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wafflemoose posted:Prey isn't as scary as SS2 though. I blame the retrofuturistic 70s wood paneling decor. SS2 has enemies that randomly respawn while you're in the level, that's what always did it for me. Being in a tight corridoor solving a puzzle and hearing a hybrid was always tense.
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# ¿ Sep 2, 2017 15:26 |
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# ¿ Apr 27, 2024 09:14 |
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Reinstalled this game and I'm enjoying it so far Just got to the Yellow Tulip right after getting the lift field. Which lead to this: http://plays.tv/video/59b745dec74b8d46db/dance-party?from=user
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# ¿ Sep 12, 2017 05:39 |
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Kibayasu posted:Is that some kind of upgraded shotgun like the golden gun? Or just a unique skin? Pre order shotgun yeah. I think the only advantage is you get it before you get the normal shotgun since it's in Morgan's safe in the lobby.
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# ¿ Sep 12, 2017 15:18 |
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Rangpur posted:I'm a little ways into this--current storyline objective is making it to Deep Storage via Psychotronics--and it's everything I wanted from Bioshock. (I liked Bioshock, mind, but it wasn't what I expected.) Thus far I've spent my Neuromods on Repair, Hacking and Leverage on the basis that one of those 3 is the solution to getting past almost every non-keycard locked door. However it's starting to catch up to me now that I'm regularly running into the purple phantoms and mimics. Fortified turrets only carry you so far. Will the base level of Combat Focus make a meaningful difference? If you're going human heavy take the base combat focus and 1 level in whatever lets you upgrade security weapons. Then maybe 1 level in firearms/sneak/the speed perks. That will let you upgrade the shotgun a lot more with upgrade kits. Unless you're going full engineer, then get combat focus and put the points into the wrench instead of the guns. You'll really want combat focus for wrenching. Or use leverage to throw giant boxes at enemies. Combine it with sneak for big laughs.
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# ¿ Sep 15, 2017 19:47 |
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Nomadic Scholar posted:The wrench also needs to be smacked with a wrench. Wait where did you find that 2nd wrench?
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# ¿ Sep 17, 2017 16:12 |
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skeletronics posted:I finally finished this last night. I got the I and Thou achievement, even though I wasn't expressly trying for it. I want to do No Needles and Split Affinity next, and I do not want to cheese the split affinity by just reloading a no needles save before the end. I want to actually play through with Typhon/Human only powers. But that's 3 more playthroughs. I have 39 hours on my first. I did take my time to read every note and email, and did a lot of exploring, so I'm sure subsequent ones will be a lot quicker. Like if I beeline the main quest and ignore side stuff, but the whole point of playing again is to see stuff I didn't the first time. So I don't know...we'll see how deep I get before moving on to something else. I ran the vanilla just fine, but the graphics are bad even for the time they came out, everyone's face is like half nose.
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# ¿ Sep 21, 2017 17:16 |
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Thermal and etheric phantoms are the best for phantom genesis because they teleport to you. Otherwise you kind of have to lead them through some doorways as their pathfinding is basically a straight line. Also they stay alive in the level until something kills them, even if you leave.
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# ¿ Sep 24, 2017 14:27 |
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Just finished the game through the credits. I *knew* there was a reason this game reminded me of Breakdown (the game).
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# ¿ Sep 25, 2017 15:14 |
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OwlFancier posted:Nightmares aren't really dangerous, they're just imposing looking. The 3 energy powers + psychoshock pretty much leave anything dead and you can cast them all at once. Definitely trying on nightmare.
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# ¿ Sep 25, 2017 18:41 |
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Vakal posted:Unless some DLC comes out that says for sure, all we know from the ending is: The ending is very similar to a plot point from a 2006 game called Breakdown where the main character gets sent forward in time by nukes and alien magic and they have to reconstruct his memories using a machine so he can save the world from the alien apocalypse. The intros are really similar too. Dyz fucked around with this message at 13:40 on Oct 15, 2017 |
# ¿ Oct 15, 2017 13:29 |
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Hannibal Rex posted:Point taken, and thanks for digging out the quote despite that, but it pretty much confirms that your summary is at best hyperbole. Yeah, after D2 and Prey failed to meet expectations, the writing's on the wall that Arkane might have to do more mercenary work like Dark Messiah for a while, until they can get more funding for games they'd like to do. But D1 was exactly what he says he wants to continue to do - a mainstream game that also works as an immersive sim. As my roomate said, D2 just felt like an expansion for Dishonored instead of a sequel. The gameplay didn’t change very much.
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# ¿ Nov 25, 2017 02:18 |
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Memnaelar posted:Really conflicted -- I'm about halfway through the game and running human-only on my first playthrough, but there's a part of me that feels like I'm just denying myself the fun of the Typhon powers for a pointless achievement and a future playthrough that may or may never happen. That achievement is the only reason to do typhon only or human only. Blow poo poo up with your mind if you don’t care about achievements.
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# ¿ Nov 28, 2017 20:19 |
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You get enough neuromods to go pretty deep into both human and typhon powers. I was upgrading the wrench at the end of the game because I didn’t know what else to spend neuromods on.
