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berserker posted:Corpse explosion is so underwhelming and I know it's really because the graphics are half-assed. Can they really not just make it so you're actually exploding the actual corpse? Then again, I really like CE, so /shrug.
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# ¿ Jun 28, 2017 05:52 |
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# ¿ May 2, 2024 00:48 |
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I was somewhat hoping that a non-LotD CE build would be workable, since I'm really not a fan of the whole "Archon build" dynamic it uses. Basically using Flesh Golem/golem corpse gauntlets/RoRG instead. Hopefully that'll be just good enough, since I'm not worried about pushing leaderboards or anything.
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# ¿ Jun 28, 2017 17:33 |
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Heaps of Sheeps posted:(use the numlock trick for Devour or switch it to the aura)
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# ¿ Jul 11, 2017 21:16 |
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Klauser posted:Having a legendary effect in the cube and also on a piece of gear you have equipped is redundant, they don't stack. It just uses the one from the cube and ignores the one on your equipped item.
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# ¿ Jul 13, 2017 18:53 |
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a hot gujju bhabhi posted:As someone who only plays very casually and doesn't really read the forums, what was the glitch/exploit they were using? Honestly, the most ridiculous thing about this bug was that literally the same thing happened with Sever early on. How'd that even make it through QA!?
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# ¿ Jul 17, 2017 02:02 |
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What's the threshold for gambling items above your level? Like, wouldn't you need your necromancer to be level 11 to get the mages ring or is it just that that's the lowest potential option so if it rolls orange that's the one you get?
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# ¿ Jul 20, 2017 15:36 |
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DrSeRRoD posted:I think it only applies to level 1, where there may not be legendaries of a certain type, so it allows you to get the closest ones to your level. This makes gambling for items at level 1 the best if the thing you want is the very first legendary of that type. If there is one before, then you have to wait until the level of the item to gamble, but now you have other possible legendaries. Tom Tucker posted:Is the idea to get a legendary with a powerful enough effect (doubling skeletal mages for instance) that it will last a long time leveling even as you outscale the stats? Is it so you can extract the power from the cube? Both?
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# ¿ Jul 20, 2017 16:03 |
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Honestly, I think the biggest problem with skelemages isn't that you have to summon them often. After all, you spent a goodly portion of your time as a summoner in D2 just resummoning skeletons that had died or wandered off. No, the big issue I have with the spell is that it's completely feedback-less and without impact. In doing my GR20 I was using Scythe of the Cycle mages, and in the heat of battle I often could not tell if my button presses were doing anything at all.
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# ¿ Jul 22, 2017 20:30 |
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Fat_Cow posted:Man that seems boring, is the Skele mage spam build the only "Murder everything" one?
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# ¿ Jul 23, 2017 01:18 |
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I mean, there's "boring" and then there's "monk without Dashing Strike".
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# ¿ Jul 25, 2017 03:07 |
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Bottom Liner posted:Their best builds are heavily long cooldown dependent and for me that's a non-starter.
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# ¿ Jul 26, 2017 20:17 |
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exquisite tea posted:I'm 99.9% sure that the text for Paralysis specifies "lightning skills" meaning it has to come from the Wizard xirself.
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# ¿ Jul 27, 2017 21:16 |
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I got my GR20 by having a cubed Scythe of the Cycle. No Jesseth, no Evol, nothing fancy. It won't be pretty, but basically just having one decent legendary will do it.
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# ¿ Jul 27, 2017 21:54 |
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xiansi posted:It is the glassiest of glass cannon builds, but the skeleton 'cannon' gets ridiculous with reapers wraps + life from death.
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# ¿ Jul 29, 2017 01:56 |
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VodeAndreas posted:Yeah Rathma for instance does no real damage on its own before the 6p, but does give survivability.
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# ¿ Jul 31, 2017 01:29 |
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You know, I've been playing around with various Inarius builds and it's just so... unsatisfying. The basic bonestorm build is boring, and I'm not a fan of LotD. I tried making some CE variants, 'cause CE is the best, but it just mostly just trades damage for cool explosions. They've been okay-ish to 75, but at the end of the day Rathma - even the defensive Esoteric/Decrep/Bone Armor variant - just does way more damage (and is safer, in the case of defensive Rathma). I want to like Inarius, but the comparison just makes it difficult. On a different note, an easy way to get Avarice is just bounty bags, right? How many T13 bags do you need for that (and does gold find have any effect)?
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# ¿ Aug 2, 2017 18:44 |
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DrSeRRoD posted:With the other classes out of the way, I know many of you are eagerly awaiting the horse-less crusader challenge rift that takes place in the new cathedral map with twists and turns everywhere you go. Well, you shall not be disappointed. It has a 6pc, decent damage, and some good pylons at least.
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# ¿ Aug 7, 2017 23:25 |
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Bust Rodd posted:Guys I am digging through leaderboards and every Necromancer is TragLance.
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# ¿ Aug 8, 2017 19:05 |
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Nuebot posted:Well I can definitely do it. Now if only I'd stop getting rifts that were just massive expansive wastes of time where the walk back after one death just erases all my progress.
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# ¿ Aug 9, 2017 05:48 |
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You know, one of the things I like the most about the LazyStorm build is using Bone Spirit. It's a cool-rear end spell that hits like a nuke, and it's another one of those things where it's rather disappointing that the Good Necromancer Builds are all so niche in what they use. Particularly since the skill pool is so narrow to begin with. Bone Spirit needs some sort of interaction with Pestilence (at the very least!), Death Nova needs legendary support that isn't complete garbage, and it's a crime that CE builds top out as low as they do.
