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February Set 2TheAgent posted:hello Virtual Captain posted:Reminder for the CIG intern and the guy checking how his e-mail was received: XK posted:
The Titanic posted:Sounds mostly accurate, but I still think those dates are super super conservative. In 8 years you may be getting close to something like a rough “beta-like” state of the product. Pixelate posted:
Pixelate posted:Awww, this game. So long as citizen's keep sacrificing themselves, it will give unto us the lols. Scruffpuff posted:
Beer4TheBeerGod posted:Consider that people are still taking Star Citizen seriously. Chris certainly isn't. The developers certainly aren't. The only people who still care about this abortion and think it has a chance in hell of coming out are the backers who "will never know". kordansk posted:I think a large problem with SC that people take issue with is that you have a company that is constantly generating engineering debt to obtain more funding for development of a game that appears to be in perpetual alpha with no end in sight. Every deadline has been missed by months, every statement about the current status of the project and expected releases has been demonstrably false to the point that they had to know they were lying when they made those statements, and literally you have what appears to be the most heinous rabid fanbase on the planet that goes out of their way to promote SC in a way that makes bitcoin shittards look like normal people. Pixelate posted:And it never will end. Amen. The Titanic posted:
Pixelate posted:You're all missing the point people. VR will be in by at least 2020. Can't wait! Blue On Blue posted:It is funny to see them try to ride the wave of success from space x .... hey you know that cool thing someone else did ? Well check out this janky rear end game we are building #wemadeit #actress #buyinganelectricporsche #s42 ChaseSP posted:Chris should've paid SpaceX to have a HD containing SC so he could claim it's finally launched. ZenMaster posted:Detractor: SC is a huge scam and full of bugs. Virtual Captain posted:FYI SomethingJones don't hurt yourself transcribing this AtV. Relay already took the bullet for you. Beet Wagon posted:CIG actually did just gently caress up - simplified ship damage represents a huge departure from their promises - but it's such a mundane and expected fuckup that none of us lunatics even bothered to write an effortpost about it because we're completely acclimated and only get excited about apocalyptic mistakes. AutismVaccine posted:Star Citizex: Now with X-Com 2's health system Thoatse posted::cig: should hire to get component destruction working. At this point they are literally better at Cryengine. Quavers posted:Carmageddon from 1997 has a better and more fidelitious damage model. Virtual Captain posted:
Mattjpwns posted:Strikes me as someone trying to be 'clever' with optimization. "This way we only have to do damage = baseDamage * armour rather than damage = baseDamage - armour * baseDamage, omg the CPU cycle savings" Flared Basic Bitch posted:What’s far, far worse IMHO is how the whole design will work in practice. To use a deliberately exaggerated example, if I fire my super badass Star Blazers wave motion gun at a ship with 0.5 armor, only half the damage gets through. But if some n00b fires his plebe starting pew pew laser at the same ship, half of their damage also gets through. How the hell does that play with the crowd that’s put time and effort (or XK posted:You'll have components, and various systems. They can all be damaged in a fight. Your underlings will have to run around the ship replacing blade servers, splicing wires, plumbing pipes. Like a crew in a submarine movie trying to deal with the water gushing in after a near hit from a depth charge. G0RF posted:Massively has pretty much joined SA and Frontier as a mockery booster. Toops posted:
Beer4TheBeerGod posted:There is nothing left about Star Citizen that should be taken seriously. Chris is a joke. Derek is a broken clock. The rest of the staff stopped giving a poo poo and are just trying to collect a paycheck. The product is an unsustainable mess. The backers who are left have proven themselves to be insufferable fools who deserve to have their money wasted... assuming they're not paid shills. Virtual Captain posted:https://youtu.be/R7gWqAj21ZU?t=3447 MilesK posted:
Pixelate posted:Chris Roberts: An artist SHOULD be able to crank out a moon, or even a base planet, in a day, or two days, THEMSELVES. Virtual Captain posted:
thatguy posted:Star Citizen: Episode IV - A New Feature Ghostlight posted:It is Virtual Captain posted:
Spectrum posted:You're a good guy Jarus but you're wasting your time. Star Citizen isn't a game. It's a TV show about a bunch of characters making a game. It's basically This is Spinal Tap except people think the band is real. The flight model is never going to get resolved for the same reason Gilligan can never get off the Island. If it gets resolved the show is over. Our debating this on the forums has just become part of the show. It gives legitimacy to all this. We are arguing about hypotheticals for a game that doesn't exist. If we take Chris's demo at face value the combat experience will be little more than a mini game for an interactive movie anyway, of the hour and a half of gameplay we saw combat was what, a minute and a half of the experience give or take? It does make you wonder about how people devote themselves to it. It's like devoting your life to bejeweled or something. Virtual Captain fucked around with this message at 16:43 on Feb 14, 2018 |
# ? Feb 12, 2018 16:52 |
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# ? May 21, 2024 21:06 |
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As always Virtual Captain, thanks for doing this. Even those of us who keep up with the thread on the regular miss things and need a recap. Like I never saw this, and I scroll the thread regularly.
