|
YouTube supports 60fps videos now. https://www.youtube.com/watch?v=bbBMfaas6iY
|
# ¿ Oct 30, 2014 12:18 |
|
|
# ¿ May 18, 2024 12:26 |
|
This was posted earlier today, but didn't get linked here, so... TF2 Workshop contest for Tomb Raider-themed items.
|
# ¿ Nov 4, 2014 11:15 |
|
Baron von Eevl posted:Yeah, doesn't TF2 still bring in more money despite having like 1/5 the playerbase of DOTA?
|
# ¿ Nov 17, 2014 17:56 |
|
CoolCab posted:Sorry, what's that measuring? Number of players, or money?
|
# ¿ Nov 18, 2014 07:35 |
|
From the EOTL director's Tumblr:
|
# ¿ Dec 9, 2014 05:52 |
|
Looks like something new's coming: The default wrench now has a weapon description, and there's an unused sound definition for a "Speedpad" building.code:
|
# ¿ Dec 9, 2014 09:24 |
|
Fishbus posted:That said, all the decent mappers have gone elsewhere, after cosmetics/weapon stuff came out mappers realized they may be getting a shorter end of the proverbial community backed money stick. ScorpioUprising posted:I think you guys might be slightly underestimating the payout that you get when a map goes official. When Valve bought Standin and Process, I was expecting two thousand per map (going off what I heard mangy mention when they bought Yukon). It was actually seven thousand per map, a sweet fourteen right away. At the time I was super worried about having to find another job to make ends meet, and that pretty much resolved it immediately, and I could spend the next six months working on TF2 maps.
|
# ¿ Dec 9, 2014 18:53 |
|
Trabisnikof posted:People have insane expectations of valve and tf2 for some reason. They honestly expect that valve would have hired voice actors, modelers, etc just to improve a tf2 community event.
|
# ¿ Dec 9, 2014 19:42 |
|
RPATDO_LAMD posted:Although IIRC he professionally does similar cutscene stuff for Bethesda. I might be thinking of a different SFM-er though. Jimbone Tallshanks posted:The TF2 subreddit hyped the poo poo out of the thing.
|
# ¿ Dec 10, 2014 05:54 |
|
Dr. Fetus posted:Valve is just fortunate that this didn't blow up into another "give diretide."
|
# ¿ Dec 10, 2014 08:08 |
|
Midnight Raider posted:What was the weapon that Valve supposedly released early, anyway?
|
# ¿ Dec 10, 2014 10:53 |
|
LogisticEarth posted:So are the ducks a permanent part of the game now? I know TF2 has all sorts of wacky stuff going on but having exploding ducks pop out is somewhat distracting, and just a little too much "lol how random".
|
# ¿ Dec 10, 2014 12:36 |
|
I've sort of wondered what a Medigun whose Uber gave the target high-speed ammo regen would be like. Probably not very fun to fight against.
|
# ¿ Dec 13, 2014 14:02 |
|
McVee posted a couple of taunts cut from the End of the Line update: This was cut because it didn't really have anything to do with EOTL, it might pop back up in the future. This was cut because it looked bad the moment people broke formation, and they had trouble figuring out making it look right and keeping character personality when, uh, turning.
|
# ¿ Dec 15, 2014 11:53 |
|
Also, the red side of Asteroid's been prettified:
|
# ¿ Dec 16, 2014 01:49 |
|
Captain Invictus posted:Apparently Valve has just enabled a restriction on all tf2 items bought from the marketplace and other places where they will be untradeable for one week to reduce fraud and scamming.
|
# ¿ Dec 16, 2014 03:43 |
|
bowmore posted:Does anyone have a link to the new festive/community items? I want to look at them and pictures are not showing in the thread for some reason
|
# ¿ Dec 23, 2014 05:29 |
|
Jesus, Baby Face's Blaster + Strength rune can really wreck faces, especially if you can monopolize the
|
# ¿ Dec 23, 2014 06:08 |
|
A friend of mine made this: https://www.youtube.com/watch?v=5tmcsSGO3J0
|
# ¿ Jan 15, 2015 10:42 |
|
Dr. Fetus posted:What happened to that one? I haven't kept up with it.
|
# ¿ Mar 8, 2015 18:44 |
|
So, um, the SFM folk are at it again. 21 minutes of high quality dead game fights in 60fps. https://www.youtube.com/watch?v=ZSQJbA9ZuL0
|
# ¿ Mar 28, 2015 16:12 |
|
Han Nehi posted:Awesome. I wonder how many hours of work went into this. I'm guessing "a lot".
|
# ¿ Mar 28, 2015 20:54 |
|
The update also has unused, unfinished animations for an all-class "vehicle" taunt.
|
# ¿ Apr 1, 2015 07:06 |
|
Lady Naga posted:adding LODs to hats and items that still need them
|
# ¿ Apr 30, 2015 10:51 |
|
So, based on the Stream and some corrections posted on teamfortress.tv afterwards, here's a few more details about TF2's Matchmaking Digital Sports Future:
|
# ¿ May 2, 2015 15:57 |
|
notZaar posted:I wonder if that Robin guy still works on the game, they used to namedrop him a lot in the updates.
