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IT'S HERE after 5 years of me getting on with my life Total Warhammer 3 is the third (and expected last) in the Total War Warhammer series that started back in 2016. immortal empires is out for all tww3 owners - no more buying tww1 and 2 just to play! CHORFS ARE OUT https://www.youtube.com/watch?v=Wnk10iRXpkA The Chaos Dwarfs https://www.youtube.com/watch?v=eg7DktARIps The Chaos Dwarfs are the meaner, Their campaign revolves around the discovery of a vein down to the underworld where their god Hashut dwells. They are creating a massive drill to tap into this power, and then in true Dwarf fashion Astragoth Ironhand https://www.youtube.com/watch?v=NTqeoqo87kg The head sorceror of the chaos dwarfs. Unlike the regular guys, channeling the dark god Hashut's power casues a slow petrification of the user. Astragoth has done this to the point where they need a powersuit to get around, but can still swing his hammer as good as when he had actual legs Drazhoath the Ashen https://www.youtube.com/watch?v=R5mVXFQvUNE Exiled Commander of the Chorf armies, he has a nice big dragon-bull to ride around on and wants his old seat back Zhatan the Black https://www.youtube.com/watch?v=PTI3-gIUzTo Commander of the Tower of Zharr quote:unit roster here eventually The Champions of Chaoshttps://www.youtube.com/watch?v=JCRTUdarkuM The Warriors of Chaos get god-aligned Champions who are all competing for a big pot of souls in the lost city of Zanbaijin, which they will then offer to their chosen god: Valkia the Bloody (Khorne) Festus the Leechlord (Nurgle) Azazel (Slaanesh - actually an OG daemon unlike the others) Vilitch the Curseling (Tzeentch) This comes alongside the Chaos Warriors Rework, which they've been waiting on since 2015 1.3 is out with vermintide end-game yes-yes https://www.youtube.com/watch?v=pQDafMXk_6A Overview of the 2.0 patch in this video https://www.youtube.com/watch?v=bG9N3xvTQl0 good poo poo posted:Warriors of Chaos rework https://www.youtube.com/watch?v=zveFDWkaTYM a preview of patch 1.3 https://www.totalwar.com/blog/developer-diary-a-preview-of-update-1-3/ -there will be at least a panama canal so you can go by sea through lustria (ie get those black arks to the isles at the back) PATCH 1.2 is out fixing things some more https://www.youtube.com/watch?v=CQPVgKZiFEs https://www.totalwar.com/blog/twwh3-update120/ notes in italics posted:The first Regiments of Renown pack, which adds elite troops to the Campaign and Battles among other things the wood elves should not keep on trying to raid Daniel's stuff so much in the campaign and should hang out in the forest more PATCH 1.1 is out to start fixing things https://www.youtube.com/watch?v=IODeKAX60Bk https://www.totalwar.com/blog/tw-warhammer3-update110/ quote:Numerous crash fixes and performance optimizations op: this includes the alt-tab bug Mandalore's video - as usual with total war releases, expect bugs on day1 https://www.youtube.com/watch?v=ZRJo3R3ANsw What is this series about? Warhammer is a fantasy-based IP made by Games Workshop in the mid-1970s based on a world (vaguely relating to our own geography-wise) that involved people spending stupid amounts of money on Total War is a long-running series of games by Creative Assembly where users take turns to raise and move armies on a strategic map, but the battles are fought in real-time, similar to the aoe 2 intro video from way back. The series has been mostly based in historical scenarios (rome, medieval, shogun-era, gunpowder era, more recently ancient china with 3 kingdoms) but got hold of the warhammer licence in the early 2010s and made this series from 2015 onwards (at the same time gw blew up the setting in their own stores and rebooted it with Age of Sigmar, go figure). What’s the scenario here? The story so far… The Old World - Total War: Warhammer (we let the intern name this game) The first game dealt with ‘the old world’ which was largely europe/middle east/north africa, stopping at the game’s equivalent of the urals. This contained The Empire, the dwarves, the greenskins, the vampire counts, the warriors of chaos, the beastmen, the wood elves, bretonnia, and norsca. This was a crazy time for content, CA were firing on all cylinders and put out a new lore of