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Papercut
Aug 24, 2005

miscellaneous14 posted:

I will say that in regards to what little experience I have with testing a multiplatform title, the console versions were generally a nightmare because running out of video memory happened extremely often, leading to the developers needing to find various things to not have actively loaded at certain times which often contributed to more issues. The massive leap in terms of RAM that the PS4 has (and presumably the 360x2 will have because duh) will hopefully deal with that core problem.

Still though, I don't see myself buying any next-generation console for at least a couple of years; on one hand because money is extremely tight these days, and on the other you have this current generation which has gone on for so long that I've built up a pretty big library of games that I won't be able to conveniently access if I upgrade. At the risk of sounding like I'm projecting, I wonder how many other people will feel the same way about these new consoles.

I might just be completely out of touch, but I still feel like Steam is the biggest threat to any of the consoles. Getting games for massive discounts, having them available to me anywhere I go with internet, and not having to deal with the clutter of physical media makes buying a dedicated game console just seem incredibly archaic. And being able to build an HTPC for so cheap makes the consoles seem even less appealing. It will take some absolutely killer exclusives to bring me back to consoles, and even though I grew up a Nintendo fan through and through (I owned a Super Scope for christ's sake), the Nintendo franchises are so stale at this point that they don't even come close to being system sellers.

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Aug 24, 2005

Shibawanko posted:

I think a general problem is that we are simply, collectively running out of great new ideas for games. Nintendo's strength was always to have great weird but functional games which took advantage of hardware, now they're running old ideas into the ground alongside some uninspired multiplatform FPS sports and racing titles.

Look at the indie games scene on steam. Even those small, relatively free developers are running out of truly original ideas beyond "platformer with gimmick", "another tower defense game", "overwrought story based adventure game", "another zombie game with weird graphics" and "complex sim/roguelike".

What's needed is a fresh return to basic genres instead of sequels, a game like Ni No Kuni was a masterstroke: basic gimmick-free RPG, only well crafted and high-selling. That's what they need.

I think this is a heavy case of rose-tinted glasses. I don't think their strength was ever to have "great weird" games, their strength was taking a genre and making the tightest, most user-friendly experience available. All of the 2D Marios after SMB were basically just revisions on that first game, the same goes for 3D Marios, 2D Zeldas, and 3D Zeldas. What was the last new franchise they used to push the envelope? Even Pikmin is a heavily-derivative take on the Lemmings concept.

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Aug 24, 2005

ImpAtom posted:

For one just off the topic of my head, the topic creator flat-out said in another thread they only created this one because they have anti-Nintendo bias and enjoy talking about their failures. v:shobon:v

As I said, I don't want to go through 27 pages + a bunch of other threads to track down names. It's the same for every system on the planet. There are people who want it to fail entirely because of the name it has attached. Christ, I've seen people want Apple/Valve/ect to fail for no reason beyond the name branding. (Even if there are perfectly legitimate reasons to dislike all companies as well.)

I would like Nintendo to fail in the home console business because I think their strengths lend themselves more to handhelds and to mid-budget (think $20-$30) games. I just can't justify spending the money on their consoles for so few games, and so I selfishly would like them to go 3rd party or take their IPs to the "indie" PC market (I know it wouldn't be indie at that point, but I'm talking about short, mechanically simple games). Their IPs just aren't suited for the epic, HD, mega-budget environment. I say that as someone who was practically raised by Nintendo.

Shibawanko posted:

What I was thinking of there was how Nintendo used to be the first to properly take advantage of certain advances in hardware, like with Mario 64 as the first (and still best) 3D platformer. Nowadays hardware advances don't come in forms that allow us to do drastically new things every 5 years or so. Still maybe it wasn't a strong argument.

I don't think it was a particularly weak argument, I think it's just that those few times where Nintendo has been on the cutting edge have proven to be major outliers.

