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Old ThreadMoeru posted:
The Most FAQ: Well this series sure does look cool. Where should I start? It is generally agreed that Persona 3 and 4 are great titles for newcomers to the series, as they offer fairly forgiving battle systems. If you want to play 3, refer to the Persona 3 and 4 section for information on the differences between FES and Portable. If you're up for something a bit more challenging, Nocturne and SMT IV are two recent mainline titles that will do a good job of familiarizing yourself with the series' systems. They just might kick your rear end a little at first. But really, all of the PS2, DS, and 3DS titles are good. Just keep in mind that Devil Survivor and the Devil Summoner games have different styles of play compared to the other games and that Nocturne is "the hard one." Recent Titles: Digital Devil Saga/ Avatar Tuner is comprised of two games following a single narrative. It uses the Press-Turn system also present in Nocturne. It is different from other entries in that you do not recruit/fuse demons, but gain abilities through a Mantra grid, similar to the Sphere Grid in Final Fantasy X. It is described as being the most traditionally JRPG-like of the Playstation 2 releases. The game starts off in a post-apocalyptic land called the Junkyard, where you control members of one of several rival tribes. poo poo happens, everyone turns into demons, then cannibalism. The second game's narrative is usually disliked, though it is defended for adhering to themes that some Western players may not necessarily be familiar with. Both games are available on the NA and EU PSNs. It should be noted that the PAL versions seem to be used, and audio desync issues have been observed: Kaboom Dragoon posted:It's not lag, it's that the EU version had the audio slightly out of sync with the visuals. Like when Serph goes to unlock the terminal at the base with his tag ring,, the sound effects finish a second or two before the action does. It's most obvious with Heat's post-battle victory pose, where he beats his chest. If you're really annoyed by that kind of thing, I can see how it would put you off, but I played through the entirety of both EU games and I never noticed it (other than the Heat thing) until it was pointed out years after the fact. Resources: Post in the "What Should I Know Before Playing" thread by OddObserver. Another. Let's Play:Both games by Luisfe. Both games by Dragonatrix (in progress). Nocturne/ Lucifer's Call was the first (and only mainline) SMT game made for the Playstation 2. It uses the Press-Turn battle system, and features demon recruitment and fusion. It is generally said to be the most difficult of the Playstation 2 releases. It is also widely considered to be really drat good. The game basically starts off with the apocalypse. From there, you go around kicking demon rear end and deciding how you want to shape the world (with five alignments and one anti-alignment choice present). Very The releases outside of Japan are localizations of the Japanese Director's Cut version, which includes an additional dungeon and ending, Dante from Devil May Cry, and some improvements. The game is available on the North American PSN. Resources: Post in the 'What Should I Know Before Playing" thread by Spuzzz. Let's Play: by Luisfe. Shin Megami Tensei IV Released in 2013 on the Nintendo 3DS for Japan and North America (and in 2014 for Europe), Shin Megami Tensei IV is the first numbered mainline title to be produced since Nocturne. It once again uses the Press Turn battle system, and contains features common to the series such as demon negotiation and fusion, while expanding on them in a few ways (see the thread below for more details). To quote Genpei Turtle, Genpei Turtle posted:SMTIV is fairly light on story, with more of a gameplay and exploration focus. The story is set in the Eastern Mikado Kingdom, a medieval-style kingdom with knights and swords and serfs toiling in the fields. Eastern Mikado is stable and peaceful, but a heavily stratified society divided into two castes, one of the ruling 1% and one containing everyone else. These castes are, respectively, the unfortunately-named "Luxuries" and "Casualties." (not much better in translation as "Luxuror" and "Casualry") You control a character initiated into the Samurai, the police force of Mikado. In a throwback to the old Wizardry games, it turns out Mikado's castle was built on top of a system of demon-infested caverns and the Samurai are there to keep them from escaping. The plot starts with the main character and his fellow samurai doing just that. Resources: SMT IV Thread A map of That Place The Series: (art