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No, wait, guys, it gets better! There's another ending! The second ending reveals the "true" Alex, which is literally just the Developer himself who fuses all the Alex's into himself and leaves into the true universe, he then writes up a whole speech ripping off Wallace's statements about Postmodernism dying out to become New Sincerity, basically telling you the whole game's about REJECTING postmodernism, and you escape into the soul space in an elevator with Sammy before reality can be destroyed rather than chasing after the android. Helpfully, Alex tells you that you're not Alex because he's Alex.
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# ¿ Jan 21, 2019 03:37 |
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# ¿ May 13, 2024 14:45 |
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Barudak posted:If that second ending is real I mother loving called it Space Cadet Omoly posted:I wish Live A Live had gotten a sequel. It's such a cool idea, I'd love to see it done a again.
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# ¿ Jan 21, 2019 20:51 |
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corn in the bible posted:oh yeah, would it be better to play original sin 1 first?
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# ¿ Jun 8, 2019 22:20 |
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As far as revisiting titles goes, I love how the Starforce enhanced crossover for BN1 doesn't take the opportunity to put in any quality of life enhancements or anything, but just kind of awkwardly hacks in some new events and calls it a game.
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# ¿ Sep 3, 2019 08:53 |
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https://www.youtube.com/watch?v=w56ika8zy7A Suppose they didn't want that work put into the PSP port languishing.
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# ¿ Sep 11, 2019 01:41 |
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WrightOfWay posted:People who want to play 8 foot tall rabbit people are pedos? How does that even track? That is not the only popular idea, but it's the only one that would support the claim. (This is the other extant concept art for comparison's sake.)
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# ¿ Sep 20, 2019 00:48 |
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Barudak posted:Fire up a copy of Hybrid Heaven and enjoy some jank weirdness you didnt know somebody would think of as commercially viable on the N64
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# ¿ Sep 21, 2019 08:49 |
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Getting VP1's best ending sounds more intimidating than it really ends up being, the chief gotcha part is that you only have limited opportunities to lower Lenneth's Seal Value, and sending heroes to Valhalla RAISES it, so it's possible to lock yourself out by wasting the events that reduce it before you're ready to freefall. The only other major guide moment is needing to send a single specific character up in either the chapter you get them or the next one, but they don't make it a secret that the character's... SIGNIFICANT. (The trick, then, is being able to raise a minimum number of characters to cover evaluation each chapter - and the earlier the better, so you have more time to drop that Seal Value without interruptions.)
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# ¿ Oct 14, 2019 22:18 |
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There's only four Easy/Normal exclusive dungeons in VP1 as opposed to eight Hard exclusive dungeons, and only Hard has a character that can't be obtained on other difficulties (Easy is missing seven characters). The Easy/Normal dungeons exclusives tend to be on the, well, easier side (though they still ramp up in complexity; Black Dream Tower's layout has a whole lotta map crisscrossing), but they all have unique music tracks!
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# ¿ Oct 22, 2019 12:55 |
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There aren't all that many weapons that can break in VP1 and I believe none of the artifact weapons you can send to Odin can. I can't even remember offhand if it's all that much effort to just make a new one from MP. Did you have to be on the world map for that or could you just do it from a save point or something?
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# ¿ Oct 26, 2019 00:26 |
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YggiDee posted:Opera and Ashton? I don't think I've ever played another RPG that has more recruitable characters than you can fit like that. There's like thirteen dudes and you can only pick eight. Welch was added for the PSP version, right? I haven't gotten around to that yet. Hogama fucked around with this message at 03:19 on Nov 8, 2019 |
# ¿ Nov 8, 2019 03:15 |
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I blame it all on The Spirits Within whether it's true or not anyway.
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# ¿ Nov 10, 2019 18:00 |
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Max Wilco posted:
[*] Any melee-coded attack that you block while in Punisher is counter-attacked, you don't have to time it perfectly - however, if you hit the button to SWAP to Punisher from Operator as you're about to be hit, you'll automatically parry during your transition. [*] It's a flow. You can at least easily break from Punisher to Operator with the dodge roll. [*] The scene is meaning to show the bomb's damage was not anywhere near news-worthy even if it didn't fail. Going just from the original story, Shinra is perfectly down with turning AVALANCHE into scapegoats, but that tactic's much more effective if your terrorists are responsible for massive destruction than if they simply force some annoying minor repairs that wouldn't make front page news. https://www.youtube.com/watch?v=K3U8jfJnkfw You can see some of that in this quick kill video, Cloud counter-attacks the Electrostomp starting from Operator mode. As for the ticket booth, you can see the train line map and it's just one station on the loop. The actual reactor is through an off-limits area that AVALANCHE has to hack through but presumably there's Midgar working stiffs who might use the station itself for normal reasons.