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Aug 24, 2005

Chaltab posted:

Nintendo has always made innovating hardware, specifically human-hardware interfaces, one of their top priorities. Even if some of those innovations prove less successful than others. Think about this:

NES introduced the + D-pad
SNES added shoulder buttons
N64 made thumb-manipulated joysticks a standard feature on game controllers and also popularized the bottom-mounted trigger button.
Gamecube experimented with face button layout and analog shoulder buttons
DS added two screen with touch functionality, something a lot of people said was mental at the time

Nintendo may not have been on the cutting age as often as fanboys would like to pretend, but their influence as a hardware maker, I believe, is good for the industry. The Wii U hasn't caught on like they'd hoped, but it did (allegedly) lead Sony to make Vita-PS4 connectivity mandatory. With the Xbone and PS4 being so similar in basic architecture and specifications, with the stupidly high budgets of AAA titles and indie-unfriendliness of Microsoft, console gaming needs Nintendo a hell of a lot more than PC gaming does. To offer something different, even if it's not as successful.

This is a good post. I was mostly thinking on the software side, but you're right that Nintendo has effectively used hardware to push innovation in the past.

OatmealRaisin posted:

Actually Nintendo plodding a generation behind has been a fairly recent development. NES through Gamecube were pretty cutting edge in their times.

The N64 held onto carts a generation too long and the Gamecube stuck with the 1.4GB proprietary disc instead of going to DVDs, 2 choices that were obviously stupid even at the time.

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Aug 24, 2005

midwat posted:

After this week, the WiiU jumped up to number 2 on the list of "next-gen consoles I'd consider buying."

Maybe Nintendo's plan was the rope-a-dope from the start - be there and wait for your competition to knock itself out. Microsoft's already done it, and the PS4 could be one "599 US dollars!" away.

My feelings went this way from the initial announcement of the Xbone DRM, although in order of preference it's still something like:

Keep playing games on my PC >>> Buy a PS4 >>>>>>>>>>>>>>>>>>>>>>>>>>>>> Buy a WiiU

Papercut
Aug 24, 2005
Instead of getting into HD game development, Nintendo should just go back to basics and use modern hardware to produce 2D games with amazing sprite art.

Papercut
Aug 24, 2005
Has Nintendo released a Nintendo-themed Little Big Planet rip off? If not, what are they waiting for? It would simultaneously help address the fact that they have no idea what consumers want anymore and the fact that they have barely any content on their console, because consumers could generate their own content and share it. They could print money by periodically releasing content packs (Pilotwings pack, Metroid pack, etc.). Just give people a sandbox where they can create their own Mario levels, Kart tracks, Zelda dungeons, all that.

I imagine they wouldn't want to do it because it would dilute the brand or whatever, but they're doing a pretty good job of flushing all their brands down the toilet on their own anyway.

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Aug 24, 2005

SwissCM posted:

Problem being that Nintendo don't understand user generated content. See the picture chat stuff which was nixed because people drew porn or whatever on it.

Also, it'd stop them from being able to charge $50 every time they bring out a new 2D mario game (aka New Super Mario Bros Level Pack).

They could still charge (maybe not $50) for their own level packs, other developers do (Trials for instance). This is all a pipedream of course, Nintendo doesn't seem capable of pulling something like this off even if they were willing too.

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Aug 24, 2005

Jut posted:

What the gently caress is X?

I was going to say, "what the gently caress is Yarn Yoshi?"

I would say Nintendo is also hosed because in 2013, the "big titles" for their $400 console are still platformers. There are dozens of incredibly good platformers that you can get for a pittance on PC (talking $5-$15) that have 10-year-old system requirements, and most are also available on the other consoles' download services. It's probably my favorite genre, but there's no way I'm going to pay $400+ to play Mario and Yarn Yoshi when, just as an example, in the last Steam sale I picked up Spelunky, Rogue Legacy, and Dust for $11 total (not to mention getting Thomas Was Alone for $1 from a Humble Bundle). You can push platformers as system sellers on a handheld, but most people want something huge and cinematic when they sit down to play their expensive console on their giant TVs.

