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BlindSite posted:Am I better off maxing out puncture and twisting blades at their base skills or branching out to have like 1 in all the build i want to make and then buffing it from there?
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# ¿ Jun 8, 2023 01:36 |
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# ¿ May 11, 2024 08:25 |
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"Investigating reports of issues" is a pretty hilarious phrase. As if they have to look into the idea that the servers might be making GBS threads themselves.
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# ¿ Jun 8, 2023 22:24 |
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Protip: Dude's name is Jay Wilson.I said come in! posted:But wait, the person I quoted said the points wont carry over. I am so confused now lol. May I please have an official source? I couldn't find anything on Google. And what I mean is, what I do pre-season, as in right now, does that renown, and lilith bonuses, carry over in season 1?
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# ¿ Jun 8, 2023 22:30 |
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I went with a firewall sorc, and I'm in my 30s. My build is basically done, and there aren't any transformative legendaries or uniques for the spec. I'm trying to figure out what I have to look forward to in the endgame, because it just kinda seems like I'm supposed to play almost literally the same thing for the next 80 hours or so?
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# ¿ Jun 8, 2023 22:49 |
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There's a loading screen tip that literally says "Direct damage is any damage that is not damage over time." Thanks, that clears that right up!Radical posted:ice shards has a lot of variations you can do based on what gear you have, maybe try that. rap music posted:farm gear for a different build cuz that sounds boring as gently caress!
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# ¿ Jun 9, 2023 00:14 |
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...why were there things that couldn't drop uniques?
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# ¿ Jul 6, 2023 19:30 |
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You can start the storyline of the season immediately! How novel!
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# ¿ Jul 6, 2023 19:36 |
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Oh this is just that D3 season with the Prime/Lesser evil gems.
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# ¿ Jul 6, 2023 19:40 |
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Why not have waypoints also be perma-unlock? Or at least the non-stronghold ones?
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# ¿ Jul 6, 2023 20:03 |
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I really, really like that they've sold these new seasonal gem thingies as super powerful! and build defining! and then the one single one that they chose to show us is lame as gently caress.
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# ¿ Jul 6, 2023 20:53 |
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Mailer posted:Game devs are basically Samus - every new game all previous knowledge is lost and they have to do all the bad things again. Maybe they had to rush the game out because reasons or whatever, but it's still a lovely excuse and they shouldn't have been in that situation in the first place.
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# ¿ Jul 6, 2023 21:09 |
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Scoss posted:I don't know if they explicitly said that they were not planning on keeping the malignant heart whatever stuff past season 1 or if that was just something that people are intuiting, but I think it would be a big mistake for them to design season content without intent to retain the successful mechanics permanently. PoE's myriad problems with new player retention go far beyond how seasonal mechanics are presented and D4 need not step in the same exact potholes if they try to make content permanent as well. "Once the Season has ended, the character you made and its progress will be transferred to the Eternal Realm. All items you collected, including in your Seasonal stash, will be transferred too. You can take this character into Sanctuary whenever you please, but Season-specific features such as Malignant Hearts will no longer be accessible."
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# ¿ Jul 6, 2023 22:12 |
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Tonetta posted:not sure if this has been answered yet but the way luck works from my understanding is that each skill has a lucky hit % that is unchanging, and that all your lucky hit on gear/skill tree is additive to your lucky hit procs, and you need to hit both to get a lucky hit. to get an accurate lucky hit chance you'll have to take the lucky hit proc you want, add your lucky hit bonuses, then multiply it by the lucky hit chance of the skill you're using. So the math is (lucky hit of proc) x (lucky hit of skill) x (sum of lucky hit from gear etc).
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# ¿ Jul 7, 2023 23:38 |
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TBH I really struggle to see how D4 builds are any different from D3 builds. Instead of using six set pieces that say "you do 10000% more damage" I'm using six aspects that each say "you do ~30% more damage". How do you build a D3 wizard? Spender, teleport, armor, magic weapon, buff skill, support skill/misc. How do you build a D4 sorc? All four defensive skills, spender, meteor/ult/misc.
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# ¿ Jul 8, 2023 01:57 |
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My favourite unique is the sorc fireball gloves that turn it into a bouncing ball... and reduce its damage by 60-70%. The actual effect is pretty cool, and the sort of thing that makes for a neat build (ignoring for the moment that fireball is the worst spender in the game)... but also it makes the spell completely worthless. Great design. Just brilliant.
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# ¿ Jul 13, 2023 05:44 |
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I'm not sure "yes, this first season is intentionally kinda poo poo" is a good strategy. Shouldn't you want to put your best foot forward?
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# ¿ Jul 13, 2023 15:21 |
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Tonetta posted:it's not fair to compare the state of content of a just-launched live service game to ones that have been out for several years. all you can really hope for is the core gameplay loop being strong and carry it long enough for developers to add enough variety to satisfy the core playerbase. Like. I don't think there's any excuse for dungeons to just be bad rifts when we've got ten years of rift development to look at! Hell, I'd argue that the Durance of Hate is more exciting and interesting than some D4 dungeons are.
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# ¿ Jul 13, 2023 16:26 |
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Basic skills buffed by another 10%, you heard it here first!
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# ¿ Jul 13, 2023 17:53 |
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wuffles posted:Knowing which affixes a build will want to prio per slot (aside from the general top choices) is not going to be easy to guess for blizzard guess before they make the item e: I guess those are the general top choices, but like. Why not just use them? bio347 fucked around with this message at 19:10 on Jul 13, 2023 |
# ¿ Jul 13, 2023 19:08 |
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Honestly, I'd just like it if there existed one ARPG where you didn't need a mathematics degree and online guidebook to determine what gear is good and what isn't. Why does the character sheet have to be wrong? Couldn't it just be right instead? Why are some affixes additive and some multiplicative with no indication of which is which? Couldn't we just not? Why do descriptions have to be vague? I'd like some specificity, thanks!
