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Megazver
Jan 13, 2006
They need to start making these NextFests longer. There is seriously too many demos.

Ciaphas posted:

WitchHand is out today - looks like Stacklands meets cute witches and familiars n stuff, and I am all for that



They had a demo in one of the previous NextFests. It was, indeed, very Stacklands.

Megazver fucked around with this message at 01:32 on Feb 8, 2024

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Megazver
Jan 13, 2006


https://store.steampowered.com/app/2277090/DAEMON_MASQUERADE/
An anime-inspired supernatural detective game. Uncover the identities and powers of your adversaries using a conspiracy board full of evidence.

This is supposed to be a Golden Idol-like, I think, made in RenPy. The demo has a cool surreal vibe with you being a test subject in some strange experiment, but it ends rather abruptly before it shows off any real gameplay. Still, it was neat and the screenshots look promising so I'll wishlist and hope the creator delivers.

Megazver
Jan 13, 2006

Radiation Cow posted:

Does anyone have any recommendations for digital jigsaw puzzle games? I've tried Pixel Puzzles Ultimate, but holy hell, the fact that I can't stick pieces together is very annoying. I'd also love something that has larger puzzles and the ability to control puzzle shapes (don't like weird jagged edges and poo poo).

Yes, I am an old woman, why do you ask? :colbert:

It's not quite the same, but I just saw this game in NextFest which might scratch an itch?

https://store.steampowered.com/app/2654860/Mizi_NO/
In this free 2D puzzle game, you must reassemble broken objects that your cat has knocked over.

Megazver
Jan 13, 2006

FishMcCool posted:

It's too real. :negative:




EDIT: Oh, here's another curious one:

https://store.steampowered.com/app/2619860/Animated_Jigsaw_Puzzles/

Megazver fucked around with this message at 11:35 on Feb 12, 2024

Megazver
Jan 13, 2006

The 7th Guest posted:




hm i think you missed a few i wonder why lol

(it's a $40 bundle too lol)

Can you even play the story stuff in these expansions? I've heard they pulled the plug on some of them.

Megazver
Jan 13, 2006

Jusupov posted:

https://store.steampowered.com/app/1013140/Outcast__A_New_Beginning/

Demo starts with menus running at 900fps. Go look at options while in the main menu and they're different than ingame. Game runs fine but feels sluggish and then you go check your inventory and the fps is somehow halved.

Maybe it'll launch fine

The demo was a slideshow on my mediocre PC. Hopefully it'll get optimized... eventually.

Megazver
Jan 13, 2006

Tiny Timbs posted:

How on earth does this illegitimate studio apparently have 47 games in simultaneous development

Disco Elysium sold a lot for an indie textgame. And now most of that is probably gone, lol.

Megazver
Jan 13, 2006

Azran posted:

Is either of the Odyssey DLC good?

There's one where you go to Atlantis, one where you got to Elysium (heaven) and one where you go to Hades (hell). They're all... alright, but by the time you get to them you've been playing for like 100 hours and the DLCs add another uh 40 maybe.

I didn't hate them and I didn't regret playing through them, but I was really going through the motions playing them.

Megazver
Jan 13, 2006
Hot take: Black Flag's ship gameplay was fine, but I was more or less over it about 80% into my playthrough.

Then they rehashed it in Rogue; I played about an hour of that and decided that I didn't want to sail around anymore.

Then they added it again with galleys to Origins and Odyssey and I was like siiiiiiiiiiiiiigh.

Megazver
Jan 13, 2006
IMO Far Cry 6 is actually better than Far Cry 5 in most aspects on its own merits, it's just that the Far Cry Fatigue peaked by the time it came out.

I hope they keep the voiced MC and showing them in cutscenes, for example.

Megazver
Jan 13, 2006
Dunno; I beat it in SP, worked fine for me for the most part.

Megazver
Jan 13, 2006

Kly posted:

theyre all fun but if you care about story theyre not good. people complain about how 5 forces you into story missions "unexpectedly" but after the first time its extremely obvious when it will happen and you have control over triggering it.

you get kidnapped and torture-monologued at nine times in a row; sometimes you're midair in a helicopter and somehow you get tranqed and captured

there are no redeeming qualities to the way Far Cry 5's story is set up

Megazver
Jan 13, 2006

Artelier posted:

High contender for GOTY coming out within the next day!

It's not a big budget combat + narrative game, it'll be on the lists but no nominations for GOTY.