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Aug 24, 2005

dataisplural posted:

I can't imagine Thomas Was Alone of all things stealing too many sales from a game like 3D World

I'm just saying that "We've got a Mario platformer! And a Donkey Kong platformer! And a Yoshi platformer!" isn't a console-selling lineup these days. Ten or fifteen years ago you really had to go to Nintendo to get amazing platformers, but the indie scene has completely filled that niche at this point (even non-indie with the quality of the new Raymans).

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Aug 24, 2005

Keito posted:

DKC is honestly the only reason I've considered getting a Wii U, although I'm having difficulties justifying a console purchase after how floaty the controls felt playing the last one (both on Wii and 3DS).

But indie developers filling the platforming niche? When did that happen? I enjoyed Limbo, but it was more of a puzzler really, not much focus on intricate jumps. VVVVVV and Tower of Heaven were both excellent but very short experiences, and three games aren't enough to satisfy my craving either way.

Precision platforming is a super tiny genre in these days, and DKC and Rayman are the two series still doing it. The latter has been doing a much better job at it too, but I really want the new Donkey to be good.

ImpAtom covered it pretty well; while exact Mario or DKC clones aren't super common, the platformer genre in general has tons of entries these days. Mark of the Ninja, the Giana Sisters games, remakes like Cave Story+ and La Mulana, Super Meat Boy, the games I mentioned before, and that doesn't even get into the puzzle platformer games like the Trine series, Fez, Rochard, stuff like that.

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Aug 24, 2005

blackguy32 posted:

I haven't looked at the first article linked, but I am not a fan of the 2nd article linked since all it seems to say is to make the 3DS into a console

The gist of the first article is that Nintendo has been surviving on the strength of its software offerings for arguably 3 generations now, in spite of and not because of its hardware, and so they should just focus on what they're good at.

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Aug 24, 2005

Astro Nut posted:

Their argument is that whilst Nintendo could theoretically switch to developing for other consoles, they wouldn't be familiar enough with the hardware to necessarily put out the best games they could, at least for a while. And then that they don't need the extra horsepower as much as others due to the way their IPs tend to be stylised, rather than relying on looking 'realistic', allowing them to still look good despite the gap.

You don't need significant optimization if you're not pushing the hardware to the limit. The fact that their games rely on stylized simplicity actually helps them make the transition to unfamiliar hardware, since they wouldn't be pushing it at all.

Papercut
Aug 24, 2005
The N64 also had the flimsiest first-party controllers I've ever used. I went through about 6 of them during the console's lifespan, by the end all of our Goldeneye multiplayer games were played at half-speed and all of the shorter single-player speed challenges became impossible.

The hinge on my DS also broke after a single drop, that was pretty lovely although it didn't make it un-useable.

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Aug 24, 2005

Yip Yips posted:

I did. Besides the common loose stick that someone mentioned I don't even know anyone that had a broken N64 controller.

The loose stick is the broken part though. :confused:

It's not like it just got a little loose and that's it, as the deadzone got bigger the max input shrunk. You could compare a new controller with an old one side-by-side and one guy would be moving twice as fast as the other.

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Aug 24, 2005

Bobnumerotres posted:

This is it. This is the time to flood Nintendo's email inboxes about Kamiya's obvious desire to work on a Star Fox game.

Slap a Star Fox skin and some fighter ship levels onto a Vanquish sequel.

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Aug 24, 2005

Crowbear posted:

It's the name combined with the poo poo marketing, really.

Microsoft isn't having the same problem because I can't watch TV for more than 5 minutes without being bombarded by "THE BRAND NEW XBOX ONE FROM MICROSOFT OUT NOW" constantly.

