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RandomBlue posted:I would've bought it at $20 or less, but I've already spent a ton on BL2 and the expansions, so no thanks at this price. If it's any consolation the reviews seem to universally think it's a horrendous VR conversion right now.
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# ¿ Oct 22, 2019 19:45 |
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# ¿ May 16, 2024 16:58 |
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EbolaIvory posted:Trust me, I wish I could 100% endorse it as a primary headset over others. You're completely wrong though and the option that demands you already have a quality gaming PC is objectively the niche option in comparison.
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# ¿ Nov 30, 2019 23:40 |
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Jim Silly-Balls posted:Honestly this gets overlooked but its really great Yep. I would like to be able to move just a tad faster with the sticks, but having both is comfy and good imo.
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# ¿ Apr 3, 2020 17:02 |
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Taintrunner posted:I think I posted this in here once and someone said it only had like 2/3DOF? So like, it was super weird moving your head forward or back. XWA VR looks like it's come a long way https://www.youtube.com/watch?v=V11IIj4L6OM https://www.youtube.com/watch?v=UY93UgHgbcU It looks like it's had 6dof worked in, at least to some degree.
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# ¿ Apr 6, 2020 11:32 |
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I'd be really disappointed if Hitman VR never made it to PC, the odds of me ever spending money on a PSVR are zero.
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# ¿ Aug 7, 2020 02:38 |
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Very eager to hear how people like the Reverb 2, since in theory if the controllers are reasonably better and not overpriced I could get them for my Odyssey+. More appealing than getting a whole new headset just yet, I wanna see what the Quest 2 shapes up to have spec wise.
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# ¿ Aug 8, 2020 19:18 |
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sigher posted:
I was expecting the PSVR exclusivity confirmation, at least for the short term, even if it wasn't what I wanted to hear. But the gamepad only thing I'm pretty surprised by. I'm not a PSVR owner but I thought move controllers for it was gonna be kind of a given.
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# ¿ Aug 15, 2020 02:34 |
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Kikas posted:The new Hitman was just announced as a Epic Games Store exclusive on PC. I don't think they do vr :worry: They do but it relies on Steam for the VR funny enough. What a disappointment though, not giving them any money. I can wait.
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# ¿ Aug 20, 2020 20:39 |
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Zaphod42 posted:Seems I struck a nerve dude please stop Your reaction was totally unhinged and it's far from the first time you've reacted like that in here, nobody's getting fooled.
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# ¿ Sep 13, 2020 20:18 |
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Inacio posted:it's $299 + your data. Yeah I mean FB sucks poo poo, but it is a hell of a headset otherwise as far as I can tell. Really hurts to see such a bad company leading the market like this.
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# ¿ Sep 16, 2020 18:24 |
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ROFLBOT posted:Did you miss the part where i posted my other fake still-active account, the one with no information in it, no activity, no posts, no logins for 6 years? I think it’s just that your anecdote is worthless and nobody cares about your single account hat has avoided problems.
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# ¿ Sep 17, 2020 12:59 |
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I couldn't stand NMS in any way on flatscreen, but the VR was fun just for big spaces to be in and poke around, even if the gameplay loop didn't hook me much and the interfaces were no fun to deal with ever. Making the terrain bigger and more scaled up and stuff is right up my alley. Definitely gonna have to get back in it.
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# ¿ Sep 24, 2020 13:56 |
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The Walrus posted:Finding a cool floating island and hollowing it out and making a sweet cave base is awesome. I love NMS, can't wait to play this. I was always kind of afraid to try making a big base, is building pretty reliable these days? That sounds extremely rad and I wanna do the same.
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# ¿ Sep 24, 2020 14:15 |
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MixMasterMalaria posted:The question is can it still be used as a steam headset at that point. Not at all as far as I know.
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# ¿ Oct 1, 2020 19:22 |
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https://store.steampowered.com/app/457550/Bigscreen_Beta/ This is what I've used to watch 3d sbs movies in vr, it's worked well enough for me although I wish there was like, a steam workshop for new environments or something. It's free so I can't complain, the online part has worked fine for watching stuff with friends too. Also works for streaming 2d video content together on a big screen.
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# ¿ Oct 5, 2020 23:15 |
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nah thanks posted:https://twitter.com/populationonevr/status/1313524426026098688 Like hell I'm going to -pay- to play a BR game that has the stupid fortnite wall summoning poo poo.
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# ¿ Oct 6, 2020 23:19 |
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I'm hoping more than ever that XWVM manages to get a solid release before getting C&D-ed away forever or something.
