Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
chippy
Aug 16, 2006

OK I DON'T GET IT
Got an issue with Airlink on the Quest 2, I can connect to my PC but when I hit the "Launch" button after connecting I get black screen with a loading icon, and on my PC I get two notifications, one about the headset being disconnected that comes straight after hitting Launch, and then another saying something like "Oculus is not working properly" that comes about 30 seconds later, at which point I get dropped back to the home area in VR. Anyone else seen this?

e: Link with a cable works fine

chippy fucked around with this message at 23:24 on Apr 29, 2021

Adbot
ADBOT LOVES YOU

chippy
Aug 16, 2006

OK I DON'T GET IT

Nalin posted:

Seems similar to what happened when I was using adb commands to directly launch AirPlay before it got official turned on. Try restarting your PC and your headset. Restarting the headset can solve all sorts of weird issues.

Hmmm, thanks, I have restarted everything several times to no avail. I raised a support ticket, but they took one look at my logs and told me my system spec is too low. Which to be fair, it is (I'm planning on a building a new system but can't seem to get a graphics card in the UK at the moment), but I don't think that is the main problem as Oculus Link with a cable and Virtual Desktop over wireless both work, albeit with not amazing performance. But I guess because my spec is low, I'm considered "unsupported" and they won't look into it any further than that.

I've seen various people on Reddit who *do* meet the minimum spec and have the same issue, too. My assumption is that it's a bug, hopefully enough people that aren't me will report it for it to be looked at and fixed.

chippy
Aug 16, 2006

OK I DON'T GET IT

The Walrus posted:

the default straps always seemed to have the screen at a weird angle to my eyes, with the bottom not pulled in as far as the top.

I had this problem until I realised that the angle of the arms on the headset is adjustable. That solved it for me. Really improved the image as well. There's a bunch of good fitting advice on here in the "how do I set up my quest?" section that's not mentioned anywhere on what you get in the box: https://support.oculus.com/795778631158860/

chippy
Aug 16, 2006

OK I DON'T GET IT

explosivo posted:

I did the same thing :(

That GDC talk from the "Until You Fall" devs was really interesting because they talked about the pitfall in VR game design where once you give the players the ability to touch and gently caress with stuff you really expect all of it to react the same way and it's a bit disappointing when it doesn't. Not saying that Alyx is at all disappointing because I can't write on ALL of the glass but it does make me think about that talk they did every time I see games that let you fool around with things in the environment.

In some ways I feel like this has been a thing ever since we started getting physics in games. I remember being all excited after that playground near the beginning of HL2 where you could gently caress about with the swings and stuff, and then disappointed every time I found something later in the game that I couldn't interact with. But yeah I guess VR and especially having in-game hands really accentuates it.

chippy
Aug 16, 2006

OK I DON'T GET IT
The lack of video cards is so upsetting. My wife got me a Quest 2 for my birthday and I'm loving playing it standalone but I reeeally want to play Alyx and my gaming PC is hilariously underpowered for that (Intel 3570K, 680 GTX). I'd been putting off upgrading it because I didn't have a compelling reason to, now I finally have one and I can't. :smith:

chippy
Aug 16, 2006

OK I DON'T GET IT

widespread posted:

A quick look says "roughly 195 feet practically" in terms of range. I doubt the distance from my PC to the living room is anything above a quarter of that. I'll have to probably grab one either in a week or later, maybe. It doesn't need a DisplayPort available, I take it. All the cables I see for it require just USB-C... which seems concerning?


If you're talking about AirLink, the distance between your PC and the Quest is not really relevant. Your PC should ideally be connected to the your router with an ethernet cable, and then it's the distance between your router and the Quest that matters. Or, more accurately, it's the WiFi signal strength that matters rather than the actual distance.

chippy
Aug 16, 2006

OK I DON'T GET IT

Imhotep posted:

I got a 15 foot usb C cable marketed as an Oculus Link cable, but it was more like 25-30 bucks instead of $70, but since I got it, Air Link came out and I’ve been too lazy to use the cable. But I’ve been using my laptop in my room away from the router where I can plug an Ethernet cable directly into my laptop, and I feel like the connection is iffy and games get blurry and lag sometimes, but when I try to use the cable, it works and asks if I want to allow my computer to access the files on my Quest 2, etc. and when I first got it and chose ‘test USB connection’ in the settings, it said it worked fine and it was USB 3.0, etc. but now, despite my computer recognizing it, and it showing up as a storage device and charging, it’ll constantly connect for 15 seconds before disconnecting then immediately asking if I want to connect again. I don’t know if it’s actually the cable, because even though it’s recognized by my computer when the Link fails, it is a weird like L shaped USB C cable on the end I have to plug into the headset, and I feel like it’s awkward and not quite flush/weighs on the headset a bit, and the other end is USB A which I obviously can’t plug into my headset.

