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DogsInSpace!
Sep 11, 2001


Fun Shoe

Mahasamatman posted:

The Rumbler is insanely good now. Direct hits 1shot a reaper with unyielding/carapace adhesive/rending. You can stumble and blast the poo poo out of monstrosities too.

Shots blocked by the shield with the taunt on block talent cause shot gunners and nonspecials to put away their guns and walk toward you.

Ogryn is in great shape.

Personal gripe: shield blocks so much of my view I miss guys. VT didn’t seem to be as bad. Loving the Ogryn but sticking with either the cleaver or power maul. Wish Ogryns would get a chain axe as those weapons are just so 40k to me. Question: if I stick to MK V or earlier Ripper Gun am I hurting myself? Still new to this game on xBox and like the mk5 more than the later shotgun variant with the alt fire. Do the different versions of the double stubba differ that much? Enjoying the Dakka but my stubba is getting old.

Vet talk: really like the las carbine ever since I unlocked it - even more than the hellbore. Tried the bolter and plasma gun but it just didn’t grab me. Am I being silly? Just really like my fast blinking flashlight. Still love the chainsword for melee. Knife was cool too but just something about revving that blade to take on specials.

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DogsInSpace!
Sep 11, 2001


Fun Shoe

40 Proof Listerine posted:

The different mark variants of the guns aren't necessarily better the bigger the mark number, they just do different things.

Mk 2 ripper is the close range version while the Mk 5 ripper has really accurate hip fire and high ROF for less damage per shot and the Mk 6 ripper is the 2 round burst hipfire full auto alt fire.

Same deal with the stubbas, the Achlys is the higher ROF higher ammo less damage one, the Krourk is the medium one and the Gorgunum the heavy damage slower ROF one.

As you level just grab the gear with the biggest power level and then when you get to 30 you can worry about fleshing out the gear with blessings and the like - at 30 none of the gear will be under 300 rating and can go up to 380.

You do have it right that recon lasguns are really solid single target DPS on Veteran and the chainsword rules.

Just like VT. Easy enough. Now we just need someone shouting “Ser Krubah” as they charge. Thank you for the info.


Pharmaskittle posted:

Recon lasgun slaps and is a lot more like how I always imagined regular lasguns working. No recoil, an almost continuous weak laser beam just sweeping around
Big same. Bolter and Plasma might be cool for someone else but nothing beats a former Guard using his trusty las and a chainsword. Just need screams of terror. Are they adding a 5th class? Marine would be too OP but a SoB might work. Rattling? Tech Priest? Also add a Tanith skin dammit!

DogsInSpace!
Sep 11, 2001


Fun Shoe

ChickenHeart posted:

Yeah that's exactly why it'd be awesome - if anything, having the Warband be at each other's throats over allowing Freebootaz/Kroot/a goddamn Mandrake onto the Mourningstar would make for some great conversations (some of Vermintide's best lines are from the characters being downright antagonistic toward each other's factions).

Also it'd open up the floodgates for wacky Xenos weapons to show up; I'm confident that Ogryns could totally operate a D-Cannon with no ill-consequences whatsoever.

Having an Ork in this game engaging in conversations with the Ogryn while the tech priest increasingly loses their sanity would make this my goty.
TP: “How in the Omnissiah’s name did you get the machine spirit to calm down and allow you to reboot?”
Ork: “I put da green wire with da red wire and pressed da big red button.”
Ogryn: “Den I bonked it with me noggin.”
Ork: “then da big fella gave it a eadbuttin.”
Ogryn: “we are proppa smart now!”
This also could be used for an IT support call from Liverpool.

Inasmuch as I’d love to hear Shuriken Catapults in the game, definitely Ratling and Combat Servitor are the most likely. I’d really like to see something cool but would feel more fitting with someone from the Imperium. Glad they are resisting the urge to immediately put in Space Marines. If they ever put them in I definitely don’t want a bunch of level 5s taking even one out.

Ogryn talk: took top left of tree for extra shrapnel and charge but cutting to middle to get push taunt and more hardiness. Seems to be working ok. I’d take the mass taunt but it’s far less fun than charging like Kruber.

Unrelated questions: 1) what is the psyker skill that is causing white flames? I know the main grenade nukes are head popping, force lightning and the shards but lately keep seeing psykers use this white flame. Thinking about levelling mine past 10.
2) how is the flamethrower? Zealot doesn’t thrill me but I really want to use flamethrowers? Bardin’s flamethrower was fun but seldom used as it was a group killer champion diff and beyond. I guess I like fire.

DogsInSpace! fucked around with this message at 20:59 on Oct 16, 2023

DogsInSpace!
Sep 11, 2001


Fun Shoe

The Demilich posted:

Very interested in an admech character in Darktide that can send waves of servo skulls at the enemy Ala the Vermintide necromancer

Ooooo I like that idea.

So have a silly newbie question for you guys? What exactly are dregs? What do they look like? Trying to complete this weekly and chainsawing everyone but it’s slow moving.

Still love my mk6 recon las and chainsword. Might try a regular sword but that chainsaw rev heavy kill is sooooo satisfyingingly 40k. Considering trying out plasma and bolter again. Is the bolter just a weaker plasma with extra kick?

DogsInSpace!
Sep 11, 2001


Fun Shoe

Enjoy posted:





Now I just need a beret cosmetic



Hah. I’m still waiting for a Tanith skin for the vet.

Thanks for the dreg and baddie info guys. Another newbie question for Xbox: does the mic actually work? VT could be iffy but sometimes you made good pubbie pals on it but here there is silence. I don’t want to annoy but I like to communicate things like “daemonhost ahead - be careful and don’t shoot” before they just decide to shoot it. Also I try and be generous with ammo to teammates. Sometimes letting people have ammo with a friendly “all you mate - I’m good” helped build a better rando teammate in VT.

DogsInSpace!
Sep 11, 2001


Fun Shoe

Pharmaskittle posted:

Everyone on the internet has crippling social anxiety but usually if you start talking and are helpful or complimentary rather than critical, they'll come out of their shells and before long you're all buds

edit: unless you leave your mic open and I can hear you eating, dogs barking, kids shrieking. In which case you should and will be drawn and quartered

Yeah that is why I like it… making new friends from around the world and having a happier game. Had a large group of buddies in VT who I met as randos doing pubbie groups. A bit old fashioned I guess. Sadly I did not notice you could tell a teammate’s ammo from the HUD. I guess I need to get with the times and stop being a grandpa. I did always hate people who leave their mics on tho…. Except once when some dude from the southern us got griped at by his wife/sister/mom for not cleaning their trailer while multiple babies screamed. It was terrible but wrapped back around to hilarious. “That ain’t yorn - leave it alone Joe Bob!”

