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Not a viking posted:Saw a facebook ad (bad sign?) about a city building game called Megapolis. What is the goon verdict of this game?
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# ¿ Mar 10, 2013 10:07 |
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# ¿ May 16, 2024 19:13 |
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I thought some simple rolling smoke clouds would fit with what I think the mood is intended to be while you're outside while filling the space with something that wouldn't visually distracting. On the Simcity/openTTD conversation - has anyone played Yoot Tower? I'm curious what the UI is like without using a mouse.
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# ¿ Mar 12, 2013 04:59 |
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SquadronROE posted:So... Been playing a lot of Jones On Fire.. Is it supposed to make me sad? The fire just keeps growing and raging and the music is slightly sad. I'm sorry, I'm thinking about cats again. I really love cats. But I can't save every cat.
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# ¿ Mar 14, 2013 03:54 |
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graventy posted:The only reason I haven't is because it has tilt controls. I just don't feel like I can accurately fish waggling my ipad all around.
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# ¿ Mar 17, 2013 01:14 |
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Now that you mention it, yes, I'd totally buy an iOS port of Transarctica.
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# ¿ Mar 21, 2013 09:41 |
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I was going to say Final Fantasy Legends 2 with a Mystic Quest comedy option, but it looks like those are already taken so Final Fantasy 8.
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# ¿ Mar 23, 2013 08:19 |
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j4on posted:Would anyone like to recommend a good, not puzzle or word-based, game without IAP or grind mechanics? I can feel my patience for grinding growing shorter and shorter. Ridiculous fishing was fun, amd appreciated the lack of IAP, but its still just grind to win. It's fine if the game ends in an hour of play. That's pretty cool, really. Although maybe that counts as word-based?
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# ¿ Mar 26, 2013 04:18 |
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psylent posted:New Star Soccer CONSUMED my life for a couple of months. It's free with a 99c fee to unlock the full game. You manage a rising soccer star's career, make choices about how you spend your time (training/fans/team/girlfriend), which skills to work on etc. It's a really clever little game and I just couldn't put it down. This game is crack. Crack that I can smoke while wearing my tiny island's home team's colours and buying energy drinks. Ghostlight fucked around with this message at 09:28 on Mar 27, 2013 |
# ¿ Mar 27, 2013 09:26 |
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eeenmachine posted:Probably. Not that I've ever paid attention to getting on them except for Radiant (until the devs altered the scoring system without resetting the boards), but it just seems like every single one is crawling with hacked scores that stay there forever.
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# ¿ Mar 28, 2013 03:26 |
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I played it on the web-preview with the arrow keys and I find swiping is a lot nicer. vv
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# ¿ Mar 30, 2013 06:20 |
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Not sure - but the numbers are their proficiency in the job, 1-9, which reduces the cost of restocking when they're employed in jobs of that colour. The coloured tabs sort the bitizens based on their proficiency in that colour (then by some secret voodoo that I'm sure is related to their seed). If a bitizen is employed in a job at which they have 4 or less proficiency then they'll be unhappy, which as far as I'm aware does nothing except help me sort out where my extras are using the happiness tab.Apocron posted:For anyone crazy enough to want to edit the names to match real life I found these three pages useful but be warned, they're not exhaustive and I'm not sure they're right!
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# ¿ Apr 2, 2013 08:12 |
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Mozi posted:For a game like this, though, I wonder if it really is a grind. The game is pretty much the same the whole way through, you never change from snaking around. I see three-starring guys more as a marker of long-term playing than as a goal to get to in order to play better. I'm finding it pretty low key - I grinded up all my unlocked characters to 1 star because why not, but instead of worrying about 2 starring them all I just picked someone I liked and started on them. I've only got one more shop item to buy and after that gems as far as I can tell are literally worthless except for buying stars. In the meantime I'm still placing at least close to the top 100 for SA in Arenas, which gets me tokens that can make up for a lack of stars in unlocking more characters - which will, itself, make it easier to get gems in normal play, leading to being able to buy stars for people I don't want to lead with.
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# ¿ Apr 3, 2013 09:23 |
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Corridor posted:That is hilarious. (do you get two free every day if you have a duplicate shelter?)
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# ¿ Apr 3, 2013 11:06 |
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SquadronROE posted:What does putting people in the hotel actually do? I saw that you can put people in there for Utopium, but aside from trying to clear out residential buildings I can't figure anything out about it.