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# ? Feb 12, 2018 22:33 |
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February Set 3Scruffpuff posted:
veiled boner fuel posted:
G0RF posted:It’s honesty been a while since Erin, Sandi or Archer (!) have really been in the hot seat. Feels like Papy’s been made the heat sink for backer dreams this season in his new role. Poor bastard. Oh and Lando, too — laying it on thicker than ever, convincing no one, and leaving many of us nostalgic for the earnestness of the trueblood fanboy Lesnick. Xaerael posted:IS A CITIZEN NOT ENTITLED TO THE JPEGS HE PURCHASED? ComfyPants posted:Polygon: Star Citizen’s developers met with nation’s leading consumer protection group Virtual Captain posted:“Since we are making Star Citizen with funds from our backers, we don’t feel we can currently use those funds for anything other than developing the game,” CIG said. G0RF posted:at Charlie Hall LARPing as investigative reporter. Sarsapariller posted:"HA!" I say, pounding the desk so hard that my keyboard launches into orbit harder than Elon Musk's last ride. "BBB says that Star Citizen is an A+ safety rating! Take that, Derek Smart." I grin and lean back in the security of my ten thousand dollar homemade sim pit, built specifically to play a game that doesn't exist. "How can you possibly come back against an ironclad endorsement like that?" I gesticulate wildly, knocking over the statue of the RSI Constellation MK IV, a cheap chinese piece-of-poo poo model of a ship that cost me one hundred real American dollars and represents an art asset that was refactored so many times that it no longer bears any resemblance to the thing I received, that I cannot even use in game, because the game doesn't exist. "Wait until I tell all the guys on discord about this gaffe! We're gonna bury Chris in money." I pull my Star Citizen t-shirt over my Squadron 42 t-shirt, which I embarrassingly had embroidered with "Answer the call- 2014" and knock aside my Star Citizen joystick, a rebranded Thrustmaster that Chris announced one year in a dream frenzy, endorsed by no less than POLYGON even, before quietly selling the sole demo unit on ebay- good thing I'd been there to snipe it before some unbeliever could! Spittle flying from my unshaven face as I really lean over my now rapidly discoloring Star Citizen mousepad, really getting into my rant, I continue. "drat goons have been trying to say this game can't deliver and is basically just selling us garbage but I think the Better Business Bureau knows a thing or two about selling garbage!" I hold my hand up to shield my Javelin poster from the deluge- it is one of a kind, a real-life representation of the $2,500 dollar spaceship that bought but cannot actually fly because the game doesn't function and the ship itself will never, ever be released; This precious real-life version of the sales brochure jpg is likely the only contact I will ever have with an item that cost me as much as a used car. "Star Citizen can only get better from here, you loving FUD spreaders!" I shout, now apoplectic with rage, so swollen with anger that the Star Citizen badge I have sewn on my Star Citizen track jacket pops off and busts through my monitor. In my paroxysms I accidentally knock my Star Citizen travel mug over and like the horseshit piece of crap that it is, it shatters, sending mountain dew into my expensive gaming rig. Sparks fly as I wave my tiny hands in anger. Breetai posted:MOMA, I hope that someone cuts off your fenestrates. Krycek posted:
AP posted:(tweet: Taking a break from #StarCitizen today. Star Citizen isn't dead, its just resting today.) Malachite_Dragon posted:Not dead, just resting. And gently decomposing. G0RF posted:Speaking of break takers... Codezombie posted:This is the game dev that never ends... The Titanic posted:His ignorant belief of “why has nobody thought of this?” Got him where he’s at. Because people had, and likely threw his idea away 10 years ago as stupid. And he’s basically been rediscovering failure at every turn because of ego and pride at thinking he’s smarter than everybody else in the world. It’s a galaxy of hubris and he’s the star in the middle.
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# ? Feb 13, 2018 16:24 |
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February Set 4IcarusUpHigh posted:Regarding the beautiful forests in Kingdom Come Deliverance: posted:Some of you may have heard of BitCoin, Etherium etc, and specifically Javascript based CryptoCurrency miners that can be embedded into a website enabling viewers on a website to earn coins for the owners of the site. tuo posted:Imo, Chris would say yes to anything, as long as it might provoke a backer to pledge more. G0RF posted:There are so many great writers in the thread and I feel grateful to contribute. I try to drop 10000 ft. editorial comments in often, in part for the silent lurkers and newer members who might not yet have a big picture grasp on the Counter-narratives we all take for granted at this point. Virtual Captain posted:I had a very boring 3 hour skype meeting boviscopophobic posted:Oh hey there was that big hubbub over the Squadron 42 mailing list, wasn't there? How is that getting along? G0RF posted:However badly I long to see and play it, Squadron 42 seems certain to go down as the very biggest mistake made by Chris Roberts in the last 6 years. It could’ve and should’ve been a cakewalk but with a wave of Chris’s wand he turned it into their costliest death march, and that’s no trivial feat considering. Tens of millions wasted and goodness knows how much time. They could’ve been used to improve their money maker but went instead to his money taker. ROI seems impossible at this point, a second game even moreso, and the demands still ahead just to get it to a releasable, Metacritic 60 state seem so onerous. AP posted:(tweet: If there's one thing that stands a chance at curing depression, it's Star Citizen!) Scruffpuff posted:https://twitter.com/RobertsSpaceInd/status/963594545802948608 Goons posted:BEER: Well, Christopher, I made it. Despite your crowd funding site going down. Jobbo_Fett posted:Star Citizen: Mouth-Watering Steamed Scams! Cao Ni Ma posted:Saying "enjoy your game" to a cultist is secretly a high level troll. You are demanding the impossible to them, and they know it. You couldn't enjoy SC two years ago, and its no better right now. Likewise, its no closer to being a game yet. Virtual Captain fucked around with this message at 00:13 on Feb 21, 2018 |
# ? Feb 14, 2018 16:39 |
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February Set 5Virtual Captain posted:The Road To Eternity team on team size: Tinfoil Papercut posted:I was surprised to see the date on that quote above being FOUR loving YEARS AGO considering it seems like a thing that could be said today. Scruffpuff posted:It's amazing to reflect on how far CIG hasn't come. Dark Off posted:https://www.youtube.com/watch?v=6LWJy0jnFZE&t=204s Scruffpuff posted:These types of tweets probably get to me more than any other kind. They're the most arrogant kind of lie - without outright saying it, CIG implies with tweets like this that not only is the game nearly complete, it's also got layers and layers of fully functional, deep features. "While most pilots view..." makes it sound like there's a healthy pilot community in this game who are so sophisticated that they have "views" on different aspects of the gameplay. The separate mentions of "fuel, arming, and repair" do well to hide that none of those systems are in the game, nor are they designed yet. "Saving credits and time" implies the existence of a sophisticated economy including the time/money underpinnings required to make financial decisions. TheAgent posted:welp Faceware Tech Inc is actually Cubic Motion The Saddest Robot posted:Chris Roberts: Would you like this fun, totally awesome sounding feature? SomethingJones posted:Has Derek's Smart' s criticism of Star Citizen gained credibility? The Kins posted:I was reading a magazine article about the brief rise and prolonged fall of Looking Glass Studios, and this bit stood out: G0RF posted:YOUTUBE: Around the Verse - The Vulcan Hello Preen Dog posted:
Thoatse posted:amd's Letter is the pisstape of star citizen Virtual Captain posted:The AMD Letter will be bright, loud and glorious. It cannot be hidden forever. Beet Wagon posted:Wait wait wait, what? You're telling me CIG copy/pasted a Type 6, called it a "starter ship" and now they're selling it for 185 loving dollars? Scruffpuff posted:2018 does seem to be the year to reclaim the narrative - most of what is visible coming out of CIG are efforts to that end. The employment counts (which only fool the very dumbest), the constant mentioning of features that don't exist in a context that makes it sound like they do (which fools new blood), and so on. G0RF posted:Their “road maps” are ad hoc ad absurdity and their “project plans” have the highest infant mortality rate in industry. Jeez Moma, how can you have been a thread participant since before the “Big MoMA’s House” day’s and at least not see that much? posted:Some interesting things about this week's changes. Some of the "Progress" On 3.1.0 comes from a reduction in total tasks rather than having had more tasks completed. posted:I love you SC, but I think we need to take a break. posted:One of my worst SC gaming sessions in over two years of backing UNCUT PHILISTINE posted:I love the disclaimers that always accompany anything approaching criticism Virtual Captain posted:
Avalanche posted:Playing the gently caress out of Kingdom Come: Deliverance (KCD) makes it really apparent that this game is never ever coming out. Pilz posted:THEY SHOULD HAVE CHOSEN AN ENGINE THAT WAS APPROPRIATE TO THE WORK THEY WERE DOING TO START WITH PederP posted:And yes, I am baffled by the KCD developers going with CryEngine. Wolcen is also using CryEngine - for an ARPG of all things, and it does not look to be doing them any services. I also think Lumberyard is dead man walking. The codebase is sick, and it doesn't matter that Amazon big bucks are behind it. I don't think they have any long term hopes for it. It's just a vehicle to work on their game server services. They can reuse the servers, protocols, etc. with different engines. Fargin Icehole posted:Throughout the years laughing at this game, the CryEngine thing is what puzzled me the most, because CryEngine as a whole might look very pretty, but has never really ran well, and even on the pretty side, it is a dated engine and the Unity and newly licensed Unreal 4 Engine are much more popular and less resource intensive. Scruffpuff posted:What was promised on the Kickstarter was abandoned long ago. The shifting amorphous mass of bullshit that became Star Citizen, different in every backers' imagination, held the high ground for a couple years. Now, it's changed again, and nobody's really sure where this is going, but we can safely conclude a few things based on the observable evidence:
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# ? Feb 19, 2018 19:23 |
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Excellent as always, captain.
