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Got an issue with Airlink on the Quest 2, I can connect to my PC but when I hit the "Launch" button after connecting I get black screen with a loading icon, and on my PC I get two notifications, one about the headset being disconnected that comes straight after hitting Launch, and then another saying something like "Oculus is not working properly" that comes about 30 seconds later, at which point I get dropped back to the home area in VR. Anyone else seen this? e: Link with a cable works fine chippy fucked around with this message at 23:24 on Apr 29, 2021 |
# ¿ Apr 29, 2021 23:18 |
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# ¿ May 16, 2024 22:45 |
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Nalin posted:Seems similar to what happened when I was using adb commands to directly launch AirPlay before it got official turned on. Try restarting your PC and your headset. Restarting the headset can solve all sorts of weird issues. Hmmm, thanks, I have restarted everything several times to no avail. I raised a support ticket, but they took one look at my logs and told me my system spec is too low. Which to be fair, it is (I'm planning on a building a new system but can't seem to get a graphics card in the UK at the moment), but I don't think that is the main problem as Oculus Link with a cable and Virtual Desktop over wireless both work, albeit with not amazing performance. But I guess because my spec is low, I'm considered "unsupported" and they won't look into it any further than that. I've seen various people on Reddit who *do* meet the minimum spec and have the same issue, too. My assumption is that it's a bug, hopefully enough people that aren't me will report it for it to be looked at and fixed.
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# ¿ Apr 30, 2021 12:19 |
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The Walrus posted:the default straps always seemed to have the screen at a weird angle to my eyes, with the bottom not pulled in as far as the top. I had this problem until I realised that the angle of the arms on the headset is adjustable. That solved it for me. Really improved the image as well. There's a bunch of good fitting advice on here in the "how do I set up my quest?" section that's not mentioned anywhere on what you get in the box: https://support.oculus.com/795778631158860/
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# ¿ May 3, 2021 22:19 |
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explosivo posted:I did the same thing In some ways I feel like this has been a thing ever since we started getting physics in games. I remember being all excited after that playground near the beginning of HL2 where you could gently caress about with the swings and stuff, and then disappointed every time I found something later in the game that I couldn't interact with. But yeah I guess VR and especially having in-game hands really accentuates it.
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# ¿ May 10, 2021 20:33 |
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The lack of video cards is so upsetting. My wife got me a Quest 2 for my birthday and I'm loving playing it standalone but I reeeally want to play Alyx and my gaming PC is hilariously underpowered for that (Intel 3570K, 680 GTX). I'd been putting off upgrading it because I didn't have a compelling reason to, now I finally have one and I can't.
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# ¿ May 15, 2021 17:43 |
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widespread posted:A quick look says "roughly 195 feet practically" in terms of range. I doubt the distance from my PC to the living room is anything above a quarter of that. I'll have to probably grab one either in a week or later, maybe. It doesn't need a DisplayPort available, I take it. All the cables I see for it require just USB-C... which seems concerning? If you're talking about AirLink, the distance between your PC and the Quest is not really relevant. Your PC should ideally be connected to the your router with an ethernet cable, and then it's the distance between your router and the Quest that matters. Or, more accurately, it's the WiFi signal strength that matters rather than the actual distance.
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# ¿ May 17, 2021 09:46 |
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Imhotep posted:I got a 15 foot usb C cable marketed as an Oculus Link cable, but it was more like 25-30 bucks instead of $70, but since I got it, Air Link came out and I’ve been too lazy to use the cable. But I’ve been using my laptop in my room away from the router where I can plug an Ethernet cable directly into my laptop, and I feel like the connection is iffy and games get blurry and lag sometimes, but when I try to use the cable, it works and asks if I want to allow my computer to access the files on my Quest 2, etc. and when I first got it and chose ‘test USB connection’ in the settings, it said it worked fine and it was USB 3.0, etc. but now, despite my computer recognizing it, and it showing up as a storage device and charging, it’ll constantly connect for 15 seconds before disconnecting then immediately asking if I want to connect again. I don’t know if it’s actually the cable, because even though it’s recognized by my computer when the Link fails, it is a weird like L shaped USB C cable on the end I have to plug into the headset, and I feel like it’s awkward and not quite flush/weighs on the headset a bit, and the other end is USB A which I obviously can’t plug into my headset. The L-shaped thing is fine, I think the official cable is like that too. It's so it doesn't stick sideways out of the headset, which would be worse for weighing it down I think. Did you disable Airlink on your Quest? I think you have to do that before going back to a cable.