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# ¿ Nov 30, 2017 20:45 |
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IMJack posted:My theory is that the Weavers can't make Phantoms out of corpses that have been brainsucked by Mimics. The drive isn't 100% reproduction, or else it would be nothing but Mimics making more Mimics and not investing resources into Phantoms and evolved Mimic forms. Weavers make phantoms out of any body they find.
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# ¿ Dec 1, 2017 22:13 |
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Entropic posted:Is it just me being lovely at games or is this game really hard? Playing at normal difficulty, I'm getting absolutely murdered by enemies like Phantoms to the point where I almost feel like I must be missing something in how to effectively fight them. Conserve resources. Never fight something without stunning/disabling it and never fight without an advantage, especially multiple enemies. Stealth really helps but you don’t necessarily need the upgrades to make it work. Psychoscope everything you fight to find out how to stun or disable it. Explore a lot to find alternate paths. There are almost always multiple ways into a room (this is why upgrades for stealth arent absolutely necessary). There’s a lot of verticality to almost every area. Dyz fucked around with this message at 17:16 on Dec 4, 2017 |
# ¿ Dec 4, 2017 17:12 |
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Entropic posted:So I ended up just restarting and having a much easier time of it now that I had some idea of what I was doing. Probably didn’t help that the last few FPSs I played through were DOOM and the Wolfenstein games. Use them with a typhon lure or pile up junk to recycle. Also, psy hypos are incredibly abundant so it’s not a bad idea to recycle those. Also also recycle
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# ¿ Dec 4, 2017 19:24 |
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Entropic posted:Is it worth it to skip typhon powers entirely to focus on a straight weapons build? Are there any typhon powers that should be considered essential? The mimic stuff seems kind of gimmicky and not obviously useful. Are the energy attacks effective or should I just stick to shotgunning Phantoms in the back? All the aimable energy typhon powers basically stop time while you aim them and they 2-3 shot stuff when comboed. The resistances are also great, summoning phantoms is great. The wonderful thing about this game is when a power looks cool to use, it usually is.
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# ¿ Dec 4, 2017 20:09 |
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ladron posted:alex just sounded to me like a fat guy who had to walk two blocks to find out the mcdonalds ice cream machine is broken and he's just so sick of this poo poo Sounds like Kublai Khan to me
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# ¿ Dec 5, 2017 18:26 |
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ToxicFrog posted:That was the previous title of this thread, though Get the enhanced edition. Having to turn by pointing to the side of the screen gets incredibly tedious.
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# ¿ Dec 20, 2017 05:26 |
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aniviron posted:The first time I played SS1 it was on the Enhanced Edition and while it is, to my mind, superior the game was very obviously not designed with mouselook and smooth controlling in mind. The combat is pretty trivial even on the highest difficulties because you're moving and reacting way faster than you were intended to be. Kinda, the enhanced edition lets you turn mouselook on and off and having it off is really nice when leaning around a corner to shoot baddies. The mouselook just makes movement and searching faster without requiring half of your keyboard. It removes frustration from parts that shouldn’t be frustrating to begin with since you can usually sneak up on enemies or dodge past them pretty easily regardless of what controls you are using.
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# ¿ Dec 20, 2017 21:46 |
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fridge corn posted:Just got this game. What should I know before diving in? Stun or disable things before you kill them. Makes the fights 10x easier.
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# ¿ Jan 2, 2018 00:11 |
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Only take mind control, robot control, repair, phantom genesis, and the skills that give you more health/psi Let everyone else do the work.
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# ¿ Jan 9, 2018 22:11 |
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Tumble posted:BECAUSE I RAN INTO ANOTHER ONE IMMEDIATELY AFTER I FINISHED UP IN CREW QUARTERS, THAT'S WHY I NEED SIXTEEN OF MY RECYCLER GRENADES. I guess I'm supposed to be scared of these guys but so far they are bad at taking corners. So this time I pissed him off with a silenced pistol shot and went back towards the room that leads to crew quarters, and when he came around the bushes I tossed 5 more recycler grenades and then finished him off with a matrix shotgun blast. What difficulty are you playing on? It’s usually way too big for parts of the level so you can usually stay above it or squeeze into cracks. Or hit it with psychoshock, kinetic, fire, and whatever else of your choice in less than a second. Begore you reply, yes I know it can squeeze through doors, that’s not what I mean by squeezing into smaller areas. There are a ton of rooms where it’s just too big to fit.
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# ¿ Jan 10, 2018 04:09 |
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GlyphGryph posted:Q-beam is actually a good deal better weapon than the shotgun in terms of resource-cost-to-kill, but it's not quite as fast. (safer, though, since it has effectively infinite range and precision) So do you want to safely accumulate more stuff (Q-beam) or more in your face action (Shotgun). I'm actually more of the first type, so shotgun never appealed much to me. You can also move and shoot effectively with the shotgun because there is no slow down when firing it. The q-beam slows you down when firing until you sink some upgrades into it and even then the shotgun makes for a better run and gun weapon. Doesn’t matter with superpowers tho, since you can basically stop time and instantly drop 300 damage on something while stunning it and disabling it’s powers, but it’s a lot more noticeable on a human only run, even with combat focus.