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# ? Feb 19, 2018 21:38 |
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Just posting here to mention that this is by far the most amazing thread on the forums.
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# ? Feb 20, 2018 11:25 |
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As always, thanks for the summary. o7
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# ? Feb 20, 2018 11:57 |
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You're the G0rf of the recap thread, VC.
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# ? Feb 20, 2018 20:44 |
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and I mean that as the greatest possible compliment.
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# ? Feb 20, 2018 20:48 |
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Easily one of the best and most important threads on the forum.
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# ? Feb 21, 2018 05:03 |
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I just like seeing yellow posts. Oh and bumping threads.
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# ? Feb 21, 2018 05:09 |
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Jobbo_Fett posted:I just like seeing yellow posts. Same.
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# ? Feb 21, 2018 05:30 |
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General Probe posted:Easily one of the best and most important threads on the forum. This thread is greatness, VC. I imagine there are a LOT of people too busy to endure the main one day-in-and-out who have long needed this. The signal to noise ratio of the main thread can be taxing even to those of us who love it. Thank you for being willing to dumpster dive for those too busy or well-adjusted to bother!
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# ? Feb 21, 2018 10:27 |
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Facebook Aunt posted:Same. Sub for sub, buddy
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# ? Feb 21, 2018 12:13 |
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February Set 6G0RF posted:YOUTUBE: Calling All Devs GORFisTYPING posted:Eric’s Burndown duties represented the final step of what we’ve been now told is The Old Way of things, right? We were told by CIG directly that they were switching to quarterly releases because they didn’t want a repeat of the entire 3.0 cycle of misery. Burndown was a late chapter in that process, and somebody needed to do it. ==CIG fails to answer how they plan to mesh servers== Clive Johnson CIG posted:For the first-pass version we'll probably divide the Stanton system into sections and have one server manage each section. So we might have a Port Olisar server, another for Yela, and so on. Migration between servers would only happen as players QT from one location to another (although if you had the patience to do so you would also be able to fly between servers at sub-quantum speeds). We won't be connecting game servers across server regions (US, EU, etc) in this version. It also seems likely that each server region will still have multiple instances of the Stanton system. Sectopod posted:at them admitting that they have to rewrite (again) most of their backend code to enable even the most basic form of inter-server connections. It's as if they wrote their current system without any planning of how this byzantine mess of code would work with this fabulous "server-mesh" technology. Chin posted:"what we eventually want to achieve" D_Smart posted:So they're no longer building the MMO as promised. Beer4TheBeerGod posted:They're avoiding admitting it because what they're implementing is the exact same loving thing they said they would do back in 2012. The original scope was instance-based with scenes roughly the size of an Arena Commander match. You go into, have a dynamically generated encounter designed to be more narrative and immersive than the relatively sterile approach from Elite, and then when the instance was emptied the resulting information would be applied to the primary database to generate more encounters. Beet Wagon posted:I can't tell you how many posts I've made or seen guys like Beer make on reddit going "Dude, you guys know they're just gonna end up doing instances, right?" only to get literally bowled over with people actually furious that you'd dare impugn Chris Roberts's honor. Virtual Captain posted:
PederP posted:Indeed. Anyone with actual (non-trivial) development experience knows that there is a certain point when it becomes harder and more expensive to optimize. And that point is long past on Star Citizen. I wouldn't mind if Chris and Co. admitted that they are accruing technical debt and making the final product more expensive, in order to make money now and keep the project alive. But admitting that would cause the whole house of cards to collapse, so they're cultivating this weird notion that they're sitting on in-progress revolutionary technology, when in fact they're sitting on a pile of hacks and kludges, that will either have to be thrown away or infect anything put on top. This is becoming increasingly obvious even to non-tech savvy outsiders, leading to backers becoming increasingly isolated in a greater gaming community that once had a fairly positive outlook on the future of this project, but now, at best consider it an unremarkable P2W game in the making, and at worst a downright scam. Scruffpuff posted:
kw0134 posted:You can show me individual components, you can show me assets, but you have no way putting it together into a cohesive product. To steal someone's analogy, you showing me a complete car door with fidelitious window and latches doesn't put you 5% closer to a flying car. It puts you 0% of the way there because the important things are not only incomplete but physically impossible. The tracker is predicated on there being connective tissue between everything, but there's nothing there. TheAgent posted:"Nothing is voluntarily bad. Except Star Citizen. lol what a stinker" posted:Im disgusted by the incompetent moron running the show and annoyed how such a great concept can be completely f-ing mishandled right from the start in so many ways all at the full expense of the backers. Theres no excuse for where this project currently stands. No matter what fans care to claim, if it was a game and not a complete mess mired in perpetual development hell (thanks CR) I just might buy it. As it stands IMO CR has run out of fingers to stick in the dyke. Poke me IF, and its a huge IF this project ever becomes a solid cohesive and fun experience, but as of right now and for the long foreseeable future Im not giving money to fund this jackass' mismanaged dream, but by all means you kids have fun with it. SC just cant sustain itself at this rate, an imbecile could realize this sad but true fact. Space opera? Ok if you say so. Currently Id equate it to a tragic comedy. Scruffpuff posted:There are so many clues if you play on the PTU, or watch any of the footage, that this game was created, from the ground up, by people who have no idea how to do this, led by a thumb who actually has negative knowledge of how to do it. I've seen poo poo on the PTU happen that I've never seen before - things break in ways I didn't even know they could break. You watch these little jitters and problems and think "wait, the only way that could happen is if... no, that's can't be it..." but that thought you push back, that thought you can't let yourself have because you can't allow yourself to think they could possibly be that stupid. Virtual Captain posted:
Experimental Skin posted:I've seen this often in my line of work. People such as him don't have any particular strong artistic talent and cannot accept anything, concept, work in progress or whole, with out altering it in some fashion so they can rationalize the "I Made This" cloud they function in. quote:CHAPTER I Unfulfilled Prophecies and Disappointed Messiahs G0RF posted:Gabe Newell’s son plans a Space MMO called Fury; cites Star Citizen, Titanfall as partial inspirations. VealCutlet posted:
Virtual Captain fucked around with this message at 20:07 on Feb 21, 2018 |
# ? Feb 21, 2018 15:21 |
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Is there actually someone with the username GORFisTYPING? Because if so you are definately funding Lowtax's ritzy lifestyle.
