|
Bettik posted:One limitation these videos all seem to have is no inheritance - it’s all the scope of a single character. Rimmy's video jumed around a lot over the course of 150 years give or take. He just didn't focus on succession and inheritance while he was trying to establish his anime sex cult.
|
# ¿ Aug 27, 2020 03:02 |
|
|
# ¿ May 13, 2024 23:29 |
|
Unkempt posted:Well, I want Ulster and hey look! It's at war with Alba! Hey, Alba has a Queen - maybe I can marry someone to her, get an alliance... no. She's already married. She really liked that cat.
|
# ¿ Sep 6, 2020 23:50 |
|
Popoto posted:I had this bug happen to me a few times before this patch, so it’s been there a while. This bug has popped up, at least a few times, every time I have played someone who can raid.
|
# ¿ Mar 17, 2021 15:09 |
|
Wait for a moment of weakness, or create some. Civil wars and succession battles are great times for an outside force to snipe a county or two.
|
# ¿ Mar 22, 2021 16:45 |
|
BillBear posted:How come the AI can raise insane amounts of dudes compared to me? My Russia is loving massive but can only raise 21k with a good and long ruling tsar yet, not even a fully unified england can raise 15k alone, Aquitaine can raise 38(!) and half of Hungry can raise 9k. Is it tied heavily with your martial or something? I have all my contracts on default. How many allies do they have? If you just look at the number on their character page it includes the armies of their allies, Mousing over it should give the breakdown.
|
# ¿ Apr 3, 2021 19:18 |
|
CharlestheHammer posted:I mean that is probably more accurate than you think. Unless there is like a historical bloodfued I doubt a nobleman could realistically take war personally or they would have no one left There's a whole set of customs around that. "The kiss of peace" and similar things. The friendship will be fine, you guys will sponsor a tournament together or have a sleepover and everything will be right as rain. (Both actually things kings did to show how they were totally burying the hatchet after conflict)
|
# ¿ Apr 24, 2021 03:49 |
|
What do you mean by "Chinese feudalism"? The game can't simulate the internal dynamics of the Byzantine Empire in it's current state.
|
# ¿ Jul 13, 2021 01:58 |
|
Marry all your daughters matrilineally to 3rd and 4th sons, unless you really need a powerful ally right now and need to do a normal marriage for one. Have a load of sons and land the ones who don't die in battle, or land one whenever you are over your domain limit. Have the dynasty map bear no resemblance whatsoever to whatever you borders are at the moment. It's a game of dynasties as much as proto-states, so spreading your bloodline over as large a territory as possible strengthens you and gets those crazy dynasty perks. Always Be Breeding.
|
# ¿ Feb 7, 2022 01:34 |
|
pidan posted:It's realistic! The rate of maiming and deaths in battle in unrealistically high, while the rate of death from disease is unrealistically low. It's like none of the nobles fighting are using armor at all, or all the battles are being fought with late medieval gunpowder weaponry.
|
# ¿ Feb 8, 2022 17:13 |
|
BigglesSWE posted:It’s like a lot of the fighting sides has a “no prisoner” attitude, which is very much against the norm of medieval European fighting, when a victorious army would be scrambling to get their hands on the enemy nobles, expecting a juicy payday down the road for their release. I could see them adding something to this in the future, having people making their fortune by hunting down particularly rich enemies on the battlefield. This is true, but also you can look at the number of metal facemasks around your court indicating people who have been maimed; there are way too many. Prior to firearms grievous loss of limb was a lot less likely to be seen among veterans, the weapons caused that kind of injury less often and it was more likely to see someone, with many scars, perhaps a missing eye or a damaged leg or arm, but still have all their bits. From acoup.blog: https://acoup.blog/2021/02/12/collections-the-universal-warrior-part-iib-a-soldiers-lot/ quote:Of course the wounds themselves were also different. One thing Hudson notes in the emergence of an English (and later British) pension and hospital system for wounded veterans was how this process was motivated by the change in the kinds of wounds received created by gunpowder weapons. Now of course ancient weapons could also give disabling wounds (note Debby Sneed’s work on the topic of people with disabilities in the ancient world), but the real difference in the lethality of different kinds of weapons matters quite a bit.
|
# ¿ Feb 8, 2022 17:45 |
|
What would be a good name for a Norse-Cornish hybrid culture? I'm struggling to think of one.
|
# ¿ Mar 7, 2022 15:28 |
|
Besides the Kru culture down in Guinea in Western Africa, are there any other cultures that start with Practiced Pirates? It's a long way to go for a Norse hybridization, but if you want to be able to keep raiding when you go Feudal and organizer religion it's probably the quickest way to get there.