magic or campaign pack or even an entire faction every few weeks for over a year. The New World - Total War: Warhammer 2 The second game dealt with ‘the new world’ of Ulthuan, Naggarond, Lustria and the Southlands, which was arrogant british elves, evil canadian elves, fundamentalist aztec lizards and the occasional rodent of unusual size. This covered everywhere else between the urals and the international date line to the west. While it had a rocky start, this game eventually overcame most of the teething issues and introduced the vampire coast, the tomb kings, a merged map that let you play with all the old-world locations from tww1, complete reworks for the wood elves and the beastmen, faction reworks for every* old-world faction, so many campaign packs they increased starting positions from 2/3/4 per faction to almost everyone having 6 each, And Much, Much More. A running joke with this game was the amount of dlc that were skaven (rat-men) heavy, as every sub-faction within came with their own unique mechanics on the campaign Side-note about tww2 - former (very former) sa forum member totalbiscuit got inserted into the game as an easter egg in the tomb kings campaign. There’s also a make-a-wish kid’s leader for the elves but he’s still very much alive afaik Back To The Future - Total War: Warhammer 3 The third game concerns the forces of chaos which are trying to destroy the world and were the great antagonists for TWW1. This required more expansion to the far east into Grand Cathay (Old GW got less imaginative as they went further out of their knowledge base in europe, but today’s GW wrote out an entire faction for CA to use in their game) and the Ogre Kingdoms between Cathay and the old world. Additionally, Kislev will be taking on the forces of chaos from the old world. They were originally a placeholder faction that didn’t cooperate with anyone and were usually conquered for faction building bonuses/achievements but now actually have a whole roster. 'back to the future' what? The current timeline is set up 3-2-1. While the world gets smaller between games, the plot advances. The Advisor from the first game is looking younger in the trailers, this is because whatever happens in 3 sets up the distorted vortex in 2 and leads directly to the chaos invasion in 1. https://www.youtube.com/watch?v=dnIEzBpsfDE Advisor Lore! The Prologue This game comes with a prologue explaining the events of Total Warhammer 3. The Kislevite god Ursun, who normally announces the end of winter via a giant roar, has gone missing for several years and Kislev has sent an expedition to find what happened to it. https://www.youtube.com/watch?v=OXfSdukveQU full playthrough (with some commentary) from lionheartx10 Your Heroes Chaos The Chaos factions start mostly battling each other out in the chaos wastes (not to be confused with the realm of chaos) in the north-middle of the map, and they are: Kairos Fateweaver (Tzeentch) A two-headed doom chicken, to distinguish from eg Sarthorael the Everwatcher and the Norscan daemons from TWW1. According to the lore, one head sees the future and the other sees the past, leaving it blind to the present. This gets hammered on all game. Can change some of its spells from battle to battle to be more useful during fights N’Kari (Slaanesh) Slaanesh's chosen Keeper of Secrets. N'Kari has historically had a beef with the high elves (by which we mean all of aenarion's heirs took turns kicking its arse), so when immortal empires comes out imagine something happening there Skarbrand (Khorne) A big-arse Bloodthirster. Literally dropkicks his way through all the chaff to victory. getting ambushed is a good thing for this guy Ku'Gath Plaguefather (Nurgle) A chubby fellow from nurgle (seriously being fat is a perk in this game) who is one of the chief disease brewers under nurgle. Daniel the Daemon Prince (Undivided) Daniel is a daemon prince leading the undivided faction. During the course of the campaign the player can earn favour from each of the chaos gods and unlock more and better equipment, which translates as mutations for their body. it works a bit like the lord upgrades in Dawn of War: Dark Crusade (for those old enough to remember) but you can swap out more, additionally you can dedicate to an actual god for the