same weapon returned, only with a guaranteed physical damage mod on it. This is probably better than what you have, and you can re-do this process every 5-10 levels or so to stay current on your weapon if you're having bad drop luck. Use an augmentation orb on it afterwards to roll a 2nd mod, maybe you get lucky and get more damage.
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# ¿ Aug 8, 2017 14:37 |
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Stangg posted:Not that it matters because gambling is fun, but someone did the math and its negative EV to Vaal tabulas. Stuff this person in a locker immediately and continue vaaling.
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# ¿ Aug 8, 2017 16:07 |
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If you were thinking about trying out that new cold damage axe debeon's dirge, buy it now because mathil just made a video outlining his next build which is going to be using it for charged dash or cyclone. Prices on it are probably already on their way up from speculators.
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# ¿ Aug 9, 2017 17:55 |
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The act10 spectral throw guys are pretty busted and I expect them to get toned down. The act10 versions are manageable, but just wait till you see those fuckers in maps, particularly red maps. I've gotten instagibbed by them in maps a couple times, on mod combinations I didn't consider to be particularly dangerous. On actual dangerous map mod combinations, forget it.
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# ¿ Aug 10, 2017 13:39 |
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StashAugustine posted:I guess life buffs made it more expensive? Are other good life chests like Belly/Kingsguard/etc also significantly more expensive? Yep, a vast majority of people are playing life builds now after all the ES nerfs. In the case of kaom's specifically, righteous fire builds are very popular, and also a lot of dark pact builds are using kaom's as well. Belly of the beast is way up in price compared to the last few leagues. Kingsguard is still dirt cheap though, it has always been a niche item. Fuzzy Mammal posted:Also I hear lots of people are disappointed with the league? I guess all the effort went in to the new acts, which is understandable. GGG likes to have more subdued league mechanics when the league is launching alongside a major content release. Combine that with the fact that the last few leagues (legacy and breach) were massive loot explosion leagues, and I think a lot of players got accustomed to that level of stuff from the league mechanics and were always going to feel disappointed by harbinger no matter what the mechanic was.
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# ¿ Aug 11, 2017 02:33 |
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I just throw all my drat maps into a quad tab and search tier:X In fact with the addition of quad tabs in general I've gotten so much sloppier with the organization of my tabs, I just dump poo poo into quad tabs and search for whatever I need, the search function is pretty great.
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# ¿ Aug 12, 2017 01:03 |
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Ciaphas posted:My SR RF MoM Inquisitor, CiaphasKamehameha, is able to do T14s no sweat and T15s with a bit of luck and probably some deaths. I'd like to be able to try my hand at Guardians and Shaper. Are there any notable improvements left to be made here that would help me cross that wall, or am I getting near the point where the build reliability peters out? That build killed shaper on hardcore on day2. Here was his tree before he respeced the character into a low life version. Some quick observations - your belt looks real old. You could use a belt of the deceiver for 10% increased damage, or just any other better rare belt. If you find a source of +1 curse, you could run witchfire brew. Or even run witchfire brew anyways for the damage aside from the curse. Beyond that, level 21 scorching ray and a 6th link of course, but both of those are expensive I know. I also noticed you aren't running decoy totem - I strongly recommend it, even as a 1 link wonder. It will give you a lot more room to breathe in tough spots. J fucked around with this message at 21:53 on Aug 14, 2017 |
# ¿ Aug 14, 2017 21:45 |
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Fixit posted:I'm at a crossroad right now. I've been playing a life SRS build and feel I am at the point where I either need to invest some currency in the build or move on to something else. Your skill tree is just fine, but you're right about being at the point where you're going to need to invest some currency to progress. Fortunately there are a couple of pretty inexpensive things you can do that will help quite a bit. Here's what I'd do to tune up your damage while keeping things relatively cheap: 1) Buy a set of the dark mage cards (2c each, 6 needed total for the set), to get a 6link staff. 12c 2) Buy 3 screaming essences of rage and vendor them to make a shrieking essence. 3c 3) Use this essence on your staff to make it a +2 fire staff. Check the staff and make sure it does NOT have added cold or fire damage to spells on it. If it does, go back to step 2 and use another essence on the staff to make another +2 staff. You can't have added cold/fire damage to spells anywhere on your gear, or else when you cast ball lightning to trigger EE then you're just adding those resistances to the target and hurting your SRS damage. Note that if it just says "added x-y cold damage" without specifically mentioning spells, that is OK since you aren't attacking. If you have a usable staff, then you can check if it has an open prefix slot. If it does, you can use a level 7 vagan to put blood magic on it for 2 divine orbs. Technically this is optional, but if you don't do this you'll have to use blood magic as one of the 6 links. I'd really try to make a staff with blood magic on it so you can use all 6 links for damage. Use "elemental damage with attacks" as the 6th link. On bosses that don't spawn adds, swap in multistrike for melee splash. Way down the line if you stick with the build and get a +3 staff you'll want an empower, but worry about that later. Get a haste gem and run haste. This will reserve almost all of your mana, hence the need to cast SRS via blood magic. But haste makes the build feel much smoother and will help your damage and help you get more SRS out faster. Don't link it to generosity, as you want the cast and move speed for yourself as well. If you do all that, you'll get an extra gem level, a 6th link, and haste aura for the cost of 15-20c and 2 divine orbs. Really drat cost effective all considered. After that, get grips of the council which are another mini-hatred effect for your srs. Those gloves are like 18-20c or so right now. The speed reduction on them is barely noticeable.