by padnote) The first release of Persona from Atlus USA is widely agreed to be poorly localized, butchered crap. If you want to play this game, go for the Playstation Portable re-release. It corrects the localization issues and has the Snow Queen quest (a lengthy alternative campaign) that the Playstation release was missing. Like the mainline games, this game features demon recruitment and negotiation. You navigate in a first person perspective, and generally spend most of your time going through dungeons. While there's a good amount of story, it's not as substantial as later games in the series. When people ask if they should play this game, most users say that it is either bad or a bit too dated to enjoy. A few users enjoyed/loved it. Let's Play:by Nephrite (Requires Archives.) Persona 2, like DDS, follows a connected narrative through two games. The first is Innocent Sin, and the second is Eternal Punishment. Innocent Sin was initially skipped for localization (while the PS1 version of Eternal punishment was localized), but has seen release on the Playstation Portable. A Playstation Portable rerelease of Eternal Punishment was put out in Japan, but it appears that there will not be a North American/European release. The two games have characters and concepts in common (an antagonistic force called the Joker and rumors becoming reality), but the playable cast is largely different in each. In Innocent Sin, the party is mainly composed of high schoolers, while in Eternal Punishment, the party consists entirely of adults with one exception. The mechanics in these games are fairly dated, but it's generally thought that the stories are worth experiencing. A hot tip: you can ignore the fusion system in these games and get through them just fine by using the personas you're given. Probably. Resource: Persona 2 Thread. Let's Play:Eternal Punishment by Schildkrote Persona 3 was a departure from the earlier titles. It is noted for its inclusion of dating-sim style interaction outside of battle--Social Links. The plot follows a group of persona-users as they ascend a tower (Tartarus) during a hidden hour of the day (the Dark Hour) and eliminate monsters (Shadows) that are attacking the people of Port Island. Justice's OP in the P3P thread (linked below) is a great overview, so you should read that. Persona 3 has seen 3 released versions, 2 on the PS2 and 1 on the PSP. They are: The first release (you don't want this), Persona 3 FES, and Persona 3 Portable. Reasons you may want to play FES: -It includes the playable epilogue, "The Answer." The Answer is mostly composed of dungeon battling. What plot there is is often criticized. The boss battles are probably the most praised part of it. There is no compendium in The Answer, and it is supposed to be as difficult as "The Journey's" (the original campaign) hard mode. -The atmosphere/presentation of the PS2. Many people have complained about the loss of full 3D environments and animated cutscenes in P3P. P3P has the player navigate through the world by moving a cursor over an isometric image of environments (though Tartarus and battles are still in 3D). Cutscenes are chopped up, showing a few frames of the PS2 cutscenes, or rendering them in-engine. -Some say that the changes made to the battle system in P3P make the game too easy. More on this below. Reasons you may want to play Portable: -Includes the option to play as a female. As the female protagonist, several songs are different, the UI is pink instead of blue, you have a few different (some say better) social links, you can choose a male Velvet Room attendant, and have the option to date male characters, including a few of your team mates. Do not date Ken. -The battle system is updated. In the PS2 releases of Persona 3, the only character in battle that the player could fully direct was the protagonist, with the ability to give the other characters general commands. Some players had fine experiences with the AI of the team mates, others did not. Some of the challenge of the PS2 releases came from the fact that players had to react to what team mates had just done in battle. In P3P, battle refinements from Persona 4 were added, including the ability to fully control team members and guard. Also added were spell cards--items that can add specific abilities to any persona. They can be copied. Characters no longer get tired during battle--they can be healed at the Tartarus entrance. Resources:Persona 3 Portable Thread. Let's Plays:The Journey by Schildkrote. The Answer by Feinne. P3P by Feinne. Other: Giant Bomb Quick Look. Released in 2008 was Persona 4. Thought to be one of the last great Playstation 2 titles, Persona 4 took the systems of