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dogstile
May 1, 2012

fucking clocks
how do they work?
Are the missions actually procedural? I remember hearing about that and thinking "hahaha no loving way".

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dogstile
May 1, 2012

fucking clocks
how do they work?
I really like the soldiers repeater gun, it seems to occasionally go through two rats, killing both!

Aside from that the shield is ridiculously good and I got through the entirety of the horn of magnuses onslaught part without taking damage. Threw my bomb on the first swarm, shot most coming up the stairs and when I got swarmed i'd just bash with the shield, gives you more breathing room than you need.

Also if a ratling gunner is aiming at you and a load of rats are running in the way, just block, he'll kill them all and have to reload before he breaks your shield.

dogstile
May 1, 2012

fucking clocks
how do they work?
Go to the inn, or the start of each level

dogstile
May 1, 2012

fucking clocks
how do they work?
My group just lob bombs into them. Let them all burn. No rat survives

dogstile
May 1, 2012

fucking clocks
how do they work?
Playing this game has let me know my processor is definitely dying, as it lags on my I5-4670k. I've got friends with way slower CPU's that can run it fine.

Time to shell out for a new processor I guess :negative:

dogstile
May 1, 2012

fucking clocks
how do they work?

Drakenel posted:

Vermintide: I thought the elf was a rat!

I haven't had a game where we haven't tried to murder the elf yet.

Working as intended. gently caress elves.

dogstile
May 1, 2012

fucking clocks
how do they work?

Elpato posted:

I like Sneaker.

I just call them hunters, because that's what they basically are.

dogstile
May 1, 2012

fucking clocks
how do they work?
Yeah, just charge and swing constantly. It'll be stunned and you'll kill it before it gets away.

dogstile
May 1, 2012

fucking clocks
how do they work?
Someone help me out here.

I have an I5-3670k 3.4GHz
I have 16gb of ram
I have a Geforce GTX 660

This isn't amazing, I know, but their min spec is:

Processor: Intel Core2 Quad Q9500 @ 2.83GHz or AMD Phenom II X4 940
Memory: 6 GB RAM
Graphics: NVIDIA GeForce GTX 460 or AMD Radeon HD 5770 /w 1GB VRAM

Why the gently caress can I not run this without it lagging like crazy on medium (i've not tried low yet)? I even turned down a bunch of the usual suspects when it comes to the settings. The optimisation seems really poor which is a shame, because I like this game a whole bunch and the games I did play with my friends despite the stuttering was fantastic.

dogstile
May 1, 2012

fucking clocks
how do they work?

Red Mundus posted:

Try turning vsync on and capping frames to 60. Yes turning vsync on to increase fps is rear end-backwards but that's beta for you. Games needs a round of optimization patches.

This made it worse and better at the same time. As in its a bit smoother but when it stutters holy poo poo does it stutter, its a bit weird.

Pimpmust posted:

I'm suspecting it may be a driver issue with your 660? I know my old 460 started acting up after one driver update or another when Nvidia decided it was getting too long in the tooth or something.
I have a i5-4690K at 3.5ghz, 8gb of RAM and a GTX 770 and it runs pretty much smooth as butter on high with exception for the massive burning body-piles of Skaven at like the Horn of Magnus part (to be expected) :shrug:

Yeah i'm going to have to assume its a case of either a bad driver or some beta weirdness. Its just a shame really. Can't wait until they patch it, it'll be great to get into this more.

dogstile fucked around with this message at 22:25 on Oct 19, 2015

dogstile
May 1, 2012

fucking clocks
how do they work?

Metrohunter posted:

The sewer level is fun at least.
Me and my friends are still trying to figure out the best way to deal with rat ogres when we're not loaded on bombs + strength potions. Everything else boils down to me getting headshots with the soldier's way too good rifle. :greencube:

I dumped the entirety of my witchdocter pistol count into him and it looked like it did gently caress all, i'm thinking he's a bit resistant to range.

dogstile
May 1, 2012

fucking clocks
how do they work?
Yeah that's pretty standard to be honest.

dogstile
May 1, 2012

fucking clocks
how do they work?

Mr Beens posted:

Am I missing something about the weapons for the 2 shield users? Why are there single handed weapons with no shields - they just seem worse in every way?


Style points

dogstile
May 1, 2012

fucking clocks
how do they work?
Posting this because its dumb and i'm kind of laughing at myself.

My CPU fan had died so my CPU set its clock rate way down to try and deal with it. I've fixed the fan and set it back up and the game runs fine now. My bad, game is fun.

dogstile
May 1, 2012

fucking clocks
how do they work?
I just wish pubbies would watch your back if you're on the stairs. I have no idea how "Me and the Dwarf have the stairs, please stay right behind us and keep things off our backs" is interpreted as "ignore everyone else and hack at the stairs" within 10 seconds of the wave starting.

dogstile
May 1, 2012

fucking clocks
how do they work?