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# ¿ Aug 16, 2017 20:25 |
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Jazerus posted:maybe i'm just missing something that the super-pros do but melee splash has never worked out as a gem for me on srs. you have so many skulls that making them each better at single target ends up with roughly similar clear speed without the lowered damage on bosses. For regular white mobs, yeah there isn't a huge difference in clear speed with or without melee splash. But for harder packs, or other hard targets like twinned bosses that are next to each other, the add phases on chimera, anything like that then melee splash makes an enormous difference. Fixit posted:Ahhhhhhhhh! I thought I wanted to avoid lightning damage on spells because of EE. Hmm, so a better staff would result in a bigger upgrade of dps than the gloves it seems. Lightning damage on spells is fine, you're already using ball lightning to apply EE, so extra lightning damage isn't changing anything. SRS deal physical, fire, and cold, so you want to lower the fire and cold resists via EE by applying lightning. But you don't care about the lightning resist of the target at all. Kaom's roots are sort of a preference in terms of how safe you want to be. They have a shitload of life and make you immune to stuns/freeze/temporal chains. But personally I find the only times I have difficulty with SRS are situations where I don't have any time to create any distance to get the skulls out, so I'm really not a fan of any boots without movespeed. I've got the soul of the brine king pantheon node fully upgraded and I find that works well enough for combatting stuns, freezes, and chill.
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# ¿ Aug 16, 2017 21:01 |
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Meyers-Briggs Testicle posted:what's the "run through low level maps with mf gear" build of choice now This might not be exactly what you're looking for with the MF gear stacking, but check this guy's videos. He's been running a cospri's build that is basically the 2nd coming of cospri's discharge but the only MF piece he uses is biscos. The build clears low maps insanely fast, probably way faster than a build that really stacked MF gear. The single target damage is pretty bad too.
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# ¿ Aug 16, 2017 21:27 |
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Meyers-Briggs Testicle posted:i don't like cutedog out of principle, but yeah that build seems pretty neat. Not really a fan of requiring a very specific rarely used chestpiece as opposed to shavs or belly though. Discharge also feels real weird. Yeah it uses that chest in conjunction with that new harbinger helm to run two 6link heralds that do most of the killing. 6link herald of frost kinda sorta behaves the same way as discharge used to in that build, where you just shield charge into poo poo and it all blows up instantly. It doesn't actually use discharge the skill, I only mentioned it because it basically looks and plays exactly like how cospri's discharge builds did.
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# ¿ Aug 16, 2017 22:31 |
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Fixit posted:J and Jazerus While it sucks that you didn't happen to get any mods besides the +2 fire that actually do anything, it does have open suffix slots to have blood magic crafted on it. You could craft blood magic on it and just use that staff till way later when you have money to make a +3 staff, or you could try for a better staff by buying some more essences and rolling the dice again. Up to you. By far the most important things to have are +2 fire and blood magic. Right now I'm using a +3 staff that has 3 lines on it - +1 gems, +2 fire, and blood magic. Spending 2ex to multimod cast speed and strength is something I'll do eventually but I have more cost effective upgrades to buy first, so I don't really miss the other mods on the staff.
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# ¿ Aug 17, 2017 13:35 |
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Benson Cunningham posted:Assuming I have enough currency for any reasonable leveling gear, what is the absolute fastest build to level to maps? What's your definition of enough currency for reasonable levelling gear? Because I'm pretty sure the fastest way to level is to use aberrath's hooves (115c or so), a 4link herald of thunder and ice, and then just grab flat damage to spells on the rest of your gear and run through poo poo. 2 axiom perpetuums to start, berek's grips at level 20 if you want to get even more spendy.