Persona 3 and refined them (for the most part). The plot follows a group of teens thrown into the happenings of a bizarre murder mystery in the small town of Inaba, Japan. You fight in a world that creates exaggerated physical manifestations of repressed and generally negative thoughts. Inside televisions. An enhanced Vita port of Persona 4 called Persona 4: Golden was released in Japan and North America in 2012. The game features more voice acting, an online element that shows what other players chose to do during the in-game day, a refined fusion system, more story events, updated textures, unlockable videos of the Persona Live concert, and character costumes, among other things. Dave Wittenberg (Teddie) and Tracey Rooney (Chie) did not reprise their roles. Resources: Persona 4 Golden Thread. Original Release Thread (Requires Archives.) Let's Plays: by Feinne. Giant Bomb's Endurance Run (listed here in reverse order.) A fighting game developed by Arc System Works (with input from the Persona team) called Persona 4: Arena was released in 2012 in North America and 2013 in Europe (the delay was extra notable due to the fact that Arena remains one of the only region locked PS3 games in existence). It includes a story mode (with both fighting and visual novel style segments) that takes place a few months after the events of Persona 4, and features characters from both Persona 3 and 4. A sequel, Persona 4 Arena Ultimax has been released in North America and is coming out in Europe on November 21, 2014. The game includes additional characters and a story mode that picks up where Arena left off. Arena Thread. Ultimax Thread. Devil Summoner: Raidou Kuzunoha Versus the Soulless Army is an Action RPG set in an alternate 1920s Japan. You play as Raidou Kuzunoha the XIV, an apprentice (and Devil Summoner!) in the Narumi Detective Agency. The game starts off with Raidou and the detective Shohei meeting with a young girl who asks them to kill her before promptly being kidnapped by men in red armor. And so the mystery begins! Also, your partner is a cat. Fighting in the game takes place in real time (though action can be paused by going into menus)--you can attack using both weapons (long and short ranged) and by summoning one demon at a time and using its abilities. Demon fusion is present, as with other titles. Let's Play:by Luisfe. Its sequel, Devil Summoner: Raidou Kuzunoha Versus King Abaddon, features improved gameplay (including the ability to summon two demons at a time and improved demon negotiation/capture), so if you only feel like playing one of the two, go for this one. You may want to at least watch a Let's Play of the first, though, since many characters from the first game are present. Let's Play: Devil Summoner 2: by Luisfe. (Expired images in early updates). Other:Giant Bomb Quick Look. Strange Journey was released in 2010 in North America for the Nintendo DS. While not(?) a part of the mainline Shin Megami Tensei games, it is very much like them (and is one of five games to have Shin Megami Tensei in the Japanese title). It is a first person dungeon crawler that includes demon negotiation and recruitment. There has been a decent amount of complaining about the puzzle elements of certain dungeons, but reactions to the overall game tend to be positive. The plot follows an international team of experts as they journey into a mysterious, growing formation over the Antarctic. Resources: Strange Journey on WikiDot. Let's Play: by Luisfe. Other: Giant Bomb Quick Look. Devil Survivor is a Strategy RPG for the Nintendo DS. The game takes place over seven days in a demon infested Tokyo that has been put on lockdown. Characters may live or die in the story depending on choices made by the player. An enhanced port for the 3DS titled Devil Survivor: Overclocked was released on August 23rd in North America. Among the additions made were the inclusions of voice acting and a playable eighth day. Overclocked is the definitive version of the game, but is not a particularly compelling purchase for those who have already played through the original version. Resources: Post by Artix74 in the "What Should I Know Before Playing" thread. Post by Nick Buntline. Let's Play: by Opposing Farce. Released in 2012 for the Nintendo DS, Devil Survivor 2 kept the general framework of Devil Survivor and added several gameplay features, some of which were seen in DS: Overclocked. These include a Demon Compendium, an increased number of both demons and playable characters, and the Fate System. The Fate System can be seen as a more reactive version of Persona 3 and 4's Social Link system, in that characters will respond more in reaction to/about the issues at hand in the