Thinking of levelling a zealot and wanting to try knives and the middle tree aura special. Anyone have a pic of their build?

Gonna try to get him to 10 and my psyker to 20. Lightning or shards for psyker?

DogsInSpace!
Sep 11, 2001


Fun Shoe

Mailer posted:

That's a thing too, but it's not as frequent and not as infuriating. We're trying to move backwards while fighting and when I snap around to check you've got two names waaaaay out in front because there's clearly no baddies directly in front of them.

Shards. Use them now when they're really, really good. Brain Burst may/may not get a better niche against very large things next patch, but Smite... ugh. I tried it in its intended, non-unlimited format as it will appear after the patch and it just felt awful. Assail is not the solution to all problems but at least it's a solution to some.

Thanks for the info. Yeah one of the reasons I’m doing zealot is they frustrate the piss out of me and I want to understand why they play like that.


Magitek posted:

From what I've seen, Smite's useful in 2 situations:

1) A substitute for Stun grenades. There's a doomstack of elites closing in and you need to buy your team some time to start peeling that onion and kill the most dangerous or tenacious targets.
2) Dealing with gigantic hordes. At a certain size it does become very good DPS, assuming you or a teammate don't have flames that do the same thing more effectively.

I don't use it myself, and most players drastically overuse it. They'll use it to lock down a single specialist when they could just pull out their Deimos Force Sword and one-shot it, or continue to channel on the remains of a horde after a teammate is almost done cleaning it up.

Personally I would only use it if paired with a Voidstrike staff. Smite only has a 15 yard range and completely giving up the ability to deal with long-range threats is an unnecessary gamble.
Haven’t tried staves much as the heat buildup is already high. I need to level and experiment so I learn how to mitigate heat with my abilities aka get gud

DogsInSpace!
Sep 11, 2001


Fun Shoe

A Cool Video Game Too posted:

my brutal opinion on this particular tidbit is: they're doing that because they're new players and learning still so don't understand that that is bad. And also if you're getting left behind a lot you, personally, may be getting too much tunnel vision on a trickle of chaff when you should be breaking off to push forward. It's important to keep moving and not get distracted for too long, especially in neverending horde scenarios.

I did a decent chunk of pubstove today on 5s and you can tell any long term player by how they always stick together as a team when enemies are around and make sure to check how their teammates are doing and give them cover. Also that they keep pushing forward, because staying in one place too long is a slow but sure death.

Conversely it's easy to tell the new ones dipping their toes in Damnation because they get caught up shooting and get whacked from behind, or get too tunnel visioned doing a certain thing. Also reacting slowly in general to bad situations whether it be using abilities too slowly or not using grenades aggressively. Or my favorite, using Assail too much as Psyker when getting melee'd in the face by a group, though really Vets are also very easy to accuse this of too.

It's a long learning process that I went through too so I don't blame anyone for making this mistakes.

Guessing it’s the new guy thing. I mean I’m new to Darktide but not new to co-op multi. That’s good newbie advice btw. Just wondering why zealot so much more than other classes, as the base elf in VT at least had regen and super fast so that made some sense. Sedition so everyone is under 10. I would figure Ogryn or Psyker would be the more likely culprit.

Yeah my rule of thumb is “stick to the biggest guy around like glue as he’s easy to spot and rally by” unless I’m the big guy and then I just pick a buddy. I keep getting zealots who decide to go as fast as possible and die attacking a daemonhost solo or just pick fights trying to go solo. Gets old trying to get the group across the map to pick up a zealot who immediately does a Kerellian/Leroy Jenkins again. Even better a couple of it times I’m fighting the mob rush and turn around to find all three of my mates are legging it while I’m still stuck in. Like you are supposed to clear the mob rush right? I’m good at dodge and block so whatever. It’s a minor gripe but I swear… good thing no netter or doggo pops up while I’m surrounded. Hasn’t happened often and I do chuckle a bit while muttering about meeting a lion/bear in the wild. It is very 40k at least.

So copying one of your guys zealot builds from 5 pages ago and… holy poo poo throwing knives are a thing of beauty. Accurate as hell and so far deleting every special in one shot. Let’s me free up my ranged a lot for the flamer I’ve been waiting for. Still can’t wait for the eviscerator and thunder hammer. Hoping the chant you guys mentioned is cool as it feels right.

DogsInSpace!
Sep 11, 2001


Fun Shoe

Reiley posted:

The best use I've found for the throwing knives is not being a replacement for a gun, but being a super fast followup to finish off a specialist if a sword swing left them sort of alive or impact stagger knocked them away and on the ground. I ended up remapping the key from G to one of my mouse's side thumb buttons and it flows real well on crit zealot.

It’s d pad down on the X controller and kinda handy for that very thing or nabbin the boomer about to leap.


A Cool Video Game Too posted:


Some more actual newbie advice btw is just, turn the gently caress around occasionally. It's a core habit to learn, it clears your back if there are no enemies AND lets you check on your teammates. And if you had some random poxwalker charging you you're now aware and can handle it quickly before going back to maintaining the line or gunning specials/shooters/elites down, depending on your class.

To touch on the mob rush question, it's actually not a straightforward answer. Generally if they're too thick to even try to move through you gotta stay in place, but if it's just like 5-7 guys you can be backing up or getting cover from your teammates to move. One of my most common call outs in pubs is just letting a person know I've got them covered so they can start to move! And y'know, covering them.

Very good advice. My mains in VT were Kruber and Bardin so I got spoiled to people sticking around the big guy with the dapper feathery cap. Good advice on covering too. Heck even my Vet is the shouty rezzin guy that likes to be in the middle of the group swinging his chainsword and tossing my replenishing nades. Cant tell you how many times I pick up two downed guys. I know the range is limited but that Rez shout has proved its worth to me. I hope I’m building good habits for higher difficulties.

FF is enabled at higher difficulties right? Trying to just act like it is now so I don’t develop poor habits. I’m not venturing too high until I max my guys as I hate to be a burden.

