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pentyne
Nov 7, 2012
drat, new thread. I really fell off in the last half of the year playing games as I got more into Switch jrpgs. Still, there were some interesting experiences

pentyne posted:

Final Fantasy X

It's weirdly better then I thought even though it still had a lot of the worst parts of grindy jrpgs of the era.

pentyne posted:

Elden Ring

Solid GOTY for years to come. Might be one of the best open world games made yet.

pentyne posted:

Sakuna of Rice and Ruin

Very fun and cute 2D action platformer with a base building mechanic centered around an intensely in depth rice farming simulator.

pentyne posted:

Pillars of Eternity 2: Deadfire

A massive improvement over the first game, and it hits the same vibe that Fallout New Vegas did. I would say this is the game that has finally solved the issues of taking DnD style combat into video games.

pentyne posted:

Yakuza 4

Just a massive bag of problems and really only worth playing if you have to play them all in order.

pentyne posted:

Warhammer 40K Inquistor

Could not get into it, it seemed like a Diablo style online game with way too many currencies and graphically everything was so dull and dreary it was had to see.

pentyne posted:

Yakuza 5
Okay, there's no polite way to say this, but this game is dumb, like terminally dumb, in a way I have never seen in the Yakuza series up to this point.

8/10.

Very weird experience.

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pentyne
Nov 7, 2012

Kin posted:

I've never understood this about FFX. It's always been full of bland characters, a generally boring story, super linear paths and an asinine way to level up.

It has some nice visuals but it's just meh as a game.

I often wonder if it has the same hype behind it as FF7 does because it might have been the first FF for some people after they got a PS2 as their first console.

I think it's almost a historical curiosity at this point and worth playing trying to imagine what the context was like as a major 3D jrpg with full voice acting when that was brand new. Especially if you are coming from FF9, FFX will give you insane whiplash.

I feel the same way about Shenmue, even if the 3rd is a massive stinker that shows the creative lead had not learned anything in the previous 17 years.

pentyne
Nov 7, 2012

The 7th Guest posted:

*yelling loudly at the cashier* excuse me does this cereal have any GMOs in it??? i'm not allergic, i just need to know if it has a lot of GMOs or if its GMO free

technically all bananas are GMOs

pentyne
Nov 7, 2012

A Cup of Ramen posted:

Has anyone played https://store.steampowered.com/app/1874490/Potionomics/ ?

If they have could they say if it's in any way similar to Recettear? I've been looking for another game to scratch that itch for awhile now and this looks like the closest yet but still would like some goon opinions if possible.

Otherwise I might just pick up the Spark The Electric Jester pack or somethin for this winter sale.

A lot of the bad rap for that game was some garbage tier UI that didn't even let you sort portion ingredients when you're getting into hundreds of different items. I believe the latest patches or updates made a lot of major QoL changes to the game.

pentyne
Nov 7, 2012

Lord Lambeth posted:

Horizon Zero Dawn does this. I think it's a pretty game and worth gawping at the scenery.

Yeah for the 'tutorial' area, once you get to the main city there's an infinite re-use item.

Making fast travel cost any amount of consumables is dumb, if the game is nice enough people will want to explore the open world without fast travel.

pentyne
Nov 7, 2012

DerekSmartymans posted:

The short answer is the game was very popular in online communities, and the Retsuprae guy(s?) were doing a Let’s Play that was dramatically popular with fans of the game, until Lowtax dropped it behind the paywall suddenly. Cue dozens of new accounts and new accounts getting banned and reregged and getting banned again because the fandom wasn’t a good fit for Lowtax’s goonforum of the day.

I just remember it as a reverse forum invasion of weebs and tumblrites and :sickos: who are a part of anything online, and the goon response to that reverse forum invasion-that-you-had-to-pay-:10bux:-just-to-get-trolled-then-banned 🤔.

E: f;b

Someone was banned for calling one of the characters "intriguingly moe "

pentyne
Nov 7, 2012

Didn't The Division 2 have a nearly identical problem as well, trying to make the enemies 'roving BLM antifa gangs'

pentyne
Nov 7, 2012

Gromit posted:

About to install Outer Wilds. I bought it during the sale because everyone raved about it and I think the genre sounded appealing? But I don't remember a single thing about the game so I don't think I've ever gone into a game as blind as this. I hope it stands up to your hype!