top-tier stuff but you stop getting more goodies from the other 3. Why isn't Be' Lakor here? they're a named character of note in warhammer lore Be'Lakor has a part to play in setting up the events of Total Warhammer 3 rather than being in them, he'll probably show up on-foot at some point tho Cathay Zhao Ming, the Iron Dragon (thanks whoever posted that to me that I misspelt his name) Brother of Miao Ying. Magic is half-and-half Metal and Yang Miao Ying, the Storm Dragon Sister of Zhao Ming. Magic is half-and-half Life and Yin Kislev (rip Dmitry Tzarov from tww1/2, may you feast with Morlocke and the others in the great halls of placeholder lords) Tsarina Kataryn, the Ice Queen Leader of Kislev. Has her own lore of magic that involves mucking about with ice. Also can surf around on ice platforms when she needs to get anywhere fast Kostaltyn, head of the Runs the church in Kislev. Obvious Rasputin stand-in. Does not get along with Kataryn Unit rosters Cathay quote:Yin-Yang, not just some cool image you drew on your schoolbooks alongside the stussy S magic posted:
quote:
_________________________________ Daemons of Chaos All daemons share a small number of abilities being from the warp - All have physical resist, magic attacks, and like the undead all have a crumbling mechanic when they're broken Heralds are fairly average as far as combat stats go (an empire general will give them a run for their money) but once they get to level 15 players will be given a choice to ascend the herald to a greater daemon - this will destroy the herald but you get to keep your items (and a few levels so you're not starting from lvl 1) and greater daemons are not to be hosed with on the battlefield. The main reason you'd keep the herald is getting close to the immortality skill and they have a different set of abilities on the battlefield note: undivided gets to recruit from all of these, which mitigates the weaknesses of each quote:Khorne quote:Nurgle quote:Slaanesh quote:Tzeentch _________________________________ Azran posted:Some lore nuggets from the Lorebeards interview with Andy Hall, taken from the official forums: Ra Ra Rasputin posted:There are some quality memes on the reddit already. _____________________________ Candidate thread titles: TWW2 - BUT I DON'T WANT TO PLAY SLAV PONTUS Winklebottom posted:Total War Warhammer 3: Moobs, my lord Kazzah posted:One hundred and twelve gigs of DEMON ASSES Doomykins posted:I didn't know I needed the Total War rogue-like battle conga until now. pnutz fucked around with this message at 15:06 on Apr 20, 2023 |
# ¿ Feb 12, 2022 17:44 |
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# ¿ May 21, 2024 08:39 |
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reserve #1 (space reserved for posts and stuff that isn't goon tears) --------------------------------------------------------------------------------------------------------------------- The Pool Room NoNotTheMindProbe posted:I am uninstalling TWWH2, will not buy TWWH3. quote:In my opinion (purely personal), in vain you united 2 language families in Kislev - this is stupid .... I understand, fantasy, all that ... But the Slavs are Slavs, and the nomads (Turks, Mongols, Manchus) we have there were numerous wars .... Here, for example, playing for Kislev, I will dissolve LL, rename all the generals to Udegei, Uldir, Bohatdir, Almush, Yapanchy, Yarboly, Sandugach, Saltyn, Aksaltyn, Yapanchy, Tuktashun, Yar Bolu, Ak Aldu, Timerleng , Bolu, Sak Bolu, Yak Bolu, Uk Bula, Yak Tau, Ak Tau, Aktanshi,... Names of Kislev???? Why not??? After all, Kislevpo Bek is a mixture of Slavs and Turkic Mongols ... But I'm not a Slav ... and I would like to see Kislev as a Fortress and Outpost against the Forces of Chaos with the Ungols at the head !!! Yes, I'm waiting for Ungol !!! And I don't mind the Slavs ... if, for example, a Lord or a hero of Kislev comes across, for example, with the name Yuri Dolgov. Shouldn't I change it into Ulgych Mongush??? Is it right to unite the Slavs and the Turkic-Mongol ??? Let me admit it is generally disgusting to see Tsar Boris in Kislev! all sorts of Catherines and all kinds of Kostaltuns ... I want to see KHAN Kislev such as Mangur, Mansura, Altyn Maguta, Borta-Bakita. And I perceive Kislev from the point of lore as part of Ungol. GW is that normal??? I don't want to play Slavs...I want to play Turko-Mongol! Why am I "forced" to play as Kislev??? Separate the Slavs from the Turkic-Mongolians ... Kislev infuriates me in the form it is ... I am not against the Slavs! Not in any way!!! BUT I don't want to play as the Slavs... Separate the Gospodar from the Ungol!!!! I want to play Ungol, but I don't want to see Boris, Katerina, and Kostaltyn...I want to play Ogedei, Yak Boly, Ak Tanysh, Yar Bolu... Funky See Funky Do posted:It's 2022. What the gently caress is this texture doing here? pnutz fucked around with this message at 08:12 on Aug 28, 2022 |