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# ¿ Jul 13, 2023 19:58 |
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flashman posted:Maybe I'm blind but I don't see anywhere that just tells me how much damage each skill is Gonna do to an equal level opponent or w.e based on my stats, just a bunch of percentage
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# ¿ Jul 13, 2023 20:15 |
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Stanley Pain posted:Umm no. Software development doesn't really work like that. Especially when it comes to games. If you want to compare games that have years of "live" development vs. something that just launch, that's fine but people will call you out on it because it is , in fact, not a fair comparison. Stanley Pain posted:That being said, D4 is way better than D3 ever was at any point.
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# ¿ Jul 13, 2023 20:41 |
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Kawabata posted:I, too, miss sets that give +40000% damage to skills, rainbows and lively colors, and 2009 era graphics It's never something like "rifts are bad, dungeons are way better" or "I love the open world and mount" or "wandering around cities trying to find amenities is so immersive" or "the tree of whispers is just obviously superior to bounties". Maybe you think those! They're definitely stronger arguments than "Diablo 3 had a rainbow in it"!
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# ¿ Jul 14, 2023 00:41 |
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I do hope they do PTRs for future seasons. I can understand skipping it for this one because of the circumstances, but the PTRs were suuuuuuper helpful for ironing out kinks in D3. Also, leaving us completely in the dark is just rude.
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# ¿ Jul 14, 2023 18:58 |
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Vic posted:Either display the calculation for the player or make it all additive so it's easy to gauge at a glance. It's exactly the same in terms of finding gear, but I find it more interesting to chase a breadth of increases instead of every item needing to always have the same stats.
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# ¿ Jul 14, 2023 22:50 |
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I find there to be a really weird disconnect with gear versus level. Like, ancestral gear is the exact same whether you're level 68 or level 98. I understand that, logically, level 70 or so is probably equivalent to, eg, a max-level D3 character, and so it makes sense that the gear doesn't get better as you level up... but also, decades of RPGs have ingrained the idea that higher character level = stronger gear dropping. It's not necessarily wrong, but it also feels uncomfy. It just kinda feels like they should have made character level and paragon level different tracks or something.
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# ¿ Jul 15, 2023 19:47 |
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Tonetta posted:if those are in a reasonable spot, I'll start them, then come back in like 30 seconds to a minute to get the good bits. the unskippable dialogue is so fking stupid. literally nobody wants to stop clearing any mobs for 30 seconds in an arpg when they're in a dungeon, especially not to hear the same tired dialogue. whoever made this decision, should stop being allowed to make decisions ...for real, though, I miss D3's spacebar. An all-purpose stop talking to me/close windows button was very nice, and I still find myself occasionally evading when trying to close my inventory or something.
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# ¿ Jul 17, 2023 17:49 |
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I think it'd be nice if you could push sacred NMs just a bit higher than you currently can. Obviously letting them go all the way up would be silly, but being able to put some challenge into the tail end of the WT3 grind would be welcome.
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# ¿ Jul 17, 2023 23:49 |
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I think my absolute favourite thing so far is the subtle bait and switch of them not mentioning that there were class-specific hearts in any of the pre-release talk. 32 hearts? LOL get hosed, more like 16 hearts.
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# ¿ Jul 18, 2023 19:51 |
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The funny thing about resists is that, even if they were working correctly, the sorc would probably still be pretty weak defensively. Because resists don't reduce physical damage, and that seems to be the thing that gets me the most.The Ol Spicy Keychain posted:but there's a potential frozen orb build for sorc with the malignant hearts that's calling to me...
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# ¿ Jul 18, 2023 22:12 |
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flashman posted:Where did all the cinders go? I didn't see anything about a nerf to drop rate but it has to have been
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# ¿ Jul 18, 2023 23:10 |
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zoux posted:It takes me maybe 15 min to collect 175 shards, try dying less
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# ¿ Jul 18, 2023 23:26 |
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The random teleport was always kinda an intentional malus because the occy was very good. It's... maybe kinda in the same boat here? Like, free teleport enchantment would likely be completely bonkers without SOME sort of drawback, because Raiment exists. But also it's not 2001 anymore, so maybe just let people have fun?
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# ¿ Jul 19, 2023 00:59 |
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Something insane I just realized: The massive open world was supposed to be one of D4's defining features. The world was so big that they had to make mounts to accommodate it! And in this patch they have literally said "we do not want you to play in the open world". That's nuts.
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# ¿ Jul 19, 2023 17:18 |
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Wasn't toupee-guy on the Immortal team? Hopefully Rod doesn't crash this one...
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# ¿ Jul 20, 2023 14:11 |
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"We had to obliterate sorcs so we could balance them later." That's, uh, not something you do in parts, my dude. You do it all at once.
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# ¿ Jul 21, 2023 19:14 |
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"We had to wreck the stats so we could fix them later." Also not something you do in parts!
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# ¿ Jul 21, 2023 19:16 |
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"We have five guiding points that we should have had at the start of development, but we have them now so that's good, right?"
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# ¿ Jul 21, 2023 19:19 |
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Protip for the devs: This is why like all of the other Blizzard properties have PTRs. Maybe try that.
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# ¿ Jul 21, 2023 19:28 |
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# ¿ May 11, 2024 08:25 |
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Coming to Season 3: Rifts! (probably)
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# ¿ Jul 21, 2023 19:40 |