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# ¿ Aug 17, 2017 17:59 |
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Ra Ra Rasputin posted:Here is a question, are people still avoiding any regular red maps and just doing shaped T10-15's? You can still do that shaping strategy if you want, but they messed around with the enemy density on some maps. Strand has a lot fewer packs in it for example. I don't know if there is a consensus replacement for strand yet.
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# ¿ Aug 18, 2017 01:13 |
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euphronius posted:How big is patch ? Standalone client just downloaded 361MB.
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# ¿ Aug 18, 2017 01:18 |
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Zephro posted:Does anyone know if Oro's flicker is still good with the dot/double-dipping changes in 3.0? I'm enjoying Terminus flicker but progressing the build is getting really expensive - it runs a ton of uniques including the 12-ex Atziri gloves, which means it also needs top-drawer rare rings/belts to hit the resist cap. Oro is cheaper and seems like it shares a somewhat similar passive tree so I might be able to respec into it without too much trouble. Despite the guide creator somehow finding a way to make the thread even more unintelligible since I last saw it, oro's flicker looks like it can be comboed with molten strike for some ridiculous damage. Flicker for clearing, molten strike for bosses.
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# ¿ Aug 20, 2017 15:25 |
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Reiterpallasch posted:Is that worth it financially speaking? I did a quick search and someone On The Internet was saying it would take like 200 alts to get +2 on average, and the thing I definitely don't want to happen is to scour my staff and end up broke without having a replacement. I don't know the exact average number of alts to roll +2 fire, but I suspect it is probably on average quite a bit cheaper to just essence it for +2. Even accounting for essences that either don't have a mod slot for blood magic, or for essences that brick the staff by rolling cold or fire damage to spells on it. For an anecdote, when I was in the process of making my +3 staff, I saw +2 fire once in 400 alts. It came with a suffix, so I kept rolling it and it took another 150-200 or so alts to see +2 fire again.
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# ¿ Aug 21, 2017 23:30 |
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Dennis McClaren posted:I'm in my lv20's in Act 2. I've got a bunch of orbs in my stash, but not the ones I need. Any unidentified item (blue or yellow items) you can sell to vendors to get transmutation shards. 20 of those make 1 transmutation orb. If the item is identified you get alteration shards instead, and sometimes alchemy shards depending on the stats it had. Also orbs of transmutation are really common in general you should be finding them as drops regularly.
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# ¿ Aug 22, 2017 04:36 |
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Why are mjolners 38c, did someone make a cool build that I missed?
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# ¿ Aug 22, 2017 15:57 |
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Ra Ra Rasputin posted:Trying to decide between a dark pact zerker, SRS baron or wander for my next character to be a speedfarmer. I'd say wander would both be the easiest to get going, and the most cost effective in the long run. Any speedfarmer without bisco's collar isn't a speedfarmer, and getting enough dex to run haste and vaal haste on baron SRS without astramentis is a pretty big pain in the rear end unless you make significant compromises on gear/passives or have poo poo loads of money to burn to get awesome rings and jewels.
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# ¿ Aug 23, 2017 05:07 |
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Jusupov posted:How badly do you want to annul this What is the interaction between annulment orbs and meta mods like "prefixes cannot be changed?" Does that actually protect the prefixes from being hit by the annul? I don't know if this even works or if it would make any sense costwise to do this, but I was thinking annul this, hope it removes a suffix, then craft prefixes cannot be changed, then annul it some more to get rid of the other suffixes and hope your "prefixes cannot be changed" mod doesn't get annuled in the process. edit: Or could you just scour off the suffixes? Maybe I overthought that. J fucked around with this message at 19:12 on Aug 24, 2017 |
# ¿ Aug 24, 2017 18:48 |
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frajaq posted:Just got my first Shaper Orb. Is there a place with the recommended maps to use these on the Atlas for this patch? Where should I use my Tier 1 Shaper Orb for example? The simplest thing to do is just shape whatever maps you enjoy running the most and would like to run at a higher level. If you want to get into minmaxing the atlas, what people will do is pick a map that has good monster density and is linear so it can be cleared as fast as possible. A lot of people are using spider forest or racecourse for that this league but I don't think there is a consensus "best" map to do this with yet. So a shaped spider forest becomes a t11 map. Then you make sure that on your atlas, you have no other t11 or t12 maps unlocked at all. This way, every time a t11/t12 map would have dropped, you get a shaped spider forest instead. Then you can proceed to be a robot and run down the same hallway repeatedly to get loot as efficiently as possible. Other than the map layout, people also minmax their shaped map choices by looking at how many sextants can hit the map they want to run. Shore is a commonly used one, it becomes a t13 when shaped and you can hit it with a ton of sextants. I won't get into "sextant blocking" here but that is another thing that lets you spend fewer sextants getting the good mods for your map. But you don't have to do any of that stuff if you don't want to, in fact I would definitely recommend just doing all of the maps if you haven't seen them before. Then next league if you want to minmax it, go for it. Harbinger is a pretty good league to have lots of atlas completion as well because horizon orbs and harbinger orbs let you avoid a lot of the lovely maps anyways.
