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I would like to start the new thread with fond memories of my favourite Star Citizen moment: When Lowtax decided to rip the business model from SC and sell people had drawn JPGs of ships to raise money for these Dead Gay Comedy Forums. I wish I've had money back then to support the cause but maybe some of you have bought them and would like to share them again.
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# ¿ Sep 6, 2019 15:10 |
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# ¿ May 15, 2024 03:59 |
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Orange Fluffy Sheep posted:My favorite part is learning the game uses the Crysis engine, but in order to have outer space adventure in an engine built for a single island, everything in the engine is itty bitty, and a ton of the physics glitches are because of how tiny everything is and the engine literally not being designed to handle it. To be honest, it's actually impressive that Cryengine can animate models at this small scale. Sometimes.
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# ¿ Sep 6, 2019 15:17 |
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Hm, Page 10 and no Mirficus-bot to be seen? Did we forget to redirect him? I've seen Dementropy here, but I liked having two bots... unless that kind of posting is a no-no in Games, then it's understandable. I need those cultist reactions to the "Gatsby" ripoff.
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# ¿ Sep 7, 2019 00:17 |
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Sabreseven posted:
This makes even less sense if you consider that mining is a thing and you could dig through the cave to get your friends out. I wonder what engine is the cinematic made in and who made it. Because it doesn't look as lovely as SC does. Maybe it's the mocapped stuff? Maybe someone figured out "hey we have all that mocap data sitting here, I know it's for something different, but with a little tweaking we can repurpose it" and made the commercials with them. I wonder if the same would be true for the mining ship commercial. E: Taxxe Kikas fucked around with this message at 09:12 on Sep 7, 2019 |
# ¿ Sep 7, 2019 09:04 |
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Sarsapariller posted:Okay this is my brief summary but please understand that this may be wrong and I really don't give enough of a poo poo to correct it anymore: Wasn't the cap raised because in some ship you could reach it in reverse and it would apply the re-entry particle effect when flying backwards?
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# ¿ Sep 11, 2019 22:17 |
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Hannibal Rex posted:Is Gary Oldman still/back in Squadron 42? I'm not up to date on the last couple of years or so, but the last I heard he got out of the project. is still somewhere in Squadron 42. Where? Noone knows because noone has seen even one bit of that game for years. Technically Space Engineers has the gameplay you're describing, but you have to build your own vehicles. Also Barotrauma to some extent, but in 2D. But it's all happening on a submarine manned and maintained only by the players.
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# ¿ Sep 12, 2019 01:51 |
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Zushio posted:I was actually wondering about this. Is part of the problem they are trying to find a way to make private servers impossible? It's a long shot, but with the current setup it would be absolutely vital in the long run. I mean don't you still download the whole game, sever and client when playing? If someone skilled enough cared enough, we'd have SC Private Servers for a while now.
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# ¿ Sep 12, 2019 01:53 |
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rePool posted:https://twitter.com/Jorunn_SC/status/1170447512454520832 If this wasn't space, you could ramp them. But since this is SC, the most fun thing you could do with such a lineup is ram something into it. Maybe there's no firepower in the game to damage it, but surely there's something with enough mass.
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# ¿ Sep 12, 2019 03:42 |
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Saladin Rising posted:Or poo poo, just do what DBZ Budokai Tenkaichi 3 et al did and put a hilarious button-mashing mini-game in the loading screen. Yeah Vegeta, do those pushups! Yeah Goku, eat those bowls of rice! Yeah Gohan, pull those swords! Namco Bandai has a patent on loading screen minigames, that's why noone else can do them.
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# ¿ Sep 12, 2019 05:00 |
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So if they land, that 870 owner can sell the ship that landed on it, right?
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# ¿ Sep 12, 2019 08:03 |
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Given that I lived in a post-communist European country it's truly a wonder that my first game was Superfrog for the C64.
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# ¿ Sep 12, 2019 21:45 |
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No Mods No Masters posted:I think citizens would go in the amigara fault holes, so long as they believed there would be ships inside "This ship... it was made for me!"
