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Who is the coolest, raddest demon lady in all the land?
This poll is closed.
Bowsette 62 17.22%
Bowsette 40 11.11%
Bowsette 44 12.22%
Bowsette 39 10.83%
Bowsette 47 13.06%
128 35.56%
Total: 195 votes
[Edit Poll (moderators only)]

 
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Looper
Mar 1, 2012

SeXReX posted:

Technically 20XX already answered the what if mmx was a roguelite question and 30XX is what if mega man ZERO was a roguelite.

We also have what if mega man battle network was a roguelite so all that's left is what if mega man soccer was a roguelite

replaying the legends games has caused me to realize I'd be perfectly alright with somewhat proc gen ruins probably, theoretically speaking

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Looper
Mar 1, 2012
bravely default is super good. i never played bravely second but am cautiously optimistic for 2

Looper
Mar 1, 2012

PantsBandit posted:

Been playing a lot of Persona 5 recently. Turn-based JRPGs were my kryptonite for a long time but I finished Like a Dragon a little while back and am thoroughly enjoying Persona, so it turns out I just don't like lovely, boring JRPGs.

yet you're playing persona??

Looper
Mar 1, 2012

Walla posted:

I know I'm late asking since I'm halfway through the game, but what's this bullshit about Edgeworth being dead in Ace Attorney: Justice for All? Is this true?

Also spoilers I guess for a ~15 year old GBA game that's been remade 4 times now.

you'll have to keep playing to find out!

or, he was being really, really melodramatic when he took a vacation

Arzaac posted:

I have a specific problem with Persona combat that I've never been able to articulate very well, but I think I've got the words now so here goes

Persona pretty much always gets praise for the whole "oh but stat buffs/debuffs matter so the combat is deeper and more technical" except I kind of feel like it's not? Pretty much every single ability in the series has a strict progression of "number gets bigger" and rarely deviates from that. Like, every single magic line goes "Low Damage, Low AoE Damage, Mid Damage, Mid AoE Damage, High Damage, High AoE Damage". Physical fares a bit better, but it still tends to be just stuff like, oh this one does medium damage, that one does medium damage AND has a small chance of panic, how daring! And like, the end result of this is that instead of fights just being "hit weakness with the Biggest Number" it's instead "cast buffs/debuffs, then hit weakness with Biggest Number". Which is still pretty boring, to be honest, and I feel like it leads you to form an endgame team of two party members who have the Biggest Number + a healer.

In general I just prefer when there's something to actually differentiate skills. Make it so fire spells hit AoE, ice spells are strong single target, and Lightning spells are random targeting, or something. Give someone abilities that revolve around inflicting statuses and dealing more damage to enemies with statuses. Anything's better than just always having Ann in my party because she's got the Biggest Number.

persona 4 is the only one i've played and its combat is pretty terrible imo

Looper
Mar 1, 2012

Walla posted:

On the subject of combat, so many modern JRPGS - including AAA ones - still operate under the same design as the SNES Final Fantasies which is cool I guess but if I want that in a game I'll just replay one of those. Like I love turn based combat systems, but I need something different too whether that's a Fire Emblem grid kind of thing or something as simple as a deck builder otherwise I'm just completely turned off by it and don't even want to engage with the whole game. That's why the Bravely series isn't holding my interest, or Skies of Arcadia (sorry Looper!) or even Trails of Cold Steel. If the first 30 minutes or so doesn't give me something special to engage with than I'm better off watching someone's playthrough or reading a synopsis of the story than trying to force myself to play something I've come to hate.

the ship combat in skies of arcadia is pretty neat, though it's mostly used for boss fights. you get a vague forecast of the enemy's plan each round and plan all your actions in advance, and your crew asks for specific input at key points to leverage into an advantage (or disadvantage if you choose poorly). the regular combat system isn't anything special but i like how everyone shares the same pool of special move points (smrpg and the paper marios also do this and i like it there too). but lol no worries! no game is for everyone

Looper
Mar 1, 2012

Jay Rust posted:

I constantly rotate party members in and out in RPGs, it seems like most people/gamers just find their faves and stick with them, maybe even rush to their “endgame party”, not me though

i do this if inactive members still get full exp. otherwise they can stay benched, it's too tedious keeping everyone up to speed

Looper
Mar 1, 2012
one thing i do legit dislike about legends 2 is that you can't really experiment with special weapons in ruins that much because you feel obligated to take the drill arm just in case there's hidden treasure behind breakable walls. in legends 1 you don't get the drill arm until near the end of the game and the interconnectivity of the dungeons makes going back through them in one or two expeditions feel pretty good

at least it cheeses a couple of bosses

Looper
Mar 1, 2012

xedo posted:

Trails in the sky/cold steel
Tales of the abyss on 3ds, tales of hearts r on vita.
Monster hunter stories
Bravely default, second.
World ends with you for something not turn based.