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# ¿ May 21, 2021 10:18 |
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Nalin posted:I'm not sure if it will tell them how to set the IPD properly, though, so you could mention the three settings (58, 63, 68) and mention it works between the presets. What do you mean, works between the presets?
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# ¿ May 26, 2021 10:25 |
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Tip posted:you can push them into in between positions to get a closer IPD match and it'll stay in place ok (you can buy spacers to hold them in place too) Huh, ok, that's interesting. When you change the IPD, is it literally just the physical distance between the lenses that changes then? The distance in mm gets displayed on the screen, so I presumed that the Quest picked it up and it changed something about the rendering, too.
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# ¿ May 26, 2021 10:43 |
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It's against Facebook's T&Cs to have more than one personal account (not defending this, it just is), and there have been phishing scams where people (or bots) copy people's legit profiles and then send friend requests to the there friends. Maybe an algorithm automatically matched up the name and face to the old account and that's why it got deactivated? Again not defending this, it sucks, just trying to help figure out what might have happened.
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# ¿ Jun 1, 2021 14:22 |
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Morter posted:I've just played about an hour of SUPERHOT-VR Quite agree, I was absolutely blown away. I'd played the non-VR version a little and thought it was a cool mechanic, but didn't get that hooked into the game. But the VR version is something else. Literally one of the best gaming experiences I've had I think. It really feels like a real version of the sort of slow-mo imaginary gunfights that I'm sure a lot of people enjoyed as kids (and adults), really taps into the fun of that. And whereas on the PC you could stop time by just taking your hands off the mouse and keyboard, in VR you've got the physical challenge of having to hold your body still, sometimes in weird poses, to get as much time as possible. Also it's the only game so far that's given me a genuine immersion related scare. I was crouched down on the edge of a platform, went to grab a shotgun that was flying over my head and lost my balance. As I turned round, tried to put my hand down to balance myself and realise that there wasn't any ground behind me to put it on and I was in fact about to fall quite a distance, I completely forgot that I was in a game and absolutely shat a brick. Adrenaline absolutely pumping. I had to take the headset off and sit down for a couple of minutes after that.
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# ¿ Jun 7, 2021 11:18 |
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Shemp the Stooge posted:I noticed something last night on the Quest 2 that is kind of crazy. I was playing in my office where I have my desk added into VR. When I first started the quest up it flashed the outline of my couch which is two rooms away, but it got the location exactly right. It's like I could see my couch across the apartment through the walls. What is so weird about this is I have never joined up the play spaces. I have no idea how it knows where to place the couch outline. Have you ever walked between play spaces with the headset on? I walked out of a guardian boundary once, and walked to another room with passthrough on and set up a new guardian boundary, and it now knows where those two are relative two each other, and my sofa. It's pretty smart. But if you haven't ever walked round your house with it on then that's pretty nuts.
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# ¿ Jun 17, 2021 09:39 |
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You goons running 1060's or 1080's should think yourselves lucky. Still rocking a GTX 680 here. I've been putting of upgading and then my wife bought me a Quest 2 for my birthday in April and now I want to play Alyx.
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# ¿ Jul 16, 2021 14:25 |
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thecluckmeme posted:In my experience? That's normal. Not for me. My Quest 2 remembers guardians in 3 different rooms, even allowing me to leave one and walk to another, and the location of my sofa. It occasionally forgets one if the lighting is drastically different, but not often.
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# ¿ Jul 21, 2021 10:45 |
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If you hate doing squats that much, you need to do them
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# ¿ Aug 10, 2021 17:18 |
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Martytoof posted:I’m having a really weird moment with Rez Infinite on Quest. FWIW I've beaten Rez a few times on the Dreamcast, a couple times on Daydream, and once on the Quest. I never noticed any significant differences between them as far audio and timing goes. If you fire off individual shots they've always fired instantly, not synced to the beat. Chain shots do. I never noticed any stuttering on Quest though, so perhaps it's running strangely for you for some reason? e: Lord Bob posted:I wondered if it has something to do with how the cursor movement is no longer tied to analog stick movement speed? This is a good point though and might explain it. chippy fucked around with this message at 11:51 on Aug 16, 2021 |
# ¿ Aug 16, 2021 11:46 |
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Party Boat posted:Join a UK stock discord and look for Founders Edition drops from Scan. They're always RRP so go quick but they've been staying in stock longer and longer lately Can you recommend such a Discord?
