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Major Isoor
Mar 23, 2011
Nice OP! drat, this thread change reminds me that I really need to finish sorting out my AT titans...

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Major Isoor
Mar 23, 2011

Macdeo Lurjtux posted:

Dammit, I was just finishing up my team for the last thread and now you just drop a new edition?

Yeah, and it's so typical of the mods to close the old thread! I can't even keep posting in the previous edition's thread, like how I'm still playing the previous edition of KT. Pah!

Major Isoor
Mar 23, 2011

Leperflesh posted:

Note that Space Hulk: Deathwing is a first-person shooter thematically based on Space Hulk but bearing little resemblance to its tabletop gameplay.

It does, however, feature the best "lead shoe" footfall headbob+sound effect though, as well as the best door-opening mechanic. (Read: Smashing them open with one punch. There's nothing better than seeing a friend in the process of hacking a door open, then just walking straight through it with a loud 'bang' :D )

Major Isoor
Mar 23, 2011

Nebalebadingdong posted:

warmaster terrain!






Looks like Bilbo and his 35 nephews are going on an adventure! :D (Looks great, honestly - nice one!)

Major Isoor
Mar 23, 2011

Nebalebadingdong posted:

we're going to gently caress up the elves

Hell yeah, that's what we like to call 'living the dream'!

Major Isoor
Mar 23, 2011

Hedningen posted:

These are some great goblins. Especially liking the strategic use of Squigs for some of the goofier positionals. Are they GW, converted, 3rd party, or a mix? I’m on a similar tack, except it’s finishing up a larger sculpting project before sending them off to the caster. To crosspost:

Wow, that's an incredible effort! That must've taken forever! :aaa:

Very nice, both of you! The more gobbos the better, I say! :D

Major Isoor
Mar 23, 2011

Al-Saqr posted:

Well you know haha i don’t like talking about myself all that much hahaha

Lol

Ok I will copy paste that section

Al-Saqr posted:

Ok done copy pasted community and unloved but enough about me lol

drat, I envy you for the opportunity you've been given, to make these jokes! Thank you for taking full advantage of it :D

Major Isoor
Mar 23, 2011
That model looks pretty drat good as-is IMO, Professor!

By the way, I have a Blood Bowl 2 question, if you all don't mind! SO, I'm playing Chaos Dwarves in a friendly league at the moment, and I'm going up against some Elf Union chaps in the coming ~week. What I want to know though, is...how do I actually play against these guys? I'm totally new to dwarves of any variety, and so far I've only played other bashy teams, as well as some skaven.

I assume I should make sure to keep at least one centaur well back, in case of a catcher/blitzer breaking through my ranks, but other than that... not sure, really. My team is pretty 'young' of course; my centaurs both have block, a hob has sure hands, another hob has dirty player and a dwarf has guard. (Thinking of getting frenzy on a bull centaur, when I can. That and more guard on the dwarves)
So yeah, aside from keeping a bull back, I suppose I should be fouling downed blitzers often? That's kinda where my plan ends, really. I don't play against elves often, and I'm certainly not used to the low MA of dwarves

Major Isoor
Mar 23, 2011

Al-Saqr posted:

But i like talking to you guys :unsmith:

FWIW I haven't played KT since before the new edition, but I like keeping up by reading all the convos in here about it, like yours :glomp:

Also, to those who gave BB2 tips the other day, I smashed those elves good! Killed one, injured some more, stunned a LOT more, then won 2-0! :toot:
I have a chorf mirror match next, but I'm (surprisingly) fairly confident about this match-up, for a change

Major Isoor
Mar 23, 2011

Virtual Russian posted:

I've been working on redoing all my Epic Vostroyan infantry, here are some (bad) shots of a stand of snipers I just finished. And yes, I use snipers in epic. I know people don't like them, but they have scout, so they are great for garrisons, plus the ability to choose your target is so great. Forcing a -1 armour roll on their supreme commander rules. Plus, one stand fits into a mech company without need to buy another chimera.







Edit: I only base three to a stand for specialists to help differentiate them from base infantry. My infantry are all 5 to a stand.