Megazver
Jan 13, 2006

ninjoatse.cx posted:

With or without the 3DO voice overs? The voice overs are great.

Can't play it atm, but based on size, I think they did manage to include the voice overs.

Megazver
Jan 13, 2006

Jack Trades posted:

I would've liked Dying Light 1 a lot more if they stopped relentlessly shoving their nothingburger of a story into my throat and let me loving play the god drat game.

DL1's story is amusing in how obvious it is that they went "wow people really like Vaas in Far Cry 3, our bad guy should also give really lovely monologues about his dumbass philosophy".

The writing in the expansion was decent, though, IMO.

Megazver
Jan 13, 2006

Volte posted:

Don't you also kill him in a dream sequence but then he's just dead IRL somehow

It's a hallucinogenic drug trip, not a dream sequence. You're still doing poo poo, but you're just seeing wild poo poo while you do it.

Megazver
Jan 13, 2006

Resdfru posted:

If this were true is there anyone that sees this and thinks yes that sounds like what I need in my life.

Bloated endless games are the worst

https://twitter.com/DyingLightGame/status/1480633241937891328

Megazver
Jan 13, 2006
It's a Civ game so it'll finally get good/playable by the time the second expansion comes out.

Megazver
Jan 13, 2006

I said come in! posted:

is there is a good game that plays like Civilization, but is focused more on modern day time period, and you can play any real world existing country?

4X doesn't really mix with modern day. If you want grand strategy, there is the Supreme Ruler series and Realpolitiks series and both are mid at best.

Megazver
Jan 13, 2006
Yeah, it's not hard. Most of the good, but niche point-and-clicks in my library have 0 players atm. (You play them for a few hours and you're done.)

Megazver
Jan 13, 2006

Phlegmish posted:

Yeah I have to say I don't actually know what a vtuber is

https://www.reddit.com/r/Hololive/comments/pcqu7i/hi_im_momosuzu_nene_am_i_using_it_correctly/ weebs jerk off to this

Megazver
Jan 13, 2006
You might get better answers from the dedicated VS-likes thread.

But yeah, it's pretty good. Random guns is more fun than upgrading abilities, the different items change things up quite a bit and the different character play quite differently. Or, as Jeff Vogel put in a blog post I read the other day:

quote:

Brotato is simple. There's 20 levels where you shoot monsters. Killing monsters give money, and you spend it on upgrades between levels. There are a ton of statistics (speed, attack speed, armor, life drain, etc.) you can improve on the way. The final level is 90 seconds, two big bosses. Kill or outlast them to win. (I'm describing the highest difficulty level, the only difficulty level of note.)

The genius comes from two things.

First, there are 35 different character classes. A lot are minor alterations on the base game. But the others are very strange. A lot of them make minor changes that turn Brotato into a completely different game and force you to rebuild your strategy from the ground up.

Then there is a pool of over 100 weapons and upgrades to buy. They are heavily balanced to allow for a lot of variety. Some are basic stat updates, but others force you to change your strategy on the fly to use their full power. Some items and weapons are better than others, but all of them are useful sometimes. They're strong enough to feel they make a difference without being broken.

So, while there are a multitude of ways to make your characters stronger, what you choose depends on which character you play. As you go through the game, every design element will, at some point, step forward and become vitally important. The design doesn't leave a scrap of fat on the bones.

Megazver
Jan 13, 2006

Dramicus posted:

No, they did a non-battletech game because they weren't allowed. They chose to make Lamplighters.

There is nothing inherently wrong with Lamplighters on paper. It's XCOM meets Pulp Call of Cthulhu, which is a perfectly fine mix of genres. I was cautiously optimistic about it before it came out and the reviews said it was released in a severely undercooked state.

I suspect it'll turn out a lot of the blame lies on Paradox loving them and forcing them to release before it was really done.

Megazver
Jan 13, 2006

Dramicus posted:

The problem is they were making scuffed XCOM in a pretty saturated genre where most people are still playing XCOM1&2. At least battletech had the whole universe and mech system to differentiate it from XCOM. Lamplighters never had a shot at being successful, even if it had released in a perfect state.

I mean, there's a lot of XCOMlikes and a lot of them did alright. WH Mechanicus, WH Daemonhunters, Gears Tactics, Troubleshooter, Hard West 1&2, Othercide, Phantom Doctrine, JA3, etc, none of these killed their studio AFAIK.

It's a busy genre, but most genres are busy. I don't think LL being an xcomlike was inherently a positive or a negative here.