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# ¿ Oct 7, 2020 01:36 |
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Odyssey+ here tbh. I'd love to get a Quest 2 but the Facebook account stuff put a wrench in the works and IDK when I'll get around to any upgrade.
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# ¿ Oct 7, 2020 03:42 |
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Mantis42 posted:lmao how pathetic do you have to be to defend facebook, literally simping for a hypercapitalist surveillance state because maaaybe they'll ban some of the nazis they create Don't worry, they just want to make enable everyone to work from home and end the physical office, absolutely no data collection interests anymore!!! lol.
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# ¿ Oct 15, 2020 21:43 |
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blue squares posted:I've read a few lists of "best VR games" and all the lists have left me with doubts so I'll just ask in here. What are the can't-miss VR experiences (SteamVR or Oculus)? Vivecraft with SteamVR is honestly a list topper for me. The scale and stuff never gets old to me, idk. The official minecraft VR for non-java minecraft doesn't hold a candle to it.
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# ¿ Oct 15, 2020 22:29 |
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Shine posted:I'm so glad they fixed the VR poo poo. If they add a way to make missions I'll finally bite the bullet and get the game.
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# ¿ Nov 5, 2020 21:50 |
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AllisonByProxy posted:Is there any way to get games sideloaded onto the Quest 2 with Sidequest to show up in the headset interface or must they always be launched from the sidequest app? They get all stuffed away into an "Untrusted Apps" category in the Quest 2, you can launch them from there.
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# ¿ Dec 2, 2020 10:33 |
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Turin Turambar posted:100gb is still not the norm. AC Valhalla is 50GB. AC Odyssey was a few GB less. Horizon Zero Dawn PC (with the dlc) is 67gb. Death Stranding is 70gb. Shadow of Tomb Raider is 40gb. Etc It's a monster, that's more space than RDR 2 takes up for me. 160 gb is very much on the notably high end of game sizes.
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# ¿ Dec 6, 2020 11:25 |
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You need 300+ gigs because they secretly need to run a separate copy of the game for each eye due to a coding issue early in game development.
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# ¿ Dec 6, 2020 13:44 |
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LordoftheScheisse posted:What are people using Virtual Desktop for, typically? Just forums browsing, or are there other specific uses? A lot of us are using it to wirelessly stream PC VR games to the Quest.
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# ¿ Jan 10, 2021 03:31 |
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KTS posted:I finished off the setup tutorial for VR pinball for those that were interested in it I tried to get Visual Pinball VR working last year and was messing it up so I gave up, this made it easy. This is gonna scratch my pinball VR itch way better than the other offerings I've found besides Zaccaria, which has been a lot of fun imo. Thanks a ton for the guide!
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# ¿ Feb 5, 2021 09:02 |
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Lockback posted:Do you guys get random errors when running it? I followed the guide but still having trouble. I think now most of my problem is is starts me inside the pinball machine, but that should be fixable in the settings I think. I still get random errors popping up though. Thom and the Heads posted:Yeah - I started setting it up last night before getting frustrated and just going back to Poker Stars. I was getting errors like 1/3rd of the time, couldn't figure out which of the files on the VR tables spreadsheet were required other than the ROM (is a "VR Room" the same thing as a table?) and couldn't figure out how to actually control anything (I assumed that touch controls weren't supported that I needed to use a keyboard but it didn't seem like my keyboard was doing anything). I would launch the VR launcher, it would kick me out of Oculus Link, I would relaunch Link and see the table select menu but couldn't interact with it. Eventually I got loaded into what I suppose is the "bump calibration" table but I was sitting in the middle of it and couldn't figure out how to interact with it. So I've been getting the errors too. It's something to do with SteamVR it seems like, when it errors out resetting SteamVR seems to somehow fix something and it'll let me load in fine for the rest of the vr session. I haven't been able to nail it down, was thinking of trying disabling the SteamVR home and seeing if that helps. It's erroring out because of some VR end issue somewhere, that much is clear. It doesn't feel like it's connecting properly with SteamVR and doesn't have a vr space to put the player in, locking it up. Whatever it is it's definitely annoying and definitely not just you. I'm trying it with an Odyssey+ here.
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# ¿ Feb 5, 2021 16:07 |
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Lockback posted:I'll have to check. I appreciate all your help and your video was great! After trying to go down the rabbit hole myself your video made a ton more sense. You can use numpad 5 to reset your viewing position and numpad 8 and 2 to adjust the height in-game. At least that's what I've read, uh, my keyboard doesn't have a numpad so I haven't been able to test it yet. It sounds way better than fiddling with the numbers manually.