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# ¿ Sep 17, 2019 00:35 |
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fuctifino posted:This thread is now in Games. Nah, this thread is the game.
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# ¿ Sep 17, 2019 19:01 |
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Quick, I'm no expert, but which one of these 4 ships is actually "flyable" in the game.
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# ¿ Sep 18, 2019 18:00 |
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It loving breaks me how every time CIG introduces a mechanic it's the most boring variant of the lot. They might introduce some twists to it (they won't tho) but this is something that No Mans Sky had in it's underwhelming launch in 2016. And even there it was more interesting on launch, because there was a complete (if a bit barren) game around it. In the year 2019 there are a lot of games with mining, like: Minecraft: The big cheese and yet the baseline of all procgen games with mining. Hit rock with fist, receive resource. For more advanced minerals - use advanced tools or get gently caress all. Not much to it. Unless you count enchanting your pickaxe to be faster, more durable or yield more minerals. Going back to space games we have No Mans Sky - I'd say it's the closest one to SC due to being both in space and having space legs. Point at rock, receive minerals. CIG does a carbon copy of this one, since you can also blow up asteroids in space (with every one of your weapons, not just mining oriented ones) and receive resources. But unlike SC, NMS uses it's resources for a lot more then money - you need fuel for your ship, suit and weapons, you can refine, convert and combine resources, craft stuff with them, use them to build bases, ship components, rooms on your Frigate (basically your private Space Carrier, complete with your hangar and a loving FLEET you can build around it) - basically Mining is a piece of around 10 gameplay loops But the one I've been playing a lot recently and the one I find mining the most fun is Deep Rock Galactic - a 4 player coop shooter where you're a bunch of space dwarves and go on expeditions. It features procgen caves (with varying complexity levels, shapes and sizes), 6 or 7 mission types and a lot of mining. Usually you dig through walls using your pickaxe, but you can use explosives (including strategically killing enemies that explode on death) or you can pick the "Driller" class and use akimbo mounted hand drills to carve tunnels into every wall. The resources you gather have to be offloaded to either a drone follwing you or to a specific point in the map, and finding what you need requires using both your eyes and an integrated scanning tool. The caves are dark and need to be lit with flares that bouce around and go off after a while, and full of enemies, so when you launch an expedition, there's hardly a dull moment. So if you want some fun coop mining - get Deep Rock Galactic. It's awesome. Don't buy into Star Citizen for goodness sake.
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# ¿ Sep 19, 2019 13:32 |
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Sanya Juutilainen posted:Also Space Engineers and probably like a dozen other games that do it better, yes. loving hell I forgot about Space Engineers: Equip drill, look for minerals. But not with eyes, that's boring, no. Equip your ship/yourself with resource scanners, fly near asteroids/ground, have it reveal veins of minerals. On a planet? Await meteor impacts and then scan impact zones for rare space minerals. All materials are used for crafting and all are useful. But doesn't end there: bored of mining with your hands? Equip your vehicle of choice with drills, customize your drill as you like. Extremely bored? Why not pour all of your resources into building a big-rear end spaceship that's basically a flying drill the size of a double decker bus, eat asteroids whole, drill through planet cores. Jonny Shiloh posted:Also Elite Dangerous of course - asteroid mining for cash and materials, planetary mining (via SRV) for materials for engineering and module upgrades, and I'd argue that scanning signal sources for materials sort of constitutes mining as well. I avoided the comparison with ED on purpose, since it doesn't have space legs AFAIK and the video shows on-foot mining. But yeah, it does have ship mining.
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# ¿ Sep 19, 2019 15:13 |
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"First off, to start mining, you're gonna need a multi-tool" Yeah it's ripping off NMS.
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# ¿ Sep 19, 2019 20:43 |
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Quavers posted:Hover Mode Tier 1 looking good! I wonder if the way the ship rolls to the side on approach is related to the fact that everything is really tiny. If it's small and the engine dampening it's based off distance to the surface, it's easy to assume that it is gonna round up the distance from the planet wrong and trigger in wrong places. It seems to work as intended, just in the wrong place.