Feel like these are the better jrpgs I've played that aren't named final fantasy or persona.

tales of hearts r is a good time, i've been slowly working through it. not particularly ambitious on the storytelling front but the characters are all fun and have funny dynamics with each other. also beryl benito is a painter witch and that is a very powerful concept

tales of berseria is a must for any jrpg fan imo

RazzleDazzleHour posted:

So I'll say that with regards to SMT depth, let's flip the scenario and look at a different game - DQ11 and the fight that made me quit, the desert scorpion boss. I tried the fight like ten times and couldn't get the boss into red health, so I wasn't within striking distance of a win - he was just dealing too much damage for me to keep up with, and once a party member dies it's pretty much over. I look at the skill grid and think, no I've got the best build I could be using. Check my weapons, no, I've got the best weapons I've got access to right now. Same with armor. Basically, all that left me with was grinding levels to get high enough stats to win the fight. After consulting the DQ11 hard mode speedrun, yes, I was below the level they fight it at. Instead of grind, I just quit the game.

On the flipside I cannot remember the last time in an SMT game I said to myself "the problem with this fight is my stats are too low and the solution to winning is more stats"

tbh this reads to me less like dq11 is grindy and more like it has a badly designed hard mode. i haven't had to grind in any dq besides the first two unless trying to fight an optional superboss (and quickly thinking of better uses for my time). does the speed run just sit there and grind for a bit?

Looper
Mar 1, 2012

RazzleDazzleHour posted:

Yes it does - the split is titled (Grind #1 - Hero Level 16) and it lasts generally a full hour, where they just grind for the Slayer of Sands fight. Raw stats are SUPER important in DQ games - I just finished Monsters and literally the most important factor in choosing a team is raw stat gain. There's a ton of skills in the game you can pass down and combine and monster fusion and equipment and absolutely none of that matters because no skills are worth using if your monsters don't have around 350 base attack and defense

I read the LP in the archive to see what the postgame content was like and it's funny because the player passes right by the most effective monster in the game, the Beetleboy, because "he doesn't have any good skills." Meanwhile every single guide for the game reads something like "recruit two beetleboys and fuse them together, then do it again and use two beetleboys in your final party to beat the game their stat gain is NUTS" and yeah as soon as I fused two random encounter enemies together I just clowned the rest of the game up through the final boss.

that speedrun sounds miserable! and just makes me even less interested in jrpg hard modes outside of fire emblem

Looper
Mar 1, 2012

Walla posted:

I guess I found the Oregon Trail fans. :)

as a kid the danger music from oregon trail 2 scared me

as an adult i have a fondness for the peperony and chease meme

Looper
Mar 1, 2012

RazzleDazzleHour posted:

Man I wish I liked DQ11 because I love it when games have casinos where you get crazy endgame items

Thinking about playing DQ8 now...

if you didn't like 11 I'm doubtful you'd like 8. they're pretty similar, right down to the first real boss being a roadblock. it does have good casinos though and it's easier to craft above your pay grade than in 11

Looper
Mar 1, 2012

hello!

Looper
Mar 1, 2012

Samurai Sanders posted:

I understand why they didn’t use the name Biohazard in English but I don’t know why they picked Resident Evil to replace it. Same as I understand why they didn’t call the boxer M. Bison but I don’t know why they solved the problem by swapping names around instead of just giving him a new name.

90s Capcom had some weird ideas.

some part of me respects capcom's stubbornness but another part really wishes mega man were called rock everywhere

Looper
Mar 1, 2012

hatty posted:

Why’d poor Vega get tied up in all of this? Or Claw if that’s what you want to call him

in japan, dictator is vega, claw is balrog, and boxer is m. bison

i think, idk i've never played a street fighter for more than ten minutes

Looper
Mar 1, 2012
mega man legends, the misadventures of tron bonne, mega man legends 2...