# ¿ Feb 12, 2022 17:44 |
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reserve #2 - not making that mistake againTwigand Berries posted:MODS pnutz fucked around with this message at 03:11 on Mar 17, 2024 |
# ¿ Feb 12, 2022 17:45 |
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reserve #3 - High Elf Supremacy
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# ¿ Feb 12, 2022 17:45 |
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reserve #4 - I probably won't need this one but it's way too late and I'll just have an image of archaon getting stomped on by deathclaw or somethingBlooming Brilliant posted:Please use this post to exclusively post Nurgling pictures and .gifs, please and thank you (and by that I mean it's still gonna have old tww1/2 stuff, but I'll shove some nurglings in) Ra Ra Rasputin posted:There are some quality memes on the reddit already. old tww1/2 stuff that pontus meme people keep ranting about Ze Pollack posted:rats, who are against the concept on moral grounds [/quote] forum regular nanomashoes deals with try-hard unfun people who have a strange love for spearmen still the greatest screenshot taken from the original game Randarkman posted:Did Sarthorael always have that insane missile resistance? shortchange us by 2 gold? that's a grudgin' https://imgur.com/a/fImzh ratman images Scrub-Niggurath posted:I’m applying for dual citizenship with the Orangutan Surfing Civilization https://www.youtube.com/watch?v=1RqhiJ18kWQ https://imgur.com/gallery/QLMAH3P pnutz fucked around with this message at 14:22 on Aug 1, 2023 |
# ¿ Feb 12, 2022 17:46 |
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Sinteres posted:Yeah I'll be shocked if they're not. shame they can't use the transport portals like in Empire edit: I added that tweet to the OP about regional release times
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# ¿ Feb 14, 2022 01:06 |
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PosSibley posted:Anyone know how soon until I can pay extra for Blood for the Blood God? from what I remember of 2 they carried over the blood dlc between games, if your old games had one they all had it
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# ¿ Feb 16, 2022 08:28 |
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it's <24h to go until D-Day and my vampire coast campaign is still dragging out. This is what happens when you keep to the coast in lustria and have to put up with people just showing up and hitting random settlements all game while harkon's off across the sea fighting people in lothern on the other hand I fixed my hellwar problem by picking on factions smaller than me and putting some barnacles/giant enemy crabs in my army instead of all
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# ¿ Feb 16, 2022 13:24 |
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QuintessenceX posted:Holy poo poo what? it's out, I got the message when I got back from work
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# ¿ Feb 17, 2022 07:17 |
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Funky See Funky Do posted:It's 2022. What the gently caress is this texture doing here? straight to the pool room! edit: I removed dramaticus' post since that was also making fun of slavic names guy pnutz fucked around with this message at 11:34 on Feb 17, 2022 |
# ¿ Feb 17, 2022 11:30 |
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TaintedBalance posted:Pro-tip: You should ABSOLUTELY walk into ambushes as ogres or nurgle in most cases. Free loving blobing and the enemy lines are coming to you?!?! Incredible~ also skarbrand. I'm not locked in here with you...