You owe it to yourself to play until you are smashing your head against the wall in frustration because you can't figure out what to do next, and then look up the solutions. I kind of regret doing it instead of solving everything but the whole story and presentation is so incredible that it was worth it.

pentyne
Nov 7, 2012
One of the things that will really try your patience is having to race to try and get at something that becomes inaccessible after a set amount of time passes. There's a few points where it requires a bit of platforming and if you bungle it much then it's a wasted effort. The key thing though is to visit the giant planet where there's a guy in a hammock, keep going back to visit him until he teaches you a special ability.

pentyne
Nov 7, 2012

tithin posted:

whatever happened to Derek Smart

after he became a SA mod he wouldn't stop trying to doxx Star Citizen supporters

pentyne
Nov 7, 2012

JollyBoyJohn posted:

if they didnt want that to happen they should have made a good game and not diablo x anime + overwhelming currency system

I keep wanting to get into it but every time I check back in it sounds like the worst sort of f2p p2w grind imaginable.

Between the botting being so rampant its overwhelming the in game economy, and the fact the extra stuff you can purchase is locked to a single character it seems like being a fun arpg is a unintended sidequest of trying to bait whales into playing.

pentyne
Nov 7, 2012
also as a quick dumb aside, the ps5 duelsense edge controller is showing up as $200 on the playstation website

https://direct.playstation.com/en-u...wE&gclsrc=aw.ds

I agree the tech stuff sounds really cool but holy poo poo it's not $200 worth of cool.

I guess this is a deluxe version, the normal one is $70?

pentyne
Nov 7, 2012

NoEyedSquareGuy posted:

Obra Dinn confirmed that I would make a terrible detective. The guy who gave me the book was so disappointed in my work that he straight up died.

the fact that you believed that just proves you were a terrible detective, it was the final test

pentyne
Nov 7, 2012
Anyone know what is going to happen with Marvel Avengers after they delist it?

Seems like a dumb but fun comic action game with a decent enough plot that just farted out various 'expansions' in an irregular manner.

Will the game be playable or is that gaas infrastructure going to mean it locks you out of like half of the stuff?

pentyne
Nov 7, 2012

Cowcaster posted:

for all the negative press blowing up about it, it looks like forspoken's sitting at #2 on steam's "top sellers" list.

right behind the harry potter game at #1.

i don't appreciate that.

CONSUME
MEDIA

pentyne
Nov 7, 2012
The Verge review is semi-positive about the game as an idea but even makes it seem like they ended up rushing Forspoken out the door, just a insanely detailed and complex combat system that boils down to "run in circle, spam the element enemy is weak to" and the last 'boss' is basically just a playable cutscene.

quote:

Narratively, Forspoken is interesting; mechanically and technically, not so much. The game feels unfinished, like there’s a level of technical polish missing.

I also didn’t appreciate how Forspoken encouraged exploration in the open world but then either enclosed part of that world in weird box canyons I couldn’t escape or neglected to fill the world with anything to discover. Athia is beautiful, with mountains and meadows and ominous-looking ruins; Athia is also drat-near completely empty. But Frey’s magical parkour abilities make endless running in an empty world enthralling.

I had so many spells at my disposal — fire, water, earth, electricity — and so many ways to hurt my opponents with those spells, like lances, arrows, swords, magical plants that spit rocks, a water prison, and a cool flechette type attack that hits the enemy all over its body. But most of my combat encounters were just swarms of enemies whose only technical complexity was their sheer number. Bosses were little more than really big monsters with two attacks and a lot of health.

Combat was one-note and — even worse — kinda useless. Frey powers up her magic with mana that she earns either through traditionally leveling up by fighting monsters or completing quests or by picking it up in the open world. Leveling up earns maybe 12-14 mana per level. Meanwhile, I can collect all the mana I want just by walking around.

But there’s a twist. I won’t reveal it here, but it felt like all of the action leading up to the final battle was cut, swapped out for an extended, partially playable cutscene. The final battle itself was also not great, a longer extension of the game’s “fight big guy with lots of health” standard. But the ending I chose (there is more than one) was fantastic and totally in line with me as a person and Frey as a character. By that ending, what had been a totally ho-hum back half transformed into something that’s probably gonna make my game of the year list.

"Game seems unfinished, it's my GOTY" lol

pentyne fucked around with this message at 19:46 on Jan 23, 2023

pentyne
Nov 7, 2012
That review could be describing a game like Greedfall, a typical 'good' eurojank open world RPG, not a massive AAA big budget title I assume is part of a planned series.

pentyne
Nov 7, 2012

Jack Trades posted:

That makes me wonder.
Are there any good games where the player character is an explicit target of racism or other kind of discrimination?
Preferably in the way that actually affects gameplay, because I'll be honest, nobody NPCs in Skyrim occasionally yelling weak-sauce made-up slurs at you doesn't make me feel anything.