Fans posted:

Because it's all about who has the most kills. Let the pubbies handle the stairs and you watch their backs, works far better.

We tried that after, they got overwhelmed :negative:

dogstile
May 1, 2012

fucking clocks
how do they work?

Dezztroy posted:

Not the case at all. All melee weapons will do more damage with hits to the head. Probably same with ranged, not sure about that.

Things with armour generally don't have armoured heads. Things with headshot tend to kill instantly if they hit a head.

dogstile
May 1, 2012

fucking clocks
how do they work?
I used to have real trouble beating that horn finale until I used the potion of speed trick. Even if a gasser pops down he just lobs it at the entrance of the stairs and then everyone unloads on the stairs until its definitely dead, so its fine.

dogstile
May 1, 2012

fucking clocks
how do they work?
Probably because the city in question is being invaded by rats.

dogstile
May 1, 2012

fucking clocks
how do they work?

CJ posted:

I agree that zombies are boring and played out, but you can't deny that there's a sizable population that are into the zombie apocalypse fantasy who will buy games that have zombies in them, it has an inbuilt audience. You can't say the same thing for the rat killing fantasy. I think the idea of making a left 4 dead style game in a fantasy setting is good, and the random loot is a cool idea to keep it interesting. I just think a large problem with this type of game is that it gets pretty repetitive, and having every enemy be a rat doesn't help - even though there's some with guns and rat-ogres and stuff, they're still visually rats. I don't know that much about Warhammer lore so maybe it's great if you're a Warhammer fan, but from an outside perspective i feel it would be better to make the enemy faction the Chaos, since they had a variety of enemies like the evil knight guys, the mutant warriors, the evil mages and demons. Even if what i'm saying is completely unfounded and the rats don't get boring because they have tons of personality, i still think it's easier to sell a game where you fight lots of different stuff than a game where you fight rats, rats and more rats.

(I also think making the Brightmage playable character a 60 year old crackhead is a weird decision too)

Honestly, its just more lore friendly. Its like saying "Well in L4D you could have been chased by angry humans who want your supplies" or somesuch. Yeah sure, that's all well and good but that's not the point.

This game is very much "we want to bring this specific enemy to the focus with as much personality as possible". Your suggestion would change that.

dogstile
May 1, 2012

fucking clocks
how do they work?
Some of the people I see complaining about the game throwing bullshit deaths in this thread play long war for xcom.

Hypocrites! :smug:

dogstile
May 1, 2012

fucking clocks
how do they work?
Probably ask them to fix the pack master clipping issue, because without that you should have enough health to deal with it that early in the level.

dogstile
May 1, 2012

fucking clocks
how do they work?

Tokubetsu posted:

horn of magnus everything going smooth so you're like yea lets do two grimoires and as soon as you hit that rooftop bridge a rat ogre spawns with a ratling gunner and gutterrunner :suicide:

And then your brightwizard uses whatever staff gives them the bolts to throw instantly kills the gunner and the gutter runner right?

That's generally why my friends like me playing the wizard, specials die the moment they come into range.

dogstile
May 1, 2012

fucking clocks
how do they work?

Tokubetsu posted:

I like every staff but the bolt one. I will admit that I haven't tried one since getting blue melee weapons that reduce overcharge though. So a long rear end time ago. I just prefer aoe burn everything staffs which is why im deep in love with the conflagration staff.

Eh, everyone can kill swarms of rats, they're not that hard to take out. Specials are the run enders, so i'd rather specialise in taking them out. I don't like relying on other people to do so.

dogstile
May 1, 2012

fucking clocks
how do they work?

Skandranon posted:

There is no 'loot dice', anything that looks like dice that you pick up on the map is a cursed loot die. Base is 2/6

I always get these at the end of levels. It's pretty funny going "oh i've got bad luck for the rest of the level, funny that" *jumps into wagon*

dogstile
May 1, 2012

fucking clocks
how do they work?

Delacroix posted:

A few things (CEO is currently painting lizardmen, animators would like to see lizardmen :toot:) mentioned in the livestream:


It was a little on the light side but the CEO was insistent that future content is still up for discussion and that they're paying attention to the community. Facial hair is also dynamic, apparently!

The CEO plays lizardmen in bloodbowl too. Was chatting to their support guy when I thought it was my hardware config that was breaking the game. I hope the guy forces them in.

dogstile
May 1, 2012

fucking clocks
how do they work?
The AI director probably needs to be told not to throw things at you in the opening cutscene, but every video I see of people dying is because they're not delegating tasks properly. Last time I played we had a R'ogre spawn at the same time as three specials and a horde. The dwarf and the soldier alternated between tanking the r'ogre and hitting the swarm, the witch hunter was unloading into every rat in sight and the wizard was throwing bolts at specials.