DogsInSpace!
Sep 11, 2001


Fun Shoe

Ra Ra Rasputin posted:

This is what I'm running for crit support zealot.

You could swap shield of contempt for 20% backstab cooldown, but shield of contempt is an absurdly strong team bonus that triggers consistently and you'd be giving it up for inconsistent backstab opportunities.

I’m copying your build btw so thank you. Zealot finally clicked for me - much helped by the eviscerator. Flamer is cool but very situational. Stub revolver seems much nicer but… I love setting heretics on fire. Can’t remember if zealots get plasma later. Fun class and I can see the temptation to forever bring a saw blade to chaos faces. Curious how much fun thunder hammer will be.

Still working on psyker as well. Experimenting with staves. Didn’t you guys say voidstrike and power sword are getting nerfed? Taking bubble as I’m sick of being the focus of snipers. Hoping power sword doesn’t get nerfed too bad as it’s also fun as hell.

Pages and pages ago you guys mentioned 3 ogryns using voice chat in character and that makes me giggle like a toddler. I hope they were discussing the merits of existentialism.

DogsInSpace!
Sep 11, 2001


Fun Shoe

Is this yours? Do you have a shot of your complete skill tree?


Nehru the Damaja posted:

They need to make a game where I can be Tau that isn't Dawn of War series

I don't care if it's Darktide or something else

Let me be Tau

I know it’s been years and the third one sucked but… I will forever have fond memories of wasting days playing Dawn of war. That game is amazing.

DogsInSpace!
Sep 11, 2001


Fun Shoe

Cinroth posted:

Yes it's mine

These are my talents, what you do is you start flaming and then never stop and also use your ability on cooldown

https://i.ibb.co/pKFy9DY/Untitled.png

You rock and consider me converted!

DogsInSpace!
Sep 11, 2001


Fun Shoe

Cinroth posted:

Yes it's mine

These are my talents, what you do is you start flaming and then never stop and also use your ability on cooldown

https://i.ibb.co/pKFy9DY/Untitled.png

Just wanted to pop in and say I love this build. I was getting bored with assail for whatever reason but this build rips. Very tough build as well. MK 5 force sword and purgatus staff just slaughters. Already had the 10% brain boom and soulfire proc numerous times in melee and I’m not even 20 yet. Weirdly I’m better dodging with my psyker than anyone else. I dodge like an elf and power sword them in the face. A bit funny as my psyker is an old man. Most fun class I’ve had all game.


tangy yet delightful posted:

I like running this "berserker ogryn" build with a Bull Butcher w/Slaughterer and Confident Strike and for ranged I bring the Gorgonum with Charmed Reload and Blaze Away. I need to login to see my curios but I stack tons of health, no extra wounds, some toughness, and then sniper/gunner resists.


My Ogryn has a similar build with power maul or cleaver and I’m having fun. Might have to go to shield with damnation difficulty when I start doing that. The ser Krubah charge is just so much fun.

Don’t mind daemonhosts at all but had a funny bug: zealot runs off to solo and leaves us all behind. He attacks a daemonhost that kills him the teleports to us (across the map) and kills two of us. Lucky for us the Ogryn did not suck and finished him off and proceeded to pick us all up. Zealot runs off again and rage quits when he dies again. Our new buddy finished the map with us just fine. Kinda wish this game had a Vs mode like LFD 2.

DogsInSpace!
Sep 11, 2001


Fun Shoe

Magitek posted:

Yeah, I think in most cases the best gun combo is Maniac + Flak. That covers every special except for Dogs + Snipers, all elites except for Ogryn flesh and Crushers, plus almost all Scab targets and Dreg Bruiser heads. Losing out against Dreg Shooters isn’t great but is generally well worth the trade off.

Thank you. For all you elder paykers out there: how is the surge staff? Got one as a reward and it looks like the charge attack is just smite? In the training/psykarium it procced like my purgatus. I’m loving this build although I wish brain burst went faster. Bloody vets always stealing my kill right before it goes off. Still shocked how tanky I am while being a crit machine. I melt mob rushes.

DogsInSpace!
Sep 11, 2001


Fun Shoe

Black Griffon posted:

Does this make sense as a nade fist ogryn build with surviveability? It's 25/30 because I'm level 25. Reckoned I'd put the rest of the points into some of the top talents and maybe big boom?


It's something at least. Maybe I'll just delete all the loadouts while I'm leveling, I think it might be related to the game not saving points to your active loadout before the game re-applies your "old" loadout, maybe.

First off Cinroth: thank you yet again for your build - loving my flame crit payker. I’m wearing a dapper feathered hat that would make Kruber proud too. I’m married to the force sword but duelling cutlass seems really good as well. Any reccos for melee?

Ogryn: I’ve got a similar build but keeping push taunt. So far I’ve got, and kept, a daemonhost’s affection with it twice now and saved overly zealous teammates. Proppa ‘ard! Surprised how tanky Ogryn is without shield.

Saw an Armageddon skin for a vet and still hoping Tanith shows up one day. Considering trying out Plasma and Bolter again for vet. Love my recon with the super Dakka tho.

Edit: typed power sword instead of force sword. I swear I know 40k too. This is not sarcasm and I get wanting to be accurate as there are newbies here plus… details matter. Fair call out. Sorry man and hope we cool.

DogsInSpace! fucked around with this message at 05:25 on Oct 28, 2023

DogsInSpace!
Sep 11, 2001


Fun Shoe

Nehru the Damaja posted:

I still see people leaning on Assail and never pulling out their weapons.

Keep nerfing until they can't escape the lowest difficulty, and then lock them there until they learn how to melee.

Melee is fun as hell plus they keep tossing out kill “x” in melee rewards so don’t understand the forever assail dudes either. Maybe they just like the pretty dancing lights and I never kink shame. Since using the purge staff crit machine build I just can’t settle for anything else but force sword and flames.

Black Griffon posted:

Cheers. I don't find myself pushing too much with the nade hand, but it's probably a nice thing to have just in case, especially if I roll squishy teammates.

Be warned- after I posted that it failed to work on a big Spawn. I’d say off and on I had to hit it multiple times so… might be buggy. With mobs I hit it on one bloke and it grabbed MOST of his mates. Still good but wanted to give you more feedback. On Xbox if that makes a diff.