Looks great to me! Out of curiosity, what did you do to produce the 'fur' effect with their GS hats? prick it a bunch with a pin, or something? I'm highly new to GS, so I've got no idea

Major Isoor
Mar 23, 2011

Virtual Russian posted:

You got it, I used a pin I dulled a bit. I mix green stuff and millipiut/magic sculpt together at ~ 50/50. I find it has far better working properties than either on their own. Especially when working very thin like the wrapping on the rifles. I rolled those in between parchment paper, let them stiffen up a little, then wrapped them around with fine tweezers and the same pin.

Ah, interesting! Yeah, dulling it makes sense - I very much like the outcome, so that's a good idea. I'll have to keep it in mind

Virtual Russian posted:

I meant the photos are bad, I like the minis! I'm not that hard on myself.

Oh yeah, sorry - I'm talking about both! Those photos are 100% fine - it's not like your thumb's blocking a chunk, after all (which has definitely never happened to me) :D

Major Isoor
Mar 23, 2011
Hey, just wondering: Are there any general tips for playing as orcs (specifically against dwarves) in Blood Bowl 2? I've started in a new league and had a couple of lucky 1-0 matches against elves, but I'm far from confident with playing as orcs. I also don't have much SPP - one of my blitzers has MB and my thrower has block, but that's it.

So, the way I figure it, is that I should try and knock-down and clump-up (or crowd surf on the wings) their dwarves, then try to blitz their runners/blitzers in an attempt to get rid of any ability to move the ball. Does that seem about right, or is that a little... aggressive? They have a lot of block, which is always a concern. But I'm hoping that getting rid of their 2D rolls will force him to burn all his rerolls if he wants to fight.

Major Isoor
Mar 23, 2011

Leperflesh posted:

I don't know how much the game has changed in BB2 because I haven't played that ruleset. But nobody else answered so I'll give it a shot:

Dwarves are bullshit. If they make a cage and walk the ball down the pitch there's not much you can do about it and trying to out-bash dwarves is a bad idea. So the main thing to do is to avoid the script where on your kickoff you score quickly, then they manage a score the same half, and then on their kickoff they cage up and grind down the field to win 2-1. One way is to play for a tie by preventing them from scoring on your own half, don't be too fast to score. Another is to get lucky and find a way to punch their ball carrier a lot, force them to try to pick up the ball with a blocker. The best way is to play an elfy team so you can harass them into scoring before the end of their half and then manage a 2-turn TD.

Your plan isn't bad, if you're lucky with dice that might work regardless, but as you said they have a lot of block, good armour rolls, and high strength. Especially with not a lot of SPPs around yet, I'd just expect to lose and be happy with a tie against dwarfs.

Thanks - we'll see how it goes! I played a practice game against the AI (not that that's of any use. More to refine my start-of-drive formations than anything) and in the process injured five players and killed another, in the first half! Injured a couple more in the second... so yeah, I guess I'll just try and replicate that injury rate! :v:

Major Isoor
Mar 23, 2011

Vulpes Vulpes posted:

Krieg lasguns can make pretty good shotguns:

Voidmaster

Very nice, indeed! Looks great

Major Isoor
Mar 23, 2011

Hedningen posted:

New Blood Bowl FAQ is up. Major changes include revising how Animal Savagery interacts with the Blitz kickoff event, clarifying use of rerolls, and powerslamming Goblins into the dumpster by nerfing pretty much every trick they have.

To be more specific: Bombs have lost Mighty Blow, a bomb that knocks down the bombardier now causes a turnover, Sneaky Git no longer allows moving after fouling, Kickback causes turnovers, and the cost of Bomber Dribblesnot has somehow been left alone completely.

Also, due to poor wording, activating a chainsaw player and breaking armor (anyone’s armor, mind you) now causes a turnover.

Oh wow, hahaha - maybe they need to bring out a post-FAQ FAQ? :v: Sounds like a mess!
Out of curiosity though, what's the change with Animal Savagery? Assuming someone can recall off the top of their head - no big deal if not, as I only play Blood Bowl 2 at this stage, not tabletop.

Major Isoor
Mar 23, 2011

Hedningen posted:

The change is that, on a Blitz kickoff event, it would end if any players on your team were knocked over, meaning a failed Animal Savagery (which was changed to be “if the roll is failed to activate, Knock Down an adjacent friendly player and then do your activation”, which means it’s a reliable player if you can feed them less useful teammates) action would result in an immediate end to the Blitz event, making it far riskier to activate any of those players. Vampires especially were hurt by that interpretation. So they fixed the uselessness of the Blitz kickoff event for vampires, which is really great.