I know Arcanum is one of the games that actually exposes you to reasonably realistic racism if you play as a Gnome or an Orc.
Merchants and Innkeepers will often rip you off and occasional quests will be more annoying to do because you won't be given as much leniency in the high society.

Life is Strange 2 goes super hard on racism against the Hispanic main character.

Which is loving hilarious that they then go extremely soft and have literally 0 transphobic stuff for their trans main character game.

Basically if you're a brown person you'll encounter hostile police who murder your father at the drop of a hat, can expect to get sucker punched in the head and chained to a radiator by a white shop owner who suspects you of stealing, and forced under threat of serious violence to demean yourself by denying your citizenship and saying you are an illegal. Also some white power militia folks will shoot a child with no hesistation.

If you are trans in poo poo poor rural Alaska, everything is 100% cool no one even blinks and the one guy who accidentally makes references to your birth gender is immediately recalcitrant.

pentyne fucked around with this message at 20:24 on Jan 23, 2023

pentyne
Nov 7, 2012
It's one thing to just make a black character, and have them thrust into an adventure in a world absent of irl racism, it doesn't really matter but it's little more then ticking a box marked "representation". There's no goal to champion diversity or inclusion or any sense of being woke in the slightest. No one in management gives 2 shits about writing a black character with a black voice, they are perfectly fine just pressing a button for a palette swap and patting themselves on the back for solving the issue.

Think it was Horizon Zero Dawn where some execs flipped out about the game because they didn't believe gamers would play a game with a female PC. Same thing happened with one of the AC's and they had to late stage shove in a male PC option or something.

pentyne
Nov 7, 2012
I was referring to the writing, which as I understand there was not a single black person working on the script.

Tiny Timbs posted:

I’m going to go out on a limb here with the suggestion that very few minorities that see themselves represented in a fantasy video game want that to carry the baggage of IRL racism. It may just be that ticking the box is what people have been asking for for decades, and re-exposing people to serious real world issues can be left for another game.

It just seems like a completely synthetic remark by the twitter journalist class

Yes, it's fine when the character's race/identity doesn't have any bearing on the game or plot. If they want to brag about that though, then there's a much greater responsibility, which games like Tell Me Why dropped the loving ball on claiming to present a true to life trans experience that has the PC not experience the slightest bit of adversity for being trans.

pentyne fucked around with this message at 23:53 on Jan 23, 2023

pentyne
Nov 7, 2012

The 7th Guest posted:

i only watched the first hour of forspoken but the protagonist is depicted as a troubled youth in gang trouble with multiple felony charges to their name, squatting in an abandoned apartment building

it's like a hodgepodge of hollywood movie tropes

the discussion of "can't it just be a black character and that's it" is funny to me because, if you look at the average isekai story, it's a power fantasy where someone overworks themselves or just happens to get hit by a truck, and otherwise their life is pretty average if not completely unexceptional. this is not that. the character's blackness does factor in, and i would say, in not a great way from this writing team. the only person frea knows outside of the gang is a judge who apparently ALSO was a troubled youth according to her lore info?? i'm not calling it racist and i'm not a kotaku writer, I just think it's kinda eye-rolly especially when you factor in that "hip hoppy walk" comment. were there any black writers on the team? any consultants? i have no idea

Outside of any new information reviews have said literally no black writers were involved.

The entire premise is basically just misery porn about being a poor black troubled youth who's only good things in life can get ripped away to propel the story forward.

pentyne
Nov 7, 2012
Forspoken just went from "lol no" to "yeah on sale probably" for me if my computer can run it in a stable, even 30 fps manner.

quote:

You can also adjust how frequently Cuff speaks up. The ambient dialogue in Forspoken doesn’t vary much, and repetitive quips in combat can quickly get tiring. In the accessibility settings menu, you can turn Cuff chat frequency from high (Frey and Cuff more or less run a podcast) to low (Frey and Cuff engage in a standard amount of video game banter) to minimal (Frey and Cuff are limited to story-essential chatter).

quote:

In the accessibility settings menu, under world settings, you can turn on automatic item gathering. This will make it so any crafting materials you’re near will instantly go into your inventory.

quote:

gameplay balance menu, you’ll see options that can reduce how much damage you receive, increase your stamina recovery speed, or extend how long toppled enemies remain immobile. (You can essentially unlock of these perks throughout normal gameplay.) But the setting to tweak is spell-switching slowdown.

quote:

If you also agree with the constituents of the 192 countries who primarily use the metric system, you can make this swap in the accessibility settings menu — it’s listed, for some reason, under the subtitle settings section.