DogsInSpace!
Sep 11, 2001


Fun Shoe

DogsInSpace!
Sep 11, 2001


Fun Shoe

Nehru the Damaja posted:

I have been a grog about melee since Vermintide 1. Whether it's productive or even right doesn't matter as much as the fact that these goddamn kids with their hip-hop and their ranged weapons need to get off my goddamn lawn.

Kruber had his trusty halberd and didn’t need nuffin else but his feathery hat AND HE LIKED IT. I still use the halberd with merc as … it’s Kruber and I love the Halberd. Helps that VT trained me mainly use melee and ranged was limited and you only used it for certain specials. It’s muscle memory at this point.

Update on Ogryn and push taunt: that must have been a glitch as I haven’t grabbed aggro from daemonhost since. Human sized no problem but monster sized just ignored. So gauge the usefulness appropriately. Wish I didn’t love charge so much.

Trying to grab the last of this past week’s assignments on the last hour and just couldn’t get one map without some guy aggroing the DH. Sometimes I was the only zealot. Speaking of zealot: revolver is soooooo good. Going to try different weapons as only 15 and still learning the class but, so far, revolver is the easiest and most useful as my “oh poo poo - long ranged threat beyond reach of my knives and nobody else is killing” backup. The eviscerator is a blast but snipers suck.

One thing I really dig about DT: every class is a blast. Even the one most consider boring, the veteran, can go ranged focus, squad support “shouting leader” or sneaky rogue. I never really got into base game Kerellian or Satlzspyre as much as Bardin and Krube. Been playing and I enjoying it so much I’ve got 3 guys almost 30. Give me another week and my Zealot will be there too.

DogsInSpace!
Sep 11, 2001


Fun Shoe

Exodee posted:

As a fellow halberd (+ spear and billhook) enjoyer I really hope they'll add some polearms to DT in the near future because I miss them.

Yeah the revolver's great, I love how it makes you feel like you're in a John Woo movie as you're sliding around popping heads. The only reason I'm not using it right now is because the Hand-Cannon blessing is basically cheating since it's currently bugged to also give rending to your melee weapon.
But on the other hand it made me try a bunch of other sidearms and the heavy las pistol is actually no slouch either! I think it's thanks to its high finesse multiplier so it does a ton of damage on crits and weak spot hits which goes great on a crit-build Zealot. Full Auto mod is recommended though.

Same with polearms. My psyker already has a large brimmed hat with feathers. Yes I paid RL money for that as… it’s dapper!
Interesting about the laspistol. I only tried that very briefly back when my psyker was lil. How does it compare to the auto pistol? Might give that a go if it can hold its weight long range. Good groups with vets or brain popping psyks handle long range but I like the backup if things go badly. I really wanted to stick to flamer but had a couple of games where vets just decided to only shoot trash mobs and let snipers pick us off. Annoying.

Couple of questions for you guys:
Psyker - duelling cutlas Vs force sword. Tried them out in the psykarium and it just feels like cutlass is simply faster. On Xbox so pre-nerf but how’s force sword now after the patch? What’s yer guys opinion?
Ogryn - normally just take whatever for ranged. Fave ripper is mark 5 but can’t decide about double heavy stubber. My guys named Dakka sos I like a bit of dakka but no idea if one model is obviously “better”. I am not a ranged build but hey… if I get a moment to loose might as well give heavy stubber a go.

DogsInSpace!
Sep 11, 2001


Fun Shoe

Legit Businessman posted:

There are some subtle differences between the III and the VI Powah Swords:
https://www.youtube.com/watch?v=ggcSlbYWTn4

The video advocates for BM - it's no longer a waste on a power sword.

EDIT: In the comments:
Big shout out and thank you again to TinyAngryCrab, who shows us the power and knowledge of sentient crustaceans in this intimate breakdown of the Mark 6 Power Sword. The basic "god roll" he suggests right now is 25% Maniac and 10% Elite perks, with Brutal Momentum and Power Cycler. Tons of really great info in here, from how to Block cancel the Activation, to best weapon combos for certain situations, and hidden mechanics of Power Swords. Let us know if you have any questions!

That was very informative so thank you. Might have to give that a go. How bad are chainswords post patch? I really, really like chainswords so far and almost hate to give them up once the patch hits Xbox. Just something so 40k about revving one up. I loved knives before they got unlocked but yeah… nothing more satisfying than a revved up attack on some mook. If they have Tanith dress up in the store I will 100% go back to knives for a bit on my vet. Zealot just has to use eviscerators or thunder hammers in my opinion. Only way to properly bring heretics back to the light.

Thanks to all for the psyker and Ogryn weapon talk. Going to try out some options. Thanks again DT thread.

DogsInSpace!
Sep 11, 2001


Fun Shoe

Evil Kit posted:

the bolter still has that animation, they just added some more variation so people get less frustrated with it. The long animation for pulling it out is clearly intended to be a balancing factor to how strong the Bolter was, but it's just not worth it anymore lol. Especially since Plasma is so strong right now.

All ranged weapons do have an animation or pull up time, it's just that some are so short it doesn't actually matter. I know at one point in a patch notes that Fatshark said swapping to melee being instant is intended, but going to ranged needs to take at least a minimal amount of time as a balancing feature.

Yeah I want to like the Bolter but it’s janky even with controlled bursts and kicks too much for using the sights long distance. I kinda wish they had bolt pistols instead with a compact, then medium size and space marine (size of a rifle) fuckoff humongous pistol with varying levels of power, explosive aoe and kick. Don’t know if that is possible but I’m sad as the Bolter is almost THE weapon of 40k and I’d like to use it but it kinda sucks compared to everything else. Kinda wish it was more like Ripper or revolver.

On good news: the heavy laspistol has become my weapon of choice for my zealot. Yeah it’s not super powerful but it’s accurate, no kick and tons of ammo. Since I’m using my eviscerator 99% of the time it’s perfect for those elites out of knife range and, best of all, I almost never need ammo. Will easily pop the odd sniper or flamer tho. Love this pistol as the revolver felt too easy and low ammo count meant I’m competing with the rest of the guys for ammunition. Now I just milk what I have and give the rest a knife or the Emperor’s redemptive saw. Really nice choice so thank you.