|
# ¿ May 2, 2015 16:44 |
|
Xander77 posted:Can someone explain in detail how to activate scripts? I've tried to create a soldier.cfg engineer.cfg, autoexec.cfg and upend the scripts to config.cfg, and none of them actually activate. Am I reading the wrong guides, was there a recent change, is there something I'm missing entirely?
|
# ¿ May 15, 2015 11:19 |
|
Anarch posted:I forget why I never got around to playing SMNC, even after enjoying MNC. Didn't Uber do something stupid like hide a Bitcoin miner in the code and play it off as an April Fools' joke? Collateral Damage posted:Nah, Loadout was made by Edge of Reality. They made pretty much the same mistakes with Loadout as Uber did with SMNC though; enabling pubstomping, lovely business model, no anticheat. The latter was compounded by the best weapon combination in the game being a hitscan laser.
|
# ¿ May 22, 2015 13:31 |
|
The Kritzkast folks are doing another run of Meet Your Makers interviews with community folkses. The last day (tomorrow) includes a Q&A with Valve, which should be interesting as apparently they sprang a couple of surprises like the Map Workshop, but in the meantime you can read about how some folks have had their lives changed for the better by making videogame hats (and maps and movies, but who cares about those?)
|
# ¿ Jun 5, 2015 10:54 |
|
Jay Pinkerton (the lead writer on TF2) recently opened up about the TF2 Comics stuff on Twitter. Apparently the long delays are because everyone involved gets busy with lots of other work on Valve and Steam projects (Or because he thought "bi-monthly" meant "twice a year". Whichever explanation you prefer!), but it's not dead! You know who is, though?
|
# ¿ Jun 10, 2015 19:08 |
|
https://www.youtube.com/watch?v=9yd1YpPZ0XM
|
# ¿ Jun 11, 2015 06:29 |
|
boo_radley posted:also what kind of high school blender tutorial did these skins come from
|
# ¿ Jul 2, 2015 06:49 |
|
Slime posted:Is this update good or bad? I don't know. THE GOOD: Balance shake-up New maps in a form where 99% of servers will actually play them New and exciting ways to express my videogame merc dolly's individuality Cardboard box taunt!!! THE BAD: Balance shake-up (depending on which classes you love and hate) Some hilariously gaudy weapon skins Reddit will never, ever, ever shut the gently caress up about getting Snowplow into the game I'll have to update FrankenHUD for the first time in like a year and god I hate VGUI script so much THE DUBIOUS AND UNJUDGED: Filching weapons off the corpses of your victims
|
# ¿ Jul 2, 2015 13:00 |
|
My dumb, poorly-considered thoughts on this update's maps: - Powerhouse: Had a great time playing this one. The inside of the bases can be pretty stalemate-y sometimes, though, and some rooms look oddly plain. - Borneo: Seems alright. Nothing too amazing, but a fun enough payload map. Custom assets blend in well with Valve's. - Sujin: Every map in TF2 runs at ~100fps for me, except this one which drops to ~30. Also, it's basically a very pretty corridor. - Snowplow: Unclear what relevance the train has to the CP objectives, frequent crashes, sometimes floods the console with errors every frame... Valve Was Right. The addition of music is nice, though. TF2 should have more contextual music.
|
# ¿ Jul 3, 2015 12:38 |
|
Last time there was a glitch that let you craft things you shouldn't, Valve replaced all the resulting items with a "nice try" item, so you might well be wasting metal and weapons by doing this.
|
# ¿ Jul 3, 2015 16:58 |
|
Dr. Fetus posted:That was because said item wasn't even usable by players. It was a coding thing for the MVM robots that somehow slipped into the crafting system.
|
# ¿ Jul 3, 2015 17:07 |
|
braden posted:Hey is that Frankenhud gonna get a hotfix? Go to https://github.com/TheKins/frankenhud Click "Download Master" Shove the "hud_src" folder into your tf/custom directory Enjoy a mostly-hotfixed, but still slightly wonky FrankenHUD
|
# ¿ Jul 3, 2015 19:07 |
|
Jippa posted:Every one is downloading the update which makes the item servers go down. Should be fine tomorrow, they are just overloaded.
|
# ¿ Jul 3, 2015 20:25 |
|
wayne curr posted:http://steamcommunity.com/market/listings/440/Specialized%20Killstreak%20Max%27s%20Severed%20Head IronicDongz posted:Maybe has to do with that recent crafting glitch?
|
# ¿ Jul 4, 2015 11:00 |
|
|
# ¿ May 18, 2024 12:26 |
|
Jack B Nimble posted:I feel a little silly for linking this, but you can email Robin Walker with some brief and polite feed back about the server change. Saoshyant posted:Robin Walker hasn't worked on TF2 since Dota 2 came out, I believe.
|
# ¿ Jul 4, 2015 15:58 |