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crm posted:What's a good place to start with Old Gods, because I don't know wtf is going on. Try Sjaelland. You start off holding half of Denmark and enough troops to immediately conquer the other half. You're related to the major Swedish kingdom and the Norse powers wrecking poo poo on the British Isles, and you have vast swathes of Slavic minors to the south and east to pillage, conquer or just generally stomp around on. Very forgiving, lots of potential, and you get to play with most of the shiny new features.
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# ¿ May 28, 2013 19:14 |
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# ¿ May 15, 2024 17:56 |
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Qwo posted:How do you reform the Norse faith, anyway? I couldn't see a tooltip for it when I was hovering over things in the Religion panel. Do you personally have to own all the religious sites (or is it a certain number of them?) or can it be reformed so long as anyone of the Norse faith holds those sites? Inside Outside posted:How do you reform Norse religions? Do you get something in the decisions menu after you hold all the holy sites? That would have been really helpful to know before I lost my grand Danish kingdom There's a button on the religion screen, in the upper left. I don't know if all the holy sites need to be controlled by Norsies, but I do know you don't need to own all of them personally. Three sites and 50% authority will do it. e:f,b
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# ¿ May 28, 2013 20:50 |
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Piell posted:War Elephant Stats War Elephant stats per point of maintenance: Offensive: 0.01/1.25/0.15 Defensive: 0.60/1.00/0.20 Archers are better melee units.
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# ¿ Mar 25, 2014 17:38 |
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Dongattack posted:How do you know which caste you should marry? Everyone hates me cause my woman is WRONG SOMEHOW, SHE LOOKED FINE You want a Kshatriya. Brahmins might do too, I haven't tried it yet. Basically, Brahmin = Priests, Kshatriya = Warriors, Vaishya = wealthy Peasants, and they're ranked top to bottom in that order. EDIT: What WGS said.
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# ¿ Mar 25, 2014 17:54 |
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Improve Stat ambitions have always been really flaky for me. Sometimes I'll get three or four points in the very short time, and sometimes I could have them on for fifty years and see nothing- I haven't noticed anything different about them recently. I've definitely had the events fire as rapidly as the ever have today.
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# ¿ Mar 25, 2014 22:10 |
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Dr. Video Games 0155 posted:So I never really played in affairs with the UK, started a game last night as Scottland, created Alba and got to their 500-man Pike Retinue.. are these supposed to be game breaking? I had a 6k stack last night and it just didn't matter who threw what at them they just kept steamrolling through armies double and once triple their size. I had 17k troops + my 6k pike retinue stack and dismantled whatever the HRE threw at me.. is this intentional? Schiltron is one of the best retinues, yeah. On top of that, you also have a Schiltron cultural tactic, which not only makes your dudes straight up indestructible in melee, it also turns the into murder machines and does triple (quadruple?) damage against charge tactics (Berserkers, Embolon and CLC). The downside is that pike do basically no damage in skirmish or pursuit, so they're useless for assaulting and low-morale stacks will just bounce off them. KittyEmpress posted:The Scottish Pike retinue is... good, but strange. They have lots of bonuses to defense IIRC? I know during a crusade I managed to park a stack of 8k on a mountain and let a 23k stack smash into it, and came out with only 2-3k dead with them having lost 18k of their stack. Defence stats are tactical defence- you get the same benefit out of it regardless of whether you're attacking or defending. River crossings/defence in rough terrain will turn any near-equal battle into a massacre, though. KOGAHAZAN!! fucked around with this message at 16:48 on Mar 26, 2014 |
# ¿ Mar 26, 2014 16:46 |
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Pellisworth posted:I'm not sure the event to remove the Religious Unrest modifier will even trigger if you manage to maintain 75+ MA, I've heard reports of people having high MA for decades and still dealing with constant revolts. The removal event (RoI.3536, RoI.3537 & RoI.3539) is only every triggered from the "on_yearly_pulse" clause in common/on_actions/00_on_actions.txt. Now. I'm not entirely sure how yearly pulse events work in CK2, but if it's the same as it was in EUIII (every year you get one event randomly selected from the list, weighted by... its weight)... that event has a 0.4% chance of firing. A year. To clear one province. That's an effective MTTH of 173 years. Anecdotally, I now have (as a Hindu with 80+% moral authority) three or four converted provinces with the modifier that I've been sitting on for a decade at least, and I've never seen it fire. [e: okay, so it's invisible, so you can't see it fire- but those modifiers haven't gone anywhere] KOGAHAZAN!! fucked around with this message at 20:16 on Mar 29, 2014 |
# ¿ Mar 29, 2014 19:39 |
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DStecks posted:It would be supremely nice if rulers you just subjugated couldn't just turn around and start an independence faction the second the war ends. It would be nice if rulers that have just accepted an entirely peaceful offer of vassalisation couldn't just turn around and start an independence faction. Especially if they're going to draw in people who were perfectly loyal subjects before. Pakled posted:I will add that the addition of making new barony-level vassals automatically swear fealty to their count-level overlord is nice, except that sometimes it doesn't do it for some reason. Oh what. But getting my Dukes' Counts' Mayors to report to me directly was my favourite method of making mad stacks of cash.