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# ¿ Mar 8, 2020 22:18 |
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Might have used some thicker lines/outlines but the spirit of the sprites seems intact.
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# ¿ Sep 26, 2020 20:07 |
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I enjoyed it more than BoF1 on my last playthough, which was when the GBA titles came out.
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# ¿ Oct 29, 2020 04:38 |
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lets hang out posted:SF really looking like they AI upscaled it. wonder if they'll do the same thing for Legend of Mana Pretty sure they have. That and having Kazuko Shibuya redraw the characters, probably based on the prerendered sprites.
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# ¿ Dec 1, 2020 07:12 |
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Nothing new per se announced during the SaGa 30th Anniversary Finale Live Stream, though they did have 11 minutes of gameplay from Frontier Remastered. Some tidbits, though: Fuse has multiple story arcs, and they're pretty much finishing up development, so a release before summer 2021 is possible.
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# ¿ Dec 15, 2020 18:58 |
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Neddy Seagoon posted:Just out of curiosity, what's the "intended" tone/take on the character rather than "baby talk"? quote:—Speaking of Charlotte, where did you come up with that unique way of speaking she has, where she ends everything with “dechi”.
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# ¿ Jan 2, 2021 13:58 |
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Argath/Algus's PSP lines sound pretty cool spoken in FFXIV, though they're just sound-bites and not the whole speeches.
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# ¿ Jan 25, 2021 08:42 |
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Little bit more on Saga Frontier, there's a confirmed physical Switch/PS4 release on Play-Asia. It's going to be $40 and released at the same time as the digital release. Screenshots show that you can now have more than 15 characters in your party. Fuse can apparently recruit all 7 of the other main characters, as well as Ren.
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# ¿ Mar 2, 2021 20:19 |
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Charles Get-Out posted:I played the Japanese version of DQXI on release so had the orchestral soundtrack. A lot of the soundtrack just lingers on repetitive elements or has these strange repeating warble sections. https://www.youtube.com/watch?v=IrWS20z0ykk https://www.youtube.com/watch?v=vY9fcvGSGAU They didn't officially add the Orchestral version of the soundtrack to the game until S. (This is not to say anything about the compositional quality of the soundtrack, just the audio quality.) Unless you're talking about the separate soundtrack that came with the game for the International release.
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# ¿ Mar 10, 2021 18:22 |
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More explicit details on SaGa Frontier Remastered (now on preorder)quote:New Story Developments – Introducing Fuse as the Eighth Protagonist!
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# ¿ Mar 12, 2021 01:01 |
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embrace multiple mario canons all mario backstories are true crisis of infinite marios
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# ¿ Mar 15, 2021 18:24 |
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SaGa Frontier 1 has some of the most distinct routes in a SaGa game, though the amount of story each character gets sort of varies by who it is. Lute's deliberately the character with the least amount of connective narrative tissue; it *exists* but he's more or less the free-form scenario. The Remaster will be adding Fuse who's looking to have a bunch of "what if" scenarios for the other characters after you've already completed their stories, which would be kind of in keeping with what's in the Ultimania.
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# ¿ Mar 20, 2021 01:10 |
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Zereth posted:Can't you go straight from getting control with Lute to the final boss? Inspector Gesicht posted:I was going to play a Romancing game on Steam once but reading about the sheer level of complexity made my brain leak out of my ears. I've beaten loads of JRPGs and CRPGs but hearing about the multiple origins, mutually-exclusive characters, FF2 leveling, invisible event-flags, and vague critical path makes my head spin. Kawazu loves tabletop games and had to translate a lot of the ones he played from English, and he's listed his favorite video game as Ultima IV.