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# ? Feb 21, 2018 19:37 |
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Zombie Squared posted:Is there actually someone with the username GORFisTYPING? Because if so you are definately funding Lowtax's ritzy lifestyle. Its over on Reddit.
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# ? Feb 21, 2018 20:05 |
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Zombie Squared posted:Is there actually someone with the username GORFisTYPING? Because if so you are definately funding Lowtax's ritzy lifestyle. It’s my Reddit account for Goon diplomatic efforts. It feels futile and not especially goonish but I’m going to keep at it in hopes I occasionally change a mind here and there...
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# ? Feb 22, 2018 07:28 |
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G0RF posted:It’s my Reddit account for Goon diplomatic efforts. It feels futile and not especially goonish but I’m going to keep at it in hopes I occasionally change a mind here and there... They might change yours.
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# ? Feb 22, 2018 19:43 |
G0RF posted:It’s my Reddit account for Goon diplomatic efforts. It feels futile and not especially goonish but I’m going to keep at it in hopes I occasionally change a mind here and there... I tried that for years, my dude. Although admittedly I'm not as eloquent as you are.
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# ? Feb 24, 2018 00:16 |
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February Set 7Bootcha posted:
The Titanic posted:https://twitter.com/SHACKLETON_ENT/status/966058536345116673 posted:Stop building ships and move those resources to finishing this drat game posted:im going to rant based on this bit of news on the interweb is true and not bs so if it turns out to be bs just ignore me. posted:It's not a matter of how long poo poo takes, it's them never meeting expectations. Cig hasn't met a date in literally years. Delays, major delays, should be the exception not the rule. I'm sick and tired of looking at a new and "more transparent" schedule, reading the loving caviots and thinking "this time for sure." Seriously, how can anyone be this bad at predictions? Surely they'd eventually get it right by sheer luck, but no. And this isn't even major content, it's a vital fix needed to make the game playable. SomethingJones posted:Network bind culling was in their schedule in June 2017, it "just missed" 2.6, was 1/10 tasks completed in Jan 2018, went up to 7/10 tasks completed in Feb 2018, and is now back to 1/10 tasks complete and pushed out to 3.2 posted:In an effort to White-knight this game you missed the point and are trying to distort/spin it in a positive way for CIG. posted:It's not that I'm not patient. Patience is my middle name. I don't care if the game will not be playable until the end of the year, I have other stuff in my life to do in the meantime (I'm studying medicine, I don't know if I'll have time at all, not to mention play SC). Jobbo_Fett posted:
quote:im concierge Star Citizen redchris18 but you can call me Legatus Navium. i first started buying ships when i was about 12. by 14 i got really obsessed with the concept of "immersion" and buying Star Citizen ships constantly, until my thought process got really bizarre and i would repeat things like "you know... PHYSICS PROCESSING" and "LAY the CODE" in my head for hours, and i would get really paranoid, start seeing my hands clip through things etc, basically stimperial schizophrenia. im now seeking a refund. i always wondered what the "server mesh" actually was all about; i think it's the power of machines leaking in to the cloud, what jungian theory considered to be the cause of schizophrenic and schizotypal syptoms. i would advise all people who buy multiple ships a week to be careful because that likely means you have a predisposition to being scammed. parp. Scruffpuff posted:Worth Clicking: Something Awful: Star Wars: Galaxies and the Joy of Being a Big Dumb Baby TheAgent posted:(tweet: I'm constantly amazed by those people who are calling the #StarCitizen flight model "unrealistic" -- it's amazing to see just how many people have been to space and have piloted such a large number of different spacecraft that they've become this qualified to judge the system.) posted:$3,300.00 ==ATV discussion prompted by debug info on screen== G0RF posted:Meller stuck reading cue cards like a Taliban hostage. D_Smart posted:We like Phil. So it bothers me that I was laughing so hard at the fact that they have a LEAD DESIGNER reading off a f*cking cue card during an update on a project he SHOULD know about. MilesK posted:SQ42 lookin sexy Virtual Captain posted:
XK posted:The hygiene interacts with the argon, so It's important they get these systems in early. PederP posted:Regarding "bind culling", there is an actual reason for the idiosyncratic naming. In CryEngine the term "bind" refers to the process of delegating control of an entity to some other authority, such as a script, physics, AI, or a server. In the case of a network bound entity, the server will handle all state of the entity and synchronize with all connected clients. Virtual Captain fucked around with this message at 03:13 on May 3, 2018 |
# ? Feb 25, 2018 17:04 |
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February Set 8 ==Status of bind culling continues to frustrate backers== posted:I feel like this is probably how the year will be shaping up. Quarterly releases, but with everything substantial gradually moving one patch along until it all piles up into one big dump at the end of the year. PederP posted:CryEngine/LumberYard does have culling at the render level, but the clients and "server" (which is essentially a modified client running on their end) are getting CPU-choked from redundant entity state synchronization and physics simulation. PederP posted:The thing to understand about StarEngine Bind Culling™ is that it's not an optimization, it's a core engine feature, and one that is a hard requirement to ever make this more than a CryEngine mod masquerading as a space MMO. G0RF posted:I had this playing in the background last night while Overwatching. To hear Erris recount at some point how people like he and his were putting CIG’s feet to the fire for missed dates and disappointments was just too much. More like they’ve held Chris’s buttcheeks to the lips after drinking Love Potion #9. quote:Star Citizer: REPENT YOU BOW-TIED HERETIC!!! The Titanic posted:This all came to a head when Beer4TheBeerGod went toe to toe with Sandi and made her dreams of being the smartest person in the room look very fraudulent. I feel like this hurt her because all along the way she genuinely started to believe the lies she told everybody around her about herself. Virtual Captain posted:You're 100% right about Sandi, she checked out a long time ago and it's frankly surprising there isn't more pressure from her to get SQ42 on more than just youtube demo reels. Maybe she knows the character and/or performance sucks. TheAgent posted:
Virtual Captain posted:
quote:Is Star Citizen the Future of Gaming? Golli posted:
==Is it inappropriate to feel revolted by Star Citizen's financial management?== quote:The promises in regards to features are laughable. quote:I am seeing parallel to how a real cult in my hometown never stop asking for more money from the believers to keep building bigger quote:I actually feel pretty uncomfortable with it right now as a long time backer. The emails they send out advertising their ships just quote:Don't follow the game other than what makes the news, but people voluntarily buy into the project so I say to each their own. I am, quote:I feel like the backlash of SC’s release will make No man sky’s launch drama look tame in comparison. quote:"Open Development" is not a magic shield towards criticism of the insane feature creep and constantly shifting release date this project has, along with the slowly increasing trail of MIA features and broken promises. SQ42 (only the first episode) went from a late 2015 release to "At some point this will be finished", 3.0 didn't launch with a fraction of the features it was advertised to. It really doesn't matter how "open" this development is or "No one has ever tried to do anything like this before" when you are actively selling products to the consumer, and constantly having to walk back the features and deadlines that you sold them on in the first place. quote:The tactics used by CIG are not good. They're predatory in fact. Yeah other people are putting their own money into that hole and they're free to do that but that doesn't mean it can't be called out and others warned. I've thought for a long time the management of this project has been horrible, the wrong things prioritized and championed, and they reached well beyond their means with the level of talent and tech they have. I feel even more strongly about that by what they've shown and what I've played. The term "Alpha" is not a catchall or an excuse at this point. Basic stuff was worse off than how it was when I had played earlier. That's just insane and my PC is significantly better as well. quote:Star Citizen lives in a very specific bubble and caters to a very specific niche audience that would probably cut off their own leg to get the game they are imagining. AP posted:Worth Clicking: https://www.youtube.com/watch?v=zUIJ3EO-Lv4&t=692s (video: Erris fantasies about launching other steam games from inside Star Citizen) posted:Are the servers worse and worse everyday ? posted:It has taken a nosedive in performance since 3.0.1, it isn't a lot of fun to play right now. posted:Pirate swarm is so refreshing after PU with 80+ fps. But it also had some bugs, end even final wave killed themselves by flying out of bounds... posted:The sad thing is some of this is indeed supposed to have been fixed. Then again, what do you expect from the fine folks who apparently still can't prevent Olisar airlocks from locking up... https://twitter.com/StarCitizenTrac/status/968142535443935233 Virtual Captain posted:
D_Smart posted:frontier forums Virtual Captain posted:Another Star Citizen parody? VictorianQueerLit posted:When accelewrath, who later "did security" for CitCons, was sexually harassing women on the official forums and using them to send pictures of his dick, Ben Lesnick banned the victims. When goons complained about this happening Ben Lesnick called out all goons publicly and threatened to ban every single person from Something Awful because we wouldn't drop the sexual harassment issue. TheAgent posted:yea it's really weird how all this started over trying to defend people from being harassed, including the whole accelewrath thing and the whole dunking on gay people on their official forums G0RF posted:I laughed out loud when I heard Twerk a few weeks back complaining that the larger ships needed to be designed with FPS concerns in mind because they suck as battle maps. That was exactly the kind of stuff Beer was warning about ages ago to no apparent avail. Mne nravitsya posted:Without too much identifying information on a board that goes public (dropping the paywall) on a regular basis - Freelancer was in a very similar state to where Star Citizen is right now. They had a pre-alpha type of engine and overall was more or less an interesting tech demo that lacked any form of design mechanics in it. Microsoft's arrival (and reset of the project) started the game on an actual design path. Prior to the buyout, the team was mostly focused on the endlessly refactoring of Chris's favorite area to drive people crazy: Art Virtual Captain posted:So, how to we stop RSI from scamming us?
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# ? Feb 28, 2018 16:23 |
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February Set 9 ==Crytek GmbH v. Cloud Imperium Games Corp Discovery Plan== quote:Crytek's Position: quote:Defendants' Position: Bayonnefrog posted:Crytek position on discovery: Beet Wagon posted:Hoo boy, can't wait to still be reading arguments about this in 2019 lol AP posted:"Crytek's counsel stated that Crytek was open both to mediation with a neutral from the Court Meditation Panel or with a private mediator, but declined to respond to Defendants' insistence that Crytek make a settlement demand" AP posted:"Defendants asked Crytek what it wanted from this case and whether it had a settlement demand. Crytek said it was not prepared to make a settlement demand or tell Defendants what it hoped to achieve from the lawsuit. Defendants asked Crytek what method of settlement procedure Crytek preferred; Crytek would not state." posted:The initial filing of the lawsuit will have kicked off a timetable of events. One of those is the scheduling of the discovery process. This is a joint effort by both CIG and Crytek, and a meeting was held in person between both parties (or their representatives) and it just happens that it was Crytek's lawyers who documented and submitted the report on that meeting. quote:Crytek/Skadden: Here is what we want and need, here is the timetables we find acceptable. quote:how is lawsuit formed Latin Pheonix posted:Seriously, this response essentially boils down to: posted:I loved how CIG laid the smack down on Crytek in its filling. It was awesome to see them say that they signed a 2 million dollar contact with a sinking ship in its filling to the judge. But if you have 178 mill who cares about wasting 2mill if it helps speed up the development and better fidelity. Looks like crytek is on the ropes trying to get access to ly so they can help develop there own engine is how I see it. One thing this is bothersome is why did Chris deleted the agreement to show were all the money went if he did not produce the game in the time he allotted? I'm sure he had a good reason to withhold the financials from us since he so open on everything else. Maybe the discovery will help show that they have spent very little since Chris stated he's so efficient he can operate on fifth of the money compared to any other AAA studio. Virtual Captain posted:"Defendants deduce that Crytek sues out of: wounded trucutru posted:CIG is writing these things for their moronic userbase to go "daaaaamn! sick burns yo!" D_Smart posted:CIG knows they're hosed. quote:can't believe CIG used hodgepodge in an official document to the court Virtual Captain fucked around with this message at 23:18 on Feb 28, 2018 |
# ? Feb 28, 2018 20:30 |
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To be fair, if a Supreme Court justice can use the phrase "pure applesauce" in his opinion on a case, "hodgepodge" looks like an appropriate legal term.