I don't think it is just the name plus lovely marketing (obviously they contribute). The big problem is that a Nintendo box just isn't enough to sell a console anymore, and for multiple generations the (justified) perception of Nintendo consoles as just a 1st-party box have been compounding. Gamers were willing to impulse buy the Wii because of the control gimmick, but everyone I know who bought one just had it sitting there doing nothing for 99% of its life. They're not willing to get burned again. At least with the other consoles if you were in a game dry spell you would still be using them to stream media or watch DVDs, but Nintendo hasn't appeared at all interested in going after that single-device entertainment center market. If the only thing your device does is play games, then it better beat the competitors in terms of both game quality and quantity or you're hosed, and Nintendo hasn't been able to even come close to doing that in 20+ years.

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Aug 24, 2005

Cmdr. Shepard posted:

Other than lacking a BD drive, what media functionality is the Wii U missing? It has Netflix, Hulu, Youtube, and pretty good internet browser right out of the box and doesn't require a $60 yearly subscription to use it either. It has replaced my 360 for all media related tasks, saves me on a Gold subcription that I never used, and I have a stand-alone BD player for blu rays.

Your post comes off no worse than the people who think the Wii U is just a Wii add-on in terms of misinformation.

Right, so the Wii U is a generation behind its competitors, unless you consider its competitors to be 360/PS3. Nintendo is just now offering features that have been standard for years, while their competitors are adding stuff like Skype, auto-recording gameplay, PVR functionality. Some of these things might be total garbage, but the average person is going to compare the features and rightfully come to the conclusion that the Wii U is way behind feature-wise.

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Aug 24, 2005

PrBacterio posted:

But the Wii U does have a built-in Skype clone app in its OS? I mean its not literally Skype but demanding that would be rather unfair, seeing how Skype is owned by Microsoft ...

I did not know that, so maybe it is an advertising problem.

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Aug 24, 2005

illcendiary posted:

There's seriously no way the Xbox One consumes $20 in power each month.

Yeah that number is absurd, you'd have to be running it for 5 hours a day every single day of the year.

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Aug 24, 2005

ImpAtom posted:

With the sales. That's a key thing there. Not the game. The sales. Neither game sold well. They sold significantly worse than their predecessors. F-Zero games sold less with each successive game.

Relative to the install base, I don't think GX did perform all that worse compared to its predecessors. It sold about 2/3 of what X did to about 2/3 the userbase. X sold about 1/2 of what the original did to about 3/5 the userbase.

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Aug 24, 2005

ImpAtom posted:

It was also a significantly higher budget game being outsourced to a third party. "Well, see, it technically sold as badly as the previous game if you look at it relatively" doesn't mean it is a success.

I mean don't get me wrong. I love me some niche games. I like F-Zero. It just wasn't a big-name franchise. Neither is Fire Emblem which is probably my favorite Nintendo franchise and they were inches away from killing that off. (And they might have still since the only FE game we had announced was FExSMT and that's in limbo.)

I agree with you that it's a niche franchise (and Nintendo's handling of niche franchises can be argued about all day). I just think the oft-repeated "Every F-Zero sold worse than the last" should be couched in the acknowledgement that every Nintendo console has sold worse than the last (yeah yeah Wii, sure).

Also the game that should be really looked at as the franchise-killer there is F-Zero: GP Legend.

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Aug 24, 2005

ImpAtom posted:

You can't just "make it Microtransaction." you have to redesign the entire game around it and that would involve removing a lot of features. You drat well couldn't have unlimited easy Pokemon breeding and infinite trading in a game where you wanted to sell things to the player after the fact.

Right so you just make gated breeding limits and rake in the money. This wouldn't even require innovation for Nintendo, the model is already there in Puzzle & Dragon (which is making like $4 million per day) among others.

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Aug 24, 2005

ImpAtom posted:

Oh, it's entirely something you can do. It's like Supercar said above though. it would be remarkably shittier in every way and nobody should hope for it unless they're a Nintendo stockholder.