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# ¿ Mar 20, 2021 16:19 |
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Last Celebration posted:I’m bummed the LP isn’t in the archives from what I can tell, what’s the endgame’s gimmick? Something about the boss and/or dungeon punishing you super badly for sleeping on a mechanic that isn’t well explained?
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# ¿ Mar 20, 2021 16:59 |
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Chaotic Flame posted:Is Minstrel Song worth playing still? I've only played the Frontiers and some of Scarlet Grace but love all the Saga trappings. It's got a pretty decent power curve for the normal game - don't fret hotswapping characters too much, it's not a heavy investment to make anybody competent (on-level fights will catch new additions up pretty swiftly), and you can always re-recruit the other main characters at minimum (there's nameless mercenaries who will disappear from recruitment after a certain point but you'd only keep them to endgame for a personal challenge run anyway). There are some hard fights including the final boss but you generally can't get stuck without a way to get stronger and you have to go out of your way to make the final boss harder. Jobs and spellcasting are a bit weird but it's fine to go with the flow.
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# ¿ Mar 20, 2021 18:10 |
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Electric Phantasm posted:Can an emulator get the DLC somehow? I never thought of how emulators and DLC interact. Mind you I haven't actually messed with PS3 emulation, just searched for info.
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# ¿ Mar 22, 2021 17:54 |
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On the other hand, you could play the SEGA AGES version (with a complete save file from 1 as well) and get literally every unique conversation on a new game+ to resurrect the Character What Dies. I always appreciated the sheer playground rumour energy of the actual thing added to that version of the game, too bad it never got brought overseas.
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# ¿ Mar 25, 2021 00:54 |
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https://twitter.com/RPGSite/status/1375163331682709509
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# ¿ Mar 25, 2021 20:44 |
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It's actually the second Metal Slug Tactics, but the first one was more Advance Wars than Tactics Ogre.
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# ¿ Jun 10, 2021 21:12 |
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https://www.gamingonlinux.com/2021/07/eight-years-later-arx-libertatis-12-is-out-now-with-support-for-high-resolutions pretty neat
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# ¿ Jul 14, 2021 18:55 |
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Morpheus posted:The joke is never just 'woman not cook???' it's that she cooks so terribly that it's like poison and also she's too foolish to realize how terrible her cooking is what a riot
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# ¿ Jul 26, 2021 04:56 |
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Ace Transmuter posted:So here's the question: is the FF3 pixel remaster... actually good? Are there any QOL upgrades, like saving anywhere, or run speed, or saving anywhere, or saving anywhere? Quick Save works anywhere outside of battle, and is not deleted upon loading, so it's legit just a portable save point limited solely by there only being one slot for it.
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# ¿ Jul 31, 2021 01:55 |
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I played D:OS2 through a multi-month co-op as a nearly pure buff-mage Lohse (got some direct damage near the end) with Sebille companion as a thief and my friend played a warrior Red Prince with Fane as a summoner/mage and we didn't really have too much issue with combat and getting through either armor type - our biggest hang-up was basically trying to see all the dialogue each of us was getting (you can change focus to see most of your partner's windows). The endings were especially weird because we had to compare notes to figure out what happened to us.
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# ¿ Sep 17, 2021 19:44 |
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Owlofcreamcheese posted:It always seems so crazy to me, because people talk like it's only been recent that games changed. But like, the most mainline RPG is final fantasy and literally only final fantasy 1 on the NES really had the concept of grinding as central to the game, by FF2 on the snes, literally 30 years ago, the series had pretty much fully transitioned to the idea each boss had a specific strategy to fight you were supposed to puzzle out and very very few 'level check' bosses.
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# ¿ Nov 18, 2021 05:26 |
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HGH posted:Year ago some people told me that there's cut dialogue in English about Li Grim slowly draining the souls of Mewt and the others, is that true at all or just someone's fabrication? Hogama fucked around with this message at 22:04 on Jan 6, 2022 |
# ¿ Jan 6, 2022 21:55 |
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drat, and tactics was already mall court food...
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# ¿ Jan 7, 2022 01:48 |
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I would prefer if Gaius Marius's benchwarmers were all stronger than the core team, but then I realize that not every game can be the English 7th Saga.
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# ¿ Feb 8, 2022 02:05 |
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# ¿ May 13, 2024 14:45 |
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Live A Live is a day one buy for me.
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# ¿ Feb 9, 2022 23:25 |