Hell, it even threw a patrol at us midfight and the patrol was mostly dead from a combination of crossbow bolts/staff bolts/handgun rounds before it got to us.

Git gud I guess?

dogstile fucked around with this message at 14:03 on Oct 24, 2015

dogstile
May 1, 2012

fucking clocks
how do they work?

Night10194 posted:

Since one of my friends has a case of on-fire-computer we had to leave our 4 slot open for a pubby. Normally, they were actually middling to good. Then we got a dwarf who kept running ahead and getting Packmastered, so I told him in chat 'Stop running ahead, stick with us.' And got 'You guys are so slow! Keep up and help me!'

We left him to die and he whined about how he was going to 'report' us until we kicked him.

Every time I find a game where I think "pubbies can't get much worse than this" I find a new one to prove me wrong. Vermintide is the newest one for me. Its all downhill from here lads

dogstile
May 1, 2012

fucking clocks
how do they work?
Its great if you're spamming dodge while swinging. You'll dodge 90% of attacks and i've used it to avoid swarms. Almost solo'd the horn's survival part doing that.

dogstile
May 1, 2012

fucking clocks
how do they work?
Just had some good games with pubs, which was shocking. Accidentally pulled a stormvermin patrol in the middle of a horde and they were dead in about 10 seconds from ranged fire.

Holy poo poo they need to step up those stormvermins

dogstile
May 1, 2012

fucking clocks
how do they work?

Chomp8645 posted:

Patch 1.0.2 Notes:

-Increased Stormvermin health
-Changed Stormvermin animations (more head sway)
-Fixed bug that was reducing number of Stormvermin spawns on the Wheat and Chaff level.

I goddamn hope so

dogstile
May 1, 2012

fucking clocks
how do they work?
The complaints I hear about having to watch your back make me laugh. You need one person to watch your back, I did it as the soldier with the hammer, standing on a bridge. Felt like a hero, every sweep 7 rats flew off the side of it.

dogstile
May 1, 2012

fucking clocks
how do they work?
loving hell I don't know if people are deliberately misremembering the the first l4d had some very prominent problems with hunters spawning right next to you and zombies popping in mid air. Hell, I even see it on L4D2 and its just not as prominent.

What do you care anyway? The games just giving you more targets to smash.

dogstile
May 1, 2012

fucking clocks
how do they work?

WoodrowSkillson posted:

No one is getting upset man, we're talking about the game, and some people were saying the spawn system could use work. Its a fun game.

I'm not thinking people are upset, i'm just worried everyones suffering from some sort of mental lapse and have forgotten all about L4D's early issues.

Anyway, lets laugh at a really, really funny vermintide issue with the R'ogre

Video

dogstile
May 1, 2012

fucking clocks
how do they work?
First time doing W&C was difficult as hell because everyone split up like morons. Second time we just tightened up and moved as a group, but it relies on you having a lot of "headshot stormvermin now" weapons.

In other news, my friend now has a grudgeraker that can hold four shots and has switched from "awesome shielddwarf" to "lets pretend i'm a ranged class and steal all of the witchhunters ammo".

gently caress you man, gently caress you.

dogstile
May 1, 2012

fucking clocks
how do they work?

FrancoFish posted:

Or soldier tank with an ap harqubus that just loving blows them away with a chest shot. :black101:

Don't think that works on harder difficulties unfortunately.

dogstile
May 1, 2012

fucking clocks
how do they work?

Drakes posted:

Beam is for stunning rats, damage is really modest but the stun is real.

Why stun when you can kill?

dogstile
May 1, 2012

fucking clocks
how do they work?
I've never had a problem and I ran it three times today.

e: If you mean any level, then I ran through the entire game today in a vermintide marathon (this game only takes like 4 hours to complete on normal if you're competent) and didn't have an issue either.

dogstile
May 1, 2012

fucking clocks
how do they work?
People playing tanks, please shield bash constantly. Don't use your damned charge attack.

It knocks down rats in a huge area and you don't have to charge it. You can keep a huge group on their rear end for so long mork himself might sit on them out of boredom.

Use your charge attack in emergencies only. Stop bitching you can't kill things fast enough, that's not your job.

:colbert:

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dogstile
May 1, 2012

fucking clocks
how do they work?

Kirs posted:

Malice lies heavy in the air.

Let's say you should combine both of these tactics. Situationally.

I actually agree with this, I just wanted to play around with that post.

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