Internet Kraken posted:I've never bothered to set up anything minecart related. It just seems like a lot of work and complexity for little immediate benefit. One day I'll learn how to make dwarven rollercoasters though.
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# ¿ Mar 18, 2014 07:02 |
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# ¿ Apr 27, 2024 15:53 |
Leal posted:Apparently raising all the dead in masterwork, the undead that are raised by doing that are hostile to you and friendly to orcs. So much for that fortress Don't they need like, pylons to control them?
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# ¿ Mar 21, 2014 08:09 |
Leal posted:If I may again talk about Warlock Fortress, its also like having the fire minions that warlocks summon cause they keep shooting fireball AoEs whenever something hostile runs by. Oh that sasquatch got a bit close and we are all grass. Here we have a !!Warlock!! and a !!Ghoul!!
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# ¿ Mar 25, 2014 05:10 |
Internet Kraken posted:The material a tool is made out of doesn't matter so yes. You can dig through everything short of slade with a mere copper pick, so a wooden axe could fell trees that had the toughness of solid steel. The problem was I couldn't get the game to treat the logs as metal. At least I think that was the problem. Technically it wasn't a tree made out of metal but rather a tree made out of wood with properties identical to that of iron. I may have changed something to fix it and forgotten since I tried making this like, a year ago;
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# ¿ Mar 27, 2014 05:00 |
Leperflesh posted:I'd hope "beer is made of barley" would not require a huge amount of evidence to prove.
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# ¿ Apr 3, 2014 21:14 |
Flesh Forge posted:I turned off the player civs I'm not using and rerolled a world, hopefully it's one of those.
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# ¿ Apr 10, 2014 13:49 |
Moridin920 posted:I was going to flatten around 80 levels of mountain for aesthetic reasons, then I decided it would just be easier to cut it in such a way that I can collapse off half the cliff.
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# ¿ May 1, 2014 04:20 |
Bad Munki posted:Yeah, natural formations retain their shape when they fall. Only constructed things crumble.
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# ¿ May 1, 2014 04:28 |
Moridin920 posted:drat you're all right, I don't know why I thought it would just collapse.
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# ¿ May 1, 2014 06:30 |
Nietzschean posted:I want to read more about broken dreams and values, and how this affects dwarfs and their fortress.
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# ¿ May 7, 2014 06:46 |
Suicide Sam E. posted:Anyone ever form & pour an obsidian tower? I'm thinking of doing it, since I'll be close to that point anyhow. Plus, hey - unlimited stone. However the end result would be totally awesome.
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# ¿ May 8, 2014 23:34 |
Suicide Sam E. posted:I no longer recall how I managed to get the forms for the water/lava... Maybe I just never removed the ones from the bottom?
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# ¿ May 9, 2014 03:21 |
Daaaamn, I wouldn't have thought dwarves went over 1 or 2 cubic meters.
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# ¿ May 26, 2014 00:24 |
darthbob88 posted:On the other hand, a) dwarven water reactors do bad things to FPS and b) one steam engine can do the work of up to 5 DWRs. Given that, I'm not too upset about boilers occasionally exploding to balance out their advantages.
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# ¿ Jun 3, 2014 18:35 |
Leal posted:Succubi fortress:
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# ¿ Jun 18, 2014 05:19 |
Dungeon Ecology posted:Ok, I'm not sure what I'm doing wrong. Maybe you guys see something I'm not seeing. EDIT: Because changing the raws won't affect things like that for already generated worlds. It's already figured out what civs are playable in that world. Zereth fucked around with this message at 08:04 on Jun 18, 2014 |
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# ¿ Jun 18, 2014 08:00 |
Met posted:It won't appear as a road on the map, nor would it be perfect because you can't build on the map edge, so there will be a blank couple tiles along the road every map site distance.
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# ¿ Jun 19, 2014 08:12 |
Subjunctive posted:Sorry, I mean which stones to use in loading stonefall traps, not in making mechanisms. Or just make serrated disc traps instead. Subjunctive posted:I'm trying to get the flow of materials in my fortress in better shape, so I'm looking into linked stockpiles. Example: a finished goods one restricted to masterwork crafts, which is the only source for my gem setting workshop (along with a cut-gem one, obviously). ... Wait no, if you turn off wood hauling on the woodcutter he just lets it fall where he cut it and somebody else has to haul it. Hm. It would improve efficiency if you used a minecart, yeah, but otherwise you just have more steps involved. Having the furnace one pull from the primary one means it's always stocked, though, rather than requiring a dwarf to decide to put some wood in it instead of the main one.
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# ¿ Jun 28, 2014 01:32 |
Subjunctive posted:Right, my wood-cutters don't haul anything. Putting the furnace "downstream" of the primary seems like it would mean that I'd have to wait for someone to move something to primary and *then* someone to decide to haul something to the furnace one. I guess that only matters if they both get really low, in which case I have more to deal with.