Ahhh, right OK - interesting! Thanks for that tidbit

Major Isoor
Mar 23, 2011
Hey, just wondering - regarding AT, do Legios (and Houses for knights I guess) make a lot of difference, depending on your force's composition? I bought some models ages ago and I'm finally able to start making headway on them. I've got a Reaver escorted by two Warhounds, plus two banners/lancers of Cerastus knights (one of each - so a shock lance one leading the charge, with... whatever the two ranged ones use) to harass the enemy.

So, I'm planning on having them based in the snow (with some snow-capped trees as well - including some used as obstruction/terrain pieces as well) and I previously wrote down that I'd use Legio Astraman and House Cadmus, as they have nice similar green colour schemes. But I just happened to be checking goonhammer for some paint schemes for non-Warlord titans and saw mention that the legios have their own perks ingame - so would I be better served using another loyalist legio+house, for a light force aimed at harassing fewer, larger titans? (Preferably with a non-complex colour scheme :v: )

Also, if it helps I'm (mostly) going to be playing against a player using the traitorous Legio Audax, who has a Warlord, a Reaver or two and some Warhounds. (I believe he's planning on using a force consisting of Warhounds with grapplers for the most part, though) I'm hoping I can try and swarm at least one of his larger titans with my shock lance knights, to cripple/bring down an expensive toy with budget engines


EDIT: Well I ended up having a bit of time on my hands all of a sudden, so I took a look online - Legio Atarus might be a fairly flexible one, for my Reaver+Warhounds? Or maybe Solaria for the Warhounds, or even Honorum as a "mad dash into melee" kind of force? Hard to say - I'm not 100% on how these mesh with Knights, which is the main issue. From what I understand some of the perks of each Legio flow down to the knights, so their House doesn't actually matter at all, gameplay-wise

Major Isoor fucked around with this message at 05:08 on Jul 11, 2023

Major Isoor
Mar 23, 2011
Thanks for the input about AT Legios etc, all! At this stage I think I'll go for Legio Atarus, accompanied by House Col'Khak. Since well, Atarus seems like they're a fairly balanced legio for what I'm trying to aim for (although obviously I'll still experiment with others, regardless of paint scheme) but more importantly, I like the look of the Atarus+Col'Khak colours! They go together fairly well IMO

Major Isoor
Mar 23, 2011
Those necrons look great, VR!

Also, I have another AT question, as I've been eyeing off Acastus Knights after recently noticing that they exist and I can see that an Australian store has them on sale. So, for a force that's trying to be fairly 'light' (so, nothing bigger than a reaver), are they a good choice, for a lower-cost long-range addition? Or should I just stick with what I've got? (Or get another warhound or something, I dunno) Since my force consists of a maniple of warhounds+reavers and six Cerastus Knights (mix of all three types).

My overall gameplan is to try and flank with the two Cerastus banners, while slowly advancing on (while plinking away with) my titans. My primary opponent has two legios - one packed with Warhounds and one with Warhounds, Reavers and a Warlord. So yeah, would Acastus Knights be worthwhile to buy, as long-range pieces to just sit further away from the action and hopefully draw some focus away from my forward banners.

Oh also, are there any trap choices, regarding the 'defensive weapons' they're equipped with? (Since I've heard that the Cerastus sword+cannon option is a bit of a trap, for example. I read about that after I glued them all together of course, haha - although the giant power swords are pretty cool, so I honestly don't mind) And I assume the pack doesn't come with the command stuff for them, right? I'd normally assume they do, but this is GW we're talking about and the box doesn't mention them, so I doubt it

Major Isoor
Mar 23, 2011

Assessor of Maat posted:

Keep in mind, the Legio Battlegroup restricts you to two reinforcement Banners of knights total, and then Acastus are further restricted to one Banner per Maniple. The Dominus Maniple (and Ignus, but for that you'd want heavier Titan firepower more anyway I think) does give you some Banners that don't count towards the restriction, but it doesn't really gel with what you want to do. So if you want those two units of Cerastus as well as more fire support, an additional Titan (reinforcement or otherwise) is the more flexible option.