Again, it did work at one point, when I first got it, but I only used it a couple times before I started using air link. Has anyone else had this problem, or is it just the cable? Is it really worth getting the official link cable, even tho as far as I understand, it’s just a long USB C cable?

The L-shaped thing is fine, I think the official cable is like that too. It's so it doesn't stick sideways out of the headset, which would be worse for weighing it down I think. Did you disable Airlink on your Quest? I think you have to do that before going back to a cable.

chippy
Aug 16, 2006

OK I DON'T GET IT

Nalin posted:

I'm not sure if it will tell them how to set the IPD properly, though, so you could mention the three settings (58, 63, 68) and mention it works between the presets.


What do you mean, works between the presets?

chippy
Aug 16, 2006

OK I DON'T GET IT

Tip posted:

you can push them into in between positions to get a closer IPD match and it'll stay in place ok (you can buy spacers to hold them in place too)

Huh, ok, that's interesting. When you change the IPD, is it literally just the physical distance between the lenses that changes then? The distance in mm gets displayed on the screen, so I presumed that the Quest picked it up and it changed something about the rendering, too.

chippy
Aug 16, 2006

OK I DON'T GET IT
It's against Facebook's T&Cs to have more than one personal account (not defending this, it just is), and there have been phishing scams where people (or bots) copy people's legit profiles and then send friend requests to the there friends. Maybe an algorithm automatically matched up the name and face to the old account and that's why it got deactivated?

Again not defending this, it sucks, just trying to help figure out what might have happened.

chippy
Aug 16, 2006

OK I DON'T GET IT

Morter posted:

I've just played about an hour of SUPERHOT-VR

It's the most innovative shooter I've played in years!

Quite agree, I was absolutely blown away. I'd played the non-VR version a little and thought it was a cool mechanic, but didn't get that hooked into the game. But the VR version is something else. Literally one of the best gaming experiences I've had I think. It really feels like a real version of the sort of slow-mo imaginary gunfights that I'm sure a lot of people enjoyed as kids (and adults), really taps into the fun of that. And whereas on the PC you could stop time by just taking your hands off the mouse and keyboard, in VR you've got the physical challenge of having to hold your body still, sometimes in weird poses, to get as much time as possible.

Also it's the only game so far that's given me a genuine immersion related scare. I was crouched down on the edge of a platform, went to grab a shotgun that was flying over my head and lost my balance. As I turned round, tried to put my hand down to balance myself and realise that there wasn't any ground behind me to put it on and I was in fact about to fall quite a distance, I completely forgot that I was in a game and absolutely shat a brick. Adrenaline absolutely pumping. I had to take the headset off and sit down for a couple of minutes after that.

chippy
Aug 16, 2006

OK I DON'T GET IT

Shemp the Stooge posted:

I noticed something last night on the Quest 2 that is kind of crazy. I was playing in my office where I have my desk added into VR. When I first started the quest up it flashed the outline of my couch which is two rooms away, but it got the location exactly right. It's like I could see my couch across the apartment through the walls. What is so weird about this is I have never joined up the play spaces. I have no idea how it knows where to place the couch outline.

Have you ever walked between play spaces with the headset on? I walked out of a guardian boundary once, and walked to another room with passthrough on and set up a new guardian boundary, and it now knows where those two are relative two each other, and my sofa. It's pretty smart. But if you haven't ever walked round your house with it on then that's pretty nuts.

chippy
Aug 16, 2006

OK I DON'T GET IT
You goons running 1060's or 1080's should think yourselves lucky. Still rocking a GTX 680 here. I've been putting of upgading and then my wife bought me a Quest 2 for my birthday in April and now I want to play Alyx. :smith:

chippy
Aug 16, 2006

OK I DON'T GET IT

thecluckmeme posted:

In my experience? That's normal.