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# ¿ Feb 26, 2022 04:11 |
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now I've kicked over the prologue I'm mucking about in the OP adding some more deets. whoever posted that I hosed up zhao ming's name can you quote this and your old post, I need to give credit to team
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# ¿ Mar 2, 2022 11:24 |
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also I loved some of the writing regarding even stuff like the techs you had to research and how eg yuri wasn't getting why the ravens were following him or why they made better fletching
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# ¿ Mar 2, 2022 11:26 |
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I've noticed the AI relentlessly picks on lords and heroes with archers (hey it's just like empire earth), so if you need to get rid of a couple lords (eg while that upkeep bug is still a thing) pick a fight with the wood elves. I did an ambush battle and my nurgle herald and plague hero were half-dead within 10 seconds, neither survived the battle when small bands of like 12 archers rallied and immediately ran back to pepper a few more arrows at the guys
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# ¿ Mar 13, 2022 13:25 |
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TheDiceMustRoll posted:
with some exceptions, usually these people are either - playing easy/easy - turbonerding their doomstacks for each army they face (eg building an autoresolve-heavy army, or disbanding the starting units for x starting position because they're not as gold-effective as more spearmanii*) - cheesing the gently caress out of the AI using every ai exploit known to man - save-scumming everything from diplomacy to city battles to agent actions - a combination of the above don't listen to them, if you're having fun you're having fun. also if you're having to do the stupid dance with enemy armies (I am doing this as Daniel, it's thankfully not as bad as my turkish campaign way back in med2 where both mongol invasions happened and still wouldn't leave armenia until I intentionally threw multiple armies away against their doomstacks) look for a nearby forest and use ambush stance, they'll move out of position and you can attack them. *see
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# ¿ Mar 14, 2022 02:50 |
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I updated the OP with the news about Immortal Empires (and patch 1.2, drat I've been gone a while) so there's that. Also finally got around to putting the spring break event image into the thread after it's been taking up my tabs for months and monthsKPC_Mammon posted:I got 9 hours out of the third installment before shelving it for potential updates. I've played the second for 1,500 hours. I highly recommend the second one and think the third is mostly trash at the moment. something like this is the reason I didn't update the OP as much. I had a similar experience with TWW2 release where the drag of the skaven campaign (loving goddamn 350 turns to grind out the tokens for the last event) caused burnout and I didn't come back for months and months. That said, hours is not the be-all-and-end-all. I have a couple hundred hours in battlefield 5 (stopped like apr 2019, back for like 2-3 weeks after the pacific release) that was mostly spent feeding addictive gameplay loops (the grinding mechanics ) rather than having any actual fun shoving the s-meme launcher on a pz38t and blowing up crowds of allies
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# ¿ Jun 9, 2022 08:31 |
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I'm going to upade the new videos in a day or 2 when they do the valkya videos. more importantly, someone gifted me a copy of bad rats show and they thought they were being nice
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# ¿ Aug 9, 2022 11:36 |
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immortal empires is in the OP, will fill the others tomorrow
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# ¿ Aug 11, 2022 15:27 |
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immortal empires is in the OP, will fill the others soon ...how did I not post this before going to bed
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# ¿ Aug 12, 2022 08:59 |
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Cannibal Llama posted:and worst of all, he's lost his starting dangerkitty. Why did he lose that? It was iconic to him! yeah that's what I thought when I saw the patch notes, sad they did that I updated the OP slightly, I also put in for a new thread title re the skeleton cost nerfs EDIT https://www.youtube.com/watch?v=Wyg1s_IE5kg
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# ¿ Aug 25, 2022 13:16 |
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so I had a look at the video, TL;DR they're letting various races do their own quasi chaos invasions now as part of Immortal empires, with some settings so you have influence over which ones can occur, when they start (turn 10 biggest waaagh gogo) and how many turns you have to prepare. One of these is a load of tomb kings or vampires pouring out of the black pyramid, which might be an idea if they want to do a nagash-returns thing in the future They're also looking at doing more of the races too so we may also get a proper vermintide or something
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# ¿ Aug 25, 2022 13:28 |
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Hargrimm posted:Fun start to my Festus RoC campaign. Decided to swing over to Norsca to secure some Dark Fortresses to get my economy going before getting into invading the Empire itself. Daniel and Vilitch had both left their fortresses to fight each other, so I slid in behind and took Daniel's easy. In the meantime, they destroyed each other in one big fight so I was able to immediately walk over and take Vilitch's home pretty much uncontested as well. Then after sitting in the water for like 10 turns with no territory, he finally tried to retake only to promptly kill himself right at the start of the battle with a miscast and then the Forbidden Rod ability. Honestly I had though that self-damage abilities might like leave characters at 1hp rather than being able to literally kill them outright, but nope! just like winning a battle vs the vampire counts in my very first campaign in 2015 because the enemy vampire suffered Gonkish posted:Add this to OP or we riot. I noticed it, on it's way
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# ¿ Aug 28, 2022 08:06 |
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terrorist ambulance posted:it feels like they need to retool the economy a bit or do a pass to smooth it out. the chaos campaigns I've played so far I've been starved for cash, whereas others I've been flush and able to field 3 or 4 armies by like turn 30. Chaos campaigns have always been like that, most of the difficulty was in keeping the bulldozer running since your units were OP af.