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# ? Mar 1, 2018 00:19 |
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March Set 1 ==Sunk Cost Galaxy is back baby!== Bootcha posted:I am not a lawyer. G0RF posted:
Potato Salad posted:
TheAgent posted:I've backed star citizen for over $14,000 but let me give you my fair, balanced, and unbiased view on the state of the game Virtual Captain posted:Someone filled out the form saying 'Nyx landing zone' should be marked as Completed. I'm gonna go with In alpha at best. Virtual Captain posted:
Jobbo_Fett posted:BUT HOW IS THIS POSSIBLE I WAS TOLD BY REDDIT THAT SANDWORM CANT BE PLACED IN STANTON!? The Saddest Robot posted:I'm the tools that they've almost finished that will allow them to start working on something that they showed as complete 3 years ago. ComfyPants posted:Nope'n development. ==Erin== Pixelate posted:
Mne nravitsya posted:In regards to stress eating: This was the Erin I knew from Digital Anvil (who the other dude in the pic is, I do not know). And back then he wasn’t the ordained right hand to the king of sperg mountain (the king had others he treated much better). But Erin was held in captivity by his brother, to serve as the cleanup guy for Chris’s bullshit. For what it’s worth (totally contrary to his brothers demeanor) Erin came to office every day, Erin was always approachable and fun to be around, and Erin did not demand that he have an entourage of henchmen follow him around all day to intimidate the workforce. Jobbo_Fett posted:I mean who wouldn't want tech from a company that is doing the impossible and is 7 years into their project and still can't figure out how mining is going to loving work. Sarsapariller posted:
Virtual Captain posted:
Preen Dog posted:Can't say if Crysis is bad for this, but It's pretty common that physics objects resting on other objects will jitter or slide. Especially if they're on a slope, and the objects ping-pong between being 'stationary' in one update, then 'sliding' the next update. I've never seen a physics engine that doesn't have this problem, at least a little. AP posted:Worth Clicking: https://www.youtube.com/watch?v=opdNVWIireQ (video: ship violently shaking) Sunswipe posted:Redditor 1: I think it's gotten so bad that his wife has left him, he is completely off his meds (his own admission), and literally has locked himself away in his apartment. Virtual Captain posted:
his nibs posted:Worth Clicking: https://clips.twitch.tv/SlickHelpfulPepperoniResidentSleeper (video: Streamer says he is playing 2.0 instead of the latest patch. "The things I like to do is just nothing") Virtual Captain posted:
Virtual Captain fucked around with this message at 16:14 on Mar 6, 2018 |
# ? Mar 4, 2018 15:50 |
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March Set 2G0RF posted:Sterling has been told for years he should cover the project and has so long ignored it, though he was a natural guy for the job. But I expect he’s getting pinged a lot more now and will see the traction Bootcha’s increasingly getting, he will be dizzied and intimidated by the material already being collated into critique, will let out a big whiny sigh and be finally prompted to summon his schtick and shine his spotlight on the project in the not too distant future. I don’t think it will come out of eagerness for the job but more out of competitive defensiveness, a protection of his mindshare and brand. It just seems inevitable. D_Smart posted:(tweet: Everywhere Games, who use Lumberyard are aggressively recruiting - CIG/RSI freaking out and offering a lot of incentives for people to stay.) stingtwo posted:When Star Citizen has all the nails stamped into it's coffin, it won't have an effect on the broader gaming industry, it's a multibillion dollar industry. So many huge rear end companies have gone under it doesn't register in this world, Nintendo could decide to move away from video games tomorrow and nothing will change. big nipples big life posted:https://twitter.com/TarkaRoshe/status/970673821731704832 The Titanic posted:
G0RF posted:Anybody who can make it through the bootcha's video and not have any idea what is being said or why what’s being said might be alarming should definitely load up on some more spaceships. I recommend the Endeavor with the Science/Research/Telescopic modules, then they should proceed in an epic hunt throughout Chris Roberts First Person Universe for a clue. GORFisTYPING posted:I’m afraid I don’t agree with you and have documented the matter pretty extensively. Chris Roberts generalized claims about his ambitious intentions are not a license to constantly offer dishonest guidance about his games, and yet he has. SomethingJones posted:So Crytek suing CIG for breach of contract is a 'cash grab', but CIG selling land sticks and tanks is perfectly ok because 5/11 tasks on a basic networking feature after 9 months is 'progress' CrazyLoon posted:Holy poo poo, 2014 onward got busy busy busyyy. I'm willing to accept the fact that back in 2012/2013 CIG and CRobblers may have genuinely had good intentions, but from mid 2014 onward looking at that...they just morphed into the black hole sucking up money and spewing out hype. veiled boner fuel posted:It basically is a Ponzi though. At some point, probably 3+ years and 80 million plus dollars ago, Crobberts realized that he needed A LOT more money just to deliver the absolute basics of all the poo poo he had already sold. Having to continue taking in more money to deliver to the previous “investors” is basically the definition of a Ponzi. Coolness Averted posted:I actually found out a buddy of mine briefly worked on this game. What's sad is it really does have artists and coders working on stuff just they'll never be able to live up to whatever croberts latest crazy promise is, and constantly have to start over again. Tortolia posted:I didn't pay much money for my ticket on this luxury cruise liner, and I'm not sure why some guy is pointing out that the captain keeps steering us back into that group of icebergs we passed earlier, but I'm sure there isn't anything to be concerned about. I have a degree in sailboats after all, and I can't see the port we left from so we're making progress! quote:I only play the best game, Star Citizen Mendrian posted:Anybody who tries to defend SC by arguing it's in 'early development' has no idea what early development is even supposed to look like. If SC was in 'early development' I'd expect things like untextured hallways and generic ship-boxes of various sizes. But I'd also expect there to be more development on the gameplay side of things - the FPS stuff would be further along, the ship abilities and differentiation would be in place, if only mechanically, a variety of mission types would probably exist, and there would be at least one example of each major gameplay loop in place to test its viability. a cyberpunk goose posted:The PU should be grey boxes in space pushing their promises to their limits for like a decade before you hire swathes of artists to contribute to your pyramid scheme. This is why SC looks, waddles and quacks like a scam or something effectively similar to anyone who has seen what it takes to ship polished technical products in modern content pipelines. which we now know thanks to SC, is a position it’s really easy to trick yourself into feeling like an expert about. an actual frog posted:
Kosumo posted:Agreed Mne nravitsya posted:This is EXACTLY how it’s done in many of the studios that are continually successful. I personally refer to this style of prototyping and development as the “Nintendo Method”. That was the first time I had ever seen things done this way (and that was decades ago when a family member worked there) experiencing Miyamoto, Ken Lobb, and couple others in Nintendo during Super Mario 64: built somewhere in the mid 90’s. It was just boxes, and there was a bunch of designers driving them around on flat surfaces, trying to tune the jump/air hang timing so it felt satisfying, and how bounce backs work when colliding with others. Jump/hang/bounce are absolute foundational pillars when making a new one. Mne nravitsya posted:
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# ? Mar 7, 2018 12:57 |
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I need my star shitizen fix!!! Slow moving train crashes are so entertaining to watch, we've got SC, bitcoin and the Trump admin all at the same time to admire.
