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miscellaneous14 posted:I will say that in regards to what little experience I have with testing a multiplatform title, the console versions were generally a nightmare because running out of video memory happened extremely often, leading to the developers needing to find various things to not have actively loaded at certain times which often contributed to more issues. The massive leap in terms of RAM that the PS4 has (and presumably the 360x2 will have because duh) will hopefully deal with that core problem. I might just be completely out of touch, but I still feel like Steam is the biggest threat to any of the consoles. Getting games for massive discounts, having them available to me anywhere I go with internet, and not having to deal with the clutter of physical media makes buying a dedicated game console just seem incredibly archaic. And being able to build an HTPC for so cheap makes the consoles seem even less appealing. It will take some absolutely killer exclusives to bring me back to consoles, and even though I grew up a Nintendo fan through and through (I owned a Super Scope for christ's sake), the Nintendo franchises are so stale at this point that they don't even come close to being system sellers.
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# ¿ May 21, 2013 07:17 |
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# ¿ May 15, 2024 05:47 |
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Shibawanko posted:I think a general problem is that we are simply, collectively running out of great new ideas for games. Nintendo's strength was always to have great weird but functional games which took advantage of hardware, now they're running old ideas into the ground alongside some uninspired multiplatform FPS sports and racing titles. I think this is a heavy case of rose-tinted glasses. I don't think their strength was ever to have "great weird" games, their strength was taking a genre and making the tightest, most user-friendly experience available. All of the 2D Marios after SMB were basically just revisions on that first game, the same goes for 3D Marios, 2D Zeldas, and 3D Zeldas. What was the last new franchise they used to push the envelope? Even Pikmin is a heavily-derivative take on the Lemmings concept.
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# ¿ Jun 5, 2013 21:55 |
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ImpAtom posted:For one just off the topic of my head, the topic creator flat-out said in another thread they only created this one because they have anti-Nintendo bias and enjoy talking about their failures. vv I would like Nintendo to fail in the home console business because I think their strengths lend themselves more to handhelds and to mid-budget (think $20-$30) games. I just can't justify spending the money on their consoles for so few games, and so I selfishly would like them to go 3rd party or take their IPs to the "indie" PC market (I know it wouldn't be indie at that point, but I'm talking about short, mechanically simple games). Their IPs just aren't suited for the epic, HD, mega-budget environment. I say that as someone who was practically raised by Nintendo. Shibawanko posted:What I was thinking of there was how Nintendo used to be the first to properly take advantage of certain advances in hardware, like with Mario 64 as the first (and still best) 3D platformer. Nowadays hardware advances don't come in forms that allow us to do drastically new things every 5 years or so. Still maybe it wasn't a strong argument. I don't think it was a particularly weak argument, I think it's just that those few times where Nintendo has been on the cutting edge have proven to be major outliers.
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# ¿ Jun 6, 2013 00:04 |
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Chaltab posted:Nintendo has always made innovating hardware, specifically human-hardware interfaces, one of their top priorities. Even if some of those innovations prove less successful than others. Think about this: This is a good post. I was mostly thinking on the software side, but you're right that Nintendo has effectively used hardware to push innovation in the past. OatmealRaisin posted:Actually Nintendo plodding a generation behind has been a fairly recent development. NES through Gamecube were pretty cutting edge in their times. The N64 held onto carts a generation too long and the Gamecube stuck with the 1.4GB proprietary disc instead of going to DVDs, 2 choices that were obviously stupid even at the time.
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# ¿ Jun 6, 2013 01:38 |
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midwat posted:After this week, the WiiU jumped up to number 2 on the list of "next-gen consoles I'd consider buying." My feelings went this way from the initial announcement of the Xbone DRM, although in order of preference it's still something like: Keep playing games on my PC >>> Buy a PS4 >>>>>>>>>>>>>>>>>>>>>>>>>>>>> Buy a WiiU
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# ¿ Jun 7, 2013 19:10 |
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Instead of getting into HD game development, Nintendo should just go back to basics and use modern hardware to produce 2D games with amazing sprite art.
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# ¿ Jun 19, 2013 05:32 |
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Has Nintendo released a Nintendo-themed Little Big Planet rip off? If not, what are they waiting for? It would simultaneously help address the fact that they have no idea what consumers want anymore and the fact that they have barely any content on their console, because consumers could generate their own content and share it. They could print money by periodically releasing content packs (Pilotwings pack, Metroid pack, etc.). Just give people a sandbox where they can create their own Mario levels, Kart tracks, Zelda dungeons, all that. I imagine they wouldn't want to do it because it would dilute the brand or whatever, but they're doing a pretty good job of flushing all their brands down the toilet on their own anyway.