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# ¿ Apr 3, 2013 20:53 |
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eeenmachine posted:We actually go out of our way to try and balance our games to the point that any normal player with adequate free time who enjoys the game isn't "frustrated to that point where they're more likely to buy". I think a lot of people look at any progression in a game with IAP from the viewpoint of monetization, where-in progression in a game like Ridiculous Fishing is simply viewed as game balance since there is no IAP. (Although Pixel People has gotten a lot better with the recent updates and I don't regret that purchase quite as much anymore.)
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# ¿ Apr 3, 2013 23:18 |
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webmeister posted:Thanks! I've been holding off on splicing that one because it needs four spaces, and the last time I built a 4-space building I ended up with the super-lovely space port.
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# ¿ Apr 5, 2013 02:49 |
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Is anyone able to clarify what"time dilation" in Pixel People is and why I just lost 2 maximum land to it?
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# ¿ Apr 7, 2013 03:06 |
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Corridor posted:I'm guessing daylight savings. Happened to me too. Clocks posted:Is that the thing where you set your iphone to a different time (to get around timers I guess) and then when you go back to normal, the game catches it?
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# ¿ Apr 7, 2013 09:01 |
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Sad lions posted:Anyone have any good word games (wordplay, anagrams, scrabble-style word construction from random letters) for ipad? Plus it has a nice after-game breakdown where it'll try and give you the definition of all the fake words you tried and found out were 'Scrabble real'.
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# ¿ Apr 9, 2013 03:22 |
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Just call it Snuggle Koreans and change out the missiles for soft toys.
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# ¿ Apr 14, 2013 02:43 |
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eeenmachine posted:They aren't so long you can't build things like this with a little work: http://www.theblockheads.net/forum/attachment.php?attachmentid=2261&d=1365947307
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# ¿ Apr 17, 2013 01:05 |
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Resources are everything. Spend your level-ups on skills and stats that will give you bonus chances until they're maxed out. Spend your shields and coins on increased coins/shields/xp whenever possible, otherwise weapon damage and armour in that order. Clump shields as much as possible since you'll only get upgrade progress when your armour is maxed out, and pick up something that lets you grab all the health pots at once because they will always be in your way - either the Skill Elixir or Heal, preferably Skill Elixir. Big Game Hunter is a great early game skill but will become too risky to use in the end-game when they start out-scaling your ability to kill them - conversely, Banish and Teleport will almost never get used until the end-game for the same reason. Skill Elixir and Enchant are great long-term upgraders, and Treasure Chamber only wears off when you take a turn so you can pop it before a collect-all skill and get two drops of pure coins. Once you unlock the Raider, max it out because the Halfling and Masochism are basically the best combination in the game as the free armour lets you concentrate on your other stats - combined with Steal it's basically an upgrade money shot. Grab a Quick attribute on your accessory when it comes up - Lifesteal never gets amazing, but it's a nice refiller if you've taken Skill Elixir and are gobbling all your health pots away and will replace Regenerate later in the game when your damage is in triple digits and theirs is in doubles. I've never figured out if Dexterity and Repair are actually two different bonuses, or if Rune can ever be used effectively. Ghostlight fucked around with this message at 23:25 on Apr 19, 2013 |
# ¿ Apr 19, 2013 23:23 |
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Corridor posted:I don't really get the musical part of Arranger. I don't get what makes specific instruments better than others. In the few musical battles I've had, I just chose instruments randomly, got scolded for choosing something inappropriate, and then won the battle anyway just by fingertap mashing.
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# ¿ Apr 22, 2013 13:53 |
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Shalinor posted:Given how many classes you unlock as you play, I feel like the game is begging you to eventually restart anyways. So you'll get another shot at it once you have a better understanding of which races benefit which classes. The Insect Court posted:What "deep" turn-based strategy games are available for iOS? Civ-likes or X-COM-likes, whatever, as long as there's some depth to its mechanics and a significant amount of content. I've made my way through Final Fantasy Tactics and Civ: Revolutions. What else is there? How are the Avernums that have been ported over? edit: I've also tried Battle of the Bulge and while I am horrendous at it, stuff of its complexity would be awesome.
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# ¿ May 9, 2013 05:07 |
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Mozi posted:I really don't understand the personal offense people take about the presence of IAP. The only reason some games can be priced at 99 cents or for free at all is IAP. For many of these games, Crabitron included, there is no additional fun from buying IAP - in essence, your cheap fun is being subsidized by other, less spendthrifty people. Games that are balanced around IAP can be deeply disappointing but to reject all games with IAP wholesale is to miss out on some legitimately good games.