If there really is still a market for a traditional handheld, even if it's shrinking, then it shouldn't be impossible to be present in both markets. You can have a F2P cash cow in the mobile market while still producing traditional Pokemon for a DS, or alternatively license the brand to Gung Ho or whoever and just take in royalties on the insane money they're pulling in. When you're sitting on billions of reserves, expanding your company to diversify in that way is what a good CEO should be looking at. Core fans might get upset that you're diluting the brand, but if you keep making the games they like then their complaints will ring hollow anyway.

I just find it weird that Iwata always seems obsessed with finding or inventing a his pet craze while deriding the crazes that are sitting there right there in front of him.

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Aug 24, 2005

leidend posted:

Xbox was better than PS2 for hardware. I don't remember anything looking best on game cube, just like how nothing on Wii U looks better than ps3 or 360 now despite being supposedly "technically" better.

RE4 looked a LOT better on Gamecube than on PS2, for one. I think that was the most obvious disparity, there were other games like Viewtiful Joe where there was a difference but not big enough for most people to notice. It was probably limited to games where GCN was the lead platform.

icantfindaname posted:

So you're arguing that failing to make a successful console once in 20 years, outside of a literal miracle that sold to a completely different market which now no longer exists, is just a 'blunder'? Lol.

See, once you've caught lightning in a bottle once, it's easy to catch again. It's just that first time that is tough. Just ignore the fact that people got sick of the product almost immediately, our competitors beat us on the tech within a couple of years, and also those decades of declining market share and terrible executive decisions. I'm sure our stock will be on the up and up any day now.

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Aug 24, 2005

AngryCaterpillar posted:

Today I learned Nintendo is for babies. Babies with $300 to spare.

Babies with weak-willed parents.

quote:

we failed to communicate the true value of Wii U, failed to make children persuade their parents to buy our products for them

Papercut
Aug 24, 2005
Imagining Dark Souls as the 3D sequel to LoZ and LttP is a lot more satisfying than thinking about the trash 3D titles that Nintendo put out (I did like Wind Waker, I'll admit). Atmospherically and difficulty-wise I think it's a much better match. That whole series could do with a drastic overhaul. They don't need to make it dark in the trite teenage angst sort of way, but they desperately need to restore a sense of danger and the sense of bewilderment over how to unlock certain secrets and pathways.

Papercut
Aug 24, 2005
What are "Others"? Phone games? Ouya?

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Aug 24, 2005

Level Slide posted:

Yarn Metroid

This is the best idea from this thread and would own.

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Aug 24, 2005
The Wii U doesn't give half of its audience a horrible headache after 10 minutes of use, so it has that over the Virtua Boy.

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Aug 24, 2005

Neo Helbeast posted:

I must be taking crazy pills because X looks terrible to me and I have no idea why people are hyped about it.

https://www.youtube.com/watch?v=SvoxOeK2_N8

E: I do realize that this is clearly a staged build and that final game will probably be different.

It's the last hope for a dying genre that people are desperately clinging to (which is why it works perfectly as a Nintendo exclusive)

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Aug 24, 2005

Mr.Unique-Name posted:

Yes, when I think "games that are similar" Dark Souls and Xenoblade is the first example that pops into my mind.

Persona 5 is the only one that you named that's really in the same vein. He wasn't saying the RPG genre is dying out, more JRPG style games specifically. That is probably an arguable statement, still, but I wouldn't use Dragon Age 3 or Dark Souls 2 as a counterexample to the statement.

Yeah, I'm not being entirely serious, but I was talking about the FF-esque JRPG genre. I liked Xenoblade a lot for what it was, but it wasn't particularly innovative or original and I'm just not sure where that type of game has left to go. I am a bad nerd though, I've never played a Persona game (I played a Shin Megami on DS, I think that might be the same series as Persona?).

I would definitely buy a used Wii U in a couple of years for $100 that came with the X and the two or three other games that I'd be interested in.

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Aug 24, 2005

Zachack posted:

The correct solution was to not post anything. You'd think the number of times that VGCHARTZ gets lambasted would have sunk in by now, let alone that your post neglects to include that the other two aren't even out in Japan yet (not like that'll likely matter for Xbox).