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# ¿ Dec 7, 2013 06:28 |
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SwissCM posted:Problem being that Nintendo don't understand user generated content. See the picture chat stuff which was nixed because people drew porn or whatever on it. They could still charge (maybe not $50) for their own level packs, other developers do (Trials for instance). This is all a pipedream of course, Nintendo doesn't seem capable of pulling something like this off even if they were willing too.
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# ¿ Dec 7, 2013 07:53 |
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Jut posted:What the gently caress is X? I was going to say, "what the gently caress is Yarn Yoshi?" I would say Nintendo is also hosed because in 2013, the "big titles" for their $400 console are still platformers. There are dozens of incredibly good platformers that you can get for a pittance on PC (talking $5-$15) that have 10-year-old system requirements, and most are also available on the other consoles' download services. It's probably my favorite genre, but there's no way I'm going to pay $400+ to play Mario and Yarn Yoshi when, just as an example, in the last Steam sale I picked up Spelunky, Rogue Legacy, and Dust for $11 total (not to mention getting Thomas Was Alone for $1 from a Humble Bundle). You can push platformers as system sellers on a handheld, but most people want something huge and cinematic when they sit down to play their expensive console on their giant TVs.
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# ¿ Dec 8, 2013 20:46 |
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dataisplural posted:I can't imagine Thomas Was Alone of all things stealing too many sales from a game like 3D World I'm just saying that "We've got a Mario platformer! And a Donkey Kong platformer! And a Yoshi platformer!" isn't a console-selling lineup these days. Ten or fifteen years ago you really had to go to Nintendo to get amazing platformers, but the indie scene has completely filled that niche at this point (even non-indie with the quality of the new Raymans).
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# ¿ Dec 9, 2013 00:40 |
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Keito posted:DKC is honestly the only reason I've considered getting a Wii U, although I'm having difficulties justifying a console purchase after how floaty the controls felt playing the last one (both on Wii and 3DS). ImpAtom covered it pretty well; while exact Mario or DKC clones aren't super common, the platformer genre in general has tons of entries these days. Mark of the Ninja, the Giana Sisters games, remakes like Cave Story+ and La Mulana, Super Meat Boy, the games I mentioned before, and that doesn't even get into the puzzle platformer games like the Trine series, Fez, Rochard, stuff like that.
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# ¿ Dec 9, 2013 02:05 |
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blackguy32 posted:I haven't looked at the first article linked, but I am not a fan of the 2nd article linked since all it seems to say is to make the 3DS into a console The gist of the first article is that Nintendo has been surviving on the strength of its software offerings for arguably 3 generations now, in spite of and not because of its hardware, and so they should just focus on what they're good at.
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# ¿ Dec 10, 2013 22:44 |
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Astro Nut posted:Their argument is that whilst Nintendo could theoretically switch to developing for other consoles, they wouldn't be familiar enough with the hardware to necessarily put out the best games they could, at least for a while. And then that they don't need the extra horsepower as much as others due to the way their IPs tend to be stylised, rather than relying on looking 'realistic', allowing them to still look good despite the gap. You don't need significant optimization if you're not pushing the hardware to the limit. The fact that their games rely on stylized simplicity actually helps them make the transition to unfamiliar hardware, since they wouldn't be pushing it at all.
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# ¿ Dec 11, 2013 00:44 |
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The N64 also had the flimsiest first-party controllers I've ever used. I went through about 6 of them during the console's lifespan, by the end all of our Goldeneye multiplayer games were played at half-speed and all of the shorter single-player speed challenges became impossible. The hinge on my DS also broke after a single drop, that was pretty lovely although it didn't make it un-useable.
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# ¿ Jan 16, 2014 00:29 |
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Yip Yips posted:I did. Besides the common loose stick that someone mentioned I don't even know anyone that had a broken N64 controller. The loose stick is the broken part though. It's not like it just got a little loose and that's it, as the deadzone got bigger the max input shrunk. You could compare a new controller with an old one side-by-side and one guy would be moving twice as fast as the other.
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# ¿ Jan 16, 2014 15:53 |
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Bobnumerotres posted:This is it. This is the time to flood Nintendo's email inboxes about Kamiya's obvious desire to work on a Star Fox game. Slap a Star Fox skin and some fighter ship levels onto a Vanquish sequel.
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# ¿ Jan 17, 2014 18:40 |
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Crowbear posted:It's the name combined with the poo poo marketing, really. I don't think it is just the name plus lovely marketing (obviously they contribute). The big problem is that a Nintendo box just isn't enough to sell a console anymore, and for multiple generations the (justified) perception of Nintendo consoles as just a 1st-party box have been compounding. Gamers were willing to impulse buy the Wii because of the control gimmick, but everyone I know who bought one just had it sitting there doing nothing for 99% of its life. They're not willing to get burned again. At least with the other consoles if you were in a game dry spell you would still be using them to stream media or watch DVDs, but Nintendo hasn't appeared at all interested in going after that single-device entertainment center market. If the only thing your device does is play games, then it better beat the competitors in terms of both game quality and quantity or you're hosed, and Nintendo hasn't been able to even come close to doing that in 20+ years.