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# ¿ Aug 14, 2017 03:52 |
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Condemn crusader is in my top three favourite builds. I'm doubtful this is anywhere near enough for it to be competitive, but I really hope it comes out okay enough.
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# ¿ Aug 16, 2017 03:25 |
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DrSeRRoD posted:It's going to be the monk starting set next season too, based on the last few cycles. I foresee a lot of monks starting S12.
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# ¿ Aug 17, 2017 00:15 |
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Non-Inarius Bone Armor is the literal worst visual. Thin, creepy necromancer becomes... bone hulk. Blech.
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# ¿ Aug 19, 2017 01:37 |
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Elysiume posted:Are you sure? It's still listed as a dagger in the game guide, even with the affix.
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# ¿ Aug 21, 2017 23:52 |
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Gamble shields, upgrade 1h scythes. Gambling for weapons is really bad because you can only target 1h or 2h, which means while you want a scythe you'll also get maces and axes and swords and etc.
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# ¿ Aug 22, 2017 00:27 |
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Man, 2.6.1 buffs so many fun builds. We're not anywhere near S12 and I'm already having trouble deciding what I want to do!
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# ¿ Aug 31, 2017 01:21 |
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Yay Condemn buffs!
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# ¿ Sep 14, 2017 04:32 |
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Your shoulders are still dyed white.
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# ¿ Oct 4, 2017 21:05 |
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Toshimo posted:No? Where did you see this, because the existing patch notes have nothing in them that addresses this in any way that I can see.
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# ¿ Oct 6, 2017 22:57 |
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Rinkles posted:I'll give it a go tomorrow, thanks. (unless the October 20th deadline meant today not tomorrow was the last day)
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# ¿ Oct 20, 2017 04:32 |
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PathAsc posted:I looked a bit and the changes seem neat. I think I missed it, what are the brand new items? I see a lot of updated legendary ones, so maybe I just overlooked them.
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# ¿ Oct 25, 2017 16:49 |
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Power Bottom posted:Also, got my first primal!
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# ¿ Oct 30, 2017 23:34 |
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Starting fresh means you get the rush of rather rapidly gaining power all over again, and some tangible progress goals with minor reward incentive. Actual endgame D3 is a lot of grinding, and that can get wearing for some people.
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# ¿ Nov 1, 2017 23:44 |
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kiwid posted:Also, can you move the skills around to other spots or are you stuck with that person's bindings?
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# ¿ Nov 8, 2017 17:14 |
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90s Shoes posted:did anyone, ever, super adore lon builds? there's some fun ingenuity in building them over sets maybe, but playing them is usually warbled garbage in my experience
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# ¿ Nov 8, 2017 18:31 |
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I'm continually weirded out that almost all crusader builds revolve around mass attack speed. The heavily armoured warrior of the light, wielding a bigass 2h flail in one hand and a massive shield in the other, is aaaaaaaallllll about attacking as many times per second as possible for some reason.
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# ¿ Nov 8, 2017 21:50 |
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exquisite tea posted:Zealadin now and forever. And I'm fine with the Zealadin archtype existing, it's just weird that hammers attack fast, sweep attacks fast (and bash would too if it wasn't broken), invoker attacks fast, shield throw attacks fast... Condemn is like the only major build that isn't built around fast attacks, and that's weird. ...I guess thinking about it there's not really a lot of slow-attack builds out there, period, just by the nature of the game, but still. Put it on my D4 wishlist: the bigass 2h slow-hit build.
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# ¿ Nov 8, 2017 22:37 |
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Man, the Seeker of the Light set gameplay is dire. Particularly with suboptimal gear. I can't keep Falling Sword off cooldown enough because its landing strike obliterates half of what it hits... but I can't bump up the difficulty because I get smooshed without perma-Akarat. And FS still costing wrath to use in a set where it's entirely possible to run out is unforgivable. The refund bracers are incredibly troublesome because you can drain a full wrath globe on a boss before the hammers start despawning (again, no perma-Akarat) which means you lose your defenses because you need hammer hits for cooldown and the actual wrath to spend. And to top it off, hammers have no visual impact and their hitbox is frustrating.
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# ¿ Nov 14, 2017 02:41 |
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The Wonder Weapon posted:With all the gear and skill changes, are there any builds that are playable now that weren't before? I notice Tempest Rush got several buffs, for instance.
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# ¿ Nov 16, 2017 21:34 |
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# ¿ May 2, 2024 00:48 |
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xiansi posted:Bit of a slow start this season with Crusader. Somehow managed to find Akkhan set + all the crucial gear for Holy Shotgun build, but still haven't seen a single Johanna's flail or obsidian ring to make hammers work, so I thought I'd try that to do T10 rifts without dying all the time and...this is pretty terrible. On the other hand, I can attest that the Condemn build is hilarious and shits all over everything. My gear is still pretty mediocre for it, and I'm using some kludged-together stuff (Leoric's in cube, CDR roll on amulet, Justice Lantern + Hold Your Ground, that sort of thing) to make it go smoothly... and smooth it is. It's basically a WW barb that clicks more often when you're in TXIII (use Unleashed) and I can sleepwalk through 65s with my speed options still on. As a side note, The Thrill is absolutely trivial with Condemn. Throw on the weapon and shield and you can basically do it in yellows otherwise.
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# ¿ Nov 18, 2017 00:30 |