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# ¿ Feb 26, 2018 23:55 |
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Gadzuko posted:IIRC the life support security station is only accessible via the mimic power, there's only a couple locations that are limited like that but I think it's one of them. Can't you drop down into it? Or at least use the boltcaster/kinesis on the terminal? Edit: nvm in thinking of the power plant station.
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# ¿ Mar 23, 2019 05:09 |
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The best thing about typhon powers is time stops while you cast them. So you can drop 3-4 big damage spells on something in an instant.
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# ¿ Aug 28, 2019 17:43 |
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The whole simulation sequence kinda clicked for me when I first saw the "flashbacks". It helps that I played an old xbox game called Breakdown with a similar plot involving simulation
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# ¿ Nov 9, 2019 18:35 |
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The key is to do a no needles run and save a neuromod. Save right before the end of the game, beat it, then reload the save and use the neuromod to install a typhon/human power and beat the game again.
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# ¿ Nov 12, 2019 15:54 |
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pentyne posted:Playing on normal Find the stun gun, find the shotgun. Minor spoiler but these can be found near the beginning ofnthe game in the lobby/starting area if you look around a bit (look up). Probably the most important advice: for just about every enemy you want to stun/gloo them first, then unload with the shotgun/wrench. On some later enemies you will also want to first disable their abilities with a specific skill/grenade. Most of the enemies in this game become much more manageable when you focus on disabling them first. Once you can research enemies (you will know when you can do this), use the info given to figure out what they are weak to and what stuns them. Sneaking helps if you find yourself overwhelmed or surprised a lot, you dont need to heavily invest in the stealth skill to do this unless you want extra damage. Most of the environments have a lot of verticality and multiple entrances which make sneaking a lot easier then other games. This is the same studio that made Dishonored and the levels are designed similarly. Dyz fucked around with this message at 17:12 on Mar 19, 2020 |
# ¿ Mar 19, 2020 17:08 |
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SCheeseman posted:Alien Isolation should probably be on the list. Also you should play it. The original system shock too ..but dont play it, it is very dated.
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# ¿ May 23, 2020 17:14 |
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Serephina posted:Oof, it's been a while, but trying to recall it: Some of the SS1 puzzles were good. Not the wiring ones though, they were garbage.
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# ¿ May 26, 2020 17:35 |
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If its the same ss1 demo I played a year or 2 ago then its just part of the hospital level, which means the hardest enemy you encounter are the little robot scorpions and pretty much everything can be beaten to death with the pipe. Even in the original enemies didn't really get hard until you started facing the tougher robots and cyborgs (security 1 bots can go die in a hole).
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# ¿ May 28, 2020 05:05 |
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Inspector Gesicht posted:The melee in that SS Remake looks really weak. A dull thud and little impact makes for a placid experience. The movement in the original was really weird too. Your character moves like theyre riding a unicycle with a square wheel.
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# ¿ May 28, 2020 13:51 |
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Hearing a security bot boot up after walking around a corner in SS1 always gives me a jump.
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# ¿ Feb 17, 2021 20:36 |
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Shumagorath posted:I'm finally getting around to this game and love it. Are the percentages in the neuromod descriptions (like sneak attack damage) total or stacking? Paying six mods for an extra 50% surprise damage seems like terrible returns. You usually have more then enough neuromods to get whatever you want by the end of the game, especially since you can craft them. This goes double if you're not getting any alien powers.
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# ¿ May 28, 2021 14:04 |
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Get rid of the craftable timer things entirely, or at least dont make them craftable.
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# ¿ Sep 22, 2021 17:26 |
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Back when I was a kid I played a game on the original xbox called Breakdown and Prey really reminded me of that game plot wise, so I didn't hate the twist too much and guessed it right away.
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# ¿ Oct 29, 2021 04:45 |
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Wafflecopper posted:They're still good in multiples. I found them really useful for clearing out all the elemental phantasms patrolling around the Arboretum after you get a bunch from the armoury. And in this game the kill every human achievement is generally harder to get than the save everyone achievement, since you have to hunt everyone down, you lose out on rewards, and if I remember correctly, you have to kill a few NPCs at a certain time rather than immediately after you meet them if you want to kill everyone.
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# ¿ Jan 3, 2022 05:51 |
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The key to doing a human/typhon only run is to do a no needles run, carry a neuromod all the way to the end of the game, save before you finish the game, then reload the save and use the neuromod to get a typhon/human power. Easy
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# ¿ Jan 9, 2022 20:47 |
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# ¿ Apr 27, 2024 09:14 |
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Guillermus posted:https://twitter.com/EpicMcDude/status/1614322374240763904?t=mutMGOlo4h1X_g06i54x7w&s=19 Hey look its Abe Ghiran
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# ¿ Jan 16, 2023 18:47 |