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# ? Mar 9, 2018 18:24 |
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It's too bad SC is no longer contemporaneous with Doobie and never was with Zybourne Clock, the resulting thread would be funny enough to take down multiple iterations of GBS.
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# ? Mar 10, 2018 14:58 |
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March Set 3hot balls man no homo posted:
Virtual Captain posted:https://www.twitch.tv/videos/231741622?t=12m10s posted:https://i.imgur.com/D1FUVw9.mp4 no_recall posted:What we were shown in KS was the assumption, that this game could be finished with the KS funds with what Chris was showing us. Not "early days" or something to begin development with. If you review the media, he show's ship in ship (i.e. oh wow we have physical grids now) landing. 6DOF flight, IFCS Flight, the Vanduul, a big as base, NPC's in a ship to interact with. All the mechanics in working order, and a game that needs funding to be completed. And the best part, it all looked FUN to play with. AbstractNapper posted:
WLMortis posted:"I refuse to prove I exist," says Star Citizen, "for proof denies faith and without faith I am nothing." The Titanic posted:And as is reminiscent of how Chris Roberts believed modern programming to function, each of these totally separate components would just click together like LEGO bricks. quote:Streetroller posted:Cali Lawyer: fired off motion to dismiss, PederP posted:Some of the hardcore backers probably think that having big dreams and the force of personality to order others to carry them out to the letter, instead of making these annoyingly trivial and boring things they tend to do on their own. Chris is their proxy dreamer - his vision is so grand it can encompass any vision of their own. Even the biggest whale doesn't have the personal wealth and chutzpah to make a start-up, hire actual staff and start telling the minions how it's done. But this crowdfunding is a way to make it happen anyway! Scruffpuff posted:If CIG put half as much effort into making a game as they do into scamming people, making shell companies, reneging on their own terms of service, denying refunds, selling nonexistent products, loving over their partners, violating contracts, and attempting to defraud the court system itself in order to protect their ill-gotten gains, we still wouldn't be playing anything, because Chris Roberts is in charge. ==Patch 3.1.0 released to Evocati (CIG's super favorite players)== https://pastebin.com/vXmzmWs0 quote:Major Known Issues: Colostomy Bag posted:What an underwhelming turd of an update. gooncati posted:for those interested in performance news, the new patch doesn't offer much. Remember that fresh servers always perform better due to low player numbers and low NPC/physics clutter. Amazing Zimmo posted:The watermarking of evocati stuff is still going strong. posted:(Honest Concern) Isn't it a bit worrying that 5 years into development the game isn't fun at all to play beyond its awe-inspiring moments? Daztek posted:Implemented service beacons (Currently disabled, but below is how it should work). Scruffpuff posted:You have to be loving kidding me. Brownhat posted:Implemented fun (Currently disabled, but below is how it should work) SomethingJones posted:The word "should" appears an alarming number of times for a changelist SomethingJones posted:Star Citizen should now be good No Mods No Masters posted:It's feast or famine in the star citizen laughing scene ==The much awaited "netcode special" AtV Episode airs== Virtual Captain posted:
Jobbo_Fett posted:
Virtual Captain posted:
Virtual Captain posted:FAKER DETECTED Hav posted:When they say 'our', they mean Microsofts https://www.simplygon.com/ quote:
SomethingJones posted:Ben Lesnick played through all of Squadron 42 and Chris Roberts can't even come up with its 2018 roadmap. Virtual Captain fucked around with this message at 19:51 on Mar 18, 2018 |
# ? Mar 11, 2018 14:02 |
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I've decided to use my first post to let you know how awesome you are for putting this all together, Cap'n. I appreciate all the work you do.
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# ? Mar 12, 2018 02:26 |
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i agree, as my first post captain virtua i also thank u for keeping up with the best thread on these dead, but possibly gay, forums
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# ? Mar 12, 2018 03:12 |
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Are you not entertayned
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# ? Mar 12, 2018 08:53 |
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I saw The Disaster Artist recently and I think Star Citizen will make for a great movie.
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# ? Mar 12, 2018 12:28 |
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Elman posted:I saw The Disaster Artist recently and I think Star Citizen will make for a great movie. And much like The Room, it will be the parody that becomes critically acclaimed. Poor Roberts
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# ? Mar 12, 2018 12:45 |
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Page 1 alone is 500 words 86 times. And there are four pages. Whatta thread to finish!