Looper
Mar 1, 2012

ShallNoiseUpon posted:

Donkey Kong understands family

a funky kong/dominic toretto cosplay would be easier to craft than you might think

Looper
Mar 1, 2012
kazooie is so much better than tooie it's disappointing. tooie isn't quite as bloated as dk64 but it's definitely on the same level and everyone talks too dang much

Looper
Mar 1, 2012
play all of the x games, then all of the zero games, then all of the legends games, then all of the zx games, then all of the battle network games

Looper
Mar 1, 2012
also here's a fresh mega man take for y'all: x8 is the worst game on the second legacy collection and second worst in the series after x3, feel free to @ me

Looper
Mar 1, 2012

wocobob posted:

what about the star force games though.............

haven't played any of them yet. but they look cool!

Looper
Mar 1, 2012
ps tv doesn't have many rebind options either in my experience

Looper
Mar 1, 2012

LIVE AMMO COSPLAY posted:

Wizards are members of the royal court while witches are forced to live in the outskirts of town.

you say forced, but

Looper
Mar 1, 2012
mega man zero 2 is a big improvement over the first, better levels, better bosses, better music, better banter as the recurring elemental guardians gush about how much they love zero

Looper
Mar 1, 2012

yeah i wish they'd hurry up and add n64 games to switch too

Looper
Mar 1, 2012
wait has rear end effect been accurate this entire time

Looper
Mar 1, 2012
mega man villains: bomb man, fire man, junk man

mega man x villains: flame mammoth, crush crawfish, split mushroom

mega man zero villains: blazin' flizard, anubis necromancess the third, burble hekelot

Looper
Mar 1, 2012

paul walker... :smith:

Looper
Mar 1, 2012

raditts posted:

Since I got Yakuza 0 and Kiwami in humble monthlies over the past year or so, I decided to start in on the series this week after years of praise of it here in the games forum, and... well, is Yakuza 0 just a bad entry to start out on or am I probably not going to like the other games in the series if I don't like this one? Like I kinda want to see where the story goes, but everything in between watching a Kojima-length cutscene or following someone while they talk just kinda feels like a walking simulator that reminds me of Sleeping Dogs, if Sleeping Dogs had clunky controls and bad combat. Does this aspect get any better in the later games / Kiwami remakes? Because this SHOULD be the kind of game that I love playing but very little about the gameplay is really gripping me right now.

i'd give it until you meet majima and see how you feel then

Looper
Mar 1, 2012

stev posted:

If I'd started with 1 instead of 0 I probably wouldn't have bothered carrying on to Kiwami 2, which is absolutely fantastic.

same, i don't think I'd have any interest in playing the others if I'd started with kiwami 1

Jay Rust posted:

The OoT water temple: is it good?

yes

Looper
Mar 1, 2012
barret owns and probably has the best overall glow up of everyone in the remake

Looper
Mar 1, 2012

cheetah7071 posted:

Here is my TED talk on "forest temple sucks":

First room: the very first place in the entire game where you get a small key. The camera angle and enemies lure your sight forwards to the wolfos and the door. If you don't look to the right and see the climbable vines, you miss the first small key and get stuck at a locked door halfway through the dungeon. To be honest, this setup isn't terrible in a vacuum, but it's an awful introduction to the small key system.
Rear room: fight vs two stalfos. Stalfos kind of suck and I think this is the very first time you see them. Probably should have started you off with a single Stalfos. Probably a lot of kids died in this room. Welcome to being an adult.
Courtyard: this area is fine. No complaints.
Block pushing room: Pushing blocks is so loving slow, and even if you make no mistakes, you're pushing these blocks for an interminable period of time. Even with the blocks already pushed, it's kind of annoying to climb through the room because it's just big and long and empty, and you're forced to do so twice.
First twisty room: This part is fine. Sets up a nice "aha!" moment as you try vainly to hookshot the eye switch and equip your child-only slingshot. When you do come back here with the bow, you get the boss key and a small key, and then have to climb back up the loving block push room again because it dumps you out down there.
Red/blue poe rooms: These rooms aren't like, terrible, but why is it literally duplicated. Not fun to do twice back to back.
Stalfos room: I don't think anybody enjoys giant pits that drop you at the beginning of the dungeon and force you to walk back. Plus in your second-ever tussle with Stalfos, you're doing it first with a giant pit in the middle, and then again with a timer. Also this room lags like whoa, even on VC.
Second twisty room: I hope you got the key in the first room or you're stuck, fucker. You also need to have gone back for the key in the first twisty hallway, so if you don't backtrack instantly for that you have a shitton of walking in your future.
Frozen eye switch room: This room is fine
Green poe room: Ah yes, more slow-rear end block pushing, to solve a "puzzle" a toddler could solve in their sleep. Except there's a timer so you might have to start over. Followed by the same poe fight you've done twice already. gently caress this room.
Main room redux: The purple poe is here now, and it loving sucks. Just a complete waste of your time. I don't think it can even hurt you. Why does this enemy take five hits. Why does it even exist.
Basement: More pushing animations. This room has a kind of cool idea, where you change the shape of the room you're in, but it can be completely brute forced and if, by complete chance, your first push is clockwise instead of counterclockwise, you have to push the thing three times as much lol. And it's not really like you can reason your way into the solution without brute force. So it's just a room where you aimlessly push a block. Also the seams don't line up and you can see into out of bounds lol.
Phantom Ganon: You will die here. It's not a terrible boss but it's loving rude wakeup.