|
# ¿ Mar 27, 2022 05:28 |
|
How are u posted:1) Cats are wonderful. Don't I know it. I have a ruler in still in his twenties who is on his fourth wife. First soulmate wife died to the court serial killer chain, second wife didn't last more than a few months, then the killer was caught. Third wife lived for several years before dying in childbirth. So from marrying at age 16 to being in his late twenties this ruler lost 3 wives, none through his own actions.
|
# ¿ Mar 29, 2022 21:09 |
|
Moreau posted:It's for a Mother of Us All run. Typically, I'm not very expansionist and I mostly stick to feudal areas. So this is quite new and forcing me to change my playstyle - looks like Ill need to focus more on the raiding early game for a quick source of prestige. There is a fifty year cool down on it. I just found that out today. Try blending the Akan culture, it has the Mystical Ancestors tradition that can only be added through mixing, you can never develop it otherwise. The Akan are the only culture outside of India, Tibet, and Eastern Asia with access to it.
|
# ¿ Apr 4, 2022 01:37 |
|
Moreau posted:I didn't realise Akan had Mystical Ancestors. I was thinking to reform Bori to Warmonger, Gruesome Festivals and Monasticism to control inheritance which obviously invalidate Mystical Ancestors. Will have to ponder this! Just be aware that if you are identified as being in one culture group, you can't mingle with another culture in that group. I found than out after trying to mingle my Norsemen with the Akan and the Kru in succession, If I stayed North Germanic through the first merger it would have worked but I switched to the Akan heritage which they both share with the Guan. Had to reload from an earlier save to get out of that.
|
# ¿ Apr 4, 2022 03:57 |
|
PittTheElder posted:Yeah and you get insane Renown just for being over your grandeur level. It does punish rapid expansion to an extent. If you gather territory faster than you can enhance your capital you can find yourself without the revenue to maintain you "expected lifestyle". It also sucks that the game doesn't tell you that going past level 2 in Food makes all your courtiers fat and gives them increased chance of Gout.
|
# ¿ Apr 19, 2022 01:27 |
|
I curious what the limits on sharing a Head of Faith will be. What's the point where the Pope stops recognizing you as part of his flock? It will make playing Christian sects more fun, since you might be able to be connected to the Catholic behemoth and still have your own heresy.
|
# ¿ Apr 26, 2022 18:15 |
|
Technowolf posted:Is there any way to get out of a post-feudalism debt spiral or is my current run just hosed? Are you a culture head with lots of coastal provinces? Practiced Pirates. Welcome to the Raiding life. If not, disband men at arms, then allow yourself to be deposed as king in favour of another claimant. Play as a feudal vassal as a while, you may find you have fewer financial obligations.
|
# ¿ May 2, 2022 13:14 |
|
Jose posted:The character has a daughter but I can't get any more due to a chaste husband who is refusing divorce. I'll check out dynasties though. It's annoying I had taking over another kingdom via marriage organised and then the queen and my heir both died at the same time. Wasn't even aware this character was a ruler Seduce someone. Stab the husband and matrilineally remarry someone lustful. Is the daughter of your dynasty? Can you change laws to allow the daughter to inherit? Edit: If you change your main title to an elective law like Feudal elective, are there any dynasty member vassals you can make your heir? Servetus fucked around with this message at 18:07 on May 2, 2022 |
# ¿ May 2, 2022 18:04 |
|
Dorkopotamis posted:There's also not a huge downside to just diverging while you hold only your capital province. There is a HUGE upside though, when it comes to tech. There are certain cultural traditions that this makes ineffective though, Castle Keepers requires that both the ruler and province have the tradition to get the Reniwn boost from holding Castles.
|
# ¿ May 12, 2022 00:06 |
|
PittTheElder posted:Well the true pro move is to Be Feudal, have no children, give all titles to your childless brother (disinherit his kids if you need to), attempt to imprison him, surrender, repeat. You can blast through every legacy pretty in less than 5 years if you really wanted to do not do this is it extremely tedious How does surrendering to the childless brother get you Renown? I feel like I'm missing several steps of this.
|
# ¿ May 12, 2022 05:42 |
|
Also, if you have 2 empires, you can't do it. I found out that if you have both the empires of Alba and Francia you can't use the Foothold decision.
|
# ¿ Jun 20, 2022 14:12 |
|
Jose posted:is the blood legacy tree still considered the best to go for? Might be for me as I currently have an heir with a bunch of characteristics I suppose I think Plunder is actually better if you have access to it, for the level 4 unlock. After that Blood an Kin are still probably the best.