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# ¿ May 14, 2013 03:05 |
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Duranki posted:Has anyone tried Tiny Token Empires (iPad only)? It's been on my watch list forever and just dropped to 99 cents (normally $8). I can't say it doesn't look like it's worth a buck.
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# ¿ May 16, 2013 03:49 |
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JayKay posted:Any tips for the Fungus level on Plague Inc.? I either get eradicated or lose with a small handful of survivors.
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# ¿ May 19, 2013 23:59 |
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Evil Fluffy posted:Three loving dollars for each additional character? Warrior Priest and Slayer better be face wrecking gods if each costs almost as much as the entire game. I was planning on grabbing both when I get the game because I figured they'd be $0.99 since the game's $4.99, but apparently SquareEnix isn't alone in lovely pricing schemes.
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# ¿ May 30, 2013 23:20 |
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McDragon posted:Liking Merchant to the Stars so far. Nice concept, and I really like that the adventurers eventually finish their quests and go home. Some guy cleared all the cannibals out of some lost city, and it was nice to know he only managed it because he came to my shop.
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# ¿ May 31, 2013 06:06 |
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Lawen posted:Cool game though, I'm really enjoying it.
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# ¿ May 31, 2013 22:31 |
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I picked up Tumulus a week or so ago on the thread's recommendation and I've been finding it kind of--- milquetoast. The class-specific combat is an interesting spin on turn-based, but there's very little tension because it's ridiculously easy to escape to the surface and the enemies have been virtually impossible to not avoid. I got down to level four and died once, and found myself back in town missing some unimportant items and down some change, which didn't seem like a huge setback. Worse, it was actually cheaper than buying a teleport scroll.
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# ¿ Jun 2, 2013 12:42 |
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Eegah posted:Speaking of Merchant I dropped the 300k to upgrade swords and... Seriously I have no idea what it did. Power stayed the same, same amount of materials consumed so I dunno what the hell here.
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# ¿ Jun 4, 2013 04:47 |
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I'm not min-maxing, but jesus I think I need to be considering I just unlocked a new set of 500k upgrades and I'm still waiting for my squadron of 'completed' low-level heroes to finish their quests so I can get more level 15+ heroes who can bring in some real money.
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# ¿ Jun 4, 2013 10:03 |
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Shalinor posted:There's 2 or 3 distinct ways to build a Heavy, and I'm pretty sure all the other classes have similarly useful variants. The only one I'm really skeptical of is Sniper - I just can't imagine anyone going snap shot over squad sight with them.
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# ¿ Jun 4, 2013 21:21 |
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Digger-254 posted:I'm liking this game overall, but I'm a little fuzzy on these random encounters. I mean, that they happen randomly is cool; but suddenly going from dictating every move and action your characters make to having little to no control over your them as they play out randomly is sort of obnoxious, though. It reminds me of getting suckered into playing D&D with my nephews when they were little.
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# ¿ Jun 17, 2013 06:18 |
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FlashBangBob posted:What is the best combo to make in Scurvy Scallywags? I'm finding completing a long L is the best way to go. It gives 16 swords and a sword doubler piece. The only problem is you have to always make the corner sword match last, which makes it difficult. haveblue posted:If anyone's still waiting for a status update on Merchant to the Stars, we've finalized the feature set of the first patch and will be submitting it probably within the next few days. All the timers have been vastly reduced, there's an acceleration mechanic if they still take too long, a couple of major bugs have been fixed, and it supports iOS 5 now. I'll post the detailed release notes once it's fully out.
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# ¿ Jun 19, 2013 00:55 |
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haveblue posted:The dismiss button is now on the left, above Talk. ps: it is currently my favourite iOS game and I hope it's doing well for you guys.
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# ¿ Jun 19, 2013 04:33 |
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Necroneocon posted:Is xcom out in NZ right now?
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# ¿ Jun 19, 2013 05:46 |
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Necroneocon posted:Is xcom out in NZ right now?
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# ¿ Jun 19, 2013 13:35 |
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# ¿ May 16, 2024 19:13 |
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Det_no lost his heart during stage 4 alpaca absorption.
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# ¿ Jun 23, 2013 00:09 |