Thanks for the info, all! Especially this bit - I had completely forgotten about that restriction! Anyway, from the sounds of all your comments, it seems like I may be better served waiting until plastic dire wolves arrive, then grabbing one of them instead

Major Isoor
Mar 23, 2011
Oh, sorry for the DP - I just have a quick question unrelated to the above, as it's regarding Blood Bowl 2 this time. SO! I'm playing a non-serious season in a league with friends (seeing as I already have a couple of seasons' worth of good teams for the big cup) using Ogres. I've got five ogres and... seven gnoblars, I believe.

So my question is, how should I be tackling halflings? Since they're my next game - and the only one I actually care about, as it's a level playing field and will hopefully be hilarious. :D (I actually managed to beat vampires just earlier, too - swept their team, completely! So I haven't been too unlucky) Anyway, as I've got five ogres, I'm OK in terms of muscle. But to complicate things it's a home game for him, so he'll be using the star player treeman. So yeah, should I be trying to take out his trees directly, or just ignore them as much as possible and instead take out his halflings? Also, how much should I be trying to hurl my gnoblars into his halflings? Since as they're fairly similarly priced, it's not as tantalizing as hurling one at a cluster as elves for example, surely?

Major Isoor
Mar 23, 2011
Just wondering... what size magnets do you use, for AT Warhound/Reaver arms and waists? Would 3mm diametre magnets be enough for instance, or would that be pushing it?

Major Isoor
Mar 23, 2011

TheDiceMustRoll posted:

"big news" for The Old World on the 14th, allegedly

So, a set of five head options for the Bretonnian model they released recently, then? :v:

Major Isoor
Mar 23, 2011

Cease to Hope posted:

"it's like Blood Bowl" is the meanest thing I can imagine someone saying about a tabletop game

Pah, clearly you're one of those weird people who just can't take a game with a high 'random factor' and enjoy it for what it is, as Blood Bowl is a great game. You need to fully embrace the chaos!

Safety Factor posted:

Blood Bowl is a beautiful game and I will not stand for this slander.

:hai:

Major Isoor
Mar 23, 2011

TheDiceMustRoll posted:

But is Blood Bowl better than Dungeon Bowl?

Most definitely, yes!

Major Isoor
Mar 23, 2011

Blooming Brilliant posted:

Praise Nuffle.

Not sure if this is a hot take, but from my experience of GW over the years I'd say their best game systems have always been their skirmish systems,

or at least where neither player has no more than fifteen-to-twenty'ish at max models per side.

No way, this isn't just some hot take - it's the absolute truth!

Lovely Joe Stalin posted:

Adeptus Titanicus is the way and the truth and the life.

Also this - AT and BB are great. I haven't played the current iteration of KT (since doesn't that version still fail to include ogryns? Blasphemy!) but the previous one was pretty drat fun, too

Major Isoor
Mar 23, 2011

hoiyes posted:

Very reductive but basically if a slow bashy team is recieving the ball, they want to go slow and methodically and pulverise the other team into a pulp while taking the whole half (8 turns) to reduce the chance of being scored on later in the game. Fast teams generally don't want to delay too much, and score as fast as possible while they have their play makers fit, while dodging out of tackle zones to reduce the incoming hits. Games with two fast teams tend to be higher scoring while games with two bashy teams are lower.

Yep, this. Also, the bashy mode of play (as in, progressing slowly while kneecapping the opposing team to make the second half easier) is perfectly fine, IMO. Some players take stalling to crazy levels though - one player I know even having a guy sitting by the endzone for a quarter in both halves, while playing against Ogres!
The couple of people in my group who do the above tend to receive a lot of eyerolls from the other players, along with some occasional ribbing. But regular bashy stalling/creeping is perfectly fine IMO

Major Isoor
Mar 23, 2011

Crackbone posted:

Speaking of Underworlds




Heyy, very nice! They look great - and (very appropriately) spooky, too!

Major Isoor
Mar 23, 2011
Hey, sorry to distract from the current convo, (but to be more on-topic, yes blast templates are very lame) however I'm just wondering if I could get some input on a team to bring into a local BB2 league's final season. I was originally confident I would go for my orcs, but they copped a lot of injuries right at the end of their season, so I'm not 100% anymore. (Plus a black orc died, so I have a fresh one)

Anyway, here are the teams in case someone could spare a moment to help tip me off the fence:

The Twenty Minuters, my Chaos Dwarf team:


Or Cafe de Isengard, my Orc team:


Now, I'm not 100% certain of what I'll face, but it'll doubtless include a solid Chaos team, one of those undead teams that always look the same to me (sorry Leperflesh :v:), a skaven team, probably an orc team or maybe two, maybe another chaos dwarf team, plus 1-2 elf teams. So a fair assortment overall.