Speaking of Zealot: I’m going chant and knife throw but anyone got a fave similar build they use? Definitely laughing at cross play as I’ve seen a ton of combat knife zealots and plasma vets in games. Also waaay too many gun ogryns. No way I’m giving up my eviscerator as I love this weapon. Not even thunder hammer is as satisfying. Wish I could take flamer but the randos I team with love to ignore snipers. So anyone got a cool build? Thinking of damage with missing wounds but you guys know more than myself. Caveat: I play on Xbox

DogsInSpace!
Sep 11, 2001


Fun Shoe

Legit Businessman posted:

Perks: +Crit and your choice of Flak/maniac/unarmored, which ever allows you to hit a break point.
Blessings: Shred and Brutal Momentum.

You want to run it the same as a knife bleed build, you just hit things harder with less clicks. So something like this:


There are two points floating for your preference.

The ironhelm hammer sucks now, and the Crucis is the one that is preferred. You probably want to turn it into a boss deleter with Thrust/Headtaker Blessings, and Unyielding/Unarmored(?) as perks. I don't really use the Thunderhammer so that's a guess as best.

That’s pretty much the build I’ve been using and IT IS AMAZING! Complete with force sword and purgatus staff and I can melt everyone. EVERYONE! The proc for brain burst on regular attacks procs a decent amount and soulfire just annihilates everything. Warp charges get to max 6 quick AF so don’t feel stingy on your special. My biggest advice is follow the Ogryn as he is your best buddy and you still have crap for health plus dance like it’s the early 00s and you are playing DDR. Super fun build and not too many around.

Made me sad about the hate for Xbox players as I am one. If this didn’t have cross play the multiplayer would be dead and less people giving fatshark money so it would be as abandoned as BFG. Taking your bits about slow turn around to heart tho and started doing a circle pattern as I sword or flame. Circle pattern is simply running a wide circle around big mobs and dodging and slashing the outside working in. Seems to help avoid getting mobs behind me. Also being aware of any possible obstacles I might use to make choke points to flame/slash. I really am trying to not suck. Promise there are peoples out there that actually try.

So did my first high level fights and… not bad. Effin hate quick shooting snipers and surprise boomers tho. Only so much I can do when a sniper kills half my team while I’m occupied or boomers instantly explode out of a door. Also why the gently caress is a level 6 psyker trying to join damnation games? Repeatedly. Can’t be fun rushing ahead, dying then waiting 10 minutes for us to rescue him only to rush off and die again instantly. Got a few purples and an orange auto gun from it tho not doing that until I can communicate to at least 3/4s of the team. Shout out to Corbett the Ogryn who is my new buddy. First and Only!

Bring Tanith skin to the vet game Fatshark!

DogsInSpace!
Sep 11, 2001


Fun Shoe

Hah - meant to respond the post I'll quote below with a build from Rasputin. I failed utterly and proving my avatar correct yet again. Sorry man - Side note: I AM copying that build I accidentally quoted for my Zealot and its good. 25 now and running Eviscerator and Laspistol. Really like all the grenades for zealot but playing around with different builds. I want to ask some things as I do my Zealot but better fix my goof.


What I meant to quote:

tangy yet delightful posted:

Any tips/links on an assassin Psyker build? I'd be interested to check it out, might be worth bringing into chance to spawn monsters lobbies as without dedicated bosskill I've had some runs to south due to that reason.
And meant to quote this

Ra Ra Rasputin posted:

This is what I'm running for crit support zealot.

You could swap shield of contempt for 20% backstab cooldown, but shield of contempt is an absurdly strong team bonus that triggers consistently and you'd be giving it up for inconsistent backstab opportunities.

Still love that build. Lots of crits and death. Not helping the rep of XBox guys here...

DogsInSpace! fucked around with this message at 05:12 on Nov 13, 2023

DogsInSpace!
Sep 11, 2001


Fun Shoe

Legit Businessman posted:

What classes, builds, weapons etc?

I'm having a blast with the following on damnation:

Plas shout vet
Shield taunt ogryn
Evis charge Zealot
Voidstrike barrier psyker

With the shield ogryn being the most powerful feeling right now (plas vet being very close behind).
Xbox player here and posting my post patch thoughts.

Evis Zealot at 27 w/ laspistol or revolver is still ded killy. Rest of my dudes are 30.
My charging middle tree ending Ogryn is still tanky and doing good. I actually have to play smarter now as I can die. The Ach stubba really did get a serious boost and I lucked into a gold with near 500 rating so good backup to my bully club. Bully club still staggering beefy armoured Boyz plus clowning crowds of infested and my greatest threat are those millions of shooters and fast shooting snipers. I swear they doubled sniper ROF but it might just be multiple spawns.
Vet (mostly middle tree but with ammo gen) with recon (the fastest firing one) is still good but really feeling the need to get a good plasma. Recon just has issues with the large amount of carnival’s flak and carapace.
Flaming crit machine Psyker is still good. Best games I’ve had have been teaming with a Smite Psyker as the two of us stagger everything and my soul storm feels like it’s proccing more. I swear my brain burst proc on regular attacks is kicking off a ton more but no real proof. I can only tell you that my higher level games are almost easy if I get teamed with another Sparkhead using smite. Purgatus staff owns even if it sits at 410 power.

Agreeing with you guys on director and also the player frustrations. I didn’t even want to try Damnation until 30 but seems like half my pubbie games at Damnation have at least one level 10 dude on an Xbox trying to cosplay Leroy Jenkins. I’m fairly chill but really work hard to pull my own weight. Still find my Ogryn dancing about dodging blows horribly amusing. Can’t imagine some dude new to the game having fun rushing B and rage quitting when the group dies or fails to pick him up quickly. Also why is the lowest level and weakest geared guy always charging the daemonhost? Why?

DogsInSpace!
Sep 11, 2001


Fun Shoe

Further Reading posted:

I started playing this after bouncing off the beta and I'm having a blast. I feel I made a huge mistake choosing the ogryn voice that isn't the ex-military guy though.

I like the vaguely Eastern European voice. Ex military is hilarious tho. His “Yes Sah!” makes me giggle:


JBP posted:

If I'm playing a veteran is the best bet to have an infantry lasgun and a plasma gun available as weapons depending on the team? I find the charge Las is decent, but the infantry model is more reliable.

I always take a power sword because it seems like the best weapon for taking on just about anything. What's a good choice as a flex weapon? Just trying to be a bit efficient with spending resources since I just hit 30. I think the chainaxe is pretty fun and works well with voice of command to make a joke of specials.