Not for me. My Quest 2 remembers guardians in 3 different rooms, even allowing me to leave one and walk to another, and the location of my sofa. It occasionally forgets one if the lighting is drastically different, but not often.

chippy
Aug 16, 2006

OK I DON'T GET IT
If you hate doing squats that much, you need to do them :smug:

chippy
Aug 16, 2006

OK I DON'T GET IT

Martytoof posted:

I’m having a really weird moment with Rez Infinite on Quest.

Rez is probably top five on my list of favourite games so I was shocked I didn’t realize it had made it to Quest last year. I just grabbed a copy right now and … it feels weird. There’s SOMETHING off about the music and audio that I can’t put my finger on and I don’t know if it’s this port or if I’m just remembering the game wrong from previous iterations.

I seem to remember this game being MUCH more rhythmically synced than this port is. If I mashed the controller to shoot down items on the Xbox version I seem to remember all the shooting happening to the beat, even if I didn’t chain a five-shot. No matter what I did it still sounded “good”.

But now, I’m mashing individual shots and the audio seems to be really choppy and stilted. Like nothing is happening on the beat, and the underlying background music looks like it’s really stuttering for it too.

Part of it is that the game has such unique audio characteristics so even if I was articulating everything properly it would sound like a weird explanation but as it is I’m not entirely sure I’m explaining it properly.

So I dunno, I guess I’ll throw this out there: Anyone else here a huge die-hard Rez fan who thought this port had some REALLY weird shooting/audio timing characteristics?

E: Just to be clear, I know you’re not supposed to just spam single-shots, but I don’t remember it being so rhythm-breaking in previous ports.

FWIW I've beaten Rez a few times on the Dreamcast, a couple times on Daydream, and once on the Quest. I never noticed any significant differences between them as far audio and timing goes. If you fire off individual shots they've always fired instantly, not synced to the beat. Chain shots do. I never noticed any stuttering on Quest though, so perhaps it's running strangely for you for some reason?

e:

Lord Bob posted:

I wondered if it has something to do with how the cursor movement is no longer tied to analog stick movement speed?

I always loved Rez and would play it idly occasionally, but never made it past the 3rd or so level playing with a controller, i'd just rapidly get overwhelmed and die and never practiced enough to get good enough to get through those levels on ps2 or later on xbox.

When I grabbed the quest version earlier this year I was expecting the same (i was actually... a lil drunk when i bought it on a whim and thought i'd half-cuttedly wobble through a couple levels then put it down forever just like before), but the cursor being fully motion controlled and aiming being so effortless and thoughtless meant I actually made it all the way through the game barely taking any damage. Finally got to see the last 2 levels!

I wonder if part of the intrinsic almost accidental rhythm of enemies getting "snapped" to on the controller versions is partly a function of how your cursor can only move so fast even at max analog pressure, but motion control means you can fling that thing around faster than the game ever allowed before and with no mechanical limits on it beyond your own physical ability to whap your arm back and forth.

This is a good point though and might explain it.

chippy fucked around with this message at 11:51 on Aug 16, 2021

chippy
Aug 16, 2006

OK I DON'T GET IT

Party Boat posted:

Join a UK stock discord and look for Founders Edition drops from Scan. They're always RRP so go quick but they've been staying in stock longer and longer lately

Can you recommend such a Discord?

chippy
Aug 16, 2006

OK I DON'T GET IT

explosivo posted:

I got my new gpu and it's friggin crazy how much of a difference it makes when you jack up the resolution, even for the Quest 2 which I figured had a pretty low ceiling for what it could achieve graphically

I guess the Quest 2 still has a pretty high res panel, and once you're doing PCVR its relatively low processing/GPU power is irrelevant as the PC is doing the work.

chippy
Aug 16, 2006

OK I DON'T GET IT

Doctor_Fruitbat posted:

Are you even able to use one gun in Smoke & Thunder? I was dual wielding the entire time and didn't change a single setting, although I do have the game set to dual wield as standard, so maybe that was it. It just feels weird to keep one hand out of the action, way less satisfying.

But I just started 2086 and that began with one gun, so I assumed that Smoke & Thunder defaults to dual wielding.