main plot. Rather than having ranks 1 through 10, other controllable characters have ranks 0-5. Ranks 1 through 5 each introduce a skill that can be used in combat. General descriptions of these skill types can be seen here. Free battles have been reduced in number, and, as with the previous game, characters will die in the story if certain events aren’t completed. The story has a similar premise to the first Devil Survivor, but it has generally been described as having a more wacky or ridiculous plot. Let's Plays: By Cake Attack. By Dragonatrix. Released in 2011 was Catherine--though not a mainline SMT game or spinoff, it was made by much of the team behind Persona 3 and 4, and marked Atlus' first foray into XBOX 360 and Playstation 3 development. The title is a block moving puzzle game surrounded by a supernatural plot concerning a string of mysterious deaths. You play as Vincent, a man in a long term relationship with Katherine, a fairly serious person who wishes for them to settle down. One night, a woman named Catherine approaches Vincent in a bar, which leads to him questioning (and you deciding) which relationship he wishes to continue. Amidst this, he is having nightmares that seem to be related to the deaths. Catherine thread. Cheap Diner Coffee fucked around with this message at 22:36 on May 20, 2018 |
# ¿ Aug 2, 2011 01:32 |
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# ¿ Apr 29, 2024 08:49 |
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News Persona 5 First ~ACTUAL~ trailer with gameplay and everything you want to see: https://www.youtube.com/watch?v=oc_9r4wifFc First teaser trailer with cutscene material: https://www.youtube.com/watch?v=-Y5U8n4Ie3I Sites: http://www.atlus.com/persona5/ persona5.jp Persona 4: Dancing All Night Shin Megami Tensei X Fire Emblem (Yes, really) ImpAtom posted:https://www.youtube.com/watch?v=QMRGNwMMFro Shin Megami Tensei IV for the 3DS Delayed to late October for Europe. TurnipFritter posted:Shin Megami Tensei IV is finally hitting Europe in September. TurnipFritter posted:http://news.dengeki.com/elem/000/000/638/638893/ Policenaut posted:Siliconera has a hands-on preview with the English build of SMT 4 and a whole whack of English screenshots. Kurtofan posted:Shin Megami Tensei IV info: TurnipFritter posted:New SMT4 trailer: Kurtofan posted:New trailer for SMT IV and some footage: Pureauthor posted:By the way, the reveal of the LE 3DS also reveals that the release date for SMT IV is May 23. Release date is for Japan, and the LE 3DS refers to a likely Japan-only SMT4 3DSXL. El Belmondo posted:Oh man! Extended Trailer! https://www.youtube.com/watch?v=6Qk8V3VcGKk Policenaut posted:Slightly expanded with more scans and info. bleep posted:A new SMT4 trailer is up on Nico Video, you can watch it here without registering an account: [url]http://www.mmcafe.com/nico.html#http://www.nicovideo.jp/watch/1347875449[/url] Petiso posted:First pics from SMT4's trailer: TurnipFritter posted:
Cheap Diner Coffee fucked around with this message at 17:54 on Feb 5, 2015 |
# ¿ Aug 2, 2011 01:32 |
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Catalina posted:Giant Bomb did a Quick Look at Shin Megami Tensei: Strange Journey. The url is http://www.giantbomb.com/quick-look-shin-megami-tensei-strange-journey/17-2204/ Added this and the P3P quick look to the OP. kthegreat posted:So, if that is true, then Catherine sold twice as well in their first week as P4 sold in its first six months. On the one hand, this is cool for Atlus and may get people to try their previous (and future) games. On the other hand, I am that guy who is angry about this video game and this is just unfortunate. Excuse me while I get a life.
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# ¿ Aug 5, 2011 01:22 |
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A few threads say it can be made through fusion, and a document was linked with this: ^Satan (Lv 79) 5/1596 (0.313%) (+**) Michael(Judge) + Lucifer(Judge) (+**) Sparna*(Sun) + Gabriel(Empre) + Garuda(Star) (+**) Baal Zebul*(Moon) + Gabriel(Empre) + Thanatos(Death) (+**) Shiva*(Tower) + Gabriel(Empre) + Atropos(Fortu) (+**) Masakado*(Tower) + Gabriel(Empre) + Norn(Fortu) I don't know if it's correct, though. Some people mentioned using Anubis, so it's at the least not complete. Cheap Diner Coffee fucked around with this message at 16:10 on Aug 10, 2011 |
# ¿ Aug 10, 2011 16:06 |
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Nocturne pre-orders came with the soundtrack, the original release of Persona 3 came with a CD and art book (according to Wikipedia).Kloro posted:The OP is missing Feinne's LP of Persona 3's epilogue, The Answer. I'll add it in. Thanks.
