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Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Beamed posted:

No but you posted on an online forum asking strangers to mediate your argument with a friend about whether or not you should have quit a single multiplayer game.

The best bit is the big red* title he came waltzing into the thread with. The post is just the diddums cherry on the a-bloo-bloo sundae.

*figuratively speaking

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Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

mr sad posted:

Spain said something new to me just now, when Isabella told me "I'm tired of seeing your face. I wish you'd just go away somehow."

Reminds me of the Warcraft easter eggs when you keep selecting a unit. I wonder if there's anything like that in Civ 5? I can imagine the leaders getting really fed up of constantly rejecting your offer of 1 gold for all their luxuries. "Are you done? I got poo poo to do."


vvvvvvv The fact that it's turn 1000 in AD1961 might have something to do with it. And a super-low difficulty level, judging by all that output?

Microplastics fucked around with this message at 10:46 on Jul 27, 2013

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
Pachacuti is such a lazy motherfucker. He asks me to join him in war against Portugal, and I accept, and I bust my rear end off taking two of Maria's cities. Meanwhile, where are the Incans? Pissing around back at home, and making GBS threads out wonders. I call up Pachacuti to ask him when he's going to pull his finger out and he says "We're almost done with Maria, I can feel it".

The gall.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Skyl3lazer posted:

There's a max range to rebase, just look for cities with an orange highlighted hex. If there isn't one, there's no city in range.

Did you read his post?

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

thehumandignity posted:

It makes sense. The weird part to me is that it's their only purpose. You never need (Nor can you build) courthouses in cities you settle yourself, which is bizarre.

Yeah that's what gets me.

I think they should just scrap the courthouse idea entirely, and let the unhappiness wear off instead. The courthouse mechanic ultimately translates to "here's a building to offset some unhappiness that has been arbitrarily incurred, of course you're going to build it, so I guess really it's just a production/gold cost" (edit: i suppose the resistance is supposed to encapsulate the "wearing off" bit, but it's still hamfisted when you have to follow it up with a courthouse. then again, i guess courthouses tie in to some of the social policies)

Btw, if someone courthouses a city and then sells it to you, do you get the courthouse? And does its effect apply to your newly acquired city?

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
Lol my archeologist just "dug up" some bullets from a fight that happened about 10 turns ago.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Bashez posted:

I hate that other civs archeologists can come in to my borders and destroy my improvements. Who the gently caress lets them do that.

Yeah I just chopped an Incan jungle to get those bullets. Where's your science now :smug:

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

cams posted:

Is there a website or something that works as a reference to see all the things that interact with a certain resource in Civ? Like, say I start out with a shitload of deserts near me, I can look up all the things that take advantage of or interact with deserts?

I'm not aware of one, but that sounds like an awesome idea. I can see a really nice infographic coming out of that.

This game lends itself well to infographics I think, but I've not seen anyone make any really.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Kanfy posted:

If I ever find myself behind in tourism I usually get that fixed by gunning for Radio asap. Eiffel Tower is a giant tourism boost that's usually enough to catch up, Broadway gives you a free musician and more culture,

Maria Theresa built both of those in Vienna within the space of about 15 turns in my current game, and I'm trying to do a culture victory so you can imagine how pissed off I was about that. All the more so because she did it not long after flooding me with Hussars at a time when she was 10 times stronger. My spy reported that Vienna alone was spitting out 130 hammers, which was more than my entire 5-city empire combined (my production was poo poo from the start).

It worked out nicely though. She built both of them while I was turning around that war (a heroic struggle if I do say so myself), and I've just taken Vienna for myself. I'm kinda glad she built them before someone else did, I think I may not have got them at all otherwise. She had the production to compete with everyone whereas I didn't.

So last time I checked (just before taking Vienna) my tourism was 64. I'm not sure if that's good at 1900 (standard pace) but the next highest is 30 and I've got those key wonders now, which will surely ramp up when Vienna stops being a big babby and resumes output.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Gort posted:

Why did they make Oxford University a national wonder? Seems dumb to have eight of them in the world every game. It's like they renamed National Intelligence Agency to "The CIA" so everyone could have a CIA.