Just got a good Plasma (I think). Damage is 79 and all the stats are 70s but heat. That was 50. Not even green yet so hoping I can build that up once I get Plasteel. Any good get guides like the Ogryn one on steam?

Middle tree vet aside from ammo regen aura and have some questions. Is the “20% chance to proc a second grenade” worth it if I’m going krak and regen grenade already? I like the regen grenade and “refresh grenades on ammo boxes for the entire team” but am forgoing the extra damage on grenades and “+50% aura”, Longshot, Keep their heads Down, Competitive Urge AND Iron Will. Are any of those the better option for a point?

Since I’m middle tree vet and might be giving up my recon las for plasma I’m reassessing my melee options. Really love power sword (mk6) or the chainsword but want to make sure I’m not overlooking knife. I know there are other options but it’s between those three due to plas, money and current inventory. Any suggestions?

DogsInSpace!
Sep 11, 2001


Fun Shoe

TaurusTorus posted:

I think it’s pretty solid, provided you can click heads. But also I’m still leveling up my zealot so I haven’t tried a laspistol on the higher difficulties.

In my experience so far… it’s decent. Really good ROF, hip fire accuracy and extra ammo so it’s not gonna one shot dudes but it still kills Boomers and snipers just fine and softens up other targets my eviscerator finishes off. Best thing about it is the ammo as I can let vets chew through ammo and refill only when they turn it down and I’m groovy. It’s my preferred range on my Zealot but I roll 90% (at least) melee. Pretty much just treat it like VT ranged: specials or when I’m waiting to regen toughness with my crew.


drat Dirty Ape posted:

I think I'd be ok with seeing BB instead of seeing assail most of the time for a change, but then I don't play my psycher that often.

My Psyker is my main and I love BB. Lower difficulties I felt it was hardly used but malice (?Third tier?) and up its great. Pops specials easy. Big hammer boy that’s hurt and about to flatten Zealot? Pop. Sniper in the background? Pop. It gives me a nice range my purgatus and vent shout lack. I don’t miss smite or assail but I don’t begrudge anyone who rolls that. I will say teaming with a smiter is more preferred on mid difficulty and up as the two of us just keep the horde stunned so the rest can mop up. I doubt smiter gets kill credit but he’s very effective and helps my soul and warp damage spread. Assail does not. Just my experience as flawed as it is.

Edit: thank you for the plasma and get advice. I’m sadly already 30 so will try to buy some more. What’s a good heat stat on plas?

DogsInSpace!
Sep 11, 2001


Fun Shoe
Some questions about vets and plasma:
What are the ideal perks? I heard it’s good versus carapace already. My blessings are shattering impact and volatile and my perks are + damage unarmoured and reload speed. I figure those perks are ridiculous and should try unyielding and carapace. What do you guys think?

Would I benefit from longshot or kill zone being a middle tree vet who likes to stay in the middle of the group? I’m level 30 so decent amount of points to experiment with.

DogsInSpace!
Sep 11, 2001


Fun Shoe

Evil Kit posted:

You use charge shots when you need something dead right now, it's meant to be an opportunity cost. For instance, hitting a lined up crusher pack with a charge shot is incredibly value, as a charged headshot knocks them all on the ground in addition to softening them up significantly. It takes some practice and I highly recc just going in the psykanium and getting a feel for how many shots each elite and specialist takes.


An ideal plasma gun uses a normal shore to one shot every specialist except for mutants and flamers, one shot body shots both shotgunners (you need +flak and +elite damage perks on the plasmagun for this), and one shot headshots scab(flak) gunners.

Anything healthier it's better to experiment for yourself how many shots it takes and what feels best for taking them out.

Thanks to everyone for the advice. Gonna try a test drive later on. This won’t probably be my forever plas but hoping it works for a while. Got a decent chainsword but hoping I get a good combat knife next so I can try that. Don’t know if vet will click as much as Ogryn or Psyker but I do enjoy the grenade heavy shouty build and really staring to dig plasma gun. Recon las is still a lot of fun but it feels like it struggles after maniac difficulty.

Edit: my four big hopes for weapons
Merge bolter with a revised bolt pistol that comes in three varying flavours of kick and Dakka
Meltagun
Buff flamer as I really want to cleanse heretics properly
Power fist

DogsInSpace! fucked around with this message at 03:28 on Nov 23, 2023

DogsInSpace!
Sep 11, 2001


Fun Shoe

drat Dirty Ape posted:

Yes, this mission is definitely overtuned compared to a lot of the others.

I’ve seen that too but I thought I was just being tired and lazy. Any of you guys have a link to a mostly text file explaining weapon stats? I’m trying to figure out dump stats on specific weapons and what randos I’m rolling I should keep for both ranged and melee. Like I play around and a recon las with 35 stability must suck but it doesn’t seem awful in the Psykarium. That and collateral are throwing me off. Mainly looking for texts as it’s far easier to scan and read as opposed to watching a vid. My attention span is terrible and I literally will get distracted if someone says squirrel. Note: this is not a gimmick post - this is real talk.

DogsInSpace!
Sep 11, 2001


Fun Shoe

Oh perfect! Thank you.

Kibayasu posted:

I don’t know if this would be better or worse than a video but if you inspect a weapon and highlight the modifiers you can get very detailed breakdowns of what each one does on each weapon. You can also see things like the base damage/stagger on every swing in a melee weapon’s combo

I’ll be honest: I had not noticed how in detail it was. Thank you!

DogsInSpace!
Sep 11, 2001


Fun Shoe

ninjoatse.cx posted:


The knife is almost broken in how many of its blessings are really good. I've got level 4 bleed blessing and the blessings from the skill chain, and I can skip ahead of the team, encounter a group of 4-8 crushers/bulwarks, do a knife dance around them them while getting boosted from dodging their slow attacks, and then run back to my team as they all bleed to death. If some snag hits you, you mash stealth, and then backstab them to pieces. It's gross.

Now that I’ve got everyone max level and at least one set of good gear for everyone I’m going to start experimenting. Knife on vet is up next. What blessings are your fave? I’m guessing unarmored and krak on it for both wave control and specials? My gun is a lovely plasma but seen some effective bolter vets out there so might try that. Still waiting for a good recon as my old one just can’t cut it on higher difficulties. I might give the autoguns a try one day but just not yet. Nothing against them but they just don’t feel as 40k to me.