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# ¿ Jan 20, 2014 19:41 |
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Cmdr. Shepard posted:Other than lacking a BD drive, what media functionality is the Wii U missing? It has Netflix, Hulu, Youtube, and pretty good internet browser right out of the box and doesn't require a $60 yearly subscription to use it either. It has replaced my 360 for all media related tasks, saves me on a Gold subcription that I never used, and I have a stand-alone BD player for blu rays. Right, so the Wii U is a generation behind its competitors, unless you consider its competitors to be 360/PS3. Nintendo is just now offering features that have been standard for years, while their competitors are adding stuff like Skype, auto-recording gameplay, PVR functionality. Some of these things might be total garbage, but the average person is going to compare the features and rightfully come to the conclusion that the Wii U is way behind feature-wise.
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# ¿ Jan 20, 2014 20:31 |
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PrBacterio posted:But the Wii U does have a built-in Skype clone app in its OS? I mean its not literally Skype but demanding that would be rather unfair, seeing how Skype is owned by Microsoft ... I did not know that, so maybe it is an advertising problem.
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# ¿ Jan 20, 2014 23:30 |
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illcendiary posted:There's seriously no way the Xbox One consumes $20 in power each month. Yeah that number is absurd, you'd have to be running it for 5 hours a day every single day of the year.
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# ¿ Jan 25, 2014 04:12 |
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ImpAtom posted:With the sales. That's a key thing there. Not the game. The sales. Neither game sold well. They sold significantly worse than their predecessors. F-Zero games sold less with each successive game. Relative to the install base, I don't think GX did perform all that worse compared to its predecessors. It sold about 2/3 of what X did to about 2/3 the userbase. X sold about 1/2 of what the original did to about 3/5 the userbase.
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# ¿ Jan 29, 2014 23:11 |
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ImpAtom posted:It was also a significantly higher budget game being outsourced to a third party. "Well, see, it technically sold as badly as the previous game if you look at it relatively" doesn't mean it is a success. I agree with you that it's a niche franchise (and Nintendo's handling of niche franchises can be argued about all day). I just think the oft-repeated "Every F-Zero sold worse than the last" should be couched in the acknowledgement that every Nintendo console has sold worse than the last (yeah yeah Wii, sure). Also the game that should be really looked at as the franchise-killer there is F-Zero: GP Legend.
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# ¿ Jan 29, 2014 23:35 |
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ImpAtom posted:You can't just "make it Microtransaction." you have to redesign the entire game around it and that would involve removing a lot of features. You drat well couldn't have unlimited easy Pokemon breeding and infinite trading in a game where you wanted to sell things to the player after the fact. Right so you just make gated breeding limits and rake in the money. This wouldn't even require innovation for Nintendo, the model is already there in Puzzle & Dragon (which is making like $4 million per day) among others.
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# ¿ Jan 31, 2014 23:11 |
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ImpAtom posted:Oh, it's entirely something you can do. It's like Supercar said above though. it would be remarkably shittier in every way and nobody should hope for it unless they're a Nintendo stockholder. If there really is still a market for a traditional handheld, even if it's shrinking, then it shouldn't be impossible to be present in both markets. You can have a F2P cash cow in the mobile market while still producing traditional Pokemon for a DS, or alternatively license the brand to Gung Ho or whoever and just take in royalties on the insane money they're pulling in. When you're sitting on billions of reserves, expanding your company to diversify in that way is what a good CEO should be looking at. Core fans might get upset that you're diluting the brand, but if you keep making the games they like then their complaints will ring hollow anyway. I just find it weird that Iwata always seems obsessed with finding or inventing a his pet craze while deriding the crazes that are sitting there right there in front of him.
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# ¿ Feb 1, 2014 01:00 |
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leidend posted:Xbox was better than PS2 for hardware. I don't remember anything looking best on game cube, just like how nothing on Wii U looks better than ps3 or 360 now despite being supposedly "technically" better. RE4 looked a LOT better on Gamecube than on PS2, for one. I think that was the most obvious disparity, there were other games like Viewtiful Joe where there was a difference but not big enough for most people to notice. It was probably limited to games where GCN was the lead platform. icantfindaname posted:So you're arguing that failing to make a successful console once in 20 years, outside of a literal miracle that sold to a completely different market which now no longer exists, is just a 'blunder'? Lol. See, once you've caught lightning in a bottle once, it's easy to catch again. It's just that first time that is tough. Just ignore the fact that people got sick of the product almost immediately, our competitors beat us on the tech within a couple of years, and also those decades of declining market share and terrible executive decisions. I'm sure our stock will be on the up and up any day now.