And now everyone can have an East India Company too :psyduck: (why not just a "Corporation"? Maybe that would confuse Civ4 veterans though....)

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

MANIFEST DESTINY posted:

Haha so some more googling found the cause of my crash, and its really weirdly specific:

Completing an archeological dig outside of your controlled territory while playing as Washington is apparently a known bug. Guess what exact circumstances my two crashing games both had when I hit the early 1700s? Although in the first one I could swear I was inside my borders, I'll have to check when I get home.

Now I have to decide whether I want to finish those games knowing I can't safely dig...that's a hell of a culture setback.

Well, someone else will dig them up right? Let them do the legwork then go in with the guns ;)

That is a hilarious bug though. What possible quirk in the code could lead to that. America doesn't even have a UA related to it.

vvv Good spot, that's probably it.

Microplastics fucked around with this message at 20:14 on Jul 29, 2013

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
Can I deploy a concert tour in anyone's territory or do I have to have a certain relationship with them first (eg not at war, open borders etc)?

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
Hmm that's going to be tricky then. My tourism is coming along nicely but Japan is holding out, and we've been arch enemies ever since the Sweden Incident. Maybe I'll just have to suck it up and pay him a poo poo load of gold for open borders.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Daktari posted:

So what happend here?
Immortal/Siam/Continents:
Polynesia declares on me on turn 165 or so; continues to be inept for approx. 10 turns while I kill off all the shits he sends after me.

Then, he suddenly gives me his second best city (pictured)
-It has the Great Wall!

I'm new to immortal - does this happen often?
Can the AI factor in that I'm close to cannons/rich?
I'm about to go on the offensive and murder the poo poo out of him.

It could be that you murdered so many shits (and spat out such a crapload of military) that the balance of power shifted well into your favour and the AI went into "oh god i gotta do anything to end this war!!" mode. Not sure how the AI calculates the "value" of its cities but it seems his second best city fit the amount he was willing to part with to end it.

If he was embroiled in a war with others that almost certainly would have contributed. Sometimes if I'm sick of a war but the belligerent won't take peace, I'll pay someone else to join the war and then the belligerent will suddenly think peace with me is a good idea (and sometimes I make a profit).

When the AI calculates the overall strength of an opponent for any given attack/defense plan, this is the list of factors it takes into consideration:

* size of army
* distribution/location of armies
* technology level
* economic/production output
* treasury
* terrain of battlefield

Hahaha just kidding, the actual list is as follows:

* size of army

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Jedit posted:

Is it just me, or is it no longer possible to get a Science victory without a deadlock in the XXX Movie Festival World Congress? I don't see it being feasible to research and build a spaceship before the World Leader vote triggers.

Putin It In Mah rear end posted:

One of the things I like about BNW is it seems like you need to do more to pro-actively block victory by the other players compared with G&K. Culture to counter tourism, harder to ignore City States.

Yeah I agree, all the other victory types can be "sabotaged" in some way, but the science victory is a pretty safe seat, with the penalty being that it takes so much longer to achieve (so you have to faff about blocking all the other victories).

I think that's a pretty good system.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Hieronymous Alloy posted:

Yeah it seems like science is basically designed to be an ultimate tiebreaker.

Well no... that's the time victory :-P

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

FighterKnuckles posted:

So, I decided to boot up Civ5 and play a game on King and play it all the way through for once. I choose Assyria cause I heard all about those Siege Towers that apparently are crazy good?



Well, this is a great start. Actually, its a terrible start, but one terrible enough worth sharing.

That is amazing. Please upload your turn zero save file! What difficulty is it?

I think it was The White Dragon who suggested we do an in-thread, civfanatics style "contest" where we all play the same save and compare results. A striking start like that one would be a perfect contender. It's not a case of who can win fastest but who can die slowest :allears:

It would be agonising with only two hammers, but hilarious to see who can do best with it.

fake edit: one-city challenge with that start.

real edit: if you move your settler you can pick up some more hammers from that hill!