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# ¿ Aug 20, 2011 21:32 |
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So I assume that the female protagonist will have the option to date Kanji. Gonna get some drama. In slightly less unnecessary statements, as much as I love Persona 4, I'm probably going to wait for price drops on both the Vita and the game, and for the Vita to have a good deal of games that I'd want. I realized that replaying 90 hour games might not be my thing (after getting P3P and stopping after like 10 or 15 hours). (Also, I'll add this to news).
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# ¿ Aug 25, 2011 15:47 |
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I'm pretty sure they're intentionally not showing anything until a few months before Japanese release (Catherine was announced around four months before release, I think.) e: Though I guess if anyone is expecting a late 2011 Japanese release then, well. Cheap Diner Coffee fucked around with this message at 23:35 on Aug 25, 2011 |
# ¿ Aug 25, 2011 23:28 |
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Well first, yeah, what in God's name. This sounds either awesome or like we're witnessing a slow decline into Square-Enixland. As long as the writing is good, I don't care. After Catherine, I have my doubts.
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# ¿ Aug 31, 2011 01:07 |
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Krad posted:Writing? In a fighting game? Eh... I'm sure they'll have some nice winning quotes? Ha, I mean mostly with the additions to 4. But yeah, I guess fighting games do call for ridiculous poo poo.
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# ¿ Aug 31, 2011 01:11 |
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Technique posted:Instead we will most likely get FanserviceFest 2011. Look out for Naoto's sailor fuku outfit, only 320 MS Points. I mean, this will probably happen but, Atlus/ASW* no! *Initially wrote ACS for Arc System Works. Somehow. Cheap Diner Coffee fucked around with this message at 01:28 on Aug 31, 2011 |
# ¿ Aug 31, 2011 01:22 |
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Y'all might want to use the spoiler tags a little more often. I know that almost everyone has played P3, but still. Also, the whole idea of the fighting game grew on me. I want the story to be stupid as poo poo and flashiness and 90s sound effects everywhere. If ASW actually attempts a semi-serious crossover story then that's just unfortunate.
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# ¿ Aug 31, 2011 04:25 |
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Fanservice in Persona Team games? Catherine takes it to a whole new, dumb level.Non main-plotline spoilers, though stuff isn't really explained in this video. Have I mentioned that I dislike a few things (the writing, the writing, lord almighty the writing) about Catherine? Because I do. Hoping future games are not full of creepy poo poo and written well, cause I'm dumb.
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# ¿ Sep 1, 2011 03:01 |
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I'm fairly certain that it was said that there wouldn't be a PSP Persona 4 port because they would have to make sacrifices with the presentation due to the technology (and not that they would never make a portable version). The Vita solved that.
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# ¿ Sep 2, 2011 02:42 |
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Nope! Though I couldn't find all of my social links (I think I never went to the ramen place for the strength social link), so I just gave up on that and went home, but I almost definitely wouldn't have tried the elevator in Junes more than once.
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# ¿ Sep 3, 2011 02:40 |
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For the OP, would it be fair to say that Overclocked isn't a compelling purchase for those who have already played the game, but is the better version overall? As for the P4 ending, , while it made perfect sense with the story and was necessary in that regard, the sudden "Haha! You have found me out! Now come find me and battle me, bye!" thing, and the execution of getting to the true ending, weren't great. Haven't pre-ordered Innocent Sin yet, but I will. Gotta get them goodies. I also have no doubt that P4G will make it over here, but what do I know. In unimportant news, I reuploaded some of the OP images using imgur so they aren't as full of jpeg artifacts (p.s. imgur is so much better than tinypic in every way jesus christ).
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# ¿ Sep 3, 2011 03:47 |
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Yeah, just that. And a pretty box.