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# ¿ Mar 30, 2014 03:44 |
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Pellisworth posted:On the whole, this patch/expansion seems to have added a fairly unplayable India (due to mass revolts and various bugs) and added various restrictions to mechanics for other characters that a lot of players seem pretty unhappy with. Paradox has generally done an excellent job with CK2, but the RoI launch has me disappointed and reminds me a lot of many of their past notoriety for bugginess. In retrospect, adding an entire subcontinent all at once might have been a tad too much for one expansion. Though, in fairness, there aren't that many bugs, just a couple of really killer ones, so far as I can tell.
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# ¿ Mar 31, 2014 03:43 |
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DStecks posted:Modding question: Is there any way to add a new barony title to the game, with a predefined location, without modifying the base landed_titles.txt file? It feels like such a minor addition, and I'd hate to ruin compatibility with any other mod that modifies the map. DrSunshine posted:No, landed_titles.txt is the only way to control this. This, but also: most (all?) provinces in the game have the full six barony titles defined for them already, even if they don't use them. The number that actually show up in the game is controlled by the max_holdings line in the relevant province history file. You'd still be breaking compatibility with mods that changed those files, of course. In the beta, you could actually change a province's max_holdings value by editing it in the savegame- I don't know if that still works, but the value's still there. Theoretically, if it can be manipulated in the savegame, you might be able to get Gars to add a script command that changes the number of holdings on the fly.
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# ¿ Apr 5, 2014 19:47 |
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Dallan Invictus posted:The weirdest thing is that I remember they claimed to do something like this (defining mods to landed_titles as differences rather than the complete file) in a really unclear patch note a few patches back, but they never bothered to explain how it worked and nobody ever figured it out. paradox_mod_support.txt monster on a stick posted:Except Okay, I think I've got a strategy for you. Bit tricky to pull off, but should be doable: 1. Go to military screen, raise all levies 2. Zoom all the way out 3. Drag select the entire map 4. Point your Infinite Murder Machine in the general direction of the East 5. Bunk off down the pub for a pint Seriously though, you must have levies going on half a million, no?
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# ¿ Apr 5, 2014 22:38 |
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Techno Remix posted:I've seriously almost got this game down. I'm sinking massive amounts of time into it and actually getting the hang of building some stable stuff in the start. If you want to take counties directly in a claim war then you need a claim on the county itself. A claim on the Duchy title is just a claim on the Duchy title, and, as you have learnt, that doesn't actually come with any land attached, just the strong suggestion that the people holding the land listen to you. Fortunately, I think you can still use your chancellor to forge claims on provinces within your realm. Might piss your vassals off, I'm not sure- it's not something I've ever done, that I remember.
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# ¿ Apr 5, 2014 23:11 |
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MrBling posted:Finally, does the Tengri 30% bonus to light cav attack/defence make the Hungarian cultural retinue worthwhile? Unless something's changed in the last patch or so, LC are one of the weakest troop types and any retinue built around them is right at the bottom of the pack.
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# ¿ Apr 6, 2014 12:10 |
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double nine posted:Can anyone confirm that, as of the latest beta patch (2.1.2.1) there are no events that remove craven and no events that add brave? Alas... What gave you that impression?