I'm very torn. I feel Chaos Dwarves would be the safer pick, and the centaurs might make it the best pick against the skaven team. But I dunno, they're definitely slower to progress than the orcs, so I may end up being outpaced in most match-ups

Major Isoor
Mar 23, 2011

Hedningen posted:

I’d agree the Chaos Dwarfs would be the ‘safer’ pick, but the Orcs give you more movement overall. How many games in the season? Any opportunities to recycle some of your more injured players? That would tip me to the orcs - the big thing I see here is having better mobility along with the hitting power.

You’re also a bit more predictable with the Chorfs, I guess? Mino either has to be in contact or your blitz, which limits some of your positioning, and while all that Tackle/Guard is appealing versus Skaven and Elf Bullshit, I like the look of the Orcs.

On a similar note, I am now 5-0-0 this season with my Imperial Nobility, and I finally feel like I’m getting the hang of playing them. Lost a Bodyguard last game unfortunately, but my Ogre is on the way to getting his first skill and both Blitzers have turned out nicely (Dodge/Tackle and Dodge/Pro so far). Decided to random Passing on a Thrower and ended up with Dump Off, which I think will be an entertaining option for even more frustrating defensive gimmicks.

Yeah, seems reasonable. The season will only be five games long though, so not super long. I could potentially ditch a player and rehire, although it's unlikely they'll get far before the end of season. e.g. Manflesh on the orc team could be rehired, although losing guard would sting. I've got a couple of good blitzers on that team though, so I might be able to get by with a weakling guard, maybe? I dunno - I haven't played too much lately, so I'm feeling very rusty

Also, nice job with your own season! Very good results, there

Major Isoor
Mar 23, 2011

IncredibleIgloo posted:

All this talk about scale reminds me of the best use of epic scale models:



Ahh, perfection! Now that is peak modelling :D

Major Isoor
Mar 23, 2011
(Sorry I'm a couple of pages late, but hot drat)

TheDiceMustRoll posted:

wtf

did they hire the loving perry brothers again, this is 2001 orc plastic shelf tier

What?! Are you confusing the Perry brothers with sculptors of a lesser quality? The Perry Bros. are great! Out of their post-GW stuff, I haven't delved into Napoleonics or anything, but their Italian WW2 minis are great. (Hell, I even bought this random heliograph signals section to repurpose them as a "we don't have enough radios to go around" arty spotter team, for sunny days :v: Since I can't get enough of their cool designs)

As a result, I must join the masses awaiting your justification for this slander. Absolutely despicable! :colbert:


EDIT: I also have this trike and traffic control officer too, I just remembered. Hilarious - I love putting these guys onto the table! :D Perry are great

Major Isoor fucked around with this message at 03:47 on Nov 21, 2023

Major Isoor
Mar 23, 2011

Incredible! Just needs a mohawk head and it'll be set! :D

Bug Squash posted:

Remodel the missile launcher into speakers

The Doof Titan

...and also this. :aaa: Speakers would be fantastic

Major Isoor
Mar 23, 2011

Cease to Hope posted:

dabbing off the brush on the inside of the rim helps a lot with this

Agreed - it's a requirement. Dab off a lot so that there's no excess, then you'll be golden - even with fine/tiny joins

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Major Isoor
Mar 23, 2011

Safety Factor posted:

https://www.warhammer-community.com/2024/04/01/the-blood-bowl-gnome-team-an-interview-with-the-designers/

New article up about the gnome team complete with stats, skills, etc. Overall, they're stunties that swap Dodge for Jump Up and Wrestle. The beastmaster starts with Guard and the illusionist has a wacky new skill where they can shift to a different space when targeted by a block. Also, the foxes have a negative trait where they refuse to give up the ball. :3:

They're going to be a weird, technical, semi-bashy stunty team. With fantastic models.




I love all the animals in the gnome team! Especially the fox's "My Ball" trait :D I've seen a lot of people whinge about them on social media, but drat, BB is meant to be about fun, zany teams - and gnomes are just that! Honestly, they're the biggest temptation I've had, when it comes to resisting the transition from Blood Bowl 2 to tabletop BB.

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