¯\_(ツ)_/¯

Megazver
Jan 13, 2006

Dramicus posted:

Look at your list though, half of them have famous licenses like Warhammer or Gears that can do a lot of heavy lifting in terms of sales and marketability and the other half sold very little comparatively. Phantom Doctrine didn't kill the studio, but people were forced to resign over it. Othercide wasn't a blockbuster either. Most of these either barely tread water or did poorly in terms of sales. Hell even the studio behind xcom isn't interested in making a new xcom. They are leaning into their marvel license.

Jake Solomon, the lead designer on XCOM 1&2, was not interested in making XCOM 3, because he was personally done with it and he felt the franchise needed to breathe a little. So he made the Marvel game (famous license!) and it bombed hard enough that he left the company. And it was still a tactical RPG where you send out heroes on missions to fight in turn-based combat, so pretty xcom-ish in that regard.

Now they probably are making another XCOM.

StrixNebulosa posted:

As I understand it, Firaxis was not forced to use their marvel license, that was literally a passion project (which is why you can date the superheroes)

Oh, if only. Apparently Marvel explicitly forbid romance, which might have saved that game.

Megazver
Jan 13, 2006
I imagine Mercer is no slouch, but I thought the female VA was pretty good in MS. Most of them were, even if some of them don't make a good first impression.

ScootsMcSkirt posted:

wait, you cant even bang Blade? what the hell is the point then lol

You can set up Blade with Captain Marvel, which is also fun. But yes, Baldur's Gate 3 clearly demonstrated their folly.

Megazver fucked around with this message at 17:55 on Mar 4, 2024

Megazver
Jan 13, 2006

lordfrikk posted:

The announcement on their Discord reads like written by a lawyer lol

"We would also like to grovel in the dirt a bit to fully express our regret and sorrow at having perpetrated piracy, and eat some of the dirt as well."

Megazver
Jan 13, 2006

Dramicus posted:

Maybe I'm super out of the loop, but what is the questionable language there?

I'm pretty sure there isn't any, being American just broke them.

Megazver
Jan 13, 2006

FutureCop posted:

Wow, just when I felt like Humble Choice was getting really forgettable, this next batch delivers quite a lotta nice things:



Nioh 2 and Citizen Sleeper are great, I've heard decent things about Afterimage, Soulstice and Black Skylands, and I've wanted to check out Age of Sigmar from the Next Fest.

Just...uh...ignore Saint's Row...

This one is a definite skip for me, heh.

I am a little bored of soulslikes and I've played Nioh 1 for an hour and got bored of it, so that's two games out. I've given up on platformers - metroidvania, puzzle, precision, story-heavy, I don't care - so Afterimage is out. I'm not an RTS fan but I've tried Age of Sigmar's demo during the NextFest and I thought it was lumbering and tedious. Citizen Sleeper is okay, but I've already played it. (And I think it's a bit over-rated, tbh.)

Saints Row is actually the game I like the most here; I've beaten it and while it's extremely mid, it's nowhere near as bad as everybody seems to think it is. I'd go so far as to give it a strong 7/10. The LARP missions were great.

Black Skylands is the only game here I maybe would like to get eventually, since I enjoyed the NF demo, but I won't get the bundle just for one game.

Megazver fucked around with this message at 20:04 on Mar 5, 2024

Megazver
Jan 13, 2006

Serephina posted:

That's wild, RA3 and it's standalone expo are not dated at all, I still hold them up as top quality RTSs that everyone should play. C&C3, despite being only a year older, hasn't aged as gracefully.

Go buy RA3 for five bucks, you'll get more than you're money's worth even if you only play like two missions, promise.

https://www.youtube.com/watch?v=U_U59u69tys

Megazver
Jan 13, 2006
I feel Suicide Squad as an IP could have worked as well; Harley Quinn is in top three of the most popular DC characters, apparently. Unfortunately, the actual game ended up being not great.

Megazver
Jan 13, 2006

Mordja posted:

I've started playing The Hong Kong Massacre, an OK Hotline Miamilike. It's got the John Woo look down pat, and you can slide and dive and gun down gangsters in slow motion, but it's definitely not as polished or well thought out as HM and the fact that it's entirely ranged combat makes it closer to HM2. It also has a dumb system wherein you earn upgrade points by NOT using its bullet time system and by only hitting enemies with your shots, which misses the whole point of being a wannabe Hard Boiled. The whole weapon upgrade thing also means that there are only four guns in the entire game, and if you're dumping points into just one or two of them, you're less likely to pick up and improvise with what you get from killing mooks.