Just do this instead and save yourself the hassle, honestly:
https://www.youtube.com/watch?v=iwkYfnNNDQ8

okay but the music and overall vibe are really cool

Looper
Mar 1, 2012
not coincidentally, my least favorite dungeon in mega man legends 2 is the fire dungeon because, despite some cool setups, the music sucks rear end

https://www.youtube.com/watch?v=R-8uc6LvfaM

compare the first two dungeons

https://www.youtube.com/watch?v=zRcrwPglB_U
https://www.youtube.com/watch?v=kfuFOtoQq9A

Looper
Mar 1, 2012

RazzleDazzleHour posted:

Nioh2 just came out on PC and while I can't comment on the port, I did play the PS4 version and I liked it a lot more than 1 due to the addition of the Scythe. Soulslike games are all about finding weapons that make sense for you, and the scythe feels really good in terms of range, damage, attack speed, everything about it. Plus, it scales partially based off your magic stat, which is really nice because I love spending points on magic for access to spells. Imagine every time you hit a bonfire in Dark Souls, you could restock a bunch of different kinds of resin for free - that's magic in Nioh.

put scythes in more video games

Looper
Mar 1, 2012

Real hurthling! posted:

I loving hate jumping off tall poo poo in games

Real hurthling! posted:

Also being under water

i love both of these things! but not in real life

Looper
Mar 1, 2012
mega man volnutt is once more forever stuck on the moon

it's not a perfect game (for one, everything is so expensive) but i still love it so. now i'm starting up misadventures of tron bonne for the first time. my first impressions are that i wish the other legends games had these great 2d portraits and also wow tron's r&d outfit is way better than her standard look wtf

Looper
Mar 1, 2012
i liked season one and like, a third of season two but not enough to want to watch any more. the vampire hunter crew just sitting in a library most of the season was a bummer

Looper
Mar 1, 2012

Weedle posted:

I’ve been playing a lot of ps1 on my little emulator handheld and man it really sucks how many of these games had long voiced cutscenes with no subtitles. fear effect 2 is relatively unplayable today but i do appreciate how absolutely everything is fully subbed. compare to syphon filter where i have no idea what is going on other than some lego people are chasing a virus

when i first played mega man legends as a kid, there were some very noisy renovations going on when i happened to get to the final boss and all the accompanying cutscenes. only years later would i learn those scenes were still about as confusing even with audible dialogue!

Looper
Mar 1, 2012

Jay Rust posted:

Friend painted a portrait of my dog



that's an extremely good dog

Looper
Mar 1, 2012

Khanstant posted:

whos your favourite game ux designer?

my vote is for whoever did it on persona 4, i did not enjoy my time in that game but the pause menu n poo poo was pretty appealing

13 sentinels

metroid prime 2 with its weird spatial menus

yggdra union and riviera the promised land

the actual menus aren't anything special but I've always liked how yes/no prompts in old camelot games were illustrated by little nodding/shaking heads

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Looper
Mar 1, 2012

Rarity posted:

If you confirm using the right face button are you even a real gamer? :thunkher:

yes. you might even say that makes you an og (original gamer)

Rinkles posted:

Ugh, the controls in MM Legends will take some getting used to. Early days of 3D games, I guess.

But visually it's aged quite gracefully




yeah they're very clunky but it did come out before ocarina of time, and the game is still a delight

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