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# ¿ Aug 23, 2021 21:01 |
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explosivo posted:I got my new gpu and it's friggin crazy how much of a difference it makes when you jack up the resolution, even for the Quest 2 which I figured had a pretty low ceiling for what it could achieve graphically I guess the Quest 2 still has a pretty high res panel, and once you're doing PCVR its relatively low processing/GPU power is irrelevant as the PC is doing the work.
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# ¿ Aug 25, 2021 17:02 |
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Doctor_Fruitbat posted:Are you even able to use one gun in Smoke & Thunder? I was dual wielding the entire time and didn't change a single setting, although I do have the game set to dual wield as standard, so maybe that was it. It just feels weird to keep one hand out of the action, way less satisfying. If you play either of the campaigns in campaign mode, you have to use the guns you are give (so yeah, duel wield for Smoke and Thunder). Once you've beaten each chapter it's available through arcade mode and you can play with whatever guns and modifiers you like.
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# ¿ Sep 8, 2021 16:16 |
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I had a Daydream and used it to play through Virtual Virtual Reality and Rez and thoroughly enjoyed both. For the price point and what it was, I didn't think it was so bad.
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# ¿ Sep 21, 2021 17:28 |
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Senator Drinksalot posted:I even had the phone it was designed for and it was still scalding my face. Oh really, what phone? I used it with a Pixel 2XL and didn't notice any heat issues.
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# ¿ Sep 22, 2021 13:46 |
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Xaintrailles posted:Does anyone else feel that when Synth Riders gets intense your hands/brain hemispheres are just both working independently of each other instead of together like normal? It's a weird experience. I've noticed something similar in Beat Saber in certain songs. I play various instruments and it feels the same to me as when you're playing something where your hands/limbs work independently (like piano, or drums) as opposed to where they work together (e.g. guitar).
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# ¿ Sep 29, 2021 12:38 |
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Neddy Seagoon posted:
Other than the fact that the style is low-res pixel art textures, this really doesn't look like Minecraft.
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# ¿ Oct 7, 2021 12:32 |
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Nocheez posted:Just replying to let you know that someone recognizes your effort. That's not an easy way to play Pistol Whip, and you are killing it! Yeah this is impressive af
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# ¿ Oct 27, 2021 16:52 |
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Jim Silly-Balls posted:Minecraft VR really sticks out to me as a game that nails the sense of scale. Climbing a giant mountain and looking down really does make you feel like you’re up high, even though the world doesn’t look realistic, the heights and scale do. The blocks feel a bit too big to me in Minecraft VR. Like you're not even that much taller than a single blocks. Since they are meant to be 1m I guess that makes sense, but it doesn't feel that way in pancake mode to me.
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# ¿ Feb 13, 2022 20:35 |
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SCheeseman posted:Myst Island Walkabout Mini Golf course! that's hot
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# ¿ Apr 7, 2022 13:36 |
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I'm considering buying a new PC. All the pre-built systems come with Windows 11. I want to drive a Quest 2 with it. Are there still performance problems with this or have they been sorted now? If not I guess I'll have to build my own, or immediately wipe it and install Windows 10.
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# ¿ May 18, 2022 10:43 |
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Dietrich posted:I've been running Windows 11 for a while now and haven't had a single problem. Do you use Air Link? From what I'm reading, that's where people have been having issues.
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# ¿ May 18, 2022 10:55 |
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3070ti adequate for a Quest 2 or should I consider a 3080?
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# ¿ May 20, 2022 12:25 |
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Jim Silly-Balls posted:More than adequate. I haven’t found much that stresses it yet, 2D or 3D. Yeah I YOLO'd and got 3080, thanks everyone.
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# ¿ May 21, 2022 09:23 |
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Does using a motherboard's built in Wifi as a hotspot work ok with for AirLink? It's Wifi 6 with an external 2x2 antenna, if it makes any difference.