I’m going to try a smite and shield psyker for a bit tho my flaming, brain popping psyker is my jam. Smite doesn’t do as much overall damage but it seems really good at staggering and playing with some of those guys avery valid support class. Definitely not going to get the kills but weakening and assisting others might be fun to try now and then. When my main build psyker teams with one of those WE SLAUGHTER! Like soulblaze everywhere and on everything. Just want to give some love to smite as I have seen it be effective.

Last note: they had a Tallarn skin? drat I missed that. That and Tanith would be my jam and I will gladly give whatever country real life money for it.

DogsInSpace!
Sep 11, 2001


Fun Shoe

Legit Businessman posted:

Bolter is real bad right now. The mag size/swap speed/reload time make it very difficult when things start to get hairy on higher difficulties.

Plasma is love. Plasma is life. Wait for buffs to the bolter.

Bummer but Plasma is so bloody good. Spoiled to shooting through Ogryns at this point plus nothing is more satisfying than seeing Crushers, Maukers, Ragers and shield Boyz just melt. Power Sword is just amazing versus mobs and hoping knife does as well. Almost feel like the most dangerous mobs in the game are ragers and mobs of infected. Mobs just whittle you down if you get lazy or gently caress up a dodge.

DogsInSpace!
Sep 11, 2001


Fun Shoe

Magitek posted:

One of the more common mistakes I’ve seen people make is sprinting up to a poxburster, performing a shove and then getting blasted because their zero-stamina push does nothing

Purgatus staff main attack aka the "puff" also shoves them back and has a decent range so Psykers are fairly good at ditching Busters. Just shove them a few times before they leap and when they boom nobody is hurt. Caveat: do not do it if an Ogryn is already there to push him back/knock him down in the ground. I'm great with Psykers but not so hot playing Ogres with the slapping Boomers away. Boomers are easy. Ragers and snipers are the bane of my existence as the Psyker. How every sniper and all 3-6 spawning Ragers immediately decide to target me every time I do not know.

Further Reading posted:

I got my first character to 30 and am now on the "get perfect itemisation" phase. Just to make sure I'm doing it right, here is what I'm doing:

1. Buy greys from brunt until I get the % numbers where I want them.
2. Upgrade that to orange.
3. Change up to two blessings/perks.
4. If I don't like what I have go back to step 1.
More vet questions since you guys are an excellent resource and have been very helpful. Plus I'm doing this for my guys and it's expensive and time consuming.

1)For the greys: any guides on which is an acceptable dump stat? I know with plasma it "feels" like ammo to be semi acceptable for a mediocre stat but not sure about others. Like for example combat knife? I keep getting even the best roll on knives with stats on like 70s to 80 except for one thing like penetration which keeps going from 40s to 50s. I want to make sure im not driving myself insane and wasting money to try to get everything in the 70s to 80 as it costing me insane amounts of money.

2) Hellbore lasgun: feels like mk2 is just the fastest firing hellbore but the very little I have found online people keep choosing the mk3. Is there a reason? Is there a best Hellbore?

3) Infantry Las vs Hellbore vs Recon. I know the recon's stregnths and weakness and just assumed the las and hellbore were the next flavours of las trading off rate of fire for more damage. Looking at stats seems that way with Hellbore doing some more penetration. I found https://www.reddit.com/r/DarkTide/comments/109lloy/a_veteran_review_of_all_guns_after_150_heresy/ but I trust you guys far more in regards to input that Reddit. Also does not have anything on melee.

4 and last) I've been mainly using chainsword and power sword. Power Sword has started winning as I've gone to higher difficulties simply because it cleaves through the mobs. Other classes I know how to handle crushers and maulers and, with vet, I use plasma or unload with recon so those guys aren't an issue but mobs of little infected are what have been my bane. Power sword handles that just fine. Chainsword is alright with it's quick strikes. I'm assuming a knife is going to be a faster version of the sword where there's no cleave but I can just spam light attacks and gets a natural plus to mobility. That true? Should I still strive for a knife with all stats in the 70-80 range or will the penetration always be 30-50? I will say I do like the face stabbing heavy attack. Again, all this is for a vet and just need a weapon to deal with mobs mainly without wasting ammo/when they are up in my grill.

DogsInSpace!
Sep 11, 2001


Fun Shoe

Legit Businessman posted:

Let's continue this game of telephone.

Most blessings in this game have 4 Tiers. A handful of blessings have 2 tiers, and another handful have 1 tier. Just to be extra confusing, the 2 tier only blessings are counted as T3 and T4 (Blazing Spirit, Infernus, Power Cycler). Single tier blessings can be T2, T3, or T4, depending on how powerful they are.


I really appreciated all the advice but definite shout out to this detailed response. Thank you Legit. I kinda love goons.
Definitely going to try more Devil’s Claw. Also having a back up ranged weapon for those games when someone’s else has plas. I have no issues doing more soft elite targets while someone else cracks the shells.

Curious tho- does getting 20 carapace perk on a las fam gun even semi ok? So far it feels like a waste. Thinking maniac, krak or unarmoured is more useful but it came with the guns when I played roulette.

Evil Kit posted:

And hey, you'll get there. It honestly took me a bit to get the hang of the melee.

Best game advice. I’ve already gotten so much better since I downloaded this on game pass. Just had a game where my shouty plas vet saved from group wipe multiple times following this thread’s advice and my own school of hard knocks.

And backing you guys up with bubble psyker. I play a shout psyker but man… bubble is so much better for the group. Love the Psyker class overall but the bubble isn’t really overpowered, just almost necessary with the current game director tossing out specials. Love my shout tho as it’s the main way I handle surprise multiple rangers and maulers in my face.

DogsInSpace!
Sep 11, 2001


Fun Shoe

skaianDestiny posted:

Nah they're fine. Shooting them is really more of a luxury; pushing them away, once you get the timing down, is way more reliable.

Agreed. On my Psyker main I give them a quick main attack “puff of fire” or two from my Purg staff and they blow up out of range, sometimes with a crowd of scrubs. Always gives me a chuckle. Have not mastered the slapping them away with my Ogryn but, so far, most teams ive joined sort em just fine. Bear I mind this does not cover when they insta spawn and boom right next to you. The only thing that gets too much is double spawning Poxies then, after they go boom, insta spanking two more.