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# ¿ Sep 1, 2022 06:39 |
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ok so I've played a few turns of the dark elves - the new system is a set-drain-on-slaves pool, using the same mechanic that the daemons of chaos had - if (amount of slaves in global pool > 50) then (loadsamoney, boosted by eg master skills) - slave markets do not make money anymore, but generate a small trickle of fresh slaves each turn (pens are 5, market is 10) and a big boost to slave cap (doesn't look like much compared to before but it is now) - regions have some selectable mini-rite effects (a PO booster, 1k gold immediately + some PO, and a growth/construction booster). you can only have one of each active across your entire empire - battles themselves give a tiny amount of slaves, but captives still give their old values (dunno if this is intentional given the numbers difference between 5 and loving 2-300+) - slave cap is tiny now - I'm at turn 19 and only have 1.5k space. no more elves outnumbered by their workers tl;dr no more "44k income off 2 separate provinces and vassalising all the other dark elves" which makes charts and graphs pump-those-numbers-up me sad
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# ¿ Sep 1, 2022 10:29 |
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UP AND ADAM posted:
from what I've seen (and I tried to write) I think it boosts the bonus that happens when you have lots of slaves pnutz fucked around with this message at 16:02 on Sep 3, 2022 |
# ¿ Sep 1, 2022 13:24 |
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2.1 video is out edit: now I am the person who didn't read enough of hte links further up the page
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# ¿ Sep 6, 2022 11:27 |
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I haven't been on goon forums in a while, so I updated the post with chorfs (and the immortal empires thing for all thing too)
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# ¿ Mar 15, 2023 13:34 |
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I came back to sa after a while and edited the OP a little. huh, I haven't heard of cataph since I used their magic mod way back in tww1. nice to see they're still making stuff
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# ¿ Apr 20, 2023 15:17 |
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bobtheconqueror posted:They also have the weird thing where they like you more the stronger you are, unlike basically everyone else. gotta be able to sell those trade goods to someone
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# ¿ Jul 16, 2023 11:50 |
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I also read the dev blog regarding damage, that seems to explain a few things regarding spell damage. perhaps they should clarify the tags in the tooltips so you can understand why the fireball did no damage to the everwatcher (all that missile resist) compared to those cannonballs
pnutz fucked around with this message at 14:48 on Jul 16, 2023 |
# ¿ Jul 16, 2023 14:44 |
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# ¿ May 21, 2024 08:39 |
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GokuGoesSSj69 posted:Medieval 2 had great sieges. It's been awhile so this may be foggy but you could garrison your own mix of units (up to a certain amount) that were free upkeep on top of the regular garrison as long as they were militia so if you're Venice you take like 6 pavise crossbowmen and 2 cavlarly to go wreck their siege equipment. The defensive towers were very strong, especially when you upgrade them. There were no ladders that every units could deploy, and even your most basic peasant with a bow had flaming arrows to destroy oncomming siege towers and rams. There was also a distinction between castles and cities though so most cities which were probably most of what you had were fairly vulnerable (unless you were an Italian I guess) and you'd only have maybe 2-3 castles to recruit new armies in. Sort of like the Total Warhammer games I guess with the way you can build different things in settlements but the divide was more extreme. Replenishing was also extremely hardcore in that game, in fact I don't think it even existed. You had to combine units and recruit new ones. This made for a much slower game overall. you could replenish, but it came out of the recruitment pool eg you could recruit 3 more units of dismounted nobles or replenish the equivalent of 3 units worth of men, or a mix of both. the units would also be trained as their own in a recruitment pool, and then you could mobilise them if you had the money, so if you lost several family members and their armies in battles against the mongols (see my turkish campaign many years ago) and were suddenly flush with cash you could recruit a new army fast, as long as you didn't mind them being from a collection of units and not just some doomstack (please ignore the increasing numbers of plate armoured swordsmen in later game, and 4 separate types of longbowmen for england)
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# ¿ Mar 16, 2024 05:54 |