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# ¿ Apr 6, 2014 13:18 |
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double nine posted:Something must be up with my search program. What's that you're using? It looks like Notepad+? Yeah, the "Find in Files..." function.
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# ¿ Apr 6, 2014 15:06 |
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Wooper posted:Grey eminence increases fertility So does Midas Touched. By more, even. [EDIT: Which is... interesting. A diplomatic education makes you better at talking people into bed, I guess? But on a stewardship eduction... . Being good at long-term thinking and management makes you more amenable to popping out heirs for the good of the realm?] I guess a DIP spouse would help if you're really desperate to get realm diplomacy up, but I don't think I've ever been in a position where I wouldn't still take the demesne bonus. KOGAHAZAN!! fucked around with this message at 17:46 on Apr 6, 2014 |
# ¿ Apr 6, 2014 17:39 |
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Man, there are a lot of total conversion mods for this game. Just looking at the mod forum, you got Game of Thrones Elder Scrolls Middle Earth Dragon Age Some sci-fi thing Warhammer Fantasy Avatar: TLA The Witcher World of Darkness Touhou ...and stuff like Sengoku or the Warring States Where is it all coming from?
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# ¿ Apr 7, 2014 00:07 |
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TTBF posted:Using the beta patch on a save with the bugged Indian religion revolt risks doesn't end them or put a expiration date on them. What's the console command to type to end them? There won't be a console command to end them specifically. You could fire the event that removes it... which, uh, appears to have disappeared ... but that only cleared one province at a time. You'd be better off writing a custom event that just removed the modifier from every province in the world at once. Try this: code:
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# ¿ Apr 7, 2014 19:59 |
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SeaTard posted:You need to add this to the top of the file: Whoops! Thanks. Turns out it doesn't work anyway.
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# ¿ Apr 7, 2014 20:50 |
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Jolan posted:Man, starting in India took a long time. I chose a duke in Delhi and quite easily got my independence, but my first few rulers all died before I could get the 500 karma for a subjugation CB. When I finally DID get one off, it was with a ruler who inherited at 15 and is now nearing 90. And my brilliant plan to marry my female heir matrilineally to the king of, eh, the green blob to the east (who was also set to inherit the other huge kingdom in southern India) failed when my ruler finally knocked out a son at 83 years of age, making him my next heir. So over the centuries, I've been able to holy war-conquer all of Persia, but I only have a grand total of one kingdom title in India so far. And I've got several thousands of karma points that're just doing nothing. Yeah, it's a bitch. Try converting to Smartist and bumping up your majesty tech. If your heirs are born Smartist they'll accumulate a fair wodge of karma just by the time they reach maturity. Educating for other +piety traits (humble?) helps too, as does building cathedrals or whatever for your temple vassals. Oh, and if you're having trouble getting rulers to stick around long enough to do anything, try ultimo? Once I'd gotten the ball rolling (two or three generations?), I was able to pretty reliably launch subjugation wars within a decade of taking the throne, and I am now, in 1260, completely out of peoples to subjugate. I need to figure out some way of dismantling this Dravidian blob, because forging duchy claims is taking centuries. It's kind of funny how completely unlike actual history this process is. You look at India in this period, and what you generally see is a guy going from raja of bumfuck nowhere to paramaharajadhiraja of the known universe in the space of one or two generations... and then losing it all a generation or two later. Painstakingly building an empire over the course of four centuries and having it be perfectly stable is so loving weird. Actually, I think realms are too stable everywhere. Not in the sense of there being too few internal conflicts (plenty of those), but in that they never explode. Once a Kingdom/Empire title is formed, it never disappears. Once a de jure vassal is attached to it, they almost never leave. It leads to strange ahistorical poo poo all over the place.
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# ¿ Apr 14, 2014 12:15 |
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Yeah, regencies can be a problem, but they're definitely manageable and certainly not constant. I have a bigger problem remembering to press claims before my ruler cops it than I do avoiding regencies under ultimo. Elective would work too, it's just something I tend to avoid because I dislike having to wrangle my vassals. Fuckers are always voting for the wrong guy.