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# ¿ Sep 3, 2011 04:16 |
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Rinkles posted:Innocent Sin US website is up. Pre-orders/launch copies come with a "10 track mini-soundtrack", which I think is the same as what the Japanese got. Pretty much the same as the regular game's cover. But hey, for the same price as not getting it, why not. I didn't pre-order P1 and managed to get a pre-order package from Gamestop like a week later, so there might be some floating around after release. e: Can't stop the box train.
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# ¿ Sep 3, 2011 04:19 |
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In case anyone is wondering, the full soundtrack has 214 tracks because of the remixes. And also has tasteful box art.
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# ¿ Sep 3, 2011 05:25 |
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But the music. Also! e: Be careful with the sidebar, one track may appear that's a spoiler. Cheap Diner Coffee fucked around with this message at 08:29 on Sep 3, 2011 |
# ¿ Sep 3, 2011 05:50 |
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TurnipFritter posted:That first version is just so pleasant. Makes me think of a nice picnic. Yeah, I'm just clicking on random songs from the soundtrack showing up in the related bar and all of the songs are either really good or hilarious. Going to have to find this soundtrack in stock somewhere. And behold, the only time I've laughed at a youtube comment. Reading it as the song begins is just something.
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# ¿ Sep 3, 2011 06:17 |
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Speaking of, Please spoiler that, both of you. Seriously everyone, be careful with this stuff. Cheap Diner Coffee fucked around with this message at 07:54 on Sep 3, 2011 |
# ¿ Sep 3, 2011 07:50 |
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Yep. I believe you can change it in-game too, if you wish.
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# ¿ Sep 3, 2011 17:37 |
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That would be awesome, but I remember reading in an interview that they probably wouldn't set a game in the U.S. unless they had a staff member (I assume a lead person) who was really familiar with American culture. e: On adults and location: quote:1UP: Outside of Persona 2, all Persona games revolve around high school life and take place in Japan. But since many of your fans are working adults, have you considered creating a Persona game that may reflect their lives? Maybe a salaryman bands together with his boss and coworkers to unlock their Personas and take down some demon? And would you ever consider creating a Persona game that takes place in America or Europe, or are you just not familiar enough with the culture to make it feel authentic? Cheap Diner Coffee fucked around with this message at 01:44 on Sep 24, 2011 |
# ¿ Sep 24, 2011 01:40 |
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evilalien posted:They boost your damage by 2.5x. Yeah, I believe this is true. Which makes the buff description pretty terrible.
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# ¿ Jan 10, 2012 18:41 |
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The Hater posted:So how are they going to explain stcking motorcycles inside the TV? Conceal them under their uniforms. If desks and swords will fit in there, hey, why not. Regarding P4 end talk, I said as much in its thread, but if y'all want to see a really lovely ending sequence, play Catherine. It certainly is an experience! And Policenaut, you're great. I haven't been adding all of your news posts to the news section (just because I don't want it to be too long), but you're on top of things and I appreciate it.
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# ¿ Jan 26, 2012 06:05 |
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Ibram Gaunt posted:So, this youtube channel has been floating around recently. I mean theres basically a 100% chance its just some fan hoax but if this was some big viral marketing thing, that'd be pretty awesome. Loving the theme they went with. The tracks I've listened to so far are pretty good. Not Meguro good, but catchy. The pics just reignited the thought that an all or mostly adult persona 5 cast would own.
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# ¿ Jan 31, 2012 05:18 |
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My time with Rune Factory Frontier leads me to believe that this is a dangerous development.
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# ¿ Feb 22, 2012 07:27 |
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Policenaut posted:Persona 2: Eternal Punishment remake coming to PSP Cool, I was starting to worry about it. Still have to make my way through Innocent Sin.