Like drat, I will definitely support games going all in on that whole customizing game difficulty values and settings, it needs to be standard in every game of reasonable size going forward.

pentyne
Nov 7, 2012
Forspoken sounds almost exactly like something you'd get from a Spiders eurojank open world RPG. Massive game world with little to do (the quests don't even take you to more then 1/2 the map), basic straight forward combat that can look cool but is usually just attacking with the effective weapon/element, meager sidequests that seem to exist to just pad out the game, bosses that are copy pastes, and an attempt to make a deep story with meaningful choices that change little to nothing.

I'm going to buy Greedfall 2 at full price if it's not a unplayable mess, Forspoken is probably a good $30 game all things said regardless of the dialogue issues.

pentyne
Nov 7, 2012
Played the demo, ran perfectly smooth 60ps at 2560 x 1440 on standard.

RTX 3060 TI
16 gigs ram
Intel i9-9900k @ 3.60 GHz

Combat is decent, I don't really have a good grasp on mixing up the attack/support magic and hitting the parkour at the same time but it looks really cool when you do pull it off. There's a 'parry' in the sense that after some attacks you have a second to two to hit Y and do some kind of burst pushback. Otherwise you're probably just going to spam attack R2 and dodge, little else.

The traversal is really nice, but parkour is sort of like a stamina gauge so you can't always sprint everywhere nonstop. It really wants you to use parkour flourishes constantly, and it's actually hard to control them because especially around trees it'll constantly trigger a parkour flip when you just want to run through them or sprint quickly around an enemy.

The regular dialogue between Cuff and Frey for exploration and battles isn't as cringe/quippy as it seemed but it is aggressively boring, like they were terrified of dead air or something during gameplay. Frey's English VA also comes off as bored and lifeless so far. I decided to check the other 3, Japanese, French, and German they all sounded better, just more passion and emotion in their lines by a lot.

pentyne fucked around with this message at 22:57 on Jan 24, 2023

pentyne
Nov 7, 2012

exquisite tea posted:

It looks like you can fly from some later-game shots but you seem to be more limited in the beginning.

If you parkour while running off a ledge you sort of glide down to avoid fall damage, flying would make the entire ground based mechanic that they seemed so intensely invested in you using meaningless.

You can basically wall jump up vertical cliff faces but I couldn't get it to work consistently without just constantly smashing jump and parkour at the same time.

pentyne
Nov 7, 2012

Anno posted:

This was the second most wishlisted game on Steam. Was it truly a scam, as many thought? Taken down because of some Epic shenanigans (I'm sure they needed the money)?



This is apparently the game where they asked for volunteers to work on the game for free.

pentyne
Nov 7, 2012

exquisite tea posted:

Well, Forspoken has definitely got some optimization issues on PC. Attempting to run the demo at 1440p Ultra with a Ryzen 5600x + RTX3080 and Quality DLSS can hit about 60fps in the open world, but it's real shaky. I did the first bridge fight and FPS tanked down into the 20s, which very frequent dips all over the place. Whatever's happening appears to be tied to VRAM usage, my poor GPU was constantly tapped out. Even my RAM usage was at about 21GB, never seen that before. Visually it's a whole lot poppier than PS5, but this game does not look anywhere good enough to justify that kind of performance.

Yeah I just used the auto detect settings and that gave me standard 1440p. Seemed fine but I really wonder why it's so demanding for a game that looks like pretty much every open world game of the last 5 years just a bit nicer.

pentyne
Nov 7, 2012
I'm really curious what the open world offers, so far everyone is saying that it's pretty much empty, nothing to really explore and uncover.

pentyne
Nov 7, 2012

Away all Goats posted:

Oh believe me, as someone who literally skips every cutscene the first time I play game, the required friendship building is easily the worst part of the game for me.

what the gently caress? why are you even playing games at that point?

pentyne
Nov 7, 2012

Away all Goats posted:

If developers want me to pay attention to their storyline they should make a good game first IMO

why do you play bad games?

pentyne
Nov 7, 2012

The 7th Guest posted:



the dialog in the trailer has some of that 90s cringe to it as cowcaster said, although i'd say it felt like a different flavor of bad than the other types of AAA bad writing. more just, jokes that don't work and stale humor. the "well at least things can't get worse" *things get worse* kind of humor. rather than lampshading "THIS trope again!" humor

but the art team put a lot of love into the game. i wish writing teams were in love with the material as much as the design/art team was for these AAA games. because the art direction is actually pretty good, the animation almost Orange-level for what is in-game engine character animation. and that was kind of my feeling on Evil Within 2 as well, where the art/design team had a ball and the writing team was dragging behind not having the same amount of fun (except for a couple of notable scenes)

i'll have to see how it reviews

this trailer also made me realize i should at some point give sunset overdrive a fair chance

god I wish Jet Set Radio managed to become a franchise

pentyne
Nov 7, 2012

Trick Question posted:

Not really. Forsaken feels like it's apologizing for being a fantasy world, while this feels stupid but at least sincere. Now if at some point in the game someone says "you fight with a guitar? that's stupid" then that would be terrible

The one exchange from Forspoken I will probably remember forever if I don't play the full game is

Frey "huh, lots of ruined buildings"

Cuff "this was the center of the government, the ruins are all that is left, it was an important "

Frey "whatever I don't really care"

like the game is embarrassed you have to play it and see their game world.

pentyne
Nov 7, 2012
what is the best fishing game on steam that isn't Sega Bass Fishing?

pentyne
Nov 7, 2012

Resdfru posted:

Maybe I'm weird but it doesn't seem out of character for a teenager to react like that to something like that. Not everyone would react that way but likewise not everyone is gonna react all amazed or whatever.

This game doesn't look great but it really doesn't look as bad like the worst game of all time as the internet wants me to think. But to be fair I'm basing this on clips as I haven't played it

it's the dissonance between making this epic sprawling open world, the whole point of which is to explore and find cool things, and have your voiced protagonist basically making GBS threads all over it constantly

I assume it's not 100% that from start to finish, but it really takes me out of the game when it happens, like yanking the rug out from the player who might actually want to see those little lore tidbits.

pentyne
Nov 7, 2012

Private Speech posted:

Should I get Forspoken if I'm a huge sucker for janky action-RPGs and have a decent PC, but could never get more than 5 minutes into a Marvel film (I tried a couple times).

I also loved FF15 and Prototype and like games with only female protagonists.

Demo, and also what's getting lost in the controversy over the dialogue is that it is an extremely boring and sparse open world game. It's basically just a 15-20 hour action rpg without much to do beyond the main quest.

The combat and parkour lose their novelty pretty fast, and despite the game pushing to try to try and mix it up with fancy attack styles you get faster results just spamming the effective R2 attack against the enemies.

I got spoiled on some of the story but apparently the 'twists' are so blatantly obvious your first guess will probably be correct.

I honestly got the Spiders eurojank vibe from the game, if you want a jank arpg they are the kings of that.

pentyne fucked around with this message at 22:02 on Jan 27, 2023

pentyne
Nov 7, 2012

Private Speech posted:

Oh I didn't know there was a demo, I'll see what it's like, though not sure if I can see the content density of it given the demo limitations.

In terms of sparseness I'm somewhat tolerant of it but also not really? I played AC: Valhalla which I thought was really sparse and bland, but I'm currently playing Outward about which half the reviews seem to claim that it is underpopulated but I'm loving it. I thought Horizon: Zero Dawn was a bit too busy of a game, for comparison.

e: I quite like Mars: War Logs, Feary: Legend of Avalon and The Technomancer, haven't really played the other spiders ones.

Bound by Flame is fine up until the late game when it, for me, became unplayably hard so I just cheated in infinite health potions. Greedfall is pretty good and tries to really give you the sense of consequence for actions when you are siding with various factions or ignoring your party member's quests. The Adventuer's DLC is highly reccommened by me because early combat is a slog until the combat options really unlock, and you don't want your PC to focus on magic combat as it's pretty weak compared to the others.

Focus Interactive also publishes a couple mid-tier jank rpgs, or at least used to, but yeah Forspoken will almost certainly be 50% off come summer.

pentyne
Nov 7, 2012

Perestroika posted:

Yeah, it's such an incredibly basic mistake. You could literally throw together a better, non-repeating procedural sky texture in Blender in like 10 minutes. Hell, including the clouds, too. For a multimillion ostensibly AAA game it's just :psyduck:

It seems like a AA game being developed that someone at S-E just latched onto and thought it would be their new hot open world IP to dethrone Ubisoft or something and then told them to make it a AAA game without any additional support beyond "make game look pretty"

pentyne
Nov 7, 2012

Serephina posted:

Syndicate fps will be remembered mostly for how it thoroughly abused Bloom, as one of the worst offenders when that fad briefly blew through.

Wasn't there another game, during the x360 Era that was the same like an arena shooter but insanely terrible like that. Started with a B I think.

pentyne
Nov 7, 2012

victrix posted:

removing access to games is never good

gently caress you epic

Do you mean delisting or you can no longer play a game purchased on Epic?

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pentyne
Nov 7, 2012
No it was something that didn't even have a single player mode.

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