Even if you take the chart at face value, there's still the huge difference in competitive landscapes that the two consoles (Wii U and Bone) launched in. The Wii U launched as the only game in town and still presumably only fared as well as the massive clusterfuck of a console that is the Bone, which is currently getting shithoused by its primary competitor.

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Aug 24, 2005

Toady posted:

There should be a law banning the phrase "back in the day," punishable by having to play a Virtual Boy from back in the day.

I got to play a Virtua Boy for the first time about 10 years after it came out, and it was completely awesome

for the 10 minutes I could stand it before I started getting a piercing headache and neck pain

Papercut
Aug 24, 2005
Power sliding was in MK64, they just made the boost bigger in MKDS which is what made it useful on straightaways and was really annoying. Did they really take the mechanic out entirely, or just make it only useful on turns?

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Aug 24, 2005

Spectacle Rock posted:

Did you not watch that trailer? It looks like they really poured a lot of effort into making this the best Mario Kart to date. I admit I am biased as the following 4 games are the reasons I buy Nintendo consoles:

*Mario Platformers
*Legend of Zelda
*Mario Kart
*Smash Brothers

So again, I'm highly biased, but to me Mario Kart 8 is the first "I must have this!" game I've seen for the Wii-U that is about to be released. My hype is justified. Also, Mario Kart is my favorite multiplayer game of all time so of course I want to play it :colbert:

They poured a lot of effort into recycling the race track maps for use as battle arenas.

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Aug 24, 2005

PacoPepe posted:

That mario kart bundle looks pretty decent, does anyone think it could push WiiU sales above the other 2 systems?, at least for May, since the only big releases are wolfenstein and watch dogs.

No, because consumers have already given up on the system.

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Aug 24, 2005

KittyEmpress posted:

Note: this is going to be anecdotal evidence.

I volunteer at a local church's 'kid's club' every few weeks, where kids can go after school while their parents work to hang out and be safe and stuff, because our school district cut funding to the school's actual kid's clubs. Kids are normally between 8 and 12ish. Donations have given us eight video game consoles (Three 360s, a PS3, a Wii, a PS2, and a Wii U) with some games the kids are allowed to play. Aside from the 1-2 weeks after Mario 3D world came out, almost every kid sits around the 360s and watches someone play Minecraft. Every single time. Multiple of the kids have things with the minecraft-guy's face on it, or minecraft logos. I've had to break up kids beating on each other because someone destroyed someone else's house in Minecraft.

I'd say minecraft in terms of how much kids are into it and how much merchandise they bought rivals the merchandising and love of pokemon that happened when I was a kid. I'm not sure how it'll end up in 10 years from now, but at least currently it easily outpaces how kids back in my day favored mario. I don't remember anyone my age even caring about mario honestly. Everyone loved pokemon, with one or two people who really liked Sonic. But that could be my faulty memory. Even if they did care about mario, we chatted more about pokemon. Trading cards, games, the anime...



It'd be interesting to see ten years from now and see if Minecraft still has a fanbase somehow.

Just to add on to this, my wife is a counselor at K8 schools and she tells me that literally all her boys ever want to talk about is Steve from Minecraft. Mario isn't even on their radar. I've noticed the same thing even just taking our kid to playgrounds. My friend's 9-year-old is obsessed with pokemon cards so I don't think those are going anywhere.

E: stupid phone posting auto correct

Papercut fucked around with this message at 18:49 on May 10, 2014

Papercut
Aug 24, 2005

Widestancer posted:

So what games have lovely visual design and amazing gameplay that you are instantly turned off from?

:allears:

Both System Shock games, Morrowind. Probably the Kings Field games too although I've never tried those.

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Aug 24, 2005

Kewpuh posted:



You post like a little bitch and then you report people when they come back at you

This was even funnier before I realized Louis isn't a mod anymore

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