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# ¿ Feb 3, 2014 23:16 |
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AngryCaterpillar posted:Today I learned Nintendo is for babies. Babies with $300 to spare. Babies with weak-willed parents. quote:we failed to communicate the true value of Wii U, failed to make children persuade their parents to buy our products for them
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# ¿ Feb 4, 2014 01:23 |
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Imagining Dark Souls as the 3D sequel to LoZ and LttP is a lot more satisfying than thinking about the trash 3D titles that Nintendo put out (I did like Wind Waker, I'll admit). Atmospherically and difficulty-wise I think it's a much better match. That whole series could do with a drastic overhaul. They don't need to make it dark in the trite teenage angst sort of way, but they desperately need to restore a sense of danger and the sense of bewilderment over how to unlock certain secrets and pathways.
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# ¿ Feb 5, 2014 17:35 |
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What are "Others"? Phone games? Ouya?
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# ¿ Feb 10, 2014 19:51 |
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Level Slide posted:Yarn Metroid This is the best idea from this thread and would own.
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# ¿ Feb 14, 2014 16:18 |
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The Wii U doesn't give half of its audience a horrible headache after 10 minutes of use, so it has that over the Virtua Boy.
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# ¿ Feb 15, 2014 00:50 |
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Neo Helbeast posted:I must be taking crazy pills because X looks terrible to me and I have no idea why people are hyped about it. It's the last hope for a dying genre that people are desperately clinging to (which is why it works perfectly as a Nintendo exclusive)
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# ¿ Feb 15, 2014 01:02 |
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Mr.Unique-Name posted:Yes, when I think "games that are similar" Dark Souls and Xenoblade is the first example that pops into my mind. Yeah, I'm not being entirely serious, but I was talking about the FF-esque JRPG genre. I liked Xenoblade a lot for what it was, but it wasn't particularly innovative or original and I'm just not sure where that type of game has left to go. I am a bad nerd though, I've never played a Persona game (I played a Shin Megami on DS, I think that might be the same series as Persona?). I would definitely buy a used Wii U in a couple of years for $100 that came with the X and the two or three other games that I'd be interested in.
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# ¿ Feb 15, 2014 01:46 |
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Zachack posted:The correct solution was to not post anything. You'd think the number of times that VGCHARTZ gets lambasted would have sunk in by now, let alone that your post neglects to include that the other two aren't even out in Japan yet (not like that'll likely matter for Xbox). Even if you take the chart at face value, there's still the huge difference in competitive landscapes that the two consoles (Wii U and Bone) launched in. The Wii U launched as the only game in town and still presumably only fared as well as the massive clusterfuck of a console that is the Bone, which is currently getting shithoused by its primary competitor.
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# ¿ Feb 19, 2014 05:53 |
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Toady posted:There should be a law banning the phrase "back in the day," punishable by having to play a Virtual Boy from back in the day. I got to play a Virtua Boy for the first time about 10 years after it came out, and it was completely awesome for the 10 minutes I could stand it before I started getting a piercing headache and neck pain
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# ¿ Feb 27, 2014 20:24 |
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Power sliding was in MK64, they just made the boost bigger in MKDS which is what made it useful on straightaways and was really annoying. Did they really take the mechanic out entirely, or just make it only useful on turns?
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# ¿ Mar 5, 2014 19:38 |
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Spectacle Rock posted:Did you not watch that trailer? It looks like they really poured a lot of effort into making this the best Mario Kart to date. I admit I am biased as the following 4 games are the reasons I buy Nintendo consoles: They poured a lot of effort into recycling the race track maps for use as battle arenas.
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# ¿ Apr 30, 2014 23:42 |
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PacoPepe posted:That mario kart bundle looks pretty decent, does anyone think it could push WiiU sales above the other 2 systems?, at least for May, since the only big releases are wolfenstein and watch dogs. No, because consumers have already given up on the system.
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# ¿ May 1, 2014 06:00 |
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KittyEmpress posted:Note: this is going to be anecdotal evidence. Just to add on to this, my wife is a counselor at K8 schools and she tells me that literally all her boys ever want to talk about is Steve from Minecraft. Mario isn't even on their radar. I've noticed the same thing even just taking our kid to playgrounds. My friend's 9-year-old is obsessed with pokemon cards so I don't think those are going anywhere. E: stupid phone posting auto correct Papercut fucked around with this message at 18:49 on May 10, 2014 |
# ¿ May 10, 2014 17:04 |
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Widestancer posted:So what games have lovely visual design and amazing gameplay that you are instantly turned off from? Both System Shock games, Morrowind. Probably the Kings Field games too although I've never tried those.
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# ¿ May 23, 2014 02:20 |
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# ¿ May 15, 2024 05:47 |
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Kewpuh posted:
This was even funnier before I realized Louis isn't a mod anymore
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# ¿ Jun 3, 2014 02:22 |