DogsInSpace!
Sep 11, 2001


Fun Shoe

Martout posted:

extra funny when the vet blows like 5 bolter rounds to do it because they don't aim so good

So went on Malice to test out a good stat (512) hellbore mk2 and insanely good devilclaw (524) that dropped and just had a game where my vet pushed two Poxies to protect the group. A million bolts of bolt and plas buzz by so I was successful despite my teammates best effort. Also in another game had an Xbox Ogryn that refused to pick up anyone. Picked him up three times and still … nothing. I dropped and almost had a group wipe until someone quit and an npc picked me up. Made me feel good at least. Malice kinda blows.

Oh yeah Devilclaw is amazing. Hellbore? Not so much. I’d rather do recon if someone else takes plas. Recon 6 is still my fave las. If someone is on plas duty it’s workable with soft targets at least. + carapace is a waste but + flak seems to be a good choice. Dumdum and that perk that makes you not be targeted with range on a kill. Still have yet to try on damnation but on heresy and malice it’s cool.

Positive news: had a game where my vet teamed with three Ogryns all going Ogryn speak over a mic. I was giggling like a lunatic the whole time. It might been the weed but I had a blast.

DogsInSpace! fucked around with this message at 00:10 on Dec 5, 2023

DogsInSpace!
Sep 11, 2001


Fun Shoe

Mendrian posted:

To be honest while I generally agree it's the Vet's job to kill snipers there are definitely times where, if they're playing the wrong build, they will be melee'd to death before they can pull their gun out and kill the sniper who is hiding behind an unending pile of meat. My zealot, who is hardier and generally closer to the sniper, just whips out a revolver and laughs.

I love my plas shouty vet but he is better at cracking the shells of crushers and maulers or something close or medium range. Sniper on the far end of a map I can take out but over super long distance it’s gonna take a bit. Weirdly I do it better with my recon at extreme range. I will tag the hell out of him tho but I feel like I’m taking out more ragers than snipers. Hope I’m not doing it wrong but, by the time my plas is free from the ard Boyz someone else dakka’d the sniper. Two shouty vets is fairly easy street though.


.Z. posted:

It's all about the MK3 Bully Club and being able to stagger anything and everything into submission.

Unrelated, lol at this clip which is my bet for what the director gets stuck on when Fatshark goes on vacation.
https://www.youtube.com/watch?v=z01AhVSorUo

Yeah I got a nice bully club and I’m heavy attack staggering all day err day. I dodge and then clown ragers which feels nice after playing my psyker for a bit. Between the stagger of the Club or my slap I feel like Ogryn is like THE perfect big buddy class. The new Achlys Stubber changes are really nice and fits a good niche. Fairly decent at counter sniper which feels… weird.

Also I really enjoy picking up my lil pals. One of my favourite parts of fatshark games is playing the big dumb brother. Sir Kruber 4 lyfe!

DogsInSpace!
Sep 11, 2001


Fun Shoe

ZombyDog posted:

The reality is that, regardless of your class if you've got eyes on a sniper and the tools to take him out, then you've just found your priority target - don't wait for the Vet who's likely dealing with his own immediate problems to take it down ( which is the primary reason I carry the Las Pistol when Zealot, or my Purgatus Psyker has Brain Burst ).

Agreed. My psyker loved to brain burst long distance gunners and snipers in between purging scrubs. Flamers and bombers? I dodge dance then force sword to the face. Only issues my psyker has are groups of ragers and snipers while I’m dealing with mofos. Four plus ragers that I don’t see until the last minute are my bane. At least Ogryn handles it better. Highly recommend everyone taking an Ogryn take the uninterruptable heavy attack talent on their tree. Really worth it especially if you take the various “gain toughness with heavy attack” points on their skill tree. Works with shield, stick and knife.

Side note: playing vet with my carapace and krak armour plus recon gun sometimes if plas is taken. I mean I CAN take down the big guys but it takes almost an entire mag. Why the other vet is blowing up common mobs when harder targets exist I do not know. You guys weren’t kidding about Malice and Heresy sometimes being harder than Damnation solely due to the players. We all have learning curves and I’m still learning but you’d think common sense would dictate “take out those armoured guys first” if you bring a plas. Plas hard Boyz and bring out the Devilclaw for the mobs after a nade.

Second side note: tried both shredder and krak on my grenade regen vet and kinda liking krak more. Explosion isn’t as large but the options of mobs OR that Mauler/Crusher is kinda nice. My plas needed reloading and in came some maulers. Two nades later and back to reloading. Love that pushback on shout. If I’m even decent at this game know you guys helped get me there. Thank you goons.

DogsInSpace!
Sep 11, 2001


Fun Shoe

Owl Inspector posted:

no my face killed it

I’ve seen your face and can confirm

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DogsInSpace!
Sep 11, 2001


Fun Shoe

drrockso20 posted:

Purgatus and Brain Burst with Venting Shriek is a really strong combo(even if I do still think BB could use a buff to its default casting speed) as Purgatus is probably the single strongest horde clearing weapon in the game(and hordes are usually otherwise the thing Psykers have the hardest time dealing with) while Brain Burst covers dealing with anything outside of fire range(especially Gunners and Snipers) and Venting Shriek both helps with Peril management and provides a convenient panic button as well, not to mention both of the latter two can be configured so you're just constantly setting things on fire with Soul Blaze and it's just really satisfying

Melee choice probably the least important part of the build since Psyker should generally keep melee usage to a minimum if they're using a staff(aside from Surge since that one is single target in nature)

Lots of good info. I’ve been trying a second build with surge and the bubble with a void staff and it’s alright but I prefer the purg or surge. Haven’t gotten a good trauma staff again but only the Emperor knows what the future holds. Shriek, bb and purg staff with warp charges is just so much fun. Also I’ve gotten so spoiled to shriek that when testing the new alt build I went boom and felt terrible.

I actually melee a good amount in between purging and still love the force sword. Decent horde clear, hit charge for bigger dudes and my favourite thing about it: able to quell peril. Sabre sadly does not do it but, since I took things to increase my deadliness with peril I’m constantly doing a dance with my high peril. Sabre is great but force sword fits how I play.

Dr Rockso calling shriek a panic button is so right on. So many times I have a crowd of Maulers, Ragers and Crushers among a crowd I hit Shriek and now everyone staggers and gets a soulblaze dot. Hack with that sword and it just keeps spreading. Soulblaze is life! For me at least. Death for heretics tho

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