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# ¿ Apr 14, 2014 13:28 |
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Anticheese posted:With all this talk of antipopes, does anyone have any good advice for making a heresy stick, and surviving the backlash? Wait until you have a high diplo ruler with a fat bank and a nice long reign bonus, then convert and demand conversion from your immediate vassals. It should go pretty smoothly, unless you've just given some neighbouring superpower a nice shiny holy war CB to whack you with.
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# ¿ Apr 15, 2014 14:10 |
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For the record, I am perfectly happy with my RoI purchase and am really enjoying it. But then I am a big India nut, so.
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# ¿ Apr 15, 2014 17:22 |
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Riso posted:As a big India nut, maybe you have some ideas regarding a syncretic Norse/Hindu faith and/or Indo-Norse culture? Ergh, I don't really want to present myself as some sort of authority on the matter. Especially not on something like Hinduism, which is super complex for a number of reasons- not least among which is that it's not and has never been a unified monolithic faith with a central doctrine, but a collection of highly mutable sects in communion with each other. And all the books I have are on modern Hinduism, which is all about this weird metaphysical stuff and doesn't really have a lot to do with the polytheistic thing that most people imagine it to be. (mediaeval brahmanism would have been a lot closer, I think?) Though, okay, as a thought experiment: if you take a bunch of Vikings and drop them into Indian in the tenth century, I think what you're going to see is the Norse faith absorbed into brahmanism as just another sect- Norse deities will start to be identified with Vishnu and Shiva and the religion will start to take on philosophical concepts like karma and reincarnation. Traffic in the other direction- I don't know if I know enough about Norse paganism- Hollywood pastiche aside- to intelligently comment on this either, but I suspect other direction would be minimal. The problem is that India has a long tradition of philosophy and philosophical debate, and the Vikings don't- any sort of syncretism is going to operate in an Indian philosophical framework because that's the only one available, and that will inevitably throw an Indian bias over the whole process. Plus, you could have dropped the entire population of Scandinavia into the subcontinent at this point (well, any point), and not even notice. A big problem for Norse rulers integrating into Indian society is that they're going to be mleccha, which means they'll be unclean and have no varna, and if they have no varna then (I think?) they have no dharma, and if they have no dharma then they basically don't exist as far as Hinduism is concerned. On the other hand, vanilla has a decision where you can straight up buy your way into the kshatriya varna, so maybe it shouldn't be that hard to fix? Sorry, I don't know how useful any of this will be for designing game features. As a apology, have a big long quote from John Keay's India: a History on the nature of religion in the time of the Guptas: quote:As between the orthodox and heterodox sects ecumenism was still the norm. The Guptas, although identifying themselves with Lord Vishnu and performing Vedic sacrifices, encouraged endowments to both Buddhist and brahman establishments with even-handed munificence. Yet the physical separation of the two communities, as implied in Fa Hian's account, may be significant. Buddhist monasteries were usually located outside the main centres of population and influence, near enough for collecting alms and instructing the laity but far enough for tranquility and seclusion. The 'brahmacharis', on the other hand, technically brahman students but here implying the whole brahman educational establishment, were now located within the city and close to the court. That would be the fifth century, but a lot of it should still be relevant in the CK2 timeframe. ---------- Meanwhile, does anyone with experience modding the map know how well it'll respond if I go crazy with archipelagos? I am making a fantasy mod (I know, I know), and there are islands everywhere. For instance, the files say that provinces that can't be reached from "the continent" by land have to be specially tagged and grouped for pathfinding purposes- how exactly is "the continent" defined? If I have one (and only one) landmass that touches a map edge, is that "the continent"? Is it the biggest landmass? Is it the landmass with the most provinces? If I go mad and tag everything as an island, is that going to break anything?
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# ¿ Apr 15, 2014 19:43 |
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Strudel Man posted:I'm not any kind of expert on philosophy, but my intuition is that any religious position which says that the dudes who can have you executed at a whim don't matter/exist is probably going to change within that society PDQ. Yeah, probably. It was just the first thing that came to mind when thinking about cultural problems you'd run into. Strudel Man posted:The Jain vassal opinion is in defines.lua. Also: this goddamn game and hardcoding poo poo, I swear. You couldn't just have stuck a vassal_opinion line in religions.txt, huh?