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# ¿ May 22, 2022 19:22 |
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Bondematt posted:You can try it, but typically no. A dedicated router gives a much better experience. Fair enough. Hopefully my router will be up to it. It's got 5Ghz band that I've got basically to myself (only 2 neighbours and they don't use it), but it's not WiFi 6 and not in the same room, although it is directly below me through the floor and on top of a bookcase. Fingers crossed.
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# ¿ May 22, 2022 21:11 |
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Trainee PornStar posted:I'm using this sort of setup except the router is above me & it works fine. I'll find out tomorrow when Alyx has finished downloading. drat my stupid rural internet connection.
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# ¿ May 23, 2022 00:09 |
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OgNar posted:I got Grip in a bundle awhile back. Such a great game. I remember how amazing (we thought) it looked if you have a 3DFX card.
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# ¿ May 25, 2022 15:56 |
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So if anyone's interested, using AirLink on Windows 11 with a 3080, I was seeing some 'juddering' (in Alyx) but only for objects close to you, stuff further away didn't seem to be affected. It didn't really make things unplayable but it was a little jarring and annoying. I saw a couple of news article saying that it was a Windows 11 problem and there there was a fix currently in the Public Test Channel for the Oculus software. I've switched to that and it does seem to have improved it. It's still there, but now it's an occasional judder rather than a constant, regular one. I know most people mostly seemed to respond saying they hadn't had any issues with Windows 11 when I asked, but if anyone is having issues, seems like that is worth trying. Any other performance tuning tips would be welcomed. By the way, has anyone tried using 90Hz for SteamVR stuff over AirLink? I'm going to try if myself but was surprised to see the Oculus software warning that it's not recommended. chippy fucked around with this message at 17:34 on May 25, 2022 |
# ¿ May 25, 2022 16:36 |
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EbolaIvory posted:I must of missed your question because I had nothing but issues with oculus and win11. Ballbags. I really can't be arsed to wipe this machine and put W10 on it. Maybe I'll try out Virtual Deskop, ALVR while I wait for Meta/Oculus to improve things a bit. It's not really that bad, certainly not unplayable. Just a bit of jitter here and there. Could even just be my router I guess.
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# ¿ May 27, 2022 18:36 |
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forest spirit posted:Are you sure the judder is from airlink? No not sure, I don't have a lot of experience with this. Just presumed really, strengthened by the fact that switching to the public test version which contained a fix, made it a bit better. Any way I can test this?
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# ¿ May 27, 2022 23:58 |
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Shemp the Stooge posted:I just got a new 3070ti so I gave Alyx another try and ran into this issue yesterday, on Windows 10. It's especially obvious on close up things like your hands but would happen during movement as well, especially backwards.My framerate was pinned to 90 the whole time and if I looked at my computer screen the movement looked smooth. In the Quest2 it wasn't. It looks like it's an issue a lot of people have. I haven't found a solution so far but there is a lot of people on reddit talking about it - https://www.reddit.com/r/OculusQuest/comments/rnbeut/shining_a_light_on_the_linkairlink_steamvr/ I just tried it on Alyx with Virtual Desktop instead, and for me it doesn't have the issue, while everything also (performance, quality etc.) seems to be more or less on par with AirLink. So for me that seems to be the solution for now. I haven't tried the 'always show console' fix yet though. Funny how they are doing a better job than Oculus. Maybe their spacewarp implementation is better, and that is the root cause. That said, I don't think my framerate is dropping, so maybe space warp has nothing to do with it. Is there any way to show framerate in-game while you play?
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# ¿ May 28, 2022 14:35 |
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Showing the console window makes no difference for me, but setting the Mobile ASW setting in the debug tool to 'Enabled - Framerate Insurance' seem to help a bit. But VD feels like the best for it overall at the moment. As some other people have said on those linked threads, it kind of feels a bit like a tracking issue to me. chippy fucked around with this message at 17:37 on May 28, 2022 |
# ¿ May 28, 2022 14:51 |
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# ¿ May 16, 2024 22:45 |
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Shemp the Stooge posted:I was already on the test version but I tried the console thing, no luck. It might be because I am on Windows 10. I have the setting, but I turned it off because it was annoying me, it often showed stationary objects just outside my guardian when I got near the edge.
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# ¿ May 29, 2022 02:44 |