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Dr. Video Games 0031 posted:

Sea resources give two hammers with the lighthouse and seaport so you'd be giving up hammers for hammers. Either way it's probably best to settle next to the mountain because who knows what else is out there.

True, but you gotta build them first and a seaport is going to come very late indeed. Early hammers are better, I reckon. I call this "Time Value of Hammers" :)

But then, that's what comparing results will be for! Let's hope FighterKnuckles still has his turn zero save.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Grand Fromage posted:

The ideology unhappiness penalty seems insane. I always have been going order so I figured I'd try freedom this game. Nope! Everyone is doing order and I end up with like -50 happiness in one turn. Totally hosed unless I switch to order too.

Drown your proletariat in culture (porn and booze) and they won't care so much about their bourgeois oppressors even when they see their neighbours' peasantry living the high life :wotwot:

You can reduce the effect by cutting trade routes and open borders with the communist civs. Of course, this might lead your to complete isolation, but that's a small price to pay when you're the last bastion of freedom :911:

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Maybe it's just me being thick, but when I did it last week, I found that guide to be very poorly-worded and it took some re-reading to get to grips with it. Simply put, you need to:

* Open the file ContinentsPlus.lua in a text editor
* Search for "function AssignStartingPlots:AssignCityStatesToRegionsOrToUninhabited"
* Delete that entire function
* Search for "Name = "TXT_KEY_MAP_CONTINENTS_PLUS"
* Change it to "Name = "TXT_KEY_MAP_CONTINENTS_PLUS_PLUS"
* Save the file as ContinentsPlusPlus.lua

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Matrim posted:



:what:

The worst part is that Boudicca is somewhere and takes +1 culture from plantations on turn 10. Welp.

That is some pretty dreadful production. One single hammer? Even this has it beat:


At least you'll be swimming in gold.

Upload your turn zero save!

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Putin It In Mah rear end posted:

I'm trying to understand the new piety social policies. Does that tree just suck now?

I've played one game opening that tree up and all I will say is that the Reformation belief Sacred Sites is just delicious. +2 tourism for any building bought with faith, which gets ridiculous when your cities keep swapping religions and you can buy cathedrals, mosques and pagodas. I even annexed a city with a monastery in it that was generating tourism - the civ must have bought it with faith :D

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Muscle Tracer posted:

I guess what bothers me about the victory conditions is that they're so interchangeable. If I'm ahead on science, I have my choice of wonders, better military units, more cultural output, and more cash on hand. I dunno how you could decouple these systems without making the game totally unplayable, but it's just strange that if I can't get tourism over on that one stubborn guy, I can just nuke him off the face of the earth for my... culture victory? Or that if I get tired of taking capitals, I can just buy out every city state with my massive income from owning half the world. Flexibility is good, but this seems like a bit beyond that.

However: still fun, so I can't complain too much!

One of the big problems with Vanilla and G&K was that there wasn't enough flexibility, especially with a culture win. You had to plan it from the beginning. If you had a bunch of cities because you were gunning for science, you pretty much locked yourself out of the culture victory. The others were more interchangeable though.

I do think there ought to be some mechanisms for preventing the kind of flexibility you describe though. People have already suggested ways to nerf the effect of gold gifts on city states. Perhaps there should be one that invalidates a culture victory when you wipe a Civ out, too (or use a first-strike nuke on them...)

And perhaps a science victory should involve some sort of international co-operation (beyond the ISS)? I guess that wouldn't really fit well with reality (the USA and USSR did their space missions all by themselves) but for gameplay that could be a welcome addition.

Edit: then again, maybe the science win should just replace the time win. In fact I might disable the time win in my future games.

Microplastics fucked around with this message at 17:21 on Jul 31, 2013

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Matrim posted:

Here you go: https://dl.dropboxusercontent.com/u/44909308/Venice%20%2010%20spice%20no%20production%20challenge.Civ5Save

Pre-warning, I generated an assload of city states and the difficulty is set to immortal.