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# ¿ Sep 23, 2019 11:59 |
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Sanya Juutilainen posted:I know, though this - at least to me, could be wrong - under the surface implies that superspace and normal space are in fact a single entity, with normal space being instances in the superspace (so you know where you can place the assets and enemies and stuff exactly). Of course! Star Citizen can't use this smoke and mirrors bullshit, you just throw everything into one big map and... what do you mean it doesn't fit in our engine? uh okay, you throw everything into a big map and make it really small, this will work! After all, you just dump assets into a container and gameplay emerges!
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# ¿ Sep 24, 2019 10:31 |
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I mean we're all beating a dead horse, does that mean we all have a "history of violence"?
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# ¿ Sep 24, 2019 11:18 |
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trucutru posted:The main tech they have developed for their game is the ability to have maps inside maps on cryengine. A ship flying in port Olisar is a map (which is why you can walk inside in "artifical gravity" while the ship moves around the port, which is also a (collection of) map that is located inside a big empty space map which is located inside the main menu map (yes, that's how it works). HOLY poo poo I never knew this. This changes my viewpoint of this game 180 degrees. Because developing working maps for Cryengine is loving hard. These guys are actually the most skilled producers on the market then. This also explains so many bugs, like rockets firing in random directions, that's probably because the rocket spawns in a different map than the ship. This is mind-boggling to realize. Actual mad props to the team for optimizing this earlier this year, since having that many maps loaded at once is just... wow.
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# ¿ Sep 28, 2019 08:11 |
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Thom12255 posted:And Chris went with CryEngine because back at the start of the decade because it was regarded as the HIGHEST fidelity engine and didn't think much more about how easy it would be to make his game with. No, he went with Cryengine because they've put together a demo for him in Cryengine.
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# ¿ Sep 28, 2019 14:33 |
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Thom12255 posted:How involved was he with that original demo? My guess is he gave a descriptive vision of what he wanted to see and got the response in form of a .avi file.
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# ¿ Sep 28, 2019 14:37 |
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Not gonna lie, at first glance I thought this was a new ship design.
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# ¿ Sep 30, 2019 06:30 |
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Sarsapariller posted:Is this a typical experience? I will never understand the mindset of quote:I really, really want to love this game so I have to try again. Why? Why this game? Are your friends playing it? Are they having fun? It's not like there's stuff to do with them except carry boxes around. Are you so hard invested you feel the game has earned your affection by how much you've spent on it? This is some real brain parasite stuff. ...speaking of playing with friends, Sarsa, do you know how did the mission rewards change in the new build? The patch notes mention that they "reworked" them, then in the next sentance they say that if you do missions with your friends, you split the cash reward between all players. My main question is - did they increase or decrease the rewards? There's ship rentals to consider now in cash balancing, so I'd expect them to cut rewards tenfold, but maybe they did the opposite of what I'd expect in typical CIG fashion.
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# ¿ Sep 30, 2019 06:40 |
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Dementropy posted:star-citizen-alpha-3-7-0e-ptu-3085613-patch-notes I find extremely funny that ALL of those have "should". Like even the people who put in the work are not sure if it's gonna actually work.
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# ¿ Oct 1, 2019 12:17 |
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trucutru posted:Sure, you can play games in your console, but that's not the point here, isn't it? Stadia does have a user case: netflix for games. Yeah, it didn't work before but they are betting that they can reduce the latency to low enough levels for players not to care. Except it doesn't adopt what made Netflix successful - single subscription for everything. You still have to pay for every separate game, on top of the subscription. You'll also need a controller, dunno how the 3rd party support is gonna work for that. And the games are expected to be full price. The pricing model is what will be the nail in the coffin, not some imaginary algorithms. Pixelate posted:Predictive renders of the future: I really really want a detailed explanation on why stuff like this KEEPS loving HAPPENING. Why does the leg go loving wild and bends in stupid ways instead of actually clipping though stuff?