If you play either of the campaigns in campaign mode, you have to use the guns you are give (so yeah, duel wield for Smoke and Thunder). Once you've beaten each chapter it's available through arcade mode and you can play with whatever guns and modifiers you like.

chippy
Aug 16, 2006

OK I DON'T GET IT
I had a Daydream and used it to play through Virtual Virtual Reality and Rez and thoroughly enjoyed both. For the price point and what it was, I didn't think it was so bad.

chippy
Aug 16, 2006

OK I DON'T GET IT

Senator Drinksalot posted:

I even had the phone it was designed for and it was still scalding my face.

Oh really, what phone? I used it with a Pixel 2XL and didn't notice any heat issues.

chippy
Aug 16, 2006

OK I DON'T GET IT

Xaintrailles posted:

Does anyone else feel that when Synth Riders gets intense your hands/brain hemispheres are just both working independently of each other instead of together like normal? It's a weird experience.

I've noticed something similar in Beat Saber in certain songs. I play various instruments and it feels the same to me as when you're playing something where your hands/limbs work independently (like piano, or drums) as opposed to where they work together (e.g. guitar).

chippy
Aug 16, 2006

OK I DON'T GET IT

Neddy Seagoon posted:



Where would you like to start? :v:

For one thing I'm pretty sure that's the exact same font, just de-pixelated.

Other than the fact that the style is low-res pixel art textures, this really doesn't look like Minecraft.

chippy
Aug 16, 2006

OK I DON'T GET IT

Nocheez posted:

Just replying to let you know that someone recognizes your effort. That's not an easy way to play Pistol Whip, and you are killing it!

Yeah this is impressive af

chippy
Aug 16, 2006

OK I DON'T GET IT

Jim Silly-Balls posted:

Minecraft VR really sticks out to me as a game that nails the sense of scale. Climbing a giant mountain and looking down really does make you feel like you’re up high, even though the world doesn’t look realistic, the heights and scale do.

I don’t even like Minecraft and it was still very impressive.

The blocks feel a bit too big to me in Minecraft VR. Like you're not even that much taller than a single blocks. Since they are meant to be 1m I guess that makes sense, but it doesn't feel that way in pancake mode to me.

chippy
Aug 16, 2006

OK I DON'T GET IT

SCheeseman posted:

Myst Island Walkabout Mini Golf course!
https://www.youtube.com/watch?v=dMQgxGVEMGM

With this and Jim Henson's Labyrinth, they're getting some cool licenses.

that's hot

chippy
Aug 16, 2006

OK I DON'T GET IT
I'm considering buying a new PC. All the pre-built systems come with Windows 11. I want to drive a Quest 2 with it. Are there still performance problems with this or have they been sorted now? If not I guess I'll have to build my own, or immediately wipe it and install Windows 10.

chippy
Aug 16, 2006

OK I DON'T GET IT

Dietrich posted:

I've been running Windows 11 for a while now and haven't had a single problem.

Do you use Air Link? From what I'm reading, that's where people have been having issues.

chippy
Aug 16, 2006

OK I DON'T GET IT
3070ti adequate for a Quest 2 or should I consider a 3080?

chippy
Aug 16, 2006

OK I DON'T GET IT

Jim Silly-Balls posted:

More than adequate. I haven’t found much that stresses it yet, 2D or 3D.

Of course, you should always buy the best card you can afford at the time, so it’s more up to your bank account and current availability. If you can afford a 3080 and it’s available, buy it.

Yeah I YOLO'd and got 3080, thanks everyone.

chippy
Aug 16, 2006

OK I DON'T GET IT
Does using a motherboard's built in Wifi as a hotspot work ok with for AirLink? It's Wifi 6 with an external 2x2 antenna, if it makes any difference.

chippy
Aug 16, 2006

OK I DON'T GET IT

Bondematt posted:

You can try it, but typically no. A dedicated router gives a much better experience.

It "worked" for me, but I had a lot of micro stutters until I switched.

Fair enough. Hopefully my router will be up to it. It's got 5Ghz band that I've got basically to myself (only 2 neighbours and they don't use it), but it's not WiFi 6 and not in the same room, although it is directly below me through the floor and on top of a bookcase. Fingers crossed.

chippy
Aug 16, 2006

OK I DON'T GET IT

Trainee PornStar posted:

I'm using this sort of setup except the router is above me & it works fine.

I'll find out tomorrow when Alyx has finished downloading. drat my stupid rural internet connection.

chippy
Aug 16, 2006

OK I DON'T GET IT

OgNar posted:

I got Grip in a bundle awhile back.
Havent played a ton of it, but it is pretty fun.