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# ¿ Jun 28, 2014 02:20 |
Kennel posted:28: Emloxsnosm, "Jackalgrooved", dark fortress Hm. With the way things keep going when you're not actually right there now, maybe if I found a way to become something hostile to all life and that makes more of itself on its own...
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# ¿ Jul 8, 2014 02:51 |
sum posted:Doesn't that line mean you're in conflict with other dwarves? Can you be seiged by dwarves now?
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# ¿ Jul 8, 2014 03:37 |
How do you wake people up if it's night so you can request permission to stay? I got murdered by a bogeyman because I was too loaded down to get inside fast enough, since when I tried to rest inside I just got the mayor going "can I help you?" without waking up. Also you can't put people in chokeholds if you grab their NECK. You have to grab their THROAT.
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# ¿ Jul 9, 2014 06:41 |
GorfZaplen posted:Usually if you try to go to sleep inside of a house without asking someone will magically wake up and ask you what you want.
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# ¿ Jul 9, 2014 06:58 |
I just got my face smashed in by boogeymen again. Why did I not consider them a threat last time I played adventure mode ... Oh wait I was a legendary shield user vampire, right. Is there a way to wait a significant amount of time now? I recall grabbing some inoffensive wildlife, lying down, and letting it flail helplessly at my shield to level my shield skill.
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# ¿ Jul 9, 2014 08:40 |
Ignimbrite posted:I'm used to making rock pots for drinks but wooden pots don't seem to work. Barrels do though. TildeATH posted:Is it actually a little generated kobold town or is that just a name for one of their filthy caves? Because if it's the former, then the sheer cuteness might overwhelm 4Chan's ability to post hentai for at least an hour.
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# ¿ Jul 11, 2014 18:39 |
HFCS posted:When I got the patched game I deleted the bad one. Everything about this fort is entirely separate from the old. I listed the comparison to show that it seems to be a bug caused by this patch. I'm sorry I wasn't clearer on that before.
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# ¿ Jul 13, 2014 07:49 |
Elth posted:Wait, you can peek into someone else's conversation? How do you do that?
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# ¿ Jul 13, 2014 20:37 |
I think those are lesser goblin sites. That's just Goblin Island.
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# ¿ Jul 16, 2014 09:46 |
nudipedalia posted:Just a reminder (mostly to myself as I am rediscovering Dwarf Fortress) that embark points-wise most efficient industry is glassmaking.
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# ¿ Jul 18, 2014 21:57 |
GlyphGryph posted:How well do pits and walls work now that enemies can climb?
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# ¿ Jul 19, 2014 12:02 |
Gus Hobbleton posted:They cannot exist indoors, or during the day. Because days are so abstracted in fortress mode, they would pop into existence for a couple seconds then be wiped out.
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# ¿ Jul 22, 2014 21:01 |
Constructed walls/floors don't burn, and are in fact perfectly suitable for containing lava, but things like workshops and supports and grates do.
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# ¿ Jul 29, 2014 01:28 |
Trundel posted:So I'm trying out a reclaim of a game-generated fortress and only just noticed 2+ years into it that the previous dwarves constructed their fortress mostly out of lignite blocks. So I'm screwed if a fire-breathing beast shows up, right?
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# ¿ Jul 29, 2014 20:17 |
Hm, maybe a reaction which takes more than one block to produce the corresponding amount of what you'd get from a full boulder. It'd just be nice to not look at things like "the NPCs who built this fortress I'm reclaiming made it out of what" and have no option but to lament the waste.
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# ¿ Jul 29, 2014 20:25 |
Tunicate posted:My basement is full of forges made out of gold nuggets and iron thrones. When they use something you want in its raw form as blocks for structural purposes, on the other hand...
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# ¿ Jul 29, 2014 20:44 |
cr4zyd posted:
Random beasts made out of materials like sand or snow or mist are extremely flimsy.
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# ¿ Aug 1, 2014 05:51 |
thunderspanks posted:hahaha oh my, units can jump in fortress mode now. Farewell, Leakedanvils, done in by a goblin siege jumping over a moat.
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# ¿ Aug 2, 2014 03:16 |
GENUINE CAT HERDER posted:But like someone already mentioned, this isn't really needed at the moment since all you have to do right now to foil climbers is smooth the walls so they can't grab on to them.
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# ¿ Aug 2, 2014 05:46 |
Duckaerobics posted:I'm not sure if it works against invaders, but I had dwarfs climb over block walls. Maybe they need to be 2 squares high?
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# ¿ Aug 3, 2014 01:59 |
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# ¿ Apr 27, 2024 15:53 |
Gimmick Account posted:Really? Even just a 'the side with more soldiers wins automatically'-sanity check so that situations such as those unstoppable handful-of-men-armies don't occur anymore? So anybody who could put together a decent sized force would still steamroll your forts when you looked away from them. GorfZaplen posted:If you retire a necromancer with their undead minions, the undead minions will attack them when you unretire them. The worst part is I have no idea where I died so the slab is lost forever. Check legends for where you died?
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# ¿ Aug 4, 2014 01:50 |