I'm just about good enough to survive Emperor, and have not yet played Venice, but gently caress it, time to give this a spin!

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
If you want to watch an LP with plenty of comedy but absolutely zero strategy, UnitLost have been doing their run-through of BNW and it's hilarious from start to finish (well, it hasn't finished yet)

It begins here:

https://www.youtube.com/watch?v=7sN36vp5-10

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
Yeah I find the bog-standard continents script creates two boring blobs 90% of the time, and then spits out a lovely gem. That looks amazing though, all the more so because there aren't that many coastal water connections... :swoon:

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
A younger world ought to mean more uranium :getin: (but no oxygen)

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Cicadalek posted:

I'm not getting how line of sight works. Can anyone tell me why I don't have vision of the enemy city in this screenshot?

You need a spotter for the city. The artillery can fire that far, and it doesn't need to see the city directly (i.e. it can fire from behind a hill) but you need at least one other unit that can see it directly. The city is is the fog of war, though it's not that obvious.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Deep Winter posted:

If I have civ 5 on steam, can I but a physical CD version of bnw and update that way?

Yeah, you can activate the product on steam using the key. The CD need never even leave the packet!

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Kanfy posted:

You can view resources on the map by clicking the scroll icon next to the minimap and checking the option. :ssh:

Dongisland.jpg absent from post, disqualified.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

ManOfTheYear posted:

Isn't AI being bad a basic video game rule?

Yes, but there's a certain level of AI incompetence where you just have to start questioning the programming behind it.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
That happened to me last night but I was still well behind in stick-pointiness. I think nukes must be especially coded to cause fear in the other leaders irrespective of the pointy stick score change.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Yarrington posted:

It also makes the city majority your religion, although this may be reliant on having some exposure to your religion in the first place. I have definitely seen a 14 pop holy city with 12 their religion, 2 my religion turn into 8 my religion after using an inquisitor.

Inquisitors seem to do this anyway, whatever city it is you control. It's like they have a missionary built into them. Not sure what the math is behind it.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Fister Roboto posted:

The guy who wrote Guns Germs and Steel must be a Civ player.

What I would give for a mod based on the concepts in that book. :allears:

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

LaserShark posted:

Any suggestions where I should put my first settler?

I'd want coast, so my choice would be that bit that sticks out just south of the fish on the west coast. You can pick up the fish and crabs, and three pastures, and some hills for mining. It won't grow very quick but it looks like the best coastal spot with fairly decent production.

Then I'd probably plan my third city further up the coast in the jungle - some more pastures, another fish, and it'll probably make a powerful science city.

Microplastics fucked around with this message at 17:04 on Aug 2, 2013

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

RagnarokAngel posted:

Your people went right to Smart Phone technology.

That's still computers :colbert:

What actually happens is you invent the internet using an elaborate system of telegraph wires, mechanic switches and coal-powered printing presses

Edit: sounds like I missed a fun game last night (but I had to get my sleep :britain:) - hopefully I can join in on Thursday though (if that's when the next one is being organised?)

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
I think I'd quite enjoy a difficulty mechanism where the AI doesn't get any bonuses except in combat. So units are suddenly 5 times tougher, or what have you. Everything else (science, production) stays the same as for the player.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

Fryhtaning posted:

This almost belongs on Postsecret.

(And I could have written it myself)

My sad secret is I like my farms to be adjacent so they join up nicely.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

TheGame posted:

There's this mod and I swear I saw an updated version of it on the Steam Workshop, but I can't find it for some reason. If you can find something like that, it highlights all natural wonders and makes it a lot easier to see them.

Your link isn't working for me, but there's a good chance that's one of whoward69's mods. He removed all his from the workshop because he found steam difficult to work with, but all his mods are still available on a website of his and that particular one is here: http://www.picknmixmods.com/mods/e915c6ee-16bc-44cf-9a2f-15746f414c63/mod.html

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Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
Sounds like a case of confirmation bias re: science and arts funding.

By the way, what are the rules for who gets to propose resolutions? It always seems to be me even when I see no reason for it.

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