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# ¿ Feb 29, 2012 05:58 |
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Douche Bag posted:How difficult is Nocturne? I've been playing Persona 4 and loving the poo poo out of it so I grabbed Nocturne on a whim only to find out it's supposed to be hard as gently caress I've just started making my way through Nocturne on hard, and while I'm definitely dying more than I did in P3/4, it's not that hard. I'm also having more fun with the battle system. So while the story has been pretty minimal, as others have said, it hasn't been a big deal, and it's compelling enough. As for DDS, I've played about 3/4s of the way through the first game, and while I found the story to be interesting, I don't think the writing itself (dialogue and whatnot) was that strong.
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# ¿ Mar 3, 2012 21:32 |
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Douche Bag posted:Finally beat Persona 4. I wish I had used a guide because I'm pretty sure I got the worst possible ending. Yeah, there's still a few more hours left to the game if you want to redo that section. It's the first part in this: https://www.giantbomb.com/guides/persona-4-ending-guide-spoiler-free/1277/
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# ¿ Apr 18, 2012 01:05 |
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From the Arena thread: LightningKimba posted:Persona 4 Arena's Story Mode screens, right here.
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# ¿ Apr 19, 2012 07:17 |
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My party was pretty much Yukari, Aigis, and Akihiko after Aigis became available, because I'm a dumbass. The electric nightclub shadow fight was made a little more interesting.
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# ¿ Apr 20, 2012 22:57 |
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Anyway, here are a few more details on Arena, including a video with a cutscene and some in-game dialogue. Their mouths.
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# ¿ Apr 27, 2012 05:01 |
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To be fair, I think Soejima's artbook work was worlds better than some of the in-game portraits (not that they were bad or anything). Yukari and Aigis come to mind as having some wonky faces.
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# ¿ May 10, 2012 20:03 |
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Bland posted:http://gematsu.com/2012/05/persona-5-or-shin-megami-tensei-4-hashinos-next-numbered-title-will-soon-hit-production The article's had a correction added, which confirmed what I was thinking while reading it: this is old news. It's information from last August's Famitsu.
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# ¿ May 12, 2012 22:07 |
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I've finally been called out. Yeah, I need to update some things. (and maybe make that P3/4 image less terrible). So for Devil Survivor 2, is the general idea that it's a better game mechanics/character wise (with the addition of a compendium and the fate system), while largely remaining the same and having a worse plot? Also, if anyone wants to write a blurb, go ahead.
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# ¿ May 20, 2012 04:59 |
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Here's the blurb I added to the OP: "Released in 2012 for the Nintendo DS, Devil Survivor 2 kept the general framework of Devil Survivor and added several gameplay features, some of which were seen in DS: Overclocked. These include a Demon Compendium, an increased number of both demons and playable characters, and the Fate System. The Fate System can be seen as a more reactive version of Persona 3 and 4's Social Link system, in that characters will respond more in reaction to/about the issues at hand in the main plot. Rather than having ranks 1 through 10, other controllable characters have ranks 0-5. Ranks 1 through 5 each introduce a skill that can be used in combat. General descriptions of these skill types can be seen here. Free battles have been reduced in number, and, as with the previous game, characters will die in the story if certain events aren’t completed. The story has a similar premise, but it has generally been described as having a more wacky or ridiculous plot." The OP itself could use a bit of work (adding more resources, fleshing out some descriptions). Some of it may have to wait until after finals though, as I'm A Lazy Person. Cheap Diner Coffee fucked around with this message at 16:44 on May 21, 2012 |
# ¿ May 21, 2012 16:37 |
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I suppose I should have seen this coming after Strange Journey, but I placed my bets on the Vita for new handheld Megaten releases outside of Devil Survivor. edit: Though I guess the fact that all of the PSP games were ports should have been another major hint. Cheap Diner Coffee fucked around with this message at 02:28 on May 30, 2012 |
# ¿ May 30, 2012 02:20 |
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The site's live, but it's just an animated version of the ad, at the moment.
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# ¿ May 30, 2012 16:53 |
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# ¿ Apr 29, 2024 08:49 |
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Alteisen posted:Is that Naoto in the back? Oh good god yes. For anyone who's playing the game, did they incorporate the Reach Out to the Truth remix Meguro made? Because it owns and shame on them if they didn't.
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# ¿ Jun 18, 2012 01:40 |