Anyway, it got me thinking: did any of those big Hotline Miami mods ever come out? I remember one in particular that died due to teenaged modder drama lol.

This is in a bundle atm btw:

https://www.fanatical.com/en/pick-and-mix/build-your-own-spring-bundle

Megazver
Jan 13, 2006

CharlestheHammer posted:

The Harry Potter game made money specifically because it was a Harry Potter game so not making it a live service is just leaving money on the table

I'm sure they can gently caress up and make unplayable even a Harry Potter open world game where you go to Hogwarts.

Megazver
Jan 13, 2006

Jerusalem posted:

I wish they were making Red Dead Redemption 3 instead :smith:

Bully 2 or gtfo

Megazver
Jan 13, 2006
They elaborated on it in the tabletop RPG sourcebook for Alpha Centauri:

https://alphacentauri.fandom.com/wiki/Nerve_stapling

Megazver
Jan 13, 2006

Runa posted:

Alpha Centauri owns because when you research new technologies, you're not getting a little fluff blurb about history, you're getting snippets of a number of different narratives illustrating the advancement of humankind into a new stage of existence and some of it is so unsettling it makes the insane christian fundie lady look reasonable. And the faction leaders are all characters with their own personality and perspectives, and the tech blurbs are all narrated by them. It's genuinely speculative fiction in your sci-fi videogame and I have yet to find another 4x game that even tries to come close.

The contrast with Beyond Earth in this regard is especially stark.

Megazver
Jan 13, 2006
I can see it, I suppose.

Megazver
Jan 13, 2006
I'd like an Endless Legend 2, but it's gonna be a little difficult, lore-wise.



It also seems that not a lot of people are playing it these days, unfortunately.




But I do agree it would be very nice to get another quirky inventive asymmetrical fantasy 4X game like Endless Legend.

Megazver
Jan 13, 2006

Chadzok posted:

So the good ones for additional lore-expanding playthroughs are the ones that add new factions. Basically they will add a new faction/race that generally have quite unique sci-fi aesthetic and their own storyline that explain the whole deal and usually some core internal struggle that is the basis of a choose-your-own adventure plot, plus layering on some additional significant world mechanic that all the other existing factions also interact with. In general the new faction is a specialist in this mechanic and is what gives them their asymmetry and a lot of their flavour).

Shifters is probably the best of these, adding moth-people who are the only true natives of Auriga and significantly enhances the winter mechanic, adding a collectable resource as well as making winter feel more like doom for everyone except the mighty moths.
Tempest is also pretty essential, turning the essentially static oceans from the base game into an entire field of play with weather systems, broken up into territories like the land and given key loci of control. A sea-based "escaped from the lab" mutant sea monsters faction provide all the lore accompanying and are super unique to play as.
Inferno and Symbiosis were made by an external team that extremely grokked what made the game and the DLC great and are modelled on the two above DLC, Inferno adding terraforming cute little lava dudes (paired with randomly occuring worldwide Dust Conflux events that are a pretty interesting addition and work well in the existing lore) and Symbiosis adding mushroom people that have a special relationship with new wandering titan creatures that all the factions have to deal with. They are both Cool In My Opinion.
Shadows adds Fremenish shadow people and an extremely in-depth espionage system to all factions that the Forgotten are specialists in. This is my least favourite just because I thought the Forgoteen were a bit less well realised/unique aesthetic.

Lost Tales and Echoes of Auriga are both cheap and add more little questy lorey plotlines and more music respectively and I reckon are a good shout if you're going to try immersing yourself absorbing all the great sci-fi the game has to offer. Monstrous Tales is by the aforementioned external team but is modeled on Lost Tales, it looks like, and is the only one I don't have much experience with because I'd finished all my lore playthroughs by then, but I feel like it's probably going to be a good addition.

Adding all these DLC and turning them all on at once is pretty dramatic in how it expands the base game, there's a million different directions to go in with every faction and there is always interesting poo poo happening. Probably just layer them on one by one otherwise you'll be way too loving confused about what paths of the game you should be pushing your particular faction down.

This is a solid write-up; I agree with all of it.

I personally feel all of the DLCs are decent enough to keep turned on (cough unlike Endless Space 2 cough).

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Megazver
Jan 13, 2006
This is the first time I hear of these people tbh (this is the Steam thread, not the handheld weebs thread). Are their games actually worth emulating?

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