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# ¿ Apr 15, 2014 22:14 |
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Nightblade posted:What's the problem with it being in defines.lua? defines is where all the super inflexible stuff lives. If there's a CDEF_JAIN_VASSAL_OPINION value in there, rather than a vassal_opinion value in the religions file, it means that, rather than looking in the (soft coded and easily accessible to modders) religions file and seeing that there is a Jain religion with the vassal opinion property with such and such a value, it has to already know, in its (hard coded and modder-inaccessible) exe brain, there there is such a thing as a Jain religion with a vassal opinion property and then go looking for the value in the defines file. Basically, you can't add new propeties to things in defines, only adjust the values that are already there. Though, if Strudel Man says you could do it in religions anyway then there isn't any functional difference in this case, it's just a really weird way to do it and it makes the code harder to interpret. Though, I guess we could now have a problem where the game will choke if it can't find the Jain religion in the religion file? The GoT guys should have caught that, if it does.
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# ¿ Apr 16, 2014 00:02 |
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RagnarokAngel posted:Does any of this make sense or am I crazy? No, it makes perfect sense. And they probably shouldn't be conflated. It's not the only trait with this problem, though: Brave seems to include the concept of recklessness. And there's no "cautious" or "wary" trait that isn't Paranoid or Craven, either, and no way to express the concept "I am an introvert" without going full-on "I am scared of other people" (Shy). Though what really bugs me about the traits in the super lopsided personality traits. Of the 25 traits,, excluding Diligent, Patient, Slothful and Ambitious, which affect everything equally, there are 12 which affect DIP, 10 which affect INT, 4 which affect MAR, 4 which affect STE, and 2 (Arbitrary and Just) which affect LEA. The general effect of ths is that it's much easier to build a character for DIP or INT then it is any of the other stats- you can hit a higher cap and you can much more easily fill holes. I don't know if it's affecting balance or whatever, but it is irritating me.
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# ¿ Apr 16, 2014 01:25 |
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Knuc U Kinte posted:Patient is the positive cautious/wary trait. Patience and caution aren't really the same thing, though they are close. Actually, I think I'd fold caution into diligence before patience. DivineCoffeeBinge posted:Someone who's 'just' an introvert isn't going to have any trait at all; you only get traits when the situation is so bad that you are outright frightened of other people, and people know that about you, and talk about it. I'm all for traits representing something taken to an extreme, I just don't think "I don't like talking to people" necessarily implies "I am scared of people" at its extremity. CK1 had an amiable/hostile split which might suit some cases better. I guess once you start splitting hairs this fine it's going to be very hard to reach a consensus, huh?
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# ¿ Apr 16, 2014 15:06 |
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Count Mippipopolous posted:So what exactly is needed to get rid of religious unrest in India? The patch seemed to solve everything else, but my Deccan Empire still has a bunch of angry peasants storming around it. My religious authority is at 75% and Hindus control all the holy sites. Eventually I just went through the save file manually and stripped it out. Search for religious_unrest and remove the entire enclosing modifier= { } block. Remember to back the save up first. There were twenty or thirty instances in mine, so it might take a while.
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# ¿ Apr 16, 2014 20:59 |
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paranoid randroid posted:As for that loss the game handed you with the magyars, I swear the combat RNG is streaky because every so ofter I'll get absolutely massacred during what should have been a cake-walk battle. Eh. IIRC, CK2's combat engine is much more deterministic than most Paradox games. A flank does damage equal to the sum of each troop type's offence value for that phase multiplied by the number of troops of that type; the damage is then split between the target flank's troop types, weight by troop number, and each type takes one casualty and loses six morale for every 66 2/3 points of damage taken per point of defence in that phase. The RNG never gets a look it. The random factor comes in the tactic selection, but in order to get a really bad tactic (it's hesitant commander that always fucks me) your commanders need to have bad traits. Sometimes you get a bad match up and lose what should have been a comfortable victory, but I'm not sure it's possible to lose 2 to 1 without severe terrain penalties and/or having bad-trait commanders. Unless of course your dudes decided to charge into fifteen thousand pikes in Schiltron
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# ¿ Apr 16, 2014 23:58 |
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Elias_Maluco posted:I found where I can change the "absolute cognatic" to allow everyone (I guess just removing the culture=basque will be enough), but I cant find where to chance councilor rules. common/job_titles.txt Edit: note that lady marshals will get you lady generals too.