|
# ¿ Jun 26, 2022 14:59 |
|
Jose posted:I'm not entirely sure why since I've never noticed it before but I'm playing a a Tengri character in the far north east of the map and every time I grant a county title or one of my male children the whole dynasty gains 50 renown lol. Has this always been the case and I just never noticed? You are playing as the Buryat culture and you have the Mystical Ancestors tradition. Only 7 cultures in the game have it and other cultures can only get it through hybridizing.
|
# ¿ Jun 26, 2022 15:34 |
|
toasterwarrior posted:Is there a way to become involved in the Iberian Struggle as good ole Haesteinn without losing Asatru? I'm fine with hybridizing culture (never a bad moment for it), but I want to keep raiding and being a dick to the so-called civilized nations. No, you have to switch to a religion that is involved in the struggle. You can create a heresy of that religion the next day easily enough and stay in the Struggle, but you can't do it and stay Asatru. If you reform your hybrid culture to have the Practiced Pirates tradition you will be able to raid regardless of religion.
|
# ¿ Jun 26, 2022 23:05 |
|
Jose posted:I made a ridiculously overpowered custom character in Ireland with a Norse religion and as soon as the game gave me the crusades can happen notification I got crusaded to restore england and had no way to survive lol If you're in Ireland how is that a problem? Let the Crusade take England, then work out your next move from there.
|
# ¿ Jun 29, 2022 13:39 |
|
Bird in a Blender posted:I imagine it’s still really annoying to lose a huge chunk of your realm. Even if you can take it back eventually. I wish there were more claimant/dissolution factions instead of just constant populists with the occasional peasants. Getting knocked down to ducal rank from kingship is seemingly impossible. Edit: I guess I don't view losing chunks of territory as that big a deal past a certain point. That's part of the fun. The problem is that it's too hard to lose titles and drop back to count-duke gameplay after you've grabbed your first kingdom. Servetus fucked around with this message at 15:40 on Jun 29, 2022 |
# ¿ Jun 29, 2022 15:32 |
|
Dreissi posted:My partner is really starting to get into this game, and I’m looking for a couple of good characters to start a kind of light coop game. My theory is to try out some duchies in the HRE, but other suggestions would be appreciated. I think the sons of Ragnar Lothbrok make for a fun game from the 867 start. You get access to the Norse content, you can Varangian all over the world, and you are both giving Renown to the Sigurdr dynasty. So you can build an incredibly far flung and renowned dynasty without direct conflict between you, or you can stay in the same neck of the woods.
|
# ¿ Jun 30, 2022 14:22 |
|
Serephina posted:He's talking about new courtiers spun out of thin air by events and such. No idea where the game gets the genetics from, but I hope it's not the realm's ruler? Interesting question. All I know is that when I found the Akano-Norse on the way to becoming the Kingdom of Mann and the Isles the mayor of Hramsa on the Isle of Mann often ends up looking more African then Norse. It might be where you have counties of that culture, I often make sure that I have at least two provinces of Akano-Norse in west Africa so I can get the canoes tech before I hybridize a second time. Having 50-66% of the culture's provinces in Africa may be adjusting the appearance of generated characters. Edit: I don't think it's simply the culture group, because I stay North Germanic forming the Akano-Norse. Servetus fucked around with this message at 14:51 on Jun 30, 2022 |
# ¿ Jun 30, 2022 14:39 |
|
What are some solid mods to use? I've been looking around the workshop and I've only found a few that I think work well: Less Restricted Iberian Legacies & Less Restricted Northern Legacies https://steamcommunity.com/sharedfiles/filedetails/?id=2815536473 https://steamcommunity.com/sharedfiles/filedetails/?id=2815998944 These allow other cultures other than the Norse and the iberians to enjoy (checks notes) plundering, cities, and nepotism. If you have the right cultural traditions you can unlock those legacies. I prefer this to either totally unrestricted or the vanilla restrictions. Balanced Buyable building slots https://steamcommunity.com/sharedfiles/filedetails/?id=2760960044 I just like being able to improve holdings without needing to RNG a Lunatic ruler or only be able to do this to Holmatun. Ecumenical Elopement https://steamcommunity.com/sharedfiles/filedetails/?id=2378956134 Because when two people are willing to forsake the sacred bonds or their marriages to be together, being of different religions isn't likely to stop them. Battlefield Safety https://steamcommunity.com/sharedfiles/filedetails/?id=2216827183 Basically knights and champions wear armor and are more likely to get captured than mangled in the first fight they get into. What are some good mods? I tried Tales of Ireland but I bounced off it. I've been thinking of Sinews of War out but I'm not sure if it's any good?
