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SUPER HASSLER
Jan 31, 2005

Miyamotos RGB NES posted:

The Famicom Disk System:



Just wanted to note that I shot this picture in 1998, back when I was living in Japan and buying unopened FDS games like Castlevania for the equivalent of $3 a pop at electronics resellers :smug:

(Even then it was very hard to find a working FDS with an intact drive band, but at least Nintendo still offered repairs)

SUPER HASSLER fucked around with this message at 22:27 on Nov 5, 2012

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SUPER HASSLER
Jan 31, 2005

From the folks I talked to in the past I get the idea that NOA localized Pokemon chiefly because Yamauchi made them do it. Nobody in the industry really liked the game, I feel like, until it became popular. Famitsu very famously gave the original Pokemon 8/7/7/7 out of 10, which if you know Famitsu review standards is basically the equivalent of "I played it for half and hour and it's ok I guess".

Maybe you can parallel that with Skylanders today, I dunno. I noticed at the local Best Buy that Skylanders crap now occupies all the shelf space anime used to :shobon:

SUPER HASSLER
Jan 31, 2005

Vaerai Archon posted:

So I just got a big haul for free. Someone gave me an Apple II with a few dozen games with it, complete with the old as hell Apple printer and monitor. There's roughly 7 boxes worth of stuff but there's a load of Adventure games on 5 1/4 floppy disks.

Cool! I still have a weakness for old A2 crap.

SUPER HASSLER
Jan 31, 2005

Harlock posted:

Pretty sure I mostly read the RPG Vault and Coming Soon sections of GamePro as a kid. They even had a graphical representation of how complete a game was! I wondered how they came up with that.

Usually the publisher would just tell us :ssh:

SUPER HASSLER
Jan 31, 2005

zenintrude posted:

Which rag did you work for?

Well during my heady Bay Area years my first real job was working online/offline for GamePro; then I moved over to Ziff Davis and did things for nearly all their mags for a while, back when they still had the whole lineup. Then I moved to Houston in order to edit Newtype and now I just freelance translate all day.

SUPER HASSLER
Jan 31, 2005

Doug Dinsdale posted:

The other two were Romancing Saga 3 (the entire series I HATE), and Super Mario RPG.

Are you familiar with the guy on nicovideo who's now published several hours' worth of videos documenting funny bugs in Romancing Saga 2, using other bugs to beat Romancing Saga 3 in 20 minutes, etc.? That's a hell of a lot more fun than actually trying to play the series.

SUPER HASSLER
Jan 31, 2005

zari-gani posted:

I can't wait til I get my copy of "come-from-behind public prosecutor."

Sure you're not ordering from a porn site instead? :rimshot:

SUPER HASSLER
Jan 31, 2005

InvadErGII posted:

These came in the mail from a guy on another forum today:



It was not as :retrogames: as it could have been, thankfully. I am way too excited about this.

Be couraaaageous Joshua :catholic:

SUPER HASSLER
Jan 31, 2005

I like Final Fantasy Adventure more and I don't care what you people say about it :colbert:

SUPER HASSLER
Jan 31, 2005

Miyamotos RGB NES posted:

I don't believe any GBA games ever supported that (the DS was the first system I remember having that feature and even then it was very limited).

Some GBA games did, like Chu Chu Rocket for example, but either way Sword of Mana has no "real" multiplayer; just some stupid item swapping stuff.

Also Sword of Mana sucks. I reviewed it for 1up so I can say so.

SUPER HASSLER
Jan 31, 2005

Pablo Gigante posted:

PSIV was 24 MegaBITS, not MegaBYTES. A Megabit is about 125 Kilobytes. They loved using Megabits to measure storage capacity on SNES/Genesis games for some reason.

One of the alleged golden rules of marketing is that putting a number on the box -- any number, doesn't matter how big or small -- attracts attention. Hence SMS games talking about their whopping two megabits.

Also, sorry to bring up an old conversation, but FF6's original translation is a really great work for the sort of time/space/programming constraints Square USA had to deal with at the time. By comparison, FF7's translation did not have these constraints but was instead simply incompetent (tho a lot was fixed in the PC version).

SUPER HASSLER
Jan 31, 2005

kirbysuperstar posted:

I remember Itagaki or someone saying that they had to make their own devkit for the Famicom. He could have been BSing or the odd one out, though.

More famously, Satoshi Tajiri and the crew at Game Freak reverse-engineered the Famicom in order to make their first game, the one called Mendel Palace in the US. They completed the game and basically sold it to Namco ready-to-publish.

SUPER HASSLER
Jan 31, 2005

Doing a Quintet "soul trilogy" run at the moment. I forgot how refined and self-contained, in a way, Soul Blazer was. No excess, fun fighting and nearly no grinding required. It'd make a good iOS game.

Did it really never make it to Virtual Console either?

SUPER HASSLER fucked around with this message at 20:48 on Jan 22, 2013

SUPER HASSLER
Jan 31, 2005

Random Stranger posted:

From Billboard Magazine, April 27, 1967:



I stumbled onto this and thought it was kind of interesting that Sega, Taito, and Namco were teaming up to make an industry group for their arcade businesses in 1967.

Neat article. At the time Namco would have still been primarily making kiddie rides for department stores.

SUPER HASSLER
Jan 31, 2005

Genpei Turtle posted:

that wonderful time that used game sales were illegal in Japan.

:eng101: It was never illegal despite what people put on the backs of game boxes. Capcom and a few other companies attempted to sue to make it illegal; this did not succeed and was turned down in 2002, and the notices disappeared the next month.

SUPER HASSLER
Jan 31, 2005

Not that anyone asked but this Sega CD chat makes a fine occasion for me to once again talk about how I completed a Mega-CD (JP) collection the hard way (brick-and-mortar shops in Tokyo) a few years back


I had to go to online for the last two, one of which was Surgical Strike which I had to really :retrogames: for; it's the most expensive Mega-CD retail release among collectors and at the time it was like $100.


Fresh Cleaner was the last one I needed. Despite primarily being a laser head cleaner, it's also a bootable Mega-CD so it counts.

SUPER HASSLER
Jan 31, 2005

Did it ever have one? The FC box sure didn't at least.

SUPER HASSLER
Jan 31, 2005

shymog posted:

I was rummaging around in my dad's basement today and came upon a pretty cool Nintendo Sticker Book. Too bad 5-year-old me was a total trainwreck to it:



Full album of the horrible-mangled inside: http://imgur.com/a/9mVY3

Yep, I'm old; I remember back in 1995 when these were like $2 at Toys'R'Us.

Got one; if I wasn't a high schooler I woulda invested! (I got the majority of the quantity of my NES collection by using the clearance sales of Blockbuster rental games of the mid '90s. Flintstones 2 for $5 :neckbeard: tho that still ain't my best NES deal ever; that'd be Hot Slots for $3 at a pawn shop in '97)

SUPER HASSLER fucked around with this message at 09:26 on Feb 8, 2013

SUPER HASSLER
Jan 31, 2005

Harlock posted:

Everybody should play Cardfighters Clash.

Every company should've made a Cardfighters themed game.

I remember the summer of 2000 when I was working for Gamers.com (back when they headhunted nearly the entire staff of Ziff Davis' game mags). We all got to go to a Giants game in SF for one reason or another, back when Bonds was king and the place was new and incredibly atmospheric, and none of us paid attention to the game. All us nerds did was play Cardfighters Clash with each other in the stands.

SUPER HASSLER
Jan 31, 2005

Haha, the bar in Miyamoto's av is getting more and more obvious as the day wears on. Now I think I understand the tortured world he lives in.

SUPER HASSLER
Jan 31, 2005

iastudent posted:

Wait, Falcom ships directly to the US?

Always have. They are a true Good Guy JP publisher and I'm very glad that they've found a profitable niche in Japan of making hardcore-traditional JRPGs for portables.

SUPER HASSLER
Jan 31, 2005

In the VC version of StarTropics your yo-yo (the first weapon you get) becomes a "star" because apparently "yo-yo" is a trademark in some non-US countries.

SUPER HASSLER
Jan 31, 2005

shymog posted:

No, not quite. It lets you tap to take a picture and highlight the text to be translated. I'm looking for something that does it in real-time.

I figure I could grab a copy of Dragon Quest 3 or something I'm familiar with and use an app of that sort to supplement my incredibly limited reading ability and then move on to stuff like Lagrange Point.

Worth noting tho that machine translation tends to gently caress up much more than usual when given kana-only lines to translate.

SUPER HASSLER
Jan 31, 2005

kirbysuperstar posted:

Ladies and gentlemen. The Power Mitt.



Pick any recipe you want. I got 'em all. I've got 97 of them.

SUPER HASSLER
Jan 31, 2005

My game mag collection was so large that I had to hire assistant librarians to keep it organized for me

SUPER HASSLER
Jan 31, 2005

ACID POLICE posted:

Me and my roommate are stuck of the stage of Genji and Heike Clans where all the frogs jump at you :psyduck:

:frogout: of that stage and take a different route.

SUPER HASSLER
Jan 31, 2005


I'm impressed someone kept this picture. This caused a minor stir on what was then called "the Gaming Age forums" -- it's from, what, 2001 or so?

SUPER HASSLER
Jan 31, 2005

Overbite posted:

Is there a story? Why is Tiger Woods playing this pc Mario game? Why is it being filmed for ESPN?

As I recall it was just a throwaway shot in an intro to SportsCenter and wasn't on the TV for more than about 5 seconds. Why he's in an office cube I have no idea.

SUPER HASSLER
Jan 31, 2005

Bit late on this, but I remember two game/music combos clearly:

+

And thanks to my brother

+

SUPER HASSLER
Jan 31, 2005

Sorry to advertise but for a few weeks I'm doing a podcast devoted to old game/demo music and me talking poo poo about the game industry.

SUPER HASSLER
Jan 31, 2005

TheRedEye posted:

This came from the collection of the same guy I got mine from, he was smart enough to just packrat all the game stuff he could get his hands on at CES and keep it all in mint condition. As far as I can tell he's basically the only guy who did this, he's kind of a hero.

The file cabinet full of CES flyers and such I donated to the Strong a couple years back all came from a guy in Wisconsin who did the same thing and decided to just give it all to me when cleaning house in the late '90s.

/humblebrag

SUPER HASSLER
Jan 31, 2005

Dr. Ohnoman posted:

Vice City doesn't have these problems because the button mappings are a bit different, and it plays very well.

I want to say that the original Xbox release of it had a bug where passers-by never said anything, which, like, that's half the fun right there.

SUPER HASSLER
Jan 31, 2005


Me and my old roommate Shane created our own version of Video Armageddon back when we were bumming it up looking for game jobs in the Bay Area. We each picked two games for each other to compete in (Double Dragon, Rad Racer, Ninja Gaiden and something else), and predictably it was tied 2-2 after that, so the final competition was seeing who could get to a warp whistle first in Super Mario Bros. 3, as in the film.

I lost because I forgot that you could skip over mushroom houses. :smith: Now Shane does a bunch of fancy stuff at SCE and I'm just a freelance translator/bum.

(We also played Board Game Top Shop for hours on end.)

SUPER HASSLER fucked around with this message at 19:30 on Jun 4, 2013

SUPER HASSLER
Jan 31, 2005

Much daytime TV from the '70s is lost, to the point where a lot of game shows and such exist only in pilot form.

Speaking of the NFL, most famously there is no extant tape of the full Super Bowl I game any more, just highlights that NFL Films saved at the time for their programs.

SUPER HASSLER
Jan 31, 2005

iastudent posted:

There's also the fact that Ness is already in Smash and shares a lot of the more identifiable aspects with Mike Jones (both use yo-yos and are fans of baseball), and Earthbound/Mother has made Ness a much more popular character over time.

The irony being that StarTropics probably sold at least twice as much as EB.

SUPER HASSLER
Jan 31, 2005

Miyamotos RGB NES posted:

I wonder if they got rid of the glitch where if you could die in the ending. :allears:

I want to watch the video to see what this glitch is but I absolutely hate videos where some nasal nerd is speaking over it the entire time. All of those videos can go take a hike. I guess I'm just old.

SUPER HASSLER
Jan 31, 2005

Random Stranger posted:

For whatever reason Konami has always been really hesitant to bring Twinbee in any form to the US. I think the only Twinbee game we ever got was the first sequel which was retitled to Stinger.

Probably because it was seen as "for girls" back when a lot of video game execs in the US were toy industry veterans who still saw their products in such strict black-and-white terms.

SUPER HASSLER
Jan 31, 2005

juicecube posted:

So what the hell do I have here?

Strategy guide for one Taiwanese PC RPG or another

SUPER HASSLER
Jan 31, 2005

That was Korean :eng101:

Japan would never release anything so crass!!

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SUPER HASSLER
Jan 31, 2005

univbee posted:

Worlds A-D were bonus levels exclusive the SNES re-release and weren't in the original FDS version I don't think.

Actually in the FDS version you get to 9-1 (with 1 life since your extra guys get turned into points in the ending) if you go through 1-1 to 8-4 without warping. You get to A-1 in two ways: finishing 9-4, or getting 8 stars (finish the game 8 times), then holding A and pressing Start at the title.

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