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# ¿ Apr 17, 2014 00:48 |
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If it's in the same OR = { } clause as the is_female = no then that'll allow orthodox realms to have female spymasters, yes.
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# ¿ Apr 17, 2014 01:04 |
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Veryslightlymad posted:Light Cavalry is pretty high on the list of wonky-rear end units. Your best bet for these guys isn't getting into a big fight, but blitzkrieging your enemies at the start of the war and massacring their levies before they have time to mass. You have to aggressively target smaller units, because when Light Cavalry wins, it wins big. Whereas with a different army comp, you'd probably want to be sitting around, waiting for your superior troops to win one big fight and then just ping-pong the enemy for a while. Yeah. Just to add a theory perspective to this, the problem with Light Cav is that its strengths lie wholly in the Pursuit phase- which only matter once you have already won the battle. In Melee, the main event and (barring a successful Massive Longbow Volley), the part you actually need to win to get to Pursuit, they're mediocre at best. And they have lovely morale. You're right about ping-pong with other comps, by the way. With Pike (I love Pike ), any low-morale stack just bounces off you. You're actually smarter to wait and let them regroup before finishing broken troops off. Dose battle result screens, though...
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# ¿ Apr 20, 2014 11:09 |
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Revoke a city in the province and it should automagically turn into the primary holding. If there isn't one to revoke, you'll have to build one.
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# ¿ Apr 20, 2014 16:15 |
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Oh, hmm, that's a tricky one. You tried save/reload? Or letting it run until the end of the year? It should flip automatically; if it's not then the game's having a brainfart and you'll need to trick it into noticing what's going on. Maybe try giving away the city and then revoking it? You're still a republic, yeah? Might be able to fix it with save game editing.
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# ¿ Apr 20, 2014 17:23 |
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The difficulty settings don't actually do much, though, do they? It's just a bonus to fertility and morale.
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# ¿ Apr 21, 2014 01:46 |
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pwnyXpress posted:So I tried to find the save file to edit out all the religious unrest modifiers from pre-patch, but I've never done this before. Is it the one in the documents folder? I tried opening that one and it is all gibberish, even though the compress save file option is unchecked. You're sure that that specific file was saved with compression off? Is it ironman? Edit: while I'm here, how do people feel about the idea of "hybrid" education traits? As in, educations that would give a moderate bonus to two attributes, rather than one big bonus to one.
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# ¿ Apr 21, 2014 19:00 |
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I wish I could automate raid defence. Being on the receiving end of that poo poo three times a month is exactly as unfun as being the raider is fun. Strudel Man posted:Hell, you shouldn't be able to occupy territory of someone who's only hostile due to raiding. That's not what raiding is, after all. I had always assumed it was impossible. I could actually see a large series of raids snowballing into a war of conquest- I think it works narratively- but gameplay-wise it's clearly all sorts of broken.
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# ¿ Apr 21, 2014 21:12 |
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I have played very little of the GoT mod, but maybe the Wall holdings count as temples or something? e: it sounds like what happens in vanilla if you somehow end up with one of the character types that are npc-only.
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# ¿ Apr 21, 2014 21:28 |
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# ¿ May 15, 2024 17:56 |
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What Fun posted:Can someone explain the mechanics of raiding as the Norse to me? I've started as Whiteshirt and conquered England, still have no idea how it works. It only seems to let me activate on my own or my vassal's provinces...I must be really missing something, because I don't quite get why I'd want to steal my own gold. Help please. Yeah, you can only switch into raiding mode in your own territory- but you won't actually raid your own territory. Once you hit the toggle, you need to walk (or boat) your mans into someone else's land and then they'll start looting it. Province needs to be adjacent to your territory or to a sea zone with your boats in it for you to get the gold, mind. e:f;b
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# ¿ Apr 21, 2014 21:41 |