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# ¿ Feb 5, 2021 16:34 |
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deep dish peat moss posted:I finally got around to setting up SideQuest and holy poo poo I can play Chex Quest in VR. What the gently caress. As long as you get the .wad files it'll be fine, Steam included. VR zdoom is a lot of fun!
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# ¿ Feb 23, 2021 00:15 |
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FredMSloniker posted:I bought a Rift S with some of my stimulus money. I'm regretting it a little, on account of I bought it instead of the Quest 2 because I didn't want to deal with Facebook, only to find out that Facebook has assimilated the Rift S fully into their fold as well. That said, I've messed around with it in No Man's Sky and Elite: Dangerous, and I plan to do Euro Truck Simulator 2 once the update finishes downloading. VTOL VR is a flight sim with fully interactive cockpit controls for you to interact with as objects with your vr controllers. It's pretty fun although I'm not the biggest fan of virtual flight sticks personally. https://store.steampowered.com/app/667970/VTOL_VR/
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# ¿ Mar 27, 2021 01:48 |
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EbolaIvory posted:Press copies? If your posting was an attempt at sneakily building demand for some new vr ad-block technology I could believe it.
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# ¿ Jun 19, 2021 22:37 |
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EbolaIvory posted:Correct, and if everyone actually looking into this ad thing would see that developers have control over ad providers. This means things like the "monster can" can end up a "redbull can" instead. Ads are more than just a flashing gif on a billboard folks. You're free to like that stuff but it completely takes me out of the experience personally and I absolutely hate it.
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# ¿ Jun 19, 2021 23:48 |
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EbolaIvory posted:Its not nonsensical. Why should I have to pay an esports tax by getting ads forced on me in a game if I'm not someone who cares about esports in any way and doesn't want that stuff intruding into my experience? It makes me absolutely not want to touch the game, every game I get into that starts pushing that stuff ends up making changes to the game that make me not want to play anymore, so this sort of thing makes me not want to touch Resolution Games' products.
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# ¿ Jun 23, 2021 18:56 |
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KakerMix posted:loot boxes or vaccine denial, full-blown fascism and racism out in the open. I hate children gambling, but I think the company that has literally facilitated genocides might be worse, yeah.
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# ¿ Oct 14, 2021 09:06 |
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The Walrus posted:btw finished the lake boss battle in resident evil 4 and put it down for the night. and I'm... LESS THAN A FIFTH OF THE WAY THROUGH THE GAME? I really hope that Hitman VR manages to make it to PC, that kind of sandbox gameplay seems soooo perfect for VR. Don't think the quest will ever run that one though, of course.
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# ¿ Oct 24, 2021 14:32 |
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HookedOnChthonics posted:anyone really good at the nuances of Steam VR? So far it's been the biggest friction point of my WMR/Reverb experience If I don't turn off reprojection in the little WMR Steam VR button when I'm in Steam VR, some stuff like VRChat will leak memory on me until all 32 gigs of ram are full and programs start crashing. Before it gets to that point though my performance degrades more and more. Turning it off instantly fixed everything for me, IDK if it'll fix things for you but I would strongly recommend giving it a try.
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# ¿ Jul 6, 2022 23:52 |
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Jim Silly-Balls posted:.........how does one cheat at VRchat? It lets people make the client better for free instead of overpaying for a pittance of features that are still heavily capped like saved avatars.
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# ¿ Jul 25, 2022 23:02 |
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genericnick posted:That Steam media player is pretty picky about codecs. What do people usually use instead? I tend to use pc virtual desktop with media player classic, or big screen vr with mpc if I want to watch with buddies.
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# ¿ Jul 28, 2022 00:13 |
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My main experience with public VRChat worlds has been getting immediately called transphobic slurs when I open my mouth, so I don't really do public VRChat.
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# ¿ Aug 5, 2022 21:41 |
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# ¿ May 16, 2024 16:58 |
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Beastie posted:I think the Fortnite art is interesting and vibrant enough that I’d like the VR game to be 3rd person. Game uses lots of towering structures and lots of effects, feel like it would be fun in 3rd person. Honestly I hate 3rd person for games like Fortnite, where you can just sit in cover and angle your camera so you can see everything and not be seen. First person would be my preference easy. But we're agreed on no building.
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# ¿ Aug 30, 2022 23:47 |