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# ¿ Aug 25, 2017 00:04 |
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Ciaphas posted:
"Good" sextant mods are ones that add more monsters to the map. More monsters means more loot and experience per map. "Bad" sextant mods are the ones that do anything besides add more monsters. However, the same map cannot have the same sextant mod applied to it multiple times. That enables something called "sextant blocking." Here's an example: You shape shore so it becomes a T13, and you want good sextant mods on it. You use a sextant on vaal city, which you want to be a good mod because a vaal city sextant hits shore. However, once you run shore 3 times then the sextant on vaal city will be used up and you have to roll another good sextant mod on it. But remember that the same sextant mod cannot be applied twice to the same map. So you use a sextant on burial chamber, which hits vaal city but NOT shore. You want the sextant mod on burial chamber to be bad, because then when you roll sextants on vaal city, the bad mod on burial chamber blocks that mod from being rolled on your vaal city sextant. So as long as you never run any maps within range of burial chamber, then that bad sextant will sit there forever blocking a bad roll on your vaal city sextants meaning you have to spend fewer of them to roll good mods. Again, this is only something to worry about if you're minmaxing real hard and running the same map over and over and ideally using good zana mods on the map as well to just max out how much poo poo you get from 1 map. Not required by any means.
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# ¿ Aug 25, 2017 01:04 |
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Shayl posted:Is it pretty normal for a person to get stuck on a certain tier of maps because they don't drop? I haven't been able to get anything above tier 8. Maybe I just need to run more maps and that's just how it is. Yeah, just run more maps. There will be short term periods of bad luck but over time your map stash should grow assuming you're alching the maps and raising your atlas bonus along the way. Don't get caught up worrying about the exact tier of maps you currently have, alch what you have and go. You can shortcut the process by buying/begging for maps from other people if you want but you don't need to.
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# ¿ Aug 25, 2017 17:56 |
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Bob NewSCART posted:So I'm leaning between lacerate and bladeflurry. Lacerates aoe looks insane but bladeflurrys single target looks insane. And then there's darkpact still looming as a decision. Anyone who's ran BF or lacerate wanna weigh in? I think the answer will depend on what you want the character to do best. Going by what I've seen from other people playing those builds, I think dark pact will have the best clear speed, blade flurry will be the best at killing bosses, and lacerate will be somewhere in between both of them in both regards. A cool upside to dark pact is that you won't have to care about physical or elemental reflect maps.
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# ¿ Aug 26, 2017 05:30 |
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Sab669 posted:I'm level 78, running T7-9 maps very easily but I just can't find any higher tier maps to drop. I might get one T9 for every 5x T7 that drops. Just keep running the maps you do have. Are you alching all the maps you run? Alch them all. Don't chisel them though, save chisels for red maps. Pack size is the most important thing for getting more maps to drop, but you don't need to do anything fancy to get more maps at the tier you're at. Also you're only level 78 so you really have a pretty small sample size of maps run, you just gotta keep going. They will drop. For comparison, people get all the level to level 100 running tier 11 maps. Don't worry about the tier of map versus your own level too much. You can still get good drops and experience for a long time with the maps you currently have. Save the poorjoy's for later once you have more levels, gear, and hp. A 3.6khp melee build is gonna have a bad time in poorjoy's.
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# ¿ Aug 28, 2017 16:43 |
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Vasudus posted:Horizon and Harbinger Orbs are also fantastic for filling out your atlas. I wanted vaults, I had nothing but T9s. Vended three Temples, got a Malformation, used two Harbinger Orbs, and four Horizons later I got a Vaults. Now I've got a bunch. Did you shape your atlas to farm vaults? How's that working out if you did? I was strongly considering doing that before the league started but decided against it.
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# ¿ Aug 28, 2017 16:51 |
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# ¿ May 10, 2024 20:07 |
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Shayl posted:So out of pure luck I found Bisco's. I assume this is worth more to me using it than selling it, correct? Assuming you mean the amulet, yes. The quantity from normal monsters roll is what matters. If yours is low I would strongly consider divining it. A high quant rolled bisco's is completely ridiculous and any build that can still function while using it, should use it while mapping. The difference in raw currency drops, 6 socket items, and div cards is really noticeable. You can always switch to a real amulet before the boss if you need to.
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# ¿ Aug 28, 2017 17:21 |