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# ? Mar 13, 2018 19:59 |
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March Set 4 ==CIG files for protective order== This is some sort of court agreement that would protect certain things from being discovered. Daztek posted:Documents: Beet Wagon posted:"Please God don't let them see how broke we are." Truga posted:i like how there's quotes around product, build, and version. posted:==guardfrequency reacts to earlier court filings== Virtual Captain posted:http://guardfrequency.com/203 Virtual Captain posted:https://www.twitch.tv/videos/231099842?t=18m04s reddit griefer posted:Of course they have only completed 18 percent and the 3.0 release almost two years late was missing 70 to 90 percent of the content. The performance was abysmal and interdiction was off the charts but they are working hard. Many people have complained about doors still not function 6 years in or clipping issues 7 years into dev. Considering the scope of the project is expect for minor things to not work only 7 years into development is super impatient. Think about it 7 years in and many base mechanics are not working yet they remind me of Apple. Apple was brave enough to remove the headphone jack. CIG 7 years in and missing major working game mechanics and technology are open about reworking the skin shader again and that is bravery. They have done a great job of continuing to capitalize on the game with so many new digital pre-purchases and merchandising and no one should worry about CR not meeting every one of the stretch goal promises. Even if should fail everyone should stand tall and salute the CR CMD for trying to do something that has never been done before and not think to ask for refunds back. G0RF posted:I was re-reading Kotaku UK’s primary story recently and it’s quite worth a re-read in light of the Crytek lawsuit. The entire piece is even harsher than I remembered, particularly on Chris, but also in how it exposes an organization simmering with intra-studio conflicts, internal power struggles, and resentments of Roberts’ tyrannical ego and tornadic managerial dysfunction. SPERMCUBE.ORG posted:My theory is that Chris no longer exists. You see, shortly after the birth of their children, Sandi devoured his entire head in one bite. The Chris Roberts who has been selling jpegs to nerds, therefore, is just a super high-fidelity 3d model mocapped from the inflatable sock man outside his used car dealership. The turtlenecks were to conceal the seam between the model's head and torso. It was a nice try but you gotta wake up pretty early in the morning to pull the wool over my eyes. CrazyLoon posted:
PederP posted:
Beer4TheBeerGod posted:In November 2016 they had some convention or some other bullshit that I made the poor life choice to watch. A lot of people were expecting this to be the reveal for Squadron 42, since their stupid little webpage still said "2016" for the release date and they had been silent about things before that. Instead they spent the entire event talking about a myriad of bullshit ship sales and incredibly stupid features that nobody gave a poo poo about and then at the very end dropped something meaningless about SQ42 (I think it was a single slide or something). Meanwhile their page still said 2016, and did so for several days until finally changing to... 2017. Then they deleted the date. SomethingJones posted:Worth Clicking: https://www.youtube.com/watch?v=qkteNWutOz8&t=396s (video: Erin stammers the entire paragraph) Sarsapariller posted:State of the game: nervous stammering SomethingJones posted:
Virtual Captain posted:https://youtu.be/qkteNWutOz8?t=1083 Beet Wagon posted:At this point Erin is more culpable than Chris in my opinion. Chris believes he can do it, Erin knows it’s all bullshit. Pharohman777 posted:Star Citizen: so, you know...em...to...er...uh zcrow posted:
backer posted:
TheAgent posted:wait, are we saying that star citizen might be in some kind of financial trouble and chris roberts is an incompetent nincompoop and sandi isn't the best marketer since she was a little girl and that you should get a refund and ben is fat and also a creep and despised completely by his colleagues and erin roberts is just as loving dumb as his brother and that they won't hit their quarterly patch goals and that ship sales will continue and that backers are upset but somehow they still keep making about $35m a year which ain't enough to develop a game like this, let alone two of them, and that while 400 people seems like a lot they are all kids hired or promoted to do jobs they don't understand and have no experience doing? Loxbourne posted:I've said it before and I'll say it again. CIG's defence strategy is to shout HOW DARE YOU as loudly as possible. Riles up the backers, generates some spite pledges, tells investors and Coutts that they're confident and fighting hard. Never, ever, for one single second, acknowledge Crytek or their case as legitimate in any way. SomethingJones posted:From the Theranos case:
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# ? Mar 14, 2018 20:51 |
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A Canticle for Crobowitz
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# ? Mar 17, 2018 12:30 |
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Actually, that's better suited to describe Ben's Wing Commander fascination- preserving the artifact in the hopes that someday humanity will have use for it.
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# ? Mar 17, 2018 12:31 |
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# ? May 21, 2024 21:06 |
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March Set 5Beer4TheBeerGod posted:I think I was the kind of player they originally wanted to have, but not the kind of player they eventually wanted to have. When you look at the original days, back when Rob Irving and Eric Peterson were running things in Austin and the scope was impressive but arguably manageable, I think they really did appreciate having me around. I've talked with a lot of former developers who all said the same thing; they thought I was a complete rear end at times but the kind of rear end who challenged them and forced them to make a better game. Probably the nicest thing I heard was Travis Day's comment that I was a "lovable prick". And for the most part I genuinely loved it. I knew exactly what I wanted to be; the guy on the fringe making life hell for everyone else. I wanted to be the bad guy, and I can't recall anyone from Goonrathi not wanting the same. This not only enraged backers who thought it was horrifying that I genuinely wanted to steal their poo poo and pilot a Bengal into a sun, but also gave me a clarity of focus when it came to criticizing the game. Scruffpuff posted:The winning, most greatest thing about Star Citizen, is that they don't have a publisher. To the backers, that means the obvious bullshit they spout every 5 seconds. But to those of us who see what's happening, the lack of a publisher is a 100% slam-dunk guarantee of classic humor. See, if an idea isn't working, Sony or Blizzard or EA will see that and scrap the project before it's a colossal embarrassment and eventual total collapse, which robs us of LOLs. Chris Roberts has no such misgivings. The entire idea of Star Citizen (whatever the gently caress it is) is an epic shitbomb and there's nobody to stop it. It's the Armageddon asteroid of games and there's no Bruce Willis here - this fucker is gonna hit and the shitstorm is going to be apocalyptic. Even if they die before a release - the insanity of backers assures that any result it good for those of us in the observation seats. Spectrum posted:I´m not sure this game will be any fun, like in any fun at all. I was going to Levsky with some goods and BAM, some rear end in a top hat was waiting and killed me. That was fun. This was his job that day. Killing nice people, killing transporters with weak defences. The Titanic posted:I kind of sort of want to put in my useless opinion here. Loxbourne posted:I still think the ultimate reason for Beer's banning was Sandi either coming across, or being handed in a weekly summary, his post saying she had a responsibility to the backers as a collapse of CIG would lead to suicides. The timing was simply too perfect, and her subsequent need to berate and humiliate him too strong, for it to just be his position as a prominent asker of awkward questions. Beer very specifically made Sandi look and feel bad, and that could not be tolerated. posted:https://www.reddit.com/r/Games/comments/843ypx/jeff_goldblum_is_voicing_ian_malcolm_in_jurassic/dvrjtik/?context=3 SpaceCurtisLeMay posted:there were some other things as I saw people on disability basically spending every spare dime they had on ships and such then complaining about not having money for other things in life. I've known two people who have died while waiting for the game. I one of the guys was in his late 70's. It was no surprise when he passed away. The other was only 34 and was shockingly sudden last year, and his death really took any wind left in the hype sails away. Honestly he was dealt a poo poo hand in life and was planning to use SC as a kind of escape after an allergic reaction to anesthesia for a routine surgery left him blind in one eye and kidney damage that required dialysis 3 times a week. That I could understand...kept his mind off pain and what not. But there were others who spent so much it led to divorces or law suits even when they spent $10k on star citizen instead of contributing to their kids' college fund as they were required to by custody agreements. Virtual Captain posted:15:37 - 'ark survival evolved was targeted with a lawsuit for just their CEO breaching a non-compete clause. That little oops cost wildcard to the tune of 40 million and that was just their CEO. Crytek is saying the entire development of Star Citizen violates numerous agreements anyone who thinks the damages Crytek is going after is just going to put a little dent in CIG's wallet is either insane or shilling super loving hard for CIG. Guys please don't be ignorant the idea that this is just gonna be like a little a little bump in the road for CIG is just insane.' Thoatse posted:Wow, blind culling is not what I thought it was
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# ? Mar 17, 2018 23:12 |