I was never a fan of realistic controlled racing, PoD was always my favorite from way back.
Looks so ugly now though.

https://www.youtube.com/watch?v=KxlMvtKDdVo&t=1386s

Such a great game. I remember how amazing (we thought) it looked if you have a 3DFX card.

chippy
Aug 16, 2006

OK I DON'T GET IT
So if anyone's interested, using AirLink on Windows 11 with a 3080, I was seeing some 'juddering' (in Alyx) but only for objects close to you, stuff further away didn't seem to be affected. It didn't really make things unplayable but it was a little jarring and annoying. I saw a couple of news article saying that it was a Windows 11 problem and there there was a fix currently in the Public Test Channel for the Oculus software. I've switched to that and it does seem to have improved it. It's still there, but now it's an occasional judder rather than a constant, regular one.

I know most people mostly seemed to respond saying they hadn't had any issues with Windows 11 when I asked, but if anyone is having issues, seems like that is worth trying.

Any other performance tuning tips would be welcomed. By the way, has anyone tried using 90Hz for SteamVR stuff over AirLink? I'm going to try if myself but was surprised to see the Oculus software warning that it's not recommended.

chippy fucked around with this message at 17:34 on May 25, 2022

chippy
Aug 16, 2006

OK I DON'T GET IT

EbolaIvory posted:

I must of missed your question because I had nothing but issues with oculus and win11.

Its why my main VR rig is on 10 again.

With that said, My index and steamvr based headsets were fine. It was just my oculus that didn't like win11

Ballbags. I really can't be arsed to wipe this machine and put W10 on it. Maybe I'll try out Virtual Deskop, ALVR while I wait for Meta/Oculus to improve things a bit. It's not really that bad, certainly not unplayable. Just a bit of jitter here and there. Could even just be my router I guess.

chippy
Aug 16, 2006

OK I DON'T GET IT

forest spirit posted:

Are you sure the judder is from airlink?

I have a suspicion it's from ASW.

No not sure, I don't have a lot of experience with this. Just presumed really, strengthened by the fact that switching to the public test version which contained a fix, made it a bit better. Any way I can test this?

chippy
Aug 16, 2006

OK I DON'T GET IT

Shemp the Stooge posted:

I just got a new 3070ti so I gave Alyx another try and ran into this issue yesterday, on Windows 10. It's especially obvious on close up things like your hands but would happen during movement as well, especially backwards.My framerate was pinned to 90 the whole time and if I looked at my computer screen the movement looked smooth. In the Quest2 it wasn't. It looks like it's an issue a lot of people have. I haven't found a solution so far but there is a lot of people on reddit talking about it - https://www.reddit.com/r/OculusQuest/comments/rnbeut/shining_a_light_on_the_linkairlink_steamvr/

I just tried it on Alyx with Virtual Desktop instead, and for me it doesn't have the issue, while everything also (performance, quality etc.) seems to be more or less on par with AirLink. So for me that seems to be the solution for now. I haven't tried the 'always show console' fix yet though. Funny how they are doing a better job than Oculus. Maybe their spacewarp implementation is better, and that is the root cause.

That said, I don't think my framerate is dropping, so maybe space warp has nothing to do with it.

Is there any way to show framerate in-game while you play?

chippy
Aug 16, 2006

OK I DON'T GET IT
Showing the console window makes no difference for me, but setting the Mobile ASW setting in the debug tool to 'Enabled - Framerate Insurance' seem to help a bit. But VD feels like the best for it overall at the moment.

As some other people have said on those linked threads, it kind of feels a bit like a tracking issue to me.

chippy fucked around with this message at 17:37 on May 28, 2022

Adbot
ADBOT LOVES YOU

chippy
Aug 16, 2006

OK I DON'T GET IT

Shemp the Stooge posted:

I was already on the test version but I tried the console thing, no luck. It might be because I am on Windows 10.

Do you happen to have a setting found in the experimental area called "Space Sense" ? Today I noticed that when I stepped near my chair, even if the space sense effect wasn't showing visually I would start having that lag. So then I started triggering space sense intentionally and every time it would cause that tracking lag effect. I turned off the setting and it's looking like the issue is probably fixed.

I have the setting, but I turned it off because it was annoying me, it often showed stationary objects just outside my guardian when I got near the edge.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply