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Miyamotos RGB NES posted:The Famicom Disk System: Just wanted to note that I shot this picture in 1998, back when I was living in Japan and buying unopened FDS games like Castlevania for the equivalent of $3 a pop at electronics resellers (Even then it was very hard to find a working FDS with an intact drive band, but at least Nintendo still offered repairs) SUPER HASSLER fucked around with this message at 22:27 on Nov 5, 2012 |
# ¿ Nov 5, 2012 22:25 |
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# ¿ May 19, 2024 11:45 |
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From the folks I talked to in the past I get the idea that NOA localized Pokemon chiefly because Yamauchi made them do it. Nobody in the industry really liked the game, I feel like, until it became popular. Famitsu very famously gave the original Pokemon 8/7/7/7 out of 10, which if you know Famitsu review standards is basically the equivalent of "I played it for half and hour and it's ok I guess". Maybe you can parallel that with Skylanders today, I dunno. I noticed at the local Best Buy that Skylanders crap now occupies all the shelf space anime used to
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# ¿ Nov 6, 2012 21:37 |
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Vaerai Archon posted:So I just got a big haul for free. Someone gave me an Apple II with a few dozen games with it, complete with the old as hell Apple printer and monitor. There's roughly 7 boxes worth of stuff but there's a load of Adventure games on 5 1/4 floppy disks. Cool! I still have a weakness for old A2 crap.
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# ¿ Nov 8, 2012 22:34 |
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Harlock posted:Pretty sure I mostly read the RPG Vault and Coming Soon sections of GamePro as a kid. They even had a graphical representation of how complete a game was! I wondered how they came up with that. Usually the publisher would just tell us
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# ¿ Nov 14, 2012 20:57 |
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zenintrude posted:Which rag did you work for? Well during my heady Bay Area years my first real job was working online/offline for GamePro; then I moved over to Ziff Davis and did things for nearly all their mags for a while, back when they still had the whole lineup. Then I moved to Houston in order to edit Newtype and now I just freelance translate all day.
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# ¿ Nov 14, 2012 22:04 |
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Doug Dinsdale posted:The other two were Romancing Saga 3 (the entire series I HATE), and Super Mario RPG. Are you familiar with the guy on nicovideo who's now published several hours' worth of videos documenting funny bugs in Romancing Saga 2, using other bugs to beat Romancing Saga 3 in 20 minutes, etc.? That's a hell of a lot more fun than actually trying to play the series.
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# ¿ Nov 15, 2012 20:49 |
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zari-gani posted:I can't wait til I get my copy of "come-from-behind public prosecutor." Sure you're not ordering from a porn site instead?
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# ¿ Nov 21, 2012 02:37 |
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InvadErGII posted:These came in the mail from a guy on another forum today: Be couraaaageous Joshua
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# ¿ Nov 28, 2012 02:20 |
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I like Final Fantasy Adventure more and I don't care what you people say about it
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# ¿ Dec 13, 2012 00:53 |
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Miyamotos RGB NES posted:I don't believe any GBA games ever supported that (the DS was the first system I remember having that feature and even then it was very limited). Some GBA games did, like Chu Chu Rocket for example, but either way Sword of Mana has no "real" multiplayer; just some stupid item swapping stuff. Also Sword of Mana sucks. I reviewed it for 1up so I can say so.
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# ¿ Dec 13, 2012 02:13 |
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Pablo Gigante posted:PSIV was 24 MegaBITS, not MegaBYTES. A Megabit is about 125 Kilobytes. They loved using Megabits to measure storage capacity on SNES/Genesis games for some reason. One of the alleged golden rules of marketing is that putting a number on the box -- any number, doesn't matter how big or small -- attracts attention. Hence SMS games talking about their whopping two megabits. Also, sorry to bring up an old conversation, but FF6's original translation is a really great work for the sort of time/space/programming constraints Square USA had to deal with at the time. By comparison, FF7's translation did not have these constraints but was instead simply incompetent (tho a lot was fixed in the PC version).
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# ¿ Jan 10, 2013 17:09 |
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kirbysuperstar posted:I remember Itagaki or someone saying that they had to make their own devkit for the Famicom. He could have been BSing or the odd one out, though. More famously, Satoshi Tajiri and the crew at Game Freak reverse-engineered the Famicom in order to make their first game, the one called Mendel Palace in the US. They completed the game and basically sold it to Namco ready-to-publish.
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# ¿ Jan 16, 2013 21:59 |
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Doing a Quintet "soul trilogy" run at the moment. I forgot how refined and self-contained, in a way, Soul Blazer was. No excess, fun fighting and nearly no grinding required. It'd make a good iOS game. Did it really never make it to Virtual Console either? SUPER HASSLER fucked around with this message at 20:48 on Jan 22, 2013 |
# ¿ Jan 22, 2013 20:45 |
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Random Stranger posted:From Billboard Magazine, April 27, 1967: Neat article. At the time Namco would have still been primarily making kiddie rides for department stores.
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# ¿ Jan 25, 2013 17:33 |
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Genpei Turtle posted:that wonderful time that used game sales were illegal in Japan. It was never illegal despite what people put on the backs of game boxes. Capcom and a few other companies attempted to sue to make it illegal; this did not succeed and was turned down in 2002, and the notices disappeared the next month.
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# ¿ Jan 25, 2013 18:02 |
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Not that anyone asked but this Sega CD chat makes a fine occasion for me to once again talk about how I completed a Mega-CD (JP) collection the hard way (brick-and-mortar shops in Tokyo) a few years back I had to go to online for the last two, one of which was Surgical Strike which I had to really for; it's the most expensive Mega-CD retail release among collectors and at the time it was like $100. Fresh Cleaner was the last one I needed. Despite primarily being a laser head cleaner, it's also a bootable Mega-CD so it counts.
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# ¿ Jan 25, 2013 19:19 |
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Did it ever have one? The FC box sure didn't at least.
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# ¿ Jan 25, 2013 23:13 |
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shymog posted:I was rummaging around in my dad's basement today and came upon a pretty cool Nintendo Sticker Book. Too bad 5-year-old me was a total trainwreck to it: Yep, I'm old; I remember back in 1995 when these were like $2 at Toys'R'Us. Got one; if I wasn't a high schooler I woulda invested! (I got the majority of the quantity of my NES collection by using the clearance sales of Blockbuster rental games of the mid '90s. Flintstones 2 for $5 tho that still ain't my best NES deal ever; that'd be Hot Slots for $3 at a pawn shop in '97) SUPER HASSLER fucked around with this message at 09:26 on Feb 8, 2013 |
# ¿ Feb 8, 2013 09:23 |
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Harlock posted:Everybody should play Cardfighters Clash. I remember the summer of 2000 when I was working for Gamers.com (back when they headhunted nearly the entire staff of Ziff Davis' game mags). We all got to go to a Giants game in SF for one reason or another, back when Bonds was king and the place was new and incredibly atmospheric, and none of us paid attention to the game. All us nerds did was play Cardfighters Clash with each other in the stands.
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# ¿ Mar 20, 2013 23:16 |
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Haha, the bar in Miyamoto's av is getting more and more obvious as the day wears on. Now I think I understand the tortured world he lives in.
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# ¿ Mar 21, 2013 01:56 |
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iastudent posted:Wait, Falcom ships directly to the US? Always have. They are a true Good Guy JP publisher and I'm very glad that they've found a profitable niche in Japan of making hardcore-traditional JRPGs for portables.
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# ¿ Mar 29, 2013 05:15 |
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In the VC version of StarTropics your yo-yo (the first weapon you get) becomes a "star" because apparently "yo-yo" is a trademark in some non-US countries.
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# ¿ Apr 2, 2013 19:34 |
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shymog posted:No, not quite. It lets you tap to take a picture and highlight the text to be translated. I'm looking for something that does it in real-time. Worth noting tho that machine translation tends to gently caress up much more than usual when given kana-only lines to translate.
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# ¿ Apr 4, 2013 23:40 |
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kirbysuperstar posted:Ladies and gentlemen. The Power Mitt. Pick any recipe you want. I got 'em all. I've got 97 of them.
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# ¿ Apr 12, 2013 06:10 |
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My game mag collection was so large that I had to hire assistant librarians to keep it organized for me
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# ¿ Apr 16, 2013 18:56 |
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ACID POLICE posted:Me and my roommate are stuck of the stage of Genji and Heike Clans where all the frogs jump at you of that stage and take a different route.
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# ¿ Apr 27, 2013 02:42 |
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I'm impressed someone kept this picture. This caused a minor stir on what was then called "the Gaming Age forums" -- it's from, what, 2001 or so?
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# ¿ May 1, 2013 22:51 |
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Overbite posted:Is there a story? Why is Tiger Woods playing this pc Mario game? Why is it being filmed for ESPN? As I recall it was just a throwaway shot in an intro to SportsCenter and wasn't on the TV for more than about 5 seconds. Why he's in an office cube I have no idea.
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# ¿ May 2, 2013 00:28 |
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Bit late on this, but I remember two game/music combos clearly: + And thanks to my brother +
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# ¿ May 4, 2013 05:56 |
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Sorry to advertise but for a few weeks I'm doing a podcast devoted to old game/demo music and me talking poo poo about the game industry.
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# ¿ May 6, 2013 22:11 |
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TheRedEye posted:This came from the collection of the same guy I got mine from, he was smart enough to just packrat all the game stuff he could get his hands on at CES and keep it all in mint condition. As far as I can tell he's basically the only guy who did this, he's kind of a hero. The file cabinet full of CES flyers and such I donated to the Strong a couple years back all came from a guy in Wisconsin who did the same thing and decided to just give it all to me when cleaning house in the late '90s. /humblebrag
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# ¿ May 29, 2013 19:02 |
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Dr. Ohnoman posted:Vice City doesn't have these problems because the button mappings are a bit different, and it plays very well. I want to say that the original Xbox release of it had a bug where passers-by never said anything, which, like, that's half the fun right there.
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# ¿ May 30, 2013 21:56 |
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Me and my old roommate Shane created our own version of Video Armageddon back when we were bumming it up looking for game jobs in the Bay Area. We each picked two games for each other to compete in (Double Dragon, Rad Racer, Ninja Gaiden and something else), and predictably it was tied 2-2 after that, so the final competition was seeing who could get to a warp whistle first in Super Mario Bros. 3, as in the film. I lost because I forgot that you could skip over mushroom houses. Now Shane does a bunch of fancy stuff at SCE and I'm just a freelance translator/bum. (We also played Board Game Top Shop for hours on end.) SUPER HASSLER fucked around with this message at 19:30 on Jun 4, 2013 |
# ¿ Jun 4, 2013 19:27 |
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Much daytime TV from the '70s is lost, to the point where a lot of game shows and such exist only in pilot form. Speaking of the NFL, most famously there is no extant tape of the full Super Bowl I game any more, just highlights that NFL Films saved at the time for their programs.
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# ¿ Jul 11, 2013 20:08 |
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iastudent posted:There's also the fact that Ness is already in Smash and shares a lot of the more identifiable aspects with Mike Jones (both use yo-yos and are fans of baseball), and Earthbound/Mother has made Ness a much more popular character over time. The irony being that StarTropics probably sold at least twice as much as EB.
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# ¿ Jul 16, 2013 22:53 |
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Miyamotos RGB NES posted:I wonder if they got rid of the glitch where if you could die in the ending. I want to watch the video to see what this glitch is but I absolutely hate videos where some nasal nerd is speaking over it the entire time. All of those videos can go take a hike. I guess I'm just old.
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# ¿ Jul 18, 2013 18:54 |
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Random Stranger posted:For whatever reason Konami has always been really hesitant to bring Twinbee in any form to the US. I think the only Twinbee game we ever got was the first sequel which was retitled to Stinger. Probably because it was seen as "for girls" back when a lot of video game execs in the US were toy industry veterans who still saw their products in such strict black-and-white terms.
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# ¿ Jul 23, 2013 23:34 |
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juicecube posted:So what the hell do I have here? Strategy guide for one Taiwanese PC RPG or another
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# ¿ Jul 24, 2013 00:47 |
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That was Korean Japan would never release anything so crass!!
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# ¿ Jul 29, 2013 18:41 |
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# ¿ May 19, 2024 11:45 |
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univbee posted:Worlds A-D were bonus levels exclusive the SNES re-release and weren't in the original FDS version I don't think. Actually in the FDS version you get to 9-1 (with 1 life since your extra guys get turned into points in the ending) if you go through 1-1 to 8-4 without warping. You get to A-1 in two ways: finishing 9-4, or getting 8 stars (finish the game 8 times), then holding A and pressing Start at the title.
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# ¿ Aug 8, 2013 18:53 |