|
# ¿ Jul 5, 2022 03:57 |
|
Bird in a Blender posted:Question, is there a limit on how often you can hybridize cultures? I did that once early on, but I was wondering if I could do it again if I came across a culture that was way more advanced than me. Once every 50 years by default, but you can change that at the start of the game in the rules.
|
# ¿ Jul 14, 2022 11:42 |
|
Light Cavalry does synergize well with Pastorialists Tradition (which should be Pastoralists but the typo is still there.) +1 prowess for all characters of your culture, health bonus for all characters of your culture, -1% Light Cavalry Maintenance for every level of Pastoral Lands in one of your holdings, and +1% Holding tax for every two ranks of Pastoral Lands in that specific holding. Keeps the Light Cavalry cheap and makes knights of your culture slightly better. I have tried the Hobilar swarm myself (4 stacks of Hobilars, the rest Siege equipment), and you tend to either retreat from battles with light losses due to high Screen, or completely exterminate enemy armies due to high pursuit. You are more dependent on your knights though.
|
# ¿ Jul 14, 2022 17:28 |
|
verbal enema posted:yeah i had a ton of fun when i elevated the Isle of Mann and just had VV pouring out of my ears I'm sad to say almost all my runs start as Isle of Mann runs. Ivar the Boneless has to be my favorite character to start as.
|
# ¿ Jul 14, 2022 19:25 |
|
verbal enema posted:i always start as the vassel who owns the Isle so i can do my own thing while helping him and his brothers kick English/ Scottish/ Irish rear end Ketill Flatnefr. Yes I know his name by now. I found he was too old to have a good start. Usually i grant Ketill Independence then take the island once I've hit Living Legend and need to hold it directly to do the decision.
|
# ¿ Jul 14, 2022 19:36 |
|
SnoochtotheNooch posted:Is there a way to know how someone got a nickname? Like someone whos dynasty I have been kicking the poo poo out of just got the "crownless" nickname. I'm curious what gave him the name. There's an event that can trigger during a war, it may be Iberia specific. If the game thinks the ruler is low on cash, not negative necessarily, they can get an event. One of the options gives you the title and some gold as you melt down your crown.
|
# ¿ Jul 17, 2022 00:28 |
|
Yeah, chances are the AI will be struggling because they declare war on West Frankia right before a giant Catholic populist revolt triggers. You can sweep in to pick up the pieces.
|
# ¿ Jul 20, 2022 22:47 |
|
Samadhi posted:ia there an option to create an empire outside of the ones that come up as de jures overy kingdoms in the title screen? If you didn't change the game rules creating custom kingdoms and empires is definitely an option. Check the decision menu.
|
# ¿ Jul 25, 2022 12:25 |
|
Taear posted:I got the "win the iberian struggle aggressively" achievement and it's only 0.7% even though essentially it's just "conquer Iberia". Man. It also requires that your entire home kingdom be of your culture and faith. The usual meta is to not try to spread culture so as to stack development and get technology more quickly. So going for the conquest runs against most player's instincts by this point.
|
# ¿ Jul 29, 2022 11:02 |
|
Broken Cog posted:Is minmaxing culture that much even necessary? In my Africa game, I hit high and late medieval well before the date you're allowed to switch, and Africa doesn't exactly start with the highest development. That was with 20+ regions having my culture as well. It speeds things up slightly, if you only have a few high development counties of your culture it doesn't require many Scholar-kings to stay ahead of the game. The place where it becomes more release is when you are reforming a culture. As you get more counties adding/swapping Traditions becomes an extremely lengthy process.
|
# ¿ Aug 1, 2022 12:42 |
|
|
# ¿ May 13, 2024 23:29 |
|
Serephina posted:To answer my own question: when diverging, it only swapped my capital. If my capital wasn't the old culture (norse), it picked a seemingly random one which I suspect might have been geographically the closest one available. I also lost my longships (you son of a bitch) so I'm unsure how long the run will last once the Mann buff expires and I can no longer raid. So you lost Longships when diverging? I never seem to lose them when hybridizing. Norse-Guanches get Longships and West African Canoes without needing to research anything. When hybridizing I think it picks counties of your culture that are close to your Capital, unless you have no counties of your culture in which case it picks the counties of the other culture. I have to give Dublin Independence or else it gets hybridized when doing Isle of Mann runs. If I have no Norse counties though, the counties in the Canary islands get hybridized instead and I can research Camels after Onegars, before my second Hybridization. All those Camel riding mercenaries from the Isle of Mann.
|
# ¿ Aug 1, 2022 14:34 |