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# ¿ Oct 10, 2019 10:00 |
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TheAgent posted:hello part 2 (from someone waaaaay different)
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# ¿ Oct 11, 2019 06:37 |
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You just can't make stuff like this up
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# ¿ Oct 12, 2019 14:32 |
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Pixelate posted:What the Xi'An doors are currently concepted to look like Wait, hold on, these are the doors in ECHO!
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# ¿ Oct 13, 2019 11:05 |
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Which ship is the downvote button and why does reddit hate it so?
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# ¿ Oct 15, 2019 19:04 |
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Mr.PayDay posted:Hello from page 133, this was a very good analysis. Let's not forget the good old goonfear. Tales of Goon agents infiltrating other EVE Clans to dismantle, hell chaos and plunge the economy into ruin are well known even outside of EVE. Even though I don't think this happens anymore, goons invading games, be it EVE or Chinagame are a threat to the fun of these guys, but they also want to be as cool and a part of something like this. So they assume that by buying their way into power, they will attract "followers" and soon they can have their own goonswarm, but at the same time, they want to be the big bad guy "legally" so only using "honorable" tactics and the sheer power of their perfect space fantasy. ...without realizing that a lot of what big clans did was basically griefing, grinding and playing very not-fun for the 99% of the time. Hell, in EVE it was goddamn suicide attacks to prey on targets to big to shoot down. They think that by buying in, they will be able to simultanously prevent that from happening to them (spoiler: suicide attacks are really viable in the current version of Star Citizen) and be able to have enough power to avoid swooping to such "low" techniques. I find it all very funny.
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# ¿ Oct 20, 2019 22:58 |
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Haha, holy hell, the long running and successful cop shooter/bag throwing simulator Payday 2 has resumed development after it was suspended in Dec 2018. There's new dlc and free content coming from the original devs. The game released in 2013 and had a solid 5 years of updates, with at one point dlc coming every fortnight. This means they survived their developer going almost bankrupt and a lot of ownership changing hands. Meanwhile Star Citizen does another Con.
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# ¿ Oct 25, 2019 13:37 |
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Mr.PayDay posted:No Mans Sky had some similarities to SC: hype, plain lies and the first iteration at the launch was a fiasco and unstable POS. To be fair to CInotG for once, they are making all of this by hand instead of letting it be procedurally generated. Which is a pretty novel approach to making a space game of this scale, and a very stupid one.
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# ¿ Oct 27, 2019 22:20 |
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Hav posted:Remember The Mandate? Ah Jesus Chirst the poor luck on this guy, The Mandate, Telltale and Hi-Rez? Just missing CInotG for the Four Developers of the Crunchpocalypse.
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# ¿ Oct 28, 2019 02:06 |
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Potato Salad posted:sc popped up on my morning twitter-on-the-shitter browsing again There's a free fly week starting today. Time for more griefing vids.
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# ¿ Oct 28, 2019 07:28 |
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Whoaaa whooaaaaaaaa, it's Rizzo!
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# ¿ Nov 6, 2019 14:44 |
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Sandweed posted:Holy poo poo FIZZZ I smell a new emote cooking
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# ¿ Nov 6, 2019 14:44 |
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Dreadwroth2 posted:Is it me, or does it seem like the True Star Citizens are getting crazier lately? For the last 7 years they have been throwing money at Star Citizen to start development, with nothing to show for it. Year after year, con after con, dollar after dollar. They keep on pledging. They keep on giving. Yet every time the result is a disappointment. ... have I ever told you the definition of insanity?
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# ¿ Nov 7, 2019 15:27 |
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# ¿ May 15, 2024 03:59 |
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Dwesa posted:Imagine ERP-ing in SC with those dumb FOIP faces and all those glitching body parts. Didn't catch your edit. You owe me a new brain.
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# ¿ Nov 7, 2019 16:16 |